src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QScreen>
15#include <QStackedLayout>
16#include <QWindow>
17
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#include "library/LibraryController.h"
21#endif
22
23#include "AboutScreen.h"
24#include "AudioProcessor.h"
25#include "BattleChipView.h"
26#include "CheatsView.h"
27#include "ConfigController.h"
28#include "CoreController.h"
29#include "DebuggerConsole.h"
30#include "DebuggerConsoleController.h"
31#include "Display.h"
32#include "CoreController.h"
33#include "GBAApp.h"
34#include "GDBController.h"
35#include "GDBWindow.h"
36#include "GIFView.h"
37#include "IOViewer.h"
38#include "LoadSaveState.h"
39#include "LogView.h"
40#include "MapView.h"
41#include "MemorySearch.h"
42#include "MemoryView.h"
43#include "MultiplayerController.h"
44#include "OverrideView.h"
45#include "ObjView.h"
46#include "PaletteView.h"
47#include "PlacementControl.h"
48#include "PrinterView.h"
49#include "ROMInfo.h"
50#include "SensorView.h"
51#include "SettingsView.h"
52#include "ShaderSelector.h"
53#include "ShortcutController.h"
54#include "TileView.h"
55#include "VideoProxy.h"
56#include "VideoView.h"
57
58#ifdef USE_DISCORD_RPC
59#include "DiscordCoordinator.h"
60#endif
61
62#include <mgba/core/version.h>
63#include <mgba/core/cheats.h>
64#ifdef M_CORE_GB
65#include <mgba/internal/gb/gb.h>
66#include <mgba/internal/gb/video.h>
67#endif
68#ifdef M_CORE_GBA
69#include <mgba/gba/interface.h>
70#include <mgba/internal/gba/gba.h>
71#endif
72#include <mgba/feature/commandline.h>
73#include "feature/sqlite3/no-intro.h"
74#include <mgba-util/vfs.h>
75
76using namespace QGBA;
77
78Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
79 : QMainWindow(parent)
80 , m_manager(manager)
81 , m_logView(new LogView(&m_log))
82 , m_screenWidget(new WindowBackground())
83 , m_config(config)
84 , m_inputController(playerId, this)
85 , m_shortcutController(new ShortcutController(this))
86{
87 setFocusPolicy(Qt::StrongFocus);
88 setAcceptDrops(true);
89 setAttribute(Qt::WA_DeleteOnClose);
90 updateTitle();
91
92 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
93 m_logo = m_logo; // Free memory left over in old pixmap
94
95#if defined(M_CORE_GBA)
96 float i = 2;
97#elif defined(M_CORE_GB)
98 float i = 3;
99#endif
100 QVariant multiplier = m_config->getOption("scaleMultiplier");
101 if (!multiplier.isNull()) {
102 m_savedScale = multiplier.toInt();
103 i = m_savedScale;
104 }
105#ifdef USE_SQLITE3
106 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
107 ConfigOption* showLibrary = m_config->addOption("showLibrary");
108 showLibrary->connect([this](const QVariant& value) {
109 if (value.toBool()) {
110 if (m_controller) {
111 m_screenWidget->layout()->addWidget(m_libraryView);
112 } else {
113 attachWidget(m_libraryView);
114 }
115 } else {
116 detachWidget(m_libraryView);
117 }
118 }, this);
119 m_config->updateOption("showLibrary");
120 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
121 libraryStyle->connect([this](const QVariant& value) {
122 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
123 }, this);
124 m_config->updateOption("libraryStyle");
125
126 connect(m_libraryView, &LibraryController::startGame, [this]() {
127 VFile* output = m_libraryView->selectedVFile();
128 if (output) {
129 QPair<QString, QString> path = m_libraryView->selectedPath();
130 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
131 }
132 });
133#endif
134#if defined(M_CORE_GBA)
135 resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
136#elif defined(M_CORE_GB)
137 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
138#endif
139 m_screenWidget->setPixmap(m_logo);
140 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
141 m_screenWidget->setLockIntegerScaling(false);
142 m_screenWidget->setLockAspectRatio(true);
143 setCentralWidget(m_screenWidget);
144
145 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
146 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
147 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
148 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
149
150 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
151 m_log.load(m_config);
152 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
153 m_focusCheck.setInterval(200);
154
155 m_shortcutController->setConfigController(m_config);
156 m_shortcutController->setActionMapper(&m_actions);
157 setupMenu(menuBar());
158}
159
160Window::~Window() {
161 delete m_logView;
162
163#ifdef USE_FFMPEG
164 delete m_videoView;
165#endif
166
167#ifdef USE_MAGICK
168 delete m_gifView;
169#endif
170
171#ifdef USE_SQLITE3
172 delete m_libraryView;
173#endif
174}
175
176void Window::argumentsPassed(mArguments* args) {
177 loadConfig();
178
179 if (args->patch) {
180 m_pendingPatch = args->patch;
181 }
182
183 if (args->savestate) {
184 m_pendingState = args->savestate;
185 }
186
187 if (args->fname) {
188 setController(m_manager->loadGame(args->fname), args->fname);
189 }
190
191#ifdef USE_GDB_STUB
192 if (args->debuggerType == DEBUGGER_GDB) {
193 if (!m_gdbController) {
194 m_gdbController = new GDBController(this);
195 if (m_controller) {
196 m_gdbController->setController(m_controller);
197 }
198 m_gdbController->listen();
199 }
200 }
201#endif
202}
203
204void Window::resizeFrame(const QSize& size) {
205 QSize newSize(size);
206 if (windowHandle()) {
207 QRect geom = windowHandle()->screen()->availableGeometry();
208 if (newSize.width() > geom.width()) {
209 newSize.setWidth(geom.width());
210 }
211 if (newSize.height() > geom.height()) {
212 newSize.setHeight(geom.height());
213 }
214 }
215 m_screenWidget->setSizeHint(newSize);
216 newSize -= m_screenWidget->size();
217 newSize += this->size();
218 if (!isFullScreen()) {
219 resize(newSize);
220 }
221}
222
223void Window::setConfig(ConfigController* config) {
224 m_config = config;
225}
226
227void Window::loadConfig() {
228 const mCoreOptions* opts = m_config->options();
229 reloadConfig();
230
231 if (opts->width && opts->height) {
232 resizeFrame(QSize(opts->width, opts->height));
233 }
234
235 if (opts->fullscreen) {
236 enterFullScreen();
237 }
238
239 m_mruFiles = m_config->getMRU();
240 updateMRU();
241
242 m_inputController.setConfiguration(m_config);
243}
244
245void Window::reloadConfig() {
246 const mCoreOptions* opts = m_config->options();
247
248 m_log.setLevels(opts->logLevel);
249
250 if (m_controller) {
251 m_controller->loadConfig(m_config);
252 if (m_audioProcessor) {
253 m_audioProcessor->setBufferSamples(opts->audioBuffers);
254 m_audioProcessor->requestSampleRate(opts->sampleRate);
255 }
256 m_display->resizeContext();
257 }
258 if (m_display) {
259 m_display->lockAspectRatio(opts->lockAspectRatio);
260 m_display->filter(opts->resampleVideo);
261 }
262
263 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
264}
265
266void Window::saveConfig() {
