all repos — mgba @ 28dff01b833bbe0fddaa20a0e94983981f083c01

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7Bugfixes:
  8 - Util: Fix PowerPC PNG read/write pixel order
  9 - Qt: Use safer isLoaded check in GameController
 10 - GBA: Fix idle skip state being retained between games
 11 - Qt: Fix a race condition in PainterGL that could lead to a crash
 12 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 13 - GBA Video: Fix _mix for 15-bit color
 14 - VFS: Fix VFileReadline and remove _vfdReadline
 15 - Qt: Fix font size in memory viewer
 16 - GBA Memory: Fix DMA register writing behavior
 17 - Qt: Fix a crash in the memory viewer
 18 - GBA BIOS: Fix misaligned CpuSet
 19 - Libretro: Fix problems with rumble not turning off
 20Misc:
 21 - Qt: Window size command line options are now supported
 22 - Qt: Increase usability of key mapper
 23 - GBA Memory: Use a dynamically sized mask for ROM memory
 24 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 25 - SDL: Support fullscreen in SDL 1.2
 26 - Libretro: Use anonymous memory mappers for large blocks of memory
 27 - Qt: Add 'Apply' button to settings window
 28 - GBA Video: Remove lastHblank, as it is implied
 29 - GBA Config: Add "override" layer for better one-time configuration
 30 - SDL: Allow GBASDLAudio to be used without a thread context
 31 - All: Improved PowerPC support
 32 - All: Fix some undefined behavior warnings
 33 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 34 - Util: Use VFile for configuration
 35
 360.3.1: (2015-10-24)
 37Bugfixes:
 38 - ARM7: Fix instruction decoding of Thumb shifts
 39 - GBA: Deinit savegame when unloading a ROM
 40 - GBA: Fix BIOS check on big endian
 41 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 42 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 43 - GBA Audio: Fix audio channels being silenced at the wrong time
 44 - GBA Memory: Fix bad BIOS Load16 on big endian
 45 - GBA Memory: Fix bad Load8 on big endian
 46 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 47 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 48 - GBA Video: Fix objwin and blending interaction on sprites
 49 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 50 - Libretro: Fix a memory leak with the render buffer
 51 - Qt: Windows no longer spawn in the top left on first launch
 52 - Qt: Fix install path of XDG desktop file with DESTDIR
 53 - Qt: Fix drag and drop on Windows
 54 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 55 - VFS: Fix return values of VFileFILE.read and .write
 56Misc:
 57 - All: Reset next event to cycles instead of zero to interrupt
 58 - All: Add --version flag
 59 - ARM7: Force disable LTO on two files to work around a GCC bug
 60 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 61 - GBA: Better memory handling with PNG savestates
 62 - GBA: Additional savestate sanity checks
 63 - GBA: Check for cycle count being too high
 64 - GBA Audio: Allow GBAAVStream to have no video callback
 65 - GBA BIOS: Implement RegisterRamReset for SIO registers
 66 - Qt: Remove useless help icons in dialogs
 67 - Qt: Prevent savestate window from opening while in multiplayer
 68 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 69 - Qt: Dropping multiplayer windows works more cleanly now
 70
 710.3.0: (2015-08-16)
 72Features:
 73 - Ability to hide individual background layers, or OBJs
 74 - Ability to mute individual audio channels
 75 - Palette viewer and exporter
 76 - Volume control
 77 - More shortcuts are editable (e.g. quick save/load)
 78 - Rewind now shows the frame after rewinding
 79 - Import/Export of GameShark/Action Replay snapshots
 80 - Add "Step backwards" item for single increment rewind
 81 - Deadzone estimation for game controllers
 82 - Analog inputs can be used for shortcuts
 83 - Menu items for specific solar sensor brightness levels
 84 - Remappable controls for tilt and gyroscope sensors
 85 - Status messages for actions taken while a game is running (e.g. save/load state)
 86 - Memory inspector
 87 - Screensaver can now be suspended while a game is running
 88 - Load/save the most recent savestate slot
 89 - Support varible speed (PWM) rumble
 90 - Ability to cap fast forward speed
 91 - Finer control over FPS target
 92 - Holdable shortcut for rewinding one frame at a time
 93 - Ability to boot directly into the BIOS
 94 - Preliminary support for yanking out the game pak while a game is running
 95 - Thumb-drive mode by putting a file called portable.ini in the same folder
 96 - Configurable display driver, between software and OpenGL
 97 - Undo-able savestate loading and saving
 98 - Controller profiles now store shortcut settings
 99 - Default controller profiles for several common controllers
100 - Libretro now supports BIOS, rumble and solar sensor
101 - Implement BIOS call Stop, for sleep mode
