CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24Emulation fixes:
25 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
26 - GBA: Reset now reloads multiboot ROMs
27 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
28 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
29 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
32 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
33 - GB Audio: Only reset channel 3 sample in DMG mode
34 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
35 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
36 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
37 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
38 - GBA Memory: Fix STM/LDM to invalid VRAM
39 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
40 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
41 - GB Printer: Reset printer buffer index after printing
42 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
43 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
44 - GB Audio: Improve channel 4 supersampling
45Other fixes:
46 - Qt: Fix some Qt display driver race conditions
47 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
48 - Switch: Fix threading-related crash on second launch
49 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
50 - Core: Fix crashes if core directories aren't set
51 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
52 - GB SIO: Fix lockstep failing games aren't reloaded
53 - Core: Fix crash when exiting game with cheats loaded
54 - GBA Cheats: Fix PARv3 Thumb hooks
55 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
56 - Libretro: Fix crash changing allowing opposing directions (hhromic)
57 - Qt: Fix race conditions initializing GDB stub
58 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
59 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
60 - Qt: Only show emulator restart warning once per settings saving
61 - Qt: Improve cheat view UX
62 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
63Misc:
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - GB Memory: Support running from blocked memory
67 - Qt: Don't unload ROM immediately if it crashes
68 - Debugger: Add breakpoint and watchpoint listing
69 - LR35902: Support PC-relative opcode decoding
70 - Qt: Support switching webcams
71 - Core: Add keysRead callback
72 - Qt: Cap window size on start to monitor size
73 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
74 - Debugger: Make tracing compatible with breakpoints/watchpoints
75 - Debugger: Print breakpoint/watchpoint number when inserting
76 - Qt: Open a message box for Qt frontend errors
77 - FFmpeg: Support audio-only recording
78 - Qt: Increase maximum magnifications and scaling
79 - Qt: Add native FPS button to settings view
80 - Qt: Improve sync code
81 - Switch: Dynamic display resizing
82 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
83 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
84 - mGUI: Remember name and position of last loaded game
85 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
86 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
87 - Switch: Support file associations
88 - Qt: Show error message if file failed to load
89 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
90 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
91
920.7.2: (2019-05-25)
93Emulation fixes:
94 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
95 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
96 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
97 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
98 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
99 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
100 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
101 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
102 - GBA Video: Fix scanline cache with scale factor change edge cases
103 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
104 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
105Other fixes:
106 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
107 - All: Fix several memory leaks
108 - GB Core: Fix toggling WIN and OBJ being swapped
109 - GBA: Fix skipping BIOS on irregularly sized ROMs
110 - CMake: Fix .deb imagemagick dependencies
111 - FFmpeg: Improve initialization reliability and cleanup
112 - FFmpeg: Fix audio conversion producing gaps
113 - LR35902: Fix disassembly of several CB-prefix instructions
114 - LR35902: Fix trailing whitespace in disassembly
115 - Qt: More app metadata fixes
116 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
117 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
118 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
119 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
120 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
121 - Qt: Fix bounded fast forward with Qt Multimedia
122 - Qt: Fix saving settings with native FPS target
123 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
124Misc:
125 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
