CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Add mute option in homebrew ports
6 - Add status indicators for fast-forward and mute in homebrew ports
7 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
8 - Support for unlicensed BBD Game Boy mapper
9 - Support for unlicensed Hitek Game Boy mapper
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12Emulation fixes:
13 - ARM: Fix ALU reading PC after shifting
14 - ARM: Fix STR storing PC after address calculation
15 - GB: Partially fix timing for skipped BIOS
16 - GB Audio: Fix initial sweep state
17 - GB Audio: Fix serializing sweep time
18 - GB Audio: Fix deserializing audio channels 2 and 3
19 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
20 - GB MBC: Fix MBC1 mode changing behavior
21 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
22 - GBA: Fix timing advancing too quickly in rare cases
23 - GBA Audio: Fix deserializing SOUNDCNT_L
24 - GBA Audio: Fix stereo in XQ audio
25 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
26 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
27 - GBA BIOS: Implement dummy sound driver calls
28 - GBA BIOS: Improve HLE BIOS timing
29 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
30 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
31 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
32 - GBA DMA: Fix ordering and timing of overlapping DMAs
33 - GBA Hardware: Fix GB Player detection on big endian platforms
34 - GBA Memory: Improve gamepak prefetch timing
35 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
36 - GBA SIO: Fix copying Normal mode transfer values
37 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
38 - GBA SIO: Fix deseralizing SIO registers
39 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
40 - GBA Video: Fix Hblank timing
41 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
42 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
43 - SM83: Emulate HALT bug
44Other fixes:
45 - 3DS: Redo video sync to be more precise
46 - 3DS: Fix crash with libctru 2.0 when exiting
47 - All: Improve export headers (fixes mgba.io/i/1738)
48 - Core: Ensure ELF regions can be written before trying
49 - Core: Fix reported ROM size when a fixed buffer size is used
50 - Core: Fix memory leak loading ELF files
51 - Debugger: Don't skip undefined instructions when debugger attached
52 - FFmpeg: Fix some small memory leaks
53 - FFmpeg: Fix encoding of time base
54 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
55 - GBA: Fix endianness issues in renderer proxy
56 - GBA Core: Fix memory leak when loading symbols
57 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
58 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
59 - Qt: Fix a race condition in the frame inspector
60 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
61 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
62 - mGUI: Fix closing down a game if an exit is signalled
63 - mVL: Fix injecting accidentally draining non-injection buffer
64 - SM83: Simplify register pair access on big endian
65 - VFS: Fix directory node listing on some filesystems
66Misc:
67 - 3DS: Use "wide mode" where applicable for slightly better filtering
68 - GB: Allow pausing event loop while CPU is blocked
69 - GBA: Allow pausing event loop while CPU is blocked
70 - Debugger: Keep track of global cycle count
71 - FFmpeg: Add looping option for GIF/APNG
72 - mGUI: Show battery percentage
73 - Qt: Renderer can be changed while a game is running
74 - Qt: Add hex index to palette view
75 - Qt: Add transformation matrix info to sprite view
76 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
77 - Util: Reset vector size on deinit
78 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
79
800.8.3: (2020-08-03)
81Emulation fixes:
82 - ARM: Fix LDM^ writeback to user-mode register
83 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
84 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
85 - GB MBC: Fix MBC1 RAM enable bit selection
86 - GB MBC: Fix MBC2 bit selection
87 - GB Memory: Fix OAM DMA from top 8 kB
88 - GB Video: Always initialize palette
89 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
90 - GBA Video: Fix invalid read in mode 4 mosaic
91 - GBA Video: Fix color of disabled screen
92 - SM83: Fix flags on little endian PowerPC
93Other fixes:
94 - 3DS: Fix garbage on borders of scaled screens
95 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
96 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
97 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
98 - CMake: Fix build with libzip 1.7
99 - CMake: Add missing dllexports.h file to dev installation
100 - GB Core: Fix extracting SRAM when none is present
101 - GBA: Fix leak if attempting to load BIOS multiple times
102 - GBA Memory: Fix instability on Wii when using AGBPrint
103 - GBA Savedata: Fix extracting save when not yet configured in-game
104 - Qt: Fix file handle leak on opening an invalid ROM
105 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
106 - Qt: Add missing option for Wisdom Tree in overrides list
107 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
108 - Util: Fix crash if PNG header fails to write
109 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
110 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
111Misc:
112 - FFmpeg: Use range coder for FFV1 to reduce output size
113 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
114 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
115
1160.8.2: (2020-06-14)
117Emulation fixes:
118 - ARM: Fix timing on Thumb shift instructions
119 - GB: Fix GBC game registers after skipping BIOS
120 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
121 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
122 - GBA: Add missing RTC overrides for Legendz games
123 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
124 - GBA SIO: Fix Multiplayer busy bit
125 - GBA SIO: Fix double-unloading active driver
126 - GBA Timers: Fix deserializing count-up timers
127 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
128 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
129 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
130 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
131 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
132 - GBA Video: Fix sprite/backdrop blending regression
133Other fixes:
134 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
135 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
136 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
137 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
138 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
139 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
140 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
141 - GBA: Reject incorrectly sized BIOSes
142 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
143 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
144 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
145Misc:
146 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
147 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
148 - Qt: Disable Replace ROM option when no game loaded
149 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
150 - Qt: Set icon for Discord Rich Presence
151 - Qt: Show a warning when save file can't be opened
152
1530.8.1: (2020-02-16)
154Emulation fixes:
155 - GB Serialize: Fix timing bug loading channel 4 timing
156 - GBA: Fix multiboot entry point while skipping BIOS
157 - GBA BIOS: Fix undefined instruction HLE behavior
158 - GBA DMA: Fix invalid audio DMA parameters
159 - GBA Memory: Misaligned SRAM writes are ignored
160 - GBA Serialize: Fix serializing DMA transfer register
161 - GBA Serialize: Fix audio DMA timing deserialization
162 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
163 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
164 - GBA Video: Fix OpenGL sprite flag priority
165Other fixes:
166 - Core: Fix race condition initializing thread proxy
167 - Core: Fix integer overflow in ELF loading
168 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
169 - FFmpeg: Disallow recording video with no audio nor video
170 - GBA: Automatically skip BIOS for multiboot ROMs
171 - Qt: Only dynamically reset video scale if a game is running
172 - Qt: Fix race condition with proxied video events
173 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
174 - Qt: Fix missing OSD messages
175 - Qt: Fix crash unloading shaders
176 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
177 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
178 - Qt: Fix window title not updating after shutting down game
179 - Qt: Fix GIF view not allowing manual filename entry
180 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
181 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
182 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
183 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
184 - Util: Fix crash reading invalid ELFs
185 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
186Misc:
187 - FFmpeg: Add more presets
188 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
189 - SDL: Use DirectSound audio driver by default on Windows
190 - Switch: Make OpenGL scale adjustable while running
191
1920.8.0: (2020-01-21)
193Features:
194 - Improved logging configuration
195 - One-Player BattleChip/Progress/Beast Link Gate support
196 - Add Game Boy Color palettes for original Game Boy games
