all repos — mgba @ 295b8210dfd3e1f00dfa3e1a8a7cc6de3b189b80

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include "core/core.h"
  9#include "core/serialize.h"
 10#include "feature/gui/gui-config.h"
 11#include "gba/gba.h"
 12#include "gba/input.h"
 13#include "gba/interface.h"
 14#include "util/gui/file-select.h"
 15#include "util/gui/font.h"
 16#include "util/gui/menu.h"
 17#include "util/memory.h"
 18#include "util/png-io.h"
 19#include "util/vfs.h"
 20
 21#ifdef _3DS
 22#include <3ds.h>
 23#endif
 24
 25#include <sys/time.h>
 26
 27mLOG_DECLARE_CATEGORY(GUI_RUNNER);
 28mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner");
 29
 30#define FPS_GRANULARITY 120
 31#define FPS_BUFFER_SIZE 3
 32
 33enum {
 34	RUNNER_CONTINUE = 1,
 35	RUNNER_EXIT,
 36	RUNNER_SAVE_STATE,
 37	RUNNER_LOAD_STATE,
 38	RUNNER_SCREENSHOT,
 39	RUNNER_CONFIG,
 40	RUNNER_RESET,
 41	RUNNER_COMMAND_MASK = 0xFFFF,
 42
 43	RUNNER_STATE_1 = 0x10000,
 44	RUNNER_STATE_2 = 0x20000,
 45	RUNNER_STATE_3 = 0x30000,
 46	RUNNER_STATE_4 = 0x40000,
 47	RUNNER_STATE_5 = 0x50000,
 48	RUNNER_STATE_6 = 0x60000,
 49	RUNNER_STATE_7 = 0x70000,
 50	RUNNER_STATE_8 = 0x80000,
 51	RUNNER_STATE_9 = 0x90000,
 52};
 53
 54static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 55
 56static struct mGUILogger {
 57	struct mLogger d;
 58	struct VFile* vf;
 59	int logLevel;
 60} logger = {
 61	.d = {
 62		.log = _log
 63	},
 64	.vf = NULL,
 65	.logLevel = 0
 66};
 67
 68static void _drawBackground(struct GUIBackground* background, void* context) {
 69	UNUSED(context);
 70	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 71	if (gbaBackground->p->drawFrame) {
 72		gbaBackground->p->drawFrame(gbaBackground->p, true);
 73	}
 74}
 75
 76static void _drawState(struct GUIBackground* background, void* id) {
 77	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
 78	int stateId = ((int) id) >> 16;
 79	if (gbaBackground->p->drawScreenshot) {
 80		unsigned w, h;
 81		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
 82		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
 83			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
 84			return;
 85		}
 86		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
 87		uint32_t* pixels = gbaBackground->screenshot;
 88		if (!pixels) {
 89			pixels = anonymousMemoryMap(w * h * 4);
 90			gbaBackground->screenshot = pixels;
 91		}
 92		bool success = false;
 93		if (vf && isPNG(vf) && pixels) {
 94			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
 95			png_infop info = png_create_info_struct(png);
 96			png_infop end = png_create_info_struct(png);
 97			if (png && info && end) {
 98				success = PNGReadHeader(png, info);
 99				success = success && PNGReadPixels(png, info, pixels, w, h, w);
100				success = success && PNGReadFooter(png, end);
101			}
102			PNGReadClose(png, info, end);
103		}
104		if (vf) {
105			vf->close(vf);
106		}
107		if (success) {
108			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
109			gbaBackground->screenshotId = (int) id;
110		} else if (gbaBackground->p->drawFrame) {
111			gbaBackground->p->drawFrame(gbaBackground->p, true);
112		}
113	}
114}
115
116static void _updateLux(struct GBALuminanceSource* lux) {
117	UNUSED(lux);
118}
119
120static uint8_t _readLux(struct GBALuminanceSource* lux) {
121	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
122	int value = 0x16;
123	if (runnerLux->luxLevel > 0) {
124		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
125	}
126	return 0xFF - value;
127}
128
129void mGUIInit(struct mGUIRunner* runner, const char* port) {
130	GUIInit(&runner->params);
131	runner->port = port;
132	runner->core = NULL;
133	runner->luminanceSource.d.readLuminance = _readLux;
134	runner->luminanceSource.d.sample = _updateLux;
135	runner->luminanceSource.luxLevel = 0;
136	runner->background.d.draw = _drawBackground;
137	runner->background.p = runner;
138	runner->fps = 0;
139	runner->lastFpsCheck = 0;
140	runner->totalDelta = 0;
141	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
142
143	char path[PATH_MAX];
144	mCoreConfigDirectory(path, PATH_MAX);
145	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
146	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
147	mLogSetDefaultLogger(&logger.d);
148}
149
150void mGUIDeinit(struct mGUIRunner* runner) {
151	if (runner->teardown) {
152		runner->teardown(runner);
153	}
154	CircleBufferDeinit(&runner->fpsBuffer);
155	if (logger.vf) {
156		logger.vf->close(logger.vf);
157		logger.vf = NULL;
158	}
