CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18Bugfixes:
19 - GBA: Fix timers not updating timing when writing to only the reload register
20 - All: Fix sanitize-deb script not cleaning up after itself
21 - Qt: Fix Display object leak when closing a window
22 - Qt: Fix .deb dependencies
23 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
24 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
25 - ARM7: Fix SWI and IRQ timings
26 - GBA Audio: Force audio FIFOs to 32-bit
27 - GBA Memory: Ensure changing the timing of a DMA reschedules it
28 - Qt: Fix window not regaining focus after exiting savestate window
29 - Qt: Fix regression where video would not record if the game had already started
30 - GBA: Fix rewind boundary conditions
31 - GBA: Add initial I/O register settings for background matrix registers
32 - Qt: Fix potential crash if a gamepad causes focus to change
33 - GBA Memory: Allow SRAM to be 64kB
34 - Qt: Fix controller axis querying
35 - GBA Memory: Improve Thumb open bus behavior
36 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
37 - Qt: Fix multiplayer windows opening as the wrong size
38 - Qt: Fix controllers sometimes not loading the right profile
39 - GBA: Fix hang when loading a savestate if sync to video is enabled
40 - Debugger: Fix use-after-free in breakpoint clearing code
41 - Util: Fix resource leak in UTF-8 handling code
42 - VFS: Fix resource leaks if some allocations fail
43 - Debugger: Fix boundary conditions in tab completion
44 - Video: Fix an issue with very long filenames
45 - SDL: Fix boundary conditions for joystick adjustments
46 - Util: Fix a null-pointer issue when attempting to delete a key
47 - SDL: Allocate properly sized input maps
48 - ARM7: Handle writeback for PC in addressing modes 2 and 3
49 - GBA: Handle out-of-bounds I/O access
50 - GBA: Fix bounds-checking on EEPROM access
51Misc:
52 - Qt: Show multiplayer numbers in window title
53 - Qt: Handle saving input settings better
54 - Debugger: Free watchpoints in addition to breakpoints
55 - Qt: Move GL frame drawing back onto its own thread
56 - GBA: Add status log level
57 - GBA Thread: Add functionality for running callbacks on the GBA thread
58 - Qt: Fast forward (held) option moved from Other to Emulation menu
59 - GBA Memory: Soft-crash if jumping past the end of a ROM
60
610.2.0: (2015-04-03)
62Features:
63 - Support for gamepad axes, e.g. analog sticks or triggers
64 - Add scale presets for up to 6x
65 - Settings window
66 - Bilinear resampling option
67 - Add option to skip BIOS start screen
68 - List of recently opened games
69 - Support for games using the Solar Sensor
70 - Better audio resampling via blip-buf
71 - Game Pak overrides dialog for setting savetype and sensor values
72 - Support for games using the tilt sensor
73 - Remappable shortcuts for keyboard and gamepad
74 - Rewinding of emulation
75 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
76 - Support IPv6
77 - Save directory of last loaded file
78 - Support BPS patches
79 - Automatically detect and optimize out idle loops
80 - Configurable game overrides
81 - Support loading 7-Zip files
82 - Drag and drop game loading
83 - Cheat code support
84 - Runtime configurable audio driver
85 - Libretro core for use with RetroArch and other front-ends
86 - Controller profiles for setting different bindings for different controllers
87 - Ability to lock aspect ratio
88 - Local link cable support
89 - Ability to switch which game controller is in use per instance
90 - Ability to prevent opposing directional input
91 - Warning dialog if an unimplemented BIOS feature is called
92 - Debugger: Add CLI "frame", frame advance command
93 - Debugger: Add CLI functions for writing to memory
94 - Debugger: Add CLI functions for examining memory regions
95 - Debugger: Add CLI function for writing a register
96Bugfixes:
97 - ARM7: Extend prefetch by one stage
98 - ARM7: Fix cycle counting for loads
99 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
100 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
101 - GBA: Initialize gba.sync to null
102 - GBA: Fix timer initialization
103 - GBA Audio: Support 16-bit writes to FIFO audio
104 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
105 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
106 - GBA BIOS: Fix BIOS prefetch after reset
107 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
108 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
109 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
110 - GBA Memory: Fix I cycles that had been moved to ARM7 core
111 - GBA Memory: Fix cycle counting for 32-bit load/stores
112 - GBA RR: Fix fallthrough error when reading tags from a movie
