all repos — mgba @ 25a8b125ed8c75a3891f7a1a23ac664c5c5fb598

mGBA Game Boy Advance Emulator

src/gba/renderers/video-software.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gba/renderers/software-private.h"
  7
  8#include <mgba/core/tile-cache.h>
  9#include <mgba/internal/arm/macros.h>
 10#include <mgba/internal/gba/io.h>
 11
 12#include <mgba-util/arm-algo.h>
 13#include <mgba-util/memory.h>
 14
 15static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
 16static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
 17static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer);
 18static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address);
 19static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
 20static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 21static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 22static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
 23static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
 24static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels);
 25static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels);
 26
 27static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);
 28static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
 29static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 30static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 31static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 32static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 33static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 34static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 35static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 36static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 37static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value);
 38
 39static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer);
 40
 41static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer);
 42
 43static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y);
 44static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win);
 45
 46void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
 47	renderer->d.init = GBAVideoSoftwareRendererInit;
 48	renderer->d.reset = GBAVideoSoftwareRendererReset;
 49	renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
 50	renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
 51	renderer->d.writeVRAM = GBAVideoSoftwareRendererWriteVRAM;
 52	renderer->d.writeOAM = GBAVideoSoftwareRendererWriteOAM;
 53	renderer->d.writePalette = GBAVideoSoftwareRendererWritePalette;
 54	renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
 55	renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
 56	renderer->d.getPixels = GBAVideoSoftwareRendererGetPixels;
 57	renderer->d.putPixels = GBAVideoSoftwareRendererPutPixels;
 58
 59	renderer->d.disableBG[0] = false;
 60	renderer->d.disableBG[1] = false;
 61	renderer->d.disableBG[2] = false;
 62	renderer->d.disableBG[3] = false;
 63	renderer->d.disableOBJ = false;
 64	renderer->tileStride = 0x20;
 65	renderer->masterEnd = VIDEO_HORIZONTAL_PIXELS;
 66	renderer->masterHeight = VIDEO_VERTICAL_PIXELS;
 67	renderer->masterScanlines = VIDEO_VERTICAL_TOTAL_PIXELS;
 68
 69	renderer->temporaryBuffer = 0;
 70}
 71
 72static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
 73	GBAVideoSoftwareRendererReset(renderer);
 74
 75	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 76
 77	int y;
 78	for (y = 0; y < softwareRenderer->masterEnd; ++y) {
 79		color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
 80		int x;
 81		for (x = 0; x < softwareRenderer->masterEnd; ++x) {
 82			row[x] = GBA_COLOR_WHITE;
 83		}
 84	}
 85}
 86
 87static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer) {
 88	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 89	int i;
 90
 91	softwareRenderer->dispcnt = 0x0080;
 92
 93	softwareRenderer->target1Obj = 0;
 94	softwareRenderer->target1Bd = 0;
 95	softwareRenderer->target2Obj = 0;
 96	softwareRenderer->target2Bd = 0;
 97	softwareRenderer->blendEffect = BLEND_NONE;
