CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17Bugfixes:
18 - GBA: Fix timers not updating timing when writing to only the reload register
19 - All: Fix sanitize-deb script not cleaning up after itself
20 - Qt: Fix Display object leak when closing a window
21 - Qt: Fix .deb dependencies
22 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
23 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
24 - ARM7: Fix SWI and IRQ timings
25 - GBA Audio: Force audio FIFOs to 32-bit
26 - GBA Memory: Ensure changing the timing of a DMA reschedules it
27 - Qt: Fix window not regaining focus after exiting savestate window
28 - Qt: Fix regression where video would not record if the game had already started
29 - GBA: Fix rewind boundary conditions
30 - GBA: Add initial I/O register settings for background matrix registers
31 - Qt: Fix potential crash if a gamepad causes focus to change
32 - GBA Memory: Allow SRAM to be 64kB
33 - Qt: Fix controller axis querying
34 - GBA Memory: Improve Thumb open bus behavior
35 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
36 - Qt: Fix multiplayer windows opening as the wrong size
37 - Qt: Fix controllers sometimes not loading the right profile
38 - GBA: Fix hang when loading a savestate if sync to video is enabled
39 - Debugger: Fix use-after-free in breakpoint clearing code
40 - Util: Fix resource leak in UTF-8 handling code
41 - VFS: Fix resource leaks if some allocations fail
42 - Debugger: Fix boundary conditions in tab completion
43 - Video: Fix an issue with very long filenames
44 - SDL: Fix boundary conditions for joystick adjustments
45Misc:
46 - Qt: Show multiplayer numbers in window title
47 - Qt: Handle saving input settings better
48 - Debugger: Free watchpoints in addition to breakpoints
49 - Qt: Move GL frame drawing back onto its own thread
50 - GBA: Add status log level
51 - GBA Thread: Add functionality for running callbacks on the GBA thread
52
530.2.0: (2015-04-03)
54Features:
55 - Support for gamepad axes, e.g. analog sticks or triggers
56 - Add scale presets for up to 6x
57 - Settings window
58 - Bilinear resampling option
59 - Add option to skip BIOS start screen
60 - List of recently opened games
61 - Support for games using the Solar Sensor
62 - Better audio resampling via blip-buf
63 - Game Pak overrides dialog for setting savetype and sensor values
64 - Support for games using the tilt sensor
65 - Remappable shortcuts for keyboard and gamepad
66 - Rewinding of emulation
67 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
68 - Support IPv6
69 - Save directory of last loaded file
70 - Support BPS patches
71 - Automatically detect and optimize out idle loops
72 - Configurable game overrides
73 - Support loading 7-Zip files
74 - Drag and drop game loading
75 - Cheat code support
76 - Runtime configurable audio driver
77 - Libretro core for use with RetroArch and other front-ends
78 - Controller profiles for setting different bindings for different controllers
79 - Ability to lock aspect ratio
80 - Local link cable support
81 - Ability to switch which game controller is in use per instance
82 - Ability to prevent opposing directional input
83 - Warning dialog if an unimplemented BIOS feature is called
84 - Debugger: Add CLI "frame", frame advance command
85 - Debugger: Add CLI functions for writing to memory
86 - Debugger: Add CLI functions for examining memory regions
87 - Debugger: Add CLI function for writing a register
88Bugfixes:
89 - ARM7: Extend prefetch by one stage
90 - ARM7: Fix cycle counting for loads
91 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
92 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
93 - GBA: Initialize gba.sync to null
94 - GBA: Fix timer initialization
95 - GBA Audio: Support 16-bit writes to FIFO audio
96 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
97 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
98 - GBA BIOS: Fix BIOS prefetch after reset
99 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
100 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
101 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
102 - GBA Memory: Fix I cycles that had been moved to ARM7 core
103 - GBA Memory: Fix cycle counting for 32-bit load/stores
104 - GBA RR: Fix fallthrough error when reading tags from a movie
105 - GBA Thread: Fix possible hang when loading an archive
106 - GBA Thread: Fix possible deadlock in video sync
107 - Perf: Fix crash when the GBA thread fails to start
108 - Qt: Fix crash starting a GDB stub if a game isn't loaded
