src/gba/renderers/video-software.h (view raw)
1#ifndef VIDEO_SOFTWARE_H
2#define VIDEO_SOFTWARE_H
3
4#include "gba-video.h"
5
6#include <pthread.h>
7
8#ifdef COLOR_16_BIT
9typedef uint16_t color_t;
10#else
11typedef uint32_t color_t;
12#endif
13
14struct GBAVideoSoftwareBackground {
15 int index;
16 int enabled;
17 int priority;
18 uint32_t charBase;
19 int mosaic;
20 int multipalette;
21 uint32_t screenBase;
22 int overflow;
23 int size;
24 int target1;
25 int target2;
26 uint16_t x;
27 uint16_t y;
28 int32_t refx;
29 int32_t refy;
30 int16_t dx;
31 int16_t dmx;
32 int16_t dy;
33 int16_t dmy;
34 int32_t sx;
35 int32_t sy;
36};
37
38enum BlendEffect {
39 BLEND_NONE = 0,
40 BLEND_ALPHA = 1,
41 BLEND_BRIGHTEN = 2,
42 BLEND_DARKEN = 3
43};
44
45enum {
46#ifdef COLOR_16_BIT
47#ifdef COLOR_5_6_5
48 GBA_COLOR_WHITE = 0xFFDF,
49#else
50 GBA_COLOR_WHITE = 0x7FFF,
51#endif
52#else
53 GBA_COLOR_WHITE = 0x00F8F8F8,
54#endif
55 OFFSET_PRIORITY = 30,
56 OFFSET_INDEX = 28,
57};
58
59enum PixelFlags {
60 FLAG_PRIORITY = 0xC0000000,
61 FLAG_INDEX = 0x30000000,
62 FLAG_IS_BACKGROUND = 0x08000000,
63 FLAG_UNWRITTEN = 0xFC000000,
64 FLAG_TARGET_1 = 0x02000000,
65 FLAG_TARGET_2 = 0x01000000,
66 FLAG_OBJWIN = 0x01000000,
67
68 FLAG_ORDER_MASK = 0xF8000000
69};
70
71#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
72
73union WindowRegion {
74 struct {
75 uint8_t end;
76 uint8_t start;
77 };
78 uint16_t packed;
79};
80
81union WindowControl {
82 struct {
83 unsigned bg0Enable : 1;
84 unsigned bg1Enable : 1;
85 unsigned bg2Enable : 1;
86 unsigned bg3Enable : 1;
87 unsigned objEnable : 1;
88 unsigned blendEnable : 1;
89 unsigned : 2;
90 };
91 uint8_t packed;
92 int8_t priority;
93};
94
95#define MAX_WINDOW 5
96
97struct Window {
98 uint8_t endX;
99 union WindowControl control;
100};
101
102struct GBAVideoSoftwareRenderer {
103 struct GBAVideoRenderer d;
104
105 color_t* outputBuffer;
106 unsigned outputBufferStride;
107
108 union GBARegisterDISPCNT dispcnt;
109
110 uint32_t row[VIDEO_HORIZONTAL_PIXELS];
111 uint32_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
112
113 // BLDCNT
114 unsigned target1Obj;
115 unsigned target1Bd;
116 unsigned target2Obj;
117 unsigned target2Bd;
118 enum BlendEffect blendEffect;
119 color_t normalPalette[512];
120 color_t variantPalette[512];
121 int anyTarget2;
122
123 uint16_t blda;
124 uint16_t bldb;
125 uint16_t bldy;
126
127 union {
128 struct {
129 unsigned bgH : 4;
130 unsigned bgV : 4;
131 unsigned objH : 4;
132 unsigned objV : 4;
133 };
134 uint16_t packed;
135 } mosaic;
136
137 struct WindowN {
138 union WindowRegion h;
139 union WindowRegion v;
140 union WindowControl control;
141 } winN[2];
142
143 union WindowControl winout;
144 union WindowControl objwin;
145
146 union WindowControl currentWindow;
147
148 int nWindows;
149 struct Window windows[MAX_WINDOW];
150
151 struct GBAVideoSoftwareBackground bg[4];
152
153 int start;
154 int end;
155};
156
157void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
158
159#endif