CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9 - GB Video: Fix video frames getting missed when LCDC is off
10 - LR35902: Fix events running with the wrong cycle active
11 - GB Video: Clear screen when LCDC is off
12 - GBA Cheats: Fix key-activated CodeBreaker cheats
13 - GB SIO: Don't auto-clock external shift clock
14 - Qt: Fix directory set unloading when replacing the ROM
15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
16 - Core: Fix importing save games as read-only
17 - Util: Fix PNG identification on files too small to be a PNG
18 - GB: Fix invalid STOP behavior on Game Boy Color
19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
20 - SDL: Attach rumble in SDL frontend
21 - GBA Hardware: Improve Game Boy Player rumble behavior
22 - GB: Initialize audio properly
23 - GB MBC: Fix RTC access when no save file is loaded
24 - GB: Properly clear KEY1 bit 0 when switching speeds
25 - LR35902: Fix core never exiting with certain event patterns
26 - GBA Cheats: Fix uninitialized memory getting freed when saving
27 - GBA Memory: Fix several unused I/O register read values
28Misc:
29 - All: Only update version info if needed
30 - FFmpeg: Encoding cleanup
31 - GB Memory: Initialize RAM pattern for GBC
32 - SDL: Remove scancode key input
33 - GB Video: Improved video timings
34 - All: Split out install locations for Libretro and OpenEmu
35 - GBA Video: Clean up unused timers
36
370.5.0: (2016-09-19)
38Features:
39 - Game Boy support
40 - Support for encrypted CodeBreaker GBA cheats
41 - Emulation of Vast Fame protected GBA carts (taizou)
42 - Tile viewer
43 - Threaded rendering mode
44 - Libretro: Memory map and achievement support (leiradel)
45 - GUI: Add UI control remapping
46 - GUI: Add fast-forward
47 - Wii: 240p support
48 - 3DS: Adjustable screen darkening
49 - Ability to temporarily load a savegame
50 - Load specific files out of archives
51 - Automatic BIOS detection
52Bugfixes:
53 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
54 - Debugger: Fix GDB breakpoints
55 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
56 - GBA: Fix filehandle leak with savegames
57 - GBA: Timer 0 cannot be count up
58 - GBA: Count up timers should not count themselves
59 - GBA Memory: Fix mirror on non-overdumped Classic NES games
60 - GBA Memory: Fix ldm {pc}
61 - GBA Savedata: Fix savedata sync timer
62 - GBA Savedata: Only unmap savedata if present
63 - GBA Serialize: Savestates now properly store prefetch
64 - GBA Video: WIN0/1 take priority over OBJWIN
65 - GBA Video: Fix out-of-order OBJWIN
66 - PSP2: Fix GPU crash while exiting
67 - PSP2: Fix VSync
68 - PSP2: Fix accelerometer range
69 - PSP2: Actually load screen mode setting
70 - PSP2: Fix gyroscope direction
71 - PSP2: Delete threads after they return
72 - PSP2: Fix mapping/unmapping from not at 0
73 - Qt: Fix bug in software renderer scaling
74 - Qt: Fix hanging key press after disabling autofire
75 - Qt: Fix being unable to pause manually when using auto-pausing
76 - SDL: Fix axes being mapped wrong
77 - Util: Fix realloc semantics in utf16to8
78 - Util: Fix inserting too many items into a hash table
79 - VFS: Fix uninitialized varaible reading from 7z
80 - VFS: Fix reading multiple files from a 7z archive
81 - Wii: Fix framelimiting after a slowdown
82 - Wii: Fix garbage flash at startup
83Misc:
84 - 3DS: Use blip_add_delta_fast for a small speed improvement
85 - 3DS: Allow UTF-16 filenames
86 - 3DS: Port to using citro3D
87 - 3DS: Use system font for menus
88 - 3DS: Attempt to use Core 2 for threads
89 - 3DS: Adjustable filering
90 - 3DS: 3D banner
91 - All: Add QUIET parameter to silence CMake
92 - All: Faster memory read/write
93 - ARM7: Support forcing Thumb mode via MSR
94 - ARM7: Flush prefetch cache when loading CPSR via MSR
95 - ARM7: Clean up instruction decoding for future expandability
96 - Debugger: Support register and memory writes via GDB stub
97 - Debugger: Add software breakpoint support to gdb
98 - FFmpeg: Full support for libavcodec 56+
99 - GBA: Better debug logging if event processing breaks
100 - GBA Audio: Force audio DMAs to not increment destination
101 - GBA BIOS: Use custom ArcTan, not relying on OS
102 - GBA Hardware: Clean up dead code in GBP
103 - GBA Memory: Optimize stalling behavior
104 - GBA Memory: Optimize Load-/StoreMultiple
105 - GBA Savedata: Add realistic timing for EEPROM
106 - GBA Serialize: Savestates now store if CPU was halted