 98	softwareRenderer->masterBright = 0;
 99	softwareRenderer->masterBrightY = 0;
100	for (i = 0; i < 1024; i += 2) {
101		uint16_t entry;
102		LOAD_16(entry, i, softwareRenderer->d.palette);
103		GBAVideoSoftwareRendererWritePalette(renderer, i, entry);
104	}
105	softwareRenderer->objExtPalette = NULL;
106	softwareRenderer->objExtVariantPalette = NULL;
107	softwareRenderer->blendDirty = false;
108	_updatePalettes(softwareRenderer);
109
110	softwareRenderer->blda = 0;
111	softwareRenderer->bldb = 0;
112	softwareRenderer->bldy = 0;
113
114	softwareRenderer->winN[0] = (struct WindowN) { .control = { .priority = 0 } };
115	softwareRenderer->winN[1] = (struct WindowN) { .control = { .priority = 1 } };
116	softwareRenderer->objwin = (struct WindowControl) { .priority = 2 };
117	softwareRenderer->winout = (struct WindowControl) { .priority = 3 };
118	softwareRenderer->oamMax = 0;
119
120	softwareRenderer->mosaic = 0;
121
122	for (i = 0; i < 4; ++i) {
123		struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
124		bg->index = i;
125		bg->enabled = 0;
126		bg->priority = 0;
127		bg->charBase = 0;
128		bg->mosaic = 0;
129		bg->multipalette = 0;
130		bg->screenBase = 0;
131		bg->overflow = 0;
132		bg->size = 0;
133		bg->target1 = 0;
134		bg->target2 = 0;
135		bg->x = 0;
136		bg->y = 0;
137		bg->refx = 0;
138		bg->refy = 0;
139		bg->dx = 256;
140		bg->dmx = 0;
141		bg->dy = 0;
142		bg->dmy = 256;
143		bg->sx = 0;
144		bg->sy = 0;
145		bg->extPalette = NULL;
146		bg->variantPalette = NULL;
147	}
148}
149
150static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
151	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
152	UNUSED(softwareRenderer);
153}
154
155static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
156	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
157	switch (address) {
158	case REG_DISPCNT:
159		softwareRenderer->dispcnt = value;
160		GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
161		break;
162	case REG_BG0CNT:
163		value &= 0xDFFF;
164		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value);
165		break;
166	case REG_BG1CNT:
167		value &= 0xDFFF;
168		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value);
169		break;
170	case REG_BG2CNT:
171		value &= 0xFFFF;
172		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value);
173		break;
174	case REG_BG3CNT:
175		value &= 0xFFFF;
176		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value);
177		break;
178	case REG_BG0HOFS:
179		value &= 0x01FF;
180		softwareRenderer->bg[0].x = value;
181		break;
182	case REG_BG0VOFS:
183		value &= 0x01FF;
184		softwareRenderer->bg[0].y = value;
185		break;
186	case REG_BG1HOFS:
187		value &= 0x01FF;
188		softwareRenderer->bg[1].x = value;
189		break;
190	case REG_BG1VOFS:
191		value &= 0x01FF;
192		softwareRenderer->bg[1].y = value;
193		break;
194	case REG_BG2HOFS:
195		value &= 0x01FF;
196		softwareRenderer->bg[2].x = value;
197		break;
198	case REG_BG2VOFS:
199		value &= 0x01FF;
200		softwareRenderer->bg[2].y = value;
201		break;
202	case REG_BG3HOFS:
203		value &= 0x01FF;
204		softwareRenderer->bg[3].x = value;
205		break;
206	case REG_BG3VOFS:
207		value &= 0x01FF;
208		softwareRenderer->bg[3].y = value;
209		break;
210	case REG_BG2PA:
211		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[2], value);
212		break;
213	case REG_BG2PB:
214		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[2], value);
215		break;
216	case REG_BG2PC:
217		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[2], value);
218		break;
219	case REG_BG2PD:
220		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[2], value);
221		break;
222	case REG_BG2X_LO:
223		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[2], value);
224		break;
225	case REG_BG2X_HI:
226		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[2], value);
227		break;
228	case REG_BG2Y_LO:
229		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[2], value);
230		break;
231	case REG_BG2Y_HI:
232		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[2], value);
233		break;
234	case REG_BG3PA:
235		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[3], value);