267 m_inputController.saveConfiguration();
268 m_config->write();
269}
270
271QString Window::getFilters() const {
272 QStringList filters;
273 QStringList formats;
274
275#ifdef M_CORE_GBA
276 QStringList gbaFormats{
277 "*.gba",
278#if defined(USE_LIBZIP) || defined(USE_ZLIB)
279 "*.zip",
280#endif
281#ifdef USE_LZMA
282 "*.7z",
283#endif
284#ifdef USE_ELF
285 "*.elf",
286#endif
287 "*.agb",
288 "*.mb",
289 "*.rom",
290 "*.bin"};
291 formats.append(gbaFormats);
292 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
293#endif
294
295#ifdef M_CORE_GB
296 QStringList gbFormats{
297 "*.gb",
298 "*.gbc",
299 "*.sgb",
300#if defined(USE_LIBZIP) || defined(USE_ZLIB)
301 "*.zip",
302#endif
303#ifdef USE_LZMA
304 "*.7z",
305#endif
306 "*.rom",
307 "*.bin"};
308 formats.append(gbFormats);
309 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
310#endif
311
312 formats.removeDuplicates();
313 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
314 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
315 return filters.join(";;");
316}
317
318QString Window::getFiltersArchive() const {
319 QStringList filters;
320
321 QStringList formats{
322#if defined(USE_LIBZIP) || defined(USE_ZLIB)
323 "*.zip",
324#endif
325#ifdef USE_LZMA
326 "*.7z",
327#endif
328 };
329 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
330 return filters.join(";;");
331}
332
333void Window::selectROM() {
334 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
335 if (!filename.isEmpty()) {
336 setController(m_manager->loadGame(filename), filename);
337 }
338}
339
340#ifdef USE_SQLITE3
341void Window::selectROMInArchive() {
342 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
343 if (filename.isEmpty()) {
344 return;
345 }
346 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
347 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
348 VFile* output = archiveInspector->selectedVFile();
349 QPair<QString, QString> path = archiveInspector->selectedPath();
350 if (output) {
351 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
352 }
353 archiveInspector->close();
354 });
355 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
356 archiveInspector->show();
357}
358
359void Window::addDirToLibrary() {
360 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
361 if (filename.isEmpty()) {
362 return;
363 }
364 m_libraryView->addDirectory(filename);
365}
366#endif
367
368void Window::replaceROM() {
369 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
370 if (!filename.isEmpty()) {
371 m_controller->replaceGame(filename);
372 }
373}
374
375void Window::selectSave(bool temporary) {
376 QStringList formats{"*.sav"};
377 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
378 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
379 if (!filename.isEmpty()) {
380 m_controller->loadSave(filename, temporary);
381 }
382}
383
384void Window::selectState(bool load) {
385 QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
386 QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
387 if (load) {
388 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
389 if (!filename.isEmpty()) {
390 m_controller->loadState(filename);
391 }
392 } else {
393 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
394 if (!filename.isEmpty()) {
395 m_controller->saveState(filename);
396 }
397 }
398}
399
400void Window::multiplayerChanged() {
401 if (!m_controller) {
402 return;
403 }
404 int attached = 1;
405 MultiplayerController* multiplayer = m_controller->multiplayerController();
406 if (multiplayer) {
407 attached = multiplayer->attached();
408 }
409 for (Action* action : m_nonMpActions) {
410 action->setEnabled(attached < 2);
411 }
412}
413
414void Window::selectPatch() {
415 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
416 if (!filename.isEmpty()) {
417 if (m_controller) {
418 m_controller->loadPatch(filename);
419 } else {
420 m_pendingPatch = filename;
421 }
422 }
423}
424
425void Window::openView(QWidget* widget) {
426 connect(this, &Window::shutdown, widget, &QWidget::close);
427 widget->setAttribute(Qt::WA_DeleteOnClose);
428 widget->show();
429}
430
431void Window::loadCamImage() {
432 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
433 if (!filename.isEmpty()) {
434 m_inputController.loadCamImage(filename);
435 }
436}
437
438void Window::importSharkport() {
439 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
440 if (!filename.isEmpty()) {
441 m_controller->importSharkport(filename);
442 }
443}
444
445void Window::exportSharkport() {
446 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
447 if (!filename.isEmpty()) {
448 m_controller->exportSharkport(filename);
449 }
450}
451
452void Window::openSettingsWindow() {
453 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
454#if defined(BUILD_GL) || defined(BUILD_GLES2)
455 if (m_display->supportsShaders()) {
456 settingsWindow->setShaderSelector(m_shaderView.get());
457 }
458#endif
459 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
460 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
461 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
462 connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
463 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
464 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
465#ifdef USE_SQLITE3
466 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
467#endif
468 openView(settingsWindow);
469}
470
471void Window::startVideoLog() {
472 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
473 if (!filename.isEmpty()) {
474 m_controller->startVideoLog(filename);
475 }
476}
477
478template <typename T, typename... A>
479std::function<void()> Window::openTView(A... arg) {
480 return [=]() {
481 T* view = new T(arg...);
482 openView(view);
483 };
484}
485
486
487template <typename T, typename... A>
488std::function<void()> Window::openControllerTView(A... arg) {
489 return [=]() {
490 T* view = new T(m_controller, arg...);
491 openView(view);
492 };
493}
494
495#ifdef USE_FFMPEG
496void Window::openVideoWindow() {
497 if (!m_videoView) {
498 m_videoView = new VideoView();
499 if (m_controller) {
500 m_videoView->setController(m_controller);
501 }
502 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
503 }
504 m_videoView->show();
505}
506#endif
507
508#ifdef USE_MAGICK
509void Window::openGIFWindow() {
510 if (!m_gifView) {
511 m_gifView = new GIFView();
512 if (m_controller) {
513 m_gifView->setController(m_controller);
514 }
515 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
516 }
517 m_gifView->show();
518}
519#endif
520
521#ifdef USE_GDB_STUB
522void Window::gdbOpen() {
523 if (!m_gdbController) {
524 m_gdbController = new GDBController(this);
525 }
526 GDBWindow* window = new GDBWindow(m_gdbController);
527 m_gdbController->setController(m_controller);
528 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
529 openView(window);
