src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#include <mgba/internal/debugger/cli-debugger.h>
9
10#ifdef USE_GDB_STUB
11#include <mgba/internal/debugger/gdb-stub.h>
12#endif
13#ifdef USE_EDITLINE
14#include "feature/editline/cli-el-backend.h"
15#endif
16#ifdef ENABLE_SCRIPTING
17#include <mgba/core/scripting.h>
18
19#ifdef ENABLE_PYTHON
20#include "platform/python/engine.h"
21#endif
22#endif
23
24#include <mgba/core/core.h>
25#include <mgba/core/config.h>
26#include <mgba/core/input.h>
27#include <mgba/core/thread.h>
28#include <mgba/internal/gba/input.h>
29
30#include <mgba/feature/commandline.h>
31#include <mgba-util/vfs.h>
32
33#include <SDL.h>
34
35#include <errno.h>
36#include <signal.h>
37
38#define PORT "sdl"
39
40static bool mSDLInit(struct mSDLRenderer* renderer);
41static void mSDLDeinit(struct mSDLRenderer* renderer);
42
43static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
44
45int main(int argc, char** argv) {
46 struct mSDLRenderer renderer = {0};
47
48 struct mCoreOptions opts = {
49 .useBios = true,
50 .rewindEnable = true,
51 .rewindBufferCapacity = 600,
52 .rewindSave = true,
53 .audioBuffers = 1024,
54 .videoSync = false,
55 .audioSync = true,
56 .volume = 0x100,
57 };
58
59 struct mArguments args;
60 struct mGraphicsOpts graphicsOpts;
61
62 struct mSubParser subparser;
63
64 initParserForGraphics(&subparser, &graphicsOpts);
65 bool parsed = parseArguments(&args, argc, argv, &subparser);
66 if (!args.fname && !args.showVersion) {
67 parsed = false;
68 }
69 if (!parsed || args.showHelp) {
70 usage(argv[0], subparser.usage);
71 freeArguments(&args);
72 return !parsed;
73 }
74 if (args.showVersion) {
75 version(argv[0]);
76 freeArguments(&args);
77 return 0;
78 }
79
80 renderer.core = mCoreFind(args.fname);
81 if (!renderer.core) {
82 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
83 freeArguments(&args);
84 return 1;
85 }
86 renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
87#ifdef BUILD_GL
88 mSDLGLCreate(&renderer);
89#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
90 mSDLGLES2Create(&renderer);
91#else
92 mSDLSWCreate(&renderer);
93#endif
94
95 renderer.ratio = graphicsOpts.multiplier;
96 if (renderer.ratio == 0) {
97 renderer.ratio = 1;
98 }
99 opts.width = renderer.width * renderer.ratio;
100 opts.height = renderer.height * renderer.ratio;
101
102 if (!renderer.core->init(renderer.core)) {
103 freeArguments(&args);
104 return 1;
105 }
106
107 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
108 mCoreInitConfig(renderer.core, PORT);
109 applyArguments(&args, &subparser, &renderer.core->config);
110
111 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
112 mCoreLoadConfig(renderer.core);
113
114 renderer.viewportWidth = renderer.core->opts.width;
115 renderer.viewportHeight = renderer.core->opts.height;
116#if SDL_VERSION_ATLEAST(2, 0, 0)
117 renderer.player.fullscreen = renderer.core->opts.fullscreen;
118 renderer.player.windowUpdated = 0;
119#else
120 renderer.fullscreen = renderer.core->opts.fullscreen;
121#endif
122
123 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
124 renderer.lockIntegerScaling = renderer.core->opts.lockIntegerScaling;
125 renderer.filter = renderer.core->opts.resampleVideo;
126
127 if (!mSDLInit(&renderer)) {
128 freeArguments(&args);
129 renderer.core->deinit(renderer.core);
130 return 1;
131 }
132
133 renderer.player.bindings = &renderer.core->inputMap;
134 mSDLInitBindingsGBA(&renderer.core->inputMap);
135 mSDLInitEvents(&renderer.events);
