CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6Bugfixes:
7 - GBA: Fix timers not updating timing when writing to only the reload register
8 - All: Fix sanitize-deb script not cleaning up after itself
9 - Qt: Fix Display object leak when closing a window
10 - Qt: Fix .deb dependencies
11 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
12 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
13 - ARM7: Fix SWI and IRQ timings
14 - GBA Audio: Force audio FIFOs to 32-bit
15 - GBA Memory: Ensure changing the timing of a DMA reschedules it
16
170.2.0: (2015-04-03)
18Features:
19 - Support for gamepad axes, e.g. analog sticks or triggers
20 - Add scale presets for up to 6x
21 - Settings window
22 - Bilinear resampling option
23 - Add option to skip BIOS start screen
24 - List of recently opened games
25 - Support for games using the Solar Sensor
26 - Better audio resampling via blip-buf
27 - Game Pak overrides dialog for setting savetype and sensor values
28 - Support for games using the tilt sensor
29 - Remappable shortcuts for keyboard and gamepad
30 - Rewinding of emulation
31 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
32 - Support IPv6
33 - Save directory of last loaded file
34 - Support BPS patches
35 - Automatically detect and optimize out idle loops
36 - Configurable game overrides
37 - Support loading 7-Zip files
38 - Drag and drop game loading
39 - Cheat code support
40 - Runtime configurable audio driver
41 - Libretro core for use with RetroArch and other front-ends
42 - Controller profiles for setting different bindings for different controllers
43 - Ability to lock aspect ratio
44 - Local link cable support
45 - Ability to switch which game controller is in use per instance
46 - Ability to prevent opposing directional input
47 - Warning dialog if an unimplemented BIOS feature is called
48 - Debugger: Add CLI "frame", frame advance command
49 - Debugger: Add CLI functions for writing to memory
50 - Debugger: Add CLI functions for examining memory regions
51 - Debugger: Add CLI function for writing a register
52Bugfixes:
53 - ARM7: Extend prefetch by one stage
54 - ARM7: Fix cycle counting for loads
55 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
56 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
57 - GBA: Initialize gba.sync to null
58 - GBA: Fix timer initialization
59 - GBA Audio: Support 16-bit writes to FIFO audio
60 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
61 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
62 - GBA BIOS: Fix BIOS prefetch after reset
63 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
64 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
65 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
66 - GBA Memory: Fix I cycles that had been moved to ARM7 core
67 - GBA Memory: Fix cycle counting for 32-bit load/stores
68 - GBA RR: Fix fallthrough error when reading tags from a movie
69 - GBA Thread: Fix possible hang when loading an archive
70 - GBA Thread: Fix possible deadlock in video sync
71 - Perf: Fix crash when the GBA thread fails to start
72 - Qt: Fix crash starting a GDB stub if a game isn't loaded
73 - Qt: Fix crash when adjusting settings after closing a game
74 - Qt: Fix crash when starting GDB stub after closing a game
75 - Qt: Fix patch loading while a game is running
76 - Qt: Fix crash when loading a game after stopping GDB server
77 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
78 - Qt: Fix crash when attempting to pause if a game is not running
79 - SDL: Properly clean up if a game doesn't launch
80 - Util: Fix sockets on Windows
81Misc:
82 - All: Enable link-time optimization
83 - Debugger: Watchpoints now work on STM/LDM instructions
84 - Debugger: Clean up GDB stub network interfacing
85 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
86 - Debugger: Merge Thumb BL instructions when disassembling
87 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
88 - Debugger: Watchpoints now report address watched (fixes #68)
89 - Debugger: Add support for soft breakpoints
90 - Debugger: Make I/O register names be addresses instead of values
91 - Debugger: Rename read/write commands
92 - GBA: Improve accuracy of event timing
93 - GBA: Add API for getting Configuration structs for overrides and input
94 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
95 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
96 - GBA: Move A/V stream interface into core
97 - GBA: Savestates now take into account savedata state machines (fixes #109)
98 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
99 - GBA Memory: Simplify memory API and use fixed bus width
100 - GBA Thread: Make GBASyncWaitFrameStart time out
101 - GBA Video: Start video at the last scanline instead of the first
102 - Qt: Optimize logo drawing
103 - Qt: Move frame upload back onto main thread
104 - Qt: Remember window position
105 - Qt: Double-clicking on the window toggles full screen
106 - Util: Use proper locale for reading and writing float values
107
1080.1.1: (2015-01-24)
109Bugfixes:
110 - ARM7: Fix LDM writeback to a register already written
111 - GBA: Fix timers 2 and 3 updating incorrectly
112 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
113 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
114 - GBA Audio: Properly initialize audio FIFO channels
115 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
116 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
117 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
118 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
119 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
120 - GBA BIOS: Fix HuffUnComp boundary conditions
121 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
122 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
123 - GBA Memory: Filter out top nybble of DMA addresses
124 - GBA Memory: Properly bounds-check VRAM accesses
125 - GBA Memory: Fix initial DMA state
126 - GBA Thread: Allow halted games to exit cleanly
127 - GBA Video: Fix blend issues with obscured middle layers
128 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
129 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
130 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
131 - GBA Video: Fix sprite boundary conditions with mosaic
132 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
133 - Qt: Fix issue with set frame sizes being the wrong height
134 - Qt: Fix emulator crashing when full screen if a game is not running
135 - Qt: Fix window focus issues
136 - Qt: Properly set default video recording settings
137 - Qt: Fix a race condition when a game crashes immediately
138 - Qt: Fix some cases where key mapping can break if focus is adjusted
139 - Qt: Fix crash if a game pauses before any frames are shown
140 - Debugger: Negative PC-relative loads now properly subtract the offset
141 - Debugger: Align PC-relative loads in Thumb
142 - Debugger: Fix watchpoints triggering too late
143 - Debugger: Fix binary print putting spaces between digits
144 - Video: Ensure FFmpeg encoder has audio frames
145 - Video: Fix uncompressed PCM audio recording
146 - Video: Fix FFmpeg crashing when the file extension is wrong
147 - Util: Fix SOCKET_FAILED macro
148Misc:
149 - GBA: Exit cleanly on FATAL if the port supports it
150 - GBA Memory: Implement 16- and 32-bit loads from SRAM
151 - Qt: Disable sync to video by default
152 - Qt: Handle a game crash without crashing
153 - Qt: Set default log level to FATAL, ERROR and WARN
154 - Qt: Clarify some phrasing in the menus
155 - Qt: Clear active buttons when focus is lost
156
1570.1.0: (2014-12-13)
158 - Initial release