CHANGES (view raw)
10.9.0: (Future)
2Emulation fixes:
3 - ARM: Fix ALU reading PC after shifting
4 - GBA Memory: Misaligned SRAM writes are ignored
5Other fixes:
6 - Qt: Only dynamically reset video scale if a game is running
7 - Qt: Fix race condition with proxied video events
8
90.8.0: (2020-01-21)
10Features:
11 - Improved logging configuration
12 - One-Player BattleChip/Progress/Beast Link Gate support
13 - Add Game Boy Color palettes for original Game Boy games
14 - Debugger: Add unary operators and memory dereferencing
15 - GB: Expose platform information to CLI debugger
16 - Support Discord Rich Presence
17 - Debugger: Add tracing to file
18 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
19 - OpenGL renderer with high-resolution upscaling support
20 - Experimental high level "XQ" audio for most GBA games
21 - Interframe blending for games that use flicker effects
22 - Frame inspector for dissecting and debugging rendering
23 - Switch: Option to use built-in brightness sensor for Boktai
24 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
25 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
26 - Cheats: Add support for loading Libretro-style cht files
27 - GBA Cheats: Add support for loading EZ Flash-style cht files
28 - Support for unlicensed Wisdom Tree Game Boy mapper
29 - Qt: Add export button for tile view (closes mgba.io/i/1507)
30 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
31 - GB: Yanking gamepak now supported
32 - Qt: Memory range dumping (closes mgba.io/i/1298)
33Emulation fixes:
34 - GB: Fix using boot ROM with MMM01 games
35 - GB Audio: Only reset channel 3 sample in DMG mode
36 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
37 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
38 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
39 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
40 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
41 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
42 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
43 - GB Video: Fix color scaling in AGB mode
44 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
45 - GBA: Reset now reloads multiboot ROMs
46 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
47Other fixes:
48 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
49 - FFmpeg: Drain recording buffers
50 - GB: Fix reading ROM immediately after unmapping BIOS
51 - GB SIO: Fix lockstep failing games aren't reloaded
52 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
53 - Libretro: Fix crash changing allowing opposing directions (hhromic)
54 - Qt: Fix some Qt display driver race conditions
55 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
56 - Qt: Only show emulator restart warning once per settings saving
57 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
58 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
59 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
60Misc:
61 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
62 - Core: Add keysRead callback
63 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
64 - Core: Add more memory search ops (closes mgba.io/i/1510)
65 - Debugger: Make tracing compatible with breakpoints/watchpoints
66 - Debugger: Print breakpoint/watchpoint number when inserting
67 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
68 - FFmpeg: Support audio-only recording
69 - GB Memory: Support running from blocked memory
70 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
71 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
72 - GBA Savedata: EEPROM performance fixes
73 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
74 - Debugger: Add breakpoint and watchpoint listing
75 - mGUI: Remember name and position of last loaded game
76 - OpenGL: Only resize textures when needed
77 - Qt: Don't unload ROM immediately if it crashes
78 - Qt: Support switching webcams
79 - Qt: Cap window size on start to monitor size
80 - Qt: Open a message box for Qt frontend errors
81 - Qt: Increase maximum magnifications and scaling
82 - Qt: Add native FPS button to settings view
83 - Qt: Improve sync code
84 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
85 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
86 - Qt: Remove What's This icon from dialogs
87 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
88 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
89 - Qt: Show list of all sprites in sprite view
90 - Qt: Add option for disabling OSD messages
91 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
92 - SM83: Support PC-relative opcode decoding
93 - Switch: Dynamic display resizing
94 - Switch: Support file associations
95 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
96Changes from beta 1:
97Emulation fixes:
98 - ARM: Fix STR writeback pipeline stage
99 - ARM: Partially fix LDM/STM writeback with empty register list
100 - ARM: Fix stepping when events are pending
101 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
102 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
103 - GBA Timers: Improve timer startup emulation
104 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
105 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
106 - GBA Video: Fix effects blending improperly in some non-last windows
107 - GBA Video: Copy higher priority target 1 flag
108Other fixes:
109 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
110 - Core: Fix uninitialized memory issues with graphics caches
111 - Core: Return null for out of bounds cached tile VRAM querying
112 - GBA Video: Fix OpenGL fragment data binding
113 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
114 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
115 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
116 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
117 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
118 - Qt: Fix several cases where shader selections don't get saved
119 - Qt: Fix division by zero error in invalid TilePainter state
120 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
121 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
122 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
123 - Qt: Fix inability to clear default keybindings
124 - Qt: Release held actions if they get rebound
125 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
126 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
127 - Vita: Fix analog controls (fixes mgba.io/i/1554)
128 - Wii: Fix game fast-forwarding after slowing down
129 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
130Misc:
131 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
132 - GBA: Trim non-movie ROMs to 32 MiB if applicable
133 - GBA Audio: Redo channel 4 batching for GBA only
134 - GBA I/O: Stop logging several harmless invalid register reads
135 - GBA Video: Changing OpenGL scaling no longer requires restart
136 - Debugger: Separate aliases from main commands
137 - Debugger: Print break-/watchpoint ID when breaking in CLI
138 - Debugger: Minor interface cleanup
139 - SDL: Use controller GUID instead of name
140 - SM83: Rename LR35902 to SM83
141 - Tools: Allow using threaded renderer in perf.py
142 - Tools: Clean up unused argument in mgba-perf
143
1440.8 beta 1: (2019-10-20)
145- Initial beta for 0.8
146
1470.7.3: (2019-09-15)
148Emulation fixes:
149 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
150 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
151 - GB Audio: Improve channel 4 supersampling
152 - GB Printer: Reset printer buffer index after printing
153 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
154 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
155 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
156 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
157 - GBA Memory: Fix STM/LDM to invalid VRAM
158 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
159 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
160Other fixes:
161 - Core: Fix crashes if core directories aren't set
162 - Core: Fix crash when exiting game with cheats loaded
163 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
164 - GBA Cheats: Fix PARv3 Thumb hooks
165 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
166 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