197 - Debugger: Add unary operators and memory dereferencing
198 - GB: Expose platform information to CLI debugger
199 - Support Discord Rich Presence
200 - Debugger: Add tracing to file
201 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
202 - OpenGL renderer with high-resolution upscaling support
203 - Experimental high level "XQ" audio for most GBA games
204 - Interframe blending for games that use flicker effects
205 - Frame inspector for dissecting and debugging rendering
206 - Switch: Option to use built-in brightness sensor for Boktai
207 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
208 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
209 - Cheats: Add support for loading Libretro-style cht files
210 - GBA Cheats: Add support for loading EZ Flash-style cht files
211 - Support for unlicensed Wisdom Tree Game Boy mapper
212 - Qt: Add export button for tile view (closes mgba.io/i/1507)
213 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
214 - GB: Yanking gamepak now supported
215 - Qt: Memory range dumping (closes mgba.io/i/1298)
216Emulation fixes:
217 - GB: Fix using boot ROM with MMM01 games
218 - GB Audio: Only reset channel 3 sample in DMG mode
219 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
220 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
221 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
222 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
223 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
224 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
225 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
226 - GB Video: Fix color scaling in AGB mode
227 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
228 - GBA: Reset now reloads multiboot ROMs
229 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
230Other fixes:
231 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
232 - FFmpeg: Drain recording buffers
233 - GB: Fix reading ROM immediately after unmapping BIOS
234 - GB SIO: Fix lockstep failing games aren't reloaded
235 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
236 - Libretro: Fix crash changing allowing opposing directions (hhromic)
237 - Qt: Fix some Qt display driver race conditions
238 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
239 - Qt: Only show emulator restart warning once per settings saving
240 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
241 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
242 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
243Misc:
244 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
245 - Core: Add keysRead callback
246 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
247 - Core: Add more memory search ops (closes mgba.io/i/1510)
248 - Debugger: Make tracing compatible with breakpoints/watchpoints
249 - Debugger: Print breakpoint/watchpoint number when inserting
250 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
251 - FFmpeg: Support audio-only recording
252 - GB Memory: Support running from blocked memory
253 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
254 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
255 - GBA Savedata: EEPROM performance fixes
256 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
257 - Debugger: Add breakpoint and watchpoint listing
258 - mGUI: Remember name and position of last loaded game
259 - OpenGL: Only resize textures when needed
260 - Qt: Don't unload ROM immediately if it crashes
261 - Qt: Support switching webcams
262 - Qt: Cap window size on start to monitor size
263 - Qt: Open a message box for Qt frontend errors
264 - Qt: Increase maximum magnifications and scaling
265 - Qt: Add native FPS button to settings view
266 - Qt: Improve sync code
267 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
268 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
269 - Qt: Remove What's This icon from dialogs
270 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
271 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
272 - Qt: Show list of all sprites in sprite view
273 - Qt: Add option for disabling OSD messages
274 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
275 - SM83: Support PC-relative opcode decoding
276 - Switch: Dynamic display resizing
277 - Switch: Support file associations
278 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
279Changes from beta 1:
280Emulation fixes:
281 - ARM: Fix STR writeback pipeline stage
282 - ARM: Partially fix LDM/STM writeback with empty register list
283 - ARM: Fix stepping when events are pending
284 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
285 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
286 - GBA Timers: Improve timer startup emulation
287 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
288 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
289 - GBA Video: Fix effects blending improperly in some non-last windows
290 - GBA Video: Copy higher priority target 1 flag
291Other fixes:
292 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
293 - Core: Fix uninitialized memory issues with graphics caches
294 - Core: Return null for out of bounds cached tile VRAM querying
295 - GBA Video: Fix OpenGL fragment data binding
296 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
297 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
298 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
299 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
300 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
301 - Qt: Fix several cases where shader selections don't get saved
302 - Qt: Fix division by zero error in invalid TilePainter state
303 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
304 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
305 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
306 - Qt: Fix inability to clear default keybindings
307 - Qt: Release held actions if they get rebound
308 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
309 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
310 - Vita: Fix analog controls (fixes mgba.io/i/1554)
311 - Wii: Fix game fast-forwarding after slowing down
312 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
313Misc:
314 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
315 - GBA: Trim non-movie ROMs to 32 MiB if applicable
316 - GBA Audio: Redo channel 4 batching for GBA only
317 - GBA I/O: Stop logging several harmless invalid register reads
318 - GBA Video: Changing OpenGL scaling no longer requires restart
319 - Debugger: Separate aliases from main commands
320 - Debugger: Print break-/watchpoint ID when breaking in CLI
321 - Debugger: Minor interface cleanup
322 - SDL: Use controller GUID instead of name
323 - SM83: Rename LR35902 to SM83
324 - Tools: Allow using threaded renderer in perf.py
325 - Tools: Clean up unused argument in mgba-perf
326
3270.8 beta 1: (2019-10-20)
328- Initial beta for 0.8
329
3300.7.3: (2019-09-15)
331Emulation fixes:
332 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
333 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
334 - GB Audio: Improve channel 4 supersampling
335 - GB Printer: Reset printer buffer index after printing
336 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
337 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
338 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
339 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
340 - GBA Memory: Fix STM/LDM to invalid VRAM
341 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
342 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
343Other fixes:
344 - Core: Fix crashes if core directories aren't set
345 - Core: Fix crash when exiting game with cheats loaded
346 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
347 - GBA Cheats: Fix PARv3 Thumb hooks
348 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
349 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
350 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
351 - Qt: Fix race conditions initializing GDB stub
352 - Qt: Improve cheat view UX
353 - Libretro: Fix crash changing allowing opposing directions (hhromic)
354 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
355 - Switch: Fix threading-related crash on second launch
356Misc:
357 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
358 - Qt: Show error message if file failed to load
359
3600.7.2: (2019-05-25)
361Emulation fixes:
362 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
363 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
364 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
365 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
366 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
367 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
368 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
369 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
370 - GBA Video: Fix scanline cache with scale factor change edge cases
371 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
372 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
373Other fixes:
374 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
375 - All: Fix several memory leaks
376 - GB Core: Fix toggling WIN and OBJ being swapped
377 - GBA: Fix skipping BIOS on irregularly sized ROMs
378 - CMake: Fix .deb imagemagick dependencies
379 - FFmpeg: Improve initialization reliability and cleanup
