all repos — mgba @ 2752c98b17a2d0e4fdb6a1b2a456bf5bb2968aa5

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "GBAApp.h"
  34#include "GDBController.h"
  35#include "GDBWindow.h"
  36#include "GIFView.h"
  37#include "IOViewer.h"
  38#include "LoadSaveState.h"
  39#include "LogView.h"
  40#include "MapView.h"
  41#include "MemorySearch.h"
  42#include "MemoryView.h"
  43#include "MultiplayerController.h"
  44#include "OverrideView.h"
  45#include "ObjView.h"
  46#include "PaletteView.h"
  47#include "PlacementControl.h"
  48#include "PrinterView.h"
  49#include "ROMInfo.h"
  50#include "SensorView.h"
  51#include "SettingsView.h"
  52#include "ShaderSelector.h"
  53#include "ShortcutController.h"
  54#include "TileView.h"
  55#include "VideoProxy.h"
  56#include "VideoView.h"
  57
  58#ifdef USE_DISCORD_RPC
  59#include "DiscordCoordinator.h"
  60#endif
  61
  62#include <mgba/core/version.h>
  63#include <mgba/core/cheats.h>
  64#ifdef M_CORE_GB
  65#include <mgba/internal/gb/gb.h>
  66#include <mgba/internal/gb/video.h>
  67#endif
  68#ifdef M_CORE_GBA
  69#include <mgba/gba/interface.h>
  70#include <mgba/internal/gba/gba.h>
  71#endif
  72#include <mgba/feature/commandline.h>
  73#include "feature/sqlite3/no-intro.h"
  74#include <mgba-util/vfs.h>
  75
  76using namespace QGBA;
  77
  78Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  79	: QMainWindow(parent)
  80	, m_manager(manager)
  81	, m_logView(new LogView(&m_log))
  82	, m_screenWidget(new WindowBackground())
  83	, m_config(config)
  84	, m_inputController(playerId, this)
  85	, m_shortcutController(new ShortcutController(this))
  86{
  87	setFocusPolicy(Qt::StrongFocus);
  88	setAcceptDrops(true);
  89	setAttribute(Qt::WA_DeleteOnClose);
  90	updateTitle();
  91
  92	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  93	m_logo = m_logo; // Free memory left over in old pixmap
  94
  95#if defined(M_CORE_GBA)
  96	float i = 2;
  97#elif defined(M_CORE_GB)
  98	float i = 3;
  99#endif
 100	QVariant multiplier = m_config->getOption("scaleMultiplier");
 101	if (!multiplier.isNull()) {
 102		m_savedScale = multiplier.toInt();
 103		i = m_savedScale;
 104	}
 105#ifdef USE_SQLITE3
 106	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 107	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 108	showLibrary->connect([this](const QVariant& value) {
 109		if (value.toBool()) {
 110			if (m_controller) {
 111				m_screenWidget->layout()->addWidget(m_libraryView);
 112			} else {
 113				attachWidget(m_libraryView);
 114			}
 115		} else {
 116			detachWidget(m_libraryView);
 117		}
 118	}, this);
 119	m_config->updateOption("showLibrary");
 120	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 121	libraryStyle->connect([this](const QVariant& value) {
 122		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 123	}, this);
 124	m_config->updateOption("libraryStyle");
 125
 126	connect(m_libraryView, &LibraryController::startGame, [this]() {
 127		VFile* output = m_libraryView->selectedVFile();
 128		if (output) {
 129			QPair<QString, QString> path = m_libraryView->selectedPath();
 130			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 131		}
 132	});
 133#endif
 134#if defined(M_CORE_GBA)
 135	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 136#elif defined(M_CORE_GB)
 137	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 138#endif
 139	m_screenWidget->setPixmap(m_logo);
 140	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 141	m_screenWidget->setLockIntegerScaling(false);
 142	m_screenWidget->setLockAspectRatio(true);
 143	setCentralWidget(m_screenWidget);
 144
 145	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 146	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 147	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 148	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 149
 150	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 151	m_log.load(m_config);
 152	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 153	m_focusCheck.setInterval(200);
 154
 155	m_shortcutController->setConfigController(m_config);
 156	m_shortcutController->setActionMapper(&m_actions);
 157	setupMenu(menuBar());
 158}
 159
 160Window::~Window() {
 161	delete m_logView;
 162
 163#ifdef USE_FFMPEG
 164	delete m_videoView;
 165#endif
 166
 167#ifdef USE_MAGICK
 168	delete m_gifView;
 169#endif
 170
 171#ifdef USE_SQLITE3
 172	delete m_libraryView;
 173#endif
 174}
 175
 176void Window::argumentsPassed(mArguments* args) {
 177	loadConfig();
 178
 179	if (args->patch) {
 180		m_pendingPatch = args->patch;
 181	}
 182
 183	if (args->savestate) {
 184		m_pendingState = args->savestate;
 185	}
 186
 187	if (args->fname) {
 188		setController(m_manager->loadGame(args->fname), args->fname);
 189	}
 190
 191#ifdef USE_GDB_STUB
 192	if (args->debuggerType == DEBUGGER_GDB) {
 193		if (!m_gdbController) {
 194			m_gdbController = new GDBController(this);
 195			if (m_controller) {
 196				m_gdbController->setController(m_controller);
 197			}
 198			m_gdbController->listen();
 199		}
 200	}
 201#endif
 202}
 203
 204void Window::resizeFrame(const QSize& size) {
 205	QSize newSize(size);
 206	if (windowHandle()) {
 207		QRect geom = windowHandle()->screen()->availableGeometry();
 208		if (newSize.width() > geom.width()) {
 209			newSize.setWidth(geom.width());
 210		}
 211		if (newSize.height() > geom.height()) {
 212			newSize.setHeight(geom.height());
 213		}
 214	}
 215	m_screenWidget->setSizeHint(newSize);
 216	newSize -= m_screenWidget->size();
 217	newSize += this->size();
 218	if (!isFullScreen()) {
 219		resize(newSize);
 220	}
 221}
 222
 223void Window::setConfig(ConfigController* config) {
 224	m_config = config;
 225}
 226
 227void Window::loadConfig() {
 228	const mCoreOptions* opts = m_config->options();
 229	reloadConfig();
 230
 231	if (opts->width && opts->height) {
 232		resizeFrame(QSize(opts->width, opts->height));
 233	}
 234
 235	if (opts->fullscreen) {
 236		enterFullScreen();
 237	}
 238
 239	m_mruFiles = m_config->getMRU();
 240	updateMRU();
 241
 242	m_inputController.setConfiguration(m_config);
 243}
 244
 245void Window::reloadConfig() {
 246	const mCoreOptions* opts = m_config->options();
 247
 248	m_log.setLevels(opts->logLevel);
 249
 250	if (m_controller) {
 251		m_controller->loadConfig(m_config);
 252		if (m_audioProcessor) {
 253			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 254			m_audioProcessor->requestSampleRate(opts->sampleRate);
 255		}
 256		m_display->resizeContext();
 257	}
 258	if (m_display) {
 259		m_display->lockAspectRatio(opts->lockAspectRatio);
 260		m_display->filter(opts->resampleVideo);
 261	}
 262
 263	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 264}
 265
 266void Window::saveConfig() {
 267	m_inputController.saveConfiguration();
 268	m_config->write();
 269}
 270
 271QString Window::getFilters() const {
 272	QStringList filters;
 273	QStringList formats;
 274
 275#ifdef M_CORE_GBA
 276	QStringList gbaFormats{
 277		"*.gba",