530}
531#endif
532
533#ifdef USE_DEBUGGERS
534void Window::consoleOpen() {
535 if (!m_console) {
536 m_console = new DebuggerConsoleController(this);
537 }
538 DebuggerConsole* window = new DebuggerConsole(m_console);
539 if (m_controller) {
540 m_console->setController(m_controller);
541 }
542 openView(window);
543}
544#endif
545
546void Window::keyPressEvent(QKeyEvent* event) {
547 if (event->isAutoRepeat()) {
548 QWidget::keyPressEvent(event);
549 return;
550 }
551 GBAKey key = m_inputController.mapKeyboard(event->key());
552 if (key == GBA_KEY_NONE) {
553 QWidget::keyPressEvent(event);
554 return;
555 }
556 if (m_controller) {
557 m_controller->addKey(key);
558 }
559 event->accept();
560}
561
562void Window::keyReleaseEvent(QKeyEvent* event) {
563 if (event->isAutoRepeat()) {
564 QWidget::keyReleaseEvent(event);
565 return;
566 }
567 GBAKey key = m_inputController.mapKeyboard(event->key());
568 if (key == GBA_KEY_NONE) {
569 QWidget::keyPressEvent(event);
570 return;
571 }
572 if (m_controller) {
573 m_controller->clearKey(key);
574 }
575 event->accept();
576}
577
578void Window::resizeEvent(QResizeEvent* event) {
579 if (!isFullScreen()) {
580 m_config->setOption("height", m_screenWidget->height());
581 m_config->setOption("width", m_screenWidget->width());
582 }
583
584 int factor = 0;
585 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
586 if (m_controller) {
587 size = m_controller->screenDimensions();
588 }
589 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
590 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
591 factor = m_screenWidget->width() / size.width();
592 }
593 m_savedScale = factor;
594 for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
595 iter.value()->setActive(iter.key() == factor);
596 }
597
598 m_config->setOption("fullscreen", isFullScreen());
599}
600
601void Window::showEvent(QShowEvent* event) {
602 if (m_wasOpened) {
603 return;
604 }
605 m_wasOpened = true;
606 resizeFrame(m_screenWidget->sizeHint());
607 QVariant windowPos = m_config->getQtOption("windowPos");
608 QRect geom = windowHandle()->screen()->availableGeometry();
609 if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
610 move(windowPos.toPoint());
611 } else {
612 QRect rect = frameGeometry();
613 rect.moveCenter(geom.center());
614 move(rect.topLeft());
615 }
616 if (m_fullscreenOnStart) {
617 enterFullScreen();
618 m_fullscreenOnStart = false;
619 }
620 reloadDisplayDriver();
621 setFocus();
622}
623
624void Window::closeEvent(QCloseEvent* event) {
625 emit shutdown();
626 m_config->setQtOption("windowPos", pos());
627
628 if (m_savedScale > 0) {
629 m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
630 m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
631 }
632 saveConfig();
633 m_display.reset();
634 QMainWindow::closeEvent(event);
635}
636
637void Window::focusInEvent(QFocusEvent*) {
638 m_display->forceDraw();
639}
640
641void Window::focusOutEvent(QFocusEvent*) {
642}
643
644void Window::dragEnterEvent(QDragEnterEvent* event) {
645 if (event->mimeData()->hasFormat("text/uri-list")) {
646 event->acceptProposedAction();
647 }
648}
649
650void Window::dropEvent(QDropEvent* event) {
651 QString uris = event->mimeData()->data("text/uri-list");
652 uris = uris.trimmed();
653 if (uris.contains("\n")) {
654 // Only one file please
655 return;
656 }
657 QUrl url(uris);
658 if (!url.isLocalFile()) {
659 // No remote loading
660 return;
661 }
662 event->accept();
663 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
664}
665
666void Window::mouseDoubleClickEvent(QMouseEvent* event) {
667 if (event->button() != Qt::LeftButton) {
668 return;
669 }
670 toggleFullScreen();
671}
672
673void Window::enterFullScreen() {
674 if (!isVisible()) {
675 m_fullscreenOnStart = true;
676 return;
677 }
678 if (isFullScreen()) {
679 return;
680 }
681 showFullScreen();
682#ifndef Q_OS_MAC
683 if (m_controller && !m_controller->isPaused()) {
684 menuBar()->hide();
685 }
686#endif
687}
688
689void Window::exitFullScreen() {
690 if (!isFullScreen()) {
691 return;
692 }
693 m_screenWidget->unsetCursor();
694 menuBar()->show();
695 showNormal();
696}
697
698void Window::toggleFullScreen() {
699 if (isFullScreen()) {
700 exitFullScreen();
701 } else {
702 enterFullScreen();
703 }
704}
705
706void Window::gameStarted() {
707 for (Action* action : m_gameActions) {
708 action->setEnabled(true);
709 }
710 for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
711 action.value()->setEnabled(m_controller->platform() == action.key());
712 }
713 QSize size = m_controller->screenDimensions();
714 m_screenWidget->setDimensions(size.width(), size.height());
715 m_config->updateOption("lockIntegerScaling");
716 m_config->updateOption("lockAspectRatio");
717 if (m_savedScale > 0) {
718 resizeFrame(size * m_savedScale);
719 }
720 attachWidget(m_display.get());
721 m_display->setMinimumSize(size);
722 setFocus();
723
724#ifndef Q_OS_MAC
725 if (isFullScreen()) {
726 menuBar()->hide();
727 }
728#endif
729 m_display->startDrawing(m_controller);
730
731 reloadAudioDriver();
732 multiplayerChanged();
733 updateTitle();
734
735 m_hitUnimplementedBiosCall = false;
736 if (m_config->getOption("showFps", "1").toInt()) {
737 m_fpsTimer.start();
738 m_frameTimer.start();
739 }
740 m_focusCheck.start();
741 if (m_display->underMouse()) {
742 m_screenWidget->setCursor(Qt::BlankCursor);
743 }
744
745 CoreController::Interrupter interrupter(m_controller, true);
746 mCore* core = m_controller->thread()->core;
747 m_actions.clearMenu("videoLayers");
748 m_actions.clearMenu("audioChannels");
749 const mCoreChannelInfo* videoLayers;
750 const mCoreChannelInfo* audioChannels;
751 size_t nVideo = core->listVideoLayers(core, &videoLayers);
752 size_t nAudio = core->listAudioChannels(core, &audioChannels);
753
754 if (nVideo) {
755 for (size_t i = 0; i < nVideo; ++i) {
756 Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
757 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
758 }, "videoLayers");
759 action->setActive(true);
760 }
761 }
762 if (nAudio) {
763 for (size_t i = 0; i < nAudio; ++i) {
764 Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
765 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, audioChannels[i].id, enable);
766 }, "audioChannels");
767 action->setActive(true);
768 }
769 }
770 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
771
772
773#ifdef USE_DISCORD_RPC
774 DiscordCoordinator::gameStarted(m_controller);
775#endif
776}
777
778void Window::gameStopped() {
779 m_controller.reset();
780#ifdef M_CORE_GBA
781 for (Action* action : m_platformActions) {
782 action->setEnabled(true);
783 }
784#endif
785 for (Action* action : m_gameActions) {
786 action->setEnabled(false);
787 }
788 setWindowFilePath(QString());
789 updateTitle();
790 detachWidget(m_display.get());
791 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