380 - FFmpeg: Fix audio conversion producing gaps
381 - LR35902: Fix disassembly of several CB-prefix instructions
382 - LR35902: Fix trailing whitespace in disassembly
383 - Qt: More app metadata fixes
384 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
385 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
386 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
387 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
388 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
389 - Qt: Fix bounded fast forward with Qt Multimedia
390 - Qt: Fix saving settings with native FPS target
391 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
392Misc:
393 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
394 - Qt: Improve camera initialization
395 - Vita: Improved frame drawing speed
396
3970.7.1: (2019-02-24)
398Bugfixes:
399 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
400 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
401 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
402 - GB, GBA Serialize: Fix loading two states in a row
403 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
404 - GBA DMA: Fix Display Start DMAs
405 - GBA DMA: Fix DMA start/end timing
406 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
407 - GBA Memory: Fix a few AGBPrint crashes
408 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
409 - GBA SIO: Prevent writing read-only multiplayer bits
410 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
411 - Python: Fix crash when deleting files owned by library
412 - Python: Make sure GB link object isn't GC'd before GB object
413 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
414 - Qt: Fix tile and sprite views not always displaying at first
415 - Qt: Fix audio context holding onto closed game controller
416 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
417 - Qt: Fix window icon on X11
418 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
419 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
420 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
421Misc:
422 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
423 - Qt: Updated Italian translation (by Vecna)
424
4250.7.0: (2019-01-26)
426Features:
427 - ELF support
428 - Game Boy Camera support
429 - Qt: Set default Game Boy colors
430 - Game Boy Printer support
431 - Super Game Boy support
432 - Customizable autofire speed
433 - Ability to set default Game Boy model
434 - Map viewer
435 - Automatic cheat loading and saving
436 - GameShark and Action Replay button support
437 - AGBPrint support
438 - Debugger: Conditional breakpoints and watchpoints
439 - Ability to select GB/GBC/SGB BIOS on console ports
440 - Optional automatic state saving/loading
441 - Access to ur0 and uma0 partitions on the Vita
442 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
443 - GBA: ARMIPS/A22i-style and ELF symbol table support
444 - Initial Switch port
445Bugfixes:
446 - ARM: Fix MSR when T bit is set
447 - Core: Fix audio sync breaking when interrupted
448 - Core: Fix ordering events when scheduling during events
449 - FFmpeg: Fix encoding audio/video queue issues
450 - GB: Revamp IRQ handling based on new information
451 - GB: Fix IRQ disabling on the same T-cycle as an assert
452 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
453 - GB Audio: Clock frame events on DIV
454 - GB Audio: Fix channel 3 reset value
455 - GB Audio: Fix channel 4 initial LFSR
456 - GB Audio: Fix channel 1, 2 and 4 reset timing
457 - GB I/O: DMA register is R/W
458 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
459 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
460 - GB, GBA Savedata: Fix unmasking savedata crash
461 - GB Serialize: Fix audio state loading
462 - GB Serialize: Fix game title check
463 - GB Serialize: Fix IRQ pending/EI pending confusion
464 - GB Timer: Minor accuracy improvements
465 - GB Video: Fix dot clock timing being slightly wrong
466 - GB Video: Fix loading states while in mode 3
467 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
468 - GB Video: Fix SCX timing
469 - GB, GBA Video: Don't call finishFrame twice in thread proxy
470 - GBA: Reset WAITCNT properly
471 - GBA BIOS: Fix BitUnPack final byte
472 - GBA BIOS: Fix BitUnPack narrowing
473 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
474 - GBA DMA: Fix temporal sorting of DMAs of different priorities
475 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
476 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
477 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
478 - GBA Savedata: Fix savedata modified time updating when read-only
479 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
480 - GBA Serialize: Fix loading states in Hblank
481 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
482 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
483 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
484 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
485 - GBA Video: Start timing mid-scanline when skipping BIOS
486 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
487 - GBA Video: Make layer disabling work consistently
488 - PSP2: Fix more issues causing poor audio
489 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
490 - Qt: Improve FPS timer stability
491 - Util: Fix wrapping edge cases in RingFIFO
492Misc:
493 - 3DS: Remove deprecated CSND interface
494 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
495 - Core: Remove broken option for whether rewinding restores save games
496 - Feature: Added loading savestates from command line
497 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
498 - FFmpeg: Support lossless h.264 encoding
499 - FFmpeg: Support lossless VP9 encoding
500 - GBA Cheats: Allow multiple ROM patches in the same slot
501 - GB: Skip BIOS option now works
502 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
503 - GB Audio: Improved audio quality
504 - GB, GBA Audio: Increase max audio volume
505 - GB MBC: Remove erroneous bank 0 wrapping
506 - GB Video: Darken colors in GBA mode
507 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
508 - GBA: Implement display start DMAs
509 - GBA: Improve multiboot image detection
510 - GBA Memory: 64 MiB GBA Video cartridge support
511 - GBA Savedata: Remove ability to disable realistic timing
512 - GBA Timer: Use global cycles for timers
513 - Libretro: Add frameskip option
514 - mGUI: Add fast forward toggle
515 - PSP2: Use system enter key by default
516 - Python: Integrate tests from cinema test suite
517 - Qt: Redo GameController into multiple classes
518 - Qt: Prevent window from being created off-screen
519 - Qt: Add option to disable FPS display
520 - Qt: Options to mess around with layer placement
521 - Qt: Add load alternate save option
522 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
523 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
524 - Test: Restructure test suite into multiple executables
525 - Util: Don't build crc32 if the function already exists
526 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
527Changes from beta 1:
528Features:
529 - Libretro: Add Game Boy cheat support
530 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
531 - Switch: Rumble support
532 - Switch: Rotation support
533 - Switch: Screen stretching options
534 - Qt: State file load/save menu options
535 - Windows installer
536 - Tile viewer now has adjustable width
537 - Python: Experimental audio API
538Bugfixes:
539 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
540 - Core: Remember to deinit proxy ring FIFO
541 - Core: Reroot timing list when (de)scheduling
542 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
543 - GB MBC: Fix MBC30 SRAM
544 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
545 - GB Video: Fix SGB border hole size
546 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
547 - GBA: Fix GB Player features
548 - GBA I/O: SOUNDCNT_HI is readable when sound is off
549 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
550 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
551 - Libretro: Fix adding codes with hooks
552 - PSP2: Fix audio crackling after fast forward
553 - PSP2: Fix audio crackling when buffer is full
554 - Qt: Fix jumbled background when paused
555 - Qt: Fix FPS counter on Windows
556 - Qt: Fix focus issues with load/save state overlay
557 - Switch: Fix incorrect mapping for fast forward cap
558 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
559 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
560 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
561 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
562 - Qt: Ensure FATAL logs reach log view
563 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
564Misc:
565 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
566 - Debugger: Minor text fixes
567 - Debugger: Readability improvements (fixes mgba.io/i/1238)
568 - GB: Improved SGB2 support
569 - GB Audio: Skip frame if enabled when clock is high
570 - Libretro: Reduce rumble callbacks
571 - mGUI: Add SGB border configuration option
572 - mGUI: Add support for different settings types
573 - Python: Minor API improvements
574 - Qt: Ensure camera image is valid
575 - Qt: Debugger console history
576 - Qt: Detect presence of GL_ARB_framebuffer_object
577 - Qt: Minor memory view tweaks
578 - Res: Improve modeling of AGB/AGS screen in shaders
579 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