 278#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 279		"*.zip",
 280#endif
 281#ifdef USE_LZMA
 282		"*.7z",
 283#endif
 284#ifdef USE_ELF
 285		"*.elf",
 286#endif
 287		"*.agb",
 288		"*.mb",
 289		"*.rom",
 290		"*.bin"};
 291	formats.append(gbaFormats);
 292	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 293#endif
 294
 295#ifdef M_CORE_GB
 296	QStringList gbFormats{
 297		"*.gb",
 298		"*.gbc",
 299		"*.sgb",
 300#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 301		"*.zip",
 302#endif
 303#ifdef USE_LZMA
 304		"*.7z",
 305#endif
 306		"*.rom",
 307		"*.bin"};
 308	formats.append(gbFormats);
 309	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 310#endif
 311
 312	formats.removeDuplicates();
 313	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 314	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 315	return filters.join(";;");
 316}
 317
 318QString Window::getFiltersArchive() const {
 319	QStringList filters;
 320
 321	QStringList formats{
 322#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 323		"*.zip",
 324#endif
 325#ifdef USE_LZMA
 326		"*.7z",
 327#endif
 328	};
 329	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 330	return filters.join(";;");
 331}
 332
 333void Window::selectROM() {
 334	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 335	if (!filename.isEmpty()) {
 336		setController(m_manager->loadGame(filename), filename);
 337	}
 338}
 339
 340#ifdef USE_SQLITE3
 341void Window::selectROMInArchive() {
 342	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 343	if (filename.isEmpty()) {
 344		return;
 345	}
 346	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 347	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 348		VFile* output = archiveInspector->selectedVFile();
 349		QPair<QString, QString> path = archiveInspector->selectedPath();
 350		if (output) {
 351			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 352		}
 353		archiveInspector->close();
 354	});
 355	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 356	archiveInspector->show();
 357}
 358
 359void Window::addDirToLibrary() {
 360	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 361	if (filename.isEmpty()) {
 362		return;
 363	}
 364	m_libraryView->addDirectory(filename);
 365}
 366#endif
 367
 368void Window::replaceROM() {
 369	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 370	if (!filename.isEmpty()) {
 371		m_controller->replaceGame(filename);
 372	}
 373}
 374
 375void Window::selectSave(bool temporary) {
 376	QStringList formats{"*.sav"};
 377	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 378	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 379	if (!filename.isEmpty()) {
 380		m_controller->loadSave(filename, temporary);
 381	}
 382}
 383
 384void Window::selectState(bool load) {
 385	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 386	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 387	if (load) {
 388		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 389		if (!filename.isEmpty()) {
 390			m_controller->loadState(filename);
 391		}
 392	} else {
 393		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 394		if (!filename.isEmpty()) {
 395			m_controller->saveState(filename);
 396		}
 397	}
 398}
 399
 400void Window::multiplayerChanged() {
 401	if (!m_controller) {
 402		return;
 403	}
 404	int attached = 1;
 405	MultiplayerController* multiplayer = m_controller->multiplayerController();
 406	if (multiplayer) {
 407		attached = multiplayer->attached();
 408	}
 409	for (Action* action : m_nonMpActions) {
 410		action->setEnabled(attached < 2);
 411	}
 412}
 413
 414void Window::selectPatch() {
 415	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 416	if (!filename.isEmpty()) {
 417		if (m_controller) {
 418			m_controller->loadPatch(filename);
 419		} else {
 420			m_pendingPatch = filename;
 421		}
 422	}
 423}
 424
 425void Window::openView(QWidget* widget) {
 426	connect(this, &Window::shutdown, widget, &QWidget::close);
 427	widget->setAttribute(Qt::WA_DeleteOnClose);
 428	widget->show();
 429}
 430
 431void Window::loadCamImage() {
 432	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 433	if (!filename.isEmpty()) {
 434		m_inputController.loadCamImage(filename);
 435	}
 436}
 437
 438void Window::importSharkport() {
 439	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 440	if (!filename.isEmpty()) {
 441		m_controller->importSharkport(filename);
 442	}
 443}
 444
 445void Window::exportSharkport() {
 446	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 447	if (!filename.isEmpty()) {
 448		m_controller->exportSharkport(filename);
 449	}
 450}
 451
 452void Window::openSettingsWindow() {
 453	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 454#if defined(BUILD_GL) || defined(BUILD_GLES2)
 455	if (m_display->supportsShaders()) {
 456		settingsWindow->setShaderSelector(m_shaderView.get());
 457	}
 458#endif
 459	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 460	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 461	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 462	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 463	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 464	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 465#ifdef USE_SQLITE3
 466	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 467#endif
 468	openView(settingsWindow);
 469}
 470
 471void Window::startVideoLog() {
 472	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 473	if (!filename.isEmpty()) {
 474		m_controller->startVideoLog(filename);
 475	}
 476}
 477
 478template <typename T, typename... A>
 479std::function<void()> Window::openTView(A... arg) {
 480	return [=]() {
 481		T* view = new T(arg...);
 482		openView(view);
 483	};
 484}
 485
 486
 487template <typename T, typename... A>
 488std::function<void()> Window::openControllerTView(A... arg) {
 489	return [=]() {
 490		T* view = new T(m_controller, arg...);
 491		openView(view);
 492	};
 493}
 494
 495#ifdef USE_FFMPEG
 496void Window::openVideoWindow() {
 497	if (!m_videoView) {
 498		m_videoView = new VideoView();
 499		if (m_controller) {
 500			m_videoView->setController(m_controller);
 501		}
 502		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 503	}
 504	m_videoView->show();
 505}
 506#endif
 507
 508#ifdef USE_MAGICK
 509void Window::openGIFWindow() {
 510	if (!m_gifView) {
 511		m_gifView = new GIFView();
 512		if (m_controller) {
 513			m_gifView->setController(m_controller);
 514		}
 515		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 516	}
 517	m_gifView->show();
 518}
 519#endif
 520
 521#ifdef USE_GDB_STUB
 522void Window::gdbOpen() {
 523	if (!m_gdbController) {
 524		m_gdbController = new GDBController(this);
 525	}
 526	GDBWindow* window = new GDBWindow(m_gdbController);
 527	m_gdbController->setController(m_controller);
 528	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 529	openView(window);
 530}
 531#endif
 532
 533#ifdef USE_DEBUGGERS
 534void Window::consoleOpen() {
