CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6Bugfixes:
7 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
8 - GBA: Reset now reloads multiboot ROMs
9 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
10 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
11 - Qt: Fix tile and sprite views not always displaying at first
12 - GBA Memory: Fix a few AGBPrint crashes
13 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
14 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
15 - Qt: Fix audio context holding onto closed game controller
16 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
17 - GBA SIO: Prevent writing read-only multiplayer bits
18 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
19 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
20 - Python: Fix crash when deleting files owned by library
21 - Python: Make sure GB link object isn't GC'd before GB object
22 - GBA DMA: Fix Display Start DMAs
23 - GBA DMA: Fix DMA start/end timing
24 - Qt: Fix window icon on X11
25 - GB, GBA Serialize: Fix loading two states in a row
26 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
27 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
28 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
29 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
30 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
31 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
32Misc:
33 - GBA Savedata: EEPROM performance fixes
34 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
35 - GB Memory: Support running from blocked memory
36 - Qt: Don't unload ROM immediately if it crashes
37 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
38 - Debugger: Add breakpoint and watchpoint listing
39 - Qt: Updated Italian translation (by Vecna)
40 - GBA: Improve delayed IRQ timing
41
420.7.0: (2019-01-26)
43Features:
44 - ELF support
45 - Game Boy Camera support
46 - Qt: Set default Game Boy colors
47 - Game Boy Printer support
48 - Super Game Boy support
49 - Customizable autofire speed
50 - Ability to set default Game Boy model
51 - Map viewer
52 - Automatic cheat loading and saving
53 - GameShark and Action Replay button support
54 - AGBPrint support
55 - Debugger: Conditional breakpoints and watchpoints
56 - Ability to select GB/GBC/SGB BIOS on console ports
57 - Optional automatic state saving/loading
58 - Access to ur0 and uma0 partitions on the Vita
59 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
60 - GBA: ARMIPS/A22i-style and ELF symbol table support
61 - Initial Switch port
62Bugfixes:
63 - ARM: Fix MSR when T bit is set
64 - Core: Fix audio sync breaking when interrupted
65 - Core: Fix ordering events when scheduling during events
66 - FFmpeg: Fix encoding audio/video queue issues
67 - GB: Revamp IRQ handling based on new information
68 - GB: Fix IRQ disabling on the same T-cycle as an assert
69 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
70 - GB Audio: Clock frame events on DIV
71 - GB Audio: Fix channel 3 reset value
72 - GB Audio: Fix channel 4 initial LFSR
73 - GB Audio: Fix channel 1, 2 and 4 reset timing
74 - GB I/O: DMA register is R/W
75 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
76 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
77 - GB, GBA Savedata: Fix unmasking savedata crash
78 - GB Serialize: Fix audio state loading
79 - GB Serialize: Fix game title check
80 - GB Serialize: Fix IRQ pending/EI pending confusion
81 - GB Timer: Minor accuracy improvements
82 - GB Video: Fix dot clock timing being slightly wrong
83 - GB Video: Fix loading states while in mode 3
84 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
85 - GB Video: Fix SCX timing
86 - GB, GBA Video: Don't call finishFrame twice in thread proxy
87 - GBA: Reset WAITCNT properly
88 - GBA BIOS: Fix BitUnPack final byte
89 - GBA BIOS: Fix BitUnPack narrowing
90 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
91 - GBA DMA: Fix temporal sorting of DMAs of different priorities
92 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
93 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
94 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
95 - GBA Savedata: Fix savedata modified time updating when read-only
96 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
97 - GBA Serialize: Fix loading states in Hblank
98 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
99 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
100 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
101 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
102 - GBA Video: Start timing mid-scanline when skipping BIOS
103 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
104 - GBA Video: Make layer disabling work consistently
105 - PSP2: Fix more issues causing poor audio
106 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
107 - Qt: Improve FPS timer stability
108 - Util: Fix wrapping edge cases in RingFIFO
109Misc:
110 - 3DS: Remove deprecated CSND interface
111 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
112 - Core: Remove broken option for whether rewinding restores save games
113 - Feature: Added loading savestates from command line
114 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
115 - FFmpeg: Support lossless h.264 encoding
116 - FFmpeg: Support lossless VP9 encoding
117 - GBA Cheats: Allow multiple ROM patches in the same slot
118 - GB: Skip BIOS option now works
119 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
120 - GB Audio: Improved audio quality
121 - GB, GBA Audio: Increase max audio volume
122 - GB MBC: Remove erroneous bank 0 wrapping
123 - GB Video: Darken colors in GBA mode
124 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
125 - GBA: Implement display start DMAs
126 - GBA: Improve multiboot image detection
127 - GBA Memory: 64 MiB GBA Video cartridge support
128 - GBA Savedata: Remove ability to disable realistic timing
129 - GBA Timer: Use global cycles for timers
130 - Libretro: Add frameskip option
131 - mGUI: Add fast forward toggle
132 - PSP2: Use system enter key by default
133 - Python: Integrate tests from cinema test suite
134 - Qt: Redo GameController into multiple classes
135 - Qt: Prevent window from being created off-screen
136 - Qt: Add option to disable FPS display
137 - Qt: Options to mess around with layer placement
138 - Qt: Add load alternate save option
139 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
140 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
141 - Test: Restructure test suite into multiple executables
142 - Util: Don't build crc32 if the function already exists
143 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
144Changes from beta 1:
145Features:
146 - Libretro: Add Game Boy cheat support
147 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
148 - Switch: Rumble support
149 - Switch: Rotation support
150 - Switch: Screen stretching options
151 - Qt: State file load/save menu options
152 - Windows installer
153 - Tile viewer now has adjustable width