580 - Wii: Expose stretch configuration in settings
581 - Wii: Stretch now sets pixel-accurate mode size cap
582
5830.7 beta 1: (2018-09-24)
584- Initial beta for 0.7
585
5860.6.3: (2018-04-14)
587Bugfixes:
588 - GB Audio: Revert unsigned audio changes
589 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
590 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
591
5920.6.2: (2018-04-03)
593Bugfixes:
594 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
595 - 3DS: Fix opening files in directory names with trailing slashes
596 - LR35902: Fix watchpoints not reporting new value
597 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
598 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
599 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
600 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
601 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
602 - GBA: Fix SharkPort saves for EEPROM games
603 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
604 - GBA BIOS: Fix incorrect exit condition in LZ77
605 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
606 - GBA Cheats: Fix slide codes not initializing properly
607 - GBA DMA: ROM reads are forced to increment
608 - GBA Hardware: RTC accuracy improvements
609 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
610 - GBA Memory: Fix copy-on-write memory leak
611 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
612 - GBA Savedata: Fix crash when resizing flash
613 - GBA Video: Force align 256-color tiles
614 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
615 - PSP2: Fix issues causing poor audio
616 - Python: Fix package directory
617 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
618 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
619 - Wii: Fix screen tear when unpausing
620 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
621Misc:
622 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
623 - GB MBC: Remove erroneous bank 0 wrapping
624 - GBA: Improve multiboot image detection
625 - PSP2: Use system enter key by default
626
6270.6.1: (2017-10-01)
628Bugfixes:
629 - GB, GBA: Fix crashes when attempting to identify null VFiles
630 - GB, GBA: Fix sync to video with frameskip
631 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
632 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
633 - GB Core: Fix palette loading when loading a foreign config
634 - GB MBC: Pocket Cam memory should be accessible without enabling
635 - GB MBC: Fix SRAM sizes 4 and 5
636 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
637 - GB MBC: Fix RTC loading when file size is off
638 - GB Memory: Initialize peripheral pointers
639 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
640 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
641 - GB Memory: Actually load latch time from savestate
642 - GB Serialize: Fix deserializing video STAT
643 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
644 - GB Video: Fix potential hang when ending mode 0
645 - GB Video: Fix read mode when enabling LCD
646 - GBA: Reset active region as needed when loading a ROM
647 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
648 - GBA BIOS: Use core's VRAM variable instead of renderer's
649 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
650 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
651 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
652 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
653 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
654 - Python: Fix importing .gb or .gba before .core
655 - Qt: Fix command line debugger closing second game
656 - Qt: Fix LOG argument order
657 - Qt: Fix timezone issues with time overrides
658 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
659 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
660Misc:
661 - CMake: Fix CPack dependencies for libpng 1.6
662 - GBA: Detect hardware for Pokémon FireRed ROM hacks
663 - GBA Cheats: Improve detection of raw cheats
664 - Qt: Don't rebuild library view if style hasn't changed
665 - Qt: Allow overrides to be saved before a game is loaded
666 - Qt: Hide mouse immediately when loading
667 - SDL: Fix 2.0.5 build on macOS under some circumstances
668 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
669
6700.6.0: (2017-07-16)
671Features:
672 - Library view
673 - Sprite viewer
674 - Debugging console
675 - Improved memory viewer
676 - Memory search
677 - Command line ability to override configuration values
678 - Add option to allow preloading the entire ROM before running
679 - Add option for whether rewinding restores save games
680 - Savestates now contain any RTC override data
681 - Add option to lock video to integer scaling
682 - LR35902: Watchpoints
683 - LR35902/GB-Z80 disassembler
684 - GB: Tile viewer
685 - GB: Video/audio channel enabling/disabling
686 - GB: Symbol table support
687 - GB MBC: Add MBC1 multicart support
688 - GBA: Support printing debug strings from inside a game
689 - GBA: Better cheat type autodetection
690 - Implement keypad interrupts
691 - Configuration of gamepad hats
692 - Video log recording for testing and bug reporting
693 - Debugger: Segment/bank support
694 - Debugger: Execution tracing
695 - Qt: German translation (by Lothar Serra Mari)
696 - Qt: Spanish translation (by Kevin López)
697 - Qt: Italian translation (by theheroGAC)
698Bugfixes:
699 - ARM7: Fix MLA/*MULL/*MLAL timing
700 - Core: Fix crash with rewind if savestates shrink
701 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
702 - Core: Fix directory sets crashing on close if base isn't properly detached
703 - FFmpeg: Fix overflow and general issues with audio encoding
704 - GB: Fix flickering when screen is strobed quickly
705 - GB: Fix STAT blocking
706 - GB MBC: Fix ROM bank overflows getting set to bank 0
707 - GB MBC: Fix swapping carts not detect new MBC
708 - GB Timer: Improve DIV reset behavior
709 - GB Timer: Fix DIV batching if TAC changes
710 - GB Video: Reset renderer when loading state
711 - GBA: Fix multiboot ROM loading
712 - GBA: Fix multiboot loading resulting in too small WRAM
713 - GBA BIOS: Implement BitUnPack
714 - GBA BIOS: Fix ArcTan sign in HLE BIOS
715 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
716 - GBA BIOS: Fix INT_MIN/-1 crash
717 - GBA Hardware: Fix crash if a savestate lies about game hardware
718 - GBA I/O: Handle audio registers specially when deserializing
719 - GBA Memory: Improve initial skipped BIOS state
720 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
721 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
722 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
723 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
724 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
725 - LR35902: Fix core never exiting with certain event patterns
726 - LR35902: Fix pc overflowing current region off-by-one
727 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
728 - OpenGL: Fix some shaders causing offset graphics
729 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
730 - Qt: Fix window icon being stretched
731 - Qt: Fix data directory path
732 - Qt: Fix timing issues on high refresh rate monitors
733 - Qt: Fix linking after some windows have been closed
734 - Qt: Fix crash when changing audio settings after a game is closed
735 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
736 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
737 - Qt: Fix game unpausing after frame advancing and refocusing
738 - SDL: Fix game crash check
739 - SDL: Fix race condition with audio thread when starting
740 - SDL: Fix showing version number
741 - Test: Fix crash when loading invalid file
742 - Test: Fix crash when fuzzing fails to load a file
743 - Test: Don't rely on core for frames elapsed
744 - Test: Fix crash when loading invalid file
745 - Test: Fix crash when fuzzing fails to load a file
746 - Tools: Fix recurring multiple times over the same library
747 - Util: Fix overflow when loading invalid UPS patches
748 - Util: Fix highest-fd socket not being returned by SocketAccept
749 - Windows: Fix VDir.rewind
750Misc:
751 - All: Add C++ header guards
752 - All: Move time.h include to common.h
753 - 3DS, PSP2, Wii: Last directory loaded is saved
754 - CMake: Add ability to just print version string
755 - Core: New, faster event timing subsystem
756 - Core: Clean up some thread state checks
757 - Core: Add generic checksum function
758 - Core: Cores can now have multiple sets of callbacks
759 - Core: Restore sleep callback
760 - Core: Move rewind diffing to its own thread
761 - Core: Ability to enumerate and modify video and audio channels
762 - Core: List memory segments in the core
763 - Core: Move savestate creation time to extdata
764 - Core: Config values can now be hexadecimal
765 - Core: Improved threading interrupted detection
766 - Debugger: Modularize CLI debugger
767 - Debugger: Make building with debugging aspects optional
768 - Debugger: Add functions for read- or write-only watchpoints
769 - Debugger: Make attaching a backend idempotent
770 - Debugger: Add mDebuggerRunFrame convenience function
771 - Feature: Move game database from flatfile to SQLite3
772 - Feature: Support ImageMagick 7
773 - Feature: Make -l option explicit
774 - FFmpeg: Return false if a file fails to open
775 - FFmpeg: Force MP4 files to YUV420P
776 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
777 - GB: Reset with initial state of DIV register