126 - Qt: Improve camera initialization
127 - Vita: Improved frame drawing speed
128
1290.7.1: (2019-02-24)
130Bugfixes:
131 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
132 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
133 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
134 - GB, GBA Serialize: Fix loading two states in a row
135 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
136 - GBA DMA: Fix Display Start DMAs
137 - GBA DMA: Fix DMA start/end timing
138 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
139 - GBA Memory: Fix a few AGBPrint crashes
140 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
141 - GBA SIO: Prevent writing read-only multiplayer bits
142 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
143 - Python: Fix crash when deleting files owned by library
144 - Python: Make sure GB link object isn't GC'd before GB object
145 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
146 - Qt: Fix tile and sprite views not always displaying at first
147 - Qt: Fix audio context holding onto closed game controller
148 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
149 - Qt: Fix window icon on X11
150 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
151 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
152 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
153Misc:
154 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
155 - Qt: Updated Italian translation (by Vecna)
156
1570.7.0: (2019-01-26)
158Features:
159 - ELF support
160 - Game Boy Camera support
161 - Qt: Set default Game Boy colors
162 - Game Boy Printer support
163 - Super Game Boy support
164 - Customizable autofire speed
165 - Ability to set default Game Boy model
166 - Map viewer
167 - Automatic cheat loading and saving
168 - GameShark and Action Replay button support
169 - AGBPrint support
170 - Debugger: Conditional breakpoints and watchpoints
171 - Ability to select GB/GBC/SGB BIOS on console ports
172 - Optional automatic state saving/loading
173 - Access to ur0 and uma0 partitions on the Vita
174 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
175 - GBA: ARMIPS/A22i-style and ELF symbol table support
176 - Initial Switch port
177Bugfixes:
178 - ARM: Fix MSR when T bit is set
179 - Core: Fix audio sync breaking when interrupted
180 - Core: Fix ordering events when scheduling during events
181 - FFmpeg: Fix encoding audio/video queue issues
182 - GB: Revamp IRQ handling based on new information
183 - GB: Fix IRQ disabling on the same T-cycle as an assert
184 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
185 - GB Audio: Clock frame events on DIV
186 - GB Audio: Fix channel 3 reset value
187 - GB Audio: Fix channel 4 initial LFSR
188 - GB Audio: Fix channel 1, 2 and 4 reset timing
189 - GB I/O: DMA register is R/W
190 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
191 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
192 - GB, GBA Savedata: Fix unmasking savedata crash
193 - GB Serialize: Fix audio state loading
194 - GB Serialize: Fix game title check
195 - GB Serialize: Fix IRQ pending/EI pending confusion
196 - GB Timer: Minor accuracy improvements
197 - GB Video: Fix dot clock timing being slightly wrong
198 - GB Video: Fix loading states while in mode 3
199 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
200 - GB Video: Fix SCX timing
201 - GB, GBA Video: Don't call finishFrame twice in thread proxy
202 - GBA: Reset WAITCNT properly
203 - GBA BIOS: Fix BitUnPack final byte
204 - GBA BIOS: Fix BitUnPack narrowing
205 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
206 - GBA DMA: Fix temporal sorting of DMAs of different priorities
207 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
208 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
209 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
210 - GBA Savedata: Fix savedata modified time updating when read-only
211 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
212 - GBA Serialize: Fix loading states in Hblank
213 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
214 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
215 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
216 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
217 - GBA Video: Start timing mid-scanline when skipping BIOS
218 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
219 - GBA Video: Make layer disabling work consistently
220 - PSP2: Fix more issues causing poor audio
221 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
222 - Qt: Improve FPS timer stability
223 - Util: Fix wrapping edge cases in RingFIFO
224Misc:
225 - 3DS: Remove deprecated CSND interface
226 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
227 - Core: Remove broken option for whether rewinding restores save games
228 - Feature: Added loading savestates from command line
229 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
230 - FFmpeg: Support lossless h.264 encoding
231 - FFmpeg: Support lossless VP9 encoding