107 - GBA Video: Remove old slow path fallback
108 - GBA Video: Optimize sprite drawing
109 - GBA Video: Optimize mode 0 rendering
110 - GBA Video: Optimize compositing cases slightly
111 - GUI: Screenshot dimensions are now passed through
112 - GUI: Add back logging
113 - GUI: Only reload config if manually saved
114 - GUI: Increase scrolling speed
115 - OpenGL: Log shader compilation failure
116 - OpenGL: Add texSize uniform
117 - Qt: Make -g flag work in Qt build
118 - Qt: Simplify OpenGL context creation
119 - Qt: Thread startup improvements
120 - Qt: Make audio channel/video layer options shortcut mappable
121 - Qt: Remove some C99isms from C++ code
122 - Qt: Remove default autofire mappings
123 - Qt: Make reseting when pasued frame-accurate
124 - Qt: Rearchitect game closing codepath
125 - PSP2: Use system font for menus
126 - PSP2: Add rumble for PS TV
127 - PSP2: Add fit-to-height screen mode
128 - PSP2: Sync files per descriptor
129 - PSP2: Allow UTF-8 filenames
130 - PSP2: Screenshots are now saved into the Photo Gallery
131 - PSP2: Stop underclocking when menuing
132 - SDL: Increase default audio buffer size to 1024 samples
133 - SDL: More responsive rumble
134 - Util: Add Vector GetConstPointer
135 - Util: Add rtrim
136 - Util: Add endswith
137 - VFS: Improve zip file detection
138 - Wii: Add pixelated resample filter
139 - Windows: Add native VDir support
140 - Util: Add PRIz macro for libc versions that don't support %z
141
1420.4.1: (2016-07-11)
143Bugfixes:
144 - All: Fix several file handle leaks
145 - All: Fix instruction tables getting zeroed when linking sometimes
146 - ARM7: Fix flags on SBC/RSC
147 - ARM7: Fix setting spsr privilege bits when spsr is empty
148 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
149 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
150 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
151 - GBA Memory: Fix executing code from OBJ region of VRAM
152 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
153 - GBA Serialize: Fix loading savegames from savestates
154 - OpenGL: Correct boolean vector strcmp strings for uniforms
155 - Qt: Fix sending gameStopped twice
156 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
157 - Qt: Fix initial state of key mapping
158 - Qt: Initialize m_useBios
159 - SDL: Fix joystick initialization on BSD
160 - SDL: Fix potential joystick crash in games with rumble
161 - SDL: Fix SDL 1.2 build
162 - SDL: Fix sporadic crash when deinitializing audio
163 - Shaders: Fix AGS-001 shader with some bad drivers
164 - Util: Use closesocket on Windows
165 - Util: Fix socket bind addresses
166 - VFS: Fix reading 7z archives without rewinding first
167 - VFS: VFileFromFD should not open directories
168 - Wii: Fix tilting direction
169 - Util: Fix realloc semantics in utf16to8
170Misc:
171 - All: Allow use of external minizip library
172 - Debugger: CLI debugger now exits when end-of-stream is reached
173 - FFmpeg: Update dependencies on Ubuntu
174 - GBA: Slightly optimize GBAProcessEvents
175 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
176 - GBA Video: Null renderer should return proper register values
177 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
178 - Qt: Add preset for DualShock 4
179 - Qt: Update 360 input profile on OS X to reflect newer drivers
180 - Qt: Remove use of NaN
181 - Qt: Canonicalize file paths when loading games
182 - Qt: Add refresh button to controller editing
183 - SDL: Remove default gamepad mappings
184 - Util: Fix intermittent build failure on OS X
185 - VFS: VFile.sync now updates modified time
186
1870.4.0: (2016-02-02)
188Features:
189 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
190 - I/O viewer
191 - Booting of multiboot images
192 - Customization of GIF recording
193 - Libretro: Cheat code support
194 - Support for GLSL shaders
195 - ROM information view
196 - Support for VBA-style cheat codes
197 - Savestates now store creation timestamps
198 - Key autofire
199 - Libretro: Allow blocking opposing directional input
200 - OpenEmu core for OS X
201 - Libretro: Settings for using BIOS and skipping intro
202 - Libretro: Customizable idle loop removal
203 - Implemented cycle counting for sprite rendering
204 - Cleaner, unified settings window
205 - Added a setting for pausing when the emulator is not in focus
206 - Customizable paths for save games, save states, screenshots and patches