778 - GB MBC: New MBC7 implementation
779 - GB Audio: Simplify envelope code
780 - GB Audio: Improve initial envelope samples
781 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
782 - GB Video: Improved video timings
783 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
784 - GBA, GB: ROM is now unloaded if a patch is applied
785 - GBA DMA: Refactor DMA out of memory.c
786 - GBA DMA: Move DMAs to using absolute timing
787 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
788 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
789 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
790 - GBA Memory: Support reading/writing POSTFLG
791 - GBA Memory: Remove unused prefetch cruft
792 - GBA Timer: Improve accuracy of timers
793 - GBA Video: Clean up unused timers
794 - GBA Video: Allow multiple handles into the same tile cache
795 - GBA Video, GB Video: Colors are now fully scaled
796 - GBA Video: Optimize when BLD* registers are written frequently
797 - OpenGL: Add xBR-lv2 shader
798 - Qt: Move last directory setting from qt.ini to config.ini
799 - Qt: Improved HiDPI support
800 - Qt: Expose configuration directory
801 - Qt: Merge "Save" and "OK" buttons in shader options
802 - Qt: Automatically load controller profile when plugged in
803 - Qt: Rename "Resample video" option to "Bilinear filtering"
804 - Qt: Remove audio thread
805 - Qt: Remove audio buffer sizing in AudioProcessorQt
806 - Qt: Re-enable QtMultimedia on Windows
807 - Qt: Make "Mute" able to be bound to a key
808 - Qt: Add .gb/.gbc files to the extension list in Info.plist
809 - Qt: Relax hard dependency on OpenGL
810 - Qt: Better highlight active key in control binding
811 - SDL: Remove scancode key input
812 - SDL: Automatically map controllers when plugged in
813 - Test: Add a basic test suite
814 - Util: Add size counting to Table
815 - Util: Add 8-bit PNG write support
816 - Util: Tune patch-fast extent sizes
817 - VFS: Call msync when syncing mapped data
818 - VFS: Allow truncating memory chunk VFiles
819 - VFS: Fix some minor VFile issues with FILEs
820 - VFS: Optimize expanding in-memory files
821 - VFS: Add VFileFIFO for operating on circle buffers
822Changes from beta 1:
823Features:
824 - Qt: Italian translation (by theheroGAC)
825 - Qt: Updated German translation
826Bugfixes:
827 - GB Audio: Fix incorrect channel 4 iteration
828 - GB Audio: Fix zombie mode bit masking
829 - GB Serialize: Fix timer serialization
830 - GB Video: Fix LYC regression
831 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
832 - GBA Timer: Fix count-up timing overflowing timer 3
833 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
834 - Qt: Fix memory search close button (fixes mgba.io/i/769)
835 - Qt: Fix window icon being stretched
836 - Qt: Fix initial window size (fixes mgba.io/i/766)
837 - Qt: Fix data directory path
838 - Qt: Fix controls not saving on non-SDL builds
839 - Qt: Fix translation initialization (fixes mgba.io/i/776)
840 - Qt: Fix patch loading while a game is running
841 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
842 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
843 - Qt: Fix GL-less build
844 - Qt: Fix Software renderer not handling alpha bits properly
845 - Qt: Fix screen background improperly stretching
846 - SDL: Fix cheats not loading
847Misc:
848 - GB Serialize: Add MBC state serialization
849 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
850 - GBA Timer: Improve accuracy of timers
851 - PSP2: Update toolchain to use vita.cmake
852 - Qt: Add language selector
853 - Qt: Minor test fixes
854 - Qt: Move shader settings into main settings window
855 - Qt: Dismiss game crashing/failing dialogs when a new game loads
856 - Qt: Properly ship Qt translations
857 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
858
8590.6 beta 1: (2017-06-29)
860 - Initial beta for 0.6
861
8620.5.2: (2016-12-31)
863Bugfixes:
864 - All: Fix fullscreen config option being ignored
865 - ARM7: PSR mode bits should not get sign extended
866 - GB: Fix audio not being deinitialized
867 - GB: Fix crash when masking savedata
868 - GB: Properly initialize sramRealVf variable
869 - GB Audio: Fix serialization of channel 3 and NR52 properties
870 - GB Audio: Reset envelope timer when reseting sound channel
871 - GB MBC: Fix SRAM dangling pointer with RTC games
872 - GB MBC: Fix initializing MBC when no ROM is loaded
873 - GB Memory: Fix patching ROM bank 0
874 - GB Memory: Fix starting HDMAs during mode 0
875 - GB Memory: Fix HDMA5 value after DMA completes
876 - GB Video: Initialize LCDC in renderer
877 - GB Video: Hblank IRQs should mask LYC=LY IRQs
878 - GBA: Fix IRQs firing after already being cleared
879 - GBA: Only unhalt CPU if appropriate bit is set in IE
880 - GBA: Add savegame override for Crash Bandicoot 2
881 - GBA BIOS: Fix MidiKey2Freq BIOS reads
882 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
883 - GBA Cheats: Fix GameShark ROM patches
884 - GBA I/O: Mask off WAITCNT bits that cannot be written
885 - GBA Memory: Fix misaligned BIOS reads
886 - GBA Memory: Fix VCOUNT being writable
887 - GBA Video: Fix out of bounds sprite transforms
888 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
889 - Libretro: Fix disabling BIOS
890 - Libretro: Fix Game Boy savestates and audio
891 - Qt: Fix changing resolution of software renderer
892 - Qt: Fix setting overrides
893 - Qt: Fix cut off tiles and alignment issues in tile viewer
894 - Qt: Only reset window dimensions when first shown
895 - Qt: Fix Qt Multimedia audio driver on big endian
896 - Qt: Fix Apply button for key and controller configurations
897 - VFS: Fix resizing memory chunks when not needed
898 - Windows: Fix Unicode directory handling
899Misc:
900 - GB, GBA: Prevent loading null ROMs
901 - GB Audio: Initialize wave RAM to GBC values
902 - GB Memory: Reset ROM bank when loading a ROM
903 - PSP2: Improved controller rumble
904
9050.5.1: (2016-10-05)
906Bugfixes:
907 - Core: Fix importing save games as read-only
908 - FFmpeg: Fix encoding AAC
909 - GB: Fix invalid STOP behavior on Game Boy Color
910 - GB: Initialize audio properly
911 - GB: Properly clear KEY1 bit 0 when switching speeds
912 - GB: Properly unload save files when unloading a ROM
913 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
914 - GB MBC: Fix MBC7 when size is incorrectly specified
915 - GB MBC: Fix RTC access when no save file is loaded
916 - GB SIO: Don't auto-clock external shift clock
917 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
918 - GB Video: Fix video frames getting missed when LCDC is off
919 - GB Video: Clear screen when LCDC is off
920 - GBA Cheats: Fix holding onto pointers that may get invalidated
921 - GBA Cheats: Fix key-activated CodeBreaker cheats
922 - GBA Cheats: Fix uninitialized memory getting freed when saving
923 - GBA Hardware: Improve Game Boy Player rumble behavior
924 - GBA Memory: Fix several unused I/O register read values
925 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
926 - LR35902: Fix events running with the wrong cycle active
927 - Qt: Fix "close" button on Overrides view
928 - Qt: Fix saving overrides
929 - Qt: Fix directory set unloading when replacing the ROM
930 - Qt: Fix patch loading
931 - Qt: Fix crash when saving an override if a game isn't loaded
932 - Qt: Fix showing default display driver as OpenGL (force 1.x)
933 - SDL: Attach rumble in SDL frontend
934 - Util: Fix PNG identification on files too small to be a PNG
935Misc:
936 - All: Only update version info if needed
937 - All: Split out install locations for Libretro and OpenEmu
938 - FFmpeg: Encoding cleanup
939 - GB: Reset active region when reloading ROM
940 - GB Memory: Initialize RAM pattern for GBC
941 - GB Video: Improved video timings
942 - Qt: Manage window sizes slightly better
943 - Qt: Remember scale option independent of core dimensions
944
9450.5.0: (2016-09-19)
946Features:
947 - Game Boy support
948 - Support for encrypted CodeBreaker GBA cheats
949 - Emulation of Vast Fame protected GBA carts (taizou)
950 - Tile viewer
951 - Threaded rendering mode
952 - Libretro: Memory map and achievement support (leiradel)
953 - GUI: Add UI control remapping
954 - GUI: Add fast-forward
955 - Wii: 240p support
956 - 3DS: Adjustable screen darkening
957 - Ability to temporarily load a savegame
958 - Load specific files out of archives
959 - Automatic BIOS detection
960Bugfixes:
961 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
962 - Debugger: Fix GDB breakpoints
963 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
964 - GBA: Fix filehandle leak with savegames
965 - GBA: Timer 0 cannot be count up
966 - GBA: Count up timers should not count themselves
967 - GBA Memory: Fix mirror on non-overdumped Classic NES games
968 - GBA Memory: Fix ldm {pc}
969 - GBA Savedata: Fix savedata sync timer
970 - GBA Savedata: Only unmap savedata if present
971 - GBA Serialize: Savestates now properly store prefetch
972 - GBA Video: WIN0/1 take priority over OBJWIN
973 - GBA Video: Fix out-of-order OBJWIN
974 - PSP2: Fix GPU crash while exiting
975 - PSP2: Fix VSync
976 - PSP2: Fix accelerometer range
977 - PSP2: Actually load screen mode setting
978 - PSP2: Fix gyroscope direction
979 - PSP2: Delete threads after they return
980 - PSP2: Fix mapping/unmapping from not at 0
981 - Qt: Fix bug in software renderer scaling
982 - Qt: Fix hanging key press after disabling autofire