136 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
137 mSDLAttachPlayer(&renderer.events, &renderer.player);
138 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
139
140#if SDL_VERSION_ATLEAST(2, 0, 0)
141 renderer.core->setPeripheral(renderer.core, mPERIPH_RUMBLE, &renderer.player.rumble.d);
142#endif
143
144 int ret;
145
146 // TODO: Use opts and config
147 ret = mSDLRun(&renderer, &args);
148 mSDLDetachPlayer(&renderer.events, &renderer.player);
149 mInputMapDeinit(&renderer.core->inputMap);
150
151 mSDLDeinit(&renderer);
152
153 freeArguments(&args);
154 mCoreConfigFreeOpts(&opts);
155 mCoreConfigDeinit(&renderer.core->config);
156 renderer.core->deinit(renderer.core);
157
158 return ret;
159}
160
161int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
162 struct mCoreThread thread = {
163 .core = renderer->core
164 };
165 if (!mCoreLoadFile(renderer->core, args->fname)) {
166 return 1;
167 }
168 mCoreAutoloadSave(renderer->core);
169#ifdef ENABLE_SCRIPTING
170 struct mScriptBridge* bridge = mScriptBridgeCreate();
171#ifdef ENABLE_PYTHON
172 mPythonSetup(bridge);
173#endif
174#endif
175
176#ifdef USE_DEBUGGERS
177 struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
178 if (debugger) {
179#ifdef USE_EDITLINE
180 if (args->debuggerType == DEBUGGER_CLI) {
181 struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
182 CLIDebuggerAttachBackend(cliDebugger, CLIDebuggerEditLineBackendCreate());
183 }
184#endif
185 mDebuggerAttach(debugger, renderer->core);
186 mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
187 }
188#ifdef ENABLE_SCRIPTING
189 mScriptBridgeSetDebugger(bridge, debugger);
190#endif
191#endif
192
193 if (args->patch) {
194 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
195 if (patch) {
196 renderer->core->loadPatch(renderer->core, patch);
197 }
198 } else {
199 mCoreAutoloadPatch(renderer->core);
200 }
201
202 renderer->audio.samples = renderer->core->opts.audioBuffers;
203 renderer->audio.sampleRate = 44100;
204
205 bool didFail = !mCoreThreadStart(&thread);
206 if (!didFail) {
207#if SDL_VERSION_ATLEAST(2, 0, 0)
208 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
209 mSDLSuspendScreensaver(&renderer->events);
210#endif
211 if (mSDLInitAudio(&renderer->audio, &thread)) {
212 renderer->runloop(renderer, &thread);
213 mSDLPauseAudio(&renderer->audio);
214 if (mCoreThreadHasCrashed(&thread)) {
215 didFail = true;
216 printf("The game crashed!\n");
217 }
218 } else {
219 didFail = true;
220 printf("Could not initialize audio.\n");
221 }
222#if SDL_VERSION_ATLEAST(2, 0, 0)
223 mSDLResumeScreensaver(&renderer->events);
224 mSDLSetScreensaverSuspendable(&renderer->events, false);
225#endif
226
227 mCoreThreadJoin(&thread);
228 } else {
229 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
230 }
231 renderer->core->unloadROM(renderer->core);
232
233#ifdef ENABLE_SCRIPTING
234 mScriptBridgeDestroy(bridge);
235#endif
236
237 return didFail;
238}
239
240static bool mSDLInit(struct mSDLRenderer* renderer) {
241 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
242 printf("Could not initialize video: %s\n", SDL_GetError());
243 return false;
244 }
245
246 return renderer->init(renderer);
247}
248
249static void mSDLDeinit(struct mSDLRenderer* renderer) {
250 mSDLDeinitEvents(&renderer->events);
251 mSDLDeinitAudio(&renderer->audio);
252#if SDL_VERSION_ATLEAST(2, 0, 0)
253 SDL_DestroyWindow(renderer->window);
254#endif
255
256 renderer->deinit(renderer);
257
258 SDL_Quit();
259}