154 - Python: Experimental audio API
155Bugfixes:
156 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
157 - Core: Remember to deinit proxy ring FIFO
158 - Core: Reroot timing list when (de)scheduling
159 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
160 - GB MBC: Fix MBC30 SRAM
161 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
162 - GB Video: Fix SGB border hole size
163 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
164 - GBA: Fix GB Player features
165 - GBA I/O: SOUNDCNT_HI is readable when sound is off
166 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
167 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
168 - Libretro: Fix adding codes with hooks
169 - PSP2: Fix audio crackling after fast forward
170 - PSP2: Fix audio crackling when buffer is full
171 - Qt: Fix jumbled background when paused
172 - Qt: Fix FPS counter on Windows
173 - Qt: Fix focus issues with load/save state overlay
174 - Switch: Fix incorrect mapping for fast forward cap
175 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
176 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
177 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
178 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
179 - Qt: Ensure FATAL logs reach log view
180 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
181Misc:
182 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
183 - Debugger: Minor text fixes
184 - Debugger: Readability improvements (fixes mgba.io/i/1238)
185 - GB: Improved SGB2 support
186 - GB Audio: Skip frame if enabled when clock is high
187 - Libretro: Reduce rumble callbacks
188 - mGUI: Add SGB border configuration option
189 - mGUI: Add support for different settings types
190 - Python: Minor API improvements
191 - Qt: Ensure camera image is valid
192 - Qt: Debugger console history
193 - Qt: Detect presence of GL_ARB_framebuffer_object
194 - Qt: Minor memory view tweaks
195 - Res: Improve modeling of AGB/AGS screen in shaders
196 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
197 - Wii: Expose stretch configuration in settings
198 - Wii: Stretch now sets pixel-accurate mode size cap
199
2000.7 beta 1: (2018-09-24)
201- Initial beta for 0.7
202
2030.6.3: (2018-04-14)
204Bugfixes:
205 - GB Audio: Revert unsigned audio changes
206 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
207 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
208
2090.6.2: (2018-04-03)
210Bugfixes:
211 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
212 - 3DS: Fix opening files in directory names with trailing slashes
213 - LR35902: Fix watchpoints not reporting new value
214 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
215 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
216 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
217 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
218 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
219 - GBA: Fix SharkPort saves for EEPROM games
220 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
221 - GBA BIOS: Fix incorrect exit condition in LZ77
222 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
223 - GBA Cheats: Fix slide codes not initializing properly
224 - GBA DMA: ROM reads are forced to increment
225 - GBA Hardware: RTC accuracy improvements
226 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
227 - GBA Memory: Fix copy-on-write memory leak
228 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
229 - GBA Savedata: Fix crash when resizing flash
230 - GBA Video: Force align 256-color tiles
231 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
232 - PSP2: Fix issues causing poor audio
233 - Python: Fix package directory
234 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
235 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
236 - Wii: Fix screen tear when unpausing
237 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
238Misc:
239 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
240 - GB MBC: Remove erroneous bank 0 wrapping
241 - GBA: Improve multiboot image detection
242 - PSP2: Use system enter key by default
243
2440.6.1: (2017-10-01)
245Bugfixes:
246 - GB, GBA: Fix crashes when attempting to identify null VFiles
247 - GB, GBA: Fix sync to video with frameskip
248 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
249 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
250 - GB Core: Fix palette loading when loading a foreign config
251 - GB MBC: Pocket Cam memory should be accessible without enabling
252 - GB MBC: Fix SRAM sizes 4 and 5
253 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
254 - GB MBC: Fix RTC loading when file size is off
255 - GB Memory: Initialize peripheral pointers
256 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
257 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
258 - GB Memory: Actually load latch time from savestate
259 - GB Serialize: Fix deserializing video STAT
260 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
261 - GB Video: Fix potential hang when ending mode 0
262 - GB Video: Fix read mode when enabling LCD
263 - GBA: Reset active region as needed when loading a ROM
264 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
265 - GBA BIOS: Use core's VRAM variable instead of renderer's
266 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
267 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
268 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
269 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
270 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
271 - Python: Fix importing .gb or .gba before .core
272 - Qt: Fix command line debugger closing second game
273 - Qt: Fix LOG argument order
274 - Qt: Fix timezone issues with time overrides
275 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
276 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
277Misc:
278 - CMake: Fix CPack dependencies for libpng 1.6
279 - GBA: Detect hardware for Pokémon FireRed ROM hacks
280 - GBA Cheats: Improve detection of raw cheats
281 - Qt: Don't rebuild library view if style hasn't changed
282 - Qt: Allow overrides to be saved before a game is loaded
283 - Qt: Hide mouse immediately when loading
284 - SDL: Fix 2.0.5 build on macOS under some circumstances
285 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
286
2870.6.0: (2017-07-16)
288Features:
289 - Library view
290 - Sprite viewer
291 - Debugging console
292 - Improved memory viewer
293 - Memory search
294 - Command line ability to override configuration values
295 - Add option to allow preloading the entire ROM before running
296 - Add option for whether rewinding restores save games
297 - Savestates now contain any RTC override data
298 - Add option to lock video to integer scaling
299 - LR35902: Watchpoints
300 - LR35902/GB-Z80 disassembler
301 - GB: Tile viewer
302 - GB: Video/audio channel enabling/disabling
303 - GB: Symbol table support
304 - GB MBC: Add MBC1 multicart support
305 - GBA: Support printing debug strings from inside a game