983 - Qt: Fix being unable to pause manually when using auto-pausing
984 - SDL: Fix axes being mapped wrong
985 - Util: Fix realloc semantics in utf16to8
986 - Util: Fix inserting too many items into a hash table
987 - VFS: Fix uninitialized varaible reading from 7z
988 - VFS: Fix reading multiple files from a 7z archive
989 - Wii: Fix framelimiting after a slowdown
990 - Wii: Fix garbage flash at startup
991Misc:
992 - 3DS: Use blip_add_delta_fast for a small speed improvement
993 - 3DS: Allow UTF-16 filenames
994 - 3DS: Port to using citro3D
995 - 3DS: Use system font for menus
996 - 3DS: Attempt to use Core 2 for threads
997 - 3DS: Adjustable filering
998 - 3DS: 3D banner
999 - All: Add QUIET parameter to silence CMake
1000 - All: Faster memory read/write
1001 - ARM7: Support forcing Thumb mode via MSR
1002 - ARM7: Flush prefetch cache when loading CPSR via MSR
1003 - ARM7: Clean up instruction decoding for future expandability
1004 - Debugger: Support register and memory writes via GDB stub
1005 - Debugger: Add software breakpoint support to gdb
1006 - FFmpeg: Full support for libavcodec 56+
1007 - GBA: Better debug logging if event processing breaks
1008 - GBA Audio: Force audio DMAs to not increment destination
1009 - GBA BIOS: Use custom ArcTan, not relying on OS
1010 - GBA Hardware: Clean up dead code in GBP
1011 - GBA Memory: Optimize stalling behavior
1012 - GBA Memory: Optimize Load-/StoreMultiple
1013 - GBA Savedata: Add realistic timing for EEPROM
1014 - GBA Serialize: Savestates now store if CPU was halted
1015 - GBA Video: Remove old slow path fallback
1016 - GBA Video: Optimize sprite drawing
1017 - GBA Video: Optimize mode 0 rendering
1018 - GBA Video: Optimize compositing cases slightly
1019 - GUI: Screenshot dimensions are now passed through
1020 - GUI: Add back logging
1021 - GUI: Only reload config if manually saved
1022 - GUI: Increase scrolling speed
1023 - OpenGL: Log shader compilation failure
1024 - OpenGL: Add texSize uniform
1025 - Qt: Make -g flag work in Qt build
1026 - Qt: Simplify OpenGL context creation
1027 - Qt: Thread startup improvements
1028 - Qt: Make audio channel/video layer options shortcut mappable
1029 - Qt: Remove some C99isms from C++ code
1030 - Qt: Remove default autofire mappings
1031 - Qt: Make reseting when pasued frame-accurate
1032 - Qt: Rearchitect game closing codepath
1033 - PSP2: Use system font for menus
1034 - PSP2: Add rumble for PS TV
1035 - PSP2: Add fit-to-height screen mode
1036 - PSP2: Sync files per descriptor
1037 - PSP2: Allow UTF-8 filenames
1038 - PSP2: Screenshots are now saved into the Photo Gallery
1039 - PSP2: Stop underclocking when menuing
1040 - SDL: Increase default audio buffer size to 1024 samples
1041 - SDL: More responsive rumble
1042 - Util: Add Vector GetConstPointer
1043 - Util: Add rtrim
1044 - Util: Add endswith
1045 - VFS: Improve zip file detection
1046 - Wii: Add pixelated resample filter
1047 - Windows: Add native VDir support
1048 - Util: Add PRIz macro for libc versions that don't support %z
1049
10500.4.1: (2016-07-11)
1051Bugfixes:
1052 - All: Fix several file handle leaks
1053 - All: Fix instruction tables getting zeroed when linking sometimes
1054 - ARM7: Fix flags on SBC/RSC
1055 - ARM7: Fix setting spsr privilege bits when spsr is empty
1056 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1057 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1058 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1059 - GBA Memory: Fix executing code from OBJ region of VRAM
1060 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1061 - GBA Serialize: Fix loading savegames from savestates
1062 - OpenGL: Correct boolean vector strcmp strings for uniforms
1063 - Qt: Fix sending gameStopped twice
1064 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1065 - Qt: Fix initial state of key mapping
1066 - Qt: Initialize m_useBios
1067 - SDL: Fix joystick initialization on BSD
1068 - SDL: Fix potential joystick crash in games with rumble
1069 - SDL: Fix SDL 1.2 build
1070 - SDL: Fix sporadic crash when deinitializing audio
1071 - Shaders: Fix AGS-001 shader with some bad drivers
1072 - Util: Use closesocket on Windows
1073 - Util: Fix socket bind addresses
1074 - VFS: Fix reading 7z archives without rewinding first
1075 - VFS: VFileFromFD should not open directories
1076 - Wii: Fix tilting direction
1077 - Util: Fix realloc semantics in utf16to8
1078Misc:
1079 - All: Allow use of external minizip library
1080 - Debugger: CLI debugger now exits when end-of-stream is reached
1081 - FFmpeg: Update dependencies on Ubuntu
1082 - GBA: Slightly optimize GBAProcessEvents
1083 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1084 - GBA Video: Null renderer should return proper register values
1085 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1086 - Qt: Add preset for DualShock 4
1087 - Qt: Update 360 input profile on OS X to reflect newer drivers
1088 - Qt: Remove use of NaN
1089 - Qt: Canonicalize file paths when loading games
1090 - Qt: Add refresh button to controller editing
1091 - SDL: Remove default gamepad mappings
1092 - Util: Fix intermittent build failure on OS X
1093 - VFS: VFile.sync now updates modified time
1094
10950.4.0: (2016-02-02)
1096Features:
1097 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1098 - I/O viewer
1099 - Booting of multiboot images
1100 - Customization of GIF recording
1101 - Libretro: Cheat code support
1102 - Support for GLSL shaders
1103 - ROM information view
1104 - Support for VBA-style cheat codes
1105 - Savestates now store creation timestamps
1106 - Key autofire
1107 - Libretro: Allow blocking opposing directional input
1108 - OpenEmu core for OS X
1109 - Libretro: Settings for using BIOS and skipping intro
1110 - Libretro: Customizable idle loop removal
1111 - Implemented cycle counting for sprite rendering
1112 - Cleaner, unified settings window
1113 - Added a setting for pausing when the emulator is not in focus
1114 - Customizable paths for save games, save states, screenshots and patches
1115 - Controller hotplugging
1116 - Ability to store save games and active cheats within savestates
1117Bugfixes:
1118 - ARM7: Fix sign of unaligned LDRSH
1119 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1120 - Debugger: Fix watchpoints in gdb
1121 - GBA: Fix warnings when creating and loading savestates
1122 - GBA: Fix Iridion II savetype
1123 - GBA BIOS: Fix misaligned CpuSet
1124 - GBA Cheats: Fix cheats setting the Action Replay version
1125 - GBA Hardware: Fix GPIO on big endian
1126 - GBA Memory: Fix DMA register writing behavior
1127 - GBA Memory: Fix DMAs triggering two cycles early
1128 - Libretro: Fix aspect ratio
1129 - Qt: Fix some potential crashes with the gamepad mapping
1130 - Qt: Fix keys being mapped incorrectly when loading configuration file
1131 - Util: Fix PowerPC PNG read/write pixel order
1132 - Util: Fix excessive memory allocation when decoding a PNG
1133 - VFS: Fix VFileReadline and remove _vfdReadline
1134Misc:
1135 - All: Improved PowerPC support
1136 - All: Fix some undefined behavior warnings
1137 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1138 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1139 - GBA: Implement bad I/O register loading
1140 - GBA: Allow jumping to OAM and palette RAM
1141 - GBA BIOS: Finish implementing RegisterRamReset
1142 - GBA Config: Add "override" layer for better one-time configuration
1143 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1144 - GBA Memory: Use a dynamically sized mask for ROM memory
1145 - GBA Memory: Implement several unimplemented memory access types
1146 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1147 - GBA RR: Starting from savestate now embeds the savegame
1148 - GBA RR: Add preliminary SRAM support for VBM loading
1149 - GBA RR: Add support for resets in movies
1150 - GBA Video: Remove lastHblank, as it is implied
1151 - Libretro: Use anonymous memory mappers for large blocks of memory
1152 - Libretro: Add install target for libretro core
1153 - Qt: Window size command line options are now supported
1154 - Qt: Increase usability of key mapper
1155 - Qt: Add 'Apply' button to settings window
1156 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1157 - Qt: Allow use of modifier keys as input
1158 - Qt: Optimize log viewer
1159 - Qt: Added button for breaking into the GDB debugger
1160 - Qt: Add box for showing duration of rewind
1161 - SDL: Support fullscreen in SDL 1.2
1162 - SDL: Allow GBASDLAudio to be used without a thread context
1163 - Util: Use VFile for configuration
1164 - Util: Add MutexTryLock
1165
11660.3.2: (2015-12-16)
1167Bugfixes:
1168 - ARM7: Fix STRT/STRBT
1169 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1170 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1171 - Libretro: Fix problems with rumble not turning off
1172 - GBA: Fix idle skip state being retained between games
1173 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1174 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1175 - GBA BIOS: Fix Sqrt sign
1176 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1177 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1178 - GBA Memory: Fix DMA behavior for SRAM accesses
1179 - GBA Memory: Fix Store8 to OBJ VRAM
1180 - GBA Memory: Fix alignment of LDM/STM on SRAM
1181 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1182 - GBA Memory: Fix timing of DMAs
1183 - GBA Video: Fix _mix for 15-bit color
