all repos — mgba @ 28a64fcbb82ba3862a873349172556f3a8fe265e

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#include "ArchiveInspector.h"
  19#include "CheatsView.h"
  20#include "ConfigController.h"
  21#include "DebuggerConsole.h"
  22#include "DebuggerConsoleController.h"
  23#include "Display.h"
  24#include "GameController.h"
  25#include "GBAApp.h"
  26#include "GDBController.h"
  27#include "GDBWindow.h"
  28#include "GIFView.h"
  29#include "IOViewer.h"
  30#include "LoadSaveState.h"
  31#include "LogView.h"
  32#include "MultiplayerController.h"
  33#include "MemoryView.h"
  34#include "OverrideView.h"
  35#include "ObjView.h"
  36#include "PaletteView.h"
  37#include "ROMInfo.h"
  38#include "SensorView.h"
  39#include "SettingsView.h"
  40#include "ShaderSelector.h"
  41#include "ShortcutController.h"
  42#include "TileView.h"
  43#include "VideoView.h"
  44
  45extern "C" {
  46#include "core/version.h"
  47#ifdef M_CORE_GB
  48#include "gb/gb.h"
  49#endif
  50#include "feature/commandline.h"
  51#include "util/nointro.h"
  52#include "util/vfs.h"
  53}
  54
  55using namespace QGBA;
  56
  57Window::Window(ConfigController* config, int playerId, QWidget* parent)
  58	: QMainWindow(parent)
  59	, m_log(0)
  60	, m_logView(new LogView(&m_log))
  61	, m_stateWindow(nullptr)
  62	, m_screenWidget(new WindowBackground())
  63	, m_logo(":/res/mgba-1024.png")
  64	, m_config(config)
  65	, m_inputController(playerId, this)
  66#ifdef USE_FFMPEG
  67	, m_videoView(nullptr)
  68#endif
  69#ifdef USE_MAGICK
  70	, m_gifView(nullptr)
  71#endif
  72#ifdef USE_GDB_STUB
  73	, m_gdbController(nullptr)
  74#endif
  75#ifdef USE_DEBUGGERS
  76	, m_console(nullptr)
  77#endif
  78	, m_mruMenu(nullptr)
  79	, m_shortcutController(new ShortcutController(this))
  80	, m_fullscreenOnStart(false)
  81	, m_autoresume(false)
  82{
  83	setFocusPolicy(Qt::StrongFocus);
  84	setAcceptDrops(true);
  85	setAttribute(Qt::WA_DeleteOnClose);
  86	m_controller = new GameController(this);
  87	m_controller->setInputController(&m_inputController);
  88	updateTitle();
  89
  90	m_display = Display::create(this);
  91	m_shaderView = new ShaderSelector(m_display, m_config);
  92
  93	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  94	m_logo = m_logo; // Free memory left over in old pixmap
  95
  96	m_screenWidget->setMinimumSize(m_display->minimumSize());
  97	m_screenWidget->setSizePolicy(m_display->sizePolicy());
  98	int i = 2;
  99	QVariant multiplier = m_config->getOption("scaleMultiplier");
 100	if (!multiplier.isNull()) {
 101		m_savedScale = multiplier.toInt();
 102		i = m_savedScale;
 103	}
 104#ifdef M_CORE_GBA
 105	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 106#endif
 107	m_screenWidget->setPixmap(m_logo);
 108	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 109	setCentralWidget(m_screenWidget);
 110
 111	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 112	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 113	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 114	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 115	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 116	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 117	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 118	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 119		unsigned width, height;
 120		context->core->desiredVideoDimensions(context->core, &width, &height);
 121		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 122		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 123		QPixmap pixmap;
 124		pixmap.convertFromImage(currentImage);
 125		m_screenWidget->setPixmap(pixmap);
 126		m_screenWidget->setLockAspectRatio(width, height);
 127	});
 128	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 129#ifndef Q_OS_MAC
 130	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 131	connect(m_controller, &GameController::gameUnpaused, [this]() {
 132		if(isFullScreen()) {
 133			menuBar()->hide();
 134		}
 135	});
 136#endif
 137	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 138	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 139	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 140	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 141	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 142	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 143	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 144	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 145	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 146	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 147	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 148	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 149	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 150	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 151	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 152	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 153	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 154	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 155	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 156	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 157	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 158	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 159	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 160	connect(m_display, &Display::hideCursor, [this]() {
 161		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 162			m_screenWidget->setCursor(Qt::BlankCursor);
 163		}
 164	});
 165	connect(m_display, &Display::showCursor, [this]() {
 166		m_screenWidget->unsetCursor();
 167	});
 168	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 169
 170	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 171	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 172	m_focusCheck.setInterval(200);
 173
 174	m_shortcutController->setConfigController(m_config);
 175	setupMenu(menuBar());
 176}
 177
 178Window::~Window() {
 179	delete m_logView;
 180
 181#ifdef USE_FFMPEG
 182	delete m_videoView;
 183#endif
 184
 185#ifdef USE_MAGICK
 186	delete m_gifView;
 187#endif
 188}
 189
 190void Window::argumentsPassed(mArguments* args) {
 191	loadConfig();
 192
 193	if (args->patch) {
 194		m_controller->loadPatch(args->patch);
 195	}
 196
 197	if (args->fname) {
 198		m_controller->loadGame(args->fname);
 199	}
 200
 201#ifdef USE_GDB_STUB
 202	if (args->debuggerType == DEBUGGER_GDB) {
 203		if (!m_gdbController) {
 204			m_gdbController = new GDBController(m_controller, this);
 205			m_gdbController->listen();
 206		}
 207	}
 208#endif
 209}
 210
 211void Window::resizeFrame(const QSize& size) {
 212	QSize newSize(size);
 213	m_screenWidget->setSizeHint(newSize);