167 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
168 - Qt: Fix race conditions initializing GDB stub
169 - Qt: Improve cheat view UX
170 - Libretro: Fix crash changing allowing opposing directions (hhromic)
171 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
172 - Switch: Fix threading-related crash on second launch
173Misc:
174 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
175 - Qt: Show error message if file failed to load
176
1770.7.2: (2019-05-25)
178Emulation fixes:
179 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
180 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
181 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
182 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
183 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
184 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
185 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
186 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
187 - GBA Video: Fix scanline cache with scale factor change edge cases
188 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
189 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
190Other fixes:
191 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
192 - All: Fix several memory leaks
193 - GB Core: Fix toggling WIN and OBJ being swapped
194 - GBA: Fix skipping BIOS on irregularly sized ROMs
195 - CMake: Fix .deb imagemagick dependencies
196 - FFmpeg: Improve initialization reliability and cleanup
197 - FFmpeg: Fix audio conversion producing gaps
198 - LR35902: Fix disassembly of several CB-prefix instructions
199 - LR35902: Fix trailing whitespace in disassembly
200 - Qt: More app metadata fixes
201 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
202 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
203 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
204 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
205 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
206 - Qt: Fix bounded fast forward with Qt Multimedia
207 - Qt: Fix saving settings with native FPS target
208 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
209Misc:
210 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
211 - Qt: Improve camera initialization
212 - Vita: Improved frame drawing speed
213
2140.7.1: (2019-02-24)
215Bugfixes:
216 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
217 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
218 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
219 - GB, GBA Serialize: Fix loading two states in a row
220 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
221 - GBA DMA: Fix Display Start DMAs
222 - GBA DMA: Fix DMA start/end timing
223 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
224 - GBA Memory: Fix a few AGBPrint crashes
225 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
226 - GBA SIO: Prevent writing read-only multiplayer bits
227 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
228 - Python: Fix crash when deleting files owned by library
229 - Python: Make sure GB link object isn't GC'd before GB object
230 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
231 - Qt: Fix tile and sprite views not always displaying at first
232 - Qt: Fix audio context holding onto closed game controller
233 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
234 - Qt: Fix window icon on X11
235 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
236 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
237 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
238Misc:
239 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
240 - Qt: Updated Italian translation (by Vecna)
241
2420.7.0: (2019-01-26)
243Features:
244 - ELF support
245 - Game Boy Camera support
246 - Qt: Set default Game Boy colors
247 - Game Boy Printer support
248 - Super Game Boy support
249 - Customizable autofire speed
250 - Ability to set default Game Boy model
251 - Map viewer
252 - Automatic cheat loading and saving
253 - GameShark and Action Replay button support
254 - AGBPrint support
255 - Debugger: Conditional breakpoints and watchpoints
256 - Ability to select GB/GBC/SGB BIOS on console ports
257 - Optional automatic state saving/loading
258 - Access to ur0 and uma0 partitions on the Vita
259 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
260 - GBA: ARMIPS/A22i-style and ELF symbol table support
261 - Initial Switch port
262Bugfixes:
263 - ARM: Fix MSR when T bit is set
264 - Core: Fix audio sync breaking when interrupted
265 - Core: Fix ordering events when scheduling during events
266 - FFmpeg: Fix encoding audio/video queue issues
267 - GB: Revamp IRQ handling based on new information
268 - GB: Fix IRQ disabling on the same T-cycle as an assert
269 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
270 - GB Audio: Clock frame events on DIV
271 - GB Audio: Fix channel 3 reset value
272 - GB Audio: Fix channel 4 initial LFSR
273 - GB Audio: Fix channel 1, 2 and 4 reset timing
274 - GB I/O: DMA register is R/W
275 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
276 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
277 - GB, GBA Savedata: Fix unmasking savedata crash
278 - GB Serialize: Fix audio state loading
279 - GB Serialize: Fix game title check
280 - GB Serialize: Fix IRQ pending/EI pending confusion
281 - GB Timer: Minor accuracy improvements
282 - GB Video: Fix dot clock timing being slightly wrong
283 - GB Video: Fix loading states while in mode 3
284 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
285 - GB Video: Fix SCX timing
286 - GB, GBA Video: Don't call finishFrame twice in thread proxy
287 - GBA: Reset WAITCNT properly
288 - GBA BIOS: Fix BitUnPack final byte
289 - GBA BIOS: Fix BitUnPack narrowing
290 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
291 - GBA DMA: Fix temporal sorting of DMAs of different priorities
292 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
293 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
294 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
295 - GBA Savedata: Fix savedata modified time updating when read-only
296 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
297 - GBA Serialize: Fix loading states in Hblank
298 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
299 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
300 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
301 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
302 - GBA Video: Start timing mid-scanline when skipping BIOS
303 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
304 - GBA Video: Make layer disabling work consistently
305 - PSP2: Fix more issues causing poor audio
306 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
307 - Qt: Improve FPS timer stability
308 - Util: Fix wrapping edge cases in RingFIFO
309Misc:
310 - 3DS: Remove deprecated CSND interface
311 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
312 - Core: Remove broken option for whether rewinding restores save games
313 - Feature: Added loading savestates from command line
314 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
315 - FFmpeg: Support lossless h.264 encoding
316 - FFmpeg: Support lossless VP9 encoding
317 - GBA Cheats: Allow multiple ROM patches in the same slot
318 - GB: Skip BIOS option now works
319 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
320 - GB Audio: Improved audio quality
321 - GB, GBA Audio: Increase max audio volume
322 - GB MBC: Remove erroneous bank 0 wrapping
323 - GB Video: Darken colors in GBA mode
324 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
325 - GBA: Implement display start DMAs
326 - GBA: Improve multiboot image detection
327 - GBA Memory: 64 MiB GBA Video cartridge support
328 - GBA Savedata: Remove ability to disable realistic timing
329 - GBA Timer: Use global cycles for timers
330 - Libretro: Add frameskip option
331 - mGUI: Add fast forward toggle
332 - PSP2: Use system enter key by default
333 - Python: Integrate tests from cinema test suite
334 - Qt: Redo GameController into multiple classes
335 - Qt: Prevent window from being created off-screen
336 - Qt: Add option to disable FPS display
337 - Qt: Options to mess around with layer placement
338 - Qt: Add load alternate save option
