src/gba/renderers/video-software.h (view raw)
1#ifndef VIDEO_SOFTWARE_H
2#define VIDEO_SOFTWARE_H
3
4#include "gba-video.h"
5
6#include <pthread.h>
7
8struct GBAVideoSoftwareBackground {
9 int index;
10 int enabled;
11 int priority;
12 uint32_t charBase;
13 int mosaic;
14 int multipalette;
15 uint32_t screenBase;
16 int overflow;
17 int size;
18 int target1;
19 int target2;
20 uint16_t x;
21 uint16_t y;
22 int32_t refx;
23 int32_t refy;
24 int16_t dx;
25 int16_t dmx;
26 int16_t dy;
27 int16_t dmy;
28 int32_t sx;
29 int32_t sy;
30};
31
32enum BlendEffect {
33 BLEND_NONE = 0,
34 BLEND_ALPHA = 1,
35 BLEND_BRIGHTEN = 2,
36 BLEND_DARKEN = 3
37};
38
39enum {
40 GBA_COLOR_WHITE = 0x00F8F8F8,
41 OFFSET_PRIORITY = 29
42};
43
44enum PixelFlags {
45 FLAG_FINALIZED = 0x80000000,
46 FLAG_PRIORITY = 0x60000000,
47 FLAG_IS_BACKGROUND = 0x10000000,
48 FLAG_UNWRITTEN = 0x08000000,
49 FLAG_TARGET_1 = 0x04000000,
50 FLAG_TARGET_2 = 0x02000000
51};
52
53union Window {
54 struct {
55 uint8_t end;
56 uint8_t start;
57 };
58 uint16_t packed;
59};
60
61union WindowControl {
62 struct {
63 unsigned bg0EnableLo : 1;
64 unsigned bg1EnableLo : 1;
65 unsigned bg2EnableLo : 1;
66 unsigned bg3EnableLo : 1;
67 unsigned objEnableLo : 1;
68 unsigned blendEnableLo : 1;
69 unsigned : 2;
70 unsigned bg0EnableHi : 1;
71 unsigned bg1EnableHi : 1;
72 unsigned bg2EnableHi : 1;
73 unsigned bg3EnableHi : 1;
74 unsigned objEnableHi : 1;
75 unsigned blendEnableHi : 1;
76 unsigned : 2;
77 };
78 uint16_t packed;
79};
80
81struct GBAVideoSoftwareRenderer {
82 struct GBAVideoRenderer d;
83
84 uint32_t* outputBuffer;
85 unsigned outputBufferStride;
86
87 union GBARegisterDISPCNT dispcnt;
88
89 uint32_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
90
91 // BLDCNT
92 unsigned target1Obj;
93 unsigned target1Bd;
94 unsigned target2Obj;
95 unsigned target2Bd;
96 enum BlendEffect blendEffect;
97 uint32_t normalPalette[512];
98 uint32_t variantPalette[512];
99
100 uint16_t blda;
101 uint16_t bldb;
102 uint16_t bldy;
103
104 union Window win0H;
105 union Window win0V;
106 union Window win1H;
107 union Window win1V;
108
109 union WindowControl winin;
110 union WindowControl winout;
111
112 struct GBAVideoSoftwareBackground bg[4];
113
114 uint32_t* row;
115 int start;
116 int end;
117
118 uint32_t enabledBitmap[4];
119
120 pthread_mutex_t mutex;
121 pthread_cond_t upCond;
122 pthread_cond_t downCond;
123};
124
125void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
126
127#endif