 214	newSize -= m_screenWidget->size();
 215	newSize += this->size();
 216	resize(newSize);
 217}
 218
 219void Window::setConfig(ConfigController* config) {
 220	m_config = config;
 221}
 222
 223void Window::loadConfig() {
 224	const mCoreOptions* opts = m_config->options();
 225	reloadConfig();
 226
 227	// TODO: Move these to ConfigController
 228	if (opts->fpsTarget) {
 229		emit fpsTargetChanged(opts->fpsTarget);
 230	}
 231
 232	if (opts->audioBuffers) {
 233		emit audioBufferSamplesChanged(opts->audioBuffers);
 234	}
 235
 236	if (opts->sampleRate) {
 237		emit sampleRateChanged(opts->sampleRate);
 238	}
 239
 240	if (opts->width && opts->height) {
 241		resizeFrame(QSize(opts->width, opts->height));
 242	}
 243
 244	if (opts->fullscreen) {
 245		enterFullScreen();
 246	}
 247
 248	if (opts->shader) {
 249		struct VDir* shader = VDirOpen(opts->shader);
 250		if (shader) {
 251			m_display->setShaders(shader);
 252			m_shaderView->refreshShaders();
 253			shader->close(shader);
 254		}
 255	}
 256
 257	m_mruFiles = m_config->getMRU();
 258	updateMRU();
 259
 260	m_inputController.setConfiguration(m_config);
 261	m_controller->setUseBIOS(opts->useBios);
 262}
 263
 264void Window::reloadConfig() {
 265	const mCoreOptions* opts = m_config->options();
 266
 267	m_log.setLevels(opts->logLevel);
 268
 269	QString saveStateExtdata = m_config->getOption("saveStateExtdata");
 270	bool ok;
 271	int flags = saveStateExtdata.toInt(&ok);
 272	if (ok) {
 273		m_controller->setSaveStateExtdata(flags);
 274	}
 275
 276	QString loadStateExtdata = m_config->getOption("loadStateExtdata");
 277	flags = loadStateExtdata.toInt(&ok);
 278	if (ok) {
 279		m_controller->setLoadStateExtdata(flags);
 280	}
 281
 282	m_controller->setConfig(m_config->config());
 283	m_display->lockAspectRatio(opts->lockAspectRatio);
 284	m_display->filter(opts->resampleVideo);
 285
 286	if (opts->bios) {
 287		m_controller->loadBIOS(opts->bios);
 288	}
 289
 290	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 291}
 292
 293void Window::saveConfig() {
 294	m_inputController.saveConfiguration();
 295	m_config->write();
 296}
 297
 298QString Window::getFilters() const {
 299	QStringList filters;
 300	QStringList formats;
 301
 302#ifdef M_CORE_GBA
 303	QStringList gbaFormats{
 304		"*.gba",
 305#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 306		"*.zip",
 307#endif
 308#ifdef USE_LZMA
 309		"*.7z",
 310#endif
 311		"*.agb",
 312		"*.mb",
 313		"*.rom",
 314		"*.bin"};
 315	formats.append(gbaFormats);
 316	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 317#endif
 318
 319#ifdef M_CORE_GB
 320	QStringList gbFormats{
 321		"*.gb",
 322		"*.gbc",
 323#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 324		"*.zip",
 325#endif
 326#ifdef USE_LZMA
 327		"*.7z",
 328#endif
 329		"*.rom",
 330		"*.bin"};
 331	formats.append(gbFormats);
 332	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 333#endif
 334
 335	formats.removeDuplicates();
 336	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 337	return filters.join(";;");
 338}
 339
 340QString Window::getFiltersArchive() const {
 341	QStringList filters;
 342
 343	QStringList formats{
 344#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 345		"*.zip",
 346#endif
 347#ifdef USE_LZMA
 348		"*.7z",
 349#endif
 350	};
 351	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 352	return filters.join(";;");
 353}
 354
 355void Window::selectROM() {
 356	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 357	if (!filename.isEmpty()) {
 358		m_controller->loadGame(filename);
 359	}
 360}
 361
 362void Window::selectROMInArchive() {
 363	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 364	if (filename.isEmpty()) {
 365		return;
 366	}
 367	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 368	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector, filename]() {
 369		VFile* output = archiveInspector->selectedVFile();
 370		if (output) {
 371			m_controller->loadGame(output, filename);
 372		}
 373		archiveInspector->close();
 374	});
 375	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 376	archiveInspector->show();
 377}
 378
 379void Window::replaceROM() {
 380	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 381	if (!filename.isEmpty()) {
 382		m_controller->replaceGame(filename);
 383	}
 384}
 385
 386void Window::selectSave(bool temporary) {
 387	QStringList formats{"*.sav"};
 388	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 389	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 390	if (!filename.isEmpty()) {
 391		m_controller->loadSave(filename, temporary);
 392	}
 393}
 394
 395void Window::multiplayerChanged() {
 396	int attached = 1;
 397	MultiplayerController* multiplayer = m_controller->multiplayerController();
 398	if (multiplayer) {
 399		attached = multiplayer->attached();
 400	}
 401	if (m_controller->isLoaded()) {
 402		for (QAction* action : m_nonMpActions) {
 403			action->setDisabled(attached > 1);
 404		}
 405	}
 406}
 407
 408void Window::selectBIOS() {
 409	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
 410	if (!filename.isEmpty()) {
 411		QFileInfo info(filename);
 412		m_config->setOption("bios", info.canonicalFilePath());
 413		m_config->updateOption("bios");
 414		m_config->setOption("useBios", true);
 415		m_config->updateOption("useBios");
 416		m_controller->loadBIOS(info.canonicalFilePath());
 417	}
 418}
 419
 420void Window::selectPatch() {
 421	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 422	if (!filename.isEmpty()) {
 423		m_controller->loadPatch(filename);
 424	}
 425}
 426
 427void Window::openView(QWidget* widget) {
 428	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 429	widget->setAttribute(Qt::WA_DeleteOnClose);
 430	widget->show();
 431}
 432
 433void Window::importSharkport() {
 434	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 435	if (!filename.isEmpty()) {
 436		m_controller->importSharkport(filename);
 437	}
 438}
 439
 440void Window::exportSharkport() {
 441	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 442	if (!filename.isEmpty()) {
 443		m_controller->exportSharkport(filename);
 444	}
 445}
 446
 447void Window::openSettingsWindow() {
 448	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 449	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
 450	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 451	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 452	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 453	openView(settingsWindow);
 454}
 455
 456void Window::openAboutScreen() {
 457	AboutScreen* about = new AboutScreen();
 458	openView(about);
 459}
 460
 461template <typename T, typename A>