339 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
340 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
341 - Test: Restructure test suite into multiple executables
342 - Util: Don't build crc32 if the function already exists
343 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
344Changes from beta 1:
345Features:
346 - Libretro: Add Game Boy cheat support
347 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
348 - Switch: Rumble support
349 - Switch: Rotation support
350 - Switch: Screen stretching options
351 - Qt: State file load/save menu options
352 - Windows installer
353 - Tile viewer now has adjustable width
354 - Python: Experimental audio API
355Bugfixes:
356 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
357 - Core: Remember to deinit proxy ring FIFO
358 - Core: Reroot timing list when (de)scheduling
359 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
360 - GB MBC: Fix MBC30 SRAM
361 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
362 - GB Video: Fix SGB border hole size
363 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
364 - GBA: Fix GB Player features
365 - GBA I/O: SOUNDCNT_HI is readable when sound is off
366 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
367 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
368 - Libretro: Fix adding codes with hooks
369 - PSP2: Fix audio crackling after fast forward
370 - PSP2: Fix audio crackling when buffer is full
371 - Qt: Fix jumbled background when paused
372 - Qt: Fix FPS counter on Windows
373 - Qt: Fix focus issues with load/save state overlay
374 - Switch: Fix incorrect mapping for fast forward cap
375 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
376 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
377 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
378 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
379 - Qt: Ensure FATAL logs reach log view
380 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
381Misc:
382 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
383 - Debugger: Minor text fixes
384 - Debugger: Readability improvements (fixes mgba.io/i/1238)
385 - GB: Improved SGB2 support
386 - GB Audio: Skip frame if enabled when clock is high
387 - Libretro: Reduce rumble callbacks
388 - mGUI: Add SGB border configuration option
389 - mGUI: Add support for different settings types
390 - Python: Minor API improvements
391 - Qt: Ensure camera image is valid
392 - Qt: Debugger console history
393 - Qt: Detect presence of GL_ARB_framebuffer_object
394 - Qt: Minor memory view tweaks
395 - Res: Improve modeling of AGB/AGS screen in shaders
396 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
397 - Wii: Expose stretch configuration in settings
398 - Wii: Stretch now sets pixel-accurate mode size cap
399
4000.7 beta 1: (2018-09-24)
401- Initial beta for 0.7
402
4030.6.3: (2018-04-14)
404Bugfixes:
405 - GB Audio: Revert unsigned audio changes
406 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
407 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
408
4090.6.2: (2018-04-03)
410Bugfixes:
411 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
412 - 3DS: Fix opening files in directory names with trailing slashes
413 - LR35902: Fix watchpoints not reporting new value
414 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
415 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
416 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
417 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
418 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
419 - GBA: Fix SharkPort saves for EEPROM games
420 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
421 - GBA BIOS: Fix incorrect exit condition in LZ77
422 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
423 - GBA Cheats: Fix slide codes not initializing properly
424 - GBA DMA: ROM reads are forced to increment
425 - GBA Hardware: RTC accuracy improvements
426 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
427 - GBA Memory: Fix copy-on-write memory leak
428 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
429 - GBA Savedata: Fix crash when resizing flash
430 - GBA Video: Force align 256-color tiles
431 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
432 - PSP2: Fix issues causing poor audio
433 - Python: Fix package directory
434 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
435 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
436 - Wii: Fix screen tear when unpausing
437 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
438Misc:
439 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
440 - GB MBC: Remove erroneous bank 0 wrapping
441 - GBA: Improve multiboot image detection
442 - PSP2: Use system enter key by default
443
4440.6.1: (2017-10-01)
445Bugfixes:
446 - GB, GBA: Fix crashes when attempting to identify null VFiles
447 - GB, GBA: Fix sync to video with frameskip
448 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
449 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
450 - GB Core: Fix palette loading when loading a foreign config
451 - GB MBC: Pocket Cam memory should be accessible without enabling
452 - GB MBC: Fix SRAM sizes 4 and 5
453 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
454 - GB MBC: Fix RTC loading when file size is off
455 - GB Memory: Initialize peripheral pointers
456 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
457 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
458 - GB Memory: Actually load latch time from savestate
459 - GB Serialize: Fix deserializing video STAT
460 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
461 - GB Video: Fix potential hang when ending mode 0
462 - GB Video: Fix read mode when enabling LCD
463 - GBA: Reset active region as needed when loading a ROM
464 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
465 - GBA BIOS: Use core's VRAM variable instead of renderer's
466 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
467 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
468 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
469 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
470 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
471 - Python: Fix importing .gb or .gba before .core
472 - Qt: Fix command line debugger closing second game
473 - Qt: Fix LOG argument order
474 - Qt: Fix timezone issues with time overrides
475 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
476 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
477Misc:
478 - CMake: Fix CPack dependencies for libpng 1.6
479 - GBA: Detect hardware for Pokémon FireRed ROM hacks
480 - GBA Cheats: Improve detection of raw cheats
481 - Qt: Don't rebuild library view if style hasn't changed
482 - Qt: Allow overrides to be saved before a game is loaded
483 - Qt: Hide mouse immediately when loading
484 - SDL: Fix 2.0.5 build on macOS under some circumstances
485 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
486
4870.6.0: (2017-07-16)
488Features:
489 - Library view
490 - Sprite viewer
491 - Debugging console
492 - Improved memory viewer
493 - Memory search
494 - Command line ability to override configuration values
495 - Add option to allow preloading the entire ROM before running
496 - Add option for whether rewinding restores save games
497 - Savestates now contain any RTC override data
498 - Add option to lock video to integer scaling
499 - LR35902: Watchpoints
500 - LR35902/GB-Z80 disassembler
501 - GB: Tile viewer
502 - GB: Video/audio channel enabling/disabling
503 - GB: Symbol table support
504 - GB MBC: Add MBC1 multicart support
505 - GBA: Support printing debug strings from inside a game
506 - GBA: Better cheat type autodetection
507 - Implement keypad interrupts
508 - Configuration of gamepad hats
509 - Video log recording for testing and bug reporting
510 - Debugger: Segment/bank support
511 - Debugger: Execution tracing
512 - Qt: German translation (by Lothar Serra Mari)
513 - Qt: Spanish translation (by Kevin López)
514 - Qt: Italian translation (by theheroGAC)
515Bugfixes:
516 - ARM7: Fix MLA/*MULL/*MLAL timing
517 - Core: Fix crash with rewind if savestates shrink
518 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
519 - Core: Fix directory sets crashing on close if base isn't properly detached