207 - Controller hotplugging
208 - Ability to store save games and active cheats within savestates
209Bugfixes:
210 - ARM7: Fix sign of unaligned LDRSH
211 - ARM7: Fix decoding of some ARM ALU instructions with shifters
212 - Debugger: Fix watchpoints in gdb
213 - GBA: Fix warnings when creating and loading savestates
214 - GBA: Fix Iridion II savetype
215 - GBA BIOS: Fix misaligned CpuSet
216 - GBA Cheats: Fix cheats setting the Action Replay version
217 - GBA Hardware: Fix GPIO on big endian
218 - GBA Memory: Fix DMA register writing behavior
219 - GBA Memory: Fix DMAs triggering two cycles early
220 - Libretro: Fix aspect ratio
221 - Qt: Fix some potential crashes with the gamepad mapping
222 - Qt: Fix keys being mapped incorrectly when loading configuration file
223 - Util: Fix PowerPC PNG read/write pixel order
224 - Util: Fix excessive memory allocation when decoding a PNG
225 - VFS: Fix VFileReadline and remove _vfdReadline
226Misc:
227 - All: Improved PowerPC support
228 - All: Fix some undefined behavior warnings
229 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
230 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
231 - GBA: Implement bad I/O register loading
232 - GBA: Allow jumping to OAM and palette RAM
233 - GBA BIOS: Finish implementing RegisterRamReset
234 - GBA Config: Add "override" layer for better one-time configuration
235 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
236 - GBA Memory: Use a dynamically sized mask for ROM memory
237 - GBA Memory: Implement several unimplemented memory access types
238 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
239 - GBA RR: Starting from savestate now embeds the savegame
240 - GBA RR: Add preliminary SRAM support for VBM loading
241 - GBA RR: Add support for resets in movies
242 - GBA Video: Remove lastHblank, as it is implied
243 - Libretro: Use anonymous memory mappers for large blocks of memory
244 - Libretro: Add install target for libretro core
245 - Qt: Window size command line options are now supported
246 - Qt: Increase usability of key mapper
247 - Qt: Add 'Apply' button to settings window
248 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
249 - Qt: Allow use of modifier keys as input
250 - Qt: Optimize log viewer
251 - Qt: Added button for breaking into the GDB debugger
252 - Qt: Add box for showing duration of rewind
253 - SDL: Support fullscreen in SDL 1.2
254 - SDL: Allow GBASDLAudio to be used without a thread context
255 - Util: Use VFile for configuration
256 - Util: Add MutexTryLock
257
2580.3.2: (2015-12-16)
259Bugfixes:
260 - ARM7: Fix STRT/STRBT
261 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
262 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
263 - Libretro: Fix problems with rumble not turning off
264 - GBA: Fix idle skip state being retained between games
265 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
266 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
267 - GBA BIOS: Fix Sqrt sign
268 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
269 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
270 - GBA Memory: Fix DMA behavior for SRAM accesses
271 - GBA Memory: Fix Store8 to OBJ VRAM
272 - GBA Memory: Fix alignment of LDM/STM on SRAM
273 - GBA Memory: Fix unaligned out-of-bounds ROM loads
274 - GBA Memory: Fix timing of DMAs
275 - GBA Video: Fix _mix for 15-bit color
276 - GBA Video: Fix OAM and palette initialization
277 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
278 - Qt: Use safer isLoaded check in GameController
279 - Qt: Fix a race condition in PainterGL that could lead to a crash
280 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
281 - Qt: Fix font size in memory viewer
282 - Qt: Fix a crash in the memory viewer
283 - Qt: Add additional checks in CheatModel to prevent crashes
284 - Qt: Fix race condition with setting sample rate
285 - Qt: Fix crash when closing multiplayer windows
286 - Qt: Fix resetting while paused
287Misc:
288 - GBA Audio: Implement missing flags on SOUNDCNT_X register
289 - Qt: Add mute option to menu
290
2910.3.1: (2015-10-24)
292Bugfixes:
293 - ARM7: Fix instruction decoding of Thumb shifts
294 - GBA: Deinit savegame when unloading a ROM
295 - GBA: Fix BIOS check on big endian
296 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
297 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
298 - GBA Audio: Fix audio channels being silenced at the wrong time