 462std::function<void()> Window::openTView(A arg) {
 463	return [=]() {
 464		T* view = new T(m_controller, arg);
 465		openView(view);
 466	};
 467}
 468
 469template <typename T>
 470std::function<void()> Window::openTView() {
 471	return [=]() {
 472		T* view = new T(m_controller);
 473		openView(view);
 474	};
 475}
 476
 477#ifdef USE_FFMPEG
 478void Window::openVideoWindow() {
 479	if (!m_videoView) {
 480		m_videoView = new VideoView();
 481		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 482		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 483		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 484		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 485		connect(m_controller, &GameController::gameStarted, [this]() {
 486			m_videoView->setNativeResolution(m_controller->screenDimensions());
 487		});
 488		if (m_controller->isLoaded()) {
 489			m_videoView->setNativeResolution(m_controller->screenDimensions());
 490		}
 491		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 492	}
 493	m_videoView->show();
 494}
 495#endif
 496
 497#ifdef USE_MAGICK
 498void Window::openGIFWindow() {
 499	if (!m_gifView) {
 500		m_gifView = new GIFView();
 501		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 502		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 503		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 504		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 505		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 506	}
 507	m_gifView->show();
 508}
 509#endif
 510
 511#ifdef USE_GDB_STUB
 512void Window::gdbOpen() {
 513	if (!m_gdbController) {
 514		m_gdbController = new GDBController(m_controller, this);
 515	}
 516	GDBWindow* window = new GDBWindow(m_gdbController);
 517	openView(window);
 518}
 519#endif
 520
 521#ifdef USE_DEBUGGERS
 522void Window::consoleOpen() {
 523	if (!m_console) {
 524		m_console = new DebuggerConsoleController(m_controller, this);
 525	}
 526	DebuggerConsole* window = new DebuggerConsole(m_console);
 527	openView(window);
 528}
 529#endif
 530
 531void Window::keyPressEvent(QKeyEvent* event) {
 532	if (event->isAutoRepeat()) {
 533		QWidget::keyPressEvent(event);
 534		return;
 535	}
 536	GBAKey key = m_inputController.mapKeyboard(event->key());
 537	if (key == GBA_KEY_NONE) {
 538		QWidget::keyPressEvent(event);
 539		return;
 540	}
 541	m_controller->keyPressed(key);
 542	event->accept();
 543}
 544
 545void Window::keyReleaseEvent(QKeyEvent* event) {
 546	if (event->isAutoRepeat()) {
 547		QWidget::keyReleaseEvent(event);
 548		return;
 549	}
 550	GBAKey key = m_inputController.mapKeyboard(event->key());
 551	if (key == GBA_KEY_NONE) {
 552		QWidget::keyPressEvent(event);
 553		return;
 554	}
 555	m_controller->keyReleased(key);
 556	event->accept();
 557}
 558
 559void Window::resizeEvent(QResizeEvent* event) {
 560	if (!isFullScreen()) {
 561		m_config->setOption("height", m_screenWidget->height());
 562		m_config->setOption("width", m_screenWidget->width());
 563	}
 564
 565	int factor = 0;
 566	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 567	if (m_controller->isLoaded()) {
 568		size = m_controller->screenDimensions();
 569	}
 570	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 571	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 572		factor = m_screenWidget->width() / size.width();
 573	} else {
 574		m_savedScale = 0;
 575	}
 576	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 577		bool enableSignals = iter.value()->blockSignals(true);
 578		iter.value()->setChecked(iter.key() == factor);
 579		iter.value()->blockSignals(enableSignals);
 580	}
 581
 582	m_config->setOption("fullscreen", isFullScreen());
 583}
 584
 585void Window::showEvent(QShowEvent* event) {
 586	resizeFrame(m_screenWidget->sizeHint());
 587	QVariant windowPos = m_config->getQtOption("windowPos");
 588	if (!windowPos.isNull()) {
 589		move(windowPos.toPoint());
 590	} else {
 591		QRect rect = frameGeometry();
 592		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 593		move(rect.topLeft());
 594	}
 595	if (m_fullscreenOnStart) {
 596		enterFullScreen();
 597		m_fullscreenOnStart = false;
 598	}
 599}
 600
 601void Window::closeEvent(QCloseEvent* event) {
 602	emit shutdown();
 603	m_config->setQtOption("windowPos", pos());
 604
 605	if (m_savedScale > 0) {
 606		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 607		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 608	}
 609	saveConfig();
 610	QMainWindow::closeEvent(event);
 611}
 612
 613void Window::focusInEvent(QFocusEvent*) {
 614	m_display->forceDraw();
 615}
 616
 617void Window::focusOutEvent(QFocusEvent*) {
 618	m_controller->setTurbo(false, false);
 619	m_controller->stopRewinding();
 620	m_controller->clearKeys();
 621}
 622
 623void Window::dragEnterEvent(QDragEnterEvent* event) {
 624	if (event->mimeData()->hasFormat("text/uri-list")) {
 625		event->acceptProposedAction();
 626	}
 627}
 628
 629void Window::dropEvent(QDropEvent* event) {
 630	QString uris = event->mimeData()->data("text/uri-list");
 631	uris = uris.trimmed();
 632	if (uris.contains("\n")) {
 633		// Only one file please
 634		return;
 635	}
 636	QUrl url(uris);
 637	if (!url.isLocalFile()) {
 638		// No remote loading
 639		return;
 640	}
 641	event->accept();
 642	m_controller->loadGame(url.toLocalFile());
 643}
 644
 645void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 646	if (event->button() != Qt::LeftButton) {
 647		return;
 648	}
 649	toggleFullScreen();
 650}
 651
 652void Window::enterFullScreen() {
 653	if (!isVisible()) {
 654		m_fullscreenOnStart = true;
 655		return;
 656	}
 657	if (isFullScreen()) {
 658		return;
 659	}
 660	showFullScreen();
 661#ifndef Q_OS_MAC
 662	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 663		menuBar()->hide();
 664	}
 665#endif
 666}
 667
 668void Window::exitFullScreen() {
 669	if (!isFullScreen()) {
 670		return;
 671	}
 672	m_screenWidget->unsetCursor();
 673	menuBar()->show();
 674	showNormal();
 675}
 676
 677void Window::toggleFullScreen() {
 678	if (isFullScreen()) {
 679		exitFullScreen();
 680	} else {
 681		enterFullScreen();
 682	}
 683}
 684
 685void Window::gameStarted(mCoreThread* context, const QString& fname) {
 686	MutexLock(&context->stateMutex);
 687	if (context->state < THREAD_EXITING) {
 688		emit startDrawing(context);
 689	} else {
 690		MutexUnlock(&context->stateMutex);
 691		return;
 692	}
 693	MutexUnlock(&context->stateMutex);
 694	foreach (QAction* action, m_gameActions) {
 695		action->setDisabled(false);
 696	}
 697#ifdef M_CORE_GBA
 698	foreach (QAction* action, m_gbaActions) {
 699		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 700	}
 701#endif
 702	multiplayerChanged();
 703	if (!fname.isEmpty()) {
