all repos — mgba @ 27898fb1f3f6cf4c0cd19a8d6c5b485bca589b70

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.3.0: (Future)
  2Features:
  3 - Ability to hide individual background layers, or OBJs
  4 - Ability to mute individual audio channels
  5 - Palette viewer and exporter
  6 - Volume control
  7 - More shortcuts are editable (e.g. quick save/load)
  8 - Rewind now shows the frame after rewinding
  9 - Import/Export of GameShark/Action Replay snapshots
 10 - Add "Step backwards" item for single increment rewind
 11 - Deadzone estimation for game controllers
 12 - Analog inputs can be used for shortcuts
 13 - Menu items for specific solar sensor brightness levels
 14 - Remappable controls for tilt and gyroscope sensors
 15 - Status messages for actions taken while a game is running (e.g. save/load state)
 16 - Memory inspector
 17 - Screensaver can now be suspended while a game is running
 18 - Load/save the most recent savestate slot
 19 - Support varible speed (PWM) rumble
 20 - Ability to cap fast forward speed
 21 - Finer control over FPS target
 22 - Holdable shortcut for rewinding one frame at a time
 23 - Ability to boot directly into the BIOS
 24 - Preliminary support for yanking out the game pak while a game is running
 25Bugfixes:
 26 - ARM7: Fix SWI and IRQ timings
 27 - GBA Audio: Force audio FIFOs to 32-bit
 28 - GBA Memory: Improve Thumb open bus behavior
 29 - VFS: Fix resource leaks if some allocations fail
 30 - Video: Fix an issue with very long filenames
 31 - GBA Video: Blended sprites should never have other effects applied
 32 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 33 - Qt: Better cleanup when a game crashes
 34 - Qt: Fix open ROM dialog filtering for archive formats
 35 - ARM7: Fix Thumb MUL timing
 36 - Qt: Cap the maximum number of multiplayer windows
 37 - Qt: Fix maximum year in sensor override
 38 - GBA: Cap audio FIFO read size during deserialization
 39 - GBA: Check for corrupted savestates when loading
 40 - GBA: Check for improperly sized savestates when loading
 41 - GBA: Check for savestates made from differently sized ROMs
 42 - GBA Video: Fix out-of-bounds tiles in mosaic
 43 - GBA Memory: Fix potential DMA issue when loading a savestate
 44 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 45 - SDL: Fix SDL build when OpenGL is missing
 46 - ARM7: Fix timing of multiplies to use N cycles
 47 - GBA: Fix calls to endian-independent loadstores
 48 - GBA Video: Fix windows not affecting sprites
 49 - VFS: Fix line-reading to return proper values
 50 - GBA Memory: Fix load/store multiple video memory waitstates
 51 - GBA: Fix timing of reading from timer registers
 52 - Util: Allow loading IPS patches that grow the ROM
 53 - GBA Audio: Fix sample order in audio channel 3
 54 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 55 - ARM7: ARMHotplugDetach should call deinit
 56 - Qt: Fix window being too tall after exiting fullscreen
 57Misc:
 58 - Qt: Handle saving input settings better
 59 - Debugger: Free watchpoints in addition to breakpoints
 60 - Qt: Move GL frame drawing back onto its own thread
 61 - GBA: Add status log level
 62 - GBA Thread: Add functionality for running callbacks on the GBA thread
 63 - Qt: Fast forward (held) option moved from Other to Emulation menu
 64 - All: Add --help flag for command line programs
 65 - Qt: Show version info in window title
 66 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
 67 - GBA SIO: Add a dummy driver for Normal mode
 68 - GBA: GBARewind now returns how many states it has rewound
 69 - All: Enable static linking for Windows
 70 - All: Enable static linking for OS X
 71 - Qt: Migrate multiplayer window handling into GBAApp
 72 - Qt: Unified file opening and saving with last location
 73 - Qt: Fix windows being resizable when they shouldn't have been
 74 - Qt: Only hide cursor in full screen
 75 - Perf: Ability to load savestates immediately on launch
 76 - Qt: Replace pause-after-frame mutex with an atomic
 77 - Util: Allow disabling the threading code entirely
 78 - GBA: SIO logging layer
 79 - Qt: Add application icon and XDG desktop files
 80 - GBA Thread: Split GBASync into a separate file
 81 - SDL: Properly check for initialization
 82 - SDL: Clean up initialization functions
 83 - All: Threads are now named
 84 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
 85 - Qt: Don't save window size when entering fullscreen
 86 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
 87 - GBA Video: Refactor software renderer into separate files
 88 - ARM7: Add emulation for Undefined CPU mode
 89 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
 90 - ARM7: Reduce the size of the Thumb instruction table
 91 - GBA: Don't include GBACLIDebugger struct unless needed
 92 - SDL: Clean up GL context