299 - GBA Memory: Fix bad BIOS Load16 on big endian
300 - GBA Memory: Fix bad Load8 on big endian
301 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
302 - GBA Video: Fix edge case with sprite blend modes and semitransparency
303 - GBA Video: Fix objwin and blending interaction on sprites
304 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
305 - Libretro: Fix a memory leak with the render buffer
306 - Qt: Windows no longer spawn in the top left on first launch
307 - Qt: Fix install path of XDG desktop file with DESTDIR
308 - Qt: Fix drag and drop on Windows
309 - Qt: Reenable double buffering, as disabling it broke some Windows configs
310 - VFS: Fix return values of VFileFILE.read and .write
311Misc:
312 - All: Reset next event to cycles instead of zero to interrupt
313 - All: Add --version flag
314 - ARM7: Force disable LTO on two files to work around a GCC bug
315 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
316 - GBA: Better memory handling with PNG savestates
317 - GBA: Additional savestate sanity checks
318 - GBA: Check for cycle count being too high
319 - GBA Audio: Allow GBAAVStream to have no video callback
320 - GBA BIOS: Implement RegisterRamReset for SIO registers
321 - Qt: Remove useless help icons in dialogs
322 - Qt: Prevent savestate window from opening while in multiplayer
323 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
324 - Qt: Dropping multiplayer windows works more cleanly now
325
3260.3.0: (2015-08-16)
327Features:
328 - Ability to hide individual background layers, or OBJs
329 - Ability to mute individual audio channels
330 - Palette viewer and exporter
331 - Volume control
332 - More shortcuts are editable (e.g. quick save/load)
333 - Rewind now shows the frame after rewinding
334 - Import/Export of GameShark/Action Replay snapshots
335 - Add "Step backwards" item for single increment rewind
336 - Deadzone estimation for game controllers
337 - Analog inputs can be used for shortcuts
338 - Menu items for specific solar sensor brightness levels
339 - Remappable controls for tilt and gyroscope sensors
340 - Status messages for actions taken while a game is running (e.g. save/load state)
341 - Memory inspector
342 - Screensaver can now be suspended while a game is running
343 - Load/save the most recent savestate slot
344 - Support varible speed (PWM) rumble
345 - Ability to cap fast forward speed
346 - Finer control over FPS target
347 - Holdable shortcut for rewinding one frame at a time
348 - Ability to boot directly into the BIOS
349 - Preliminary support for yanking out the game pak while a game is running
350 - Thumb-drive mode by putting a file called portable.ini in the same folder
351 - Configurable display driver, between software and OpenGL
352 - Undo-able savestate loading and saving
353 - Controller profiles now store shortcut settings
354 - Default controller profiles for several common controllers
355 - Libretro now supports BIOS, rumble and solar sensor
356 - Implement BIOS call Stop, for sleep mode
357 - Automatically load patches, if found
358 - Improved video synchronization
359 - Configurable audio output sample rate
360Bugfixes:
361 - ARM7: Fix SWI and IRQ timings
362 - ARM7: Fix Thumb MUL timing
363 - ARM7: Fix timing of multiplies to use N cycles
364 - ARM7: ARMHotplugDetach should call deinit
365 - Debugger: Fix use-after-free in breakpoint clearing code
366 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
367 - GBA: Cap audio FIFO read size during deserialization
368 - GBA: Check for corrupted savestates when loading
369 - GBA: Check for improperly sized savestates when loading
370 - GBA: Check for savestates made from differently sized ROMs
371 - GBA: Fix calls to endian-independent loadstores
372 - GBA: Fix timing of reading from timer registers
373 - GBA: Ensure cycles never go negative
374 - GBA Audio: Force audio FIFOs to 32-bit
375 - GBA Audio: Fix audio pitch changing when adjusting buffer size
376 - GBA Audio: Fix sample order in audio channel 3
377 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
378 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
379 - GBA Memory: Improve Thumb open bus behavior
380 - GBA Memory: Fix potential DMA issue when loading a savestate
381 - GBA Memory: Fix load/store multiple video memory waitstates
382 - GBA SIO: Fix reseting when there are SIO devices attached