236		break;
237	case REG_BG3PB:
238		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[3], value);
239		break;
240	case REG_BG3PC:
241		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[3], value);
242		break;
243	case REG_BG3PD:
244		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[3], value);
245		break;
246	case REG_BG3X_LO:
247		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[3], value);
248		break;
249	case REG_BG3X_HI:
250		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[3], value);
251		break;
252	case REG_BG3Y_LO:
253		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[3], value);
254		break;
255	case REG_BG3Y_HI:
256		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[3], value);
257		break;
258	case REG_BLDCNT:
259		GBAVideoSoftwareRendererWriteBLDCNT(softwareRenderer, value);
260		value &= 0x3FFF;
261		break;
262	case REG_BLDALPHA:
263		softwareRenderer->blda = value & 0x1F;
264		if (softwareRenderer->blda > 0x10) {
265			softwareRenderer->blda = 0x10;
266		}
267		softwareRenderer->bldb = (value >> 8) & 0x1F;
268		if (softwareRenderer->bldb > 0x10) {
269			softwareRenderer->bldb = 0x10;
270		}
271		softwareRenderer->blendDirty = true;
272		value &= 0x1F1F;
273		break;
274	case REG_BLDY:
275		value &= 0x1F;
276		if (value > 0x10) {
277			value = 0x10;
278		}
279		if (softwareRenderer->bldy != value) {
280			softwareRenderer->bldy = value;
281			softwareRenderer->blendDirty = true;
282		}
283		break;
284	case REG_WIN0H:
285		softwareRenderer->winN[0].h.end = value & 0xFF;
286		softwareRenderer->winN[0].h.start = value >> 8;
287		if (softwareRenderer->winN[0].h.start > softwareRenderer->masterEnd && softwareRenderer->winN[0].h.start > softwareRenderer->winN[0].h.end) {
288			softwareRenderer->winN[0].h.start = 0;
289		}
290		if (softwareRenderer->winN[0].h.end > softwareRenderer->masterEnd) {
291			softwareRenderer->winN[0].h.end = softwareRenderer->masterEnd;
292			if (softwareRenderer->winN[0].h.start > softwareRenderer->masterEnd) {
293				softwareRenderer->winN[0].h.start = softwareRenderer->masterEnd;
294			}
295		}
296		if (softwareRenderer->masterEnd > 0xFF && softwareRenderer->winN[0].h.end == (softwareRenderer->masterEnd & 0xFF) && softwareRenderer->winN[0].h.start != softwareRenderer->winN[0].h.end) {
297			softwareRenderer->winN[0].h.end = softwareRenderer->masterEnd;
298		}
299		break;
300	case REG_WIN1H:
301		softwareRenderer->winN[1].h.end = value & 0xFF;
302		softwareRenderer->winN[1].h.start = value >> 8;
303		if (softwareRenderer->winN[1].h.start > softwareRenderer->masterEnd && softwareRenderer->winN[1].h.start > softwareRenderer->winN[1].h.end) {
304			softwareRenderer->winN[1].h.start = 0;
305		}
306		if (softwareRenderer->winN[1].h.end > softwareRenderer->masterEnd) {
307			softwareRenderer->winN[1].h.end = softwareRenderer->masterEnd;
308			if (softwareRenderer->winN[1].h.start > softwareRenderer->masterEnd) {
309				softwareRenderer->winN[1].h.start = softwareRenderer->masterEnd;
310			}
311		}
312		if (softwareRenderer->masterEnd > 0xFF && softwareRenderer->winN[1].h.end == (softwareRenderer->masterEnd & 0xFF) && softwareRenderer->winN[1].h.start != softwareRenderer->winN[1].h.end) {
313			softwareRenderer->winN[1].h.end = softwareRenderer->masterEnd;
314		}
315		break;
316	case REG_WIN0V:
317		softwareRenderer->winN[0].v.end = value & 0xFF;
318		softwareRenderer->winN[0].v.start = value >> 8;
319		if (softwareRenderer->winN[0].v.start > softwareRenderer->masterHeight && softwareRenderer->winN[0].v.start > softwareRenderer->winN[0].v.end) {
320			softwareRenderer->winN[0].v.start = 0;
321		}
322		if (softwareRenderer->winN[0].v.end > softwareRenderer->masterHeight) {
323			softwareRenderer->winN[0].v.end = softwareRenderer->masterHeight;
324			if (softwareRenderer->winN[0].v.start > softwareRenderer->masterHeight) {
325				softwareRenderer->winN[0].v.start = softwareRenderer->masterHeight;
326			}
327		}
328		break;
329	case REG_WIN1V:
330		softwareRenderer->winN[1].v.end = value & 0xFF;
331		softwareRenderer->winN[1].v.start = value >> 8;
