all repos — mgba @ 29ea8d15390b82148068ea7e67af2316a3634c23

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef QGBA_WINDOW
  7#define QGBA_WINDOW
  8
  9#include <QAudioOutput>
 10#include <QDateTime>
 11#include <QList>
 12#include <QMainWindow>
 13#include <QTimer>
 14
 15extern "C" {
 16#include "gba.h"
 17}
 18
 19#include "GDBController.h"
 20#include "Display.h"
 21#include "InputController.h"
 22#include "LoadSaveState.h"
 23
 24struct GBAOptions;
 25struct GBAArguments;
 26
 27namespace QGBA {
 28
 29class ConfigController;
 30class GameController;
 31class GIFView;
 32class LogView;
 33class VideoView;
 34class WindowBackground;
 35
 36class Window : public QMainWindow {
 37Q_OBJECT
 38
 39public:
 40	Window(ConfigController* config, QWidget* parent = nullptr);
 41	virtual ~Window();
 42
 43	GameController* controller() { return m_controller; }
 44
 45	void setConfig(ConfigController*);
 46	void argumentsPassed(GBAArguments*);
 47
 48signals:
 49	void startDrawing(const uint32_t*, GBAThread*);
 50	void shutdown();
 51	void audioBufferSamplesChanged(int samples);
 52	void fpsTargetChanged(float target);
 53
 54public slots:
 55	void selectROM();
 56	void selectBIOS();
 57	void selectPatch();
 58	void toggleFullScreen();
 59	void loadConfig();
 60	void saveConfig();
 61
 62	void openKeymapWindow();
 63
 64#ifdef BUILD_SDL
 65	void openGamepadWindow();
 66#endif
 67
 68#ifdef USE_FFMPEG
 69	void openVideoWindow();
 70#endif
 71
 72#ifdef USE_MAGICK
 73	void openGIFWindow();
 74#endif
 75
 76#ifdef USE_GDB_STUB
 77	void gdbOpen();
 78#endif
 79
 80protected:
 81	virtual void keyPressEvent(QKeyEvent* event) override;
 82	virtual void keyReleaseEvent(QKeyEvent* event) override;
 83	virtual void resizeEvent(QResizeEvent*) override;
 84	virtual void closeEvent(QCloseEvent*) override;
 85
 86private slots:
 87	void gameStarted(GBAThread*);
 88	void gameStopped();
 89	void redoLogo();
 90
 91	void recordFrame();
 92	void showFPS();
 93
 94private:
 95	static const int FPS_TIMER_INTERVAL = 2000;
 96	static const int FRAME_LIST_SIZE = 120;
 97
 98	void setupMenu(QMenuBar*);
 99	void openStateWindow(LoadSave);
100
101	void attachWidget(QWidget* widget);
102	void detachWidget(QWidget* widget);
103
104	GameController* m_controller;
105	Display* m_display;
106	QList<QAction*> m_gameActions;
107	LogView* m_logView;
108	LoadSaveState* m_stateWindow;
109	WindowBackground* m_screenWidget;
110	QPixmap m_logo;
111	ConfigController* m_config;
112	InputController m_inputController;
113	QList<QDateTime> m_frameList;
114	QTimer m_fpsTimer;
115
116#ifdef USE_FFMPEG
117	VideoView* m_videoView;
118#endif
119
120#ifdef USE_MAGICK
121	GIFView* m_gifView;
122#endif
123
124#ifdef USE_GDB_STUB
125	GDBController* m_gdbController;
126#endif
127};
128
129class WindowBackground : public QLabel {
130Q_OBJECT
131
132public:
133	WindowBackground(QWidget* parent = 0);
134
135	void setSizeHint(const QSize& size);
136	virtual QSize sizeHint() const override;
137
138private:
139	QSize m_sizeHint;
140};
141
142}
143
144#endif