383 - GBA Video: Blended sprites should never have other effects applied
384 - GBA Video: Fix out-of-bounds tiles in mosaic
385 - GBA Video: Fix windows not affecting sprites
386 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
387 - GBA Video: Fix timing on first scanline
388 - Qt: Better cleanup when a game crashes
389 - Qt: Fix open ROM dialog filtering for archive formats
390 - Qt: Cap the maximum number of multiplayer windows
391 - Qt: Fix maximum year in sensor override
392 - Qt: Fix window being too tall after exiting fullscreen
393 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
394 - Qt: Fix analog buttons not getting unmapped
395 - Qt: Fix passing command line options
396 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
397 - SDL: Fix SDL build when OpenGL is missing
398 - Util: Allow loading IPS patches that grow the ROM
399 - VFS: Fix resource leaks if some allocations fail
400 - VFS: Fix line-reading to return proper values
401 - Video: Fix an issue with very long filenames
402 - Util: Fix formatting of floats
403Misc:
404 - All: Add --help flag for command line programs
405 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
406 - All: Enable static linking for Windows
407 - All: Enable static linking for OS X
408 - All: Threads are now named
409 - All: Proper handling of Unicode file paths
410 - ARM7: Add emulation for Undefined CPU mode
411 - ARM7: Reduce the size of the Thumb instruction table
412 - GBA: Add status log level
413 - GBA: GBARewind now returns how many states it has rewound
414 - GBA: SIO logging layer
415 - GBA BIOS: Stub out SoundBias
416 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
417 - GBA: Don't include GBACLIDebugger struct unless needed
418 - GBA: Savedata is now synced shortly after data finishes being written
419 - GBA: Process multiple timer events at once, if necessary
420 - GBA Audio: Implement audio reset for channels A/B
421 - GBA Audio: Process multiple audio events at once, if necessary
422 - GBA Hardware: Backport generic RTC source into core
423 - GBA Input: Allow axes and buttons to be mapped to the same key
424 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
425 - GBA SIO: Add a dummy driver for Normal mode
426 - GBA Thread: Add functionality for running callbacks on the GBA thread
427 - GBA Thread: Split GBASync into a separate file
428 - GBA Video: Refactor software renderer into separate files
429 - GBA Video: Slightly optimize mode 0 mosaic rendering
430 - Debugger: Free watchpoints in addition to breakpoints
431 - Qt: Handle saving input settings better
432 - Qt: Move GL frame drawing back onto its own thread
433 - Qt: Fast forward (held) option moved from Other to Emulation menu
434 - Qt: Show version info in window title
435 - Qt: Migrate multiplayer window handling into GBAApp
436 - Qt: Unified file opening and saving with last location
437 - Qt: Fix windows being resizable when they shouldn't have been
438 - Qt: Only hide cursor in full screen
439 - Qt: Replace pause-after-frame mutex with an atomic
440 - Qt: Add application icon and XDG desktop files
441 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
442 - Qt: Don't save window size when entering fullscreen
443 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
444 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
445 - Qt: Increase usability of key mapper
446 - Qt: Show checkmark for window sizes
447 - Qt: Set window path to loaded ROM
448 - Perf: Ability to load savestates immediately on launch
449 - SDL: Properly check for initialization
450 - SDL: Clean up initialization functions
451 - SDL: Clean up GL context
452 - Util: Allow disabling the threading code entirely
453 - VFS: Add sync method to force syncing with backing
454
4550.2.1: (2015-05-13)
456Bugfixes:
457 - All: Fix sanitize-deb script not cleaning up after itself
458 - All: Fix dependencies for libavcodec on Debian-derived platforms
459 - ARM7: Handle writeback for PC in addressing modes 2 and 3
460 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
461 - ARM7: Fix ARM multiply instructions when PC is a destination register
462 - Debugger: Fix use-after-free in breakpoint clearing code
463 - Debugger: Fix boundary conditions in tab completion
464 - GBA: Fix timers not updating timing when writing to only the reload register
465 - GBA: Fix rewind boundary conditions
466 - GBA: Add initial I/O register settings for background matrix registers
