CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13Emulation fixes:
14 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
15 - GBA: Reset now reloads multiboot ROMs
16 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
17 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
18 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
19 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
20 - GBA Video: Fix scanline cache with scale factor change edge cases
21 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
22 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
23 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
24 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
25 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
26 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
27 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
28Other fixes:
29 - Qt: More app metadata fixes
30 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
31 - LR35902: Fix disassembly of several CB-prefix instructions
32 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
33 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
34 - CMake: Fix .deb imagemagick dependencies
35 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
36 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
37 - GB Core: Fix toggling WIN and OBJ being swapped
38 - All: Fix several memory leaks
39 - LR35902: Fix trailing whitespace in disassembly
40 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
41 - FFmpeg: Improve initialization reliability and cleanup
42 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
43 - Qt: Fix some Qt display driver race conditions
44 - FFmpeg: Fix audio conversion producing gaps
45 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
46 - GBA: Fix skipping BIOS on irregularly sized ROMs
47 - Qt: Fix bounded fast forward with Qt Multimedia
48Misc:
49 - GBA Savedata: EEPROM performance fixes
50 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
51 - GB Memory: Support running from blocked memory
52 - Qt: Don't unload ROM immediately if it crashes
53 - Debugger: Add breakpoint and watchpoint listing
54 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
55 - LR35902: Support PC-relative opcode decoding
56 - Qt: Improve camera initialization
57 - Qt: Support switching webcams
58 - Core: Add keysRead callback
59 - Vita: Improved frame drawing speed
60 - Qt: Cap window size on start to monitor size
61 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
62 - Debugger: Make tracing compatible with breakpoints/watchpoints
63 - Debugger: Print breakpoint/watchpoint number when inserting
64 - Qt: Open a message box for Qt frontend errors
65 - GBA Video: Clean up dead code in sprite rendering loop
66 - FFmpeg: Support audio-only recording
67 - Qt: Increase maximum magnifications and scaling
68
690.7.1: (2019-02-24)
70Bugfixes:
71 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
72 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
73 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
74 - GB, GBA Serialize: Fix loading two states in a row
75 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
76 - GBA DMA: Fix Display Start DMAs
77 - GBA DMA: Fix DMA start/end timing
78 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
79 - GBA Memory: Fix a few AGBPrint crashes
80 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
81 - GBA SIO: Prevent writing read-only multiplayer bits
82 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
83 - Python: Fix crash when deleting files owned by library
84 - Python: Make sure GB link object isn't GC'd before GB object
85 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
86 - Qt: Fix tile and sprite views not always displaying at first
87 - Qt: Fix audio context holding onto closed game controller
88 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
89 - Qt: Fix window icon on X11
90 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
91 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
92 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
93Misc:
94 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
95 - Qt: Updated Italian translation (by Vecna)
96
970.7.0: (2019-01-26)
98Features:
99 - ELF support
100 - Game Boy Camera support
101 - Qt: Set default Game Boy colors
102 - Game Boy Printer support
103 - Super Game Boy support
104 - Customizable autofire speed
105 - Ability to set default Game Boy model
106 - Map viewer
107 - Automatic cheat loading and saving
108 - GameShark and Action Replay button support
109 - AGBPrint support
110 - Debugger: Conditional breakpoints and watchpoints
111 - Ability to select GB/GBC/SGB BIOS on console ports
112 - Optional automatic state saving/loading
113 - Access to ur0 and uma0 partitions on the Vita
114 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
115 - GBA: ARMIPS/A22i-style and ELF symbol table support
116 - Initial Switch port
117Bugfixes:
118 - ARM: Fix MSR when T bit is set
119 - Core: Fix audio sync breaking when interrupted
120 - Core: Fix ordering events when scheduling during events
121 - FFmpeg: Fix encoding audio/video queue issues
122 - GB: Revamp IRQ handling based on new information
123 - GB: Fix IRQ disabling on the same T-cycle as an assert
124 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
125 - GB Audio: Clock frame events on DIV
126 - GB Audio: Fix channel 3 reset value
127 - GB Audio: Fix channel 4 initial LFSR
128 - GB Audio: Fix channel 1, 2 and 4 reset timing
129 - GB I/O: DMA register is R/W
130 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
131 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
132 - GB, GBA Savedata: Fix unmasking savedata crash
133 - GB Serialize: Fix audio state loading
134 - GB Serialize: Fix game title check
135 - GB Serialize: Fix IRQ pending/EI pending confusion
136 - GB Timer: Minor accuracy improvements
137 - GB Video: Fix dot clock timing being slightly wrong
138 - GB Video: Fix loading states while in mode 3
139 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
140 - GB Video: Fix SCX timing
141 - GB, GBA Video: Don't call finishFrame twice in thread proxy
142 - GBA: Reset WAITCNT properly
143 - GBA BIOS: Fix BitUnPack final byte
144 - GBA BIOS: Fix BitUnPack narrowing
145 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
146 - GBA DMA: Fix temporal sorting of DMAs of different priorities
147 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
148 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
149 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
150 - GBA Savedata: Fix savedata modified time updating when read-only
151 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
152 - GBA Serialize: Fix loading states in Hblank
153 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
154 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
155 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
156 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
157 - GBA Video: Start timing mid-scanline when skipping BIOS
158 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
159 - GBA Video: Make layer disabling work consistently
160 - PSP2: Fix more issues causing poor audio
161 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
162 - Qt: Improve FPS timer stability
