CHANGES (view raw)
10.8.0: (Future)
2Bugfixes:
3 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
4 - GBA: Reset now reloads multiboot ROMs
5 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
6Misc:
7 - GBA Savedata: EEPROM performance fixes
8 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
9
100.7.0: (Future)
11Features:
12 - ELF support
13 - Game Boy Camera support
14 - Qt: Set default Game Boy colors
15 - Game Boy Printer support
16 - Super Game Boy support
17 - Customizable autofire speed
18 - Ability to set default Game Boy model
19 - Map viewer
20 - Automatic cheat loading and saving
21 - GameShark and Action Replay button support
22 - AGBPrint support
23 - Debugger: Conditional breakpoints and watchpoints
24 - Ability to select GB/GBC/SGB BIOS on console ports
25 - Optional automatic state saving/loading
26 - Access to ur0 and uma0 partitions on the Vita
27 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
28 - GBA: ARMIPS/A22i-style and ELF symbol table support
29 - Initial Switch port
30Bugfixes:
31 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
32 - GB Serialize: Fix audio state loading
33 - GB Video: Fix dot clock timing being slightly wrong
34 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
35 - ARM: Fix MSR when T bit is set
36 - GB Serialize: Fix game title check
37 - GB: Revamp IRQ handling based on new information
38 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
39 - GB Video: Fix loading states while in mode 3
40 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
41 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
42 - GB Timer: Minor accuracy improvements
43 - GB Audio: Clock frame events on DIV
44 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
45 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
46 - GBA Savedata: Fix savedata modified time updating when read-only
47 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
48 - GBA Video: Start timing mid-scanline when skipping BIOS
49 - Core: Fix audio sync breaking when interrupted
50 - Qt: Improve FPS timer stability
51 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
52 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
53 - GBA BIOS: Fix BitUnPack final byte
54 - GB I/O: DMA register is R/W
55 - GB Video: Fix SCX timing
56 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
57 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
58 - GBA Video: Make layer disabling work consistently
59 - GB: Fix IRQ disabling on the same T-cycle as an assert
60 - Core: Fix ordering events when scheduling during events
61 - GBA: Reset WAITCNT properly
62 - GBA Serialize: Fix loading states in Hblank
63 - PSP2: Fix more issues causing poor audio
64 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
65 - GB, GBA Savedata: Fix unmasking savedata crash
66 - GBA DMA: Fix temporal sorting of DMAs of different priorities
67 - FFmpeg: Fix encoding audio/video queue issues
68 - GB Serialize: Fix IRQ pending/EI pending confusion
69 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
70 - GB Audio: Fix channel 3 reset value
71 - GB Audio: Fix channel 4 initial LFSR
72 - GB, GBA Video: Don't call finishFrame twice in thread proxy
73 - GB Audio: Fix channel 1, 2 and 4 reset timing
74 - Util: Fix wrapping edge cases in RingFIFO
75 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
76Misc:
77 - GBA Timer: Use global cycles for timers
78 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
79 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
80 - Qt: Redo GameController into multiple classes
81 - Test: Restructure test suite into multiple executables
82 - Python: Integrate tests from cinema test suite
83 - Util: Don't build crc32 if the function already exists
84 - GBA: Implement display start DMAs
85 - Qt: Prevent window from being created off-screen
86 - Qt: Add option to disable FPS display
87 - GBA: Improve multiboot image detection
88 - GB MBC: Remove erroneous bank 0 wrapping
89 - GBA Cheats: Allow multiple ROM patches in the same slot
90 - GB: Skip BIOS option now works
91 - Libretro: Add frameskip option
92 - GBA Memory: 64 MiB GBA Video cartridge support
93 - PSP2: Use system enter key by default
94 - 3DS: Remove deprecated CSND interface
95 - Qt: Options to mess around with layer placement
96 - GBA Savedata: Remove ability to disable realistic timing
97 - Qt: Add load alternate save option
98 - GB Audio: Improved audio quality
99 - GB, GBA Audio: Increase max audio volume
100 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
101 - GB Video: Darken colors in GBA mode
102 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
103 - FFmpeg: Support lossless h.264 encoding
104 - Feature: Added loading savestates from command line
105 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
106 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
107 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
108 - Core: Remove broken option for whether rewinding restores save games
109 - FFmpeg: Support lossless VP9 encoding
110 - mGUI: Add fast forward toggle
111Changes from beta 1:
112Features:
113 - Libretro: Add Game Boy cheat support
114 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
115 - Switch: Rumble support
116 - Switch: Rotation support
117 - Switch: Screen stretching options
118 - Qt: State file load/save menu options
119 - Windows installer
120 - Tile viewer now has adjustable width
121 - Python: Experimental audio API
122Bugfixes:
123 - PSP2: Fix audio crackling after fast forward
124 - PSP2: Fix audio crackling when buffer is full
125 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
126 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
127 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
128 - Switch: Fix incorrect mapping for fast forward cap
129 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
130 - Qt: Fix jumbled background when paused
131 - Qt: Fix FPS counter on Windows
132 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
133 - Qt: Fix focus issues with load/save state overlay
134 - GB Video: Fix SGB border hole size
135 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
136 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
137 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
138 - Core: Remember to deinit proxy ring FIFO
139Misc:
140 - mGUI: Add SGB border configuration option
141 - mGUI: Add support for different settings types
142 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
143 - Wii: Expose stretch configuration in settings
144 - Wii: Stretch now sets pixel-accurate mode size cap
145 - Qt: Ensure camera image is valid
146 - GB: Improved SGB2 support
147 - Libretro: Reduce rumble callbacks
148 - Debugger: Minor text fixes