 535	if (!m_console) {
 536		m_console = new DebuggerConsoleController(this);
 537	}
 538	DebuggerConsole* window = new DebuggerConsole(m_console);
 539	if (m_controller) {
 540		m_console->setController(m_controller);
 541	}
 542	openView(window);
 543}
 544#endif
 545
 546void Window::keyPressEvent(QKeyEvent* event) {
 547	if (event->isAutoRepeat()) {
 548		QWidget::keyPressEvent(event);
 549		return;
 550	}
 551	GBAKey key = m_inputController.mapKeyboard(event->key());
 552	if (key == GBA_KEY_NONE) {
 553		QWidget::keyPressEvent(event);
 554		return;
 555	}
 556	if (m_controller) {
 557		m_controller->addKey(key);
 558	}
 559	event->accept();
 560}
 561
 562void Window::keyReleaseEvent(QKeyEvent* event) {
 563	if (event->isAutoRepeat()) {
 564		QWidget::keyReleaseEvent(event);
 565		return;
 566	}
 567	GBAKey key = m_inputController.mapKeyboard(event->key());
 568	if (key == GBA_KEY_NONE) {
 569		QWidget::keyPressEvent(event);
 570		return;
 571	}
 572	if (m_controller) {
 573		m_controller->clearKey(key);
 574	}
 575	event->accept();
 576}
 577
 578void Window::resizeEvent(QResizeEvent* event) {
 579	if (!isFullScreen()) {
 580		m_config->setOption("height", m_screenWidget->height());
 581		m_config->setOption("width", m_screenWidget->width());
 582	}
 583
 584	int factor = 0;
 585	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 586	if (m_controller) {
 587		size = m_controller->screenDimensions();
 588	}
 589	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 590	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 591		factor = m_screenWidget->width() / size.width();
 592	}
 593	m_savedScale = factor;
 594	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 595		iter.value()->setActive(iter.key() == factor);
 596	}
 597
 598	m_config->setOption("fullscreen", isFullScreen());
 599}
 600
 601void Window::showEvent(QShowEvent* event) {
 602	if (m_wasOpened) {
 603		return;
 604	}
 605	m_wasOpened = true;
 606	resizeFrame(m_screenWidget->sizeHint());
 607	QVariant windowPos = m_config->getQtOption("windowPos");
 608	QRect geom = windowHandle()->screen()->availableGeometry();
 609	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 610		move(windowPos.toPoint());
 611	} else {
 612		QRect rect = frameGeometry();
 613		rect.moveCenter(geom.center());
 614		move(rect.topLeft());
 615	}
 616	if (m_fullscreenOnStart) {
 617		enterFullScreen();
 618		m_fullscreenOnStart = false;
 619	}
 620	reloadDisplayDriver();
 621	setFocus();
 622}
 623
 624void Window::closeEvent(QCloseEvent* event) {
 625	emit shutdown();
 626	m_config->setQtOption("windowPos", pos());
 627
 628	if (m_savedScale > 0) {
 629		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 630		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 631	}
 632	saveConfig();
 633	m_display.reset();
 634	QMainWindow::closeEvent(event);
 635}
 636
 637void Window::focusInEvent(QFocusEvent*) {
 638	m_display->forceDraw();
 639}
 640
 641void Window::focusOutEvent(QFocusEvent*) {
 642}
 643
 644void Window::dragEnterEvent(QDragEnterEvent* event) {
 645	if (event->mimeData()->hasFormat("text/uri-list")) {
 646		event->acceptProposedAction();
 647	}
 648}
 649
 650void Window::dropEvent(QDropEvent* event) {
 651	QString uris = event->mimeData()->data("text/uri-list");
 652	uris = uris.trimmed();
 653	if (uris.contains("\n")) {
 654		// Only one file please
 655		return;
 656	}
 657	QUrl url(uris);
 658	if (!url.isLocalFile()) {
 659		// No remote loading
 660		return;
 661	}
 662	event->accept();
 663	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 664}
 665
 666void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 667	if (event->button() != Qt::LeftButton) {
 668		return;
 669	}
 670	toggleFullScreen();
 671}
 672
 673void Window::enterFullScreen() {
 674	if (!isVisible()) {
 675		m_fullscreenOnStart = true;
 676		return;
 677	}
 678	if (isFullScreen()) {
 679		return;
 680	}
 681	showFullScreen();
 682#ifndef Q_OS_MAC
 683	if (m_controller && !m_controller->isPaused()) {
 684		menuBar()->hide();
 685	}
 686#endif
 687}
 688
 689void Window::exitFullScreen() {
 690	if (!isFullScreen()) {
 691		return;
 692	}
 693	m_screenWidget->unsetCursor();
 694	menuBar()->show();
 695	showNormal();
 696}
 697
 698void Window::toggleFullScreen() {
 699	if (isFullScreen()) {
 700		exitFullScreen();
 701	} else {
 702		enterFullScreen();
 703	}
 704}
 705
 706void Window::gameStarted() {
 707	for (Action* action : m_gameActions) {
 708		action->setEnabled(true);
 709	}
 710	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 711		action.value()->setEnabled(m_controller->platform() == action.key());
 712	}
 713	QSize size = m_controller->screenDimensions();
 714	m_screenWidget->setDimensions(size.width(), size.height());
 715	m_config->updateOption("lockIntegerScaling");
 716	m_config->updateOption("lockAspectRatio");
 717	if (m_savedScale > 0) {
 718		resizeFrame(size * m_savedScale);
 719	}
 720	attachWidget(m_display.get());
 721	m_display->setMinimumSize(size);
 722	setFocus();
 723
 724#ifndef Q_OS_MAC
 725	if (isFullScreen()) {
 726		menuBar()->hide();
 727	}
 728#endif
 729	m_display->startDrawing(m_controller);
 730
 731	reloadAudioDriver();
 732	multiplayerChanged();
 733	updateTitle();
 734
 735	m_hitUnimplementedBiosCall = false;
 736	if (m_config->getOption("showFps", "1").toInt()) {
 737		m_fpsTimer.start();
 738		m_frameTimer.start();
 739	}
 740	m_focusCheck.start();
 741	if (m_display->underMouse()) {
 742		m_screenWidget->setCursor(Qt::BlankCursor);
 743	}
 744
 745	CoreController::Interrupter interrupter(m_controller, true);
 746	mCore* core = m_controller->thread()->core;
 747	m_actions.clearMenu("videoLayers");
 748	m_actions.clearMenu("audioChannels");
 749	const mCoreChannelInfo* videoLayers;
 750	const mCoreChannelInfo* audioChannels;
 751	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 752	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 753
 754	if (nVideo) {
 755		for (size_t i = 0; i < nVideo; ++i) {
 756			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 757				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 758			}, "videoLayers");
 759			action->setActive(true);
 760		}
 761	}
 762	if (nAudio) {
 763		for (size_t i = 0; i < nAudio; ++i) {
 764			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 765				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, audioChannels[i].id, enable);
 766			}, "audioChannels");
 767			action->setActive(true);
 768		}
 769	}
 770	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 771
 772
 773#ifdef USE_DISCORD_RPC
 774	DiscordCoordinator::gameStarted(m_controller);
 775#endif
 776}
 777
 778void Window::gameStopped() {
 779	m_controller.reset();
 780#ifdef M_CORE_GBA
 781	for (Action* action : m_platformActions) {
 782		action->setEnabled(true);
 783	}
 784#endif
 785	for (Action* action : m_gameActions) {
 786		action->setEnabled(false);
 787	}
 788	setWindowFilePath(QString());
 789	updateTitle();
 790	detachWidget(m_display.get());
