src/platform/qt/DisplayGL.cpp (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "DisplayGL.h"
7
8#include <QApplication>
9#include <QResizeEvent>
10
11extern "C" {
12#include "gba/supervisor/thread.h"
13
14#ifdef BUILD_GL
15#include "platform/opengl/gl.h"
16#endif
17#if !defined(_WIN32) || defined(USE_EPOXY)
18#include "platform/opengl/gles2.h"
19#ifdef _WIN32
20#include <epoxy/wgl.h>
21#endif
22#endif
23}
24
25using namespace QGBA;
26
27DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
28 : Display(parent)
29 , m_isDrawing(false)
30 , m_gl(new EmptyGLWidget(format, this))
31 , m_drawThread(nullptr)
32 , m_context(nullptr)
33{
34 m_painter = new PainterGL(m_gl, QGLFormat::openGLVersionFlags());
35 m_gl->setMouseTracking(true);
36 m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
37}
38
39DisplayGL::~DisplayGL() {
40 delete m_painter;
41}
42
43bool DisplayGL::supportsShaders() const {
44 return m_painter->supportsShaders();
45}
46
47void DisplayGL::startDrawing(GBAThread* thread) {
48 if (m_drawThread) {
49 return;
50 }
51 m_isDrawing = true;
52 m_painter->setContext(thread);
53 m_painter->setMessagePainter(messagePainter());
54 m_context = thread;
55 m_painter->resize(size());
56 m_gl->move(0, 0);
57 m_drawThread = new QThread(this);
58 m_drawThread->setObjectName("Painter Thread");
59 m_gl->context()->doneCurrent();
60 m_gl->context()->moveToThread(m_drawThread);
61 m_painter->moveToThread(m_drawThread);
62 connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start()));
63 m_drawThread->start();
64 GBASyncSetVideoSync(&m_context->sync, false);
65
66 lockAspectRatio(isAspectRatioLocked());
67 filter(isFiltered());
68 messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
69 resizePainter();
70}
71
72void DisplayGL::stopDrawing() {
73 if (m_drawThread) {
74 m_isDrawing = false;
75 if (GBAThreadIsActive(m_context)) {
76 GBAThreadInterrupt(m_context);
77 }
78 QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
79 m_drawThread->exit();
80 m_drawThread = nullptr;
81 if (GBAThreadIsActive(m_context)) {
82 GBAThreadContinue(m_context);
83 }
84 }
85}
86
87void DisplayGL::pauseDrawing() {
88 if (m_drawThread) {
89 m_isDrawing = false;
90 if (GBAThreadIsActive(m_context)) {
91 GBAThreadInterrupt(m_context);
92 }
93 QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
94 if (GBAThreadIsActive(m_context)) {
95 GBAThreadContinue(m_context);
96 }
97 }
98}
99
100void DisplayGL::unpauseDrawing() {
101 if (m_drawThread) {
102 m_isDrawing = true;
103 if (GBAThreadIsActive(m_context)) {
104 GBAThreadInterrupt(m_context);
105 }
106 QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
107 if (GBAThreadIsActive(m_context)) {
108 GBAThreadContinue(m_context);
109 }
110 }
111}
112
113void DisplayGL::forceDraw() {
114 if (m_drawThread) {
115 QMetaObject::invokeMethod(m_painter, "forceDraw");
116 }
117}
118
119void DisplayGL::lockAspectRatio(bool lock) {
120 Display::lockAspectRatio(lock);
121 if (m_drawThread) {
122 QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
123 }
124}
125
126void DisplayGL::filter(bool filter) {
127 Display::filter(filter);
128 if (m_drawThread) {
129 QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
130 }
131}
132
133void DisplayGL::framePosted(const uint32_t* buffer) {
134 if (m_drawThread && buffer) {
135 m_painter->enqueue(buffer);
136 QMetaObject::invokeMethod(m_painter, "draw");
137 }
138}
139
140void DisplayGL::setShaders(struct VDir* shaders) {
141 QMetaObject::invokeMethod(m_painter, "setShaders", Q_ARG(struct VDir*, shaders));
142}
143
144void DisplayGL::resizeEvent(QResizeEvent* event) {
145 Display::resizeEvent(event);
146 resizePainter();
147}
148
149void DisplayGL::resizePainter() {
150 m_gl->resize(size());
151 if (m_drawThread) {
152 QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
153 }
154}
155
156PainterGL::PainterGL(QGLWidget* parent, QGLFormat::OpenGLVersionFlags glVersion)
157 : m_gl(parent)
158 , m_active(false)
159 , m_started(false)
160 , m_context(nullptr)
161 , m_shaders(nullptr)
162 , m_nShaders(0)
163 , m_messagePainter(nullptr)
164{
165#ifdef BUILD_GL
166 GBAGLContext* glBackend;
167#endif
168#if !defined(_WIN32) || defined(USE_EPOXY)
169 GBAGLES2Context* gl2Backend;
170#endif
171
172#if !defined(_WIN32) || defined(USE_EPOXY)
173 if (glVersion & QGLFormat::OpenGL_Version_3_0) {
174 gl2Backend = new GBAGLES2Context;
175 GBAGLES2ContextCreate(gl2Backend);
176 m_backend = &gl2Backend->d;
177 m_supportsShaders = true;
178 } else {
179#else
180 {
181#endif
182 glBackend = new GBAGLContext;
183 GBAGLContextCreate(glBackend);
184 m_backend = &glBackend->d;
185 m_supportsShaders = false;
186 }
187 m_backend->swap = [](VideoBackend* v) {