 704		setWindowFilePath(fname);
 705		appendMRU(fname);
 706	}
 707	updateTitle();
 708	unsigned width, height;
 709	context->core->desiredVideoDimensions(context->core, &width, &height);
 710	m_display->setMinimumSize(width, height);
 711	m_screenWidget->setMinimumSize(m_display->minimumSize());
 712	if (m_savedScale > 0) {
 713		resizeFrame(QSize(width, height) * m_savedScale);
 714	}
 715	attachWidget(m_display);
 716
 717#ifndef Q_OS_MAC
 718	if (isFullScreen()) {
 719		menuBar()->hide();
 720	}
 721#endif
 722
 723	m_hitUnimplementedBiosCall = false;
 724	m_fpsTimer.start();
 725	m_focusCheck.start();
 726}
 727
 728void Window::gameStopped() {
 729#ifdef M_CORE_GBA
 730	foreach (QAction* action, m_gbaActions) {
 731		action->setDisabled(false);
 732	}
 733#endif
 734	foreach (QAction* action, m_gameActions) {
 735		action->setDisabled(true);
 736	}
 737	setWindowFilePath(QString());
 738	updateTitle();
 739	detachWidget(m_display);
 740	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 741	m_screenWidget->setPixmap(m_logo);
 742	m_screenWidget->unsetCursor();
 743#ifdef M_CORE_GB
 744	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 745#elif defined(M_CORE_GBA)
 746	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 747#endif
 748	m_screenWidget->setMinimumSize(m_display->minimumSize());
 749
 750	m_fpsTimer.stop();
 751	m_focusCheck.stop();
 752}
 753
 754void Window::gameCrashed(const QString& errorMessage) {
 755	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 756	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 757	                                     QMessageBox::Ok, this, Qt::Sheet);
 758	crash->setAttribute(Qt::WA_DeleteOnClose);
 759	crash->show();
 760}
 761
 762void Window::gameFailed() {
 763	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 764	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 765	                                    QMessageBox::Ok, this, Qt::Sheet);
 766	fail->setAttribute(Qt::WA_DeleteOnClose);
 767	fail->show();
 768}
 769
 770void Window::unimplementedBiosCall(int call) {
 771	if (m_hitUnimplementedBiosCall) {
 772		return;
 773	}
 774	m_hitUnimplementedBiosCall = true;
 775
 776	QMessageBox* fail = new QMessageBox(
 777	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 778	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 779	    QMessageBox::Ok, this, Qt::Sheet);
 780	fail->setAttribute(Qt::WA_DeleteOnClose);
 781	fail->show();
 782}
 783
 784void Window::tryMakePortable() {
 785	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 786	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 787	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 788	confirm->setAttribute(Qt::WA_DeleteOnClose);
 789	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 790	confirm->show();
 791}
 792
 793void Window::mustRestart() {
 794	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 795	                                      tr("Some changes will not take effect until the emulator is restarted."),
 796	                                      QMessageBox::Ok, this, Qt::Sheet);
 797	dialog->setAttribute(Qt::WA_DeleteOnClose);
 798	dialog->show();
 799}
 800
 801void Window::recordFrame() {
 802	m_frameList.append(QDateTime::currentDateTime());
 803	while (m_frameList.count() > FRAME_LIST_SIZE) {
 804		m_frameList.removeFirst();
 805	}
 806}
 807
 808void Window::showFPS() {
 809	if (m_frameList.isEmpty()) {
 810		updateTitle();
 811		return;
 812	}
 813	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 814	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 815	fps = round(fps) / 10.f;
 816	updateTitle(fps);
 817}
 818
 819void Window::updateTitle(float fps) {
 820	QString title;
 821
 822	m_controller->threadInterrupt();
 823	if (m_controller->isLoaded()) {
 824		const NoIntroDB* db = GBAApp::app()->gameDB();
 825		NoIntroGame game{};
 826		uint32_t crc32 = 0;
 827
 828		switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
 829	#ifdef M_CORE_GBA
 830		case PLATFORM_GBA: {
 831			GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
 832			crc32 = gba->romCrc32;
 833			break;
 834		}
 835	#endif
 836	#ifdef M_CORE_GB
 837		case PLATFORM_GB: {
 838			GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
 839			crc32 = gb->romCrc32;
 840			break;
 841		}
 842	#endif
 843		default:
 844			break;
 845		}
 846
 847		if (db && crc32) {
 848			NoIntroDBLookupGameByCRC(db, crc32, &game);
 849			title = QLatin1String(game.name);
 850		} else {
 851			char gameTitle[17] = { '\0' };
 852			mCore* core = m_controller->thread()->core;
 853			core->getGameTitle(core, gameTitle);
 854			title = gameTitle;
 855		}
 856	}
 857	MultiplayerController* multiplayer = m_controller->multiplayerController();
 858	if (multiplayer && multiplayer->attached() > 1) {
 859		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 860		for (QAction* action : m_nonMpActions) {
 861			action->setDisabled(true);
 862		}
 863	} else if (m_controller->isLoaded()) {
 864		for (QAction* action : m_nonMpActions) {
 865			action->setDisabled(false);
 866		}
 867	}
 868	m_controller->threadContinue();
 869	if (title.isNull()) {
 870		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 871	} else if (fps < 0) {
 872		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 873	} else {
 874		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 875	}
 876}
 877
 878void Window::openStateWindow(LoadSave ls) {
 879	if (m_stateWindow) {
 880		return;
 881	}
 882	MultiplayerController* multiplayer = m_controller->multiplayerController();
 883	if (multiplayer && multiplayer->attached() > 1) {
 884		return;
 885	}
 886	bool wasPaused = m_controller->isPaused();
 887	m_stateWindow = new LoadSaveState(m_controller);
 888	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 889	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 890	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 891		detachWidget(m_stateWindow);
 892		m_stateWindow = nullptr;
 893		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 894	});
 895	if (!wasPaused) {
 896		m_controller->setPaused(true);
 897		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 898	}
 899	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 900	m_stateWindow->setMode(ls);
 901	attachWidget(m_stateWindow);
 902}
 903
 904void Window::setupMenu(QMenuBar* menubar) {
 905	menubar->clear();
 906	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 907	m_shortcutController->addMenu(fileMenu);
 908	installEventFilter(m_shortcutController);
 909	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 910	                    "loadROM");
 911	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 912	                    "loadROMInArchive");