159}
160
161static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
162	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
163	if (!guiLogger->vf) {
164		return;
165	}
166	if (!(guiLogger->logLevel & level)) {
167		return;
168	}
169
170	char log[256] = {0};
171	vsnprintf(log, sizeof(log) - 1, format, args);
172	char log2[256] = {0};
173	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
174	if (len >= sizeof(log2)) {
175		len = sizeof(log2) - 1;
176	}
177	guiLogger->vf->write(guiLogger->vf, log2, len);
178}
179
180void mGUIRun(struct mGUIRunner* runner, const char* path) {
181	struct mGUIBackground drawState = {
182		.d = {
183			.draw = _drawState
184		},
185		.p = runner,
186		.screenshot = 0,
187		.screenshotId = 0
188	};
189	struct GUIMenu pauseMenu = {
190		.title = "Game Paused",
191		.index = 0,
192		.background = &runner->background.d
193	};
194	struct GUIMenu stateSaveMenu = {
195		.title = "Save state",
196		.index = 0,
197		.background = &drawState.d
198	};
199	struct GUIMenu stateLoadMenu = {
200		.title = "Load state",
201		.index = 0,
202		.background = &drawState.d
203	};
204	GUIMenuItemListInit(&pauseMenu.items, 0);
205	GUIMenuItemListInit(&stateSaveMenu.items, 9);
206	GUIMenuItemListInit(&stateLoadMenu.items, 9);
207	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
208	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
209	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
210
211	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
212	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
213	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
214	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
215	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
216	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
217	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
218	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
219	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
220
221	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
222	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
223	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
224	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
225	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
226	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
227	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
228	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
229	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
230
231	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
232	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
233	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
234	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
235
236	// TODO: Message box API
237	runner->params.drawStart();
238	if (runner->params.guiPrepare) {
239		runner->params.guiPrepare();
240	}
241	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
242	if (runner->params.guiFinish) {
243		runner->params.guiFinish();
244	}
245	runner->params.drawEnd();
246
247	bool found = false;
248	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
249	runner->core = mCoreFind(path);
250	if (runner->core) {
251		mLOG(GUI_RUNNER, INFO, "Found core");
252		runner->core->init(runner->core);
253		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
254		mCoreInitConfig(runner->core, runner->port);
255		found = mCoreLoadFile(runner->core, path);
256		if (!found) {
257			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
258			runner->core->deinit(runner->core);
259		}
260	}
261
262	if (!found) {
263		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
264		int i;
265		for (i = 0; i < 240; ++i) {
266			runner->params.drawStart();
267			if (runner->params.guiPrepare) {
268				runner->params.guiPrepare();
269			}
270			GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Load failed!");
271			if (runner->params.guiFinish) {
272				runner->params.guiFinish();
273			}
274			runner->params.drawEnd();
275		}
276		return;
277	}
278	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
279		((struct GBA*) runner->core->board)->luminanceSource = &runner->luminanceSource.d;
280	}
281	if (runner->core->config.port && runner->keySources) {
282		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->core->config.port);
283		size_t i;
284		for (i = 0; runner->keySources[i].id; ++i) {
285			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->core->config));
286		}
287	}
288	// TODO: Do we need to load more defaults?