188 PainterGL* painter = static_cast<PainterGL*>(v->user);
189 painter->m_gl->swapBuffers();
190 };
191 m_backend->user = this;
192 m_backend->filter = false;
193 m_backend->lockAspectRatio = false;
194
195 for (int i = 0; i < 2; ++i) {
196 m_free.append(new uint32_t[256 * 256]);
197 }
198}
199
200PainterGL::~PainterGL() {
201 while (!m_queue.isEmpty()) {
202 delete[] m_queue.dequeue();
203 }
204 for (auto item : m_free) {
205 delete[] item;
206 }
207 delete m_backend;
208 m_backend = nullptr;
209}
210
211void PainterGL::setContext(GBAThread* context) {
212 m_context = context;
213}
214
215void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
216 m_messagePainter = messagePainter;
217}
218
219void PainterGL::resize(const QSize& size) {
220 m_size = size;
221 if (m_started && !m_active) {
222 forceDraw();
223 }
224}
225
226void PainterGL::lockAspectRatio(bool lock) {
227 m_backend->lockAspectRatio = lock;
228 if (m_started && !m_active) {
229 forceDraw();
230 }
231}
232
233void PainterGL::filter(bool filter) {
234 m_backend->filter = filter;
235 if (m_started && !m_active) {
236 forceDraw();
237 }
238}
239
240void PainterGL::start() {
241 m_gl->makeCurrent();
242#if defined(_WIN32) && defined(USE_EPOXY)
243 epoxy_handle_external_wglMakeCurrent();
244#endif
245 m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
246
247#if !defined(_WIN32) || defined(USE_EPOXY)
248 if (m_shaders) {
249 GBAGLES2ShaderAttach(reinterpret_cast<GBAGLES2Context*>(m_backend), m_shaders, m_nShaders);
250 }
251#endif
252
253 m_gl->doneCurrent();
254 m_active = true;
255 m_started = true;
256}
257
258void PainterGL::draw() {
259 if (m_queue.isEmpty() || !GBAThreadIsActive(m_context)) {
260 return;
261 }
262 if (GBASyncWaitFrameStart(&m_context->sync) || !m_queue.isEmpty()) {
263 dequeue();
264 m_painter.begin(m_gl->context()->device());
265 performDraw();
266 m_painter.end();
267 GBASyncWaitFrameEnd(&m_context->sync);
268 m_backend->swap(m_backend);
269 } else {
270 GBASyncWaitFrameEnd(&m_context->sync);
271 }
272 if (!m_queue.isEmpty()) {
273 QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
274 }
275}
276
277void PainterGL::forceDraw() {
278 m_painter.begin(m_gl->context()->device());
279 performDraw();
280 m_painter.end();
281 m_backend->swap(m_backend);
282}
283
284void PainterGL::stop() {
285 m_active = false;
286 m_started = false;
287 m_gl->makeCurrent();
288#if defined(_WIN32) && defined(USE_EPOXY)
289 epoxy_handle_external_wglMakeCurrent();
290#endif
291 dequeueAll();
292 m_backend->clear(m_backend);
293 m_backend->swap(m_backend);
294 m_backend->deinit(m_backend);
295 m_gl->doneCurrent();
296 m_gl->context()->moveToThread(m_gl->thread());
297 moveToThread(m_gl->thread());
298}
299
300void PainterGL::pause() {
301 m_active = false;
302}
303
304void PainterGL::unpause() {
305 m_active = true;
306}
307
308void PainterGL::performDraw() {
309 m_painter.beginNativePainting();
310 float r = m_gl->devicePixelRatio();
311 m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
312 m_backend->drawFrame(m_backend);
313 m_painter.endNativePainting();
314 if (m_messagePainter) {
315 m_messagePainter->paint(&m_painter);
316 }
317}
318
319void PainterGL::enqueue(const uint32_t* backing) {
320 m_mutex.lock();
321 uint32_t* buffer;
322 if (m_free.isEmpty()) {
323 buffer = m_queue.dequeue();
324 } else {
325 buffer = m_free.takeLast();
326 }
327 memcpy(buffer, backing, 256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
328 m_queue.enqueue(buffer);
329 m_mutex.unlock();
330}
331
332void PainterGL::dequeue() {
333 m_mutex.lock();
334 if (m_queue.isEmpty()) {
335 m_mutex.unlock();
336 return;
337 }
338 uint32_t* buffer = m_queue.dequeue();
339 m_backend->postFrame(m_backend, buffer);
340 m_free.append(buffer);
341 m_mutex.unlock();
342}
343
344void PainterGL::dequeueAll() {
345 uint32_t* buffer = 0;
346 m_mutex.lock();
347 while (!m_queue.isEmpty()) {
348 buffer = m_queue.dequeue();
349 m_free.append(buffer);
350 }
351 if (buffer) {
352 m_backend->postFrame(m_backend, buffer);
353 }
354 m_mutex.unlock();
355}
356
357void PainterGL::setShaders(struct VDir* dir) {
358 if (!supportsShaders()) {
359 return;
360 }
361#if !defined(_WIN32) || defined(USE_EPOXY)
362 m_gl->makeCurrent();
363#if defined(_WIN32) && defined(USE_EPOXY)
364 epoxy_handle_external_wglMakeCurrent();
365#endif
366 if (m_shaders) {
367 GBAGLES2ShaderDetach(reinterpret_cast<GBAGLES2Context*>(m_backend));
368 }
369 GBAGLES2ShaderLoad(&m_shaders, &m_nShaders, nullptr, dir);
370 if (m_started) {
371 GBAGLES2ShaderAttach(reinterpret_cast<GBAGLES2Context*>(m_backend), m_shaders, m_nShaders);
372 }
373 m_gl->doneCurrent();
374#endif
375}