520 - FFmpeg: Fix overflow and general issues with audio encoding
521 - GB: Fix flickering when screen is strobed quickly
522 - GB: Fix STAT blocking
523 - GB MBC: Fix ROM bank overflows getting set to bank 0
524 - GB MBC: Fix swapping carts not detect new MBC
525 - GB Timer: Improve DIV reset behavior
526 - GB Timer: Fix DIV batching if TAC changes
527 - GB Video: Reset renderer when loading state
528 - GBA: Fix multiboot ROM loading
529 - GBA: Fix multiboot loading resulting in too small WRAM
530 - GBA BIOS: Implement BitUnPack
531 - GBA BIOS: Fix ArcTan sign in HLE BIOS
532 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
533 - GBA BIOS: Fix INT_MIN/-1 crash
534 - GBA Hardware: Fix crash if a savestate lies about game hardware
535 - GBA I/O: Handle audio registers specially when deserializing
536 - GBA Memory: Improve initial skipped BIOS state
537 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
538 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
539 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
540 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
541 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
542 - LR35902: Fix core never exiting with certain event patterns
543 - LR35902: Fix pc overflowing current region off-by-one
544 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
545 - OpenGL: Fix some shaders causing offset graphics
546 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
547 - Qt: Fix window icon being stretched
548 - Qt: Fix data directory path
549 - Qt: Fix timing issues on high refresh rate monitors
550 - Qt: Fix linking after some windows have been closed
551 - Qt: Fix crash when changing audio settings after a game is closed
552 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
553 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
554 - Qt: Fix game unpausing after frame advancing and refocusing
555 - SDL: Fix game crash check
556 - SDL: Fix race condition with audio thread when starting
557 - SDL: Fix showing version number
558 - Test: Fix crash when loading invalid file
559 - Test: Fix crash when fuzzing fails to load a file
560 - Test: Don't rely on core for frames elapsed
561 - Test: Fix crash when loading invalid file
562 - Test: Fix crash when fuzzing fails to load a file
563 - Tools: Fix recurring multiple times over the same library
564 - Util: Fix overflow when loading invalid UPS patches
565 - Util: Fix highest-fd socket not being returned by SocketAccept
566 - Windows: Fix VDir.rewind
567Misc:
568 - All: Add C++ header guards
569 - All: Move time.h include to common.h
570 - 3DS, PSP2, Wii: Last directory loaded is saved
571 - CMake: Add ability to just print version string
572 - Core: New, faster event timing subsystem
573 - Core: Clean up some thread state checks
574 - Core: Add generic checksum function
575 - Core: Cores can now have multiple sets of callbacks
576 - Core: Restore sleep callback
577 - Core: Move rewind diffing to its own thread
578 - Core: Ability to enumerate and modify video and audio channels
579 - Core: List memory segments in the core
580 - Core: Move savestate creation time to extdata
581 - Core: Config values can now be hexadecimal
582 - Core: Improved threading interrupted detection
583 - Debugger: Modularize CLI debugger
584 - Debugger: Make building with debugging aspects optional
585 - Debugger: Add functions for read- or write-only watchpoints
586 - Debugger: Make attaching a backend idempotent
587 - Debugger: Add mDebuggerRunFrame convenience function
588 - Feature: Move game database from flatfile to SQLite3
589 - Feature: Support ImageMagick 7
590 - Feature: Make -l option explicit
591 - FFmpeg: Return false if a file fails to open
592 - FFmpeg: Force MP4 files to YUV420P
593 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
594 - GB: Reset with initial state of DIV register
595 - GB MBC: New MBC7 implementation
596 - GB Audio: Simplify envelope code
597 - GB Audio: Improve initial envelope samples
598 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
599 - GB Video: Improved video timings
600 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
601 - GBA, GB: ROM is now unloaded if a patch is applied
602 - GBA DMA: Refactor DMA out of memory.c
603 - GBA DMA: Move DMAs to using absolute timing
604 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
605 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
606 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
607 - GBA Memory: Support reading/writing POSTFLG
608 - GBA Memory: Remove unused prefetch cruft
609 - GBA Timer: Improve accuracy of timers
610 - GBA Video: Clean up unused timers
611 - GBA Video: Allow multiple handles into the same tile cache
612 - GBA Video, GB Video: Colors are now fully scaled
613 - GBA Video: Optimize when BLD* registers are written frequently
614 - OpenGL: Add xBR-lv2 shader
615 - Qt: Move last directory setting from qt.ini to config.ini
616 - Qt: Improved HiDPI support
617 - Qt: Expose configuration directory
618 - Qt: Merge "Save" and "OK" buttons in shader options
619 - Qt: Automatically load controller profile when plugged in
620 - Qt: Rename "Resample video" option to "Bilinear filtering"
621 - Qt: Remove audio thread
622 - Qt: Remove audio buffer sizing in AudioProcessorQt
623 - Qt: Re-enable QtMultimedia on Windows
624 - Qt: Make "Mute" able to be bound to a key
625 - Qt: Add .gb/.gbc files to the extension list in Info.plist
626 - Qt: Relax hard dependency on OpenGL
627 - Qt: Better highlight active key in control binding
628 - SDL: Remove scancode key input
629 - SDL: Automatically map controllers when plugged in
630 - Test: Add a basic test suite
631 - Util: Add size counting to Table
632 - Util: Add 8-bit PNG write support
633 - Util: Tune patch-fast extent sizes
634 - VFS: Call msync when syncing mapped data
635 - VFS: Allow truncating memory chunk VFiles
636 - VFS: Fix some minor VFile issues with FILEs
637 - VFS: Optimize expanding in-memory files
638 - VFS: Add VFileFIFO for operating on circle buffers
639Changes from beta 1:
640Features:
641 - Qt: Italian translation (by theheroGAC)
642 - Qt: Updated German translation
643Bugfixes:
644 - GB Audio: Fix incorrect channel 4 iteration
645 - GB Audio: Fix zombie mode bit masking
646 - GB Serialize: Fix timer serialization
647 - GB Video: Fix LYC regression
648 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
649 - GBA Timer: Fix count-up timing overflowing timer 3
650 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
651 - Qt: Fix memory search close button (fixes mgba.io/i/769)
652 - Qt: Fix window icon being stretched
653 - Qt: Fix initial window size (fixes mgba.io/i/766)
654 - Qt: Fix data directory path
655 - Qt: Fix controls not saving on non-SDL builds
656 - Qt: Fix translation initialization (fixes mgba.io/i/776)
657 - Qt: Fix patch loading while a game is running
658 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
659 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
660 - Qt: Fix GL-less build
661 - Qt: Fix Software renderer not handling alpha bits properly
662 - Qt: Fix screen background improperly stretching
663 - SDL: Fix cheats not loading
664Misc:
665 - GB Serialize: Add MBC state serialization
666 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
667 - GBA Timer: Improve accuracy of timers
668 - PSP2: Update toolchain to use vita.cmake
669 - Qt: Add language selector
670 - Qt: Minor test fixes
671 - Qt: Move shader settings into main settings window
672 - Qt: Dismiss game crashing/failing dialogs when a new game loads
673 - Qt: Properly ship Qt translations
674 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
675
6760.6 beta 1: (2017-06-29)
677 - Initial beta for 0.6
678
6790.5.2: (2016-12-31)
680Bugfixes:
681 - All: Fix fullscreen config option being ignored
682 - ARM7: PSR mode bits should not get sign extended
683 - GB: Fix audio not being deinitialized
684 - GB: Fix crash when masking savedata
685 - GB: Properly initialize sramRealVf variable
686 - GB Audio: Fix serialization of channel 3 and NR52 properties
687 - GB Audio: Reset envelope timer when reseting sound channel
688 - GB MBC: Fix SRAM dangling pointer with RTC games
689 - GB MBC: Fix initializing MBC when no ROM is loaded
690 - GB Memory: Fix patching ROM bank 0