109 - Qt: Fix crash when adjusting settings after closing a game
110 - Qt: Fix crash when starting GDB stub after closing a game
111 - Qt: Fix patch loading while a game is running
112 - Qt: Fix crash when loading a game after stopping GDB server
113 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
114 - Qt: Fix crash when attempting to pause if a game is not running
115 - SDL: Properly clean up if a game doesn't launch
116 - Util: Fix sockets on Windows
117Misc:
118 - All: Enable link-time optimization
119 - Debugger: Watchpoints now work on STM/LDM instructions
120 - Debugger: Clean up GDB stub network interfacing
121 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
122 - Debugger: Merge Thumb BL instructions when disassembling
123 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
124 - Debugger: Watchpoints now report address watched (fixes #68)
125 - Debugger: Add support for soft breakpoints
126 - Debugger: Make I/O register names be addresses instead of values
127 - Debugger: Rename read/write commands
128 - GBA: Improve accuracy of event timing
129 - GBA: Add API for getting Configuration structs for overrides and input
130 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
131 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
132 - GBA: Move A/V stream interface into core
133 - GBA: Savestates now take into account savedata state machines (fixes #109)
134 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
135 - GBA Memory: Simplify memory API and use fixed bus width
136 - GBA Thread: Make GBASyncWaitFrameStart time out
137 - GBA Video: Start video at the last scanline instead of the first
138 - Qt: Optimize logo drawing
139 - Qt: Move frame upload back onto main thread
140 - Qt: Remember window position
141 - Qt: Double-clicking on the window toggles full screen
142 - Util: Use proper locale for reading and writing float values
143
1440.1.1: (2015-01-24)
145Bugfixes:
146 - ARM7: Fix LDM writeback to a register already written
147 - GBA: Fix timers 2 and 3 updating incorrectly
148 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
149 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
150 - GBA Audio: Properly initialize audio FIFO channels
151 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
152 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
153 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
154 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
155 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
156 - GBA BIOS: Fix HuffUnComp boundary conditions
157 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
158 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
159 - GBA Memory: Filter out top nybble of DMA addresses
160 - GBA Memory: Properly bounds-check VRAM accesses
161 - GBA Memory: Fix initial DMA state
162 - GBA Thread: Allow halted games to exit cleanly
163 - GBA Video: Fix blend issues with obscured middle layers
164 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
165 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
166 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
167 - GBA Video: Fix sprite boundary conditions with mosaic
168 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
169 - Qt: Fix issue with set frame sizes being the wrong height
170 - Qt: Fix emulator crashing when full screen if a game is not running
171 - Qt: Fix window focus issues
172 - Qt: Properly set default video recording settings
173 - Qt: Fix a race condition when a game crashes immediately
174 - Qt: Fix some cases where key mapping can break if focus is adjusted
175 - Qt: Fix crash if a game pauses before any frames are shown
176 - Debugger: Negative PC-relative loads now properly subtract the offset
177 - Debugger: Align PC-relative loads in Thumb
178 - Debugger: Fix watchpoints triggering too late
179 - Debugger: Fix binary print putting spaces between digits
180 - Video: Ensure FFmpeg encoder has audio frames
181 - Video: Fix uncompressed PCM audio recording
182 - Video: Fix FFmpeg crashing when the file extension is wrong
183 - Util: Fix SOCKET_FAILED macro
184Misc:
185 - GBA: Exit cleanly on FATAL if the port supports it
186 - GBA Memory: Implement 16- and 32-bit loads from SRAM
187 - Qt: Disable sync to video by default
188 - Qt: Handle a game crash without crashing
189 - Qt: Set default log level to FATAL, ERROR and WARN
190 - Qt: Clarify some phrasing in the menus
191 - Qt: Clear active buttons when focus is lost
192
1930.1.0: (2014-12-13)
194 - Initial release