232 - GBA Cheats: Allow multiple ROM patches in the same slot
233 - GB: Skip BIOS option now works
234 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
235 - GB Audio: Improved audio quality
236 - GB, GBA Audio: Increase max audio volume
237 - GB MBC: Remove erroneous bank 0 wrapping
238 - GB Video: Darken colors in GBA mode
239 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
240 - GBA: Implement display start DMAs
241 - GBA: Improve multiboot image detection
242 - GBA Memory: 64 MiB GBA Video cartridge support
243 - GBA Savedata: Remove ability to disable realistic timing
244 - GBA Timer: Use global cycles for timers
245 - Libretro: Add frameskip option
246 - mGUI: Add fast forward toggle
247 - PSP2: Use system enter key by default
248 - Python: Integrate tests from cinema test suite
249 - Qt: Redo GameController into multiple classes
250 - Qt: Prevent window from being created off-screen
251 - Qt: Add option to disable FPS display
252 - Qt: Options to mess around with layer placement
253 - Qt: Add load alternate save option
254 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
255 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
256 - Test: Restructure test suite into multiple executables
257 - Util: Don't build crc32 if the function already exists
258 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
259Changes from beta 1:
260Features:
261 - Libretro: Add Game Boy cheat support
262 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
263 - Switch: Rumble support
264 - Switch: Rotation support
265 - Switch: Screen stretching options
266 - Qt: State file load/save menu options
267 - Windows installer
268 - Tile viewer now has adjustable width
269 - Python: Experimental audio API
270Bugfixes:
271 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
272 - Core: Remember to deinit proxy ring FIFO
273 - Core: Reroot timing list when (de)scheduling
274 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
275 - GB MBC: Fix MBC30 SRAM
276 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
277 - GB Video: Fix SGB border hole size
278 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
279 - GBA: Fix GB Player features
280 - GBA I/O: SOUNDCNT_HI is readable when sound is off
281 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
282 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
283 - Libretro: Fix adding codes with hooks
284 - PSP2: Fix audio crackling after fast forward
285 - PSP2: Fix audio crackling when buffer is full
286 - Qt: Fix jumbled background when paused
287 - Qt: Fix FPS counter on Windows
288 - Qt: Fix focus issues with load/save state overlay
289 - Switch: Fix incorrect mapping for fast forward cap
290 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
291 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
292 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
293 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
294 - Qt: Ensure FATAL logs reach log view
295 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
296Misc:
297 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
298 - Debugger: Minor text fixes
299 - Debugger: Readability improvements (fixes mgba.io/i/1238)
300 - GB: Improved SGB2 support
301 - GB Audio: Skip frame if enabled when clock is high
302 - Libretro: Reduce rumble callbacks
303 - mGUI: Add SGB border configuration option
304 - mGUI: Add support for different settings types
305 - Python: Minor API improvements
306 - Qt: Ensure camera image is valid
307 - Qt: Debugger console history
308 - Qt: Detect presence of GL_ARB_framebuffer_object
309 - Qt: Minor memory view tweaks
310 - Res: Improve modeling of AGB/AGS screen in shaders
311 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
312 - Wii: Expose stretch configuration in settings
313 - Wii: Stretch now sets pixel-accurate mode size cap
314
3150.7 beta 1: (2018-09-24)
316- Initial beta for 0.7
317
3180.6.3: (2018-04-14)
319Bugfixes:
320 - GB Audio: Revert unsigned audio changes
321 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
322 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
323
3240.6.2: (2018-04-03)
325Bugfixes:
326 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
327 - 3DS: Fix opening files in directory names with trailing slashes
328 - LR35902: Fix watchpoints not reporting new value
329 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
330 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
331 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
332 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
333 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
334 - GBA: Fix SharkPort saves for EEPROM games
335 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
336 - GBA BIOS: Fix incorrect exit condition in LZ77
337 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
338 - GBA Cheats: Fix slide codes not initializing properly
339 - GBA DMA: ROM reads are forced to increment
340 - GBA Hardware: RTC accuracy improvements
341 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