102 - Automatically load patches, if found
103 - Improved video synchronization
104 - Configurable audio output sample rate
105Bugfixes:
106 - ARM7: Fix SWI and IRQ timings
107 - ARM7: Fix Thumb MUL timing
108 - ARM7: Fix timing of multiplies to use N cycles
109 - ARM7: ARMHotplugDetach should call deinit
110 - Debugger: Fix use-after-free in breakpoint clearing code
111 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
112 - GBA: Cap audio FIFO read size during deserialization
113 - GBA: Check for corrupted savestates when loading
114 - GBA: Check for improperly sized savestates when loading
115 - GBA: Check for savestates made from differently sized ROMs
116 - GBA: Fix calls to endian-independent loadstores
117 - GBA: Fix timing of reading from timer registers
118 - GBA: Ensure cycles never go negative
119 - GBA Audio: Force audio FIFOs to 32-bit
120 - GBA Audio: Fix audio pitch changing when adjusting buffer size
121 - GBA Audio: Fix sample order in audio channel 3
122 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
123 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
124 - GBA Memory: Improve Thumb open bus behavior
125 - GBA Memory: Fix potential DMA issue when loading a savestate
126 - GBA Memory: Fix load/store multiple video memory waitstates
127 - GBA SIO: Fix reseting when there are SIO devices attached
128 - GBA Video: Blended sprites should never have other effects applied
129 - GBA Video: Fix out-of-bounds tiles in mosaic
130 - GBA Video: Fix windows not affecting sprites
131 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
132 - GBA Video: Fix timing on first scanline
133 - Qt: Better cleanup when a game crashes
134 - Qt: Fix open ROM dialog filtering for archive formats
135 - Qt: Cap the maximum number of multiplayer windows
136 - Qt: Fix maximum year in sensor override
137 - Qt: Fix window being too tall after exiting fullscreen
138 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
139 - Qt: Fix analog buttons not getting unmapped
140 - Qt: Fix passing command line options
141 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
142 - SDL: Fix SDL build when OpenGL is missing
143 - Util: Allow loading IPS patches that grow the ROM
144 - VFS: Fix resource leaks if some allocations fail
145 - VFS: Fix line-reading to return proper values
146 - Video: Fix an issue with very long filenames
147 - Util: Fix formatting of floats
148Misc:
149 - All: Add --help flag for command line programs
150 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
151 - All: Enable static linking for Windows
152 - All: Enable static linking for OS X
153 - All: Threads are now named
154 - All: Proper handling of Unicode file paths
155 - ARM7: Add emulation for Undefined CPU mode
156 - ARM7: Reduce the size of the Thumb instruction table
157 - GBA: Add status log level
158 - GBA: GBARewind now returns how many states it has rewound
159 - GBA: SIO logging layer
160 - GBA BIOS: Stub out SoundBias
161 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
162 - GBA: Don't include GBACLIDebugger struct unless needed
163 - GBA: Savedata is now synced shortly after data finishes being written
164 - GBA: Process multiple timer events at once, if necessary
165 - GBA Audio: Implement audio reset for channels A/B
166 - GBA Audio: Process multiple audio events at once, if necessary
167 - GBA Hardware: Backport generic RTC source into core
168 - GBA Input: Allow axes and buttons to be mapped to the same key
169 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
170 - GBA SIO: Add a dummy driver for Normal mode
171 - GBA Thread: Add functionality for running callbacks on the GBA thread
172 - GBA Thread: Split GBASync into a separate file
173 - GBA Video: Refactor software renderer into separate files
174 - GBA Video: Slightly optimize mode 0 mosaic rendering
175 - Debugger: Free watchpoints in addition to breakpoints
176 - Qt: Handle saving input settings better
177 - Qt: Move GL frame drawing back onto its own thread
178 - Qt: Fast forward (held) option moved from Other to Emulation menu
179 - Qt: Show version info in window title
180 - Qt: Migrate multiplayer window handling into GBAApp
181 - Qt: Unified file opening and saving with last location
182 - Qt: Fix windows being resizable when they shouldn't have been
183 - Qt: Only hide cursor in full screen
184 - Qt: Replace pause-after-frame mutex with an atomic
185 - Qt: Add application icon and XDG desktop files
186 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
187 - Qt: Don't save window size when entering fullscreen
188 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
189 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
190 - Qt: Increase usability of key mapper
191 - Qt: Show checkmark for window sizes
192 - Qt: Set window path to loaded ROM
193 - Perf: Ability to load savestates immediately on launch