149 - Qt: Debugger console history
150 - Qt: Detect presence of GL_ARB_framebuffer_object
151 - Python: Minor API improvements
152 - Qt: Minor memory view tweaks
153 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
154
1550.7 beta 1: (2018-09-24)
156- Initial beta for 0.7
157
1580.6.3: (2018-04-14)
159Bugfixes:
160 - GB Audio: Revert unsigned audio changes
161 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
162 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
163
1640.6.2: (2018-04-03)
165Bugfixes:
166 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
167 - 3DS: Fix opening files in directory names with trailing slashes
168 - LR35902: Fix watchpoints not reporting new value
169 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
170 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
171 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
172 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
173 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
174 - GBA: Fix SharkPort saves for EEPROM games
175 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
176 - GBA BIOS: Fix incorrect exit condition in LZ77
177 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
178 - GBA Cheats: Fix slide codes not initializing properly
179 - GBA DMA: ROM reads are forced to increment
180 - GBA Hardware: RTC accuracy improvements
181 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
182 - GBA Memory: Fix copy-on-write memory leak
183 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
184 - GBA Savedata: Fix crash when resizing flash
185 - GBA Video: Force align 256-color tiles
186 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
187 - PSP2: Fix issues causing poor audio
188 - Python: Fix package directory
189 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
190 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
191 - Wii: Fix screen tear when unpausing
192 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
193Misc:
194 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
195 - GB MBC: Remove erroneous bank 0 wrapping
196 - GBA: Improve multiboot image detection
197 - PSP2: Use system enter key by default
198
1990.6.1: (2017-10-01)
200Bugfixes:
201 - GB, GBA: Fix crashes when attempting to identify null VFiles
202 - GB, GBA: Fix sync to video with frameskip
203 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
204 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
205 - GB Core: Fix palette loading when loading a foreign config
206 - GB MBC: Pocket Cam memory should be accessible without enabling
207 - GB MBC: Fix SRAM sizes 4 and 5
208 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
209 - GB MBC: Fix RTC loading when file size is off
210 - GB Memory: Initialize peripheral pointers
211 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
212 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
213 - GB Memory: Actually load latch time from savestate
214 - GB Serialize: Fix deserializing video STAT
215 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
216 - GB Video: Fix potential hang when ending mode 0
217 - GB Video: Fix read mode when enabling LCD
218 - GBA: Reset active region as needed when loading a ROM
219 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
220 - GBA BIOS: Use core's VRAM variable instead of renderer's
221 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
222 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
223 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
224 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
225 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
226 - Python: Fix importing .gb or .gba before .core
227 - Qt: Fix command line debugger closing second game
228 - Qt: Fix LOG argument order
229 - Qt: Fix timezone issues with time overrides
230 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
231 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
232Misc:
233 - CMake: Fix CPack dependencies for libpng 1.6
234 - GBA: Detect hardware for Pokémon FireRed ROM hacks
235 - GBA Cheats: Improve detection of raw cheats
236 - Qt: Don't rebuild library view if style hasn't changed
237 - Qt: Allow overrides to be saved before a game is loaded
238 - Qt: Hide mouse immediately when loading
239 - SDL: Fix 2.0.5 build on macOS under some circumstances
240 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
241
2420.6.0: (2017-07-16)
243Features:
244 - Library view
245 - Sprite viewer
246 - Debugging console
247 - Improved memory viewer
248 - Memory search
249 - Command line ability to override configuration values
250 - Add option to allow preloading the entire ROM before running
251 - Add option for whether rewinding restores save games
252 - Savestates now contain any RTC override data
253 - Add option to lock video to integer scaling
254 - LR35902: Watchpoints
255 - LR35902/GB-Z80 disassembler
256 - GB: Tile viewer
257 - GB: Video/audio channel enabling/disabling
258 - GB: Symbol table support
259 - GB MBC: Add MBC1 multicart support
260 - GBA: Support printing debug strings from inside a game
261 - GBA: Better cheat type autodetection
262 - Implement keypad interrupts
263 - Configuration of gamepad hats
264 - Video log recording for testing and bug reporting
265 - Debugger: Segment/bank support
266 - Debugger: Execution tracing
267 - Qt: German translation (by Lothar Serra Mari)
268 - Qt: Spanish translation (by Kevin López)
269 - Qt: Italian translation (by theheroGAC)
270Bugfixes:
271 - ARM7: Fix MLA/*MULL/*MLAL timing
272 - Core: Fix crash with rewind if savestates shrink
273 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
274 - Core: Fix directory sets crashing on close if base isn't properly detached
275 - FFmpeg: Fix overflow and general issues with audio encoding
276 - GB: Fix flickering when screen is strobed quickly
277 - GB: Fix STAT blocking
278 - GB MBC: Fix ROM bank overflows getting set to bank 0
279 - GB MBC: Fix swapping carts not detect new MBC
280 - GB Timer: Improve DIV reset behavior
281 - GB Timer: Fix DIV batching if TAC changes
282 - GB Video: Reset renderer when loading state
283 - GBA: Fix multiboot ROM loading
284 - GBA: Fix multiboot loading resulting in too small WRAM
285 - GBA BIOS: Implement BitUnPack
286 - GBA BIOS: Fix ArcTan sign in HLE BIOS
287 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
288 - GBA BIOS: Fix INT_MIN/-1 crash
289 - GBA Hardware: Fix crash if a savestate lies about game hardware
290 - GBA I/O: Handle audio registers specially when deserializing
291 - GBA Memory: Improve initial skipped BIOS state
292 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
293 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
