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mGBA Game Boy Advance Emulator

src/gba/gui/gui-runner.h (view raw)

 1/* Copyright (c) 2013-2015 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef GUI_RUNNER_H
 7#define GUI_RUNNER_H
 8
 9#include "gba/context/context.h"
10#include "util/circle-buffer.h"
11#include "util/gui.h"
12
13enum GBAGUIInput {
14	GBA_GUI_INPUT_INCREASE_BRIGHTNESS = GUI_INPUT_USER_START,
15	GBA_GUI_INPUT_DECREASE_BRIGHTNESS,
16	GBA_GUI_INPUT_SCREEN_MODE,
17};
18
19struct GBAGUIBackground {
20	struct GUIBackground d;
21	struct GBAGUIRunner* p;
22
23	uint32_t* screenshot;
24	int screenshotId;
25};
26
27struct GBAGUIRunnerLux {
28	struct GBALuminanceSource d;
29	int luxLevel;
30};
31
32struct GBAGUIRunner {
33	struct GBAContext context;
34	struct GUIParams params;
35
36	struct GBAGUIBackground background;
37	struct GBAGUIRunnerLux luminanceSource;
38
39	struct GUIMenuItem* configExtra;
40	size_t nConfigExtra;
41
42	float fps;
43	int64_t lastFpsCheck;
44	int32_t totalDelta;
45	struct CircleBuffer fpsBuffer;
46
47	void (*setup)(struct GBAGUIRunner*);
48	void (*teardown)(struct GBAGUIRunner*);
49	void (*gameLoaded)(struct GBAGUIRunner*);
50	void (*gameUnloaded)(struct GBAGUIRunner*);
51	void (*prepareForFrame)(struct GBAGUIRunner*);
52	void (*drawFrame)(struct GBAGUIRunner*, bool faded);
53	void (*drawScreenshot)(struct GBAGUIRunner*, const uint32_t* pixels, bool faded);
54	void (*paused)(struct GBAGUIRunner*);
55	void (*unpaused)(struct GBAGUIRunner*);
56	void (*incrementScreenMode)(struct GBAGUIRunner*);
57	uint16_t (*pollGameInput)(struct GBAGUIRunner*);
58};
59
60void GBAGUIInit(struct GBAGUIRunner*, const char* port);
61void GBAGUIDeinit(struct GBAGUIRunner*);
62void GBAGUIRunloop(struct GBAGUIRunner*);
63
64#endif