691 - GB Memory: Fix starting HDMAs during mode 0
692 - GB Memory: Fix HDMA5 value after DMA completes
693 - GB Video: Initialize LCDC in renderer
694 - GB Video: Hblank IRQs should mask LYC=LY IRQs
695 - GBA: Fix IRQs firing after already being cleared
696 - GBA: Only unhalt CPU if appropriate bit is set in IE
697 - GBA: Add savegame override for Crash Bandicoot 2
698 - GBA BIOS: Fix MidiKey2Freq BIOS reads
699 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
700 - GBA Cheats: Fix GameShark ROM patches
701 - GBA I/O: Mask off WAITCNT bits that cannot be written
702 - GBA Memory: Fix misaligned BIOS reads
703 - GBA Memory: Fix VCOUNT being writable
704 - GBA Video: Fix out of bounds sprite transforms
705 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
706 - Libretro: Fix disabling BIOS
707 - Libretro: Fix Game Boy savestates and audio
708 - Qt: Fix changing resolution of software renderer
709 - Qt: Fix setting overrides
710 - Qt: Fix cut off tiles and alignment issues in tile viewer
711 - Qt: Only reset window dimensions when first shown
712 - Qt: Fix Qt Multimedia audio driver on big endian
713 - Qt: Fix Apply button for key and controller configurations
714 - VFS: Fix resizing memory chunks when not needed
715 - Windows: Fix Unicode directory handling
716Misc:
717 - GB, GBA: Prevent loading null ROMs
718 - GB Audio: Initialize wave RAM to GBC values
719 - GB Memory: Reset ROM bank when loading a ROM
720 - PSP2: Improved controller rumble
721
7220.5.1: (2016-10-05)
723Bugfixes:
724 - Core: Fix importing save games as read-only
725 - FFmpeg: Fix encoding AAC
726 - GB: Fix invalid STOP behavior on Game Boy Color
727 - GB: Initialize audio properly
728 - GB: Properly clear KEY1 bit 0 when switching speeds
729 - GB: Properly unload save files when unloading a ROM
730 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
731 - GB MBC: Fix MBC7 when size is incorrectly specified
732 - GB MBC: Fix RTC access when no save file is loaded
733 - GB SIO: Don't auto-clock external shift clock
734 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
735 - GB Video: Fix video frames getting missed when LCDC is off
736 - GB Video: Clear screen when LCDC is off
737 - GBA Cheats: Fix holding onto pointers that may get invalidated
738 - GBA Cheats: Fix key-activated CodeBreaker cheats
739 - GBA Cheats: Fix uninitialized memory getting freed when saving
740 - GBA Hardware: Improve Game Boy Player rumble behavior
741 - GBA Memory: Fix several unused I/O register read values
742 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
743 - LR35902: Fix events running with the wrong cycle active
744 - Qt: Fix "close" button on Overrides view
745 - Qt: Fix saving overrides
746 - Qt: Fix directory set unloading when replacing the ROM
747 - Qt: Fix patch loading
748 - Qt: Fix crash when saving an override if a game isn't loaded
749 - Qt: Fix showing default display driver as OpenGL (force 1.x)
750 - SDL: Attach rumble in SDL frontend
751 - Util: Fix PNG identification on files too small to be a PNG
752Misc:
753 - All: Only update version info if needed
754 - All: Split out install locations for Libretro and OpenEmu
755 - FFmpeg: Encoding cleanup
756 - GB: Reset active region when reloading ROM
757 - GB Memory: Initialize RAM pattern for GBC
758 - GB Video: Improved video timings
759 - Qt: Manage window sizes slightly better
760 - Qt: Remember scale option independent of core dimensions
761
7620.5.0: (2016-09-19)
763Features:
764 - Game Boy support
765 - Support for encrypted CodeBreaker GBA cheats
766 - Emulation of Vast Fame protected GBA carts (taizou)
767 - Tile viewer
768 - Threaded rendering mode
769 - Libretro: Memory map and achievement support (leiradel)
770 - GUI: Add UI control remapping
771 - GUI: Add fast-forward
772 - Wii: 240p support
773 - 3DS: Adjustable screen darkening
774 - Ability to temporarily load a savegame
775 - Load specific files out of archives
776 - Automatic BIOS detection
777Bugfixes:
778 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
779 - Debugger: Fix GDB breakpoints
780 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
781 - GBA: Fix filehandle leak with savegames
782 - GBA: Timer 0 cannot be count up
783 - GBA: Count up timers should not count themselves
784 - GBA Memory: Fix mirror on non-overdumped Classic NES games
785 - GBA Memory: Fix ldm {pc}
786 - GBA Savedata: Fix savedata sync timer
787 - GBA Savedata: Only unmap savedata if present
788 - GBA Serialize: Savestates now properly store prefetch
789 - GBA Video: WIN0/1 take priority over OBJWIN
790 - GBA Video: Fix out-of-order OBJWIN
791 - PSP2: Fix GPU crash while exiting
792 - PSP2: Fix VSync
793 - PSP2: Fix accelerometer range
794 - PSP2: Actually load screen mode setting
795 - PSP2: Fix gyroscope direction
796 - PSP2: Delete threads after they return
797 - PSP2: Fix mapping/unmapping from not at 0
798 - Qt: Fix bug in software renderer scaling
799 - Qt: Fix hanging key press after disabling autofire
800 - Qt: Fix being unable to pause manually when using auto-pausing
801 - SDL: Fix axes being mapped wrong
802 - Util: Fix realloc semantics in utf16to8
803 - Util: Fix inserting too many items into a hash table
804 - VFS: Fix uninitialized varaible reading from 7z
805 - VFS: Fix reading multiple files from a 7z archive
806 - Wii: Fix framelimiting after a slowdown
807 - Wii: Fix garbage flash at startup
808Misc:
809 - 3DS: Use blip_add_delta_fast for a small speed improvement
810 - 3DS: Allow UTF-16 filenames
811 - 3DS: Port to using citro3D
812 - 3DS: Use system font for menus
813 - 3DS: Attempt to use Core 2 for threads
814 - 3DS: Adjustable filering
815 - 3DS: 3D banner
816 - All: Add QUIET parameter to silence CMake
817 - All: Faster memory read/write
818 - ARM7: Support forcing Thumb mode via MSR
819 - ARM7: Flush prefetch cache when loading CPSR via MSR
820 - ARM7: Clean up instruction decoding for future expandability
821 - Debugger: Support register and memory writes via GDB stub
822 - Debugger: Add software breakpoint support to gdb
823 - FFmpeg: Full support for libavcodec 56+
824 - GBA: Better debug logging if event processing breaks
825 - GBA Audio: Force audio DMAs to not increment destination
826 - GBA BIOS: Use custom ArcTan, not relying on OS
827 - GBA Hardware: Clean up dead code in GBP
828 - GBA Memory: Optimize stalling behavior
829 - GBA Memory: Optimize Load-/StoreMultiple
830 - GBA Savedata: Add realistic timing for EEPROM
831 - GBA Serialize: Savestates now store if CPU was halted
832 - GBA Video: Remove old slow path fallback
833 - GBA Video: Optimize sprite drawing
834 - GBA Video: Optimize mode 0 rendering
835 - GBA Video: Optimize compositing cases slightly
836 - GUI: Screenshot dimensions are now passed through
837 - GUI: Add back logging
838 - GUI: Only reload config if manually saved
839 - GUI: Increase scrolling speed
840 - OpenGL: Log shader compilation failure
841 - OpenGL: Add texSize uniform
842 - Qt: Make -g flag work in Qt build
843 - Qt: Simplify OpenGL context creation
844 - Qt: Thread startup improvements
845 - Qt: Make audio channel/video layer options shortcut mappable
846 - Qt: Remove some C99isms from C++ code
847 - Qt: Remove default autofire mappings
848 - Qt: Make reseting when pasued frame-accurate
849 - Qt: Rearchitect game closing codepath
850 - PSP2: Use system font for menus
851 - PSP2: Add rumble for PS TV
852 - PSP2: Add fit-to-height screen mode
853 - PSP2: Sync files per descriptor
854 - PSP2: Allow UTF-8 filenames
855 - PSP2: Screenshots are now saved into the Photo Gallery
856 - PSP2: Stop underclocking when menuing
857 - SDL: Increase default audio buffer size to 1024 samples
858 - SDL: More responsive rumble
859 - Util: Add Vector GetConstPointer
860 - Util: Add rtrim
861 - Util: Add endswith
862 - VFS: Improve zip file detection
863 - Wii: Add pixelated resample filter
864 - Windows: Add native VDir support
865 - Util: Add PRIz macro for libc versions that don't support %z
866
8670.4.1: (2016-07-11)
868Bugfixes:
869 - All: Fix several file handle leaks
870 - All: Fix instruction tables getting zeroed when linking sometimes
871 - ARM7: Fix flags on SBC/RSC
872 - ARM7: Fix setting spsr privilege bits when spsr is empty
873 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
874 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