294 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
295 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
296 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
297 - LR35902: Fix core never exiting with certain event patterns
298 - LR35902: Fix pc overflowing current region off-by-one
299 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
300 - OpenGL: Fix some shaders causing offset graphics
301 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
302 - Qt: Fix window icon being stretched
303 - Qt: Fix data directory path
304 - Qt: Fix timing issues on high refresh rate monitors
305 - Qt: Fix linking after some windows have been closed
306 - Qt: Fix crash when changing audio settings after a game is closed
307 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
308 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
309 - Qt: Fix game unpausing after frame advancing and refocusing
310 - SDL: Fix game crash check
311 - SDL: Fix race condition with audio thread when starting
312 - SDL: Fix showing version number
313 - Test: Fix crash when loading invalid file
314 - Test: Fix crash when fuzzing fails to load a file
315 - Test: Don't rely on core for frames elapsed
316 - Test: Fix crash when loading invalid file
317 - Test: Fix crash when fuzzing fails to load a file
318 - Tools: Fix recurring multiple times over the same library
319 - Util: Fix overflow when loading invalid UPS patches
320 - Util: Fix highest-fd socket not being returned by SocketAccept
321 - Windows: Fix VDir.rewind
322Misc:
323 - All: Add C++ header guards
324 - All: Move time.h include to common.h
325 - 3DS, PSP2, Wii: Last directory loaded is saved
326 - CMake: Add ability to just print version string
327 - Core: New, faster event timing subsystem
328 - Core: Clean up some thread state checks
329 - Core: Add generic checksum function
330 - Core: Cores can now have multiple sets of callbacks
331 - Core: Restore sleep callback
332 - Core: Move rewind diffing to its own thread
333 - Core: Ability to enumerate and modify video and audio channels
334 - Core: List memory segments in the core
335 - Core: Move savestate creation time to extdata
336 - Core: Config values can now be hexadecimal
337 - Core: Improved threading interrupted detection
338 - Debugger: Modularize CLI debugger
339 - Debugger: Make building with debugging aspects optional
340 - Debugger: Add functions for read- or write-only watchpoints
341 - Debugger: Make attaching a backend idempotent
342 - Debugger: Add mDebuggerRunFrame convenience function
343 - Feature: Move game database from flatfile to SQLite3
344 - Feature: Support ImageMagick 7
345 - Feature: Make -l option explicit
346 - FFmpeg: Return false if a file fails to open
347 - FFmpeg: Force MP4 files to YUV420P
348 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
349 - GB: Reset with initial state of DIV register
350 - GB MBC: New MBC7 implementation
351 - GB Audio: Simplify envelope code
352 - GB Audio: Improve initial envelope samples
353 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
354 - GB Video: Improved video timings
355 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
356 - GBA, GB: ROM is now unloaded if a patch is applied
357 - GBA DMA: Refactor DMA out of memory.c
358 - GBA DMA: Move DMAs to using absolute timing
359 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
360 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
361 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
362 - GBA Memory: Support reading/writing POSTFLG
363 - GBA Memory: Remove unused prefetch cruft
364 - GBA Timer: Improve accuracy of timers
365 - GBA Video: Clean up unused timers
366 - GBA Video: Allow multiple handles into the same tile cache
367 - GBA Video, GB Video: Colors are now fully scaled
368 - GBA Video: Optimize when BLD* registers are written frequently
369 - OpenGL: Add xBR-lv2 shader
370 - Qt: Move last directory setting from qt.ini to config.ini
371 - Qt: Improved HiDPI support
372 - Qt: Expose configuration directory
373 - Qt: Merge "Save" and "OK" buttons in shader options
374 - Qt: Automatically load controller profile when plugged in
375 - Qt: Rename "Resample video" option to "Bilinear filtering"
376 - Qt: Remove audio thread
377 - Qt: Remove audio buffer sizing in AudioProcessorQt
378 - Qt: Re-enable QtMultimedia on Windows
379 - Qt: Make "Mute" able to be bound to a key
380 - Qt: Add .gb/.gbc files to the extension list in Info.plist
381 - Qt: Relax hard dependency on OpenGL
382 - Qt: Better highlight active key in control binding
383 - SDL: Remove scancode key input
384 - SDL: Automatically map controllers when plugged in
385 - Test: Add a basic test suite
386 - Util: Add size counting to Table
387 - Util: Add 8-bit PNG write support
388 - Util: Tune patch-fast extent sizes
389 - VFS: Call msync when syncing mapped data
390 - VFS: Allow truncating memory chunk VFiles
391 - VFS: Fix some minor VFile issues with FILEs
392 - VFS: Optimize expanding in-memory files
393 - VFS: Add VFileFIFO for operating on circle buffers
394Changes from beta 1:
395Features:
396 - Qt: Italian translation (by theheroGAC)
397 - Qt: Updated German translation
398Bugfixes:
399 - GB Audio: Fix incorrect channel 4 iteration
400 - GB Audio: Fix zombie mode bit masking
401 - GB Serialize: Fix timer serialization
402 - GB Video: Fix LYC regression
403 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
404 - GBA Timer: Fix count-up timing overflowing timer 3
405 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
406 - Qt: Fix memory search close button (fixes mgba.io/i/769)
407 - Qt: Fix window icon being stretched
408 - Qt: Fix initial window size (fixes mgba.io/i/766)
409 - Qt: Fix data directory path
410 - Qt: Fix controls not saving on non-SDL builds
411 - Qt: Fix translation initialization (fixes mgba.io/i/776)
412 - Qt: Fix patch loading while a game is running
413 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
414 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
415 - Qt: Fix GL-less build
416 - Qt: Fix Software renderer not handling alpha bits properly
417 - Qt: Fix screen background improperly stretching
418 - SDL: Fix cheats not loading
419Misc:
420 - GB Serialize: Add MBC state serialization
421 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
422 - GBA Timer: Improve accuracy of timers
423 - PSP2: Update toolchain to use vita.cmake
424 - Qt: Add language selector
425 - Qt: Minor test fixes
426 - Qt: Move shader settings into main settings window
427 - Qt: Dismiss game crashing/failing dialogs when a new game loads
428 - Qt: Properly ship Qt translations
429 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
430
4310.6 beta 1: (2017-06-29)
432 - Initial beta for 0.6
