include/mgba/internal/gba/renderers/gl.h (view raw)
1/* Copyright (c) 2013-2019 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef VIDEO_GL_H
7#define VIDEO_GL_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/core.h>
14#include <mgba/gba/interface.h>
15#include <mgba/internal/gba/io.h>
16#include <mgba/internal/gba/renderers/common.h>
17#include <mgba/internal/gba/video.h>
18
19#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
20
21#ifdef USE_EPOXY
22#include <epoxy/gl.h>
23#elif defined(BUILD_GL)
24#ifdef __APPLE__
25#include <OpenGL/gl3.h>
26#else
27#define GL_GLEXT_PROTOTYPES
28#include <GL/gl.h>
29#include <GL/glext.h>
30#endif
31#else
32#include <GLES3/gl3.h>
33#endif
34
35struct GBAVideoGLAffine {
36 int16_t dx;
37 int16_t dmx;
38 int16_t dy;
39 int16_t dmy;
40 int32_t sx;
41 int32_t sy;
42};
43
44struct GBAVideoGLBackground {
45 GLuint fbo;
46 GLuint tex;
47 GLuint flags;
48
49 unsigned index;
50 int enabled;
51 unsigned priority;
52 uint32_t charBase;
53 int mosaic;
54 int multipalette;
55 uint32_t screenBase;
56 int overflow;
57 int size;
58 int target1;
59 int target2;
60 uint16_t x;
61 uint16_t y;
62 int32_t refx;
63 int32_t refy;
64
65 struct GBAVideoGLAffine affine[4];
66};
67
68enum {
69 GBA_GL_FBO_OBJ = 0,
70 GBA_GL_FBO_WINDOW = 1,
71 GBA_GL_FBO_OUTPUT = 2,
72 GBA_GL_FBO_MAX
73};
74
75enum {
76 GBA_GL_TEX_OBJ_COLOR = 0,
77 GBA_GL_TEX_OBJ_FLAGS = 1,
78 GBA_GL_TEX_WINDOW = 6,
79 GBA_GL_TEX_MAX
80};
81
82enum {
83 GBA_GL_VS_LOC = 0,
84 GBA_GL_VS_MAXPOS,
85
86 GBA_GL_BG_VRAM = 2,
87 GBA_GL_BG_PALETTE,
88 GBA_GL_BG_SCREENBASE,
89 GBA_GL_BG_CHARBASE,
90 GBA_GL_BG_SIZE,
91 GBA_GL_BG_OFFSET,
92 GBA_GL_BG_INFLAGS,
93 GBA_GL_BG_TRANSFORM,
94
95 GBA_GL_OBJ_VRAM = 2,
96 GBA_GL_OBJ_PALETTE,
97 GBA_GL_OBJ_CHARBASE,
98 GBA_GL_OBJ_STRIDE,
99 GBA_GL_OBJ_LOCALPALETTE,
100 GBA_GL_OBJ_INFLAGS,
101 GBA_GL_OBJ_TRANSFORM,
102 GBA_GL_OBJ_DIMS,
103 GBA_GL_OBJ_OBJWIN,
104
105 GBA_GL_FINALIZE_SCALE = 2,
106 GBA_GL_FINALIZE_LAYERS,
107 GBA_GL_FINALIZE_FLAGS,
108 GBA_GL_FINALIZE_WINDOW,
109 GBA_GL_FINALIZE_BACKDROP,
110 GBA_GL_FINALIZE_BACKDROPFLAGS,
111
112 GBA_GL_UNIFORM_MAX = 12
113};
114
115struct GBAVideoGLShader {
116 GLuint program;
117 GLuint vao;
118 GLuint uniforms[GBA_GL_UNIFORM_MAX];
119};
120
121struct GBAVideoGLRenderer {
122 struct GBAVideoRenderer d;
123
124 struct GBAVideoGLBackground bg[4];
125
126 int oamMax;
127 bool oamDirty;
128 struct GBAVideoRendererSprite sprites[128];
129
130 GLuint fbo[GBA_GL_FBO_MAX];
131 GLuint layers[GBA_GL_TEX_MAX];
132 GLuint vbo;
133
134 GLuint outputTex;
135
136#ifdef BUILD_GLES3
137 uint16_t shadowPalette[512];
138#endif
139 GLuint paletteTex;
140 bool paletteDirty;
141
142 GLuint vramTex;
143 unsigned vramDirty;
144
145 struct GBAVideoGLShader bgShader[6];
146 struct GBAVideoGLShader objShader[2];
147 struct GBAVideoGLShader finalizeShader;
148
149 GBARegisterDISPCNT dispcnt;
150
151 unsigned target1Obj;
152 unsigned target1Bd;
153 unsigned target2Obj;
154 unsigned target2Bd;
155 enum GBAVideoBlendEffect blendEffect;
156 uint16_t blda;
157 uint16_t bldb;
158 uint16_t bldy;
159
160 GBAMosaicControl mosaic;
161
162 struct GBAVideoGLWindowN {
163 struct GBAVideoWindowRegion h;
164 struct GBAVideoWindowRegion v;
165 GBAWindowControl control;
166 } winN[2];
167
168 GBAWindowControl winout;
169 GBAWindowControl objwin;
170
171 int firstAffine;
172
173 int scale;
174};
175
176void GBAVideoGLRendererCreate(struct GBAVideoGLRenderer* renderer);
177
178#endif
179
180CXX_GUARD_END
181
182#endif