CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7Bugfixes:
8 - SDL: Fix axes being mapped wrong
9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
10 - Util: Fix realloc semantics in utf16to8
11 - PSP2: Fix GPU crash while exiting
12Misc:
13 - 3DS: Use blip_add_delta_fast for a small speed improvement
14 - OpenGL: Log shader compilation failure
15 - Qt: Remove some C99isms from C++ code
16 - Windows: Add native VDir support
17 - All: Add QUIET parameter to silence CMake
18 - ARM7: Support forcing Thumb mode via MSR
19 - ARM7: Flush prefetch cache when loading CPSR via MSR
20 - OpenGL: Add texSize uniform
21 - ARM7: Clean up instruction decoding for future expandability
22 - Qt: Make -g flag work in Qt build
23 - Qt: Simplify OpenGL context creation
24 - Debugger: Support register and memory writes via GDB stub
25 - GBA Audio: Force audio DMAs to not increment destination
26 - Qt: Thread startup improvements
27 - 3DS: Allow UTF-16 filenames
28 - 3DS: Port to using citro3D
29 - 3DS: Use system font for menus
30 - PSP2: Use system font for menus
31 - All: Faster memory read/write
32 - Qt: Make audio channel/video layer options shortcut mappable
33
340.4.1: (2016-07-11)
35Bugfixes:
36 - All: Fix several file handle leaks
37 - All: Fix instruction tables getting zeroed when linking sometimes
38 - ARM7: Fix flags on SBC/RSC
39 - ARM7: Fix setting spsr privilege bits when spsr is empty
40 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
41 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
42 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
43 - GBA Memory: Fix executing code from OBJ region of VRAM
44 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
45 - GBA Serialize: Fix loading savegames from savestates
46 - OpenGL: Correct boolean vector strcmp strings for uniforms
47 - Qt: Fix sending gameStopped twice
48 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
49 - Qt: Fix initial state of key mapping
50 - Qt: Initialize m_useBios
51 - SDL: Fix joystick initialization on BSD
52 - SDL: Fix potential joystick crash in games with rumble
53 - SDL: Fix SDL 1.2 build
54 - SDL: Fix sporadic crash when deinitializing audio
55 - Shaders: Fix AGS-001 shader with some bad drivers
56 - Util: Use closesocket on Windows
57 - Util: Fix socket bind addresses
58 - VFS: Fix reading 7z archives without rewinding first
59 - VFS: VFileFromFD should not open directories
60 - Wii: Fix tilting direction
61 - Util: Fix realloc semantics in utf16to8
62Misc:
63 - All: Allow use of external minizip library
64 - Debugger: CLI debugger now exits when end-of-stream is reached
65 - FFmpeg: Update dependencies on Ubuntu
66 - GBA: Slightly optimize GBAProcessEvents
67 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
68 - GBA Video: Null renderer should return proper register values
69 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
70 - Qt: Add preset for DualShock 4
71 - Qt: Update 360 input profile on OS X to reflect newer drivers
72 - Qt: Remove use of NaN
73 - Qt: Canonicalize file paths when loading games
74 - Qt: Add refresh button to controller editing
75 - SDL: Remove default gamepad mappings
76 - Util: Fix intermittent build failure on OS X
77 - VFS: VFile.sync now updates modified time
78
790.4.0: (2016-02-02)
80Features:
81 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
82 - I/O viewer
83 - Booting of multiboot images
84 - Customization of GIF recording
85 - Libretro: Cheat code support
86 - Support for GLSL shaders
87 - ROM information view
88 - Support for VBA-style cheat codes
89 - Savestates now store creation timestamps
90 - Key autofire
91 - Libretro: Allow blocking opposing directional input
92 - OpenEmu core for OS X
93 - Libretro: Settings for using BIOS and skipping intro
94 - Libretro: Customizable idle loop removal
95 - Implemented cycle counting for sprite rendering
96 - Cleaner, unified settings window
97 - Added a setting for pausing when the emulator is not in focus
98 - Customizable paths for save games, save states, screenshots and patches
99 - Controller hotplugging
100 - Ability to store save games and active cheats within savestates
101Bugfixes:
102 - ARM7: Fix sign of unaligned LDRSH
103 - ARM7: Fix decoding of some ARM ALU instructions with shifters
104 - Debugger: Fix watchpoints in gdb
105 - GBA: Fix warnings when creating and loading savestates