792 m_screenWidget->setLockIntegerScaling(false);
793 m_screenWidget->setLockAspectRatio(true);
794 m_screenWidget->setPixmap(m_logo);
795 m_screenWidget->unsetCursor();
796 if (m_display) {
797#ifdef M_CORE_GB
798 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
799#elif defined(M_CORE_GBA)
800 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
801#endif
802 }
803
804 m_actions.clearMenu("videoLayers");
805 m_actions.clearMenu("audioChannels");
806
807 m_fpsTimer.stop();
808 m_focusCheck.stop();
809
810 if (m_audioProcessor) {
811 m_audioProcessor->stop();
812 m_audioProcessor.reset();
813 }
814
815#ifdef USE_DISCORD_RPC
816 DiscordCoordinator::gameStopped();
817#endif
818
819 emit paused(false);
820}
821
822void Window::gameCrashed(const QString& errorMessage) {
823 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
824 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
825 QMessageBox::Ok, this, Qt::Sheet);
826 crash->setAttribute(Qt::WA_DeleteOnClose);
827 crash->show();
828}
829
830void Window::gameFailed() {
831 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
832 tr("Could not load game. Are you sure it's in the correct format?"),
833 QMessageBox::Ok, this, Qt::Sheet);
834 fail->setAttribute(Qt::WA_DeleteOnClose);
835 fail->show();
836}
837
838void Window::unimplementedBiosCall(int call) {
839 if (m_hitUnimplementedBiosCall) {
840 return;
841 }
842 m_hitUnimplementedBiosCall = true;
843
844 QMessageBox* fail = new QMessageBox(
845 QMessageBox::Warning, tr("Unimplemented BIOS call"),
846 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
847 QMessageBox::Ok, this, Qt::Sheet);
848 fail->setAttribute(Qt::WA_DeleteOnClose);
849 fail->show();
850}
851
852void Window::reloadDisplayDriver() {
853 if (m_controller) {
854 m_display->stopDrawing();
855 detachWidget(m_display.get());
856 }
857 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
858#if defined(BUILD_GL) || defined(BUILD_GLES2)
859 m_shaderView.reset();
860 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
861#endif
862
863 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
864 connect(m_display.get(), &Display::hideCursor, [this]() {
865 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
866 m_screenWidget->setCursor(Qt::BlankCursor);
867 }
868 });
869 connect(m_display.get(), &Display::showCursor, [this]() {
870 m_screenWidget->unsetCursor();
871 });
872
873 const mCoreOptions* opts = m_config->options();
874 m_display->lockAspectRatio(opts->lockAspectRatio);
875 m_display->filter(opts->resampleVideo);
876#if defined(BUILD_GL) || defined(BUILD_GLES2)
877 if (opts->shader) {
878 struct VDir* shader = VDirOpen(opts->shader);
879 if (shader && m_display->supportsShaders()) {
880 m_display->setShaders(shader);
881 m_shaderView->refreshShaders();
882 shader->close(shader);
883 }
884 }
885#endif
886
887 if (m_controller) {
888 m_display->setMinimumSize(m_controller->screenDimensions());
889 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
890 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
891 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
892 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
893 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
894 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
895 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
896 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
897
898 attachWidget(m_display.get());
899 m_display->startDrawing(m_controller);
900 } else {
901#ifdef M_CORE_GB
902 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
903#elif defined(M_CORE_GBA)
904 m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
905#endif
906 }
907}
908
909void Window::reloadAudioDriver() {
910 if (!m_controller) {
911 return;
912 }
913 if (m_audioProcessor) {
914 m_audioProcessor->stop();
915 m_audioProcessor.reset();
916 }
917
918 const mCoreOptions* opts = m_config->options();
919 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
920 m_audioProcessor->setInput(m_controller);
921 m_audioProcessor->setBufferSamples(opts->audioBuffers);
922 m_audioProcessor->requestSampleRate(opts->sampleRate);
923 m_audioProcessor->start();
924 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
925}
926
927void Window::tryMakePortable() {
928 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
929 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
930 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
931 confirm->setAttribute(Qt::WA_DeleteOnClose);
932 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
933 confirm->show();
934}
935
936void Window::mustRestart() {
937 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
938 tr("Some changes will not take effect until the emulator is restarted."),
939 QMessageBox::Ok, this, Qt::Sheet);
940 dialog->setAttribute(Qt::WA_DeleteOnClose);
941 dialog->show();
942}
943
944void Window::recordFrame() {
945 m_frameList.append(m_frameTimer.nsecsElapsed());
946 m_frameTimer.restart();
947}
948
949void Window::showFPS() {
950 if (m_frameList.isEmpty()) {
951 updateTitle();
952 return;
953 }
954 qint64 total = 0;
955 for (qint64 t : m_frameList) {
956 total += t;
957 }
958 double fps = (m_frameList.size() * 1e10) / total;
959 m_frameList.clear();
960 fps = round(fps) / 10.f;
961 updateTitle(fps);
962}
963
964void Window::updateTitle(float fps) {
965 QString title;
966
967 if (m_controller) {
968 CoreController::Interrupter interrupter(m_controller);
969 const NoIntroDB* db = GBAApp::app()->gameDB();
970 NoIntroGame game{};
971 uint32_t crc32 = 0;
972 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
973
974 char gameTitle[17] = { '\0' };
975 mCore* core = m_controller->thread()->core;
976 core->getGameTitle(core, gameTitle);
977 title = gameTitle;
978
979#ifdef USE_SQLITE3
980 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
981 title = QLatin1String(game.name);
982 }
983#endif
984 MultiplayerController* multiplayer = m_controller->multiplayerController();
985 if (multiplayer && multiplayer->attached() > 1) {
986 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
987 for (Action* action : m_nonMpActions) {
988 action->setEnabled(false);
989 }
990 } else {
991 for (Action* action : m_nonMpActions) {
992 action->setEnabled(true);
993 }
994 }
995 }
996 if (title.isNull()) {
997 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
998 } else if (fps < 0) {
999 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1000 } else {
1001 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1002 }
1003}
1004
1005void Window::openStateWindow(LoadSave ls) {
1006 if (m_stateWindow) {
1007 return;
1008 }
1009 MultiplayerController* multiplayer = m_controller->multiplayerController();
1010 if (multiplayer && multiplayer->attached() > 1) {
1011 return;
1012 }
1013 bool wasPaused = m_controller->isPaused();
1014 m_stateWindow = new LoadSaveState(m_controller);