433
4340.5.2: (2016-12-31)
435Bugfixes:
436 - All: Fix fullscreen config option being ignored
437 - ARM7: PSR mode bits should not get sign extended
438 - GB: Fix audio not being deinitialized
439 - GB: Fix crash when masking savedata
440 - GB: Properly initialize sramRealVf variable
441 - GB Audio: Fix serialization of channel 3 and NR52 properties
442 - GB Audio: Reset envelope timer when reseting sound channel
443 - GB MBC: Fix SRAM dangling pointer with RTC games
444 - GB MBC: Fix initializing MBC when no ROM is loaded
445 - GB Memory: Fix patching ROM bank 0
446 - GB Memory: Fix starting HDMAs during mode 0
447 - GB Memory: Fix HDMA5 value after DMA completes
448 - GB Video: Initialize LCDC in renderer
449 - GB Video: Hblank IRQs should mask LYC=LY IRQs
450 - GBA: Fix IRQs firing after already being cleared
451 - GBA: Only unhalt CPU if appropriate bit is set in IE
452 - GBA: Add savegame override for Crash Bandicoot 2
453 - GBA BIOS: Fix MidiKey2Freq BIOS reads
454 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
455 - GBA Cheats: Fix GameShark ROM patches
456 - GBA I/O: Mask off WAITCNT bits that cannot be written
457 - GBA Memory: Fix misaligned BIOS reads
458 - GBA Memory: Fix VCOUNT being writable
459 - GBA Video: Fix out of bounds sprite transforms
460 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
461 - Libretro: Fix disabling BIOS
462 - Libretro: Fix Game Boy savestates and audio
463 - Qt: Fix changing resolution of software renderer
464 - Qt: Fix setting overrides
465 - Qt: Fix cut off tiles and alignment issues in tile viewer
466 - Qt: Only reset window dimensions when first shown
467 - Qt: Fix Qt Multimedia audio driver on big endian
468 - Qt: Fix Apply button for key and controller configurations
469 - VFS: Fix resizing memory chunks when not needed
470 - Windows: Fix Unicode directory handling
471Misc:
472 - GB, GBA: Prevent loading null ROMs
473 - GB Audio: Initialize wave RAM to GBC values
474 - GB Memory: Reset ROM bank when loading a ROM
475 - PSP2: Improved controller rumble
476
4770.5.1: (2016-10-05)
478Bugfixes:
479 - Core: Fix importing save games as read-only
480 - FFmpeg: Fix encoding AAC
481 - GB: Fix invalid STOP behavior on Game Boy Color
482 - GB: Initialize audio properly
483 - GB: Properly clear KEY1 bit 0 when switching speeds
484 - GB: Properly unload save files when unloading a ROM
485 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
486 - GB MBC: Fix MBC7 when size is incorrectly specified
487 - GB MBC: Fix RTC access when no save file is loaded
488 - GB SIO: Don't auto-clock external shift clock
489 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
490 - GB Video: Fix video frames getting missed when LCDC is off
491 - GB Video: Clear screen when LCDC is off
492 - GBA Cheats: Fix holding onto pointers that may get invalidated
493 - GBA Cheats: Fix key-activated CodeBreaker cheats
494 - GBA Cheats: Fix uninitialized memory getting freed when saving
495 - GBA Hardware: Improve Game Boy Player rumble behavior
496 - GBA Memory: Fix several unused I/O register read values
497 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
498 - LR35902: Fix events running with the wrong cycle active
499 - Qt: Fix "close" button on Overrides view
500 - Qt: Fix saving overrides
501 - Qt: Fix directory set unloading when replacing the ROM
502 - Qt: Fix patch loading
503 - Qt: Fix crash when saving an override if a game isn't loaded
504 - Qt: Fix showing default display driver as OpenGL (force 1.x)
505 - SDL: Attach rumble in SDL frontend
506 - Util: Fix PNG identification on files too small to be a PNG
507Misc:
508 - All: Only update version info if needed
509 - All: Split out install locations for Libretro and OpenEmu
510 - FFmpeg: Encoding cleanup
511 - GB: Reset active region when reloading ROM
512 - GB Memory: Initialize RAM pattern for GBC
513 - GB Video: Improved video timings
514 - Qt: Manage window sizes slightly better
515 - Qt: Remember scale option independent of core dimensions
516
5170.5.0: (2016-09-19)
518Features:
519 - Game Boy support
520 - Support for encrypted CodeBreaker GBA cheats
521 - Emulation of Vast Fame protected GBA carts (taizou)
522 - Tile viewer
523 - Threaded rendering mode
524 - Libretro: Memory map and achievement support (leiradel)
525 - GUI: Add UI control remapping
526 - GUI: Add fast-forward
527 - Wii: 240p support
528 - 3DS: Adjustable screen darkening
529 - Ability to temporarily load a savegame
530 - Load specific files out of archives
531 - Automatic BIOS detection
532Bugfixes:
533 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
534 - Debugger: Fix GDB breakpoints
535 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
536 - GBA: Fix filehandle leak with savegames
537 - GBA: Timer 0 cannot be count up
538 - GBA: Count up timers should not count themselves
539 - GBA Memory: Fix mirror on non-overdumped Classic NES games
540 - GBA Memory: Fix ldm {pc}
541 - GBA Savedata: Fix savedata sync timer
542 - GBA Savedata: Only unmap savedata if present
543 - GBA Serialize: Savestates now properly store prefetch
544 - GBA Video: WIN0/1 take priority over OBJWIN
545 - GBA Video: Fix out-of-order OBJWIN
546 - PSP2: Fix GPU crash while exiting
547 - PSP2: Fix VSync
548 - PSP2: Fix accelerometer range
549 - PSP2: Actually load screen mode setting
550 - PSP2: Fix gyroscope direction
551 - PSP2: Delete threads after they return
552 - PSP2: Fix mapping/unmapping from not at 0
553 - Qt: Fix bug in software renderer scaling
554 - Qt: Fix hanging key press after disabling autofire
555 - Qt: Fix being unable to pause manually when using auto-pausing
556 - SDL: Fix axes being mapped wrong
557 - Util: Fix realloc semantics in utf16to8
558 - Util: Fix inserting too many items into a hash table
559 - VFS: Fix uninitialized varaible reading from 7z
560 - VFS: Fix reading multiple files from a 7z archive
561 - Wii: Fix framelimiting after a slowdown
562 - Wii: Fix garbage flash at startup
563Misc:
564 - 3DS: Use blip_add_delta_fast for a small speed improvement
565 - 3DS: Allow UTF-16 filenames
566 - 3DS: Port to using citro3D
567 - 3DS: Use system font for menus
568 - 3DS: Attempt to use Core 2 for threads
569 - 3DS: Adjustable filering
570 - 3DS: 3D banner
571 - All: Add QUIET parameter to silence CMake
572 - All: Faster memory read/write
573 - ARM7: Support forcing Thumb mode via MSR
574 - ARM7: Flush prefetch cache when loading CPSR via MSR
575 - ARM7: Clean up instruction decoding for future expandability
576 - Debugger: Support register and memory writes via GDB stub
577 - Debugger: Add software breakpoint support to gdb
578 - FFmpeg: Full support for libavcodec 56+
579 - GBA: Better debug logging if event processing breaks