289	mCoreConfigSetDefaultIntValue(&runner->core->config, "volume", 0x100);
290	mCoreConfigSetDefaultValue(&runner->core->config, "idleOptimization", "detect");
291	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
292	mCoreLoadConfig(runner->core);
293	logger.logLevel = runner->core->opts.logLevel;
294
295	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
296	mCoreAutoloadSave(runner->core);
297	if (runner->setup) {
298		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
299		runner->setup(runner);
300	}
301	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
302	runner->core->reset(runner->core);
303	mLOG(GUI_RUNNER, DEBUG, "Reset!");
304	bool running = true;
305	if (runner->gameLoaded) {
306		runner->gameLoaded(runner);
307	}
308	mLOG(GUI_RUNNER, INFO, "Game starting");
309	while (running) {
310		CircleBufferClear(&runner->fpsBuffer);
311		runner->totalDelta = 0;
312		runner->fps = 0;
313		struct timeval tv;
314		gettimeofday(&tv, 0);
315		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
316
317		while (true) {
318#ifdef _3DS
319			running = aptMainLoop();
320			if (!running) {
321				break;
322			}
323#endif
324			uint32_t guiKeys;
325			GUIPollInput(&runner->params, &guiKeys, 0);
326			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
327				break;
328			}
329			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
330				if (runner->luminanceSource.luxLevel < 10) {
331					++runner->luminanceSource.luxLevel;
332				}
333			}
334			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
335				if (runner->luminanceSource.luxLevel > 0) {
336					--runner->luminanceSource.luxLevel;
337				}
338			}
339			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
340				runner->incrementScreenMode(runner);
341			}
342			uint16_t keys = runner->pollGameInput(runner);
343			if (runner->prepareForFrame) {
344				runner->prepareForFrame(runner);
345			}
346			runner->core->setKeys(runner->core, keys);
347			runner->core->runFrame(runner->core);
348			if (runner->drawFrame) {
349				int drawFps = false;
350				mCoreConfigGetIntValue(&runner->core->config, "fpsCounter", &drawFps);
351
352				runner->params.drawStart();
353				runner->drawFrame(runner, false);
354				if (drawFps) {
355					if (runner->params.guiPrepare) {
356						runner->params.guiPrepare();
357					}
358					GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
359					if (runner->params.guiFinish) {
360						runner->params.guiFinish();
361					}
362				}
363				runner->params.drawEnd();
364
365				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
366					if (drawFps) {
367						struct timeval tv;
368						gettimeofday(&tv, 0);
369						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
370						uint64_t delta = t - runner->lastFpsCheck;
371						runner->lastFpsCheck = t;
372						if (delta > 0x7FFFFFFFLL) {
373							CircleBufferClear(&runner->fpsBuffer);
374							runner->fps = 0;
375						}
376						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
377							int32_t last;
378							CircleBufferRead32(&runner->fpsBuffer, &last);
379							runner->totalDelta -= last;
380						}
381						CircleBufferWrite32(&runner->fpsBuffer, delta);
382						runner->totalDelta += delta;
383						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
384					}
385				}
386			}
387		}
388
389		if (runner->paused) {
390			runner->paused(runner);
391		}
392		GUIInvalidateKeys(&runner->params);
393		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
394		struct GUIMenuItem* item;
395		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
396		if (reason == GUI_MENU_EXIT_ACCEPT) {
397			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
398			case RUNNER_EXIT:
399				running = false;
400				keys = 0;
401				break;
402			case RUNNER_RESET:
403				runner->core->reset(runner->core);
404				break;
405			case RUNNER_SAVE_STATE:
406				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT);
407				break;
408			case RUNNER_LOAD_STATE:
409				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT);
410				break;
411			case RUNNER_SCREENSHOT:
412				mCoreTakeScreenshot(runner->core);
413				break;
414			case RUNNER_CONFIG:
415				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
416				mCoreLoadConfig(runner->core);
417				break;
418			case RUNNER_CONTINUE:
419				break;
420			}
421		}
422		int frames = 0;
423		GUIPollInput(&runner->params, 0, &keys);
424		while (keys && frames < 30) {
425			++frames;
426			runner->params.drawStart();
427			runner->drawFrame(runner, true);
428			runner->params.drawEnd();
429			GUIPollInput(&runner->params, 0, &keys);
430		}
431		if (runner->unpaused) {
432			runner->unpaused(runner);
433		}
434	}
435	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
436	if (runner->gameUnloaded) {
437		runner->gameUnloaded(runner);
438	}
439	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
440	runner->core->unloadROM(runner->core);
441	drawState.screenshotId = 0;
442	if (drawState.screenshot) {
443		unsigned w, h;
444		runner->core->desiredVideoDimensions(runner->core, &w, &h);
445		mappedMemoryFree(drawState.screenshot, w * h * 4);
446	}
447
448	if (runner->core->config.port) {
449		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
450		if (runner->keySources) {
451			size_t i;
452			for (i = 0; runner->keySources[i].id; ++i) {
453				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->core->config));
454			}
455		}
456		mCoreConfigSave(&runner->core->config);
457	}
458	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
459	runner->core->deinit(runner->core);
460
461	GUIMenuItemListDeinit(&pauseMenu.items);
462	GUIMenuItemListDeinit(&stateSaveMenu.items);
463	GUIMenuItemListDeinit(&stateLoadMenu.items);
464	mLOG(GUI_RUNNER, INFO, "Game stopped!");
465}
466
467void mGUIRunloop(struct mGUIRunner* runner) {
468	while (true) {
469		char path[PATH_MAX];
470		if (!GUISelectFile(&runner->params, path, sizeof(path), 0)) {
471			break;
472		}
473		mGUIRun(runner, path);
474	}
475}