1015 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1016 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1017 detachWidget(m_stateWindow);
1018 m_stateWindow = nullptr;
1019 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1020 });
1021 if (!wasPaused) {
1022 m_controller->setPaused(true);
1023 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1024 if (m_controller) {
1025 m_controller->setPaused(false);
1026 }
1027 });
1028 }
1029 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1030 m_stateWindow->setMode(ls);
1031 updateFrame();
1032 attachWidget(m_stateWindow);
1033}
1034
1035void Window::setupMenu(QMenuBar* menubar) {
1036 installEventFilter(m_shortcutController);
1037
1038 menubar->clear();
1039 m_actions.addMenu(tr("&File"), "file");
1040
1041 m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1042
1043#ifdef USE_SQLITE3
1044 m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1045 m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1046#endif
1047
1048 addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1049 this->selectSave(false);
1050 }, "file");
1051 addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1052 this->selectSave(true);
1053 }, "file");
1054
1055 m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1056
1057#ifdef M_CORE_GBA
1058 Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1059 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1060 }, "file");
1061#endif
1062
1063 m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1064
1065 Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1066
1067 m_actions.addMenu(tr("Recent"), "mru", "file");
1068 m_actions.addSeparator("file");
1069
1070 m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1071 m_actions.addSeparator("file");
1072
1073 Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1074 this->openStateWindow(LoadSave::LOAD);
1075 }, "file", QKeySequence("F10"));
1076 m_nonMpActions.append(loadState);
1077
1078 Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1079 this->selectState(true);
1080 }, "file");
1081 m_nonMpActions.append(loadStateFile);
1082
1083 Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1084 this->openStateWindow(LoadSave::SAVE);
1085 }, "file", QKeySequence("Shift+F10"));
1086 m_nonMpActions.append(saveState);
1087
1088 Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1089 this->selectState(false);
1090 }, "file");
1091 m_nonMpActions.append(saveStateFile);
1092
1093 m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1094 m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1095
1096 Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1097 m_controller->loadState();
1098 }, "quickLoad");
1099 m_nonMpActions.append(quickLoad);
1100
1101 Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1102 m_controller->saveState();
1103 }, "quickSave");
1104 m_nonMpActions.append(quickSave);
1105
1106 m_actions.addSeparator("quickLoad");
1107 m_actions.addSeparator("quickSave");
1108
1109 Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1110 m_controller->loadBackupState();
1111 }, "quickLoad", QKeySequence("F11"));
1112 m_nonMpActions.append(undoLoadState);
1113
1114 Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1115 m_controller->saveBackupState();
1116 }, "quickSave", QKeySequence("Shift+F11"));
1117 m_nonMpActions.append(undoSaveState);
1118
1119 m_actions.addSeparator("quickLoad");
1120 m_actions.addSeparator("quickSave");
1121
1122 for (int i = 1; i < 10; ++i) {
1123 Action* quickLoad = addGameAction(tr("State &%1").arg(i), QString("quickLoad.%1").arg(i), [this, i]() {
1124 m_controller->loadState(i);
1125 }, "quickLoad", QString("F%1").arg(i));
1126 m_nonMpActions.append(quickLoad);
1127
1128 Action* quickSave = addGameAction(tr("State &%1").arg(i), QString("quickSave.%1").arg(i), [this, i]() {
1129 m_controller->saveState(i);
1130 }, "quickSave", QString("Shift+F%1").arg(i));
1131 m_nonMpActions.append(quickSave);
1132 }
1133
1134 m_actions.addSeparator("file");
1135 m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1136
1137#ifdef M_CORE_GBA
1138 m_actions.addSeparator("file");
1139 Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1140 m_platformActions.insert(PLATFORM_GBA, importShark);
1141
1142 Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1143 m_platformActions.insert(PLATFORM_GBA, exportShark);
1144#endif
1145
1146 m_actions.addSeparator("file");
1147 m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1148 GBAApp::app()->newWindow();
1149 }, "file");
1150
1151#ifndef Q_OS_MAC
1152 m_actions.addSeparator("file");
1153#endif
1154
1155 m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1156
1157#ifndef Q_OS_MAC
1158 m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1159#endif
1160
1161 m_actions.addMenu(tr("&Emulation"), "emu");
1162 addGameAction(tr("&Reset"), "reset", [this]() {
1163 m_controller->reset();
1164 }, "emu", QKeySequence("Ctrl+R"));
1165
1166 addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1167 m_controller->stop();
1168 }, "emu");
1169
1170#ifdef M_CORE_GBA
1171 Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1172 m_controller->yankPak();
1173 }, "emu");
1174 m_platformActions.insert(PLATFORM_GBA, yank);
1175#endif
1176 m_actions.addSeparator("emu");
1177
1178 Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1179 if (m_controller) {
1180 m_controller->setPaused(paused);
1181 } else {
1182 m_pendingPause = paused;
1183 }
1184 }, "emu", QKeySequence("Ctrl+P"));
1185 connect(this, &Window::paused, pause, &Action::setActive);
1186
1187 addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1188 m_controller->frameAdvance();
1189 }, "emu", QKeySequence("Ctrl+N"));
1190
1191 m_actions.addSeparator("emu");
1192
1193 m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1194 if (m_controller) {
1195 m_controller->setFastForward(held);
1196 }
1197 }, "emu", QKeySequence(Qt::Key_Tab));
1198
1199 addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1200 m_controller->forceFastForward(value);
1201 }, "emu", QKeySequence("Shift+Tab"));
1202
1203 m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1204 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1205 ffspeed->connect([this](const QVariant& value) {
1206 reloadConfig();
1207 }, this);
1208 ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1209 ffspeed->setValue(QVariant(-1.0f));
1210 m_actions.addSeparator("fastForwardSpeed");
1211 for (int i = 2; i < 11; ++i) {
1212 ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1213 }
1214 m_config->updateOption("fastForwardRatio");
1215
1216 Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1217 if (m_controller) {
1218 m_controller->setRewinding(held);
1219 }
1220 }, "emu", QKeySequence("`"));
1221 m_nonMpActions.append(rewindHeld);
1222
1223 Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1224 m_controller->rewind();