580 - GBA Audio: Force audio DMAs to not increment destination
581 - GBA BIOS: Use custom ArcTan, not relying on OS
582 - GBA Hardware: Clean up dead code in GBP
583 - GBA Memory: Optimize stalling behavior
584 - GBA Memory: Optimize Load-/StoreMultiple
585 - GBA Savedata: Add realistic timing for EEPROM
586 - GBA Serialize: Savestates now store if CPU was halted
587 - GBA Video: Remove old slow path fallback
588 - GBA Video: Optimize sprite drawing
589 - GBA Video: Optimize mode 0 rendering
590 - GBA Video: Optimize compositing cases slightly
591 - GUI: Screenshot dimensions are now passed through
592 - GUI: Add back logging
593 - GUI: Only reload config if manually saved
594 - GUI: Increase scrolling speed
595 - OpenGL: Log shader compilation failure
596 - OpenGL: Add texSize uniform
597 - Qt: Make -g flag work in Qt build
598 - Qt: Simplify OpenGL context creation
599 - Qt: Thread startup improvements
600 - Qt: Make audio channel/video layer options shortcut mappable
601 - Qt: Remove some C99isms from C++ code
602 - Qt: Remove default autofire mappings
603 - Qt: Make reseting when pasued frame-accurate
604 - Qt: Rearchitect game closing codepath
605 - PSP2: Use system font for menus
606 - PSP2: Add rumble for PS TV
607 - PSP2: Add fit-to-height screen mode
608 - PSP2: Sync files per descriptor
609 - PSP2: Allow UTF-8 filenames
610 - PSP2: Screenshots are now saved into the Photo Gallery
611 - PSP2: Stop underclocking when menuing
612 - SDL: Increase default audio buffer size to 1024 samples
613 - SDL: More responsive rumble
614 - Util: Add Vector GetConstPointer
615 - Util: Add rtrim
616 - Util: Add endswith
617 - VFS: Improve zip file detection
618 - Wii: Add pixelated resample filter
619 - Windows: Add native VDir support
620 - Util: Add PRIz macro for libc versions that don't support %z
621
6220.4.1: (2016-07-11)
623Bugfixes:
624 - All: Fix several file handle leaks
625 - All: Fix instruction tables getting zeroed when linking sometimes
626 - ARM7: Fix flags on SBC/RSC
627 - ARM7: Fix setting spsr privilege bits when spsr is empty
628 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
629 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
630 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
631 - GBA Memory: Fix executing code from OBJ region of VRAM
632 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
633 - GBA Serialize: Fix loading savegames from savestates
634 - OpenGL: Correct boolean vector strcmp strings for uniforms
635 - Qt: Fix sending gameStopped twice
636 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
637 - Qt: Fix initial state of key mapping
638 - Qt: Initialize m_useBios
639 - SDL: Fix joystick initialization on BSD
640 - SDL: Fix potential joystick crash in games with rumble
641 - SDL: Fix SDL 1.2 build
642 - SDL: Fix sporadic crash when deinitializing audio
643 - Shaders: Fix AGS-001 shader with some bad drivers
644 - Util: Use closesocket on Windows
645 - Util: Fix socket bind addresses
646 - VFS: Fix reading 7z archives without rewinding first
647 - VFS: VFileFromFD should not open directories
648 - Wii: Fix tilting direction
649 - Util: Fix realloc semantics in utf16to8
650Misc:
651 - All: Allow use of external minizip library
652 - Debugger: CLI debugger now exits when end-of-stream is reached
653 - FFmpeg: Update dependencies on Ubuntu
654 - GBA: Slightly optimize GBAProcessEvents
655 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
656 - GBA Video: Null renderer should return proper register values
657 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
658 - Qt: Add preset for DualShock 4
659 - Qt: Update 360 input profile on OS X to reflect newer drivers
660 - Qt: Remove use of NaN
661 - Qt: Canonicalize file paths when loading games
662 - Qt: Add refresh button to controller editing
663 - SDL: Remove default gamepad mappings
664 - Util: Fix intermittent build failure on OS X
665 - VFS: VFile.sync now updates modified time
666
6670.4.0: (2016-02-02)
668Features:
669 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
670 - I/O viewer
671 - Booting of multiboot images
672 - Customization of GIF recording
673 - Libretro: Cheat code support
674 - Support for GLSL shaders
675 - ROM information view
676 - Support for VBA-style cheat codes
677 - Savestates now store creation timestamps
678 - Key autofire
679 - Libretro: Allow blocking opposing directional input
680 - OpenEmu core for OS X
681 - Libretro: Settings for using BIOS and skipping intro
682 - Libretro: Customizable idle loop removal
683 - Implemented cycle counting for sprite rendering
684 - Cleaner, unified settings window
685 - Added a setting for pausing when the emulator is not in focus
686 - Customizable paths for save games, save states, screenshots and patches
687 - Controller hotplugging
688 - Ability to store save games and active cheats within savestates
689Bugfixes:
690 - ARM7: Fix sign of unaligned LDRSH
691 - ARM7: Fix decoding of some ARM ALU instructions with shifters
692 - Debugger: Fix watchpoints in gdb
693 - GBA: Fix warnings when creating and loading savestates
694 - GBA: Fix Iridion II savetype
695 - GBA BIOS: Fix misaligned CpuSet
696 - GBA Cheats: Fix cheats setting the Action Replay version
697 - GBA Hardware: Fix GPIO on big endian
698 - GBA Memory: Fix DMA register writing behavior
699 - GBA Memory: Fix DMAs triggering two cycles early
700 - Libretro: Fix aspect ratio
701 - Qt: Fix some potential crashes with the gamepad mapping
702 - Qt: Fix keys being mapped incorrectly when loading configuration file
703 - Util: Fix PowerPC PNG read/write pixel order
704 - Util: Fix excessive memory allocation when decoding a PNG
705 - VFS: Fix VFileReadline and remove _vfdReadline
706Misc:
707 - All: Improved PowerPC support
708 - All: Fix some undefined behavior warnings
709 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
710 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
711 - GBA: Implement bad I/O register loading
712 - GBA: Allow jumping to OAM and palette RAM
713 - GBA BIOS: Finish implementing RegisterRamReset
714 - GBA Config: Add "override" layer for better one-time configuration
715 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
716 - GBA Memory: Use a dynamically sized mask for ROM memory
717 - GBA Memory: Implement several unimplemented memory access types
718 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
719 - GBA RR: Starting from savestate now embeds the savegame
720 - GBA RR: Add preliminary SRAM support for VBM loading
721 - GBA RR: Add support for resets in movies
722 - GBA Video: Remove lastHblank, as it is implied
723 - Libretro: Use anonymous memory mappers for large blocks of memory
724 - Libretro: Add install target for libretro core