 791	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 792	m_screenWidget->setLockIntegerScaling(false);
 793	m_screenWidget->setLockAspectRatio(true);
 794	m_screenWidget->setPixmap(m_logo);
 795	m_screenWidget->unsetCursor();
 796	if (m_display) {
 797#ifdef M_CORE_GB
 798		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 799#elif defined(M_CORE_GBA)
 800		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 801#endif
 802	}
 803
 804	m_actions.clearMenu("videoLayers");
 805	m_actions.clearMenu("audioChannels");
 806
 807	m_fpsTimer.stop();
 808	m_focusCheck.stop();
 809
 810	if (m_audioProcessor) {
 811		m_audioProcessor->stop();
 812		m_audioProcessor.reset();
 813	}
 814
 815#ifdef USE_DISCORD_RPC
 816	DiscordCoordinator::gameStopped();
 817#endif
 818
 819	emit paused(false);
 820}
 821
 822void Window::gameCrashed(const QString& errorMessage) {
 823	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 824	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 825	                                     QMessageBox::Ok, this, Qt::Sheet);
 826	crash->setAttribute(Qt::WA_DeleteOnClose);
 827	crash->show();
 828}
 829
 830void Window::gameFailed() {
 831	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 832	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 833	                                    QMessageBox::Ok, this, Qt::Sheet);
 834	fail->setAttribute(Qt::WA_DeleteOnClose);
 835	fail->show();
 836}
 837
 838void Window::unimplementedBiosCall(int call) {
 839	if (m_hitUnimplementedBiosCall) {
 840		return;
 841	}
 842	m_hitUnimplementedBiosCall = true;
 843
 844	QMessageBox* fail = new QMessageBox(
 845	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 846	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 847	    QMessageBox::Ok, this, Qt::Sheet);
 848	fail->setAttribute(Qt::WA_DeleteOnClose);
 849	fail->show();
 850}
 851
 852void Window::reloadDisplayDriver() {
 853	if (m_controller) {
 854		m_display->stopDrawing();
 855		detachWidget(m_display.get());
 856	}
 857	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 858#if defined(BUILD_GL) || defined(BUILD_GLES2)
 859	m_shaderView.reset();
 860	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 861#endif
 862
 863	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 864	connect(m_display.get(), &Display::hideCursor, [this]() {
 865		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 866			m_screenWidget->setCursor(Qt::BlankCursor);
 867		}
 868	});
 869	connect(m_display.get(), &Display::showCursor, [this]() {
 870		m_screenWidget->unsetCursor();
 871	});
 872
 873	const mCoreOptions* opts = m_config->options();
 874	m_display->lockAspectRatio(opts->lockAspectRatio);
 875	m_display->filter(opts->resampleVideo);
 876#if defined(BUILD_GL) || defined(BUILD_GLES2)
 877	if (opts->shader) {
 878		struct VDir* shader = VDirOpen(opts->shader);
 879		if (shader && m_display->supportsShaders()) {
 880			m_display->setShaders(shader);
 881			m_shaderView->refreshShaders();
 882			shader->close(shader);
 883		}
 884	}
 885#endif
 886
 887	if (m_controller) {
 888		m_display->setMinimumSize(m_controller->screenDimensions());
 889		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 890		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
 891		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 892		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 893		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 894		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 895		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 896		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 897
 898		attachWidget(m_display.get());
 899		m_display->startDrawing(m_controller);
 900	} else {
 901#ifdef M_CORE_GB
 902		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 903#elif defined(M_CORE_GBA)
 904		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 905#endif
 906	}
 907}
 908
 909void Window::reloadAudioDriver() {
 910	if (!m_controller) {
 911		return;
 912	}
 913	if (m_audioProcessor) {
 914		m_audioProcessor->stop();
 915		m_audioProcessor.reset();
 916	}
 917
 918	const mCoreOptions* opts = m_config->options();
 919	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 920	m_audioProcessor->setInput(m_controller);
 921	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 922	m_audioProcessor->requestSampleRate(opts->sampleRate);
 923	m_audioProcessor->start();
 924	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 925}
 926
 927void Window::tryMakePortable() {
 928	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 929	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 930	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 931	confirm->setAttribute(Qt::WA_DeleteOnClose);
 932	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 933	confirm->show();
 934}
 935
 936void Window::mustRestart() {
 937	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 938	                                      tr("Some changes will not take effect until the emulator is restarted."),
 939	                                      QMessageBox::Ok, this, Qt::Sheet);
 940	dialog->setAttribute(Qt::WA_DeleteOnClose);
 941	dialog->show();
 942}
 943
 944void Window::recordFrame() {
 945	m_frameList.append(m_frameTimer.nsecsElapsed());
 946	m_frameTimer.restart();
 947}
 948
 949void Window::showFPS() {
 950	if (m_frameList.isEmpty()) {
 951		updateTitle();
 952		return;
 953	}
 954	qint64 total = 0;
 955	for (qint64 t : m_frameList) {
 956		total += t;
 957	}
 958	double fps = (m_frameList.size() * 1e10) / total;
 959	m_frameList.clear();
 960	fps = round(fps) / 10.f;
 961	updateTitle(fps);
 962}
 963
 964void Window::updateTitle(float fps) {
 965	QString title;
 966
 967	if (m_controller) {
 968		CoreController::Interrupter interrupter(m_controller);
 969		const NoIntroDB* db = GBAApp::app()->gameDB();
 970		NoIntroGame game{};
 971		uint32_t crc32 = 0;
 972		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 973
 974		char gameTitle[17] = { '\0' };
 975		mCore* core = m_controller->thread()->core;
 976		core->getGameTitle(core, gameTitle);
 977		title = gameTitle;
 978
 979#ifdef USE_SQLITE3
 980		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 981			title = QLatin1String(game.name);
 982		}
 983#endif
 984		MultiplayerController* multiplayer = m_controller->multiplayerController();
 985		if (multiplayer && multiplayer->attached() > 1) {
 986			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
 987			for (Action* action : m_nonMpActions) {
 988				action->setEnabled(false);
 989			}
 990		} else {
 991			for (Action* action : m_nonMpActions) {
 992				action->setEnabled(true);
 993			}
 994		}
 995	}
 996	if (title.isNull()) {
 997		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 998	} else if (fps < 0) {
 999		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1000	} else {
1001		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1002	}
1003}
1004
1005void Window::openStateWindow(LoadSave ls) {
1006	if (m_stateWindow) {