306 - GBA: Better cheat type autodetection
307 - Implement keypad interrupts
308 - Configuration of gamepad hats
309 - Video log recording for testing and bug reporting
310 - Debugger: Segment/bank support
311 - Debugger: Execution tracing
312 - Qt: German translation (by Lothar Serra Mari)
313 - Qt: Spanish translation (by Kevin López)
314 - Qt: Italian translation (by theheroGAC)
315Bugfixes:
316 - ARM7: Fix MLA/*MULL/*MLAL timing
317 - Core: Fix crash with rewind if savestates shrink
318 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
319 - Core: Fix directory sets crashing on close if base isn't properly detached
320 - FFmpeg: Fix overflow and general issues with audio encoding
321 - GB: Fix flickering when screen is strobed quickly
322 - GB: Fix STAT blocking
323 - GB MBC: Fix ROM bank overflows getting set to bank 0
324 - GB MBC: Fix swapping carts not detect new MBC
325 - GB Timer: Improve DIV reset behavior
326 - GB Timer: Fix DIV batching if TAC changes
327 - GB Video: Reset renderer when loading state
328 - GBA: Fix multiboot ROM loading
329 - GBA: Fix multiboot loading resulting in too small WRAM
330 - GBA BIOS: Implement BitUnPack
331 - GBA BIOS: Fix ArcTan sign in HLE BIOS
332 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
333 - GBA BIOS: Fix INT_MIN/-1 crash
334 - GBA Hardware: Fix crash if a savestate lies about game hardware
335 - GBA I/O: Handle audio registers specially when deserializing
336 - GBA Memory: Improve initial skipped BIOS state
337 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
338 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
339 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
340 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
341 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
342 - LR35902: Fix core never exiting with certain event patterns
343 - LR35902: Fix pc overflowing current region off-by-one
344 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
345 - OpenGL: Fix some shaders causing offset graphics
346 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
347 - Qt: Fix window icon being stretched
348 - Qt: Fix data directory path
349 - Qt: Fix timing issues on high refresh rate monitors
350 - Qt: Fix linking after some windows have been closed
351 - Qt: Fix crash when changing audio settings after a game is closed
352 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
353 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
354 - Qt: Fix game unpausing after frame advancing and refocusing
355 - SDL: Fix game crash check
356 - SDL: Fix race condition with audio thread when starting
357 - SDL: Fix showing version number
358 - Test: Fix crash when loading invalid file
359 - Test: Fix crash when fuzzing fails to load a file
360 - Test: Don't rely on core for frames elapsed
361 - Test: Fix crash when loading invalid file
362 - Test: Fix crash when fuzzing fails to load a file
363 - Tools: Fix recurring multiple times over the same library
364 - Util: Fix overflow when loading invalid UPS patches
365 - Util: Fix highest-fd socket not being returned by SocketAccept
366 - Windows: Fix VDir.rewind
367Misc:
368 - All: Add C++ header guards
369 - All: Move time.h include to common.h
370 - 3DS, PSP2, Wii: Last directory loaded is saved
371 - CMake: Add ability to just print version string
372 - Core: New, faster event timing subsystem
373 - Core: Clean up some thread state checks
374 - Core: Add generic checksum function
375 - Core: Cores can now have multiple sets of callbacks
376 - Core: Restore sleep callback
377 - Core: Move rewind diffing to its own thread
378 - Core: Ability to enumerate and modify video and audio channels
379 - Core: List memory segments in the core
380 - Core: Move savestate creation time to extdata
381 - Core: Config values can now be hexadecimal
382 - Core: Improved threading interrupted detection
383 - Debugger: Modularize CLI debugger
384 - Debugger: Make building with debugging aspects optional
385 - Debugger: Add functions for read- or write-only watchpoints
386 - Debugger: Make attaching a backend idempotent
387 - Debugger: Add mDebuggerRunFrame convenience function
388 - Feature: Move game database from flatfile to SQLite3
389 - Feature: Support ImageMagick 7
390 - Feature: Make -l option explicit
391 - FFmpeg: Return false if a file fails to open
392 - FFmpeg: Force MP4 files to YUV420P
393 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
394 - GB: Reset with initial state of DIV register
395 - GB MBC: New MBC7 implementation
396 - GB Audio: Simplify envelope code
397 - GB Audio: Improve initial envelope samples
398 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
399 - GB Video: Improved video timings
400 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
401 - GBA, GB: ROM is now unloaded if a patch is applied
402 - GBA DMA: Refactor DMA out of memory.c
403 - GBA DMA: Move DMAs to using absolute timing
404 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
405 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
406 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
407 - GBA Memory: Support reading/writing POSTFLG
408 - GBA Memory: Remove unused prefetch cruft
409 - GBA Timer: Improve accuracy of timers
410 - GBA Video: Clean up unused timers
411 - GBA Video: Allow multiple handles into the same tile cache
412 - GBA Video, GB Video: Colors are now fully scaled
413 - GBA Video: Optimize when BLD* registers are written frequently
414 - OpenGL: Add xBR-lv2 shader
415 - Qt: Move last directory setting from qt.ini to config.ini
416 - Qt: Improved HiDPI support
417 - Qt: Expose configuration directory
418 - Qt: Merge "Save" and "OK" buttons in shader options
419 - Qt: Automatically load controller profile when plugged in
420 - Qt: Rename "Resample video" option to "Bilinear filtering"
421 - Qt: Remove audio thread
422 - Qt: Remove audio buffer sizing in AudioProcessorQt
423 - Qt: Re-enable QtMultimedia on Windows
424 - Qt: Make "Mute" able to be bound to a key
425 - Qt: Add .gb/.gbc files to the extension list in Info.plist
426 - Qt: Relax hard dependency on OpenGL
427 - Qt: Better highlight active key in control binding
428 - SDL: Remove scancode key input
429 - SDL: Automatically map controllers when plugged in
430 - Test: Add a basic test suite
431 - Util: Add size counting to Table
432 - Util: Add 8-bit PNG write support
433 - Util: Tune patch-fast extent sizes
434 - VFS: Call msync when syncing mapped data
435 - VFS: Allow truncating memory chunk VFiles
436 - VFS: Fix some minor VFile issues with FILEs
437 - VFS: Optimize expanding in-memory files
438 - VFS: Add VFileFIFO for operating on circle buffers
439Changes from beta 1:
440Features:
441 - Qt: Italian translation (by theheroGAC)
442 - Qt: Updated German translation
443Bugfixes:
444 - GB Audio: Fix incorrect channel 4 iteration
445 - GB Audio: Fix zombie mode bit masking
446 - GB Serialize: Fix timer serialization
447 - GB Video: Fix LYC regression