1225 }, "emu", QKeySequence("~"));
1226 m_nonMpActions.append(rewind);
1227
1228 Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1229 m_controller->rewind(1);
1230 }, "emu", QKeySequence("Ctrl+B"));
1231 m_nonMpActions.append(frameRewind);
1232
1233 ConfigOption* videoSync = m_config->addOption("videoSync");
1234 videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1235 videoSync->connect([this](const QVariant& value) {
1236 reloadConfig();
1237 }, this);
1238 m_config->updateOption("videoSync");
1239
1240 ConfigOption* audioSync = m_config->addOption("audioSync");
1241 audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1242 audioSync->connect([this](const QVariant& value) {
1243 reloadConfig();
1244 }, this);
1245 m_config->updateOption("audioSync");
1246
1247 m_actions.addSeparator("emu");
1248
1249 m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1250 m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1251 m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1252 m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1253 m_inputController.setLuminanceLevel(10);
1254 }, "solar");
1255 m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1256 m_inputController.setLuminanceLevel(0);
1257 }, "solar");
1258
1259 m_actions.addSeparator("solar");
1260 for (int i = 0; i <= 10; ++i) {
1261 m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1262 m_inputController.setLuminanceLevel(i);
1263 }, "solar");
1264 }
1265
1266#ifdef M_CORE_GB
1267 Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1268 PrinterView* view = new PrinterView(m_controller);
1269 openView(view);
1270 m_controller->attachPrinter();
1271 }, "emu");
1272 m_platformActions.insert(PLATFORM_GB, gbPrint);
1273#endif
1274
1275#ifdef M_CORE_GBA
1276 Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1277 m_platformActions.insert(PLATFORM_GBA, bcGate);
1278#endif
1279
1280 m_actions.addMenu(tr("Audio/&Video"), "av");
1281 m_actions.addMenu(tr("Frame size"), "frame", "av");
1282 for (int i = 1; i <= 6; ++i) {
1283 Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1284 Action* setSize = m_frameSizes[i];
1285 showNormal();
1286 QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1287 if (m_controller) {
1288 size = m_controller->screenDimensions();
1289 }
1290 size *= i;
1291 m_savedScale = i;
1292 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1293 resizeFrame(size);
1294 setSize->setActive(true);
1295 }, "frame");
1296 setSize->setExclusive(true);
1297 if (m_savedScale == i) {
1298 setSize->setActive(true);
1299 }
1300 m_frameSizes[i] = setSize;
1301 }
1302 QKeySequence fullscreenKeys;
1303#ifdef Q_OS_WIN
1304 fullscreenKeys = QKeySequence("Alt+Return");
1305#else
1306 fullscreenKeys = QKeySequence("Ctrl+F");
1307#endif
1308 m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1309
1310 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1311 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1312 lockAspectRatio->connect([this](const QVariant& value) {
1313 if (m_display) {
1314 m_display->lockAspectRatio(value.toBool());
1315 }
1316 if (m_controller) {
1317 m_screenWidget->setLockAspectRatio(value.toBool());
1318 }
1319 }, this);
1320 m_config->updateOption("lockAspectRatio");
1321
1322 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1323 lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1324 lockIntegerScaling->connect([this](const QVariant& value) {
1325 if (m_display) {
1326 m_display->lockIntegerScaling(value.toBool());
1327 }
1328 if (m_controller) {
1329 m_screenWidget->setLockIntegerScaling(value.toBool());
1330 }
1331 }, this);
1332 m_config->updateOption("lockIntegerScaling");
1333
1334 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1335 resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1336 resampleVideo->connect([this](const QVariant& value) {
1337 if (m_display) {
1338 m_display->filter(value.toBool());
1339 }
1340 }, this);
1341 m_config->updateOption("resampleVideo");
1342
1343 m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1344 ConfigOption* skip = m_config->addOption("frameskip");
1345 skip->connect([this](const QVariant& value) {
1346 reloadConfig();
1347 }, this);
1348 for (int i = 0; i <= 10; ++i) {
1349 skip->addValue(QString::number(i), i, &m_actions, "skip");
1350 }
1351 m_config->updateOption("frameskip");
1352
1353 m_actions.addSeparator("av");
1354
1355 ConfigOption* mute = m_config->addOption("mute");
1356 mute->addBoolean(tr("Mute"), &m_actions, "av");
1357 mute->connect([this](const QVariant& value) {
1358 reloadConfig();
1359 }, this);
1360 m_config->updateOption("mute");
1361
1362 m_actions.addMenu(tr("FPS target"),"target", "av");
1363 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1364 QMap<double, Action*> fpsTargets;
1365 for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1366 fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1367 }
1368 m_actions.addSeparator("target");
1369 double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1370 fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1371
1372 fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1373 reloadConfig();
1374 for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1375 bool enableSignals = iter.value()->blockSignals(true);
1376 iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1377 iter.value()->blockSignals(enableSignals);
1378 }
1379 }, this);
1380 m_config->updateOption("fpsTarget");
1381
1382 m_actions.addSeparator("av");
1383
1384#ifdef USE_PNG
1385 addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1386 m_controller->screenshot();
1387 }, "av", tr("F12"));
1388#endif
1389
1390#ifdef USE_FFMPEG
1391 addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1392#endif
1393
1394#ifdef USE_MAGICK
1395 addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1396#endif
1397
1398 m_actions.addSeparator("av");
1399 m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1400 m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1401
1402 addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1403
1404 m_actions.addMenu(tr("&Tools"), "tools");
1405 m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1406
1407 m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1408 if (!m_overrideView) {
1409 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1410 if (m_controller) {
1411 m_overrideView->setController(m_controller);
1412 }
1413 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1414 }
1415 m_overrideView->show();
1416 m_overrideView->recheck();
1417 }, "tools");
1418
1419 m_actions.addAction(tr("Game &Pak sensors..."), "sensorWindow", [this]() {
1420 if (!m_sensorView) {
1421 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1422 if (m_controller) {
1423 m_sensorView->setController(m_controller);
1424 }
1425 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1426 }