106 - GBA: Fix Iridion II savetype
107 - GBA BIOS: Fix misaligned CpuSet
108 - GBA Cheats: Fix cheats setting the Action Replay version
109 - GBA Hardware: Fix GPIO on big endian
110 - GBA Memory: Fix DMA register writing behavior
111 - GBA Memory: Fix DMAs triggering two cycles early
112 - Libretro: Fix aspect ratio
113 - Qt: Fix some potential crashes with the gamepad mapping
114 - Qt: Fix keys being mapped incorrectly when loading configuration file
115 - Util: Fix PowerPC PNG read/write pixel order
116 - Util: Fix excessive memory allocation when decoding a PNG
117 - VFS: Fix VFileReadline and remove _vfdReadline
118Misc:
119 - All: Improved PowerPC support
120 - All: Fix some undefined behavior warnings
121 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
122 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
123 - GBA: Implement bad I/O register loading
124 - GBA: Allow jumping to OAM and palette RAM
125 - GBA BIOS: Finish implementing RegisterRamReset
126 - GBA Config: Add "override" layer for better one-time configuration
127 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
128 - GBA Memory: Use a dynamically sized mask for ROM memory
129 - GBA Memory: Implement several unimplemented memory access types
130 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
131 - GBA RR: Starting from savestate now embeds the savegame
132 - GBA RR: Add preliminary SRAM support for VBM loading
133 - GBA RR: Add support for resets in movies
134 - GBA Video: Remove lastHblank, as it is implied
135 - Libretro: Use anonymous memory mappers for large blocks of memory
136 - Libretro: Add install target for libretro core
137 - Qt: Window size command line options are now supported
138 - Qt: Increase usability of key mapper
139 - Qt: Add 'Apply' button to settings window
140 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
141 - Qt: Allow use of modifier keys as input
142 - Qt: Optimize log viewer
143 - Qt: Added button for breaking into the GDB debugger
144 - Qt: Add box for showing duration of rewind
145 - SDL: Support fullscreen in SDL 1.2
146 - SDL: Allow GBASDLAudio to be used without a thread context
147 - Util: Use VFile for configuration
148 - Util: Add MutexTryLock
149
1500.3.2: (2015-12-16)
151Bugfixes:
152 - ARM7: Fix STRT/STRBT
153 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
154 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
155 - Libretro: Fix problems with rumble not turning off
156 - GBA: Fix idle skip state being retained between games
157 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
158 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
159 - GBA BIOS: Fix Sqrt sign
160 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
161 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
162 - GBA Memory: Fix DMA behavior for SRAM accesses
163 - GBA Memory: Fix Store8 to OBJ VRAM
164 - GBA Memory: Fix alignment of LDM/STM on SRAM
165 - GBA Memory: Fix unaligned out-of-bounds ROM loads
166 - GBA Memory: Fix timing of DMAs
167 - GBA Video: Fix _mix for 15-bit color
168 - GBA Video: Fix OAM and palette initialization
169 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
170 - Qt: Use safer isLoaded check in GameController
171 - Qt: Fix a race condition in PainterGL that could lead to a crash
172 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
173 - Qt: Fix font size in memory viewer
174 - Qt: Fix a crash in the memory viewer
175 - Qt: Add additional checks in CheatModel to prevent crashes
176 - Qt: Fix race condition with setting sample rate
177 - Qt: Fix crash when closing multiplayer windows
178 - Qt: Fix resetting while paused
179Misc:
180 - GBA Audio: Implement missing flags on SOUNDCNT_X register
181 - Qt: Add mute option to menu
182
1830.3.1: (2015-10-24)
184Bugfixes:
185 - ARM7: Fix instruction decoding of Thumb shifts
186 - GBA: Deinit savegame when unloading a ROM
187 - GBA: Fix BIOS check on big endian
188 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
189 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
190 - GBA Audio: Fix audio channels being silenced at the wrong time
191 - GBA Memory: Fix bad BIOS Load16 on big endian
192 - GBA Memory: Fix bad Load8 on big endian
193 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
194 - GBA Video: Fix edge case with sprite blend modes and semitransparency
