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mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.h (view raw)

 1#ifndef SDL_EVENTS_H
 2#define SDL_EVENTS_H
 3
 4#include "common.h"
 5
 6#include "gba-thread.h"
 7
 8#include <SDL.h>
 9
10#define SDL_BINDING_KEY 0x53444C4B
11#define SDL_BINDING_BUTTON 0x53444C42
12
13struct GBAVideoSoftwareRenderer;
14
15struct GBASDLEvents {
16	struct GBAInputMap* bindings;
17	SDL_Joystick* joystick;
18#if SDL_VERSION_ATLEAST(2, 0, 0)
19	SDL_Window* window;
20	int fullscreen;
21	int windowUpdated;
22#endif
23};
24
25bool GBASDLInitEvents(struct GBASDLEvents*);
26void GBASDLDeinitEvents(struct GBASDLEvents*);
27
28void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const union SDL_Event* event);
29
30enum GBAKey GBASDLMapButtonToKey(int button);
31
32#endif