all repos — mgba @ 291d5c500b9f6e6fc3a4e1b936b6cdb3457406a5

mGBA Game Boy Advance Emulator

src/platform/qt/GameController.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_GAME_CONTROLLER
  7#define QGBA_GAME_CONTROLLER
  8
  9#include <QFile>
 10#include <QImage>
 11#include <QObject>
 12#include <QMutex>
 13#include <QString>
 14
 15#include <memory>
 16
 17extern "C" {
 18#include "gba/cheats.h"
 19#include "gba/hardware.h"
 20#include "gba/supervisor/thread.h"
 21#ifdef BUILD_SDL
 22#include "sdl-events.h"
 23#endif
 24}
 25
 26struct GBAAudio;
 27struct GBAOptions;
 28struct GBAVideoSoftwareRenderer;
 29struct Configuration;
 30
 31class QThread;
 32
 33namespace QGBA {
 34
 35class AudioProcessor;
 36class InputController;
 37class MultiplayerController;
 38
 39class GameController : public QObject {
 40Q_OBJECT
 41
 42public:
 43	static const bool VIDEO_SYNC = false;
 44	static const bool AUDIO_SYNC = true;
 45
 46	GameController(QObject* parent = nullptr);
 47	~GameController();
 48
 49	const uint32_t* drawContext() const { return m_drawContext; }
 50	GBAThread* thread() { return &m_threadContext; }
 51	GBACheatDevice* cheatDevice() { return &m_cheatDevice; }
 52
 53	void threadInterrupt();
 54	void threadContinue();
 55
 56	bool isPaused();
 57	bool isLoaded() { return m_gameOpen; }
 58
 59	bool audioSync() const { return m_audioSync; }
 60	bool videoSync() const { return m_videoSync; }
 61
 62	void setInputController(InputController* controller) { m_inputController = controller; }
 63	void setOverrides(Configuration* overrides) { m_threadContext.overrides = overrides; }
 64
 65	void setMultiplayerController(std::shared_ptr<MultiplayerController> controller);
 66	std::shared_ptr<MultiplayerController> multiplayerController() { return m_multiplayer; }
 67	void clearMultiplayerController();
 68
 69	void setOverride(const GBACartridgeOverride& override);
 70	void clearOverride() { m_threadContext.hasOverride = false; }
 71
 72	void setOptions(const GBAOptions*);
 73
 74#ifdef USE_GDB_STUB
 75	ARMDebugger* debugger();
 76	void setDebugger(ARMDebugger*);
 77#endif
 78
 79signals:
 80	void frameAvailable(const uint32_t*);
 81	void gameStarted(GBAThread*);
 82	void gameStopped(GBAThread*);
 83	void gamePaused(GBAThread*);
 84	void gameUnpaused(GBAThread*);
 85	void gameCrashed(const QString& errorMessage);
 86	void gameFailed();
 87	void stateLoaded(GBAThread*);
 88
 89	void luminanceValueChanged(int);
 90
 91	void postLog(int level, const QString& log);
 92
 93public slots:
 94	void loadGame(const QString& path, bool dirmode = false);
 95	void loadBIOS(const QString& path);
 96	void setSkipBIOS(bool);
 97	void setUseBIOS(bool);
 98	void loadPatch(const QString& path);
 99	void openGame();
100	void closeGame();
101	void setPaused(bool paused);
102	void reset();
103	void frameAdvance();
104	void setRewind(bool enable, int capacity, int interval);
105	void rewind(int states = 0);
106	void keyPressed(int key);
107	void keyReleased(int key);
108	void clearKeys();
109	void setAudioBufferSamples(int samples);
110	void setFPSTarget(float fps);
111	void loadState(int slot);
112	void saveState(int slot);
113	void setVideoSync(bool);
114	void setAudioSync(bool);
115	void setFrameskip(int);
116	void setTurbo(bool, bool forced = true);
117	void setAVStream(GBAAVStream*);
118	void clearAVStream();
119	void reloadAudioDriver();
120
121	void setLuminanceValue(uint8_t value);
122	uint8_t luminanceValue() const { return m_luxValue; }
123	void setLuminanceLevel(int level);
124	void increaseLuminanceLevel() { setLuminanceLevel(m_luxLevel + 1); }
125	void decreaseLuminanceLevel() { setLuminanceLevel(m_luxLevel - 1); }
126
127	void setRealTime();
128	void setFixedTime(const QDateTime& time);
129	void setFakeEpoch(const QDateTime& time);
130
131	void setLogLevel(int);
132	void enableLogLevel(int);
133	void disableLogLevel(int);
134
135private slots:
136	void crashGame(const QString& crashMessage);
137
138#ifdef BUILD_SDL
139	void testSDLEvents();
140
141private:
142	GBASDLEvents m_sdlEvents;
143	int m_activeButtons;
144#endif
145
146private:
147	void updateKeys();
148	void redoSamples(int samples);
149
150	uint32_t* m_drawContext;
151	GBAThread m_threadContext;
152	GBAVideoSoftwareRenderer* m_renderer;
153	GBACheatDevice m_cheatDevice;
154	int m_activeKeys;
155	int m_logLevels;
156
157	bool m_gameOpen;
158	bool m_dirmode;
159
160	QString m_fname;
161	QString m_bios;
162	bool m_useBios;
163	QString m_patch;
164
165	QThread* m_audioThread;
166	AudioProcessor* m_audioProcessor;
167
168	QMutex m_pauseMutex;
169	bool m_pauseAfterFrame;
170
171	bool m_videoSync;
172	bool m_audioSync;
173	bool m_turbo;
174	bool m_turboForced;
175
176	InputController* m_inputController;
177	std::shared_ptr<MultiplayerController> m_multiplayer;
178
179	struct GameControllerLux : GBALuminanceSource {
180		GameController* p;
181		uint8_t value;
182	} m_lux;
183	uint8_t m_luxValue;
184	int m_luxLevel;
185
186	static const int LUX_LEVELS[10];
187
188	struct GameControllerRTC : GBARTCSource {
189		GameController* p;
190		enum {
191			NO_OVERRIDE,
192			FIXED,
193			FAKE_EPOCH
194		} override;
195		int64_t value;
196	} m_rtc;
197};
198
199}
200
201#endif