332		if (softwareRenderer->winN[1].v.start > softwareRenderer->masterHeight && softwareRenderer->winN[1].v.start > softwareRenderer->winN[1].v.end) {
333			softwareRenderer->winN[1].v.start = 0;
334		}
335		if (softwareRenderer->winN[1].v.end > softwareRenderer->masterHeight) {
336			softwareRenderer->winN[1].v.end = softwareRenderer->masterHeight;
337			if (softwareRenderer->winN[1].v.start > softwareRenderer->masterHeight) {
338				softwareRenderer->winN[1].v.start = softwareRenderer->masterHeight;
339			}
340		}
341		break;
342	case REG_WININ:
343		value &= 0x3F3F;
344		softwareRenderer->winN[0].control.packed = value;
345		softwareRenderer->winN[1].control.packed = value >> 8;
346		break;
347	case REG_WINOUT:
348		value &= 0x3F3F;
349		softwareRenderer->winout.packed = value;
350		softwareRenderer->objwin.packed = value >> 8;
351		break;
352	case REG_MOSAIC:
353		softwareRenderer->mosaic = value;
354		break;
355	case REG_GREENSWP:
356		mLOG(GBA_VIDEO, STUB, "Stub video register write: 0x%03X", address);
357		break;
358	default:
359		mLOG(GBA_VIDEO, GAME_ERROR, "Invalid video register: 0x%03X", address);
360	}
361	return value;
362}
363
364static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
365	if (renderer->cache) {
366		mTileCacheWriteVRAM(renderer->cache, address);
367	}
368}
369
370static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
371	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
372	softwareRenderer->oamDirty = 1;
373	UNUSED(oam);
374}
375
376static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
377	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
378#ifdef COLOR_16_BIT
379#ifdef COLOR_5_6_5
380	unsigned color = 0;
381	color |= (value & 0x001F) << 11;
382	color |= (value & 0x03E0) << 1;
383	color |= (value & 0x7C00) >> 10;
384#else
385	unsigned color = value;
386#endif
387#else
388	unsigned color = 0;
389	color |= (value << 3) & 0xF8;
390	color |= (value << 6) & 0xF800;
391	color |= (value << 9) & 0xF80000;
392	color |= (color >> 5) & 0x070707;
393#endif
394	softwareRenderer->normalPalette[address >> 1] = color;
395	if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
396		softwareRenderer->variantPalette[address >> 1] = _brighten(color, softwareRenderer->bldy);
397	} else if (softwareRenderer->blendEffect == BLEND_DARKEN) {
398		softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy);
399	}
400	if (renderer->cache) {
401		mTileCacheWritePalette(renderer->cache, address);
402	}
403}
404
405static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y) {
406	if (win->v.end >= win->v.start) {
407		if (y >= win->v.end) {
408			return;
409		}
410		if (y < win->v.start) {
411			return;
412		}
413	} else if (y >= win->v.end && y < win->v.start) {
414		return;
415	}
416	if (win->h.end > softwareRenderer->masterEnd || win->h.end < win->h.start) {
417		struct WindowN splits[2] = { *win, *win };
418		splits[0].h.start = 0;
419		splits[1].h.end = softwareRenderer->masterEnd;
420		_breakWindowInner(softwareRenderer, &splits[0]);
421		_breakWindowInner(softwareRenderer, &splits[1]);
422	} else {
423		_breakWindowInner(softwareRenderer, win);
424	}
425}
426
427static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win) {
428	int activeWindow;
429	int startX = 0;
430	if (win->h.end > 0) {
431		for (activeWindow = 0; activeWindow < softwareRenderer->nWindows; ++activeWindow) {
432			if (win->h.start < softwareRenderer->windows[activeWindow].endX) {
433				// Insert a window before the end of the active window
434				struct Window oldWindow = softwareRenderer->windows[activeWindow];
435				if (win->h.start > startX) {
436					// And after the start of the active window
437					int nextWindow = softwareRenderer->nWindows;
438					++softwareRenderer->nWindows;
439					for (; nextWindow > activeWindow; --nextWindow) {
440						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
441					}
442					softwareRenderer->windows[activeWindow].endX = win->h.start;
443					++activeWindow;
444				}
445				softwareRenderer->windows[activeWindow].control = win->control;
446				softwareRenderer->windows[activeWindow].endX = win->h.end;