448 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
449 - GBA Timer: Fix count-up timing overflowing timer 3
450 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
451 - Qt: Fix memory search close button (fixes mgba.io/i/769)
452 - Qt: Fix window icon being stretched
453 - Qt: Fix initial window size (fixes mgba.io/i/766)
454 - Qt: Fix data directory path
455 - Qt: Fix controls not saving on non-SDL builds
456 - Qt: Fix translation initialization (fixes mgba.io/i/776)
457 - Qt: Fix patch loading while a game is running
458 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
459 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
460 - Qt: Fix GL-less build
461 - Qt: Fix Software renderer not handling alpha bits properly
462 - Qt: Fix screen background improperly stretching
463 - SDL: Fix cheats not loading
464Misc:
465 - GB Serialize: Add MBC state serialization
466 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
467 - GBA Timer: Improve accuracy of timers
468 - PSP2: Update toolchain to use vita.cmake
469 - Qt: Add language selector
470 - Qt: Minor test fixes
471 - Qt: Move shader settings into main settings window
472 - Qt: Dismiss game crashing/failing dialogs when a new game loads
473 - Qt: Properly ship Qt translations
474 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
475
4760.6 beta 1: (2017-06-29)
477 - Initial beta for 0.6
478
4790.5.2: (2016-12-31)
480Bugfixes:
481 - All: Fix fullscreen config option being ignored
482 - ARM7: PSR mode bits should not get sign extended
483 - GB: Fix audio not being deinitialized
484 - GB: Fix crash when masking savedata
485 - GB: Properly initialize sramRealVf variable
486 - GB Audio: Fix serialization of channel 3 and NR52 properties
487 - GB Audio: Reset envelope timer when reseting sound channel
488 - GB MBC: Fix SRAM dangling pointer with RTC games
489 - GB MBC: Fix initializing MBC when no ROM is loaded
490 - GB Memory: Fix patching ROM bank 0
491 - GB Memory: Fix starting HDMAs during mode 0
492 - GB Memory: Fix HDMA5 value after DMA completes
493 - GB Video: Initialize LCDC in renderer
494 - GB Video: Hblank IRQs should mask LYC=LY IRQs
495 - GBA: Fix IRQs firing after already being cleared
496 - GBA: Only unhalt CPU if appropriate bit is set in IE
497 - GBA: Add savegame override for Crash Bandicoot 2
498 - GBA BIOS: Fix MidiKey2Freq BIOS reads
499 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
500 - GBA Cheats: Fix GameShark ROM patches
501 - GBA I/O: Mask off WAITCNT bits that cannot be written
502 - GBA Memory: Fix misaligned BIOS reads
503 - GBA Memory: Fix VCOUNT being writable
504 - GBA Video: Fix out of bounds sprite transforms
505 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
506 - Libretro: Fix disabling BIOS
507 - Libretro: Fix Game Boy savestates and audio
508 - Qt: Fix changing resolution of software renderer
509 - Qt: Fix setting overrides
510 - Qt: Fix cut off tiles and alignment issues in tile viewer
511 - Qt: Only reset window dimensions when first shown
512 - Qt: Fix Qt Multimedia audio driver on big endian
513 - Qt: Fix Apply button for key and controller configurations
514 - VFS: Fix resizing memory chunks when not needed
515 - Windows: Fix Unicode directory handling
516Misc:
517 - GB, GBA: Prevent loading null ROMs
518 - GB Audio: Initialize wave RAM to GBC values
519 - GB Memory: Reset ROM bank when loading a ROM
520 - PSP2: Improved controller rumble
521
5220.5.1: (2016-10-05)
523Bugfixes:
524 - Core: Fix importing save games as read-only
525 - FFmpeg: Fix encoding AAC
526 - GB: Fix invalid STOP behavior on Game Boy Color
527 - GB: Initialize audio properly
528 - GB: Properly clear KEY1 bit 0 when switching speeds
529 - GB: Properly unload save files when unloading a ROM
530 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
531 - GB MBC: Fix MBC7 when size is incorrectly specified
532 - GB MBC: Fix RTC access when no save file is loaded
533 - GB SIO: Don't auto-clock external shift clock
534 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
535 - GB Video: Fix video frames getting missed when LCDC is off
536 - GB Video: Clear screen when LCDC is off
537 - GBA Cheats: Fix holding onto pointers that may get invalidated
538 - GBA Cheats: Fix key-activated CodeBreaker cheats
539 - GBA Cheats: Fix uninitialized memory getting freed when saving
540 - GBA Hardware: Improve Game Boy Player rumble behavior
541 - GBA Memory: Fix several unused I/O register read values
542 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
543 - LR35902: Fix events running with the wrong cycle active
544 - Qt: Fix "close" button on Overrides view
545 - Qt: Fix saving overrides
546 - Qt: Fix directory set unloading when replacing the ROM
547 - Qt: Fix patch loading
548 - Qt: Fix crash when saving an override if a game isn't loaded
549 - Qt: Fix showing default display driver as OpenGL (force 1.x)
550 - SDL: Attach rumble in SDL frontend
551 - Util: Fix PNG identification on files too small to be a PNG
552Misc:
553 - All: Only update version info if needed
554 - All: Split out install locations for Libretro and OpenEmu
555 - FFmpeg: Encoding cleanup
556 - GB: Reset active region when reloading ROM
557 - GB Memory: Initialize RAM pattern for GBC
558 - GB Video: Improved video timings
559 - Qt: Manage window sizes slightly better
560 - Qt: Remember scale option independent of core dimensions
561
5620.5.0: (2016-09-19)
563Features:
564 - Game Boy support
565 - Support for encrypted CodeBreaker GBA cheats
566 - Emulation of Vast Fame protected GBA carts (taizou)
567 - Tile viewer
568 - Threaded rendering mode
569 - Libretro: Memory map and achievement support (leiradel)
570 - GUI: Add UI control remapping
571 - GUI: Add fast-forward
572 - Wii: 240p support
573 - 3DS: Adjustable screen darkening
574 - Ability to temporarily load a savegame
575 - Load specific files out of archives
576 - Automatic BIOS detection
577Bugfixes:
578 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
579 - Debugger: Fix GDB breakpoints
580 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
581 - GBA: Fix filehandle leak with savegames
582 - GBA: Timer 0 cannot be count up
583 - GBA: Count up timers should not count themselves
584 - GBA Memory: Fix mirror on non-overdumped Classic NES games
585 - GBA Memory: Fix ldm {pc}
586 - GBA Savedata: Fix savedata sync timer
587 - GBA Savedata: Only unmap savedata if present
588 - GBA Serialize: Savestates now properly store prefetch
589 - GBA Video: WIN0/1 take priority over OBJWIN
590 - GBA Video: Fix out-of-order OBJWIN
591 - PSP2: Fix GPU crash while exiting
592 - PSP2: Fix VSync
593 - PSP2: Fix accelerometer range
594 - PSP2: Actually load screen mode setting
595 - PSP2: Fix gyroscope direction
596 - PSP2: Delete threads after they return
597 - PSP2: Fix mapping/unmapping from not at 0
598 - Qt: Fix bug in software renderer scaling
599 - Qt: Fix hanging key press after disabling autofire
600 - Qt: Fix being unable to pause manually when using auto-pausing