195 - GBA Video: Fix objwin and blending interaction on sprites
196 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
197 - Libretro: Fix a memory leak with the render buffer
198 - Qt: Windows no longer spawn in the top left on first launch
199 - Qt: Fix install path of XDG desktop file with DESTDIR
200 - Qt: Fix drag and drop on Windows
201 - Qt: Reenable double buffering, as disabling it broke some Windows configs
202 - VFS: Fix return values of VFileFILE.read and .write
203Misc:
204 - All: Reset next event to cycles instead of zero to interrupt
205 - All: Add --version flag
206 - ARM7: Force disable LTO on two files to work around a GCC bug
207 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
208 - GBA: Better memory handling with PNG savestates
209 - GBA: Additional savestate sanity checks
210 - GBA: Check for cycle count being too high
211 - GBA Audio: Allow GBAAVStream to have no video callback
212 - GBA BIOS: Implement RegisterRamReset for SIO registers
213 - Qt: Remove useless help icons in dialogs
214 - Qt: Prevent savestate window from opening while in multiplayer
215 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
216 - Qt: Dropping multiplayer windows works more cleanly now
217
2180.3.0: (2015-08-16)
219Features:
220 - Ability to hide individual background layers, or OBJs
221 - Ability to mute individual audio channels
222 - Palette viewer and exporter
223 - Volume control
224 - More shortcuts are editable (e.g. quick save/load)
225 - Rewind now shows the frame after rewinding
226 - Import/Export of GameShark/Action Replay snapshots
227 - Add "Step backwards" item for single increment rewind
228 - Deadzone estimation for game controllers
229 - Analog inputs can be used for shortcuts
230 - Menu items for specific solar sensor brightness levels
231 - Remappable controls for tilt and gyroscope sensors
232 - Status messages for actions taken while a game is running (e.g. save/load state)
233 - Memory inspector
234 - Screensaver can now be suspended while a game is running
235 - Load/save the most recent savestate slot
236 - Support varible speed (PWM) rumble
237 - Ability to cap fast forward speed
238 - Finer control over FPS target
239 - Holdable shortcut for rewinding one frame at a time
240 - Ability to boot directly into the BIOS
241 - Preliminary support for yanking out the game pak while a game is running
242 - Thumb-drive mode by putting a file called portable.ini in the same folder
243 - Configurable display driver, between software and OpenGL
244 - Undo-able savestate loading and saving
245 - Controller profiles now store shortcut settings
246 - Default controller profiles for several common controllers
247 - Libretro now supports BIOS, rumble and solar sensor
248 - Implement BIOS call Stop, for sleep mode
249 - Automatically load patches, if found
250 - Improved video synchronization
251 - Configurable audio output sample rate
252Bugfixes:
253 - ARM7: Fix SWI and IRQ timings
254 - ARM7: Fix Thumb MUL timing
255 - ARM7: Fix timing of multiplies to use N cycles
256 - ARM7: ARMHotplugDetach should call deinit
257 - Debugger: Fix use-after-free in breakpoint clearing code
258 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
259 - GBA: Cap audio FIFO read size during deserialization
260 - GBA: Check for corrupted savestates when loading
261 - GBA: Check for improperly sized savestates when loading
262 - GBA: Check for savestates made from differently sized ROMs
263 - GBA: Fix calls to endian-independent loadstores
264 - GBA: Fix timing of reading from timer registers
265 - GBA: Ensure cycles never go negative
266 - GBA Audio: Force audio FIFOs to 32-bit
267 - GBA Audio: Fix audio pitch changing when adjusting buffer size
268 - GBA Audio: Fix sample order in audio channel 3
269 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
270 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
271 - GBA Memory: Improve Thumb open bus behavior
272 - GBA Memory: Fix potential DMA issue when loading a savestate
273 - GBA Memory: Fix load/store multiple video memory waitstates
274 - GBA SIO: Fix reseting when there are SIO devices attached
275 - GBA Video: Blended sprites should never have other effects applied
276 - GBA Video: Fix out-of-bounds tiles in mosaic
277 - GBA Video: Fix windows not affecting sprites
278 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