163 - Util: Fix wrapping edge cases in RingFIFO
164Misc:
165 - 3DS: Remove deprecated CSND interface
166 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
167 - Core: Remove broken option for whether rewinding restores save games
168 - Feature: Added loading savestates from command line
169 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
170 - FFmpeg: Support lossless h.264 encoding
171 - FFmpeg: Support lossless VP9 encoding
172 - GBA Cheats: Allow multiple ROM patches in the same slot
173 - GB: Skip BIOS option now works
174 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
175 - GB Audio: Improved audio quality
176 - GB, GBA Audio: Increase max audio volume
177 - GB MBC: Remove erroneous bank 0 wrapping
178 - GB Video: Darken colors in GBA mode
179 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
180 - GBA: Implement display start DMAs
181 - GBA: Improve multiboot image detection
182 - GBA Memory: 64 MiB GBA Video cartridge support
183 - GBA Savedata: Remove ability to disable realistic timing
184 - GBA Timer: Use global cycles for timers
185 - Libretro: Add frameskip option
186 - mGUI: Add fast forward toggle
187 - PSP2: Use system enter key by default
188 - Python: Integrate tests from cinema test suite
189 - Qt: Redo GameController into multiple classes
190 - Qt: Prevent window from being created off-screen
191 - Qt: Add option to disable FPS display
192 - Qt: Options to mess around with layer placement
193 - Qt: Add load alternate save option
194 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
195 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
196 - Test: Restructure test suite into multiple executables
197 - Util: Don't build crc32 if the function already exists
198 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
199Changes from beta 1:
200Features:
201 - Libretro: Add Game Boy cheat support
202 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
203 - Switch: Rumble support
204 - Switch: Rotation support
205 - Switch: Screen stretching options
206 - Qt: State file load/save menu options
207 - Windows installer
208 - Tile viewer now has adjustable width
209 - Python: Experimental audio API
210Bugfixes:
211 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
212 - Core: Remember to deinit proxy ring FIFO
213 - Core: Reroot timing list when (de)scheduling
214 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
215 - GB MBC: Fix MBC30 SRAM
216 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
217 - GB Video: Fix SGB border hole size
218 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
219 - GBA: Fix GB Player features
220 - GBA I/O: SOUNDCNT_HI is readable when sound is off
221 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
222 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
223 - Libretro: Fix adding codes with hooks
224 - PSP2: Fix audio crackling after fast forward
225 - PSP2: Fix audio crackling when buffer is full
226 - Qt: Fix jumbled background when paused
227 - Qt: Fix FPS counter on Windows
228 - Qt: Fix focus issues with load/save state overlay
229 - Switch: Fix incorrect mapping for fast forward cap
230 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
231 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
232 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
233 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
234 - Qt: Ensure FATAL logs reach log view
235 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
236Misc:
237 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
238 - Debugger: Minor text fixes
239 - Debugger: Readability improvements (fixes mgba.io/i/1238)
240 - GB: Improved SGB2 support
241 - GB Audio: Skip frame if enabled when clock is high
242 - Libretro: Reduce rumble callbacks
243 - mGUI: Add SGB border configuration option
244 - mGUI: Add support for different settings types
245 - Python: Minor API improvements
246 - Qt: Ensure camera image is valid
247 - Qt: Debugger console history
248 - Qt: Detect presence of GL_ARB_framebuffer_object
249 - Qt: Minor memory view tweaks
250 - Res: Improve modeling of AGB/AGS screen in shaders
251 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
252 - Wii: Expose stretch configuration in settings
253 - Wii: Stretch now sets pixel-accurate mode size cap
254
2550.7 beta 1: (2018-09-24)
256- Initial beta for 0.7
257
2580.6.3: (2018-04-14)
259Bugfixes:
260 - GB Audio: Revert unsigned audio changes
261 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
262 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
263
2640.6.2: (2018-04-03)
265Bugfixes:
266 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
267 - 3DS: Fix opening files in directory names with trailing slashes
268 - LR35902: Fix watchpoints not reporting new value
269 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
270 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
271 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
272 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
273 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
274 - GBA: Fix SharkPort saves for EEPROM games
275 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
276 - GBA BIOS: Fix incorrect exit condition in LZ77
277 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
278 - GBA Cheats: Fix slide codes not initializing properly
279 - GBA DMA: ROM reads are forced to increment
280 - GBA Hardware: RTC accuracy improvements
281 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
282 - GBA Memory: Fix copy-on-write memory leak
283 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
284 - GBA Savedata: Fix crash when resizing flash
285 - GBA Video: Force align 256-color tiles
286 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
287 - PSP2: Fix issues causing poor audio
288 - Python: Fix package directory
289 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
290 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
291 - Wii: Fix screen tear when unpausing
292 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
293Misc:
294 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
295 - GB MBC: Remove erroneous bank 0 wrapping
296 - GBA: Improve multiboot image detection
297 - PSP2: Use system enter key by default
298
2990.6.1: (2017-10-01)
300Bugfixes:
301 - GB, GBA: Fix crashes when attempting to identify null VFiles
302 - GB, GBA: Fix sync to video with frameskip
303 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
304 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
305 - GB Core: Fix palette loading when loading a foreign config
306 - GB MBC: Pocket Cam memory should be accessible without enabling
307 - GB MBC: Fix SRAM sizes 4 and 5
308 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
309 - GB MBC: Fix RTC loading when file size is off
310 - GB Memory: Initialize peripheral pointers
311 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
312 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
313 - GB Memory: Actually load latch time from savestate
314 - GB Serialize: Fix deserializing video STAT
315 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
316 - GB Video: Fix potential hang when ending mode 0
317 - GB Video: Fix read mode when enabling LCD
318 - GBA: Reset active region as needed when loading a ROM
319 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