1427 m_sensorView->show();
1428 }, "tools");
1429
1430 addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1431
1432 m_actions.addSeparator("tools");
1433 m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1434
1435#ifdef USE_DEBUGGERS
1436 m_actions.addSeparator("tools");
1437 m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1438#ifdef USE_GDB_STUB
1439 Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1440 m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1441#endif
1442#endif
1443 m_actions.addSeparator("tools");
1444
1445 addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1446 addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1447 addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1448 addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1449 addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1450 addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1451
1452#ifdef M_CORE_GBA
1453 Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1454 m_platformActions.insert(PLATFORM_GBA, ioViewer);
1455#endif
1456
1457 m_actions.addSeparator("tools");
1458 addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1459 addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1460 m_controller->endVideoLog();
1461 }, "tools");
1462
1463 ConfigOption* skipBios = m_config->addOption("skipBios");
1464 skipBios->connect([this](const QVariant& value) {
1465 reloadConfig();
1466 }, this);
1467
1468 ConfigOption* useBios = m_config->addOption("useBios");
1469 useBios->connect([this](const QVariant& value) {
1470 reloadConfig();
1471 }, this);
1472
1473 ConfigOption* buffers = m_config->addOption("audioBuffers");
1474 buffers->connect([this](const QVariant& value) {
1475 reloadConfig();
1476 }, this);
1477
1478 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1479 sampleRate->connect([this](const QVariant& value) {
1480 reloadConfig();
1481 }, this);
1482
1483 ConfigOption* volume = m_config->addOption("volume");
1484 volume->connect([this](const QVariant& value) {
1485 reloadConfig();
1486 }, this);
1487
1488 ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1489 volumeFf->connect([this](const QVariant& value) {
1490 reloadConfig();
1491 }, this);
1492
1493 ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1494 muteFf->connect([this](const QVariant& value) {
1495 reloadConfig();
1496 }, this);
1497
1498 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1499 rewindEnable->connect([this](const QVariant& value) {
1500 reloadConfig();
1501 }, this);
1502
1503 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1504 rewindBufferCapacity->connect([this](const QVariant& value) {
1505 reloadConfig();
1506 }, this);
1507
1508 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1509 allowOpposingDirections->connect([this](const QVariant& value) {
1510 reloadConfig();
1511 }, this);
1512
1513 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1514 saveStateExtdata->connect([this](const QVariant& value) {
1515 reloadConfig();
1516 }, this);
1517
1518 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1519 loadStateExtdata->connect([this](const QVariant& value) {
1520 reloadConfig();
1521 }, this);
1522
1523 ConfigOption* preload = m_config->addOption("preload");
1524 preload->connect([this](const QVariant& value) {
1525 m_manager->setPreload(value.toBool());
1526 }, this);
1527 m_config->updateOption("preload");
1528
1529 ConfigOption* showFps = m_config->addOption("showFps");
1530 showFps->connect([this](const QVariant& value) {
1531 if (!value.toInt()) {
1532 m_fpsTimer.stop();
1533 updateTitle();
1534 } else if (m_controller) {
1535 m_fpsTimer.start();
1536 m_frameTimer.start();
1537 }
1538 }, this);
1539
1540 m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1541
1542 m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1543 if (m_controller) {
1544 mCheatPressButton(m_controller->cheatDevice(), held);
1545 }
1546 }, "tools", QKeySequence(Qt::Key_Apostrophe));
1547
1548 m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1549 m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1550 if (m_controller) {
1551 m_controller->setAutofire(GBA_KEY_A, held);
1552 }
1553 }, "autofire");
1554 m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1555 if (m_controller) {
1556 m_controller->setAutofire(GBA_KEY_B, held);
1557 }
1558 }, "autofire");
1559 m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1560 if (m_controller) {
1561 m_controller->setAutofire(GBA_KEY_L, held);
1562 }
1563 }, "autofire");
1564 m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1565 if (m_controller) {
1566 m_controller->setAutofire(GBA_KEY_R, held);
1567 }
1568 }, "autofire");
1569 m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1570 if (m_controller) {
1571 m_controller->setAutofire(GBA_KEY_START, held);
1572 }
1573 }, "autofire");
1574 m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1575 if (m_controller) {
1576 m_controller->setAutofire(GBA_KEY_SELECT, held);
1577 }
1578 }, "autofire");
1579 m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1580 if (m_controller) {
1581 m_controller->setAutofire(GBA_KEY_UP, held);
1582 }
1583 }, "autofire");
1584 m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1585 if (m_controller) {
1586 m_controller->setAutofire(GBA_KEY_RIGHT, held);
1587 }
1588 }, "autofire");
1589 m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1590 if (m_controller) {
1591 m_controller->setAutofire(GBA_KEY_DOWN, held);
1592 }
1593 }, "autofire");
1594 m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1595 if (m_controller) {
1596 m_controller->setAutofire(GBA_KEY_LEFT, held);
1597 }
1598 }, "autofire");
1599
1600 for (Action* action : m_gameActions) {
1601 action->setEnabled(false);
1602 }
1603
1604 m_shortcutController->rebuildItems();
1605 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1606}
1607
1608void Window::attachWidget(QWidget* widget) {
1609 m_screenWidget->layout()->addWidget(widget);
1610 m_screenWidget->unsetCursor();
1611 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1612}
1613
1614void Window::detachWidget(QWidget* widget) {
1615 m_screenWidget->layout()->removeWidget(widget);
1616}
1617
1618void Window::appendMRU(const QString& fname) {
1619 int index = m_mruFiles.indexOf(fname);
1620 if (index >= 0) {
1621 m_mruFiles.removeAt(index);
1622 }
1623 m_mruFiles.prepend(fname);
1624 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1625 m_mruFiles.removeLast();
1626 }
1627 updateMRU();
1628}
1629
1630void Window::updateMRU() {
1631 m_actions.clearMenu("mru");
1632 int i = 0;
1633 for (const QString& file : m_mruFiles) {
1634 QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1635 m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1636 setController(m_manager->loadGame(file), file);
1637 }, "mru", QString("Ctrl+%1").arg(i));
1638 ++i;