1184 - GBA Video: Fix OAM and palette initialization
1185 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1186 - Qt: Use safer isLoaded check in GameController
1187 - Qt: Fix a race condition in PainterGL that could lead to a crash
1188 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1189 - Qt: Fix font size in memory viewer
1190 - Qt: Fix a crash in the memory viewer
1191 - Qt: Add additional checks in CheatModel to prevent crashes
1192 - Qt: Fix race condition with setting sample rate
1193 - Qt: Fix crash when closing multiplayer windows
1194 - Qt: Fix resetting while paused
1195Misc:
1196 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1197 - Qt: Add mute option to menu
1198
11990.3.1: (2015-10-24)
1200Bugfixes:
1201 - ARM7: Fix instruction decoding of Thumb shifts
1202 - GBA: Deinit savegame when unloading a ROM
1203 - GBA: Fix BIOS check on big endian
1204 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1205 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1206 - GBA Audio: Fix audio channels being silenced at the wrong time
1207 - GBA Memory: Fix bad BIOS Load16 on big endian
1208 - GBA Memory: Fix bad Load8 on big endian
1209 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1210 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1211 - GBA Video: Fix objwin and blending interaction on sprites
1212 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1213 - Libretro: Fix a memory leak with the render buffer
1214 - Qt: Windows no longer spawn in the top left on first launch
1215 - Qt: Fix install path of XDG desktop file with DESTDIR
1216 - Qt: Fix drag and drop on Windows
1217 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1218 - VFS: Fix return values of VFileFILE.read and .write
1219Misc:
1220 - All: Reset next event to cycles instead of zero to interrupt
1221 - All: Add --version flag
1222 - ARM7: Force disable LTO on two files to work around a GCC bug
1223 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1224 - GBA: Better memory handling with PNG savestates
1225 - GBA: Additional savestate sanity checks
1226 - GBA: Check for cycle count being too high
1227 - GBA Audio: Allow GBAAVStream to have no video callback
1228 - GBA BIOS: Implement RegisterRamReset for SIO registers
1229 - Qt: Remove useless help icons in dialogs
1230 - Qt: Prevent savestate window from opening while in multiplayer
1231 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1232 - Qt: Dropping multiplayer windows works more cleanly now
1233
12340.3.0: (2015-08-16)
1235Features:
1236 - Ability to hide individual background layers, or OBJs
1237 - Ability to mute individual audio channels
1238 - Palette viewer and exporter
1239 - Volume control
1240 - More shortcuts are editable (e.g. quick save/load)
1241 - Rewind now shows the frame after rewinding
1242 - Import/Export of GameShark/Action Replay snapshots
1243 - Add "Step backwards" item for single increment rewind
1244 - Deadzone estimation for game controllers
1245 - Analog inputs can be used for shortcuts
1246 - Menu items for specific solar sensor brightness levels
1247 - Remappable controls for tilt and gyroscope sensors
1248 - Status messages for actions taken while a game is running (e.g. save/load state)
1249 - Memory inspector
1250 - Screensaver can now be suspended while a game is running
1251 - Load/save the most recent savestate slot
1252 - Support varible speed (PWM) rumble
1253 - Ability to cap fast forward speed
1254 - Finer control over FPS target
1255 - Holdable shortcut for rewinding one frame at a time
1256 - Ability to boot directly into the BIOS
1257 - Preliminary support for yanking out the game pak while a game is running
1258 - Thumb-drive mode by putting a file called portable.ini in the same folder
1259 - Configurable display driver, between software and OpenGL
1260 - Undo-able savestate loading and saving
1261 - Controller profiles now store shortcut settings
1262 - Default controller profiles for several common controllers
1263 - Libretro now supports BIOS, rumble and solar sensor
1264 - Implement BIOS call Stop, for sleep mode
1265 - Automatically load patches, if found
1266 - Improved video synchronization
1267 - Configurable audio output sample rate
1268Bugfixes:
1269 - ARM7: Fix SWI and IRQ timings
1270 - ARM7: Fix Thumb MUL timing
1271 - ARM7: Fix timing of multiplies to use N cycles
1272 - ARM7: ARMHotplugDetach should call deinit
1273 - Debugger: Fix use-after-free in breakpoint clearing code
1274 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1275 - GBA: Cap audio FIFO read size during deserialization
1276 - GBA: Check for corrupted savestates when loading
1277 - GBA: Check for improperly sized savestates when loading
1278 - GBA: Check for savestates made from differently sized ROMs
1279 - GBA: Fix calls to endian-independent loadstores
1280 - GBA: Fix timing of reading from timer registers
1281 - GBA: Ensure cycles never go negative
1282 - GBA Audio: Force audio FIFOs to 32-bit
1283 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1284 - GBA Audio: Fix sample order in audio channel 3
1285 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1286 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1287 - GBA Memory: Improve Thumb open bus behavior
1288 - GBA Memory: Fix potential DMA issue when loading a savestate
1289 - GBA Memory: Fix load/store multiple video memory waitstates
1290 - GBA SIO: Fix reseting when there are SIO devices attached
1291 - GBA Video: Blended sprites should never have other effects applied
1292 - GBA Video: Fix out-of-bounds tiles in mosaic
1293 - GBA Video: Fix windows not affecting sprites
1294 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1295 - GBA Video: Fix timing on first scanline
1296 - Qt: Better cleanup when a game crashes
1297 - Qt: Fix open ROM dialog filtering for archive formats
1298 - Qt: Cap the maximum number of multiplayer windows
1299 - Qt: Fix maximum year in sensor override
1300 - Qt: Fix window being too tall after exiting fullscreen
1301 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1302 - Qt: Fix analog buttons not getting unmapped
1303 - Qt: Fix passing command line options
1304 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1305 - SDL: Fix SDL build when OpenGL is missing
1306 - Util: Allow loading IPS patches that grow the ROM
1307 - VFS: Fix resource leaks if some allocations fail
1308 - VFS: Fix line-reading to return proper values
1309 - Video: Fix an issue with very long filenames
1310 - Util: Fix formatting of floats
1311Misc:
1312 - All: Add --help flag for command line programs
1313 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1314 - All: Enable static linking for Windows
1315 - All: Enable static linking for OS X
1316 - All: Threads are now named
1317 - All: Proper handling of Unicode file paths
1318 - ARM7: Add emulation for Undefined CPU mode
1319 - ARM7: Reduce the size of the Thumb instruction table
1320 - GBA: Add status log level
1321 - GBA: GBARewind now returns how many states it has rewound
1322 - GBA: SIO logging layer
1323 - GBA BIOS: Stub out SoundBias
1324 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1325 - GBA: Don't include GBACLIDebugger struct unless needed
1326 - GBA: Savedata is now synced shortly after data finishes being written
1327 - GBA: Process multiple timer events at once, if necessary
1328 - GBA Audio: Implement audio reset for channels A/B
1329 - GBA Audio: Process multiple audio events at once, if necessary
1330 - GBA Hardware: Backport generic RTC source into core
1331 - GBA Input: Allow axes and buttons to be mapped to the same key
1332 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1333 - GBA SIO: Add a dummy driver for Normal mode
1334 - GBA Thread: Add functionality for running callbacks on the GBA thread
1335 - GBA Thread: Split GBASync into a separate file
1336 - GBA Video: Refactor software renderer into separate files
1337 - GBA Video: Slightly optimize mode 0 mosaic rendering
1338 - Debugger: Free watchpoints in addition to breakpoints
1339 - Qt: Handle saving input settings better
1340 - Qt: Move GL frame drawing back onto its own thread
1341 - Qt: Fast forward (held) option moved from Other to Emulation menu
1342 - Qt: Show version info in window title
1343 - Qt: Migrate multiplayer window handling into GBAApp
1344 - Qt: Unified file opening and saving with last location
1345 - Qt: Fix windows being resizable when they shouldn't have been
1346 - Qt: Only hide cursor in full screen
1347 - Qt: Replace pause-after-frame mutex with an atomic
1348 - Qt: Add application icon and XDG desktop files
1349 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1350 - Qt: Don't save window size when entering fullscreen
1351 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1352 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1353 - Qt: Increase usability of key mapper
1354 - Qt: Show checkmark for window sizes
1355 - Qt: Set window path to loaded ROM
1356 - Perf: Ability to load savestates immediately on launch
1357 - SDL: Properly check for initialization
1358 - SDL: Clean up initialization functions
1359 - SDL: Clean up GL context
1360 - Util: Allow disabling the threading code entirely
1361 - VFS: Add sync method to force syncing with backing
1362
13630.2.1: (2015-05-13)
1364Bugfixes:
1365 - All: Fix sanitize-deb script not cleaning up after itself
1366 - All: Fix dependencies for libavcodec on Debian-derived platforms
