src/platform/qt/AudioProcessorSDL.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "AudioProcessorSDL.h"
7
8extern "C" {
9#include "gba/supervisor/thread.h"
10}
11
12using namespace QGBA;
13
14AudioProcessorSDL::AudioProcessorSDL(QObject* parent)
15 : AudioProcessor(parent)
16 , m_audio()
17{
18}
19
20AudioProcessorSDL::~AudioProcessorSDL() {
21 GBASDLDeinitAudio(&m_audio);
22}
23
24void AudioProcessorSDL::start() {
25 if (!input()) {
26 return;
27 }
28
29 if (m_audio.thread) {
30 GBASDLResumeAudio(&m_audio);
31 } else {
32 if (!m_audio.samples) {
33 m_audio.samples = input()->audioBuffers;
34 }
35 GBASDLInitAudio(&m_audio, input());
36 }
37}
38
39void AudioProcessorSDL::pause() {
40 GBASDLPauseAudio(&m_audio);
41}
42
43void AudioProcessorSDL::setBufferSamples(int samples) {
44 AudioProcessor::setBufferSamples(samples);
45 m_audio.samples = samples;
46 if (m_audio.thread) {
47 GBASDLDeinitAudio(&m_audio);
48 GBASDLInitAudio(&m_audio, input());
49 }
50}
51
52void AudioProcessorSDL::inputParametersChanged() {
53}