320 - GBA BIOS: Use core's VRAM variable instead of renderer's
321 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
322 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
323 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
324 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
325 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
326 - Python: Fix importing .gb or .gba before .core
327 - Qt: Fix command line debugger closing second game
328 - Qt: Fix LOG argument order
329 - Qt: Fix timezone issues with time overrides
330 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
331 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
332Misc:
333 - CMake: Fix CPack dependencies for libpng 1.6
334 - GBA: Detect hardware for Pokémon FireRed ROM hacks
335 - GBA Cheats: Improve detection of raw cheats
336 - Qt: Don't rebuild library view if style hasn't changed
337 - Qt: Allow overrides to be saved before a game is loaded
338 - Qt: Hide mouse immediately when loading
339 - SDL: Fix 2.0.5 build on macOS under some circumstances
340 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
341
3420.6.0: (2017-07-16)
343Features:
344 - Library view
345 - Sprite viewer
346 - Debugging console
347 - Improved memory viewer
348 - Memory search
349 - Command line ability to override configuration values
350 - Add option to allow preloading the entire ROM before running
351 - Add option for whether rewinding restores save games
352 - Savestates now contain any RTC override data
353 - Add option to lock video to integer scaling
354 - LR35902: Watchpoints
355 - LR35902/GB-Z80 disassembler
356 - GB: Tile viewer
357 - GB: Video/audio channel enabling/disabling
358 - GB: Symbol table support
359 - GB MBC: Add MBC1 multicart support
360 - GBA: Support printing debug strings from inside a game
361 - GBA: Better cheat type autodetection
362 - Implement keypad interrupts
363 - Configuration of gamepad hats
364 - Video log recording for testing and bug reporting
365 - Debugger: Segment/bank support
366 - Debugger: Execution tracing
367 - Qt: German translation (by Lothar Serra Mari)
368 - Qt: Spanish translation (by Kevin López)
369 - Qt: Italian translation (by theheroGAC)
370Bugfixes:
371 - ARM7: Fix MLA/*MULL/*MLAL timing
372 - Core: Fix crash with rewind if savestates shrink
373 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
374 - Core: Fix directory sets crashing on close if base isn't properly detached
375 - FFmpeg: Fix overflow and general issues with audio encoding
376 - GB: Fix flickering when screen is strobed quickly
377 - GB: Fix STAT blocking
378 - GB MBC: Fix ROM bank overflows getting set to bank 0
379 - GB MBC: Fix swapping carts not detect new MBC
380 - GB Timer: Improve DIV reset behavior
381 - GB Timer: Fix DIV batching if TAC changes
382 - GB Video: Reset renderer when loading state
383 - GBA: Fix multiboot ROM loading
384 - GBA: Fix multiboot loading resulting in too small WRAM
385 - GBA BIOS: Implement BitUnPack
386 - GBA BIOS: Fix ArcTan sign in HLE BIOS
387 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
388 - GBA BIOS: Fix INT_MIN/-1 crash
389 - GBA Hardware: Fix crash if a savestate lies about game hardware
390 - GBA I/O: Handle audio registers specially when deserializing
391 - GBA Memory: Improve initial skipped BIOS state
392 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
393 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
394 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
395 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
396 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
397 - LR35902: Fix core never exiting with certain event patterns
398 - LR35902: Fix pc overflowing current region off-by-one
399 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
400 - OpenGL: Fix some shaders causing offset graphics
401 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
402 - Qt: Fix window icon being stretched
403 - Qt: Fix data directory path
404 - Qt: Fix timing issues on high refresh rate monitors
405 - Qt: Fix linking after some windows have been closed
406 - Qt: Fix crash when changing audio settings after a game is closed
407 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
408 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
409 - Qt: Fix game unpausing after frame advancing and refocusing
410 - SDL: Fix game crash check
411 - SDL: Fix race condition with audio thread when starting
412 - SDL: Fix showing version number
413 - Test: Fix crash when loading invalid file
414 - Test: Fix crash when fuzzing fails to load a file
415 - Test: Don't rely on core for frames elapsed
416 - Test: Fix crash when loading invalid file
417 - Test: Fix crash when fuzzing fails to load a file
418 - Tools: Fix recurring multiple times over the same library
419 - Util: Fix overflow when loading invalid UPS patches
420 - Util: Fix highest-fd socket not being returned by SocketAccept
421 - Windows: Fix VDir.rewind
422Misc:
423 - All: Add C++ header guards
424 - All: Move time.h include to common.h
425 - 3DS, PSP2, Wii: Last directory loaded is saved
426 - CMake: Add ability to just print version string
427 - Core: New, faster event timing subsystem
428 - Core: Clean up some thread state checks
429 - Core: Add generic checksum function
430 - Core: Cores can now have multiple sets of callbacks
431 - Core: Restore sleep callback
432 - Core: Move rewind diffing to its own thread
433 - Core: Ability to enumerate and modify video and audio channels
434 - Core: List memory segments in the core
435 - Core: Move savestate creation time to extdata
436 - Core: Config values can now be hexadecimal
437 - Core: Improved threading interrupted detection
438 - Debugger: Modularize CLI debugger
439 - Debugger: Make building with debugging aspects optional
440 - Debugger: Add functions for read- or write-only watchpoints
441 - Debugger: Make attaching a backend idempotent
442 - Debugger: Add mDebuggerRunFrame convenience function
443 - Feature: Move game database from flatfile to SQLite3
444 - Feature: Support ImageMagick 7
445 - Feature: Make -l option explicit
446 - FFmpeg: Return false if a file fails to open
447 - FFmpeg: Force MP4 files to YUV420P
448 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
449 - GB: Reset with initial state of DIV register
450 - GB MBC: New MBC7 implementation
451 - GB Audio: Simplify envelope code
452 - GB Audio: Improve initial envelope samples
453 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
454 - GB Video: Improved video timings
455 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
456 - GBA, GB: ROM is now unloaded if a patch is applied
457 - GBA DMA: Refactor DMA out of memory.c
458 - GBA DMA: Move DMAs to using absolute timing
459 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
460 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
461 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
462 - GBA Memory: Support reading/writing POSTFLG
463 - GBA Memory: Remove unused prefetch cruft
464 - GBA Timer: Improve accuracy of timers
465 - GBA Video: Clean up unused timers
466 - GBA Video: Allow multiple handles into the same tile cache
467 - GBA Video, GB Video: Colors are now fully scaled
468 - GBA Video: Optimize when BLD* registers are written frequently