467 - GBA: Fix hang when loading a savestate if sync to video is enabled
468 - GBA: Handle out-of-bounds I/O access
469 - GBA: Fix bounds-checking on EEPROM access
470 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
471 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
472 - GBA Memory: Allow SRAM to be 64kB
473 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
474 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
475 - GBA Video: Fix second frame mode 5
476 - Perf: Fix race condition if a game crashes immediately on start
477 - Qt: Fix Display object leak when closing a window
478 - Qt: Fix .deb dependencies
479 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
480 - Qt: Fix window not regaining focus after exiting savestate window
481 - Qt: Fix regression where video would not record if the game had already started
482 - Qt: Fix potential crash if a gamepad causes focus to change
483 - Qt: Fix controller axis querying
484 - Qt: Fix multiplayer windows opening as the wrong size
485 - Qt: Fix controllers sometimes not loading the right profile
486 - SDL: Fix boundary conditions for joystick adjustments
487 - SDL: Allocate properly sized input maps
488 - SDL: Fix potential build issues when Qt and SDL2 are in use
489 - Util: Fix resource leak in UTF-8 handling code
490 - Util: Fix a null-pointer issue when attempting to delete a key
491 - VFS: Fix resource leaks if some allocations fail
492 - Video: Fix an issue with very long filenames
493Misc:
494 - GBA Memory: Soft-crash if jumping past the end of a ROM
495 - Qt: Show multiplayer numbers in window title
496 - Qt: Solar sensor can have shortcuts set
497
4980.2.0: (2015-04-03)
499Features:
500 - Support for gamepad axes, e.g. analog sticks or triggers
501 - Add scale presets for up to 6x
502 - Settings window
503 - Bilinear resampling option
504 - Add option to skip BIOS start screen
505 - List of recently opened games
506 - Support for games using the Solar Sensor
507 - Better audio resampling via blip-buf
508 - Game Pak overrides dialog for setting savetype and sensor values
509 - Support for games using the tilt sensor
510 - Remappable shortcuts for keyboard and gamepad
511 - Rewinding of emulation
512 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
513 - Support IPv6
514 - Save directory of last loaded file
515 - Support BPS patches
516 - Automatically detect and optimize out idle loops
517 - Configurable game overrides
518 - Support loading 7-Zip files
519 - Drag and drop game loading
520 - Cheat code support
521 - Runtime configurable audio driver
522 - Libretro core for use with RetroArch and other front-ends
523 - Controller profiles for setting different bindings for different controllers
524 - Ability to lock aspect ratio
525 - Local link cable support
526 - Ability to switch which game controller is in use per instance
527 - Ability to prevent opposing directional input
528 - Warning dialog if an unimplemented BIOS feature is called
529 - Debugger: Add CLI "frame", frame advance command
530 - Debugger: Add CLI functions for writing to memory
531 - Debugger: Add CLI functions for examining memory regions
532 - Debugger: Add CLI function for writing a register
533Bugfixes:
534 - ARM7: Extend prefetch by one stage
535 - ARM7: Fix cycle counting for loads
536 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
537 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
538 - GBA: Initialize gba.sync to null
539 - GBA: Fix timer initialization
540 - GBA Audio: Support 16-bit writes to FIFO audio
541 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
542 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
543 - GBA BIOS: Fix BIOS prefetch after reset
544 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
545 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
546 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
547 - GBA Memory: Fix I cycles that had been moved to ARM7 core
548 - GBA Memory: Fix cycle counting for 32-bit load/stores
549 - GBA RR: Fix fallthrough error when reading tags from a movie
550 - GBA Thread: Fix possible hang when loading an archive
551 - GBA Thread: Fix possible deadlock in video sync
552 - Perf: Fix crash when the GBA thread fails to start
553 - Qt: Fix crash starting a GDB stub if a game isn't loaded
554 - Qt: Fix crash when adjusting settings after closing a game
555 - Qt: Fix crash when starting GDB stub after closing a game
