CHANGES (view raw)
10.2.0: (Future)
2Features:
3 - Support for gamepad axes, e.g. analog sticks or triggers
4 - Add scale presets for up to 6x
5 - Debugger: Add CLI "frame", frame advance command
6 - Settings window
7 - Bilinear resampling option
8 - Add option to skip BIOS start screen
9 - List of recently opened games
10 - Support for games using the Solar Sensor
11 - Debugger: Add CLI functions for writing to memory
12 - Better audio resampling via blip-buf
13 - Game Pak overrides dialog for setting savetype and sensor values
14 - Support for games using the tilt sensor
15 - Remappable shortcuts for keyboard and gamepad
16 - Rewinding of emulation
17 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
18 - Support IPv6
19 - Save directory of last loaded file
20 - Support BPS patches
21 - Automatically detect and optimize out idle loops
22 - Configurable game overrides
23 - Support loading 7-Zip files
24 - Drag and drop game loading
25 - Cheat code support
26 - Debugger: Add CLI functions for examining memory regions
27 - Runtime configurable audio driver
28 - Debugger: Add CLI function for writing a register
29 - Libretro core for use with RetroArch and other front-ends
30 - Controller profiles for setting different bindings for different controllers
31 - Ability to lock aspect ratio
32 - Local link cable support
33 - Ability to switch which game controller is in use per instance
34Bugfixes:
35 - ARM7: Extend prefetch by one stage
36 - GBA Audio: Support 16-bit writes to FIFO audio
37 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
38 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
39 - GBA BIOS: Fix BIOS prefetch after reset
40 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
41 - GBA Thread: Fix possible hang when loading an archive
42 - Perf: Fix crash when the GBA thread fails to start
43 - SDL: Properly clean up if a game doesn't launch
44 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
45 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
46 - GBA RR: Fix fallthrough error when reading tags from a movie
47 - GBA Thread: Fix possible deadlock in video sync
48 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
49 - Qt: Fix crash starting a GDB stub if a game isn't loaded
50 - Qt: Fix crash when adjusting settings after closing a game
51 - Qt: Fix crash when starting GDB stub after closing a game
52 - Qt: Fix patch loading while a game is running
53 - Util: Fix sockets on Windows
54 - Qt: Fix crash when loading a game after stopping GDB server
55 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
56 - GBA: Initialize gba.sync to null
57Misc:
58 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
59 - GBA Memory: Simplify memory API and use fixed bus width
60 - GBA Video: Start video at the last scanline instead of the first
61 - Debugger: Watchpoints now work on STM/LDM instructions
62 - GBA: Improve accuracy of event timing
63 - Debugger: Clean up GDB stub network interfacing
64 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
65 - Debugger: Merge Thumb BL instructions when disassembling
66 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
67 - Debugger: Watchpoints now report address watched (fixes #68)
68 - GBA: Add API for getting Configuration structs for overrides and input
69 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
70 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
71 - Debugger: Add support for soft breakpoints
72 - Util: Use proper locale for reading and writing float values
73 - Debugger: Make I/O register names be addresses instead of values
74 - Debugger: Rename read/write commands
75 - Qt: Optimize logo drawing
76 - Qt: Move frame upload back onto main thread
77 - All: Enable link-time optimization
78 - GBA Thread: Make GBASyncWaitFrameStart time out
79 - GBA: Move A/V stream interface into core
80 - GBA: Savestates now take into account savedata state machines (fixes #109)
81
820.1.1: (2015-01-24)
83Bugfixes:
84 - ARM7: Fix LDM writeback to a register already written
85 - GBA: Fix timers 2 and 3 updating incorrectly
86 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
87 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
88 - GBA Audio: Properly initialize audio FIFO channels
89 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
90 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
91 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
92 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
93 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
94 - GBA BIOS: Fix HuffUnComp boundary conditions
95 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
96 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
97 - GBA Memory: Filter out top nybble of DMA addresses
98 - GBA Memory: Properly bounds-check VRAM accesses
99 - GBA Memory: Fix initial DMA state
100 - GBA Thread: Allow halted games to exit cleanly
101 - GBA Video: Fix blend issues with obscured middle layers
102 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
103 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
104 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
105 - GBA Video: Fix sprite boundary conditions with mosaic
106 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
107 - Qt: Fix issue with set frame sizes being the wrong height
108 - Qt: Fix emulator crashing when full screen if a game is not running
109 - Qt: Fix window focus issues
110 - Qt: Properly set default video recording settings
111 - Qt: Fix a race condition when a game crashes immediately
112 - Qt: Fix some cases where key mapping can break if focus is adjusted
113 - Qt: Fix crash if a game pauses before any frames are shown
114 - Debugger: Negative PC-relative loads now properly subtract the offset
115 - Debugger: Align PC-relative loads in Thumb
116 - Debugger: Fix watchpoints triggering too late
117 - Debugger: Fix binary print putting spaces between digits
118 - Video: Ensure FFmpeg encoder has audio frames
119 - Video: Fix uncompressed PCM audio recording
120 - Video: Fix FFmpeg crashing when the file extension is wrong
121 - Util: Fix SOCKET_FAILED macro
122Misc:
123 - GBA: Exit cleanly on FATAL if the port supports it
124 - GBA Memory: Implement 16- and 32-bit loads from SRAM
125 - Qt: Disable sync to video by default
126 - Qt: Handle a game crash without crashing
127 - Qt: Set default log level to FATAL, ERROR and WARN
128 - Qt: Clarify some phrasing in the menus
129 - Qt: Clear active buttons when focus is lost
130
1310.1.0: (2014-12-13)
132 - Initial release