 913
 914	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
 915
 916	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 917	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 918	m_gameActions.append(loadTemporarySave);
 919	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 920
 921	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 922	addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
 923
 924	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 925
 926	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 927	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 928	m_gameActions.append(romInfo);
 929	addControlledAction(fileMenu, romInfo, "romInfo");
 930
 931	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 932
 933	fileMenu->addSeparator();
 934
 935	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 936
 937	fileMenu->addSeparator();
 938
 939	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 940	loadState->setShortcut(tr("F10"));
 941	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 942	m_gameActions.append(loadState);
 943	m_nonMpActions.append(loadState);
 944	addControlledAction(fileMenu, loadState, "loadState");
 945
 946	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
 947	saveState->setShortcut(tr("Shift+F10"));
 948	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
 949	m_gameActions.append(saveState);
 950	m_nonMpActions.append(saveState);
 951	addControlledAction(fileMenu, saveState, "saveState");
 952
 953	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
 954	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
 955	m_shortcutController->addMenu(quickLoadMenu);
 956	m_shortcutController->addMenu(quickSaveMenu);
 957
 958	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
 959	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
 960	m_gameActions.append(quickLoad);
 961	m_nonMpActions.append(quickLoad);
 962	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
 963
 964	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
 965	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
 966	m_gameActions.append(quickSave);
 967	m_nonMpActions.append(quickSave);
 968	addControlledAction(quickSaveMenu, quickSave, "quickSave");
 969
 970	quickLoadMenu->addSeparator();
 971	quickSaveMenu->addSeparator();
 972
 973	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
 974	undoLoadState->setShortcut(tr("F11"));
 975	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
 976	m_gameActions.append(undoLoadState);
 977	m_nonMpActions.append(undoLoadState);
 978	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
 979
 980	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
 981	undoSaveState->setShortcut(tr("Shift+F11"));
 982	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
 983	m_gameActions.append(undoSaveState);
 984	m_nonMpActions.append(undoSaveState);
 985	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
 986
 987	quickLoadMenu->addSeparator();
 988	quickSaveMenu->addSeparator();
 989
 990	int i;
 991	for (i = 1; i < 10; ++i) {
 992		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
 993		quickLoad->setShortcut(tr("F%1").arg(i));
 994		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
 995		m_gameActions.append(quickLoad);
 996		m_nonMpActions.append(quickLoad);
 997		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
 998
 999		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1000		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1001		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1002		m_gameActions.append(quickSave);
1003		m_nonMpActions.append(quickSave);
1004		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1005	}
1006
1007#ifdef M_CORE_GBA
1008	fileMenu->addSeparator();
1009	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1010	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1011	m_gameActions.append(importShark);
1012	m_gbaActions.append(importShark);
1013	addControlledAction(fileMenu, importShark, "importShark");
1014
1015	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1016	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1017	m_gameActions.append(exportShark);
1018	m_gbaActions.append(exportShark);
1019	addControlledAction(fileMenu, exportShark, "exportShark");
1020#endif
1021
1022	fileMenu->addSeparator();
1023	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1024	connect(multiWindow, &QAction::triggered, [this]() {
1025		GBAApp::app()->newWindow();
1026	});
1027	addControlledAction(fileMenu, multiWindow, "multiWindow");
1028
1029#ifndef Q_OS_MAC
1030	fileMenu->addSeparator();
1031#endif
1032
1033	QAction* about = new QAction(tr("About"), fileMenu);
1034	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1035	fileMenu->addAction(about);
1036
1037#ifndef Q_OS_MAC
1038	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1039#endif
1040
1041	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1042	m_shortcutController->addMenu(emulationMenu);
1043	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1044	reset->setShortcut(tr("Ctrl+R"));
1045	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1046	m_gameActions.append(reset);
1047	addControlledAction(emulationMenu, reset, "reset");
1048
1049	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1050	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1051	m_gameActions.append(shutdown);
1052	addControlledAction(emulationMenu, shutdown, "shutdown");
1053
1054#ifdef M_CORE_GBA
1055	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1056	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1057	m_gameActions.append(yank);
1058	m_gbaActions.append(yank);
1059	addControlledAction(emulationMenu, yank, "yank");
1060#endif
1061	emulationMenu->addSeparator();
1062
1063	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1064	pause->setChecked(false);
1065	pause->setCheckable(true);
1066	pause->setShortcut(tr("Ctrl+P"));
1067	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1068	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1069		pause->setChecked(true);
1070	});
1071	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1072	m_gameActions.append(pause);
1073	addControlledAction(emulationMenu, pause, "pause");
1074
1075	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1076	frameAdvance->setShortcut(tr("Ctrl+N"));
1077	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1078	m_gameActions.append(frameAdvance);
1079	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1080
1081	emulationMenu->addSeparator();
1082
1083	m_shortcutController->addFunctions(emulationMenu, [this]() {
1084		m_controller->setTurbo(true, false);
1085	}, [this]() {
1086		m_controller->setTurbo(false, false);