1007		return;
1008	}
1009	MultiplayerController* multiplayer = m_controller->multiplayerController();
1010	if (multiplayer && multiplayer->attached() > 1) {
1011		return;
1012	}
1013	bool wasPaused = m_controller->isPaused();
1014	m_stateWindow = new LoadSaveState(m_controller);
1015	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1016	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1017		detachWidget(m_stateWindow);
1018		m_stateWindow = nullptr;
1019		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1020	});
1021	if (!wasPaused) {
1022		m_controller->setPaused(true);
1023		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1024			if (m_controller) {
1025				m_controller->setPaused(false);
1026			}
1027		});
1028	}
1029	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1030	m_stateWindow->setMode(ls);
1031	updateFrame();
1032	attachWidget(m_stateWindow);
1033}
1034
1035void Window::setupMenu(QMenuBar* menubar) {
1036	installEventFilter(m_shortcutController);
1037
1038	menubar->clear();
1039	m_actions.addMenu(tr("&File"), "file");
1040
1041	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1042
1043#ifdef USE_SQLITE3
1044	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1045	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1046#endif
1047
1048	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1049		this->selectSave(false);
1050	}, "file");
1051	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1052		this->selectSave(true);
1053	}, "file");
1054
1055	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1056
1057#ifdef M_CORE_GBA
1058	Action* bootBIOS = m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1059		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1060	}, "file");
1061#endif
1062
1063	m_actions.addAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1064
1065	Action* romInfo = addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1066
1067	m_actions.addMenu(tr("Recent"), "mru", "file");
1068	m_actions.addSeparator("file");
1069
1070	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1071	m_actions.addSeparator("file");
1072
1073	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1074		this->openStateWindow(LoadSave::LOAD);
1075	}, "file", QKeySequence("F10"));
1076	m_nonMpActions.append(loadState);
1077
1078	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1079		this->selectState(true);
1080	}, "file");
1081	m_nonMpActions.append(loadStateFile);
1082
1083	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1084		this->openStateWindow(LoadSave::SAVE);
1085	}, "file", QKeySequence("Shift+F10"));
1086	m_nonMpActions.append(saveState);
1087
1088	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1089		this->selectState(false);
1090	}, "file");
1091	m_nonMpActions.append(saveStateFile);
1092
1093	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1094	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1095
1096	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1097		m_controller->loadState();
1098	}, "quickLoad");
1099	m_nonMpActions.append(quickLoad);
1100
1101	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1102		m_controller->saveState();
1103	}, "quickSave");
1104	m_nonMpActions.append(quickSave);
1105
1106	m_actions.addSeparator("quickLoad");
1107	m_actions.addSeparator("quickSave");
1108
1109	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", [this]() {
1110		m_controller->loadBackupState();
1111	}, "quickLoad", QKeySequence("F11"));
1112	m_nonMpActions.append(undoLoadState);
1113
1114	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", [this]() {
1115		m_controller->saveBackupState();
1116	}, "quickSave", QKeySequence("Shift+F11"));
1117	m_nonMpActions.append(undoSaveState);
1118
1119	m_actions.addSeparator("quickLoad");
1120	m_actions.addSeparator("quickSave");
1121
1122	for (int i = 1; i < 10; ++i) {
1123		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1124			m_controller->loadState(i);
1125		}, "quickLoad", QString("F%1").arg(i));
1126		m_nonMpActions.append(quickLoad);
1127
1128		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1129			m_controller->saveState(i);
1130		}, "quickSave", QString("Shift+F%1").arg(i));
1131		m_nonMpActions.append(quickSave);
1132	}
1133
1134	m_actions.addSeparator("file");
1135	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1136
1137#ifdef M_CORE_GBA
1138	m_actions.addSeparator("file");
1139	Action* importShark = addGameAction(tr("Import GameShark Save"), "importShark", this, &Window::importSharkport, "file");
1140	m_platformActions.insert(PLATFORM_GBA, importShark);
1141
1142	Action* exportShark = addGameAction(tr("Export GameShark Save"), "exportShark", this, &Window::exportSharkport, "file");
1143	m_platformActions.insert(PLATFORM_GBA, exportShark);
1144#endif
1145
1146	m_actions.addSeparator("file");
1147	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1148		GBAApp::app()->newWindow();
1149	}, "file");
1150
1151#ifndef Q_OS_MAC
1152	m_actions.addSeparator("file");
1153#endif
1154
1155	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1156
1157#ifndef Q_OS_MAC
1158	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1159#endif
1160
1161	m_actions.addMenu(tr("&Emulation"), "emu");
1162	addGameAction(tr("&Reset"), "reset", [this]() {
1163		m_controller->reset();
1164	}, "emu", QKeySequence("Ctrl+R"));
1165
1166	addGameAction(tr("Sh&utdown"), "shutdown", [this]() {
1167		m_controller->stop();
1168	}, "emu");
1169
1170#ifdef M_CORE_GBA
1171	Action* yank = addGameAction(tr("Yank game pak"), "yank", [this]() {
1172		m_controller->yankPak();
1173	}, "emu");
1174	m_platformActions.insert(PLATFORM_GBA, yank);
1175#endif
1176	m_actions.addSeparator("emu");
1177
1178	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1179		if (m_controller) {
1180			m_controller->setPaused(paused);
1181		} else {
1182			m_pendingPause = paused;
1183		}
1184	}, "emu", QKeySequence("Ctrl+P"));
1185	connect(this, &Window::paused, pause, &Action::setActive);
1186
1187	addGameAction(tr("&Next frame"), "frameAdvance", [this]() {
1188		m_controller->frameAdvance();
1189	}, "emu", QKeySequence("Ctrl+N"));
1190
1191	m_actions.addSeparator("emu");
1192
1193	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1194		if (m_controller) {
1195			m_controller->setFastForward(held);
1196		}
1197	}, "emu", QKeySequence(Qt::Key_Tab));
1198
1199	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1200		m_controller->forceFastForward(value);
1201	}, "emu", QKeySequence("Shift+Tab"));
1202
1203	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1204	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1205	ffspeed->connect([this](const QVariant& value) {
1206		reloadConfig();
1207	}, this);
1208	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1209	ffspeed->setValue(QVariant(-1.0f));
1210	m_actions.addSeparator("fastForwardSpeed");
1211	for (int i = 2; i < 11; ++i) {
1212		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1213	}
1214	m_config->updateOption("fastForwardRatio");