279 - GBA Video: Fix timing on first scanline
280 - Qt: Better cleanup when a game crashes
281 - Qt: Fix open ROM dialog filtering for archive formats
282 - Qt: Cap the maximum number of multiplayer windows
283 - Qt: Fix maximum year in sensor override
284 - Qt: Fix window being too tall after exiting fullscreen
285 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
286 - Qt: Fix analog buttons not getting unmapped
287 - Qt: Fix passing command line options
288 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
289 - SDL: Fix SDL build when OpenGL is missing
290 - Util: Allow loading IPS patches that grow the ROM
291 - VFS: Fix resource leaks if some allocations fail
292 - VFS: Fix line-reading to return proper values
293 - Video: Fix an issue with very long filenames
294 - Util: Fix formatting of floats
295Misc:
296 - All: Add --help flag for command line programs
297 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
298 - All: Enable static linking for Windows
299 - All: Enable static linking for OS X
300 - All: Threads are now named
301 - All: Proper handling of Unicode file paths
302 - ARM7: Add emulation for Undefined CPU mode
303 - ARM7: Reduce the size of the Thumb instruction table
304 - GBA: Add status log level
305 - GBA: GBARewind now returns how many states it has rewound
306 - GBA: SIO logging layer
307 - GBA BIOS: Stub out SoundBias
308 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
309 - GBA: Don't include GBACLIDebugger struct unless needed
310 - GBA: Savedata is now synced shortly after data finishes being written
311 - GBA: Process multiple timer events at once, if necessary
312 - GBA Audio: Implement audio reset for channels A/B
313 - GBA Audio: Process multiple audio events at once, if necessary
314 - GBA Hardware: Backport generic RTC source into core
315 - GBA Input: Allow axes and buttons to be mapped to the same key
316 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
317 - GBA SIO: Add a dummy driver for Normal mode
318 - GBA Thread: Add functionality for running callbacks on the GBA thread
319 - GBA Thread: Split GBASync into a separate file
320 - GBA Video: Refactor software renderer into separate files
321 - GBA Video: Slightly optimize mode 0 mosaic rendering
322 - Debugger: Free watchpoints in addition to breakpoints
323 - Qt: Handle saving input settings better
324 - Qt: Move GL frame drawing back onto its own thread
325 - Qt: Fast forward (held) option moved from Other to Emulation menu
326 - Qt: Show version info in window title
327 - Qt: Migrate multiplayer window handling into GBAApp
328 - Qt: Unified file opening and saving with last location
329 - Qt: Fix windows being resizable when they shouldn't have been
330 - Qt: Only hide cursor in full screen
331 - Qt: Replace pause-after-frame mutex with an atomic
332 - Qt: Add application icon and XDG desktop files
333 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
334 - Qt: Don't save window size when entering fullscreen
335 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
336 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
337 - Qt: Increase usability of key mapper
338 - Qt: Show checkmark for window sizes
339 - Qt: Set window path to loaded ROM
340 - Perf: Ability to load savestates immediately on launch
341 - SDL: Properly check for initialization
342 - SDL: Clean up initialization functions
343 - SDL: Clean up GL context
344 - Util: Allow disabling the threading code entirely
345 - VFS: Add sync method to force syncing with backing
346
3470.2.1: (2015-05-13)
348Bugfixes:
349 - All: Fix sanitize-deb script not cleaning up after itself
350 - All: Fix dependencies for libavcodec on Debian-derived platforms
351 - ARM7: Handle writeback for PC in addressing modes 2 and 3
352 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
353 - ARM7: Fix ARM multiply instructions when PC is a destination register
354 - Debugger: Fix use-after-free in breakpoint clearing code
355 - Debugger: Fix boundary conditions in tab completion
356 - GBA: Fix timers not updating timing when writing to only the reload register
357 - GBA: Fix rewind boundary conditions
358 - GBA: Add initial I/O register settings for background matrix registers
359 - GBA: Fix hang when loading a savestate if sync to video is enabled
360 - GBA: Handle out-of-bounds I/O access