725 - Qt: Window size command line options are now supported
726 - Qt: Increase usability of key mapper
727 - Qt: Add 'Apply' button to settings window
728 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
729 - Qt: Allow use of modifier keys as input
730 - Qt: Optimize log viewer
731 - Qt: Added button for breaking into the GDB debugger
732 - Qt: Add box for showing duration of rewind
733 - SDL: Support fullscreen in SDL 1.2
734 - SDL: Allow GBASDLAudio to be used without a thread context
735 - Util: Use VFile for configuration
736 - Util: Add MutexTryLock
737
7380.3.2: (2015-12-16)
739Bugfixes:
740 - ARM7: Fix STRT/STRBT
741 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
742 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
743 - Libretro: Fix problems with rumble not turning off
744 - GBA: Fix idle skip state being retained between games
745 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
746 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
747 - GBA BIOS: Fix Sqrt sign
748 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
749 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
750 - GBA Memory: Fix DMA behavior for SRAM accesses
751 - GBA Memory: Fix Store8 to OBJ VRAM
752 - GBA Memory: Fix alignment of LDM/STM on SRAM
753 - GBA Memory: Fix unaligned out-of-bounds ROM loads
754 - GBA Memory: Fix timing of DMAs
755 - GBA Video: Fix _mix for 15-bit color
756 - GBA Video: Fix OAM and palette initialization
757 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
758 - Qt: Use safer isLoaded check in GameController
759 - Qt: Fix a race condition in PainterGL that could lead to a crash
760 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
761 - Qt: Fix font size in memory viewer
762 - Qt: Fix a crash in the memory viewer
763 - Qt: Add additional checks in CheatModel to prevent crashes
764 - Qt: Fix race condition with setting sample rate
765 - Qt: Fix crash when closing multiplayer windows
766 - Qt: Fix resetting while paused
767Misc:
768 - GBA Audio: Implement missing flags on SOUNDCNT_X register
769 - Qt: Add mute option to menu
770
7710.3.1: (2015-10-24)
772Bugfixes:
773 - ARM7: Fix instruction decoding of Thumb shifts
774 - GBA: Deinit savegame when unloading a ROM
775 - GBA: Fix BIOS check on big endian
776 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
777 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
778 - GBA Audio: Fix audio channels being silenced at the wrong time
779 - GBA Memory: Fix bad BIOS Load16 on big endian
780 - GBA Memory: Fix bad Load8 on big endian
781 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
782 - GBA Video: Fix edge case with sprite blend modes and semitransparency
783 - GBA Video: Fix objwin and blending interaction on sprites
784 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
785 - Libretro: Fix a memory leak with the render buffer
786 - Qt: Windows no longer spawn in the top left on first launch
787 - Qt: Fix install path of XDG desktop file with DESTDIR
788 - Qt: Fix drag and drop on Windows
789 - Qt: Reenable double buffering, as disabling it broke some Windows configs
790 - VFS: Fix return values of VFileFILE.read and .write
791Misc:
792 - All: Reset next event to cycles instead of zero to interrupt
793 - All: Add --version flag
794 - ARM7: Force disable LTO on two files to work around a GCC bug
795 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
796 - GBA: Better memory handling with PNG savestates
797 - GBA: Additional savestate sanity checks
798 - GBA: Check for cycle count being too high
799 - GBA Audio: Allow GBAAVStream to have no video callback
800 - GBA BIOS: Implement RegisterRamReset for SIO registers
801 - Qt: Remove useless help icons in dialogs
802 - Qt: Prevent savestate window from opening while in multiplayer
803 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
804 - Qt: Dropping multiplayer windows works more cleanly now
805
8060.3.0: (2015-08-16)
807Features:
808 - Ability to hide individual background layers, or OBJs
809 - Ability to mute individual audio channels
810 - Palette viewer and exporter
811 - Volume control
812 - More shortcuts are editable (e.g. quick save/load)
813 - Rewind now shows the frame after rewinding
814 - Import/Export of GameShark/Action Replay snapshots
815 - Add "Step backwards" item for single increment rewind
816 - Deadzone estimation for game controllers
817 - Analog inputs can be used for shortcuts
818 - Menu items for specific solar sensor brightness levels
819 - Remappable controls for tilt and gyroscope sensors
820 - Status messages for actions taken while a game is running (e.g. save/load state)
821 - Memory inspector
822 - Screensaver can now be suspended while a game is running
823 - Load/save the most recent savestate slot
824 - Support varible speed (PWM) rumble
825 - Ability to cap fast forward speed
826 - Finer control over FPS target
827 - Holdable shortcut for rewinding one frame at a time
828 - Ability to boot directly into the BIOS
829 - Preliminary support for yanking out the game pak while a game is running
830 - Thumb-drive mode by putting a file called portable.ini in the same folder
831 - Configurable display driver, between software and OpenGL
832 - Undo-able savestate loading and saving
833 - Controller profiles now store shortcut settings
834 - Default controller profiles for several common controllers
835 - Libretro now supports BIOS, rumble and solar sensor
836 - Implement BIOS call Stop, for sleep mode
837 - Automatically load patches, if found
838 - Improved video synchronization
839 - Configurable audio output sample rate
840Bugfixes:
841 - ARM7: Fix SWI and IRQ timings
842 - ARM7: Fix Thumb MUL timing
843 - ARM7: Fix timing of multiplies to use N cycles
844 - ARM7: ARMHotplugDetach should call deinit
845 - Debugger: Fix use-after-free in breakpoint clearing code
846 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
847 - GBA: Cap audio FIFO read size during deserialization
848 - GBA: Check for corrupted savestates when loading
849 - GBA: Check for improperly sized savestates when loading
850 - GBA: Check for savestates made from differently sized ROMs
851 - GBA: Fix calls to endian-independent loadstores
852 - GBA: Fix timing of reading from timer registers
853 - GBA: Ensure cycles never go negative
854 - GBA Audio: Force audio FIFOs to 32-bit
855 - GBA Audio: Fix audio pitch changing when adjusting buffer size
856 - GBA Audio: Fix sample order in audio channel 3
857 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
858 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
859 - GBA Memory: Improve Thumb open bus behavior
860 - GBA Memory: Fix potential DMA issue when loading a savestate