469 - OpenGL: Add xBR-lv2 shader
470 - Qt: Move last directory setting from qt.ini to config.ini
471 - Qt: Improved HiDPI support
472 - Qt: Expose configuration directory
473 - Qt: Merge "Save" and "OK" buttons in shader options
474 - Qt: Automatically load controller profile when plugged in
475 - Qt: Rename "Resample video" option to "Bilinear filtering"
476 - Qt: Remove audio thread
477 - Qt: Remove audio buffer sizing in AudioProcessorQt
478 - Qt: Re-enable QtMultimedia on Windows
479 - Qt: Make "Mute" able to be bound to a key
480 - Qt: Add .gb/.gbc files to the extension list in Info.plist
481 - Qt: Relax hard dependency on OpenGL
482 - Qt: Better highlight active key in control binding
483 - SDL: Remove scancode key input
484 - SDL: Automatically map controllers when plugged in
485 - Test: Add a basic test suite
486 - Util: Add size counting to Table
487 - Util: Add 8-bit PNG write support
488 - Util: Tune patch-fast extent sizes
489 - VFS: Call msync when syncing mapped data
490 - VFS: Allow truncating memory chunk VFiles
491 - VFS: Fix some minor VFile issues with FILEs
492 - VFS: Optimize expanding in-memory files
493 - VFS: Add VFileFIFO for operating on circle buffers
494Changes from beta 1:
495Features:
496 - Qt: Italian translation (by theheroGAC)
497 - Qt: Updated German translation
498Bugfixes:
499 - GB Audio: Fix incorrect channel 4 iteration
500 - GB Audio: Fix zombie mode bit masking
501 - GB Serialize: Fix timer serialization
502 - GB Video: Fix LYC regression
503 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
504 - GBA Timer: Fix count-up timing overflowing timer 3
505 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
506 - Qt: Fix memory search close button (fixes mgba.io/i/769)
507 - Qt: Fix window icon being stretched
508 - Qt: Fix initial window size (fixes mgba.io/i/766)
509 - Qt: Fix data directory path
510 - Qt: Fix controls not saving on non-SDL builds
511 - Qt: Fix translation initialization (fixes mgba.io/i/776)
512 - Qt: Fix patch loading while a game is running
513 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
514 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
515 - Qt: Fix GL-less build
516 - Qt: Fix Software renderer not handling alpha bits properly
517 - Qt: Fix screen background improperly stretching
518 - SDL: Fix cheats not loading
519Misc:
520 - GB Serialize: Add MBC state serialization
521 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
522 - GBA Timer: Improve accuracy of timers
523 - PSP2: Update toolchain to use vita.cmake
524 - Qt: Add language selector
525 - Qt: Minor test fixes
526 - Qt: Move shader settings into main settings window
527 - Qt: Dismiss game crashing/failing dialogs when a new game loads
528 - Qt: Properly ship Qt translations
529 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
530
5310.6 beta 1: (2017-06-29)
532 - Initial beta for 0.6
533
5340.5.2: (2016-12-31)
535Bugfixes:
536 - All: Fix fullscreen config option being ignored
537 - ARM7: PSR mode bits should not get sign extended
538 - GB: Fix audio not being deinitialized
539 - GB: Fix crash when masking savedata
540 - GB: Properly initialize sramRealVf variable
541 - GB Audio: Fix serialization of channel 3 and NR52 properties
542 - GB Audio: Reset envelope timer when reseting sound channel
543 - GB MBC: Fix SRAM dangling pointer with RTC games
544 - GB MBC: Fix initializing MBC when no ROM is loaded
545 - GB Memory: Fix patching ROM bank 0
546 - GB Memory: Fix starting HDMAs during mode 0
547 - GB Memory: Fix HDMA5 value after DMA completes
548 - GB Video: Initialize LCDC in renderer
549 - GB Video: Hblank IRQs should mask LYC=LY IRQs
550 - GBA: Fix IRQs firing after already being cleared
551 - GBA: Only unhalt CPU if appropriate bit is set in IE
552 - GBA: Add savegame override for Crash Bandicoot 2
553 - GBA BIOS: Fix MidiKey2Freq BIOS reads
554 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
555 - GBA Cheats: Fix GameShark ROM patches
556 - GBA I/O: Mask off WAITCNT bits that cannot be written
557 - GBA Memory: Fix misaligned BIOS reads
558 - GBA Memory: Fix VCOUNT being writable
559 - GBA Video: Fix out of bounds sprite transforms
560 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
561 - Libretro: Fix disabling BIOS
562 - Libretro: Fix Game Boy savestates and audio
563 - Qt: Fix changing resolution of software renderer
564 - Qt: Fix setting overrides
565 - Qt: Fix cut off tiles and alignment issues in tile viewer
566 - Qt: Only reset window dimensions when first shown
567 - Qt: Fix Qt Multimedia audio driver on big endian
568 - Qt: Fix Apply button for key and controller configurations
569 - VFS: Fix resizing memory chunks when not needed
570 - Windows: Fix Unicode directory handling
571Misc:
572 - GB, GBA: Prevent loading null ROMs
573 - GB Audio: Initialize wave RAM to GBC values
574 - GB Memory: Reset ROM bank when loading a ROM
575 - PSP2: Improved controller rumble
576
5770.5.1: (2016-10-05)
578Bugfixes:
579 - Core: Fix importing save games as read-only
580 - FFmpeg: Fix encoding AAC
581 - GB: Fix invalid STOP behavior on Game Boy Color
582 - GB: Initialize audio properly
583 - GB: Properly clear KEY1 bit 0 when switching speeds
584 - GB: Properly unload save files when unloading a ROM
585 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
586 - GB MBC: Fix MBC7 when size is incorrectly specified
587 - GB MBC: Fix RTC access when no save file is loaded
588 - GB SIO: Don't auto-clock external shift clock
589 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
590 - GB Video: Fix video frames getting missed when LCDC is off
591 - GB Video: Clear screen when LCDC is off
592 - GBA Cheats: Fix holding onto pointers that may get invalidated
593 - GBA Cheats: Fix key-activated CodeBreaker cheats
594 - GBA Cheats: Fix uninitialized memory getting freed when saving
595 - GBA Hardware: Improve Game Boy Player rumble behavior
596 - GBA Memory: Fix several unused I/O register read values
597 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
598 - LR35902: Fix events running with the wrong cycle active
599 - Qt: Fix "close" button on Overrides view
600 - Qt: Fix saving overrides
601 - Qt: Fix directory set unloading when replacing the ROM
602 - Qt: Fix patch loading
603 - Qt: Fix crash when saving an override if a game isn't loaded
604 - Qt: Fix showing default display driver as OpenGL (force 1.x)
605 - SDL: Attach rumble in SDL frontend
606 - Util: Fix PNG identification on files too small to be a PNG
607Misc:
608 - All: Only update version info if needed
609 - All: Split out install locations for Libretro and OpenEmu
610 - FFmpeg: Encoding cleanup
611 - GB: Reset active region when reloading ROM
612 - GB Memory: Initialize RAM pattern for GBC
613 - GB Video: Improved video timings
614 - Qt: Manage window sizes slightly better
615 - Qt: Remember scale option independent of core dimensions
616
6170.5.0: (2016-09-19)
618Features:
619 - Game Boy support
620 - Support for encrypted CodeBreaker GBA cheats
621 - Emulation of Vast Fame protected GBA carts (taizou)
622 - Tile viewer
623 - Threaded rendering mode
624 - Libretro: Memory map and achievement support (leiradel)
625 - GUI: Add UI control remapping
626 - GUI: Add fast-forward
627 - Wii: 240p support
628 - 3DS: Adjustable screen darkening
629 - Ability to temporarily load a savegame