342 - GBA Memory: Fix copy-on-write memory leak
343 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
344 - GBA Savedata: Fix crash when resizing flash
345 - GBA Video: Force align 256-color tiles
346 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
347 - PSP2: Fix issues causing poor audio
348 - Python: Fix package directory
349 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
350 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
351 - Wii: Fix screen tear when unpausing
352 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
353Misc:
354 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
355 - GB MBC: Remove erroneous bank 0 wrapping
356 - GBA: Improve multiboot image detection
357 - PSP2: Use system enter key by default
358
3590.6.1: (2017-10-01)
360Bugfixes:
361 - GB, GBA: Fix crashes when attempting to identify null VFiles
362 - GB, GBA: Fix sync to video with frameskip
363 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
364 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
365 - GB Core: Fix palette loading when loading a foreign config
366 - GB MBC: Pocket Cam memory should be accessible without enabling
367 - GB MBC: Fix SRAM sizes 4 and 5
368 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
369 - GB MBC: Fix RTC loading when file size is off
370 - GB Memory: Initialize peripheral pointers
371 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
372 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
373 - GB Memory: Actually load latch time from savestate
374 - GB Serialize: Fix deserializing video STAT
375 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
376 - GB Video: Fix potential hang when ending mode 0
377 - GB Video: Fix read mode when enabling LCD
378 - GBA: Reset active region as needed when loading a ROM
379 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
380 - GBA BIOS: Use core's VRAM variable instead of renderer's
381 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
382 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
383 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
384 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
385 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
386 - Python: Fix importing .gb or .gba before .core
387 - Qt: Fix command line debugger closing second game
388 - Qt: Fix LOG argument order
389 - Qt: Fix timezone issues with time overrides
390 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
391 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
392Misc:
393 - CMake: Fix CPack dependencies for libpng 1.6
394 - GBA: Detect hardware for Pokémon FireRed ROM hacks
395 - GBA Cheats: Improve detection of raw cheats
396 - Qt: Don't rebuild library view if style hasn't changed
397 - Qt: Allow overrides to be saved before a game is loaded
398 - Qt: Hide mouse immediately when loading
399 - SDL: Fix 2.0.5 build on macOS under some circumstances
400 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
401
4020.6.0: (2017-07-16)
403Features:
404 - Library view
405 - Sprite viewer
406 - Debugging console
407 - Improved memory viewer
408 - Memory search
409 - Command line ability to override configuration values
410 - Add option to allow preloading the entire ROM before running
411 - Add option for whether rewinding restores save games
412 - Savestates now contain any RTC override data
413 - Add option to lock video to integer scaling
414 - LR35902: Watchpoints
415 - LR35902/GB-Z80 disassembler
416 - GB: Tile viewer
417 - GB: Video/audio channel enabling/disabling
418 - GB: Symbol table support
419 - GB MBC: Add MBC1 multicart support
420 - GBA: Support printing debug strings from inside a game
421 - GBA: Better cheat type autodetection
422 - Implement keypad interrupts
423 - Configuration of gamepad hats
424 - Video log recording for testing and bug reporting
425 - Debugger: Segment/bank support
426 - Debugger: Execution tracing
427 - Qt: German translation (by Lothar Serra Mari)
428 - Qt: Spanish translation (by Kevin López)
429 - Qt: Italian translation (by theheroGAC)
430Bugfixes:
431 - ARM7: Fix MLA/*MULL/*MLAL timing
432 - Core: Fix crash with rewind if savestates shrink
433 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
434 - Core: Fix directory sets crashing on close if base isn't properly detached
435 - FFmpeg: Fix overflow and general issues with audio encoding
436 - GB: Fix flickering when screen is strobed quickly
437 - GB: Fix STAT blocking
438 - GB MBC: Fix ROM bank overflows getting set to bank 0
439 - GB MBC: Fix swapping carts not detect new MBC
440 - GB Timer: Improve DIV reset behavior
441 - GB Timer: Fix DIV batching if TAC changes
442 - GB Video: Reset renderer when loading state
443 - GBA: Fix multiboot ROM loading
444 - GBA: Fix multiboot loading resulting in too small WRAM
445 - GBA BIOS: Implement BitUnPack
446 - GBA BIOS: Fix ArcTan sign in HLE BIOS
447 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
448 - GBA BIOS: Fix INT_MIN/-1 crash
449 - GBA Hardware: Fix crash if a savestate lies about game hardware