1215
1216	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1217		if (m_controller) {
1218			m_controller->setRewinding(held);
1219		}
1220	}, "emu", QKeySequence("`"));
1221	m_nonMpActions.append(rewindHeld);
1222
1223	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1224		m_controller->rewind();
1225	}, "emu", QKeySequence("~"));
1226	m_nonMpActions.append(rewind);
1227
1228	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1229		m_controller->rewind(1);
1230	}, "emu", QKeySequence("Ctrl+B"));
1231	m_nonMpActions.append(frameRewind);
1232
1233	ConfigOption* videoSync = m_config->addOption("videoSync");
1234	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1235	videoSync->connect([this](const QVariant& value) {
1236		reloadConfig();
1237	}, this);
1238	m_config->updateOption("videoSync");
1239
1240	ConfigOption* audioSync = m_config->addOption("audioSync");
1241	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1242	audioSync->connect([this](const QVariant& value) {
1243		reloadConfig();
1244	}, this);
1245	m_config->updateOption("audioSync");
1246
1247	m_actions.addSeparator("emu");
1248
1249	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1250	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1251	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1252	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1253		m_inputController.setLuminanceLevel(10);
1254	}, "solar");
1255	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1256		m_inputController.setLuminanceLevel(0);
1257	}, "solar");
1258
1259	m_actions.addSeparator("solar");
1260	for (int i = 0; i <= 10; ++i) {
1261		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1262			m_inputController.setLuminanceLevel(i);
1263		}, "solar");
1264	}
1265
1266#ifdef M_CORE_GB
1267	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1268		PrinterView* view = new PrinterView(m_controller);
1269		openView(view);
1270		m_controller->attachPrinter();
1271	}, "emu");
1272	m_platformActions.insert(PLATFORM_GB, gbPrint);
1273#endif
1274
1275#ifdef M_CORE_GBA
1276	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1277	m_platformActions.insert(PLATFORM_GBA, bcGate);
1278#endif
1279
1280	m_actions.addMenu(tr("Audio/&Video"), "av");
1281	m_actions.addMenu(tr("Frame size"), "frame", "av");
1282	for (int i = 1; i <= 6; ++i) {
1283		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1284			Action* setSize = m_frameSizes[i];
1285			showNormal();
1286			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1287			if (m_controller) {
1288				size = m_controller->screenDimensions();
1289			}
1290			size *= i;
1291			m_savedScale = i;
1292			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1293			resizeFrame(size);
1294			setSize->setActive(true);
1295		}, "frame");
1296		setSize->setExclusive(true);
1297		if (m_savedScale == i) {
1298			setSize->setActive(true);
1299		}
1300		m_frameSizes[i] = setSize;
1301	}
1302	QKeySequence fullscreenKeys;
1303#ifdef Q_OS_WIN
1304	fullscreenKeys = QKeySequence("Alt+Return");
1305#else
1306	fullscreenKeys = QKeySequence("Ctrl+F");
1307#endif
1308	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1309
1310	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1311	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1312	lockAspectRatio->connect([this](const QVariant& value) {
1313		if (m_display) {
1314			m_display->lockAspectRatio(value.toBool());
1315		}
1316		if (m_controller) {
1317			m_screenWidget->setLockAspectRatio(value.toBool());
1318		}
1319	}, this);
1320	m_config->updateOption("lockAspectRatio");
1321
1322	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1323	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1324	lockIntegerScaling->connect([this](const QVariant& value) {
1325		if (m_display) {
1326			m_display->lockIntegerScaling(value.toBool());
1327		}
1328		if (m_controller) {
1329			m_screenWidget->setLockIntegerScaling(value.toBool());
1330		}
1331	}, this);
1332	m_config->updateOption("lockIntegerScaling");
1333
1334	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1335	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1336	resampleVideo->connect([this](const QVariant& value) {
1337		if (m_display) {
1338			m_display->filter(value.toBool());
1339		}
1340	}, this);
1341	m_config->updateOption("resampleVideo");
1342
1343	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1344	ConfigOption* skip = m_config->addOption("frameskip");
1345	skip->connect([this](const QVariant& value) {
1346		reloadConfig();
1347	}, this);
1348	for (int i = 0; i <= 10; ++i) {
1349		skip->addValue(QString::number(i), i, &m_actions, "skip");
1350	}
1351	m_config->updateOption("frameskip");
1352
1353	m_actions.addSeparator("av");
1354
1355	ConfigOption* mute = m_config->addOption("mute");
1356	mute->addBoolean(tr("Mute"), &m_actions, "av");
1357	mute->connect([this](const QVariant& value) {
1358		reloadConfig();
1359	}, this);
1360	m_config->updateOption("mute");
1361
1362	m_actions.addMenu(tr("FPS target"),"target", "av");
1363	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1364	QMap<double, Action*> fpsTargets;
1365	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1366		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1367	}
1368	m_actions.addSeparator("target");
1369	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1370	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1371
1372	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1373		reloadConfig();
1374		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1375			bool enableSignals = iter.value()->blockSignals(true);
1376			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1377			iter.value()->blockSignals(enableSignals);
1378		}
1379	}, this);
1380	m_config->updateOption("fpsTarget");
1381
1382	m_actions.addSeparator("av");
1383
1384#ifdef USE_PNG
1385	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1386		m_controller->screenshot();
1387	}, "av", tr("F12"));
1388#endif
1389
1390#ifdef USE_FFMPEG
1391	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1392#endif
1393
1394#ifdef USE_MAGICK
1395	addGameAction(tr("Record GIF..."), "recordGIF", this, &Window::openGIFWindow, "av");
1396#endif
1397
1398	m_actions.addSeparator("av");
1399	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1400	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1401
1402	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1403
1404	m_actions.addMenu(tr("&Tools"), "tools");
1405	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1406
1407	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1408		if (!m_overrideView) {
1409			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1410			if (m_controller) {
1411				m_overrideView->setController(m_controller);
1412			}
1413			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1414		}
1415		m_overrideView->show();
1416		m_overrideView->recheck();
1417	}, "tools");
1418
1419	m_actions.addAction(tr("Game &Pak sensors..."), "sensorWindow", [this]() {
1420		if (!m_sensorView) {