1087	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1088
1089	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1090	turbo->setCheckable(true);
1091	turbo->setChecked(false);
1092	turbo->setShortcut(tr("Shift+Tab"));
1093	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1094	addControlledAction(emulationMenu, turbo, "fastForward");
1095
1096	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1097	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1098	ffspeed->connect([this](const QVariant& value) {
1099		m_controller->setTurboSpeed(value.toFloat());
1100	}, this);
1101	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1102	ffspeed->setValue(QVariant(-1.0f));
1103	ffspeedMenu->addSeparator();
1104	for (i = 2; i < 11; ++i) {
1105		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1106	}
1107	m_config->updateOption("fastForwardRatio");
1108
1109	m_shortcutController->addFunctions(emulationMenu, [this]() {
1110		m_controller->startRewinding();
1111	}, [this]() {
1112		m_controller->stopRewinding();
1113	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1114
1115	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1116	rewind->setShortcut(tr("~"));
1117	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1118	m_gameActions.append(rewind);
1119	m_nonMpActions.append(rewind);
1120	addControlledAction(emulationMenu, rewind, "rewind");
1121
1122	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1123	frameRewind->setShortcut(tr("Ctrl+B"));
1124	connect(frameRewind, &QAction::triggered, [this] () {
1125		m_controller->rewind(1);
1126	});
1127	m_gameActions.append(frameRewind);
1128	m_nonMpActions.append(frameRewind);
1129	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1130
1131	ConfigOption* videoSync = m_config->addOption("videoSync");
1132	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1133	videoSync->connect([this](const QVariant& value) {
1134		reloadConfig();
1135	}, this);
1136	m_config->updateOption("videoSync");
1137
1138	ConfigOption* audioSync = m_config->addOption("audioSync");
1139	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1140	audioSync->connect([this](const QVariant& value) {
1141		reloadConfig();
1142	}, this);
1143	m_config->updateOption("audioSync");
1144
1145	emulationMenu->addSeparator();
1146
1147	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1148	m_shortcutController->addMenu(solarMenu);
1149	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1150	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1151	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1152
1153	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1154	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1155	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1156
1157	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1158	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1159	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1160
1161	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1162	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1163	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1164
1165	solarMenu->addSeparator();
1166	for (int i = 0; i <= 10; ++i) {
1167		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1168		connect(setSolar, &QAction::triggered, [this, i]() {
1169			m_controller->setLuminanceLevel(i);
1170		});
1171		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1172	}
1173
1174	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1175	m_shortcutController->addMenu(avMenu);
1176	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1177	m_shortcutController->addMenu(frameMenu, avMenu);
1178	for (int i = 1; i <= 6; ++i) {
1179		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1180		setSize->setCheckable(true);
1181		if (m_savedScale == i) {
1182			setSize->setChecked(true);
1183		}
1184		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1185			showNormal();
1186			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1187			if (m_controller->isLoaded()) {
1188				size = m_controller->screenDimensions();
1189			}
1190			size *= i;
1191			m_savedScale = i;
1192			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1193			resizeFrame(size);
1194			bool enableSignals = setSize->blockSignals(true);
1195			setSize->setChecked(true);
1196			setSize->blockSignals(enableSignals);
1197		});
1198		m_frameSizes[i] = setSize;
1199		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1200	}
1201	QKeySequence fullscreenKeys;
1202#ifdef Q_OS_WIN
1203	fullscreenKeys = QKeySequence("Alt+Return");
1204#else
1205	fullscreenKeys = QKeySequence("Ctrl+F");
1206#endif
1207	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1208
1209	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1210	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1211	lockAspectRatio->connect([this](const QVariant& value) {
1212		m_display->lockAspectRatio(value.toBool());
1213	}, this);
1214	m_config->updateOption("lockAspectRatio");
1215
1216	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1217	resampleVideo->addBoolean(tr("Resample video"), avMenu);
1218	resampleVideo->connect([this](const QVariant& value) {
1219		m_display->filter(value.toBool());
1220	}, this);
1221	m_config->updateOption("resampleVideo");
1222
1223	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1224	ConfigOption* skip = m_config->addOption("frameskip");
1225	skip->connect([this](const QVariant& value) {
1226		reloadConfig();
1227	}, this);
1228	for (int i = 0; i <= 10; ++i) {
1229		skip->addValue(QString::number(i), i, skipMenu);
1230	}
1231	m_config->updateOption("frameskip");
1232
1233	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1234	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1235	if (!m_display->supportsShaders()) {
1236		shaderView->setEnabled(false);
1237	}
1238	addControlledAction(avMenu, shaderView, "shaderSelector");
1239
1240	avMenu->addSeparator();
1241
1242	ConfigOption* mute = m_config->addOption("mute");
1243	mute->addBoolean(tr("Mute"), avMenu);
1244	mute->connect([this](const QVariant& value) {
1245		reloadConfig();
1246	}, this);
1247	m_config->updateOption("mute");
1248
1249	QMenu* target = avMenu->addMenu(tr("FPS target"));
1250	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1251	fpsTargetOption->connect([this](const QVariant& value) {
1252		emit fpsTargetChanged(value.toFloat());
1253	}, this);
1254	fpsTargetOption->addValue(tr("15"), 15, target);
1255	fpsTargetOption->addValue(tr("30"), 30, target);
1256	fpsTargetOption->addValue(tr("45"), 45, target);
1257	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1258	fpsTargetOption->addValue(tr("60"), 60, target);
1259	fpsTargetOption->addValue(tr("90"), 90, target);
