all repos — mgba @ 26c1fbd48f574c700ae993eda7de8f37e08c1174

mGBA Game Boy Advance Emulator

src/gba/gba-serialize.c (view raw)

 1#include "gba-serialize.h"
 2
 3#include "gba-io.h"
 4#include "memory.h"
 5
 6#include <fcntl.h>
 7#include <limits.h>
 8#include <stdio.h>
 9#include <string.h>
10#include <unistd.h>
11
12const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
13
14void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
15	state->versionMagic = GBA_SAVESTATE_MAGIC;
16
17	memcpy(state->cpu.gprs, gba->cpu.gprs, sizeof(state->cpu.gprs));
18	state->cpu.cpsr = gba->cpu.cpsr;
19	state->cpu.spsr = gba->cpu.spsr;
20	state->cpu.cycles = gba->cpu.cycles;
21	state->cpu.nextEvent = gba->cpu.nextEvent;
22	memcpy(state->cpu.bankedRegisters, gba->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
23	memcpy(state->cpu.bankedSPSRs, gba->cpu.bankedSPSRs, 6 * sizeof(int32_t));
24
25	GBAMemorySerialize(&gba->memory, state);
26	GBAIOSerialize(gba, state);
27	GBAVideoSerialize(&gba->video, state);
28}
29
30void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
31	memcpy(gba->cpu.gprs, state->cpu.gprs, sizeof(gba->cpu.gprs));
32	gba->cpu.cpsr = state->cpu.cpsr;
33	gba->cpu.spsr = state->cpu.spsr;
34	gba->cpu.cycles = state->cpu.cycles;
35	gba->cpu.nextEvent = state->cpu.nextEvent;
36	memcpy(gba->cpu.bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
37	memcpy(gba->cpu.bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
38	gba->cpu.executionMode = gba->cpu.cpsr.t ? MODE_THUMB : MODE_ARM;
39	ARMSetPrivilegeMode(&gba->cpu, gba->cpu.cpsr.priv);
40	gba->cpu.memory->setActiveRegion(gba->cpu.memory, gba->cpu.gprs[ARM_PC]);
41
42	GBAMemoryDeserialize(&gba->memory, state);
43	GBAIODeserialize(gba, state);
44	GBAVideoDeserialize(&gba->video, state);
45}
46
47static int _getStateFd(struct GBA* gba, int slot) {
48	char path[PATH_MAX];
49	path[PATH_MAX - 1] = '\0';
50	snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
51	int fd = open(path, O_CREAT | O_RDWR, 0777);
52	if (fd >= 0) {
53		ftruncate(fd, sizeof(struct GBASerializedState));
54	}
55	return fd;
56}
57
58int GBASaveState(struct GBA* gba, int slot) {
59	int fd = _getStateFd(gba, slot);
60	if (fd < 0) {
61		return 0;
62	}
63	struct GBASerializedState* state = GBAMapState(fd);
64	GBASerialize(gba, state);
65	GBADeallocateState(state);
66	close(fd);
67	return 1;
68}
69
70int GBALoadState(struct GBA* gba, int slot) {
71	int fd = _getStateFd(gba, slot);
72	if (fd < 0) {
73		return 0;
74	}
75	struct GBASerializedState* state = GBAMapState(fd);
76	GBADeserialize(gba, state);
77	GBADeallocateState(state);
78	close(fd);
79	return 1;
80}
81
82struct GBASerializedState* GBAMapState(int fd) {
83	return fileMemoryMap(fd, sizeof(struct GBASerializedState), MEMORY_WRITE);
84}
85
86struct GBASerializedState* GBAAloocateState(void) {
87	return anonymousMemoryMap(sizeof(struct GBASerializedState));
88}
89
90void GBADeallocateState(struct GBASerializedState* state) {
91	mappedMemoryFree(state, sizeof(struct GBASerializedState));
92}