1421			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1422			if (m_controller) {
1423				m_sensorView->setController(m_controller);
1424			}
1425			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1426		}
1427		m_sensorView->show();
1428	}, "tools");
1429
1430	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1431
1432	m_actions.addSeparator("tools");
1433	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1434
1435#ifdef USE_DEBUGGERS
1436	m_actions.addSeparator("tools");
1437	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1438#ifdef USE_GDB_STUB
1439	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1440	m_platformActions.insert(PLATFORM_GBA, gdbWindow);
1441#endif
1442#endif
1443	m_actions.addSeparator("tools");
1444
1445	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1446	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1447	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1448	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1449	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1450	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1451
1452#ifdef M_CORE_GBA
1453	Action* ioViewer = addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1454	m_platformActions.insert(PLATFORM_GBA, ioViewer);
1455#endif
1456
1457	m_actions.addSeparator("tools");
1458	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1459	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1460		m_controller->endVideoLog();
1461	}, "tools");
1462
1463	ConfigOption* skipBios = m_config->addOption("skipBios");
1464	skipBios->connect([this](const QVariant& value) {
1465		reloadConfig();
1466	}, this);
1467
1468	ConfigOption* useBios = m_config->addOption("useBios");
1469	useBios->connect([this](const QVariant& value) {
1470		reloadConfig();
1471	}, this);
1472
1473	ConfigOption* buffers = m_config->addOption("audioBuffers");
1474	buffers->connect([this](const QVariant& value) {
1475		reloadConfig();
1476	}, this);
1477
1478	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1479	sampleRate->connect([this](const QVariant& value) {
1480		reloadConfig();
1481	}, this);
1482
1483	ConfigOption* volume = m_config->addOption("volume");
1484	volume->connect([this](const QVariant& value) {
1485		reloadConfig();
1486	}, this);
1487
1488	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1489	volumeFf->connect([this](const QVariant& value) {
1490		reloadConfig();
1491	}, this);
1492
1493	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1494	muteFf->connect([this](const QVariant& value) {
1495		reloadConfig();
1496	}, this);
1497
1498	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1499	rewindEnable->connect([this](const QVariant& value) {
1500		reloadConfig();
1501	}, this);
1502
1503	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1504	rewindBufferCapacity->connect([this](const QVariant& value) {
1505		reloadConfig();
1506	}, this);
1507
1508	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1509	allowOpposingDirections->connect([this](const QVariant& value) {
1510		reloadConfig();
1511	}, this);
1512
1513	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1514	saveStateExtdata->connect([this](const QVariant& value) {
1515		reloadConfig();
1516	}, this);
1517
1518	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1519	loadStateExtdata->connect([this](const QVariant& value) {
1520		reloadConfig();
1521	}, this);
1522
1523	ConfigOption* preload = m_config->addOption("preload");
1524	preload->connect([this](const QVariant& value) {
1525		m_manager->setPreload(value.toBool());
1526	}, this);
1527	m_config->updateOption("preload");
1528
1529	ConfigOption* showFps = m_config->addOption("showFps");
1530	showFps->connect([this](const QVariant& value) {
1531		if (!value.toInt()) {
1532			m_fpsTimer.stop();
1533			updateTitle();
1534		} else if (m_controller) {
1535			m_fpsTimer.start();
1536			m_frameTimer.start();
1537		}
1538	}, this);
1539
1540	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1541
1542	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1543		if (m_controller) {
1544			mCheatPressButton(m_controller->cheatDevice(), held);
1545		}
1546	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1547
1548	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1549	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1550		if (m_controller) {
1551			m_controller->setAutofire(GBA_KEY_A, held);
1552		}
1553	}, "autofire");
1554	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1555		if (m_controller) {
1556			m_controller->setAutofire(GBA_KEY_B, held);
1557		}
1558	}, "autofire");
1559	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1560		if (m_controller) {
1561			m_controller->setAutofire(GBA_KEY_L, held);
1562		}
1563	}, "autofire");
1564	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1565		if (m_controller) {
1566			m_controller->setAutofire(GBA_KEY_R, held);
1567		}
1568	}, "autofire");
1569	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1570		if (m_controller) {
1571			m_controller->setAutofire(GBA_KEY_START, held);
1572		}
1573	}, "autofire");
1574	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1575		if (m_controller) {
1576			m_controller->setAutofire(GBA_KEY_SELECT, held);
1577		}
1578	}, "autofire");
1579	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1580		if (m_controller) {
1581			m_controller->setAutofire(GBA_KEY_UP, held);
1582		}
1583	}, "autofire");
1584	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1585		if (m_controller) {
1586			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1587		}
1588	}, "autofire");
1589	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1590		if (m_controller) {
1591			m_controller->setAutofire(GBA_KEY_DOWN, held);
1592		}
1593	}, "autofire");
1594	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1595		if (m_controller) {
1596			m_controller->setAutofire(GBA_KEY_LEFT, held);
1597		}
1598	}, "autofire");
1599
1600	for (Action* action : m_gameActions) {
1601		action->setEnabled(false);
1602	}
1603
1604	m_shortcutController->rebuildItems();
1605	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1606}
1607
1608void Window::attachWidget(QWidget* widget) {
1609	m_screenWidget->layout()->addWidget(widget);
1610	m_screenWidget->unsetCursor();
1611	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1612}
1613
1614void Window::detachWidget(QWidget* widget) {
1615	m_screenWidget->layout()->removeWidget(widget);
1616}
1617
1618void Window::appendMRU(const QString& fname) {
1619	int index = m_mruFiles.indexOf(fname);
1620	if (index >= 0) {
1621		m_mruFiles.removeAt(index);
1622	}
1623	m_mruFiles.prepend(fname);
1624	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1625		m_mruFiles.removeLast();
1626	}
1627	updateMRU();
1628}
1629
1630void Window::updateMRU() {
1631	m_actions.clearMenu("mru");
1632	int i = 0;
1633	for (const QString& file : m_mruFiles) {
1634		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1635		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1636			setController(m_manager->loadGame(file), file);