450 - GBA I/O: Handle audio registers specially when deserializing
451 - GBA Memory: Improve initial skipped BIOS state
452 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
453 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
454 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
455 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
456 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
457 - LR35902: Fix core never exiting with certain event patterns
458 - LR35902: Fix pc overflowing current region off-by-one
459 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
460 - OpenGL: Fix some shaders causing offset graphics
461 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
462 - Qt: Fix window icon being stretched
463 - Qt: Fix data directory path
464 - Qt: Fix timing issues on high refresh rate monitors
465 - Qt: Fix linking after some windows have been closed
466 - Qt: Fix crash when changing audio settings after a game is closed
467 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
468 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
469 - Qt: Fix game unpausing after frame advancing and refocusing
470 - SDL: Fix game crash check
471 - SDL: Fix race condition with audio thread when starting
472 - SDL: Fix showing version number
473 - Test: Fix crash when loading invalid file
474 - Test: Fix crash when fuzzing fails to load a file
475 - Test: Don't rely on core for frames elapsed
476 - Test: Fix crash when loading invalid file
477 - Test: Fix crash when fuzzing fails to load a file
478 - Tools: Fix recurring multiple times over the same library
479 - Util: Fix overflow when loading invalid UPS patches
480 - Util: Fix highest-fd socket not being returned by SocketAccept
481 - Windows: Fix VDir.rewind
482Misc:
483 - All: Add C++ header guards
484 - All: Move time.h include to common.h
485 - 3DS, PSP2, Wii: Last directory loaded is saved
486 - CMake: Add ability to just print version string
487 - Core: New, faster event timing subsystem
488 - Core: Clean up some thread state checks
489 - Core: Add generic checksum function
490 - Core: Cores can now have multiple sets of callbacks
491 - Core: Restore sleep callback
492 - Core: Move rewind diffing to its own thread
493 - Core: Ability to enumerate and modify video and audio channels
494 - Core: List memory segments in the core
495 - Core: Move savestate creation time to extdata
496 - Core: Config values can now be hexadecimal
497 - Core: Improved threading interrupted detection
498 - Debugger: Modularize CLI debugger
499 - Debugger: Make building with debugging aspects optional
500 - Debugger: Add functions for read- or write-only watchpoints
501 - Debugger: Make attaching a backend idempotent
502 - Debugger: Add mDebuggerRunFrame convenience function
503 - Feature: Move game database from flatfile to SQLite3
504 - Feature: Support ImageMagick 7
505 - Feature: Make -l option explicit
506 - FFmpeg: Return false if a file fails to open
507 - FFmpeg: Force MP4 files to YUV420P
508 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
509 - GB: Reset with initial state of DIV register
510 - GB MBC: New MBC7 implementation
511 - GB Audio: Simplify envelope code
512 - GB Audio: Improve initial envelope samples
513 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
514 - GB Video: Improved video timings
515 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
516 - GBA, GB: ROM is now unloaded if a patch is applied
517 - GBA DMA: Refactor DMA out of memory.c
518 - GBA DMA: Move DMAs to using absolute timing
519 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
520 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
521 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
522 - GBA Memory: Support reading/writing POSTFLG
523 - GBA Memory: Remove unused prefetch cruft
524 - GBA Timer: Improve accuracy of timers
525 - GBA Video: Clean up unused timers
526 - GBA Video: Allow multiple handles into the same tile cache
527 - GBA Video, GB Video: Colors are now fully scaled
528 - GBA Video: Optimize when BLD* registers are written frequently
529 - OpenGL: Add xBR-lv2 shader
530 - Qt: Move last directory setting from qt.ini to config.ini
531 - Qt: Improved HiDPI support
532 - Qt: Expose configuration directory
533 - Qt: Merge "Save" and "OK" buttons in shader options
534 - Qt: Automatically load controller profile when plugged in
535 - Qt: Rename "Resample video" option to "Bilinear filtering"
536 - Qt: Remove audio thread
537 - Qt: Remove audio buffer sizing in AudioProcessorQt
538 - Qt: Re-enable QtMultimedia on Windows
539 - Qt: Make "Mute" able to be bound to a key
540 - Qt: Add .gb/.gbc files to the extension list in Info.plist
541 - Qt: Relax hard dependency on OpenGL
542 - Qt: Better highlight active key in control binding
543 - SDL: Remove scancode key input
544 - SDL: Automatically map controllers when plugged in
545 - Test: Add a basic test suite
546 - Util: Add size counting to Table
547 - Util: Add 8-bit PNG write support
548 - Util: Tune patch-fast extent sizes