447				if (win->h.end >= oldWindow.endX) {
448					// Trim off extra windows we've overwritten
449					for (++activeWindow; softwareRenderer->nWindows > activeWindow + 1 && win->h.end >= softwareRenderer->windows[activeWindow].endX; ++activeWindow) {
450						if (VIDEO_CHECKS && activeWindow >= MAX_WINDOW) {
451							mLOG(GBA_VIDEO, FATAL, "Out of bounds window write will occur");
452							return;
453						}
454						softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1];
455						--softwareRenderer->nWindows;
456					}
457				} else {
458					++activeWindow;
459					int nextWindow = softwareRenderer->nWindows;
460					++softwareRenderer->nWindows;
461					for (; nextWindow > activeWindow; --nextWindow) {
462						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
463					}
464					softwareRenderer->windows[activeWindow] = oldWindow;
465				}
466				break;
467			}
468			startX = softwareRenderer->windows[activeWindow].endX;
469		}
470	}
471#ifdef DEBUG
472	if (softwareRenderer->nWindows > MAX_WINDOW) {
473		mLOG(GBA_VIDEO, FATAL, "Out of bounds window write occurred!");
474	}
475#endif
476}
477
478static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer) {
479	int i;
480	int oamMax = 0;
481	for (i = 0; i < 128; ++i) {
482		struct GBAObj obj;
483		LOAD_16(obj.a, 0, &renderer->d.oam->obj[i].a);
484		LOAD_16(obj.b, 0, &renderer->d.oam->obj[i].b);
485		LOAD_16(obj.c, 0, &renderer->d.oam->obj[i].c);
486		if (GBAObjAttributesAIsTransformed(obj.a) || !GBAObjAttributesAIsDisable(obj.a)) {
487			int height = GBAVideoObjSizes[GBAObjAttributesAGetShape(obj.a) * 4 + GBAObjAttributesBGetSize(obj.b)][1];
488			if (GBAObjAttributesAIsTransformed(obj.a)) {
489				height <<= GBAObjAttributesAGetDoubleSize(obj.a);
490			}
491			if (GBAObjAttributesAGetY(obj.a) < renderer->masterHeight || GBAObjAttributesAGetY(obj.a) + height >= renderer->masterScanlines) {
492				renderer->sprites[oamMax].y = GBAObjAttributesAGetY(obj.a);
493				renderer->sprites[oamMax].endY = GBAObjAttributesAGetY(obj.a) + height;
494				renderer->sprites[oamMax].obj = obj;
495				++oamMax;
496			}
497		}
498	}
499	renderer->oamMax = oamMax;
500	renderer->oamDirty = 0;
501}
502
503static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
504	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
505
506	color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
507	if (GBARegisterDISPCNTIsForcedBlank(softwareRenderer->dispcnt)) {
508		int x;
509		for (x = 0; x < softwareRenderer->masterEnd; ++x) {
510			row[x] = GBA_COLOR_WHITE;
511		}
512		return;
513	}
514
515	uint16_t* objVramBase = softwareRenderer->d.vramOBJ[0];
516	if (GBARegisterDISPCNTGetMode(softwareRenderer->dispcnt) >= 3) {
517		softwareRenderer->d.vramOBJ[0] = NULL; // OBJ VRAM bottom is blocked in bitmap modes
518	}
519
520	GBAVideoSoftwareRendererPreprocessBuffer(softwareRenderer, y);
521	int spriteLayers = GBAVideoSoftwareRendererPreprocessSpriteLayer(softwareRenderer, y);
522	softwareRenderer->d.vramOBJ[0] = objVramBase;
523
524	int w;
525	unsigned priority;
526	for (priority = 0; priority < 4; ++priority) {
527		softwareRenderer->end = 0;
528		for (w = 0; w < softwareRenderer->nWindows; ++w) {
529			softwareRenderer->start = softwareRenderer->end;
530			softwareRenderer->end = softwareRenderer->windows[w].endX;
531			softwareRenderer->currentWindow = softwareRenderer->windows[w].control;
532			if (spriteLayers & (1 << priority)) {
533				GBAVideoSoftwareRendererPostprocessSprite(softwareRenderer, priority);
534			}
535			if (TEST_LAYER_ENABLED(0) && GBARegisterDISPCNTGetMode(softwareRenderer->dispcnt) < 2) {
536				GBAVideoSoftwareRendererDrawBackgroundMode0(softwareRenderer, &softwareRenderer->bg[0], y);
537			}
538			if (TEST_LAYER_ENABLED(1) && GBARegisterDISPCNTGetMode(softwareRenderer->dispcnt) < 2) {
539				GBAVideoSoftwareRendererDrawBackgroundMode0(softwareRenderer, &softwareRenderer->bg[1], y);
540			}
541			if (TEST_LAYER_ENABLED(2)) {
542				switch (GBARegisterDISPCNTGetMode(softwareRenderer->dispcnt)) {
543				case 0:
544					GBAVideoSoftwareRendererDrawBackgroundMode0(softwareRenderer, &softwareRenderer->bg[2], y);
545					break;
546				case 1:
547				case 2:
548					GBAVideoSoftwareRendererDrawBackgroundMode2(softwareRenderer, &softwareRenderer->bg[2], y);
549					break;
550				case 3:
551					GBAVideoSoftwareRendererDrawBackgroundMode3(softwareRenderer, &softwareRenderer->bg[2], y);
552					break;
553				case 4:
554					GBAVideoSoftwareRendererDrawBackgroundMode4(softwareRenderer, &softwareRenderer->bg[2], y);
555					break;
556				case 5:
557					GBAVideoSoftwareRendererDrawBackgroundMode5(softwareRenderer, &softwareRenderer->bg[2], y);
558					break;
559				}
560			}
561			if (TEST_LAYER_ENABLED(3)) {
562				switch (GBARegisterDISPCNTGetMode(softwareRenderer->dispcnt)) {
563				case 0:
564					GBAVideoSoftwareRendererDrawBackgroundMode0(softwareRenderer, &softwareRenderer->bg[3], y);
565					break;
566				case 2:
567					GBAVideoSoftwareRendererDrawBackgroundMode2(softwareRenderer, &softwareRenderer->bg[3], y);
568					break;
569				}
570			}
571		}
572	}
573	softwareRenderer->bg[2].sx += softwareRenderer->bg[2].dmx;
574	softwareRenderer->bg[2].sy += softwareRenderer->bg[2].dmy;
575	softwareRenderer->bg[3].sx += softwareRenderer->bg[3].dmx;
576	softwareRenderer->bg[3].sy += softwareRenderer->bg[3].dmy;
577
578	GBAVideoSoftwareRendererPostprocessBuffer(softwareRenderer);
579
580#ifdef COLOR_16_BIT
581#if defined(__ARM_NEON) && !defined(__APPLE__)
582	_to16Bit(row, softwareRenderer->row, softwareRenderer->masterEnd);
583#else
584	for (x = 0; x < softwareRenderer->masterEnd; ++x) {
585		row[x] = softwareRenderer->row[x];
586	}
587#endif
588#else
589	memcpy(row, softwareRenderer->row, softwareRenderer->masterEnd * sizeof(*row));
590#endif
591}
592
593static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
594	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
595
596	if (softwareRenderer->temporaryBuffer) {
597		mappedMemoryFree(softwareRenderer->temporaryBuffer, softwareRenderer->masterEnd * softwareRenderer->masterHeight * 4);
598		softwareRenderer->temporaryBuffer = 0;
599	}
600	softwareRenderer->bg[2].sx = softwareRenderer->bg[2].refx;
601	softwareRenderer->bg[2].sy = softwareRenderer->bg[2].refy;
602	softwareRenderer->bg[3].sx = softwareRenderer->bg[3].refx;
603	softwareRenderer->bg[3].sy = softwareRenderer->bg[3].refy;
604}
605
606static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels) {
607	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
608	*stride = softwareRenderer->outputBufferStride;
609	*pixels = softwareRenderer->outputBuffer;
610}
611
612static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels) {
613	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
614
615	const color_t* colorPixels = pixels;
616	int i;
617	for (i = 0; i < softwareRenderer->masterHeight; ++i) {
618		memmove(&softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * i], &colorPixels[stride * i], softwareRenderer->masterEnd * BYTES_PER_PIXEL);
619	}
620}
621
622static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) {
623	renderer->bg[0].enabled = GBARegisterDISPCNTGetBg0Enable(renderer->dispcnt) && !renderer->d.disableBG[0];
624	renderer->bg[1].enabled = GBARegisterDISPCNTGetBg1Enable(renderer->dispcnt) && !renderer->d.disableBG[1];
625	renderer->bg[2].enabled = GBARegisterDISPCNTGetBg2Enable(renderer->dispcnt) && !renderer->d.disableBG[2];
626	renderer->bg[3].enabled = GBARegisterDISPCNTGetBg3Enable(renderer->dispcnt) && !renderer->d.disableBG[3];
627}
628
629static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) {
630	UNUSED(renderer);
631	bg->priority = GBARegisterBGCNTGetPriority(value);
632	bg->charBase = GBARegisterBGCNTGetCharBase(value) << 14;
633	bg->charBase &= 0xC000;
634	bg->mosaic = GBARegisterBGCNTGetMosaic(value);
635	bg->multipalette = GBARegisterBGCNTGet256Color(value);
636	bg->screenBase &= ~0xF800;
637	bg->screenBase |= GBARegisterBGCNTGetScreenBase(value) << 11;
638	bg->overflow = GBARegisterBGCNTGetOverflow(value);
639	bg->size = GBARegisterBGCNTGetSize(value);
640	bg->control = value;
641}
642
643static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