1637		}, "mru", QString("Ctrl+%1").arg(i));
1638		++i;
1639	}
1640	m_config->setMRU(m_mruFiles);
1641	m_config->write();
1642	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1643}
1644
1645Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1646	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1647		if (m_controller) {
1648			function();
1649		}
1650	}, menu, shortcut);
1651	m_gameActions.append(action);
1652	return action;
1653}
1654
1655template<typename T, typename V>
1656Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1657	return addGameAction(visibleName, name, [this, obj, method]() {
1658		if (m_controller) {
1659			(obj->*method)();
1660		}
1661	}, menu, shortcut);
1662}
1663
1664Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1665	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1666		if (m_controller) {
1667			function(value);
1668		}
1669	}, menu, shortcut);
1670	m_gameActions.append(action);
1671	return action;
1672}
1673
1674void Window::focusCheck() {
1675	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1676		return;
1677	}
1678	if (QGuiApplication::focusWindow() && m_autoresume) {
1679		m_controller->setPaused(false);
1680		m_autoresume = false;
1681	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1682		m_autoresume = true;
1683		m_controller->setPaused(true);
1684	}
1685}
1686
1687void Window::updateFrame() {
1688	QSize size = m_controller->screenDimensions();
1689	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1690	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1691	QPixmap pixmap;
1692	pixmap.convertFromImage(currentImage);
1693	m_screenWidget->setPixmap(pixmap);
1694	emit paused(true);
1695}
1696
1697void Window::setController(CoreController* controller, const QString& fname) {
1698	if (!controller) {
1699		return;
1700	}
1701
1702	if (m_controller) {
1703		m_controller->stop();
1704		QTimer::singleShot(0, this, [this, controller, fname]() {
1705			setController(controller, fname);
1706		});
1707		return;
1708	}
1709	if (!fname.isEmpty()) {
1710		setWindowFilePath(fname);
1711		appendMRU(fname);
1712	}
1713
1714	if (!m_display) {
1715		reloadDisplayDriver();
1716	}
1717
1718	if (m_display->videoProxy()) {
1719		m_display->videoProxy()->attach(controller);
1720	}
1721
1722	m_controller = std::shared_ptr<CoreController>(controller);
1723	m_inputController.recalibrateAxes();
1724	m_controller->setInputController(&m_inputController);
1725	m_controller->setLogger(&m_log);
1726
1727	connect(this, &Window::shutdown, [this]() {
1728		if (!m_controller) {
1729			return;
1730		}
1731		m_controller->stop();
1732	});
1733
1734	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1735	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1736	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1737	{
1738		connect(m_controller.get(), &CoreController::stopping, [this]() {
1739			m_controller.reset();
1740		});
1741	}
1742	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1743	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1744
1745#ifndef Q_OS_MAC
1746	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1747	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1748		if(isFullScreen()) {
1749			menuBar()->hide();
1750		}
1751	});
1752#endif
1753
1754	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1755	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1756		emit paused(false);
1757	});
1758
1759	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1760	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1761	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1762	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1763	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1764	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1765	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1766	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1767
1768	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1769	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1770	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1771	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1772	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1773
1774#ifdef USE_GDB_STUB
1775	if (m_gdbController) {
1776		m_gdbController->setController(m_controller);
1777	}
1778#endif
1779
1780#ifdef USE_DEBUGGERS
1781	if (m_console) {
1782		m_console->setController(m_controller);
1783	}
1784#endif
1785
1786#ifdef USE_MAGICK
1787	if (m_gifView) {
1788		m_gifView->setController(m_controller);
1789	}
1790#endif
1791
1792#ifdef USE_FFMPEG
1793	if (m_videoView) {
1794		m_videoView->setController(m_controller);
1795	}
1796#endif
1797
1798	if (m_sensorView) {
1799		m_sensorView->setController(m_controller);
1800	}
1801
1802	if (m_overrideView) {
1803		m_overrideView->setController(m_controller);
1804	}
1805
1806	if (!m_pendingPatch.isEmpty()) {
1807		m_controller->loadPatch(m_pendingPatch);
1808		m_pendingPatch = QString();
1809	}
1810
1811	m_controller->loadConfig(m_config);
1812	m_controller->start();
1813
1814	if (!m_pendingState.isEmpty()) {
1815		m_controller->loadState(m_pendingState);
1816		m_pendingState = QString();
1817	}
1818
1819	if (m_pendingPause) {
1820		m_controller->setPaused(true);
1821		m_pendingPause = false;
1822	}
1823}
1824
1825WindowBackground::WindowBackground(QWidget* parent)
1826	: QWidget(parent)
1827{
1828	setLayout(new QStackedLayout());
1829	layout()->setContentsMargins(0, 0, 0, 0);
1830}
1831
1832void WindowBackground::setPixmap(const QPixmap& pmap) {
1833	m_pixmap = pmap;
1834	update();
1835}
1836
1837void WindowBackground::setSizeHint(const QSize& hint) {
1838	m_sizeHint = hint;
1839}
1840
1841QSize WindowBackground::sizeHint() const {
1842	return m_sizeHint;
1843}
1844
1845void WindowBackground::setDimensions(int width, int height) {
1846	m_aspectWidth = width;
1847	m_aspectHeight = height;
1848}
1849
1850void WindowBackground::setLockIntegerScaling(bool lock) {
1851	m_lockIntegerScaling = lock;
1852}
1853
1854void WindowBackground::setLockAspectRatio(bool lock) {
1855	m_lockAspectRatio = lock;
1856}
1857
1858void WindowBackground::paintEvent(QPaintEvent* event) {
1859	QWidget::paintEvent(event);
1860	const QPixmap& logo = pixmap();
1861	QPainter painter(this);
1862	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1863	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1864	QSize s = size();
1865	QSize ds = s;
1866	if (m_lockAspectRatio) {
1867		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1868			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1869		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1870			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1871		}
1872	}
1873	if (m_lockIntegerScaling) {
1874		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1875		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1876	}
1877	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1878	QRect full(origin, ds);
1879	painter.drawPixmap(full, logo);
1880}