 93 - GBA Audio: Implement audio reset for channels A/B
 94 - GBA Hardware: Backport generic RTC source into core
 95 - All: Proper handling of Unicode file paths
 96
 970.2.1: (2015-05-13)
 98Bugfixes:
 99 - All: Fix sanitize-deb script not cleaning up after itself
100 - All: Fix dependencies for libavcodec on Debian-derived platforms
101 - ARM7: Handle writeback for PC in addressing modes 2 and 3
102 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
103 - ARM7: Fix ARM multiply instructions when PC is a destination register
104 - Debugger: Fix use-after-free in breakpoint clearing code
105 - Debugger: Fix boundary conditions in tab completion
106 - GBA: Fix timers not updating timing when writing to only the reload register
107 - GBA: Fix rewind boundary conditions
108 - GBA: Add initial I/O register settings for background matrix registers
109 - GBA: Fix hang when loading a savestate if sync to video is enabled
110 - GBA: Handle out-of-bounds I/O access
111 - GBA: Fix bounds-checking on EEPROM access
112 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
113 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
114 - GBA Memory: Allow SRAM to be 64kB
115 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
116 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
117 - GBA Video: Fix second frame mode 5
118 - Perf: Fix race condition if a game crashes immediately on start
119 - Qt: Fix Display object leak when closing a window
120 - Qt: Fix .deb dependencies
121 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
122 - Qt: Fix window not regaining focus after exiting savestate window
123 - Qt: Fix regression where video would not record if the game had already started
124 - Qt: Fix potential crash if a gamepad causes focus to change
125 - Qt: Fix controller axis querying
126 - Qt: Fix multiplayer windows opening as the wrong size
127 - Qt: Fix controllers sometimes not loading the right profile
128 - SDL: Fix boundary conditions for joystick adjustments
129 - SDL: Allocate properly sized input maps
130 - SDL: Fix potential build issues when Qt and SDL2 are in use
131 - Util: Fix resource leak in UTF-8 handling code
132 - Util: Fix a null-pointer issue when attempting to delete a key
133 - VFS: Fix resource leaks if some allocations fail
134 - Video: Fix an issue with very long filenames
135Misc:
136 - GBA Memory: Soft-crash if jumping past the end of a ROM
137 - Qt: Show multiplayer numbers in window title
138 - Qt: Solar sensor can have shortcuts set
139
1400.2.0: (2015-04-03)
141Features:
142 - Support for gamepad axes, e.g. analog sticks or triggers
143 - Add scale presets for up to 6x
144 - Settings window
145 - Bilinear resampling option
146 - Add option to skip BIOS start screen
147 - List of recently opened games
148 - Support for games using the Solar Sensor
149 - Better audio resampling via blip-buf
150 - Game Pak overrides dialog for setting savetype and sensor values
151 - Support for games using the tilt sensor
152 - Remappable shortcuts for keyboard and gamepad
153 - Rewinding of emulation
154 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
155 - Support IPv6
156 - Save directory of last loaded file
157 - Support BPS patches
158 - Automatically detect and optimize out idle loops
159 - Configurable game overrides
160 - Support loading 7-Zip files
161 - Drag and drop game loading
162 - Cheat code support
163 - Runtime configurable audio driver
164 - Libretro core for use with RetroArch and other front-ends
165 - Controller profiles for setting different bindings for different controllers
166 - Ability to lock aspect ratio
167 - Local link cable support
168 - Ability to switch which game controller is in use per instance
169 - Ability to prevent opposing directional input
170 - Warning dialog if an unimplemented BIOS feature is called
171 - Debugger: Add CLI "frame", frame advance command
172 - Debugger: Add CLI functions for writing to memory
173 - Debugger: Add CLI functions for examining memory regions
174 - Debugger: Add CLI function for writing a register
175Bugfixes:
176 - ARM7: Extend prefetch by one stage
177 - ARM7: Fix cycle counting for loads
178 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
179 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
180 - GBA: Initialize gba.sync to null
181 - GBA: Fix timer initialization
182 - GBA Audio: Support 16-bit writes to FIFO audio
183 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
184 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
185 - GBA BIOS: Fix BIOS prefetch after reset
186 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
187 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
188 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
189 - GBA Memory: Fix I cycles that had been moved to ARM7 core
190 - GBA Memory: Fix cycle counting for 32-bit load/stores