556 - Qt: Fix patch loading while a game is running
557 - Qt: Fix crash when loading a game after stopping GDB server
558 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
559 - Qt: Fix crash when attempting to pause if a game is not running
560 - SDL: Properly clean up if a game doesn't launch
561 - Util: Fix sockets on Windows
562Misc:
563 - All: Enable link-time optimization
564 - Debugger: Watchpoints now work on STM/LDM instructions
565 - Debugger: Clean up GDB stub network interfacing
566 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
567 - Debugger: Merge Thumb BL instructions when disassembling
568 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
569 - Debugger: Watchpoints now report address watched (fixes #68)
570 - Debugger: Add support for soft breakpoints
571 - Debugger: Make I/O register names be addresses instead of values
572 - Debugger: Rename read/write commands
573 - GBA: Improve accuracy of event timing
574 - GBA: Add API for getting Configuration structs for overrides and input
575 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
576 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
577 - GBA: Move A/V stream interface into core
578 - GBA: Savestates now take into account savedata state machines (fixes #109)
579 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
580 - GBA Memory: Simplify memory API and use fixed bus width
581 - GBA Thread: Make GBASyncWaitFrameStart time out
582 - GBA Video: Start video at the last scanline instead of the first
583 - Qt: Optimize logo drawing
584 - Qt: Move frame upload back onto main thread
585 - Qt: Remember window position
586 - Qt: Double-clicking on the window toggles full screen
587 - Util: Use proper locale for reading and writing float values
588
5890.1.1: (2015-01-24)
590Bugfixes:
591 - ARM7: Fix LDM writeback to a register already written
592 - GBA: Fix timers 2 and 3 updating incorrectly
593 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
594 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
595 - GBA Audio: Properly initialize audio FIFO channels
596 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
597 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
598 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
599 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
600 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
601 - GBA BIOS: Fix HuffUnComp boundary conditions
602 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
603 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
604 - GBA Memory: Filter out top nybble of DMA addresses
605 - GBA Memory: Properly bounds-check VRAM accesses
606 - GBA Memory: Fix initial DMA state
607 - GBA Thread: Allow halted games to exit cleanly
608 - GBA Video: Fix blend issues with obscured middle layers
609 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
610 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
611 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
612 - GBA Video: Fix sprite boundary conditions with mosaic
613 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
614 - Qt: Fix issue with set frame sizes being the wrong height
615 - Qt: Fix emulator crashing when full screen if a game is not running
616 - Qt: Fix window focus issues
617 - Qt: Properly set default video recording settings
618 - Qt: Fix a race condition when a game crashes immediately
619 - Qt: Fix some cases where key mapping can break if focus is adjusted
620 - Qt: Fix crash if a game pauses before any frames are shown
621 - Debugger: Negative PC-relative loads now properly subtract the offset
622 - Debugger: Align PC-relative loads in Thumb
623 - Debugger: Fix watchpoints triggering too late
624 - Debugger: Fix binary print putting spaces between digits
625 - Video: Ensure FFmpeg encoder has audio frames
626 - Video: Fix uncompressed PCM audio recording
627 - Video: Fix FFmpeg crashing when the file extension is wrong
628 - Util: Fix SOCKET_FAILED macro
629Misc:
630 - GBA: Exit cleanly on FATAL if the port supports it
631 - GBA Memory: Implement 16- and 32-bit loads from SRAM
632 - Qt: Disable sync to video by default
633 - Qt: Handle a game crash without crashing
634 - Qt: Set default log level to FATAL, ERROR and WARN
635 - Qt: Clarify some phrasing in the menus
636 - Qt: Clear active buttons when focus is lost
637
6380.1.0: (2014-12-13)
639 - Initial release