630 - Load specific files out of archives
631 - Automatic BIOS detection
632Bugfixes:
633 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
634 - Debugger: Fix GDB breakpoints
635 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
636 - GBA: Fix filehandle leak with savegames
637 - GBA: Timer 0 cannot be count up
638 - GBA: Count up timers should not count themselves
639 - GBA Memory: Fix mirror on non-overdumped Classic NES games
640 - GBA Memory: Fix ldm {pc}
641 - GBA Savedata: Fix savedata sync timer
642 - GBA Savedata: Only unmap savedata if present
643 - GBA Serialize: Savestates now properly store prefetch
644 - GBA Video: WIN0/1 take priority over OBJWIN
645 - GBA Video: Fix out-of-order OBJWIN
646 - PSP2: Fix GPU crash while exiting
647 - PSP2: Fix VSync
648 - PSP2: Fix accelerometer range
649 - PSP2: Actually load screen mode setting
650 - PSP2: Fix gyroscope direction
651 - PSP2: Delete threads after they return
652 - PSP2: Fix mapping/unmapping from not at 0
653 - Qt: Fix bug in software renderer scaling
654 - Qt: Fix hanging key press after disabling autofire
655 - Qt: Fix being unable to pause manually when using auto-pausing
656 - SDL: Fix axes being mapped wrong
657 - Util: Fix realloc semantics in utf16to8
658 - Util: Fix inserting too many items into a hash table
659 - VFS: Fix uninitialized varaible reading from 7z
660 - VFS: Fix reading multiple files from a 7z archive
661 - Wii: Fix framelimiting after a slowdown
662 - Wii: Fix garbage flash at startup
663Misc:
664 - 3DS: Use blip_add_delta_fast for a small speed improvement
665 - 3DS: Allow UTF-16 filenames
666 - 3DS: Port to using citro3D
667 - 3DS: Use system font for menus
668 - 3DS: Attempt to use Core 2 for threads
669 - 3DS: Adjustable filering
670 - 3DS: 3D banner
671 - All: Add QUIET parameter to silence CMake
672 - All: Faster memory read/write
673 - ARM7: Support forcing Thumb mode via MSR
674 - ARM7: Flush prefetch cache when loading CPSR via MSR
675 - ARM7: Clean up instruction decoding for future expandability
676 - Debugger: Support register and memory writes via GDB stub
677 - Debugger: Add software breakpoint support to gdb
678 - FFmpeg: Full support for libavcodec 56+
679 - GBA: Better debug logging if event processing breaks
680 - GBA Audio: Force audio DMAs to not increment destination
681 - GBA BIOS: Use custom ArcTan, not relying on OS
682 - GBA Hardware: Clean up dead code in GBP
683 - GBA Memory: Optimize stalling behavior
684 - GBA Memory: Optimize Load-/StoreMultiple
685 - GBA Savedata: Add realistic timing for EEPROM
686 - GBA Serialize: Savestates now store if CPU was halted
687 - GBA Video: Remove old slow path fallback
688 - GBA Video: Optimize sprite drawing
689 - GBA Video: Optimize mode 0 rendering
690 - GBA Video: Optimize compositing cases slightly
691 - GUI: Screenshot dimensions are now passed through
692 - GUI: Add back logging
693 - GUI: Only reload config if manually saved
694 - GUI: Increase scrolling speed
695 - OpenGL: Log shader compilation failure
696 - OpenGL: Add texSize uniform
697 - Qt: Make -g flag work in Qt build
698 - Qt: Simplify OpenGL context creation
699 - Qt: Thread startup improvements
700 - Qt: Make audio channel/video layer options shortcut mappable
701 - Qt: Remove some C99isms from C++ code
702 - Qt: Remove default autofire mappings
703 - Qt: Make reseting when pasued frame-accurate
704 - Qt: Rearchitect game closing codepath
705 - PSP2: Use system font for menus
706 - PSP2: Add rumble for PS TV
707 - PSP2: Add fit-to-height screen mode
708 - PSP2: Sync files per descriptor
709 - PSP2: Allow UTF-8 filenames
710 - PSP2: Screenshots are now saved into the Photo Gallery
711 - PSP2: Stop underclocking when menuing
712 - SDL: Increase default audio buffer size to 1024 samples
713 - SDL: More responsive rumble
714 - Util: Add Vector GetConstPointer
715 - Util: Add rtrim
716 - Util: Add endswith
717 - VFS: Improve zip file detection
718 - Wii: Add pixelated resample filter
719 - Windows: Add native VDir support
720 - Util: Add PRIz macro for libc versions that don't support %z
721
7220.4.1: (2016-07-11)
723Bugfixes:
724 - All: Fix several file handle leaks
725 - All: Fix instruction tables getting zeroed when linking sometimes
726 - ARM7: Fix flags on SBC/RSC
727 - ARM7: Fix setting spsr privilege bits when spsr is empty
728 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
729 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
730 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
731 - GBA Memory: Fix executing code from OBJ region of VRAM
732 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
733 - GBA Serialize: Fix loading savegames from savestates
734 - OpenGL: Correct boolean vector strcmp strings for uniforms
735 - Qt: Fix sending gameStopped twice
736 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
737 - Qt: Fix initial state of key mapping
738 - Qt: Initialize m_useBios
739 - SDL: Fix joystick initialization on BSD
740 - SDL: Fix potential joystick crash in games with rumble
741 - SDL: Fix SDL 1.2 build
742 - SDL: Fix sporadic crash when deinitializing audio
743 - Shaders: Fix AGS-001 shader with some bad drivers
744 - Util: Use closesocket on Windows
745 - Util: Fix socket bind addresses
746 - VFS: Fix reading 7z archives without rewinding first
747 - VFS: VFileFromFD should not open directories
748 - Wii: Fix tilting direction
749 - Util: Fix realloc semantics in utf16to8
750Misc:
751 - All: Allow use of external minizip library
752 - Debugger: CLI debugger now exits when end-of-stream is reached
753 - FFmpeg: Update dependencies on Ubuntu
754 - GBA: Slightly optimize GBAProcessEvents
755 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
756 - GBA Video: Null renderer should return proper register values
757 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
758 - Qt: Add preset for DualShock 4
759 - Qt: Update 360 input profile on OS X to reflect newer drivers
760 - Qt: Remove use of NaN
761 - Qt: Canonicalize file paths when loading games
762 - Qt: Add refresh button to controller editing
763 - SDL: Remove default gamepad mappings
764 - Util: Fix intermittent build failure on OS X
765 - VFS: VFile.sync now updates modified time
766
7670.4.0: (2016-02-02)
768Features:
769 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
770 - I/O viewer
771 - Booting of multiboot images
772 - Customization of GIF recording
773 - Libretro: Cheat code support
774 - Support for GLSL shaders
775 - ROM information view
776 - Support for VBA-style cheat codes
777 - Savestates now store creation timestamps
778 - Key autofire
779 - Libretro: Allow blocking opposing directional input
780 - OpenEmu core for OS X
781 - Libretro: Settings for using BIOS and skipping intro
782 - Libretro: Customizable idle loop removal
783 - Implemented cycle counting for sprite rendering
784 - Cleaner, unified settings window
785 - Added a setting for pausing when the emulator is not in focus
786 - Customizable paths for save games, save states, screenshots and patches
787 - Controller hotplugging
788 - Ability to store save games and active cheats within savestates
789Bugfixes:
790 - ARM7: Fix sign of unaligned LDRSH
791 - ARM7: Fix decoding of some ARM ALU instructions with shifters
792 - Debugger: Fix watchpoints in gdb