875 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
876 - GBA Memory: Fix executing code from OBJ region of VRAM
877 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
878 - GBA Serialize: Fix loading savegames from savestates
879 - OpenGL: Correct boolean vector strcmp strings for uniforms
880 - Qt: Fix sending gameStopped twice
881 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
882 - Qt: Fix initial state of key mapping
883 - Qt: Initialize m_useBios
884 - SDL: Fix joystick initialization on BSD
885 - SDL: Fix potential joystick crash in games with rumble
886 - SDL: Fix SDL 1.2 build
887 - SDL: Fix sporadic crash when deinitializing audio
888 - Shaders: Fix AGS-001 shader with some bad drivers
889 - Util: Use closesocket on Windows
890 - Util: Fix socket bind addresses
891 - VFS: Fix reading 7z archives without rewinding first
892 - VFS: VFileFromFD should not open directories
893 - Wii: Fix tilting direction
894 - Util: Fix realloc semantics in utf16to8
895Misc:
896 - All: Allow use of external minizip library
897 - Debugger: CLI debugger now exits when end-of-stream is reached
898 - FFmpeg: Update dependencies on Ubuntu
899 - GBA: Slightly optimize GBAProcessEvents
900 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
901 - GBA Video: Null renderer should return proper register values
902 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
903 - Qt: Add preset for DualShock 4
904 - Qt: Update 360 input profile on OS X to reflect newer drivers
905 - Qt: Remove use of NaN
906 - Qt: Canonicalize file paths when loading games
907 - Qt: Add refresh button to controller editing
908 - SDL: Remove default gamepad mappings
909 - Util: Fix intermittent build failure on OS X
910 - VFS: VFile.sync now updates modified time
911
9120.4.0: (2016-02-02)
913Features:
914 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
915 - I/O viewer
916 - Booting of multiboot images
917 - Customization of GIF recording
918 - Libretro: Cheat code support
919 - Support for GLSL shaders
920 - ROM information view
921 - Support for VBA-style cheat codes
922 - Savestates now store creation timestamps
923 - Key autofire
924 - Libretro: Allow blocking opposing directional input
925 - OpenEmu core for OS X
926 - Libretro: Settings for using BIOS and skipping intro
927 - Libretro: Customizable idle loop removal
928 - Implemented cycle counting for sprite rendering
929 - Cleaner, unified settings window
930 - Added a setting for pausing when the emulator is not in focus
931 - Customizable paths for save games, save states, screenshots and patches
932 - Controller hotplugging
933 - Ability to store save games and active cheats within savestates
934Bugfixes:
935 - ARM7: Fix sign of unaligned LDRSH
936 - ARM7: Fix decoding of some ARM ALU instructions with shifters
937 - Debugger: Fix watchpoints in gdb
938 - GBA: Fix warnings when creating and loading savestates
939 - GBA: Fix Iridion II savetype
940 - GBA BIOS: Fix misaligned CpuSet
941 - GBA Cheats: Fix cheats setting the Action Replay version
942 - GBA Hardware: Fix GPIO on big endian
943 - GBA Memory: Fix DMA register writing behavior
944 - GBA Memory: Fix DMAs triggering two cycles early
945 - Libretro: Fix aspect ratio
946 - Qt: Fix some potential crashes with the gamepad mapping
947 - Qt: Fix keys being mapped incorrectly when loading configuration file
948 - Util: Fix PowerPC PNG read/write pixel order
949 - Util: Fix excessive memory allocation when decoding a PNG
950 - VFS: Fix VFileReadline and remove _vfdReadline
951Misc:
952 - All: Improved PowerPC support
953 - All: Fix some undefined behavior warnings
954 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
955 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
956 - GBA: Implement bad I/O register loading
957 - GBA: Allow jumping to OAM and palette RAM
958 - GBA BIOS: Finish implementing RegisterRamReset
959 - GBA Config: Add "override" layer for better one-time configuration
960 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
961 - GBA Memory: Use a dynamically sized mask for ROM memory
962 - GBA Memory: Implement several unimplemented memory access types
963 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
964 - GBA RR: Starting from savestate now embeds the savegame
965 - GBA RR: Add preliminary SRAM support for VBM loading
966 - GBA RR: Add support for resets in movies
967 - GBA Video: Remove lastHblank, as it is implied
968 - Libretro: Use anonymous memory mappers for large blocks of memory
969 - Libretro: Add install target for libretro core
970 - Qt: Window size command line options are now supported
971 - Qt: Increase usability of key mapper
972 - Qt: Add 'Apply' button to settings window
973 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
974 - Qt: Allow use of modifier keys as input
975 - Qt: Optimize log viewer
976 - Qt: Added button for breaking into the GDB debugger
977 - Qt: Add box for showing duration of rewind
978 - SDL: Support fullscreen in SDL 1.2
979 - SDL: Allow GBASDLAudio to be used without a thread context
980 - Util: Use VFile for configuration
981 - Util: Add MutexTryLock
982
9830.3.2: (2015-12-16)
984Bugfixes:
985 - ARM7: Fix STRT/STRBT
986 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
987 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
988 - Libretro: Fix problems with rumble not turning off
989 - GBA: Fix idle skip state being retained between games
990 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
991 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
992 - GBA BIOS: Fix Sqrt sign
993 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
994 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
995 - GBA Memory: Fix DMA behavior for SRAM accesses
996 - GBA Memory: Fix Store8 to OBJ VRAM
997 - GBA Memory: Fix alignment of LDM/STM on SRAM
998 - GBA Memory: Fix unaligned out-of-bounds ROM loads
999 - GBA Memory: Fix timing of DMAs
1000 - GBA Video: Fix _mix for 15-bit color
1001 - GBA Video: Fix OAM and palette initialization
1002 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1003 - Qt: Use safer isLoaded check in GameController
1004 - Qt: Fix a race condition in PainterGL that could lead to a crash
1005 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1006 - Qt: Fix font size in memory viewer
1007 - Qt: Fix a crash in the memory viewer
1008 - Qt: Add additional checks in CheatModel to prevent crashes
1009 - Qt: Fix race condition with setting sample rate
1010 - Qt: Fix crash when closing multiplayer windows
1011 - Qt: Fix resetting while paused
1012Misc:
1013 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1014 - Qt: Add mute option to menu
1015
10160.3.1: (2015-10-24)
1017Bugfixes:
1018 - ARM7: Fix instruction decoding of Thumb shifts
1019 - GBA: Deinit savegame when unloading a ROM
1020 - GBA: Fix BIOS check on big endian
1021 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1022 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1023 - GBA Audio: Fix audio channels being silenced at the wrong time
1024 - GBA Memory: Fix bad BIOS Load16 on big endian
1025 - GBA Memory: Fix bad Load8 on big endian
1026 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1027 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1028 - GBA Video: Fix objwin and blending interaction on sprites
1029 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1030 - Libretro: Fix a memory leak with the render buffer
1031 - Qt: Windows no longer spawn in the top left on first launch
1032 - Qt: Fix install path of XDG desktop file with DESTDIR
1033 - Qt: Fix drag and drop on Windows
1034 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1035 - VFS: Fix return values of VFileFILE.read and .write
1036Misc:
1037 - All: Reset next event to cycles instead of zero to interrupt
1038 - All: Add --version flag
1039 - ARM7: Force disable LTO on two files to work around a GCC bug
1040 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1041 - GBA: Better memory handling with PNG savestates
1042 - GBA: Additional savestate sanity checks
1043 - GBA: Check for cycle count being too high
1044 - GBA Audio: Allow GBAAVStream to have no video callback
1045 - GBA BIOS: Implement RegisterRamReset for SIO registers
1046 - Qt: Remove useless help icons in dialogs