601 - SDL: Fix axes being mapped wrong
602 - Util: Fix realloc semantics in utf16to8
603 - Util: Fix inserting too many items into a hash table
604 - VFS: Fix uninitialized varaible reading from 7z
605 - VFS: Fix reading multiple files from a 7z archive
606 - Wii: Fix framelimiting after a slowdown
607 - Wii: Fix garbage flash at startup
608Misc:
609 - 3DS: Use blip_add_delta_fast for a small speed improvement
610 - 3DS: Allow UTF-16 filenames
611 - 3DS: Port to using citro3D
612 - 3DS: Use system font for menus
613 - 3DS: Attempt to use Core 2 for threads
614 - 3DS: Adjustable filering
615 - 3DS: 3D banner
616 - All: Add QUIET parameter to silence CMake
617 - All: Faster memory read/write
618 - ARM7: Support forcing Thumb mode via MSR
619 - ARM7: Flush prefetch cache when loading CPSR via MSR
620 - ARM7: Clean up instruction decoding for future expandability
621 - Debugger: Support register and memory writes via GDB stub
622 - Debugger: Add software breakpoint support to gdb
623 - FFmpeg: Full support for libavcodec 56+
624 - GBA: Better debug logging if event processing breaks
625 - GBA Audio: Force audio DMAs to not increment destination
626 - GBA BIOS: Use custom ArcTan, not relying on OS
627 - GBA Hardware: Clean up dead code in GBP
628 - GBA Memory: Optimize stalling behavior
629 - GBA Memory: Optimize Load-/StoreMultiple
630 - GBA Savedata: Add realistic timing for EEPROM
631 - GBA Serialize: Savestates now store if CPU was halted
632 - GBA Video: Remove old slow path fallback
633 - GBA Video: Optimize sprite drawing
634 - GBA Video: Optimize mode 0 rendering
635 - GBA Video: Optimize compositing cases slightly
636 - GUI: Screenshot dimensions are now passed through
637 - GUI: Add back logging
638 - GUI: Only reload config if manually saved
639 - GUI: Increase scrolling speed
640 - OpenGL: Log shader compilation failure
641 - OpenGL: Add texSize uniform
642 - Qt: Make -g flag work in Qt build
643 - Qt: Simplify OpenGL context creation
644 - Qt: Thread startup improvements
645 - Qt: Make audio channel/video layer options shortcut mappable
646 - Qt: Remove some C99isms from C++ code
647 - Qt: Remove default autofire mappings
648 - Qt: Make reseting when pasued frame-accurate
649 - Qt: Rearchitect game closing codepath
650 - PSP2: Use system font for menus
651 - PSP2: Add rumble for PS TV
652 - PSP2: Add fit-to-height screen mode
653 - PSP2: Sync files per descriptor
654 - PSP2: Allow UTF-8 filenames
655 - PSP2: Screenshots are now saved into the Photo Gallery
656 - PSP2: Stop underclocking when menuing
657 - SDL: Increase default audio buffer size to 1024 samples
658 - SDL: More responsive rumble
659 - Util: Add Vector GetConstPointer
660 - Util: Add rtrim
661 - Util: Add endswith
662 - VFS: Improve zip file detection
663 - Wii: Add pixelated resample filter
664 - Windows: Add native VDir support
665 - Util: Add PRIz macro for libc versions that don't support %z
666
6670.4.1: (2016-07-11)
668Bugfixes:
669 - All: Fix several file handle leaks
670 - All: Fix instruction tables getting zeroed when linking sometimes
671 - ARM7: Fix flags on SBC/RSC
672 - ARM7: Fix setting spsr privilege bits when spsr is empty
673 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
674 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
675 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
676 - GBA Memory: Fix executing code from OBJ region of VRAM
677 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
678 - GBA Serialize: Fix loading savegames from savestates
679 - OpenGL: Correct boolean vector strcmp strings for uniforms
680 - Qt: Fix sending gameStopped twice
681 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
682 - Qt: Fix initial state of key mapping
683 - Qt: Initialize m_useBios
684 - SDL: Fix joystick initialization on BSD
685 - SDL: Fix potential joystick crash in games with rumble
686 - SDL: Fix SDL 1.2 build
687 - SDL: Fix sporadic crash when deinitializing audio
688 - Shaders: Fix AGS-001 shader with some bad drivers
689 - Util: Use closesocket on Windows
690 - Util: Fix socket bind addresses
691 - VFS: Fix reading 7z archives without rewinding first
692 - VFS: VFileFromFD should not open directories
693 - Wii: Fix tilting direction
694 - Util: Fix realloc semantics in utf16to8
695Misc:
696 - All: Allow use of external minizip library
697 - Debugger: CLI debugger now exits when end-of-stream is reached
698 - FFmpeg: Update dependencies on Ubuntu
699 - GBA: Slightly optimize GBAProcessEvents
700 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
701 - GBA Video: Null renderer should return proper register values
702 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
703 - Qt: Add preset for DualShock 4
704 - Qt: Update 360 input profile on OS X to reflect newer drivers
705 - Qt: Remove use of NaN
706 - Qt: Canonicalize file paths when loading games
707 - Qt: Add refresh button to controller editing
708 - SDL: Remove default gamepad mappings
709 - Util: Fix intermittent build failure on OS X
710 - VFS: VFile.sync now updates modified time
711
7120.4.0: (2016-02-02)
713Features:
714 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
715 - I/O viewer
716 - Booting of multiboot images
717 - Customization of GIF recording
718 - Libretro: Cheat code support
719 - Support for GLSL shaders
720 - ROM information view
721 - Support for VBA-style cheat codes
722 - Savestates now store creation timestamps
723 - Key autofire
724 - Libretro: Allow blocking opposing directional input
725 - OpenEmu core for OS X
726 - Libretro: Settings for using BIOS and skipping intro
727 - Libretro: Customizable idle loop removal
728 - Implemented cycle counting for sprite rendering
729 - Cleaner, unified settings window
730 - Added a setting for pausing when the emulator is not in focus
731 - Customizable paths for save games, save states, screenshots and patches
732 - Controller hotplugging
733 - Ability to store save games and active cheats within savestates
734Bugfixes:
735 - ARM7: Fix sign of unaligned LDRSH
736 - ARM7: Fix decoding of some ARM ALU instructions with shifters
737 - Debugger: Fix watchpoints in gdb
738 - GBA: Fix warnings when creating and loading savestates
739 - GBA: Fix Iridion II savetype
740 - GBA BIOS: Fix misaligned CpuSet
741 - GBA Cheats: Fix cheats setting the Action Replay version
742 - GBA Hardware: Fix GPIO on big endian
743 - GBA Memory: Fix DMA register writing behavior
744 - GBA Memory: Fix DMAs triggering two cycles early
745 - Libretro: Fix aspect ratio
746 - Qt: Fix some potential crashes with the gamepad mapping
747 - Qt: Fix keys being mapped incorrectly when loading configuration file
748 - Util: Fix PowerPC PNG read/write pixel order
749 - Util: Fix excessive memory allocation when decoding a PNG
750 - VFS: Fix VFileReadline and remove _vfdReadline
751Misc:
752 - All: Improved PowerPC support
753 - All: Fix some undefined behavior warnings
754 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
755 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