1639 }
1640 m_config->setMRU(m_mruFiles);
1641 m_config->write();
1642 m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1643}
1644
1645Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1646 Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1647 if (m_controller) {
1648 function();
1649 }
1650 }, menu, shortcut);
1651 m_gameActions.append(action);
1652 return action;
1653}
1654
1655template<typename T, typename V>
1656Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1657 return addGameAction(visibleName, name, [this, obj, method]() {
1658 if (m_controller) {
1659 (obj->*method)();
1660 }
1661 }, menu, shortcut);
1662}
1663
1664Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1665 Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1666 if (m_controller) {
1667 function(value);
1668 }
1669 }, menu, shortcut);
1670 m_gameActions.append(action);
1671 return action;
1672}
1673
1674void Window::focusCheck() {
1675 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1676 return;
1677 }
1678 if (QGuiApplication::focusWindow() && m_autoresume) {
1679 m_controller->setPaused(false);
1680 m_autoresume = false;
1681 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1682 m_autoresume = true;
1683 m_controller->setPaused(true);
1684 }
1685}
1686
1687void Window::updateFrame() {
1688 QSize size = m_controller->screenDimensions();
1689 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1690 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1691 QPixmap pixmap;
1692 pixmap.convertFromImage(currentImage);
1693 m_screenWidget->setPixmap(pixmap);
1694 emit paused(true);
1695}
1696
1697void Window::setController(CoreController* controller, const QString& fname) {
1698 if (!controller) {
1699 return;
1700 }
1701
1702 if (m_controller) {
1703 m_controller->stop();
1704 QTimer::singleShot(0, this, [this, controller, fname]() {
1705 setController(controller, fname);
1706 });
1707 return;
1708 }
1709 if (!fname.isEmpty()) {
1710 setWindowFilePath(fname);
1711 appendMRU(fname);
1712 }
1713
1714 if (!m_display) {
1715 reloadDisplayDriver();
1716 }
1717
1718 if (m_display->videoProxy()) {
1719 m_display->videoProxy()->attach(controller);
1720 }
1721
1722 m_controller = std::shared_ptr<CoreController>(controller);
1723 m_inputController.recalibrateAxes();
1724 m_controller->setInputController(&m_inputController);
1725 m_controller->setLogger(&m_log);
1726
1727 connect(this, &Window::shutdown, [this]() {
1728 if (!m_controller) {
1729 return;
1730 }
1731 m_controller->stop();
1732 });
1733
1734 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1735 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1736 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1737 {
1738 connect(m_controller.get(), &CoreController::stopping, [this]() {
1739 m_controller.reset();
1740 });
1741 }
1742 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1743 connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1744
1745#ifndef Q_OS_MAC
1746 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1747 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1748 if(isFullScreen()) {
1749 menuBar()->hide();
1750 }
1751 });
1752#endif
1753
1754 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1755 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1756 emit paused(false);
1757 });
1758
1759 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1760 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1761 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1762 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1763 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1764 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1765 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1766 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1767
1768 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1769 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1770 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1771 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1772 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1773
1774#ifdef USE_GDB_STUB
1775 if (m_gdbController) {
1776 m_gdbController->setController(m_controller);
1777 }
1778#endif
1779
1780#ifdef USE_DEBUGGERS
1781 if (m_console) {
1782 m_console->setController(m_controller);
1783 }
1784#endif
1785
1786#ifdef USE_MAGICK
1787 if (m_gifView) {
1788 m_gifView->setController(m_controller);
1789 }
1790#endif
1791
1792#ifdef USE_FFMPEG
1793 if (m_videoView) {
1794 m_videoView->setController(m_controller);
1795 }
1796#endif
1797
1798 if (m_sensorView) {
1799 m_sensorView->setController(m_controller);
1800 }
1801
1802 if (m_overrideView) {
1803 m_overrideView->setController(m_controller);
1804 }
1805
1806 if (!m_pendingPatch.isEmpty()) {
1807 m_controller->loadPatch(m_pendingPatch);
1808 m_pendingPatch = QString();
1809 }
1810
1811 m_controller->loadConfig(m_config);
1812 m_controller->start();
1813
1814 if (!m_pendingState.isEmpty()) {
1815 m_controller->loadState(m_pendingState);
1816 m_pendingState = QString();
1817 }
1818
1819 if (m_pendingPause) {
1820 m_controller->setPaused(true);
1821 m_pendingPause = false;
1822 }
1823}
1824
1825WindowBackground::WindowBackground(QWidget* parent)
1826 : QWidget(parent)
1827{
1828 setLayout(new QStackedLayout());
1829 layout()->setContentsMargins(0, 0, 0, 0);
1830}
1831
1832void WindowBackground::setPixmap(const QPixmap& pmap) {
1833 m_pixmap = pmap;
1834 update();
1835}
1836
1837void WindowBackground::setSizeHint(const QSize& hint) {
1838 m_sizeHint = hint;
1839}
1840
1841QSize WindowBackground::sizeHint() const {
1842 return m_sizeHint;
1843}
1844
1845void WindowBackground::setDimensions(int width, int height) {
1846 m_aspectWidth = width;
1847 m_aspectHeight = height;
1848}
1849
1850void WindowBackground::setLockIntegerScaling(bool lock) {
1851 m_lockIntegerScaling = lock;
1852}
1853
1854void WindowBackground::setLockAspectRatio(bool lock) {
1855 m_lockAspectRatio = lock;
1856}
1857
1858void WindowBackground::paintEvent(QPaintEvent* event) {
1859 QWidget::paintEvent(event);
1860 const QPixmap& logo = pixmap();
1861 QPainter painter(this);
1862 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1863 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1864 QSize s = size();
1865 QSize ds = s;
1866 if (m_lockAspectRatio) {
1867 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1868 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1869 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1870 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1871 }
1872 }
1873 if (m_lockIntegerScaling) {
1874 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1875 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1876 }
1877 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1878 QRect full(origin, ds);
1879 painter.drawPixmap(full, logo);
1880}