644	bg->dx = value;
645}
646
647static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
648	bg->dmx = value;
649}
650
651static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
652	bg->dy = value;
653}
654
655static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
656	bg->dmy = value;
657}
658
659static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
660	bg->refx = (bg->refx & 0xFFFF0000) | value;
661	bg->sx = bg->refx;
662}
663
664static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
665	bg->refx = (bg->refx & 0x0000FFFF) | (value << 16);
666	bg->refx <<= 4;
667	bg->refx >>= 4;
668	bg->sx = bg->refx;
669}
670
671static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
672	bg->refy = (bg->refy & 0xFFFF0000) | value;
673	bg->sy = bg->refy;
674}
675
676static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
677	bg->refy = (bg->refy & 0x0000FFFF) | (value << 16);
678	bg->refy <<= 4;
679	bg->refy >>= 4;
680	bg->sy = bg->refy;
681}
682
683static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value) {
684	enum BlendEffect oldEffect = renderer->blendEffect;
685
686	renderer->bg[0].target1 = GBARegisterBLDCNTGetTarget1Bg0(value);
687	renderer->bg[1].target1 = GBARegisterBLDCNTGetTarget1Bg1(value);
688	renderer->bg[2].target1 = GBARegisterBLDCNTGetTarget1Bg2(value);
689	renderer->bg[3].target1 = GBARegisterBLDCNTGetTarget1Bg3(value);
690	renderer->bg[0].target2 = GBARegisterBLDCNTGetTarget2Bg0(value);
691	renderer->bg[1].target2 = GBARegisterBLDCNTGetTarget2Bg1(value);
692	renderer->bg[2].target2 = GBARegisterBLDCNTGetTarget2Bg2(value);
693	renderer->bg[3].target2 = GBARegisterBLDCNTGetTarget2Bg3(value);
694
695	renderer->blendEffect = GBARegisterBLDCNTGetEffect(value);
696	renderer->target1Obj = GBARegisterBLDCNTGetTarget1Obj(value);
697	renderer->target1Bd = GBARegisterBLDCNTGetTarget1Bd(value);
698	renderer->target2Obj = GBARegisterBLDCNTGetTarget2Obj(value);
699	renderer->target2Bd = GBARegisterBLDCNTGetTarget2Bd(value);
700
701	if (oldEffect != renderer->blendEffect) {
702		renderer->blendDirty = true;
703	}
704}
705
706void GBAVideoSoftwareRendererPreprocessBuffer(struct GBAVideoSoftwareRenderer* softwareRenderer, int y) {
707	int x;
708	int masterEnd = softwareRenderer->masterEnd;
709	for (x = 0; x < masterEnd; x += 4) {
710		softwareRenderer->spriteLayer[x] = FLAG_UNWRITTEN;
711		softwareRenderer->spriteLayer[x + 1] = FLAG_UNWRITTEN;
712		softwareRenderer->spriteLayer[x + 2] = FLAG_UNWRITTEN;
713		softwareRenderer->spriteLayer[x + 3] = FLAG_UNWRITTEN;
714	}
715
716	softwareRenderer->windows[0].endX = softwareRenderer->masterEnd;
717	softwareRenderer->nWindows = 1;
718	if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
719		softwareRenderer->windows[0].control = softwareRenderer->winout;
720		if (GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt)) {
721			_breakWindow(softwareRenderer, &softwareRenderer->winN[1], y);
722		}
723		if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt)) {
724			_breakWindow(softwareRenderer, &softwareRenderer->winN[0], y);
725		}
726	} else {
727		softwareRenderer->windows[0].control.packed = 0xFF;
728	}
729
730	GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
731
732	int w;
733	x = 0;
734	for (w = 0; w < softwareRenderer->nWindows; ++w) {
735		// TOOD: handle objwin on backdrop
736		uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND;
737		if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
738			backdrop |= softwareRenderer->normalPalette[0];
739		} else {
740			backdrop |= softwareRenderer->variantPalette[0];
741		}
742		int end = softwareRenderer->windows[w].endX;
743		for (; x & 3; ++x) {
744			softwareRenderer->row[x] = backdrop;
745		}
746		for (; x < end - 3; x += 4) {
747			softwareRenderer->row[x] = backdrop;
748			softwareRenderer->row[x + 1] = backdrop;
749			softwareRenderer->row[x + 2] = backdrop;
750			softwareRenderer->row[x + 3] = backdrop;
751		}
752		for (; x < end; ++x) {
753			softwareRenderer->row[x] = backdrop;
754		}
755	}
756
757	if (softwareRenderer->blendDirty) {