361 - GBA: Fix bounds-checking on EEPROM access
362 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
363 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
364 - GBA Memory: Allow SRAM to be 64kB
365 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
366 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
367 - GBA Video: Fix second frame mode 5
368 - Perf: Fix race condition if a game crashes immediately on start
369 - Qt: Fix Display object leak when closing a window
370 - Qt: Fix .deb dependencies
371 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
372 - Qt: Fix window not regaining focus after exiting savestate window
373 - Qt: Fix regression where video would not record if the game had already started
374 - Qt: Fix potential crash if a gamepad causes focus to change
375 - Qt: Fix controller axis querying
376 - Qt: Fix multiplayer windows opening as the wrong size
377 - Qt: Fix controllers sometimes not loading the right profile
378 - SDL: Fix boundary conditions for joystick adjustments
379 - SDL: Allocate properly sized input maps
380 - SDL: Fix potential build issues when Qt and SDL2 are in use
381 - Util: Fix resource leak in UTF-8 handling code
382 - Util: Fix a null-pointer issue when attempting to delete a key
383 - VFS: Fix resource leaks if some allocations fail
384 - Video: Fix an issue with very long filenames
385Misc:
386 - GBA Memory: Soft-crash if jumping past the end of a ROM
387 - Qt: Show multiplayer numbers in window title
388 - Qt: Solar sensor can have shortcuts set
389
3900.2.0: (2015-04-03)
391Features:
392 - Support for gamepad axes, e.g. analog sticks or triggers
393 - Add scale presets for up to 6x
394 - Settings window
395 - Bilinear resampling option
396 - Add option to skip BIOS start screen
397 - List of recently opened games
398 - Support for games using the Solar Sensor
399 - Better audio resampling via blip-buf
400 - Game Pak overrides dialog for setting savetype and sensor values
401 - Support for games using the tilt sensor
402 - Remappable shortcuts for keyboard and gamepad
403 - Rewinding of emulation
404 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
405 - Support IPv6
406 - Save directory of last loaded file
407 - Support BPS patches
408 - Automatically detect and optimize out idle loops
409 - Configurable game overrides
410 - Support loading 7-Zip files
411 - Drag and drop game loading
412 - Cheat code support
413 - Runtime configurable audio driver
414 - Libretro core for use with RetroArch and other front-ends
415 - Controller profiles for setting different bindings for different controllers
416 - Ability to lock aspect ratio
417 - Local link cable support
418 - Ability to switch which game controller is in use per instance
419 - Ability to prevent opposing directional input
420 - Warning dialog if an unimplemented BIOS feature is called
421 - Debugger: Add CLI "frame", frame advance command
422 - Debugger: Add CLI functions for writing to memory
423 - Debugger: Add CLI functions for examining memory regions
424 - Debugger: Add CLI function for writing a register
425Bugfixes:
426 - ARM7: Extend prefetch by one stage
427 - ARM7: Fix cycle counting for loads
428 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
429 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
430 - GBA: Initialize gba.sync to null
431 - GBA: Fix timer initialization
432 - GBA Audio: Support 16-bit writes to FIFO audio
433 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
434 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
435 - GBA BIOS: Fix BIOS prefetch after reset
436 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
437 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
438 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
439 - GBA Memory: Fix I cycles that had been moved to ARM7 core
440 - GBA Memory: Fix cycle counting for 32-bit load/stores
441 - GBA RR: Fix fallthrough error when reading tags from a movie
442 - GBA Thread: Fix possible hang when loading an archive
443 - GBA Thread: Fix possible deadlock in video sync
444 - Perf: Fix crash when the GBA thread fails to start
445 - Qt: Fix crash starting a GDB stub if a game isn't loaded
446 - Qt: Fix crash when adjusting settings after closing a game
447 - Qt: Fix crash when starting GDB stub after closing a game
448 - Qt: Fix patch loading while a game is running