793 - GBA: Fix warnings when creating and loading savestates
794 - GBA: Fix Iridion II savetype
795 - GBA BIOS: Fix misaligned CpuSet
796 - GBA Cheats: Fix cheats setting the Action Replay version
797 - GBA Hardware: Fix GPIO on big endian
798 - GBA Memory: Fix DMA register writing behavior
799 - GBA Memory: Fix DMAs triggering two cycles early
800 - Libretro: Fix aspect ratio
801 - Qt: Fix some potential crashes with the gamepad mapping
802 - Qt: Fix keys being mapped incorrectly when loading configuration file
803 - Util: Fix PowerPC PNG read/write pixel order
804 - Util: Fix excessive memory allocation when decoding a PNG
805 - VFS: Fix VFileReadline and remove _vfdReadline
806Misc:
807 - All: Improved PowerPC support
808 - All: Fix some undefined behavior warnings
809 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
810 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
811 - GBA: Implement bad I/O register loading
812 - GBA: Allow jumping to OAM and palette RAM
813 - GBA BIOS: Finish implementing RegisterRamReset
814 - GBA Config: Add "override" layer for better one-time configuration
815 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
816 - GBA Memory: Use a dynamically sized mask for ROM memory
817 - GBA Memory: Implement several unimplemented memory access types
818 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
819 - GBA RR: Starting from savestate now embeds the savegame
820 - GBA RR: Add preliminary SRAM support for VBM loading
821 - GBA RR: Add support for resets in movies
822 - GBA Video: Remove lastHblank, as it is implied
823 - Libretro: Use anonymous memory mappers for large blocks of memory
824 - Libretro: Add install target for libretro core
825 - Qt: Window size command line options are now supported
826 - Qt: Increase usability of key mapper
827 - Qt: Add 'Apply' button to settings window
828 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
829 - Qt: Allow use of modifier keys as input
830 - Qt: Optimize log viewer
831 - Qt: Added button for breaking into the GDB debugger
832 - Qt: Add box for showing duration of rewind
833 - SDL: Support fullscreen in SDL 1.2
834 - SDL: Allow GBASDLAudio to be used without a thread context
835 - Util: Use VFile for configuration
836 - Util: Add MutexTryLock
837
8380.3.2: (2015-12-16)
839Bugfixes:
840 - ARM7: Fix STRT/STRBT
841 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
842 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
843 - Libretro: Fix problems with rumble not turning off
844 - GBA: Fix idle skip state being retained between games
845 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
846 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
847 - GBA BIOS: Fix Sqrt sign
848 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
849 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
850 - GBA Memory: Fix DMA behavior for SRAM accesses
851 - GBA Memory: Fix Store8 to OBJ VRAM
852 - GBA Memory: Fix alignment of LDM/STM on SRAM
853 - GBA Memory: Fix unaligned out-of-bounds ROM loads
854 - GBA Memory: Fix timing of DMAs
855 - GBA Video: Fix _mix for 15-bit color
856 - GBA Video: Fix OAM and palette initialization
857 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
858 - Qt: Use safer isLoaded check in GameController
859 - Qt: Fix a race condition in PainterGL that could lead to a crash
860 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
861 - Qt: Fix font size in memory viewer
862 - Qt: Fix a crash in the memory viewer
863 - Qt: Add additional checks in CheatModel to prevent crashes
864 - Qt: Fix race condition with setting sample rate
865 - Qt: Fix crash when closing multiplayer windows
866 - Qt: Fix resetting while paused
867Misc:
868 - GBA Audio: Implement missing flags on SOUNDCNT_X register
869 - Qt: Add mute option to menu
870
8710.3.1: (2015-10-24)
872Bugfixes:
873 - ARM7: Fix instruction decoding of Thumb shifts
874 - GBA: Deinit savegame when unloading a ROM
875 - GBA: Fix BIOS check on big endian
876 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
877 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
878 - GBA Audio: Fix audio channels being silenced at the wrong time
879 - GBA Memory: Fix bad BIOS Load16 on big endian
880 - GBA Memory: Fix bad Load8 on big endian
881 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
882 - GBA Video: Fix edge case with sprite blend modes and semitransparency
883 - GBA Video: Fix objwin and blending interaction on sprites
884 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
885 - Libretro: Fix a memory leak with the render buffer
886 - Qt: Windows no longer spawn in the top left on first launch
887 - Qt: Fix install path of XDG desktop file with DESTDIR
888 - Qt: Fix drag and drop on Windows
889 - Qt: Reenable double buffering, as disabling it broke some Windows configs
890 - VFS: Fix return values of VFileFILE.read and .write
891Misc:
892 - All: Reset next event to cycles instead of zero to interrupt
893 - All: Add --version flag
894 - ARM7: Force disable LTO on two files to work around a GCC bug
895 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
896 - GBA: Better memory handling with PNG savestates
897 - GBA: Additional savestate sanity checks
898 - GBA: Check for cycle count being too high
899 - GBA Audio: Allow GBAAVStream to have no video callback
900 - GBA BIOS: Implement RegisterRamReset for SIO registers
901 - Qt: Remove useless help icons in dialogs
902 - Qt: Prevent savestate window from opening while in multiplayer
903 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
904 - Qt: Dropping multiplayer windows works more cleanly now
905
9060.3.0: (2015-08-16)
907Features:
908 - Ability to hide individual background layers, or OBJs
909 - Ability to mute individual audio channels
910 - Palette viewer and exporter
911 - Volume control
912 - More shortcuts are editable (e.g. quick save/load)
913 - Rewind now shows the frame after rewinding
914 - Import/Export of GameShark/Action Replay snapshots
915 - Add "Step backwards" item for single increment rewind
916 - Deadzone estimation for game controllers
917 - Analog inputs can be used for shortcuts
918 - Menu items for specific solar sensor brightness levels
919 - Remappable controls for tilt and gyroscope sensors
920 - Status messages for actions taken while a game is running (e.g. save/load state)
921 - Memory inspector
922 - Screensaver can now be suspended while a game is running
923 - Load/save the most recent savestate slot
924 - Support varible speed (PWM) rumble
925 - Ability to cap fast forward speed
926 - Finer control over FPS target
927 - Holdable shortcut for rewinding one frame at a time
928 - Ability to boot directly into the BIOS
929 - Preliminary support for yanking out the game pak while a game is running
930 - Thumb-drive mode by putting a file called portable.ini in the same folder
931 - Configurable display driver, between software and OpenGL
932 - Undo-able savestate loading and saving
933 - Controller profiles now store shortcut settings
934 - Default controller profiles for several common controllers
935 - Libretro now supports BIOS, rumble and solar sensor
936 - Implement BIOS call Stop, for sleep mode
937 - Automatically load patches, if found
938 - Improved video synchronization
939 - Configurable audio output sample rate
940Bugfixes:
941 - ARM7: Fix SWI and IRQ timings
942 - ARM7: Fix Thumb MUL timing
943 - ARM7: Fix timing of multiplies to use N cycles
944 - ARM7: ARMHotplugDetach should call deinit
945 - Debugger: Fix use-after-free in breakpoint clearing code
946 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
947 - GBA: Cap audio FIFO read size during deserialization
948 - GBA: Check for corrupted savestates when loading
949 - GBA: Check for improperly sized savestates when loading
950 - GBA: Check for savestates made from differently sized ROMs
951 - GBA: Fix calls to endian-independent loadstores
952 - GBA: Fix timing of reading from timer registers
953 - GBA: Ensure cycles never go negative
954 - GBA Audio: Force audio FIFOs to 32-bit
955 - GBA Audio: Fix audio pitch changing when adjusting buffer size
956 - GBA Audio: Fix sample order in audio channel 3
957 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
958 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
959 - GBA Memory: Improve Thumb open bus behavior
960 - GBA Memory: Fix potential DMA issue when loading a savestate
961 - GBA Memory: Fix load/store multiple video memory waitstates
962 - GBA SIO: Fix reseting when there are SIO devices attached
963 - GBA Video: Blended sprites should never have other effects applied
964 - GBA Video: Fix out-of-bounds tiles in mosaic
965 - GBA Video: Fix windows not affecting sprites
966 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
967 - GBA Video: Fix timing on first scanline
968 - Qt: Better cleanup when a game crashes
969 - Qt: Fix open ROM dialog filtering for archive formats
970 - Qt: Cap the maximum number of multiplayer windows
971 - Qt: Fix maximum year in sensor override
972 - Qt: Fix window being too tall after exiting fullscreen
973 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
974 - Qt: Fix analog buttons not getting unmapped
975 - Qt: Fix passing command line options
976 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
977 - SDL: Fix SDL build when OpenGL is missing
978 - Util: Allow loading IPS patches that grow the ROM
979 - VFS: Fix resource leaks if some allocations fail
980 - VFS: Fix line-reading to return proper values
981 - Video: Fix an issue with very long filenames
982 - Util: Fix formatting of floats
983Misc:
984 - All: Add --help flag for command line programs
985 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
986 - All: Enable static linking for Windows
987 - All: Enable static linking for OS X
988 - All: Threads are now named
989 - All: Proper handling of Unicode file paths
990 - ARM7: Add emulation for Undefined CPU mode
991 - ARM7: Reduce the size of the Thumb instruction table
992 - GBA: Add status log level
993 - GBA: GBARewind now returns how many states it has rewound
994 - GBA: SIO logging layer
995 - GBA BIOS: Stub out SoundBias
996 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
997 - GBA: Don't include GBACLIDebugger struct unless needed
998 - GBA: Savedata is now synced shortly after data finishes being written
999 - GBA: Process multiple timer events at once, if necessary
1000 - GBA Audio: Implement audio reset for channels A/B
1001 - GBA Audio: Process multiple audio events at once, if necessary
1002 - GBA Hardware: Backport generic RTC source into core
1003 - GBA Input: Allow axes and buttons to be mapped to the same key
1004 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1005 - GBA SIO: Add a dummy driver for Normal mode
1006 - GBA Thread: Add functionality for running callbacks on the GBA thread
1007 - GBA Thread: Split GBASync into a separate file
1008 - GBA Video: Refactor software renderer into separate files
1009 - GBA Video: Slightly optimize mode 0 mosaic rendering
1010 - Debugger: Free watchpoints in addition to breakpoints
1011 - Qt: Handle saving input settings better
1012 - Qt: Move GL frame drawing back onto its own thread
1013 - Qt: Fast forward (held) option moved from Other to Emulation menu
1014 - Qt: Show version info in window title
1015 - Qt: Migrate multiplayer window handling into GBAApp
1016 - Qt: Unified file opening and saving with last location
1017 - Qt: Fix windows being resizable when they shouldn't have been
1018 - Qt: Only hide cursor in full screen
1019 - Qt: Replace pause-after-frame mutex with an atomic
1020 - Qt: Add application icon and XDG desktop files
1021 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1022 - Qt: Don't save window size when entering fullscreen
1023 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1024 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1025 - Qt: Increase usability of key mapper
1026 - Qt: Show checkmark for window sizes
1027 - Qt: Set window path to loaded ROM
1028 - Perf: Ability to load savestates immediately on launch
1029 - SDL: Properly check for initialization
1030 - SDL: Clean up initialization functions
1031 - SDL: Clean up GL context
1032 - Util: Allow disabling the threading code entirely
1033 - VFS: Add sync method to force syncing with backing
1034
10350.2.1: (2015-05-13)
1036Bugfixes:
1037 - All: Fix sanitize-deb script not cleaning up after itself
1038 - All: Fix dependencies for libavcodec on Debian-derived platforms
1039 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1040 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1041 - ARM7: Fix ARM multiply instructions when PC is a destination register
1042 - Debugger: Fix use-after-free in breakpoint clearing code
1043 - Debugger: Fix boundary conditions in tab completion
1044 - GBA: Fix timers not updating timing when writing to only the reload register
1045 - GBA: Fix rewind boundary conditions
1046 - GBA: Add initial I/O register settings for background matrix registers
1047 - GBA: Fix hang when loading a savestate if sync to video is enabled
1048 - GBA: Handle out-of-bounds I/O access
1049 - GBA: Fix bounds-checking on EEPROM access
1050 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1051 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1052 - GBA Memory: Allow SRAM to be 64kB
1053 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1054 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1055 - GBA Video: Fix second frame mode 5
1056 - Perf: Fix race condition if a game crashes immediately on start
1057 - Qt: Fix Display object leak when closing a window
1058 - Qt: Fix .deb dependencies
1059 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1060 - Qt: Fix window not regaining focus after exiting savestate window
1061 - Qt: Fix regression where video would not record if the game had already started
1062 - Qt: Fix potential crash if a gamepad causes focus to change
1063 - Qt: Fix controller axis querying
1064 - Qt: Fix multiplayer windows opening as the wrong size
1065 - Qt: Fix controllers sometimes not loading the right profile
1066 - SDL: Fix boundary conditions for joystick adjustments
1067 - SDL: Allocate properly sized input maps
1068 - SDL: Fix potential build issues when Qt and SDL2 are in use
1069 - Util: Fix resource leak in UTF-8 handling code
1070 - Util: Fix a null-pointer issue when attempting to delete a key
1071 - VFS: Fix resource leaks if some allocations fail
1072 - Video: Fix an issue with very long filenames
1073Misc:
1074 - GBA Memory: Soft-crash if jumping past the end of a ROM
1075 - Qt: Show multiplayer numbers in window title