756 - GBA: Implement bad I/O register loading
757 - GBA: Allow jumping to OAM and palette RAM
758 - GBA BIOS: Finish implementing RegisterRamReset
759 - GBA Config: Add "override" layer for better one-time configuration
760 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
761 - GBA Memory: Use a dynamically sized mask for ROM memory
762 - GBA Memory: Implement several unimplemented memory access types
763 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
764 - GBA RR: Starting from savestate now embeds the savegame
765 - GBA RR: Add preliminary SRAM support for VBM loading
766 - GBA RR: Add support for resets in movies
767 - GBA Video: Remove lastHblank, as it is implied
768 - Libretro: Use anonymous memory mappers for large blocks of memory
769 - Libretro: Add install target for libretro core
770 - Qt: Window size command line options are now supported
771 - Qt: Increase usability of key mapper
772 - Qt: Add 'Apply' button to settings window
773 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
774 - Qt: Allow use of modifier keys as input
775 - Qt: Optimize log viewer
776 - Qt: Added button for breaking into the GDB debugger
777 - Qt: Add box for showing duration of rewind
778 - SDL: Support fullscreen in SDL 1.2
779 - SDL: Allow GBASDLAudio to be used without a thread context
780 - Util: Use VFile for configuration
781 - Util: Add MutexTryLock
782
7830.3.2: (2015-12-16)
784Bugfixes:
785 - ARM7: Fix STRT/STRBT
786 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
787 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
788 - Libretro: Fix problems with rumble not turning off
789 - GBA: Fix idle skip state being retained between games
790 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
791 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
792 - GBA BIOS: Fix Sqrt sign
793 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
794 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
795 - GBA Memory: Fix DMA behavior for SRAM accesses
796 - GBA Memory: Fix Store8 to OBJ VRAM
797 - GBA Memory: Fix alignment of LDM/STM on SRAM
798 - GBA Memory: Fix unaligned out-of-bounds ROM loads
799 - GBA Memory: Fix timing of DMAs
800 - GBA Video: Fix _mix for 15-bit color
801 - GBA Video: Fix OAM and palette initialization
802 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
803 - Qt: Use safer isLoaded check in GameController
804 - Qt: Fix a race condition in PainterGL that could lead to a crash
805 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
806 - Qt: Fix font size in memory viewer
807 - Qt: Fix a crash in the memory viewer
808 - Qt: Add additional checks in CheatModel to prevent crashes
809 - Qt: Fix race condition with setting sample rate
810 - Qt: Fix crash when closing multiplayer windows
811 - Qt: Fix resetting while paused
812Misc:
813 - GBA Audio: Implement missing flags on SOUNDCNT_X register
814 - Qt: Add mute option to menu
815
8160.3.1: (2015-10-24)
817Bugfixes:
818 - ARM7: Fix instruction decoding of Thumb shifts
819 - GBA: Deinit savegame when unloading a ROM
820 - GBA: Fix BIOS check on big endian
821 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
822 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
823 - GBA Audio: Fix audio channels being silenced at the wrong time
824 - GBA Memory: Fix bad BIOS Load16 on big endian
825 - GBA Memory: Fix bad Load8 on big endian
826 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
827 - GBA Video: Fix edge case with sprite blend modes and semitransparency
828 - GBA Video: Fix objwin and blending interaction on sprites
829 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
830 - Libretro: Fix a memory leak with the render buffer
831 - Qt: Windows no longer spawn in the top left on first launch
832 - Qt: Fix install path of XDG desktop file with DESTDIR
833 - Qt: Fix drag and drop on Windows
834 - Qt: Reenable double buffering, as disabling it broke some Windows configs
835 - VFS: Fix return values of VFileFILE.read and .write
836Misc:
837 - All: Reset next event to cycles instead of zero to interrupt
838 - All: Add --version flag
839 - ARM7: Force disable LTO on two files to work around a GCC bug
840 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
841 - GBA: Better memory handling with PNG savestates
842 - GBA: Additional savestate sanity checks
843 - GBA: Check for cycle count being too high
844 - GBA Audio: Allow GBAAVStream to have no video callback
845 - GBA BIOS: Implement RegisterRamReset for SIO registers
846 - Qt: Remove useless help icons in dialogs
847 - Qt: Prevent savestate window from opening while in multiplayer
848 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
849 - Qt: Dropping multiplayer windows works more cleanly now
850
8510.3.0: (2015-08-16)
852Features:
853 - Ability to hide individual background layers, or OBJs
854 - Ability to mute individual audio channels
855 - Palette viewer and exporter
856 - Volume control
857 - More shortcuts are editable (e.g. quick save/load)
858 - Rewind now shows the frame after rewinding
859 - Import/Export of GameShark/Action Replay snapshots
860 - Add "Step backwards" item for single increment rewind
861 - Deadzone estimation for game controllers
862 - Analog inputs can be used for shortcuts
863 - Menu items for specific solar sensor brightness levels
864 - Remappable controls for tilt and gyroscope sensors
865 - Status messages for actions taken while a game is running (e.g. save/load state)
866 - Memory inspector
867 - Screensaver can now be suspended while a game is running
868 - Load/save the most recent savestate slot
869 - Support varible speed (PWM) rumble
870 - Ability to cap fast forward speed
871 - Finer control over FPS target
872 - Holdable shortcut for rewinding one frame at a time
873 - Ability to boot directly into the BIOS
874 - Preliminary support for yanking out the game pak while a game is running
875 - Thumb-drive mode by putting a file called portable.ini in the same folder
876 - Configurable display driver, between software and OpenGL
877 - Undo-able savestate loading and saving
878 - Controller profiles now store shortcut settings
879 - Default controller profiles for several common controllers
880 - Libretro now supports BIOS, rumble and solar sensor
881 - Implement BIOS call Stop, for sleep mode
882 - Automatically load patches, if found
883 - Improved video synchronization
884 - Configurable audio output sample rate
885Bugfixes:
886 - ARM7: Fix SWI and IRQ timings
887 - ARM7: Fix Thumb MUL timing
888 - ARM7: Fix timing of multiplies to use N cycles
889 - ARM7: ARMHotplugDetach should call deinit
890 - Debugger: Fix use-after-free in breakpoint clearing code
891 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
892 - GBA: Cap audio FIFO read size during deserialization
893 - GBA: Check for corrupted savestates when loading
894 - GBA: Check for improperly sized savestates when loading
895 - GBA: Check for savestates made from differently sized ROMs
896 - GBA: Fix calls to endian-independent loadstores