194 - SDL: Properly check for initialization
195 - SDL: Clean up initialization functions
196 - SDL: Clean up GL context
197 - Util: Allow disabling the threading code entirely
198 - VFS: Add sync method to force syncing with backing
199
2000.2.1: (2015-05-13)
201Bugfixes:
202 - All: Fix sanitize-deb script not cleaning up after itself
203 - All: Fix dependencies for libavcodec on Debian-derived platforms
204 - ARM7: Handle writeback for PC in addressing modes 2 and 3
205 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
206 - ARM7: Fix ARM multiply instructions when PC is a destination register
207 - Debugger: Fix use-after-free in breakpoint clearing code
208 - Debugger: Fix boundary conditions in tab completion
209 - GBA: Fix timers not updating timing when writing to only the reload register
210 - GBA: Fix rewind boundary conditions
211 - GBA: Add initial I/O register settings for background matrix registers
212 - GBA: Fix hang when loading a savestate if sync to video is enabled
213 - GBA: Handle out-of-bounds I/O access
214 - GBA: Fix bounds-checking on EEPROM access
215 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
216 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
217 - GBA Memory: Allow SRAM to be 64kB
218 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
219 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
220 - GBA Video: Fix second frame mode 5
221 - Perf: Fix race condition if a game crashes immediately on start
222 - Qt: Fix Display object leak when closing a window
223 - Qt: Fix .deb dependencies
224 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
225 - Qt: Fix window not regaining focus after exiting savestate window
226 - Qt: Fix regression where video would not record if the game had already started
227 - Qt: Fix potential crash if a gamepad causes focus to change
228 - Qt: Fix controller axis querying
229 - Qt: Fix multiplayer windows opening as the wrong size
230 - Qt: Fix controllers sometimes not loading the right profile
231 - SDL: Fix boundary conditions for joystick adjustments
232 - SDL: Allocate properly sized input maps
233 - SDL: Fix potential build issues when Qt and SDL2 are in use
234 - Util: Fix resource leak in UTF-8 handling code
235 - Util: Fix a null-pointer issue when attempting to delete a key
236 - VFS: Fix resource leaks if some allocations fail
237 - Video: Fix an issue with very long filenames
238Misc:
239 - GBA Memory: Soft-crash if jumping past the end of a ROM
240 - Qt: Show multiplayer numbers in window title
241 - Qt: Solar sensor can have shortcuts set
242
2430.2.0: (2015-04-03)
244Features:
245 - Support for gamepad axes, e.g. analog sticks or triggers
246 - Add scale presets for up to 6x
247 - Settings window
248 - Bilinear resampling option
249 - Add option to skip BIOS start screen
250 - List of recently opened games
251 - Support for games using the Solar Sensor
252 - Better audio resampling via blip-buf
253 - Game Pak overrides dialog for setting savetype and sensor values
254 - Support for games using the tilt sensor
255 - Remappable shortcuts for keyboard and gamepad
256 - Rewinding of emulation
257 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
258 - Support IPv6
259 - Save directory of last loaded file
260 - Support BPS patches
261 - Automatically detect and optimize out idle loops
262 - Configurable game overrides
263 - Support loading 7-Zip files
264 - Drag and drop game loading
265 - Cheat code support
266 - Runtime configurable audio driver
267 - Libretro core for use with RetroArch and other front-ends
268 - Controller profiles for setting different bindings for different controllers
269 - Ability to lock aspect ratio
270 - Local link cable support
271 - Ability to switch which game controller is in use per instance
272 - Ability to prevent opposing directional input
273 - Warning dialog if an unimplemented BIOS feature is called
274 - Debugger: Add CLI "frame", frame advance command
275 - Debugger: Add CLI functions for writing to memory
276 - Debugger: Add CLI functions for examining memory regions
277 - Debugger: Add CLI function for writing a register
278Bugfixes:
279 - ARM7: Extend prefetch by one stage
280 - ARM7: Fix cycle counting for loads
281 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
282 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
283 - GBA: Initialize gba.sync to null
284 - GBA: Fix timer initialization
285 - GBA Audio: Support 16-bit writes to FIFO audio
286 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
287 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
288 - GBA BIOS: Fix BIOS prefetch after reset
289 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
290 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
291 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
292 - GBA Memory: Fix I cycles that had been moved to ARM7 core