1260	fpsTargetOption->addValue(tr("120"), 120, target);
1261	fpsTargetOption->addValue(tr("240"), 240, target);
1262	m_config->updateOption("fpsTarget");
1263
1264#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1265	avMenu->addSeparator();
1266#endif
1267
1268#ifdef USE_PNG
1269	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1270	screenshot->setShortcut(tr("F12"));
1271	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1272	m_gameActions.append(screenshot);
1273	addControlledAction(avMenu, screenshot, "screenshot");
1274#endif
1275
1276#ifdef USE_FFMPEG
1277	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1278	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1279	addControlledAction(avMenu, recordOutput, "recordOutput");
1280	m_gameActions.append(recordOutput);
1281#endif
1282
1283#ifdef USE_MAGICK
1284	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1285	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1286	addControlledAction(avMenu, recordGIF, "recordGIF");
1287#endif
1288
1289	avMenu->addSeparator();
1290	QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1291	m_shortcutController->addMenu(videoLayers, avMenu);
1292
1293	for (int i = 0; i < 4; ++i) {
1294		QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1295		enableBg->setCheckable(true);
1296		enableBg->setChecked(true);
1297		connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1298		addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1299	}
1300
1301	QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1302	enableObj->setCheckable(true);
1303	enableObj->setChecked(true);
1304	connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1305	addControlledAction(videoLayers, enableObj, "enableOBJ");
1306
1307	QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1308	m_shortcutController->addMenu(audioChannels, avMenu);
1309
1310	for (int i = 0; i < 4; ++i) {
1311		QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1312		enableCh->setCheckable(true);
1313		enableCh->setChecked(true);
1314		connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1315		addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1316	}
1317
1318	QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1319	enableChA->setCheckable(true);
1320	enableChA->setChecked(true);
1321	connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1322	addControlledAction(audioChannels, enableChA, QString("enableChA"));
1323
1324	QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1325	enableChB->setCheckable(true);
1326	enableChB->setChecked(true);
1327	connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1328	addControlledAction(audioChannels, enableChB, QString("enableChB"));
1329
1330	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1331	m_shortcutController->addMenu(toolsMenu);
1332	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1333	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1334	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1335
1336	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1337	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1338	addControlledAction(toolsMenu, overrides, "overrideWindow");
1339
1340	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1341	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1342	addControlledAction(toolsMenu, sensors, "sensorWindow");
1343
1344	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1345	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1346	m_gameActions.append(cheats);
1347	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1348
1349	toolsMenu->addSeparator();
1350	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1351	                    "settings");
1352
1353	toolsMenu->addSeparator();
1354
1355#ifdef USE_DEBUGGERS
1356	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1357	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1358	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1359#endif
1360
1361#ifdef USE_GDB_STUB
1362	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1363	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1364	m_gbaActions.append(gdbWindow);
1365	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1366#endif
1367	toolsMenu->addSeparator();
1368
1369	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1370	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1371	m_gameActions.append(paletteView);
1372	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1373
1374	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1375	connect(objView, &QAction::triggered, openTView<ObjView>());
1376	m_gameActions.append(objView);
1377	addControlledAction(toolsMenu, objView, "spriteWindow");
1378
1379	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1380	connect(tileView, &QAction::triggered, openTView<TileView>());
1381	m_gameActions.append(tileView);
1382	addControlledAction(toolsMenu, tileView, "tileWindow");
1383
1384	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1385	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1386	m_gameActions.append(memoryView);
1387	addControlledAction(toolsMenu, memoryView, "memoryView");
1388
1389#ifdef M_CORE_GBA
1390	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1391	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1392	m_gameActions.append(ioViewer);
1393	m_gbaActions.append(ioViewer);
1394	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1395#endif
1396
1397	ConfigOption* skipBios = m_config->addOption("skipBios");
1398	skipBios->connect([this](const QVariant& value) {
1399		reloadConfig();
1400	}, this);
1401
1402	ConfigOption* useBios = m_config->addOption("useBios");
1403	useBios->connect([this](const QVariant& value) {
1404		m_controller->setUseBIOS(value.toBool());
1405	}, this);
1406
1407	ConfigOption* buffers = m_config->addOption("audioBuffers");
1408	buffers->connect([this](const QVariant& value) {
1409		emit audioBufferSamplesChanged(value.toInt());
1410	}, this);
1411
1412	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1413	sampleRate->connect([this](const QVariant& value) {
1414		emit sampleRateChanged(value.toUInt());
1415	}, this);
1416
1417	ConfigOption* volume = m_config->addOption("volume");
1418	volume->connect([this](const QVariant& value) {
1419		reloadConfig();
1420	}, this);
1421
1422	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1423	rewindEnable->connect([this](const QVariant& value) {
1424		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt());
1425	}, this);
1426
1427	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1428	rewindBufferCapacity->connect([this](const QVariant& value) {
1429		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt());
1430	}, this);
1431