897 - GBA: Fix timing of reading from timer registers
898 - GBA: Ensure cycles never go negative
899 - GBA Audio: Force audio FIFOs to 32-bit
900 - GBA Audio: Fix audio pitch changing when adjusting buffer size
901 - GBA Audio: Fix sample order in audio channel 3
902 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
903 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
904 - GBA Memory: Improve Thumb open bus behavior
905 - GBA Memory: Fix potential DMA issue when loading a savestate
906 - GBA Memory: Fix load/store multiple video memory waitstates
907 - GBA SIO: Fix reseting when there are SIO devices attached
908 - GBA Video: Blended sprites should never have other effects applied
909 - GBA Video: Fix out-of-bounds tiles in mosaic
910 - GBA Video: Fix windows not affecting sprites
911 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
912 - GBA Video: Fix timing on first scanline
913 - Qt: Better cleanup when a game crashes
914 - Qt: Fix open ROM dialog filtering for archive formats
915 - Qt: Cap the maximum number of multiplayer windows
916 - Qt: Fix maximum year in sensor override
917 - Qt: Fix window being too tall after exiting fullscreen
918 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
919 - Qt: Fix analog buttons not getting unmapped
920 - Qt: Fix passing command line options
921 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
922 - SDL: Fix SDL build when OpenGL is missing
923 - Util: Allow loading IPS patches that grow the ROM
924 - VFS: Fix resource leaks if some allocations fail
925 - VFS: Fix line-reading to return proper values
926 - Video: Fix an issue with very long filenames
927 - Util: Fix formatting of floats
928Misc:
929 - All: Add --help flag for command line programs
930 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
931 - All: Enable static linking for Windows
932 - All: Enable static linking for OS X
933 - All: Threads are now named
934 - All: Proper handling of Unicode file paths
935 - ARM7: Add emulation for Undefined CPU mode
936 - ARM7: Reduce the size of the Thumb instruction table
937 - GBA: Add status log level
938 - GBA: GBARewind now returns how many states it has rewound
939 - GBA: SIO logging layer
940 - GBA BIOS: Stub out SoundBias
941 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
942 - GBA: Don't include GBACLIDebugger struct unless needed
943 - GBA: Savedata is now synced shortly after data finishes being written
944 - GBA: Process multiple timer events at once, if necessary
945 - GBA Audio: Implement audio reset for channels A/B
946 - GBA Audio: Process multiple audio events at once, if necessary
947 - GBA Hardware: Backport generic RTC source into core
948 - GBA Input: Allow axes and buttons to be mapped to the same key
949 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
950 - GBA SIO: Add a dummy driver for Normal mode
951 - GBA Thread: Add functionality for running callbacks on the GBA thread
952 - GBA Thread: Split GBASync into a separate file
953 - GBA Video: Refactor software renderer into separate files
954 - GBA Video: Slightly optimize mode 0 mosaic rendering
955 - Debugger: Free watchpoints in addition to breakpoints
956 - Qt: Handle saving input settings better
957 - Qt: Move GL frame drawing back onto its own thread
958 - Qt: Fast forward (held) option moved from Other to Emulation menu
959 - Qt: Show version info in window title
960 - Qt: Migrate multiplayer window handling into GBAApp
961 - Qt: Unified file opening and saving with last location
962 - Qt: Fix windows being resizable when they shouldn't have been
963 - Qt: Only hide cursor in full screen
964 - Qt: Replace pause-after-frame mutex with an atomic
965 - Qt: Add application icon and XDG desktop files
966 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
967 - Qt: Don't save window size when entering fullscreen
968 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
969 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
970 - Qt: Increase usability of key mapper
971 - Qt: Show checkmark for window sizes
972 - Qt: Set window path to loaded ROM
973 - Perf: Ability to load savestates immediately on launch
974 - SDL: Properly check for initialization
975 - SDL: Clean up initialization functions
976 - SDL: Clean up GL context
977 - Util: Allow disabling the threading code entirely
978 - VFS: Add sync method to force syncing with backing
979
9800.2.1: (2015-05-13)
981Bugfixes:
982 - All: Fix sanitize-deb script not cleaning up after itself
983 - All: Fix dependencies for libavcodec on Debian-derived platforms
984 - ARM7: Handle writeback for PC in addressing modes 2 and 3
985 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
986 - ARM7: Fix ARM multiply instructions when PC is a destination register
987 - Debugger: Fix use-after-free in breakpoint clearing code
988 - Debugger: Fix boundary conditions in tab completion
989 - GBA: Fix timers not updating timing when writing to only the reload register
990 - GBA: Fix rewind boundary conditions
991 - GBA: Add initial I/O register settings for background matrix registers
992 - GBA: Fix hang when loading a savestate if sync to video is enabled
993 - GBA: Handle out-of-bounds I/O access
994 - GBA: Fix bounds-checking on EEPROM access
995 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
996 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
997 - GBA Memory: Allow SRAM to be 64kB
998 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
999 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1000 - GBA Video: Fix second frame mode 5
1001 - Perf: Fix race condition if a game crashes immediately on start
1002 - Qt: Fix Display object leak when closing a window
1003 - Qt: Fix .deb dependencies
1004 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1005 - Qt: Fix window not regaining focus after exiting savestate window
1006 - Qt: Fix regression where video would not record if the game had already started
1007 - Qt: Fix potential crash if a gamepad causes focus to change
1008 - Qt: Fix controller axis querying
1009 - Qt: Fix multiplayer windows opening as the wrong size
1010 - Qt: Fix controllers sometimes not loading the right profile
1011 - SDL: Fix boundary conditions for joystick adjustments
1012 - SDL: Allocate properly sized input maps
1013 - SDL: Fix potential build issues when Qt and SDL2 are in use
1014 - Util: Fix resource leak in UTF-8 handling code
1015 - Util: Fix a null-pointer issue when attempting to delete a key
1016 - VFS: Fix resource leaks if some allocations fail
1017 - Video: Fix an issue with very long filenames
1018Misc:
1019 - GBA Memory: Soft-crash if jumping past the end of a ROM
1020 - Qt: Show multiplayer numbers in window title
1021 - Qt: Solar sensor can have shortcuts set
1022
10230.2.0: (2015-04-03)
1024Features:
1025 - Support for gamepad axes, e.g. analog sticks or triggers
1026 - Add scale presets for up to 6x
1027 - Settings window
1028 - Bilinear resampling option
1029 - Add option to skip BIOS start screen