861 - GBA Memory: Fix load/store multiple video memory waitstates
862 - GBA SIO: Fix reseting when there are SIO devices attached
863 - GBA Video: Blended sprites should never have other effects applied
864 - GBA Video: Fix out-of-bounds tiles in mosaic
865 - GBA Video: Fix windows not affecting sprites
866 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
867 - GBA Video: Fix timing on first scanline
868 - Qt: Better cleanup when a game crashes
869 - Qt: Fix open ROM dialog filtering for archive formats
870 - Qt: Cap the maximum number of multiplayer windows
871 - Qt: Fix maximum year in sensor override
872 - Qt: Fix window being too tall after exiting fullscreen
873 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
874 - Qt: Fix analog buttons not getting unmapped
875 - Qt: Fix passing command line options
876 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
877 - SDL: Fix SDL build when OpenGL is missing
878 - Util: Allow loading IPS patches that grow the ROM
879 - VFS: Fix resource leaks if some allocations fail
880 - VFS: Fix line-reading to return proper values
881 - Video: Fix an issue with very long filenames
882 - Util: Fix formatting of floats
883Misc:
884 - All: Add --help flag for command line programs
885 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
886 - All: Enable static linking for Windows
887 - All: Enable static linking for OS X
888 - All: Threads are now named
889 - All: Proper handling of Unicode file paths
890 - ARM7: Add emulation for Undefined CPU mode
891 - ARM7: Reduce the size of the Thumb instruction table
892 - GBA: Add status log level
893 - GBA: GBARewind now returns how many states it has rewound
894 - GBA: SIO logging layer
895 - GBA BIOS: Stub out SoundBias
896 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
897 - GBA: Don't include GBACLIDebugger struct unless needed
898 - GBA: Savedata is now synced shortly after data finishes being written
899 - GBA: Process multiple timer events at once, if necessary
900 - GBA Audio: Implement audio reset for channels A/B
901 - GBA Audio: Process multiple audio events at once, if necessary
902 - GBA Hardware: Backport generic RTC source into core
903 - GBA Input: Allow axes and buttons to be mapped to the same key
904 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
905 - GBA SIO: Add a dummy driver for Normal mode
906 - GBA Thread: Add functionality for running callbacks on the GBA thread
907 - GBA Thread: Split GBASync into a separate file
908 - GBA Video: Refactor software renderer into separate files
909 - GBA Video: Slightly optimize mode 0 mosaic rendering
910 - Debugger: Free watchpoints in addition to breakpoints
911 - Qt: Handle saving input settings better
912 - Qt: Move GL frame drawing back onto its own thread
913 - Qt: Fast forward (held) option moved from Other to Emulation menu
914 - Qt: Show version info in window title
915 - Qt: Migrate multiplayer window handling into GBAApp
916 - Qt: Unified file opening and saving with last location
917 - Qt: Fix windows being resizable when they shouldn't have been
918 - Qt: Only hide cursor in full screen
919 - Qt: Replace pause-after-frame mutex with an atomic
920 - Qt: Add application icon and XDG desktop files
921 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
922 - Qt: Don't save window size when entering fullscreen
923 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
924 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
925 - Qt: Increase usability of key mapper
926 - Qt: Show checkmark for window sizes
927 - Qt: Set window path to loaded ROM
928 - Perf: Ability to load savestates immediately on launch
929 - SDL: Properly check for initialization
930 - SDL: Clean up initialization functions
931 - SDL: Clean up GL context
932 - Util: Allow disabling the threading code entirely
933 - VFS: Add sync method to force syncing with backing
934
9350.2.1: (2015-05-13)
936Bugfixes:
937 - All: Fix sanitize-deb script not cleaning up after itself
938 - All: Fix dependencies for libavcodec on Debian-derived platforms
939 - ARM7: Handle writeback for PC in addressing modes 2 and 3
940 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
941 - ARM7: Fix ARM multiply instructions when PC is a destination register
942 - Debugger: Fix use-after-free in breakpoint clearing code
943 - Debugger: Fix boundary conditions in tab completion
944 - GBA: Fix timers not updating timing when writing to only the reload register
945 - GBA: Fix rewind boundary conditions
946 - GBA: Add initial I/O register settings for background matrix registers
947 - GBA: Fix hang when loading a savestate if sync to video is enabled
948 - GBA: Handle out-of-bounds I/O access
949 - GBA: Fix bounds-checking on EEPROM access
950 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
951 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
952 - GBA Memory: Allow SRAM to be 64kB
953 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
954 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
955 - GBA Video: Fix second frame mode 5
956 - Perf: Fix race condition if a game crashes immediately on start
957 - Qt: Fix Display object leak when closing a window
958 - Qt: Fix .deb dependencies
959 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
960 - Qt: Fix window not regaining focus after exiting savestate window
961 - Qt: Fix regression where video would not record if the game had already started
962 - Qt: Fix potential crash if a gamepad causes focus to change
963 - Qt: Fix controller axis querying
964 - Qt: Fix multiplayer windows opening as the wrong size
965 - Qt: Fix controllers sometimes not loading the right profile
966 - SDL: Fix boundary conditions for joystick adjustments
967 - SDL: Allocate properly sized input maps
968 - SDL: Fix potential build issues when Qt and SDL2 are in use
969 - Util: Fix resource leak in UTF-8 handling code
970 - Util: Fix a null-pointer issue when attempting to delete a key
971 - VFS: Fix resource leaks if some allocations fail
972 - Video: Fix an issue with very long filenames
973Misc:
974 - GBA Memory: Soft-crash if jumping past the end of a ROM
975 - Qt: Show multiplayer numbers in window title
976 - Qt: Solar sensor can have shortcuts set
977
9780.2.0: (2015-04-03)
979Features:
980 - Support for gamepad axes, e.g. analog sticks or triggers
981 - Add scale presets for up to 6x
982 - Settings window
983 - Bilinear resampling option
984 - Add option to skip BIOS start screen
985 - List of recently opened games
986 - Support for games using the Solar Sensor
987 - Better audio resampling via blip-buf
988 - Game Pak overrides dialog for setting savetype and sensor values
989 - Support for games using the tilt sensor
990 - Remappable shortcuts for keyboard and gamepad