113 - GBA Thread: Fix possible hang when loading an archive
114 - GBA Thread: Fix possible deadlock in video sync
115 - Perf: Fix crash when the GBA thread fails to start
116 - Qt: Fix crash starting a GDB stub if a game isn't loaded
117 - Qt: Fix crash when adjusting settings after closing a game
118 - Qt: Fix crash when starting GDB stub after closing a game
119 - Qt: Fix patch loading while a game is running
120 - Qt: Fix crash when loading a game after stopping GDB server
121 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
122 - Qt: Fix crash when attempting to pause if a game is not running
123 - SDL: Properly clean up if a game doesn't launch
124 - Util: Fix sockets on Windows
125Misc:
126 - All: Enable link-time optimization
127 - Debugger: Watchpoints now work on STM/LDM instructions
128 - Debugger: Clean up GDB stub network interfacing
129 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
130 - Debugger: Merge Thumb BL instructions when disassembling
131 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
132 - Debugger: Watchpoints now report address watched (fixes #68)
133 - Debugger: Add support for soft breakpoints
134 - Debugger: Make I/O register names be addresses instead of values
135 - Debugger: Rename read/write commands
136 - GBA: Improve accuracy of event timing
137 - GBA: Add API for getting Configuration structs for overrides and input
138 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
139 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
140 - GBA: Move A/V stream interface into core
141 - GBA: Savestates now take into account savedata state machines (fixes #109)
142 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
143 - GBA Memory: Simplify memory API and use fixed bus width
144 - GBA Thread: Make GBASyncWaitFrameStart time out
145 - GBA Video: Start video at the last scanline instead of the first
146 - Qt: Optimize logo drawing
147 - Qt: Move frame upload back onto main thread
148 - Qt: Remember window position
149 - Qt: Double-clicking on the window toggles full screen
150 - Util: Use proper locale for reading and writing float values
151
1520.1.1: (2015-01-24)
153Bugfixes:
154 - ARM7: Fix LDM writeback to a register already written
155 - GBA: Fix timers 2 and 3 updating incorrectly
156 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
157 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
158 - GBA Audio: Properly initialize audio FIFO channels
159 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
160 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
161 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
162 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
163 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
164 - GBA BIOS: Fix HuffUnComp boundary conditions
165 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
166 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
167 - GBA Memory: Filter out top nybble of DMA addresses
168 - GBA Memory: Properly bounds-check VRAM accesses
169 - GBA Memory: Fix initial DMA state
170 - GBA Thread: Allow halted games to exit cleanly
171 - GBA Video: Fix blend issues with obscured middle layers
172 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
173 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
174 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
175 - GBA Video: Fix sprite boundary conditions with mosaic
176 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
177 - Qt: Fix issue with set frame sizes being the wrong height
178 - Qt: Fix emulator crashing when full screen if a game is not running
179 - Qt: Fix window focus issues
180 - Qt: Properly set default video recording settings
181 - Qt: Fix a race condition when a game crashes immediately
182 - Qt: Fix some cases where key mapping can break if focus is adjusted
183 - Qt: Fix crash if a game pauses before any frames are shown
184 - Debugger: Negative PC-relative loads now properly subtract the offset
185 - Debugger: Align PC-relative loads in Thumb
186 - Debugger: Fix watchpoints triggering too late
187 - Debugger: Fix binary print putting spaces between digits
188 - Video: Ensure FFmpeg encoder has audio frames
189 - Video: Fix uncompressed PCM audio recording
190 - Video: Fix FFmpeg crashing when the file extension is wrong
191 - Util: Fix SOCKET_FAILED macro
192Misc:
193 - GBA: Exit cleanly on FATAL if the port supports it
194 - GBA Memory: Implement 16- and 32-bit loads from SRAM
195 - Qt: Disable sync to video by default
196 - Qt: Handle a game crash without crashing
197 - Qt: Set default log level to FATAL, ERROR and WARN
198 - Qt: Clarify some phrasing in the menus
199 - Qt: Clear active buttons when focus is lost
200
2010.1.0: (2014-12-13)
202 - Initial release