all repos — mgba @ 278ac5f35bc089efe939466c957259bb66a59a9d

mGBA Game Boy Advance Emulator

src/gba/gba.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef GBA_H
  7#define GBA_H
  8
  9#include "util/common.h"
 10
 11#include "arm/arm.h"
 12#include "core/log.h"
 13
 14#include "gba/interface.h"
 15#include "gba/memory.h"
 16#include "gba/video.h"
 17#include "gba/audio.h"
 18#include "gba/sio.h"
 19
 20#define GBA_ARM7TDMI_FREQUENCY 0x1000000U
 21
 22enum GBAIRQ {
 23	IRQ_VBLANK = 0x0,
 24	IRQ_HBLANK = 0x1,
 25	IRQ_VCOUNTER = 0x2,
 26	IRQ_TIMER0 = 0x3,
 27	IRQ_TIMER1 = 0x4,
 28	IRQ_TIMER2 = 0x5,
 29	IRQ_TIMER3 = 0x6,
 30	IRQ_SIO = 0x7,
 31	IRQ_DMA0 = 0x8,
 32	IRQ_DMA1 = 0x9,
 33	IRQ_DMA2 = 0xA,
 34	IRQ_DMA3 = 0xB,
 35	IRQ_KEYPAD = 0xC,
 36	IRQ_GAMEPAK = 0xD
 37};
 38
 39enum GBAIdleLoopOptimization {
 40	IDLE_LOOP_IGNORE = -1,
 41	IDLE_LOOP_REMOVE = 0,
 42	IDLE_LOOP_DETECT
 43};
 44
 45enum {
 46	SP_BASE_SYSTEM = 0x03007F00,
 47	SP_BASE_IRQ = 0x03007FA0,
 48	SP_BASE_SUPERVISOR = 0x03007FE0
 49};
 50
 51struct GBA;
 52struct Patch;
 53struct VFile;
 54
 55mLOG_DECLARE_CATEGORY(GBA);
 56
 57DECL_BITFIELD(GBATimerFlags, uint32_t);
 58DECL_BITS(GBATimerFlags, PrescaleBits, 0, 4);
 59DECL_BIT(GBATimerFlags, CountUp, 4);
 60DECL_BIT(GBATimerFlags, DoIrq, 5);
 61DECL_BIT(GBATimerFlags, Enable, 6);
 62
 63struct GBATimer {
 64	uint16_t reload;
 65	uint16_t oldReload;
 66	int32_t lastEvent;
 67	int32_t nextEvent;
 68	int32_t overflowInterval;
 69	GBATimerFlags flags;
 70};
 71
 72struct GBA {
 73	struct mCPUComponent d;
 74
 75	struct ARMCore* cpu;
 76	struct GBAMemory memory;
 77	struct GBAVideo video;
 78	struct GBAAudio audio;
 79	struct GBASIO sio;
 80
 81	struct mCoreSync* sync;
 82
 83	struct ARMDebugger* debugger;
 84
 85	uint32_t bus;
 86	int performingDMA;
 87
 88	int timersEnabled;
 89	struct GBATimer timers[4];
 90
 91	int springIRQ;
 92	uint32_t biosChecksum;
 93	int* keySource;
 94	struct mRotationSource* rotationSource;
 95	struct GBALuminanceSource* luminanceSource;
 96	struct mRTCSource* rtcSource;
 97	struct mRumble* rumble;
 98
 99	struct GBARRContext* rr;
100	void* pristineRom;
101	size_t pristineRomSize;
102	size_t yankedRomSize;
103	uint32_t romCrc32;
104	struct VFile* romVf;
105	struct VFile* biosVf;
106
107	struct mAVStream* stream;
108	struct mKeyCallback* keyCallback;
109	struct mStopCallback* stopCallback;
110
111	enum GBAIdleLoopOptimization idleOptimization;
112	uint32_t idleLoop;
113	uint32_t lastJump;
114	bool haltPending;
115	int idleDetectionStep;
116	int idleDetectionFailures;
117	int32_t cachedRegisters[16];
118	bool taintedRegisters[16];
119
120	bool realisticTiming;
121	bool hardCrash;
122	bool allowOpposingDirections;
123};
124
125struct GBACartridge {
126	uint32_t entry;
127	uint8_t logo[156];
128	char title[12];
129	uint32_t id;
130	uint16_t maker;
131	uint8_t type;
132	uint8_t unit;
133	uint8_t device;
134	uint8_t reserved[7];
135	uint8_t version;
136	uint8_t checksum;
137	// And ROM data...
138};
139
140void GBACreate(struct GBA* gba);
141void GBADestroy(struct GBA* gba);
142
143void GBAReset(struct ARMCore* cpu);
144void GBASkipBIOS(struct GBA* gba);
145
146void GBATimerUpdateRegister(struct GBA* gba, int timer);
147void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t value);
148void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t value);
149
150void GBAWriteIE(struct GBA* gba, uint16_t value);
151void GBAWriteIME(struct GBA* gba, uint16_t value);
152void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq);
153void GBATestIRQ(struct ARMCore* cpu);
154void GBAHalt(struct GBA* gba);
155void GBAStop(struct GBA* gba);
156
157void GBAAttachDebugger(struct GBA* gba, struct mDebugger* debugger);
158void GBADetachDebugger(struct GBA* gba);
159
160void GBASetBreakpoint(struct GBA* gba, struct mCPUComponent* component, uint32_t address, enum ExecutionMode mode,
161                      uint32_t* opcode);
162void GBAClearBreakpoint(struct GBA* gba, uint32_t address, enum ExecutionMode mode, uint32_t opcode);
163
164bool GBALoadROM(struct GBA* gba, struct VFile* vf);
165bool GBALoadSave(struct GBA* gba, struct VFile* sav);
166void GBAYankROM(struct GBA* gba);
167void GBAUnloadROM(struct GBA* gba);
168void GBALoadBIOS(struct GBA* gba, struct VFile* vf);
169void GBAApplyPatch(struct GBA* gba, struct Patch* patch);
170
171bool GBALoadMB(struct GBA* gba, struct VFile* vf);
172
173bool GBAIsROM(struct VFile* vf);
174bool GBAIsMB(struct VFile* vf);
175bool GBAIsBIOS(struct VFile* vf);
176void GBAGetGameCode(const struct GBA* gba, char* out);
177void GBAGetGameTitle(const struct GBA* gba, char* out);
178
179void GBAFrameStarted(struct GBA* gba);
180void GBAFrameEnded(struct GBA* gba);
181
182#endif