991 - Rewinding of emulation
992 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
993 - Support IPv6
994 - Save directory of last loaded file
995 - Support BPS patches
996 - Automatically detect and optimize out idle loops
997 - Configurable game overrides
998 - Support loading 7-Zip files
999 - Drag and drop game loading
1000 - Cheat code support
1001 - Runtime configurable audio driver
1002 - Libretro core for use with RetroArch and other front-ends
1003 - Controller profiles for setting different bindings for different controllers
1004 - Ability to lock aspect ratio
1005 - Local link cable support
1006 - Ability to switch which game controller is in use per instance
1007 - Ability to prevent opposing directional input
1008 - Warning dialog if an unimplemented BIOS feature is called
1009 - Debugger: Add CLI "frame", frame advance command
1010 - Debugger: Add CLI functions for writing to memory
1011 - Debugger: Add CLI functions for examining memory regions
1012 - Debugger: Add CLI function for writing a register
1013Bugfixes:
1014 - ARM7: Extend prefetch by one stage
1015 - ARM7: Fix cycle counting for loads
1016 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1017 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1018 - GBA: Initialize gba.sync to null
1019 - GBA: Fix timer initialization
1020 - GBA Audio: Support 16-bit writes to FIFO audio
1021 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1022 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1023 - GBA BIOS: Fix BIOS prefetch after reset
1024 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1025 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1026 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1027 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1028 - GBA Memory: Fix cycle counting for 32-bit load/stores
1029 - GBA RR: Fix fallthrough error when reading tags from a movie
1030 - GBA Thread: Fix possible hang when loading an archive
1031 - GBA Thread: Fix possible deadlock in video sync
1032 - Perf: Fix crash when the GBA thread fails to start
1033 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1034 - Qt: Fix crash when adjusting settings after closing a game
1035 - Qt: Fix crash when starting GDB stub after closing a game
1036 - Qt: Fix patch loading while a game is running
1037 - Qt: Fix crash when loading a game after stopping GDB server
1038 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1039 - Qt: Fix crash when attempting to pause if a game is not running
1040 - SDL: Properly clean up if a game doesn't launch
1041 - Util: Fix sockets on Windows
1042Misc:
1043 - All: Enable link-time optimization
1044 - Debugger: Watchpoints now work on STM/LDM instructions
1045 - Debugger: Clean up GDB stub network interfacing
1046 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1047 - Debugger: Merge Thumb BL instructions when disassembling
1048 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1049 - Debugger: Watchpoints now report address watched (fixes #68)
1050 - Debugger: Add support for soft breakpoints
1051 - Debugger: Make I/O register names be addresses instead of values
1052 - Debugger: Rename read/write commands
1053 - GBA: Improve accuracy of event timing
1054 - GBA: Add API for getting Configuration structs for overrides and input
1055 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1056 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1057 - GBA: Move A/V stream interface into core
1058 - GBA: Savestates now take into account savedata state machines (fixes #109)
1059 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1060 - GBA Memory: Simplify memory API and use fixed bus width
1061 - GBA Thread: Make GBASyncWaitFrameStart time out
1062 - GBA Video: Start video at the last scanline instead of the first
1063 - Qt: Optimize logo drawing
1064 - Qt: Move frame upload back onto main thread
1065 - Qt: Remember window position
1066 - Qt: Double-clicking on the window toggles full screen
1067 - Util: Use proper locale for reading and writing float values
1068
10690.1.1: (2015-01-24)
1070Bugfixes:
1071 - ARM7: Fix LDM writeback to a register already written
1072 - GBA: Fix timers 2 and 3 updating incorrectly
1073 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1074 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1075 - GBA Audio: Properly initialize audio FIFO channels
1076 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1077 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1078 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1079 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1080 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1081 - GBA BIOS: Fix HuffUnComp boundary conditions
1082 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1083 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1084 - GBA Memory: Filter out top nybble of DMA addresses
1085 - GBA Memory: Properly bounds-check VRAM accesses
1086 - GBA Memory: Fix initial DMA state
1087 - GBA Thread: Allow halted games to exit cleanly
1088 - GBA Video: Fix blend issues with obscured middle layers
1089 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1090 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1091 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1092 - GBA Video: Fix sprite boundary conditions with mosaic
1093 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1094 - Qt: Fix issue with set frame sizes being the wrong height
1095 - Qt: Fix emulator crashing when full screen if a game is not running
1096 - Qt: Fix window focus issues
1097 - Qt: Properly set default video recording settings
1098 - Qt: Fix a race condition when a game crashes immediately
1099 - Qt: Fix some cases where key mapping can break if focus is adjusted
1100 - Qt: Fix crash if a game pauses before any frames are shown
1101 - Debugger: Negative PC-relative loads now properly subtract the offset
1102 - Debugger: Align PC-relative loads in Thumb
1103 - Debugger: Fix watchpoints triggering too late
1104 - Debugger: Fix binary print putting spaces between digits
1105 - Video: Ensure FFmpeg encoder has audio frames
1106 - Video: Fix uncompressed PCM audio recording
1107 - Video: Fix FFmpeg crashing when the file extension is wrong
1108 - Util: Fix SOCKET_FAILED macro
1109Misc:
1110 - GBA: Exit cleanly on FATAL if the port supports it
1111 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1112 - Qt: Disable sync to video by default
1113 - Qt: Handle a game crash without crashing
1114 - Qt: Set default log level to FATAL, ERROR and WARN
1115 - Qt: Clarify some phrasing in the menus
1116 - Qt: Clear active buttons when focus is lost
1117
11180.1.0: (2014-12-13)
1119 - Initial release