1076 - Qt: Solar sensor can have shortcuts set
1077
10780.2.0: (2015-04-03)
1079Features:
1080 - Support for gamepad axes, e.g. analog sticks or triggers
1081 - Add scale presets for up to 6x
1082 - Settings window
1083 - Bilinear resampling option
1084 - Add option to skip BIOS start screen
1085 - List of recently opened games
1086 - Support for games using the Solar Sensor
1087 - Better audio resampling via blip-buf
1088 - Game Pak overrides dialog for setting savetype and sensor values
1089 - Support for games using the tilt sensor
1090 - Remappable shortcuts for keyboard and gamepad
1091 - Rewinding of emulation
1092 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1093 - Support IPv6
1094 - Save directory of last loaded file
1095 - Support BPS patches
1096 - Automatically detect and optimize out idle loops
1097 - Configurable game overrides
1098 - Support loading 7-Zip files
1099 - Drag and drop game loading
1100 - Cheat code support
1101 - Runtime configurable audio driver
1102 - Libretro core for use with RetroArch and other front-ends
1103 - Controller profiles for setting different bindings for different controllers
1104 - Ability to lock aspect ratio
1105 - Local link cable support
1106 - Ability to switch which game controller is in use per instance
1107 - Ability to prevent opposing directional input
1108 - Warning dialog if an unimplemented BIOS feature is called
1109 - Debugger: Add CLI "frame", frame advance command
1110 - Debugger: Add CLI functions for writing to memory
1111 - Debugger: Add CLI functions for examining memory regions
1112 - Debugger: Add CLI function for writing a register
1113Bugfixes:
1114 - ARM7: Extend prefetch by one stage
1115 - ARM7: Fix cycle counting for loads
1116 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1117 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1118 - GBA: Initialize gba.sync to null
1119 - GBA: Fix timer initialization
1120 - GBA Audio: Support 16-bit writes to FIFO audio
1121 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1122 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1123 - GBA BIOS: Fix BIOS prefetch after reset
1124 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1125 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1126 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1127 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1128 - GBA Memory: Fix cycle counting for 32-bit load/stores
1129 - GBA RR: Fix fallthrough error when reading tags from a movie
1130 - GBA Thread: Fix possible hang when loading an archive
1131 - GBA Thread: Fix possible deadlock in video sync
1132 - Perf: Fix crash when the GBA thread fails to start
1133 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1134 - Qt: Fix crash when adjusting settings after closing a game
1135 - Qt: Fix crash when starting GDB stub after closing a game
1136 - Qt: Fix patch loading while a game is running
1137 - Qt: Fix crash when loading a game after stopping GDB server
1138 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1139 - Qt: Fix crash when attempting to pause if a game is not running
1140 - SDL: Properly clean up if a game doesn't launch
1141 - Util: Fix sockets on Windows
1142Misc:
1143 - All: Enable link-time optimization
1144 - Debugger: Watchpoints now work on STM/LDM instructions
1145 - Debugger: Clean up GDB stub network interfacing
1146 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1147 - Debugger: Merge Thumb BL instructions when disassembling
1148 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1149 - Debugger: Watchpoints now report address watched (fixes #68)
1150 - Debugger: Add support for soft breakpoints
1151 - Debugger: Make I/O register names be addresses instead of values
1152 - Debugger: Rename read/write commands
1153 - GBA: Improve accuracy of event timing
1154 - GBA: Add API for getting Configuration structs for overrides and input
1155 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1156 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1157 - GBA: Move A/V stream interface into core
1158 - GBA: Savestates now take into account savedata state machines (fixes #109)
1159 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1160 - GBA Memory: Simplify memory API and use fixed bus width
1161 - GBA Thread: Make GBASyncWaitFrameStart time out
1162 - GBA Video: Start video at the last scanline instead of the first
1163 - Qt: Optimize logo drawing
1164 - Qt: Move frame upload back onto main thread
1165 - Qt: Remember window position
1166 - Qt: Double-clicking on the window toggles full screen
1167 - Util: Use proper locale for reading and writing float values
1168
11690.1.1: (2015-01-24)
1170Bugfixes:
1171 - ARM7: Fix LDM writeback to a register already written
1172 - GBA: Fix timers 2 and 3 updating incorrectly
1173 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1174 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1175 - GBA Audio: Properly initialize audio FIFO channels
1176 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1177 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1178 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1179 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1180 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1181 - GBA BIOS: Fix HuffUnComp boundary conditions
1182 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1183 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1184 - GBA Memory: Filter out top nybble of DMA addresses
1185 - GBA Memory: Properly bounds-check VRAM accesses
1186 - GBA Memory: Fix initial DMA state
1187 - GBA Thread: Allow halted games to exit cleanly
1188 - GBA Video: Fix blend issues with obscured middle layers
1189 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1190 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1191 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1192 - GBA Video: Fix sprite boundary conditions with mosaic
1193 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1194 - Qt: Fix issue with set frame sizes being the wrong height
1195 - Qt: Fix emulator crashing when full screen if a game is not running
1196 - Qt: Fix window focus issues
1197 - Qt: Properly set default video recording settings
1198 - Qt: Fix a race condition when a game crashes immediately
1199 - Qt: Fix some cases where key mapping can break if focus is adjusted
1200 - Qt: Fix crash if a game pauses before any frames are shown
1201 - Debugger: Negative PC-relative loads now properly subtract the offset
1202 - Debugger: Align PC-relative loads in Thumb
1203 - Debugger: Fix watchpoints triggering too late
1204 - Debugger: Fix binary print putting spaces between digits
1205 - Video: Ensure FFmpeg encoder has audio frames
1206 - Video: Fix uncompressed PCM audio recording
1207 - Video: Fix FFmpeg crashing when the file extension is wrong
1208 - Util: Fix SOCKET_FAILED macro
1209Misc:
1210 - GBA: Exit cleanly on FATAL if the port supports it
1211 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1212 - Qt: Disable sync to video by default
1213 - Qt: Handle a game crash without crashing
1214 - Qt: Set default log level to FATAL, ERROR and WARN
1215 - Qt: Clarify some phrasing in the menus
1216 - Qt: Clear active buttons when focus is lost
1217
12180.1.0: (2014-12-13)
1219 - Initial release