449 - Qt: Fix crash when loading a game after stopping GDB server
450 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
451 - Qt: Fix crash when attempting to pause if a game is not running
452 - SDL: Properly clean up if a game doesn't launch
453 - Util: Fix sockets on Windows
454Misc:
455 - All: Enable link-time optimization
456 - Debugger: Watchpoints now work on STM/LDM instructions
457 - Debugger: Clean up GDB stub network interfacing
458 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
459 - Debugger: Merge Thumb BL instructions when disassembling
460 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
461 - Debugger: Watchpoints now report address watched (fixes #68)
462 - Debugger: Add support for soft breakpoints
463 - Debugger: Make I/O register names be addresses instead of values
464 - Debugger: Rename read/write commands
465 - GBA: Improve accuracy of event timing
466 - GBA: Add API for getting Configuration structs for overrides and input
467 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
468 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
469 - GBA: Move A/V stream interface into core
470 - GBA: Savestates now take into account savedata state machines (fixes #109)
471 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
472 - GBA Memory: Simplify memory API and use fixed bus width
473 - GBA Thread: Make GBASyncWaitFrameStart time out
474 - GBA Video: Start video at the last scanline instead of the first
475 - Qt: Optimize logo drawing
476 - Qt: Move frame upload back onto main thread
477 - Qt: Remember window position
478 - Qt: Double-clicking on the window toggles full screen
479 - Util: Use proper locale for reading and writing float values
480
4810.1.1: (2015-01-24)
482Bugfixes:
483 - ARM7: Fix LDM writeback to a register already written
484 - GBA: Fix timers 2 and 3 updating incorrectly
485 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
486 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
487 - GBA Audio: Properly initialize audio FIFO channels
488 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
489 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
490 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
491 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
492 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
493 - GBA BIOS: Fix HuffUnComp boundary conditions
494 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
495 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
496 - GBA Memory: Filter out top nybble of DMA addresses
497 - GBA Memory: Properly bounds-check VRAM accesses
498 - GBA Memory: Fix initial DMA state
499 - GBA Thread: Allow halted games to exit cleanly
500 - GBA Video: Fix blend issues with obscured middle layers
501 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
502 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
503 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
504 - GBA Video: Fix sprite boundary conditions with mosaic
505 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
506 - Qt: Fix issue with set frame sizes being the wrong height
507 - Qt: Fix emulator crashing when full screen if a game is not running
508 - Qt: Fix window focus issues
509 - Qt: Properly set default video recording settings
510 - Qt: Fix a race condition when a game crashes immediately
511 - Qt: Fix some cases where key mapping can break if focus is adjusted
512 - Qt: Fix crash if a game pauses before any frames are shown
513 - Debugger: Negative PC-relative loads now properly subtract the offset
514 - Debugger: Align PC-relative loads in Thumb
515 - Debugger: Fix watchpoints triggering too late
516 - Debugger: Fix binary print putting spaces between digits
517 - Video: Ensure FFmpeg encoder has audio frames
518 - Video: Fix uncompressed PCM audio recording
519 - Video: Fix FFmpeg crashing when the file extension is wrong
520 - Util: Fix SOCKET_FAILED macro
521Misc:
522 - GBA: Exit cleanly on FATAL if the port supports it
523 - GBA Memory: Implement 16- and 32-bit loads from SRAM
524 - Qt: Disable sync to video by default
525 - Qt: Handle a game crash without crashing
526 - Qt: Set default log level to FATAL, ERROR and WARN
527 - Qt: Clarify some phrasing in the menus
528 - Qt: Clear active buttons when focus is lost
529
5300.1.0: (2014-12-13)
531 - Initial release