1030 - List of recently opened games
1031 - Support for games using the Solar Sensor
1032 - Better audio resampling via blip-buf
1033 - Game Pak overrides dialog for setting savetype and sensor values
1034 - Support for games using the tilt sensor
1035 - Remappable shortcuts for keyboard and gamepad
1036 - Rewinding of emulation
1037 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1038 - Support IPv6
1039 - Save directory of last loaded file
1040 - Support BPS patches
1041 - Automatically detect and optimize out idle loops
1042 - Configurable game overrides
1043 - Support loading 7-Zip files
1044 - Drag and drop game loading
1045 - Cheat code support
1046 - Runtime configurable audio driver
1047 - Libretro core for use with RetroArch and other front-ends
1048 - Controller profiles for setting different bindings for different controllers
1049 - Ability to lock aspect ratio
1050 - Local link cable support
1051 - Ability to switch which game controller is in use per instance
1052 - Ability to prevent opposing directional input
1053 - Warning dialog if an unimplemented BIOS feature is called
1054 - Debugger: Add CLI "frame", frame advance command
1055 - Debugger: Add CLI functions for writing to memory
1056 - Debugger: Add CLI functions for examining memory regions
1057 - Debugger: Add CLI function for writing a register
1058Bugfixes:
1059 - ARM7: Extend prefetch by one stage
1060 - ARM7: Fix cycle counting for loads
1061 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1062 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1063 - GBA: Initialize gba.sync to null
1064 - GBA: Fix timer initialization
1065 - GBA Audio: Support 16-bit writes to FIFO audio
1066 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1067 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1068 - GBA BIOS: Fix BIOS prefetch after reset
1069 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1070 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1071 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1072 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1073 - GBA Memory: Fix cycle counting for 32-bit load/stores
1074 - GBA RR: Fix fallthrough error when reading tags from a movie
1075 - GBA Thread: Fix possible hang when loading an archive
1076 - GBA Thread: Fix possible deadlock in video sync
1077 - Perf: Fix crash when the GBA thread fails to start
1078 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1079 - Qt: Fix crash when adjusting settings after closing a game
1080 - Qt: Fix crash when starting GDB stub after closing a game
1081 - Qt: Fix patch loading while a game is running
1082 - Qt: Fix crash when loading a game after stopping GDB server
1083 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1084 - Qt: Fix crash when attempting to pause if a game is not running
1085 - SDL: Properly clean up if a game doesn't launch
1086 - Util: Fix sockets on Windows
1087Misc:
1088 - All: Enable link-time optimization
1089 - Debugger: Watchpoints now work on STM/LDM instructions
1090 - Debugger: Clean up GDB stub network interfacing
1091 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1092 - Debugger: Merge Thumb BL instructions when disassembling
1093 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1094 - Debugger: Watchpoints now report address watched (fixes #68)
1095 - Debugger: Add support for soft breakpoints
1096 - Debugger: Make I/O register names be addresses instead of values
1097 - Debugger: Rename read/write commands
1098 - GBA: Improve accuracy of event timing
1099 - GBA: Add API for getting Configuration structs for overrides and input
1100 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1101 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1102 - GBA: Move A/V stream interface into core
1103 - GBA: Savestates now take into account savedata state machines (fixes #109)
1104 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1105 - GBA Memory: Simplify memory API and use fixed bus width
1106 - GBA Thread: Make GBASyncWaitFrameStart time out
1107 - GBA Video: Start video at the last scanline instead of the first
1108 - Qt: Optimize logo drawing
1109 - Qt: Move frame upload back onto main thread
1110 - Qt: Remember window position
1111 - Qt: Double-clicking on the window toggles full screen
1112 - Util: Use proper locale for reading and writing float values
1113
11140.1.1: (2015-01-24)
1115Bugfixes:
1116 - ARM7: Fix LDM writeback to a register already written
1117 - GBA: Fix timers 2 and 3 updating incorrectly
1118 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1119 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1120 - GBA Audio: Properly initialize audio FIFO channels
1121 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1122 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1123 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1124 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1125 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1126 - GBA BIOS: Fix HuffUnComp boundary conditions
1127 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1128 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1129 - GBA Memory: Filter out top nybble of DMA addresses
1130 - GBA Memory: Properly bounds-check VRAM accesses
1131 - GBA Memory: Fix initial DMA state
1132 - GBA Thread: Allow halted games to exit cleanly
1133 - GBA Video: Fix blend issues with obscured middle layers
1134 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1135 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1136 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1137 - GBA Video: Fix sprite boundary conditions with mosaic
1138 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1139 - Qt: Fix issue with set frame sizes being the wrong height
1140 - Qt: Fix emulator crashing when full screen if a game is not running
1141 - Qt: Fix window focus issues
1142 - Qt: Properly set default video recording settings
1143 - Qt: Fix a race condition when a game crashes immediately
1144 - Qt: Fix some cases where key mapping can break if focus is adjusted
1145 - Qt: Fix crash if a game pauses before any frames are shown
1146 - Debugger: Negative PC-relative loads now properly subtract the offset
1147 - Debugger: Align PC-relative loads in Thumb
1148 - Debugger: Fix watchpoints triggering too late
1149 - Debugger: Fix binary print putting spaces between digits
1150 - Video: Ensure FFmpeg encoder has audio frames
1151 - Video: Fix uncompressed PCM audio recording
1152 - Video: Fix FFmpeg crashing when the file extension is wrong
1153 - Util: Fix SOCKET_FAILED macro
1154Misc:
1155 - GBA: Exit cleanly on FATAL if the port supports it
1156 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1157 - Qt: Disable sync to video by default
1158 - Qt: Handle a game crash without crashing
1159 - Qt: Set default log level to FATAL, ERROR and WARN
1160 - Qt: Clarify some phrasing in the menus
1161 - Qt: Clear active buttons when focus is lost
1162
11630.1.0: (2014-12-13)
1164 - Initial release