1432	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1433	allowOpposingDirections->connect([this](const QVariant& value) {
1434		m_inputController.setAllowOpposing(value.toBool());
1435	}, this);
1436
1437	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1438	saveStateExtdata->connect([this](const QVariant& value) {
1439		m_controller->setSaveStateExtdata(value.toInt());
1440	}, this);
1441
1442	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1443	loadStateExtdata->connect([this](const QVariant& value) {
1444		m_controller->setLoadStateExtdata(value.toInt());
1445	}, this);
1446
1447	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1448	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1449	exitFullScreen->setShortcut(QKeySequence("Esc"));
1450	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1451
1452	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1453	m_shortcutController->addMenu(autofireMenu);
1454
1455	m_shortcutController->addFunctions(autofireMenu, [this]() {
1456		m_controller->setAutofire(GBA_KEY_A, true);
1457	}, [this]() {
1458		m_controller->setAutofire(GBA_KEY_A, false);
1459	}, QKeySequence(), tr("Autofire A"), "autofireA");
1460
1461	m_shortcutController->addFunctions(autofireMenu, [this]() {
1462		m_controller->setAutofire(GBA_KEY_B, true);
1463	}, [this]() {
1464		m_controller->setAutofire(GBA_KEY_B, false);
1465	}, QKeySequence(), tr("Autofire B"), "autofireB");
1466
1467	m_shortcutController->addFunctions(autofireMenu, [this]() {
1468		m_controller->setAutofire(GBA_KEY_L, true);
1469	}, [this]() {
1470		m_controller->setAutofire(GBA_KEY_L, false);
1471	}, QKeySequence(), tr("Autofire L"), "autofireL");
1472
1473	m_shortcutController->addFunctions(autofireMenu, [this]() {
1474		m_controller->setAutofire(GBA_KEY_R, true);
1475	}, [this]() {
1476		m_controller->setAutofire(GBA_KEY_R, false);
1477	}, QKeySequence(), tr("Autofire R"), "autofireR");
1478
1479	m_shortcutController->addFunctions(autofireMenu, [this]() {
1480		m_controller->setAutofire(GBA_KEY_START, true);
1481	}, [this]() {
1482		m_controller->setAutofire(GBA_KEY_START, false);
1483	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1484
1485	m_shortcutController->addFunctions(autofireMenu, [this]() {
1486		m_controller->setAutofire(GBA_KEY_SELECT, true);
1487	}, [this]() {
1488		m_controller->setAutofire(GBA_KEY_SELECT, false);
1489	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1490
1491	m_shortcutController->addFunctions(autofireMenu, [this]() {
1492		m_controller->setAutofire(GBA_KEY_UP, true);
1493	}, [this]() {
1494		m_controller->setAutofire(GBA_KEY_UP, false);
1495	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1496
1497	m_shortcutController->addFunctions(autofireMenu, [this]() {
1498		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1499	}, [this]() {
1500		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1501	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1502
1503	m_shortcutController->addFunctions(autofireMenu, [this]() {
1504		m_controller->setAutofire(GBA_KEY_DOWN, true);
1505	}, [this]() {
1506		m_controller->setAutofire(GBA_KEY_DOWN, false);
1507	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1508
1509	m_shortcutController->addFunctions(autofireMenu, [this]() {
1510		m_controller->setAutofire(GBA_KEY_LEFT, true);
1511	}, [this]() {
1512		m_controller->setAutofire(GBA_KEY_LEFT, false);
1513	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1514
1515	foreach (QAction* action, m_gameActions) {
1516		action->setDisabled(true);
1517	}
1518}
1519
1520void Window::attachWidget(QWidget* widget) {
1521	m_screenWidget->layout()->addWidget(widget);
1522	m_screenWidget->unsetCursor();
1523	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1524}
1525
1526void Window::detachWidget(QWidget* widget) {
1527	m_screenWidget->layout()->removeWidget(widget);
1528}
1529
1530void Window::appendMRU(const QString& fname) {
1531	int index = m_mruFiles.indexOf(fname);
1532	if (index >= 0) {
1533		m_mruFiles.removeAt(index);
1534	}
1535	m_mruFiles.prepend(fname);
1536	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1537		m_mruFiles.removeLast();
1538	}
1539	updateMRU();
1540}
1541
1542void Window::updateMRU() {
1543	if (!m_mruMenu) {
1544		return;
1545	}
1546	for (QAction* action : m_mruMenu->actions()) {
1547		delete action;
1548	}
1549	m_mruMenu->clear();
1550	int i = 0;
1551	for (const QString& file : m_mruFiles) {
1552		QAction* item = new QAction(file, m_mruMenu);
1553		item->setShortcut(QString("Ctrl+%1").arg(i));
1554		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1555		m_mruMenu->addAction(item);
1556		++i;
1557	}
1558	m_config->setMRU(m_mruFiles);
1559	m_config->write();
1560	m_mruMenu->setEnabled(i > 0);
1561}
1562
1563QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1564	addHiddenAction(menu, action, name);
1565	menu->addAction(action);
1566	return action;
1567}
1568
1569QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1570	m_shortcutController->addAction(menu, action, name);
1571	action->setShortcutContext(Qt::WidgetShortcut);
1572	addAction(action);
1573	return action;
1574}
1575
1576void Window::focusCheck() {
1577	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1578		return;
1579	}
1580	if (QGuiApplication::focusWindow() && m_autoresume) {
1581		m_controller->setPaused(false);
1582		m_autoresume = false;
1583	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1584		m_autoresume = true;
1585		m_controller->setPaused(true);
1586	}
1587}
1588
1589WindowBackground::WindowBackground(QWidget* parent)
1590	: QLabel(parent)
1591{
1592	setLayout(new QStackedLayout());
1593	layout()->setContentsMargins(0, 0, 0, 0);
1594	setAlignment(Qt::AlignCenter);
1595}
1596
1597void WindowBackground::setSizeHint(const QSize& hint) {
1598	m_sizeHint = hint;
1599}
1600
1601QSize WindowBackground::sizeHint() const {
1602	return m_sizeHint;
1603}
1604
1605void WindowBackground::setLockAspectRatio(int width, int height) {
1606	m_aspectWidth = width;
1607	m_aspectHeight = height;
1608}
1609
1610void WindowBackground::paintEvent(QPaintEvent*) {
1611	const QPixmap* logo = pixmap();
1612	if (!logo) {
1613		return;
1614	}
1615	QPainter painter(this);
1616	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1617	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1618	QSize s = size();
1619	QSize ds = s;
1620	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1621		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1622	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1623		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1624	}
1625	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1626	QRect full(origin, ds);
1627	painter.drawPixmap(full, *logo);
1628}