758		_updatePalettes(softwareRenderer);
759		softwareRenderer->blendDirty = false;
760	}
761}
762
763void GBAVideoSoftwareRendererPostprocessBuffer(struct GBAVideoSoftwareRenderer* softwareRenderer) {
764	int x, w;
765	if (softwareRenderer->target2Bd) {
766		x = 0;
767		for (w = 0; w < softwareRenderer->nWindows; ++w) {
768			uint32_t backdrop = 0;
769			if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
770				backdrop |= softwareRenderer->normalPalette[0];
771			} else {
772				backdrop |= softwareRenderer->variantPalette[0];
773			}
774			int end = softwareRenderer->windows[w].endX;
775			for (; x < end; ++x) {
776				uint32_t color = softwareRenderer->row[x];
777				if (color & FLAG_TARGET_1) {
778					softwareRenderer->row[x] = _mix(softwareRenderer->alphaB[x], backdrop, softwareRenderer->alphaA[x], color);
779				}
780			}
781		}
782	}
783	if (softwareRenderer->target1Obj && (softwareRenderer->blendEffect == BLEND_DARKEN || softwareRenderer->blendEffect == BLEND_BRIGHTEN)) {
784		x = 0;
785		for (w = 0; w < softwareRenderer->nWindows; ++w) {
786			if (!GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
787				continue;
788			}
789			int end = softwareRenderer->windows[w].endX;
790			if (softwareRenderer->blendEffect == BLEND_DARKEN) {
791				for (; x < end; ++x) {
792					uint32_t color = softwareRenderer->row[x];
793					if ((color & 0xFF000000) == FLAG_REBLEND) {
794						softwareRenderer->row[x] = _darken(color, softwareRenderer->bldy);
795					}
796				}
797			} else if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
798				for (; x < end; ++x) {
799					uint32_t color = softwareRenderer->row[x];
800					if ((color & 0xFF000000) == FLAG_REBLEND) {
801						softwareRenderer->row[x] = _brighten(color, softwareRenderer->bldy);
802					}
803				}
804			}
805		}
806	}
807}
808
809int GBAVideoSoftwareRendererPreprocessSpriteLayer(struct GBAVideoSoftwareRenderer* renderer, int y) {
810	int w;
811	renderer->end = 0;
812	int spriteLayers = 0;
813	if (GBARegisterDISPCNTIsObjEnable(renderer->dispcnt) && !renderer->d.disableOBJ) {
814		if (renderer->oamDirty) {
815			_cleanOAM(renderer);
816		}
817		renderer->spriteCyclesRemaining = GBARegisterDISPCNTIsHblankIntervalFree(renderer->dispcnt) ? OBJ_HBLANK_FREE_LENGTH : OBJ_LENGTH;
818		int mosaicV = GBAMosaicControlGetObjV(renderer->mosaic) + 1;
819		int mosaicY = y - (y % mosaicV);
820		for (w = 0; w < renderer->nWindows; ++w) {
821			renderer->start = renderer->end;
822			renderer->end = renderer->windows[w].endX;
823			renderer->currentWindow = renderer->windows[w].control;
824			if (!GBAWindowControlIsObjEnable(renderer->currentWindow.packed) && !GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt)) {
825				continue;
826			}
827			int i;
828			int drawn;
829
830			for (i = 0; i < renderer->oamMax; ++i) {
831				int localY = y;
832				if (renderer->spriteCyclesRemaining <= 0) {
833					break;
834				}
835				struct GBAVideoSoftwareSprite* sprite = &renderer->sprites[i];
836				if (GBAObjAttributesAIsMosaic(sprite->obj.a)) {
837					localY = mosaicY;
838				}
839				if ((localY < sprite->y && (sprite->endY - 256 < 0 || localY >= sprite->endY - 256)) || localY >= sprite->endY) {
840					continue;
841				}
842				drawn = GBAVideoSoftwareRendererPreprocessSprite(renderer, &sprite->obj, localY);
843				spriteLayers |= drawn << GBAObjAttributesCGetPriority(sprite->obj.c);
844			}
845		}
846	}
847	return spriteLayers;
848}
849
850static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {
851	int i;
852	memset(renderer->alphaA, renderer->blda, sizeof(renderer->alphaA));
853	memset(renderer->alphaB, renderer->bldb, sizeof(renderer->alphaB));
854	if (renderer->blendEffect == BLEND_BRIGHTEN) {
855		for (i = 0; i < 512; ++i) {
856			renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy);
857		}
858	} else if (renderer->blendEffect == BLEND_DARKEN) {
859		for (i = 0; i < 512; ++i) {
860			renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy);
861		}
862	} else {
863		for (i = 0; i < 512; ++i) {
864			renderer->variantPalette[i] = renderer->normalPalette[i];
865		}
866	}
867}