1047 - Qt: Prevent savestate window from opening while in multiplayer
1048 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1049 - Qt: Dropping multiplayer windows works more cleanly now
1050
10510.3.0: (2015-08-16)
1052Features:
1053 - Ability to hide individual background layers, or OBJs
1054 - Ability to mute individual audio channels
1055 - Palette viewer and exporter
1056 - Volume control
1057 - More shortcuts are editable (e.g. quick save/load)
1058 - Rewind now shows the frame after rewinding
1059 - Import/Export of GameShark/Action Replay snapshots
1060 - Add "Step backwards" item for single increment rewind
1061 - Deadzone estimation for game controllers
1062 - Analog inputs can be used for shortcuts
1063 - Menu items for specific solar sensor brightness levels
1064 - Remappable controls for tilt and gyroscope sensors
1065 - Status messages for actions taken while a game is running (e.g. save/load state)
1066 - Memory inspector
1067 - Screensaver can now be suspended while a game is running
1068 - Load/save the most recent savestate slot
1069 - Support varible speed (PWM) rumble
1070 - Ability to cap fast forward speed
1071 - Finer control over FPS target
1072 - Holdable shortcut for rewinding one frame at a time
1073 - Ability to boot directly into the BIOS
1074 - Preliminary support for yanking out the game pak while a game is running
1075 - Thumb-drive mode by putting a file called portable.ini in the same folder
1076 - Configurable display driver, between software and OpenGL
1077 - Undo-able savestate loading and saving
1078 - Controller profiles now store shortcut settings
1079 - Default controller profiles for several common controllers
1080 - Libretro now supports BIOS, rumble and solar sensor
1081 - Implement BIOS call Stop, for sleep mode
1082 - Automatically load patches, if found
1083 - Improved video synchronization
1084 - Configurable audio output sample rate
1085Bugfixes:
1086 - ARM7: Fix SWI and IRQ timings
1087 - ARM7: Fix Thumb MUL timing
1088 - ARM7: Fix timing of multiplies to use N cycles
1089 - ARM7: ARMHotplugDetach should call deinit
1090 - Debugger: Fix use-after-free in breakpoint clearing code
1091 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1092 - GBA: Cap audio FIFO read size during deserialization
1093 - GBA: Check for corrupted savestates when loading
1094 - GBA: Check for improperly sized savestates when loading
1095 - GBA: Check for savestates made from differently sized ROMs
1096 - GBA: Fix calls to endian-independent loadstores
1097 - GBA: Fix timing of reading from timer registers
1098 - GBA: Ensure cycles never go negative
1099 - GBA Audio: Force audio FIFOs to 32-bit
1100 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1101 - GBA Audio: Fix sample order in audio channel 3
1102 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1103 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1104 - GBA Memory: Improve Thumb open bus behavior
1105 - GBA Memory: Fix potential DMA issue when loading a savestate
1106 - GBA Memory: Fix load/store multiple video memory waitstates
1107 - GBA SIO: Fix reseting when there are SIO devices attached
1108 - GBA Video: Blended sprites should never have other effects applied
1109 - GBA Video: Fix out-of-bounds tiles in mosaic
1110 - GBA Video: Fix windows not affecting sprites
1111 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1112 - GBA Video: Fix timing on first scanline
1113 - Qt: Better cleanup when a game crashes
1114 - Qt: Fix open ROM dialog filtering for archive formats
1115 - Qt: Cap the maximum number of multiplayer windows
1116 - Qt: Fix maximum year in sensor override
1117 - Qt: Fix window being too tall after exiting fullscreen
1118 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1119 - Qt: Fix analog buttons not getting unmapped
1120 - Qt: Fix passing command line options
1121 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1122 - SDL: Fix SDL build when OpenGL is missing
1123 - Util: Allow loading IPS patches that grow the ROM
1124 - VFS: Fix resource leaks if some allocations fail
1125 - VFS: Fix line-reading to return proper values
1126 - Video: Fix an issue with very long filenames
1127 - Util: Fix formatting of floats
1128Misc:
1129 - All: Add --help flag for command line programs
1130 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1131 - All: Enable static linking for Windows
1132 - All: Enable static linking for OS X
1133 - All: Threads are now named
1134 - All: Proper handling of Unicode file paths
1135 - ARM7: Add emulation for Undefined CPU mode
1136 - ARM7: Reduce the size of the Thumb instruction table
1137 - GBA: Add status log level
1138 - GBA: GBARewind now returns how many states it has rewound
1139 - GBA: SIO logging layer
1140 - GBA BIOS: Stub out SoundBias
1141 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1142 - GBA: Don't include GBACLIDebugger struct unless needed
1143 - GBA: Savedata is now synced shortly after data finishes being written
1144 - GBA: Process multiple timer events at once, if necessary
1145 - GBA Audio: Implement audio reset for channels A/B
1146 - GBA Audio: Process multiple audio events at once, if necessary
1147 - GBA Hardware: Backport generic RTC source into core
1148 - GBA Input: Allow axes and buttons to be mapped to the same key
1149 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1150 - GBA SIO: Add a dummy driver for Normal mode
1151 - GBA Thread: Add functionality for running callbacks on the GBA thread
1152 - GBA Thread: Split GBASync into a separate file
1153 - GBA Video: Refactor software renderer into separate files
1154 - GBA Video: Slightly optimize mode 0 mosaic rendering
1155 - Debugger: Free watchpoints in addition to breakpoints
1156 - Qt: Handle saving input settings better
1157 - Qt: Move GL frame drawing back onto its own thread
1158 - Qt: Fast forward (held) option moved from Other to Emulation menu
1159 - Qt: Show version info in window title
1160 - Qt: Migrate multiplayer window handling into GBAApp
1161 - Qt: Unified file opening and saving with last location
1162 - Qt: Fix windows being resizable when they shouldn't have been
1163 - Qt: Only hide cursor in full screen
1164 - Qt: Replace pause-after-frame mutex with an atomic
1165 - Qt: Add application icon and XDG desktop files
1166 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1167 - Qt: Don't save window size when entering fullscreen
1168 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1169 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1170 - Qt: Increase usability of key mapper
1171 - Qt: Show checkmark for window sizes
1172 - Qt: Set window path to loaded ROM
1173 - Perf: Ability to load savestates immediately on launch
1174 - SDL: Properly check for initialization
1175 - SDL: Clean up initialization functions
1176 - SDL: Clean up GL context
1177 - Util: Allow disabling the threading code entirely
1178 - VFS: Add sync method to force syncing with backing
1179
11800.2.1: (2015-05-13)
1181Bugfixes:
1182 - All: Fix sanitize-deb script not cleaning up after itself
1183 - All: Fix dependencies for libavcodec on Debian-derived platforms
1184 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1185 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1186 - ARM7: Fix ARM multiply instructions when PC is a destination register
1187 - Debugger: Fix use-after-free in breakpoint clearing code
1188 - Debugger: Fix boundary conditions in tab completion
1189 - GBA: Fix timers not updating timing when writing to only the reload register
1190 - GBA: Fix rewind boundary conditions
1191 - GBA: Add initial I/O register settings for background matrix registers
1192 - GBA: Fix hang when loading a savestate if sync to video is enabled
1193 - GBA: Handle out-of-bounds I/O access
1194 - GBA: Fix bounds-checking on EEPROM access
1195 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1196 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1197 - GBA Memory: Allow SRAM to be 64kB
1198 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1199 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1200 - GBA Video: Fix second frame mode 5
1201 - Perf: Fix race condition if a game crashes immediately on start
1202 - Qt: Fix Display object leak when closing a window
1203 - Qt: Fix .deb dependencies