1367 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1368 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1369 - ARM7: Fix ARM multiply instructions when PC is a destination register
1370 - Debugger: Fix use-after-free in breakpoint clearing code
1371 - Debugger: Fix boundary conditions in tab completion
1372 - GBA: Fix timers not updating timing when writing to only the reload register
1373 - GBA: Fix rewind boundary conditions
1374 - GBA: Add initial I/O register settings for background matrix registers
1375 - GBA: Fix hang when loading a savestate if sync to video is enabled
1376 - GBA: Handle out-of-bounds I/O access
1377 - GBA: Fix bounds-checking on EEPROM access
1378 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1379 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1380 - GBA Memory: Allow SRAM to be 64kB
1381 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1382 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1383 - GBA Video: Fix second frame mode 5
1384 - Perf: Fix race condition if a game crashes immediately on start
1385 - Qt: Fix Display object leak when closing a window
1386 - Qt: Fix .deb dependencies
1387 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1388 - Qt: Fix window not regaining focus after exiting savestate window
1389 - Qt: Fix regression where video would not record if the game had already started
1390 - Qt: Fix potential crash if a gamepad causes focus to change
1391 - Qt: Fix controller axis querying
1392 - Qt: Fix multiplayer windows opening as the wrong size
1393 - Qt: Fix controllers sometimes not loading the right profile
1394 - SDL: Fix boundary conditions for joystick adjustments
1395 - SDL: Allocate properly sized input maps
1396 - SDL: Fix potential build issues when Qt and SDL2 are in use
1397 - Util: Fix resource leak in UTF-8 handling code
1398 - Util: Fix a null-pointer issue when attempting to delete a key
1399 - VFS: Fix resource leaks if some allocations fail
1400 - Video: Fix an issue with very long filenames
1401Misc:
1402 - GBA Memory: Soft-crash if jumping past the end of a ROM
1403 - Qt: Show multiplayer numbers in window title
1404 - Qt: Solar sensor can have shortcuts set
1405
14060.2.0: (2015-04-03)
1407Features:
1408 - Support for gamepad axes, e.g. analog sticks or triggers
1409 - Add scale presets for up to 6x
1410 - Settings window
1411 - Bilinear resampling option
1412 - Add option to skip BIOS start screen
1413 - List of recently opened games
1414 - Support for games using the Solar Sensor
1415 - Better audio resampling via blip-buf
1416 - Game Pak overrides dialog for setting savetype and sensor values
1417 - Support for games using the tilt sensor
1418 - Remappable shortcuts for keyboard and gamepad
1419 - Rewinding of emulation
1420 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1421 - Support IPv6
1422 - Save directory of last loaded file
1423 - Support BPS patches
1424 - Automatically detect and optimize out idle loops
1425 - Configurable game overrides
1426 - Support loading 7-Zip files
1427 - Drag and drop game loading
1428 - Cheat code support
1429 - Runtime configurable audio driver
1430 - Libretro core for use with RetroArch and other front-ends
1431 - Controller profiles for setting different bindings for different controllers
1432 - Ability to lock aspect ratio
1433 - Local link cable support
1434 - Ability to switch which game controller is in use per instance
1435 - Ability to prevent opposing directional input
1436 - Warning dialog if an unimplemented BIOS feature is called
1437 - Debugger: Add CLI "frame", frame advance command
1438 - Debugger: Add CLI functions for writing to memory
1439 - Debugger: Add CLI functions for examining memory regions
1440 - Debugger: Add CLI function for writing a register
1441Bugfixes:
1442 - ARM7: Extend prefetch by one stage
1443 - ARM7: Fix cycle counting for loads
1444 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1445 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1446 - GBA: Initialize gba.sync to null
1447 - GBA: Fix timer initialization
1448 - GBA Audio: Support 16-bit writes to FIFO audio
1449 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1450 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1451 - GBA BIOS: Fix BIOS prefetch after reset
1452 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1453 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1454 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1455 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1456 - GBA Memory: Fix cycle counting for 32-bit load/stores
1457 - GBA RR: Fix fallthrough error when reading tags from a movie
1458 - GBA Thread: Fix possible hang when loading an archive
1459 - GBA Thread: Fix possible deadlock in video sync
1460 - Perf: Fix crash when the GBA thread fails to start
1461 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1462 - Qt: Fix crash when adjusting settings after closing a game
1463 - Qt: Fix crash when starting GDB stub after closing a game
1464 - Qt: Fix patch loading while a game is running
1465 - Qt: Fix crash when loading a game after stopping GDB server
1466 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1467 - Qt: Fix crash when attempting to pause if a game is not running
1468 - SDL: Properly clean up if a game doesn't launch
1469 - Util: Fix sockets on Windows
1470Misc:
1471 - All: Enable link-time optimization
1472 - Debugger: Watchpoints now work on STM/LDM instructions
1473 - Debugger: Clean up GDB stub network interfacing
1474 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1475 - Debugger: Merge Thumb BL instructions when disassembling
1476 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1477 - Debugger: Watchpoints now report address watched (fixes #68)
1478 - Debugger: Add support for soft breakpoints
1479 - Debugger: Make I/O register names be addresses instead of values
1480 - Debugger: Rename read/write commands
1481 - GBA: Improve accuracy of event timing
1482 - GBA: Add API for getting Configuration structs for overrides and input
1483 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1484 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1485 - GBA: Move A/V stream interface into core
1486 - GBA: Savestates now take into account savedata state machines (fixes #109)
1487 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1488 - GBA Memory: Simplify memory API and use fixed bus width
1489 - GBA Thread: Make GBASyncWaitFrameStart time out
1490 - GBA Video: Start video at the last scanline instead of the first
1491 - Qt: Optimize logo drawing
1492 - Qt: Move frame upload back onto main thread
1493 - Qt: Remember window position
1494 - Qt: Double-clicking on the window toggles full screen
1495 - Util: Use proper locale for reading and writing float values
1496
14970.1.1: (2015-01-24)
1498Bugfixes:
1499 - ARM7: Fix LDM writeback to a register already written
1500 - GBA: Fix timers 2 and 3 updating incorrectly
1501 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1502 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1503 - GBA Audio: Properly initialize audio FIFO channels
1504 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1505 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1506 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1507 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1508 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1509 - GBA BIOS: Fix HuffUnComp boundary conditions
1510 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1511 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1512 - GBA Memory: Filter out top nybble of DMA addresses
1513 - GBA Memory: Properly bounds-check VRAM accesses
1514 - GBA Memory: Fix initial DMA state
1515 - GBA Thread: Allow halted games to exit cleanly
1516 - GBA Video: Fix blend issues with obscured middle layers
1517 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1518 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1519 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1520 - GBA Video: Fix sprite boundary conditions with mosaic
1521 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1522 - Qt: Fix issue with set frame sizes being the wrong height
1523 - Qt: Fix emulator crashing when full screen if a game is not running
1524 - Qt: Fix window focus issues
1525 - Qt: Properly set default video recording settings
1526 - Qt: Fix a race condition when a game crashes immediately
1527 - Qt: Fix some cases where key mapping can break if focus is adjusted
1528 - Qt: Fix crash if a game pauses before any frames are shown
1529 - Debugger: Negative PC-relative loads now properly subtract the offset
1530 - Debugger: Align PC-relative loads in Thumb
1531 - Debugger: Fix watchpoints triggering too late
1532 - Debugger: Fix binary print putting spaces between digits
1533 - Video: Ensure FFmpeg encoder has audio frames
1534 - Video: Fix uncompressed PCM audio recording
1535 - Video: Fix FFmpeg crashing when the file extension is wrong
1536 - Util: Fix SOCKET_FAILED macro
1537Misc:
1538 - GBA: Exit cleanly on FATAL if the port supports it
1539 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1540 - Qt: Disable sync to video by default
1541 - Qt: Handle a game crash without crashing
1542 - Qt: Set default log level to FATAL, ERROR and WARN
1543 - Qt: Clarify some phrasing in the menus
1544 - Qt: Clear active buttons when focus is lost
1545
15460.1.0: (2014-12-13)
1547 - Initial release