191 - GBA RR: Fix fallthrough error when reading tags from a movie
192 - GBA Thread: Fix possible hang when loading an archive
193 - GBA Thread: Fix possible deadlock in video sync
194 - Perf: Fix crash when the GBA thread fails to start
195 - Qt: Fix crash starting a GDB stub if a game isn't loaded
196 - Qt: Fix crash when adjusting settings after closing a game
197 - Qt: Fix crash when starting GDB stub after closing a game
198 - Qt: Fix patch loading while a game is running
199 - Qt: Fix crash when loading a game after stopping GDB server
200 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
201 - Qt: Fix crash when attempting to pause if a game is not running
202 - SDL: Properly clean up if a game doesn't launch
203 - Util: Fix sockets on Windows
204Misc:
205 - All: Enable link-time optimization
206 - Debugger: Watchpoints now work on STM/LDM instructions
207 - Debugger: Clean up GDB stub network interfacing
208 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
209 - Debugger: Merge Thumb BL instructions when disassembling
210 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
211 - Debugger: Watchpoints now report address watched (fixes #68)
212 - Debugger: Add support for soft breakpoints
213 - Debugger: Make I/O register names be addresses instead of values
214 - Debugger: Rename read/write commands
215 - GBA: Improve accuracy of event timing
216 - GBA: Add API for getting Configuration structs for overrides and input
217 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
218 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
219 - GBA: Move A/V stream interface into core
220 - GBA: Savestates now take into account savedata state machines (fixes #109)
221 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
222 - GBA Memory: Simplify memory API and use fixed bus width
223 - GBA Thread: Make GBASyncWaitFrameStart time out
224 - GBA Video: Start video at the last scanline instead of the first
225 - Qt: Optimize logo drawing
226 - Qt: Move frame upload back onto main thread
227 - Qt: Remember window position
228 - Qt: Double-clicking on the window toggles full screen
229 - Util: Use proper locale for reading and writing float values
230
2310.1.1: (2015-01-24)
232Bugfixes:
233 - ARM7: Fix LDM writeback to a register already written
234 - GBA: Fix timers 2 and 3 updating incorrectly
235 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
236 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
237 - GBA Audio: Properly initialize audio FIFO channels
238 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
239 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
240 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
241 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
242 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
243 - GBA BIOS: Fix HuffUnComp boundary conditions
244 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
245 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
246 - GBA Memory: Filter out top nybble of DMA addresses
247 - GBA Memory: Properly bounds-check VRAM accesses
248 - GBA Memory: Fix initial DMA state
249 - GBA Thread: Allow halted games to exit cleanly
250 - GBA Video: Fix blend issues with obscured middle layers
251 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
252 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
253 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
254 - GBA Video: Fix sprite boundary conditions with mosaic
255 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
256 - Qt: Fix issue with set frame sizes being the wrong height
257 - Qt: Fix emulator crashing when full screen if a game is not running
258 - Qt: Fix window focus issues
259 - Qt: Properly set default video recording settings
260 - Qt: Fix a race condition when a game crashes immediately
261 - Qt: Fix some cases where key mapping can break if focus is adjusted
262 - Qt: Fix crash if a game pauses before any frames are shown
263 - Debugger: Negative PC-relative loads now properly subtract the offset
264 - Debugger: Align PC-relative loads in Thumb
265 - Debugger: Fix watchpoints triggering too late
266 - Debugger: Fix binary print putting spaces between digits
267 - Video: Ensure FFmpeg encoder has audio frames
268 - Video: Fix uncompressed PCM audio recording
269 - Video: Fix FFmpeg crashing when the file extension is wrong
270 - Util: Fix SOCKET_FAILED macro
271Misc:
272 - GBA: Exit cleanly on FATAL if the port supports it
273 - GBA Memory: Implement 16- and 32-bit loads from SRAM
274 - Qt: Disable sync to video by default
275 - Qt: Handle a game crash without crashing
276 - Qt: Set default log level to FATAL, ERROR and WARN
277 - Qt: Clarify some phrasing in the menus
278 - Qt: Clear active buttons when focus is lost
279
2800.1.0: (2014-12-13)
281 - Initial release