1204 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1205 - Qt: Fix window not regaining focus after exiting savestate window
1206 - Qt: Fix regression where video would not record if the game had already started
1207 - Qt: Fix potential crash if a gamepad causes focus to change
1208 - Qt: Fix controller axis querying
1209 - Qt: Fix multiplayer windows opening as the wrong size
1210 - Qt: Fix controllers sometimes not loading the right profile
1211 - SDL: Fix boundary conditions for joystick adjustments
1212 - SDL: Allocate properly sized input maps
1213 - SDL: Fix potential build issues when Qt and SDL2 are in use
1214 - Util: Fix resource leak in UTF-8 handling code
1215 - Util: Fix a null-pointer issue when attempting to delete a key
1216 - VFS: Fix resource leaks if some allocations fail
1217 - Video: Fix an issue with very long filenames
1218Misc:
1219 - GBA Memory: Soft-crash if jumping past the end of a ROM
1220 - Qt: Show multiplayer numbers in window title
1221 - Qt: Solar sensor can have shortcuts set
1222
12230.2.0: (2015-04-03)
1224Features:
1225 - Support for gamepad axes, e.g. analog sticks or triggers
1226 - Add scale presets for up to 6x
1227 - Settings window
1228 - Bilinear resampling option
1229 - Add option to skip BIOS start screen
1230 - List of recently opened games
1231 - Support for games using the Solar Sensor
1232 - Better audio resampling via blip-buf
1233 - Game Pak overrides dialog for setting savetype and sensor values
1234 - Support for games using the tilt sensor
1235 - Remappable shortcuts for keyboard and gamepad
1236 - Rewinding of emulation
1237 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1238 - Support IPv6
1239 - Save directory of last loaded file
1240 - Support BPS patches
1241 - Automatically detect and optimize out idle loops
1242 - Configurable game overrides
1243 - Support loading 7-Zip files
1244 - Drag and drop game loading
1245 - Cheat code support
1246 - Runtime configurable audio driver
1247 - Libretro core for use with RetroArch and other front-ends
1248 - Controller profiles for setting different bindings for different controllers
1249 - Ability to lock aspect ratio
1250 - Local link cable support
1251 - Ability to switch which game controller is in use per instance
1252 - Ability to prevent opposing directional input
1253 - Warning dialog if an unimplemented BIOS feature is called
1254 - Debugger: Add CLI "frame", frame advance command
1255 - Debugger: Add CLI functions for writing to memory
1256 - Debugger: Add CLI functions for examining memory regions
1257 - Debugger: Add CLI function for writing a register
1258Bugfixes:
1259 - ARM7: Extend prefetch by one stage
1260 - ARM7: Fix cycle counting for loads
1261 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1262 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1263 - GBA: Initialize gba.sync to null
1264 - GBA: Fix timer initialization
1265 - GBA Audio: Support 16-bit writes to FIFO audio
1266 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1267 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1268 - GBA BIOS: Fix BIOS prefetch after reset
1269 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1270 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1271 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1272 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1273 - GBA Memory: Fix cycle counting for 32-bit load/stores
1274 - GBA RR: Fix fallthrough error when reading tags from a movie
1275 - GBA Thread: Fix possible hang when loading an archive
1276 - GBA Thread: Fix possible deadlock in video sync
1277 - Perf: Fix crash when the GBA thread fails to start
1278 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1279 - Qt: Fix crash when adjusting settings after closing a game
1280 - Qt: Fix crash when starting GDB stub after closing a game
1281 - Qt: Fix patch loading while a game is running
1282 - Qt: Fix crash when loading a game after stopping GDB server
1283 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1284 - Qt: Fix crash when attempting to pause if a game is not running
1285 - SDL: Properly clean up if a game doesn't launch
1286 - Util: Fix sockets on Windows
1287Misc:
1288 - All: Enable link-time optimization
1289 - Debugger: Watchpoints now work on STM/LDM instructions
1290 - Debugger: Clean up GDB stub network interfacing
1291 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1292 - Debugger: Merge Thumb BL instructions when disassembling
1293 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1294 - Debugger: Watchpoints now report address watched (fixes #68)
1295 - Debugger: Add support for soft breakpoints
1296 - Debugger: Make I/O register names be addresses instead of values
1297 - Debugger: Rename read/write commands
1298 - GBA: Improve accuracy of event timing
1299 - GBA: Add API for getting Configuration structs for overrides and input
1300 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1301 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1302 - GBA: Move A/V stream interface into core
1303 - GBA: Savestates now take into account savedata state machines (fixes #109)
1304 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1305 - GBA Memory: Simplify memory API and use fixed bus width
1306 - GBA Thread: Make GBASyncWaitFrameStart time out
1307 - GBA Video: Start video at the last scanline instead of the first
1308 - Qt: Optimize logo drawing
1309 - Qt: Move frame upload back onto main thread
1310 - Qt: Remember window position
1311 - Qt: Double-clicking on the window toggles full screen
1312 - Util: Use proper locale for reading and writing float values
1313
13140.1.1: (2015-01-24)
1315Bugfixes:
1316 - ARM7: Fix LDM writeback to a register already written
1317 - GBA: Fix timers 2 and 3 updating incorrectly
1318 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1319 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1320 - GBA Audio: Properly initialize audio FIFO channels
1321 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1322 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1323 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1324 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1325 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1326 - GBA BIOS: Fix HuffUnComp boundary conditions
1327 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1328 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1329 - GBA Memory: Filter out top nybble of DMA addresses
1330 - GBA Memory: Properly bounds-check VRAM accesses
1331 - GBA Memory: Fix initial DMA state
1332 - GBA Thread: Allow halted games to exit cleanly
1333 - GBA Video: Fix blend issues with obscured middle layers
1334 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1335 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1336 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1337 - GBA Video: Fix sprite boundary conditions with mosaic
1338 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1339 - Qt: Fix issue with set frame sizes being the wrong height
1340 - Qt: Fix emulator crashing when full screen if a game is not running
1341 - Qt: Fix window focus issues
1342 - Qt: Properly set default video recording settings
1343 - Qt: Fix a race condition when a game crashes immediately
1344 - Qt: Fix some cases where key mapping can break if focus is adjusted
1345 - Qt: Fix crash if a game pauses before any frames are shown
1346 - Debugger: Negative PC-relative loads now properly subtract the offset
1347 - Debugger: Align PC-relative loads in Thumb
1348 - Debugger: Fix watchpoints triggering too late
1349 - Debugger: Fix binary print putting spaces between digits
1350 - Video: Ensure FFmpeg encoder has audio frames
1351 - Video: Fix uncompressed PCM audio recording
1352 - Video: Fix FFmpeg crashing when the file extension is wrong
1353 - Util: Fix SOCKET_FAILED macro
1354Misc:
1355 - GBA: Exit cleanly on FATAL if the port supports it
1356 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1357 - Qt: Disable sync to video by default
1358 - Qt: Handle a game crash without crashing
1359 - Qt: Set default log level to FATAL, ERROR and WARN
1360 - Qt: Clarify some phrasing in the menus
1361 - Qt: Clear active buttons when focus is lost
1362
13630.1.0: (2014-12-13)
1364 - Initial release