293 - GBA Memory: Fix cycle counting for 32-bit load/stores
294 - GBA RR: Fix fallthrough error when reading tags from a movie
295 - GBA Thread: Fix possible hang when loading an archive
296 - GBA Thread: Fix possible deadlock in video sync
297 - Perf: Fix crash when the GBA thread fails to start
298 - Qt: Fix crash starting a GDB stub if a game isn't loaded
299 - Qt: Fix crash when adjusting settings after closing a game
300 - Qt: Fix crash when starting GDB stub after closing a game
301 - Qt: Fix patch loading while a game is running
302 - Qt: Fix crash when loading a game after stopping GDB server
303 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
304 - Qt: Fix crash when attempting to pause if a game is not running
305 - SDL: Properly clean up if a game doesn't launch
306 - Util: Fix sockets on Windows
307Misc:
308 - All: Enable link-time optimization
309 - Debugger: Watchpoints now work on STM/LDM instructions
310 - Debugger: Clean up GDB stub network interfacing
311 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
312 - Debugger: Merge Thumb BL instructions when disassembling
313 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
314 - Debugger: Watchpoints now report address watched (fixes #68)
315 - Debugger: Add support for soft breakpoints
316 - Debugger: Make I/O register names be addresses instead of values
317 - Debugger: Rename read/write commands
318 - GBA: Improve accuracy of event timing
319 - GBA: Add API for getting Configuration structs for overrides and input
320 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
321 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
322 - GBA: Move A/V stream interface into core
323 - GBA: Savestates now take into account savedata state machines (fixes #109)
324 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
325 - GBA Memory: Simplify memory API and use fixed bus width
326 - GBA Thread: Make GBASyncWaitFrameStart time out
327 - GBA Video: Start video at the last scanline instead of the first
328 - Qt: Optimize logo drawing
329 - Qt: Move frame upload back onto main thread
330 - Qt: Remember window position
331 - Qt: Double-clicking on the window toggles full screen
332 - Util: Use proper locale for reading and writing float values
333
3340.1.1: (2015-01-24)
335Bugfixes:
336 - ARM7: Fix LDM writeback to a register already written
337 - GBA: Fix timers 2 and 3 updating incorrectly
338 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
339 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
340 - GBA Audio: Properly initialize audio FIFO channels
341 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
342 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
343 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
344 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
345 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
346 - GBA BIOS: Fix HuffUnComp boundary conditions
347 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
348 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
349 - GBA Memory: Filter out top nybble of DMA addresses
350 - GBA Memory: Properly bounds-check VRAM accesses
351 - GBA Memory: Fix initial DMA state
352 - GBA Thread: Allow halted games to exit cleanly
353 - GBA Video: Fix blend issues with obscured middle layers
354 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
355 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
356 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
357 - GBA Video: Fix sprite boundary conditions with mosaic
358 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
359 - Qt: Fix issue with set frame sizes being the wrong height
360 - Qt: Fix emulator crashing when full screen if a game is not running
361 - Qt: Fix window focus issues
362 - Qt: Properly set default video recording settings
363 - Qt: Fix a race condition when a game crashes immediately
364 - Qt: Fix some cases where key mapping can break if focus is adjusted
365 - Qt: Fix crash if a game pauses before any frames are shown
366 - Debugger: Negative PC-relative loads now properly subtract the offset
367 - Debugger: Align PC-relative loads in Thumb
368 - Debugger: Fix watchpoints triggering too late
369 - Debugger: Fix binary print putting spaces between digits
370 - Video: Ensure FFmpeg encoder has audio frames
371 - Video: Fix uncompressed PCM audio recording
372 - Video: Fix FFmpeg crashing when the file extension is wrong
373 - Util: Fix SOCKET_FAILED macro
374Misc:
375 - GBA: Exit cleanly on FATAL if the port supports it
376 - GBA Memory: Implement 16- and 32-bit loads from SRAM
377 - Qt: Disable sync to video by default
378 - Qt: Handle a game crash without crashing
379 - Qt: Set default log level to FATAL, ERROR and WARN
380 - Qt: Clarify some phrasing in the menus
381 - Qt: Clear active buttons when focus is lost
382
3830.1.0: (2014-12-13)
384 - Initial release