549 - VFS: Call msync when syncing mapped data
550 - VFS: Allow truncating memory chunk VFiles
551 - VFS: Fix some minor VFile issues with FILEs
552 - VFS: Optimize expanding in-memory files
553 - VFS: Add VFileFIFO for operating on circle buffers
554Changes from beta 1:
555Features:
556 - Qt: Italian translation (by theheroGAC)
557 - Qt: Updated German translation
558Bugfixes:
559 - GB Audio: Fix incorrect channel 4 iteration
560 - GB Audio: Fix zombie mode bit masking
561 - GB Serialize: Fix timer serialization
562 - GB Video: Fix LYC regression
563 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
564 - GBA Timer: Fix count-up timing overflowing timer 3
565 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
566 - Qt: Fix memory search close button (fixes mgba.io/i/769)
567 - Qt: Fix window icon being stretched
568 - Qt: Fix initial window size (fixes mgba.io/i/766)
569 - Qt: Fix data directory path
570 - Qt: Fix controls not saving on non-SDL builds
571 - Qt: Fix translation initialization (fixes mgba.io/i/776)
572 - Qt: Fix patch loading while a game is running
573 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
574 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
575 - Qt: Fix GL-less build
576 - Qt: Fix Software renderer not handling alpha bits properly
577 - Qt: Fix screen background improperly stretching
578 - SDL: Fix cheats not loading
579Misc:
580 - GB Serialize: Add MBC state serialization
581 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
582 - GBA Timer: Improve accuracy of timers
583 - PSP2: Update toolchain to use vita.cmake
584 - Qt: Add language selector
585 - Qt: Minor test fixes
586 - Qt: Move shader settings into main settings window
587 - Qt: Dismiss game crashing/failing dialogs when a new game loads
588 - Qt: Properly ship Qt translations
589 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
590
5910.6 beta 1: (2017-06-29)
592 - Initial beta for 0.6
593
5940.5.2: (2016-12-31)
595Bugfixes:
596 - All: Fix fullscreen config option being ignored
597 - ARM7: PSR mode bits should not get sign extended
598 - GB: Fix audio not being deinitialized
599 - GB: Fix crash when masking savedata
600 - GB: Properly initialize sramRealVf variable
601 - GB Audio: Fix serialization of channel 3 and NR52 properties
602 - GB Audio: Reset envelope timer when reseting sound channel
603 - GB MBC: Fix SRAM dangling pointer with RTC games
604 - GB MBC: Fix initializing MBC when no ROM is loaded
605 - GB Memory: Fix patching ROM bank 0
606 - GB Memory: Fix starting HDMAs during mode 0
607 - GB Memory: Fix HDMA5 value after DMA completes
608 - GB Video: Initialize LCDC in renderer
609 - GB Video: Hblank IRQs should mask LYC=LY IRQs
610 - GBA: Fix IRQs firing after already being cleared
611 - GBA: Only unhalt CPU if appropriate bit is set in IE
612 - GBA: Add savegame override for Crash Bandicoot 2
613 - GBA BIOS: Fix MidiKey2Freq BIOS reads
614 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
615 - GBA Cheats: Fix GameShark ROM patches
616 - GBA I/O: Mask off WAITCNT bits that cannot be written
617 - GBA Memory: Fix misaligned BIOS reads
618 - GBA Memory: Fix VCOUNT being writable
619 - GBA Video: Fix out of bounds sprite transforms
620 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
621 - Libretro: Fix disabling BIOS
622 - Libretro: Fix Game Boy savestates and audio
623 - Qt: Fix changing resolution of software renderer
624 - Qt: Fix setting overrides
625 - Qt: Fix cut off tiles and alignment issues in tile viewer
626 - Qt: Only reset window dimensions when first shown
627 - Qt: Fix Qt Multimedia audio driver on big endian
628 - Qt: Fix Apply button for key and controller configurations
629 - VFS: Fix resizing memory chunks when not needed
630 - Windows: Fix Unicode directory handling
631Misc:
632 - GB, GBA: Prevent loading null ROMs
633 - GB Audio: Initialize wave RAM to GBC values
634 - GB Memory: Reset ROM bank when loading a ROM
635 - PSP2: Improved controller rumble
636
6370.5.1: (2016-10-05)
638Bugfixes:
639 - Core: Fix importing save games as read-only
640 - FFmpeg: Fix encoding AAC
641 - GB: Fix invalid STOP behavior on Game Boy Color
642 - GB: Initialize audio properly
643 - GB: Properly clear KEY1 bit 0 when switching speeds
644 - GB: Properly unload save files when unloading a ROM
645 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
646 - GB MBC: Fix MBC7 when size is incorrectly specified
647 - GB MBC: Fix RTC access when no save file is loaded
648 - GB SIO: Don't auto-clock external shift clock
649 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
650 - GB Video: Fix video frames getting missed when LCDC is off
651 - GB Video: Clear screen when LCDC is off
652 - GBA Cheats: Fix holding onto pointers that may get invalidated
653 - GBA Cheats: Fix key-activated CodeBreaker cheats
654 - GBA Cheats: Fix uninitialized memory getting freed when saving
655 - GBA Hardware: Improve Game Boy Player rumble behavior
656 - GBA Memory: Fix several unused I/O register read values
657 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
658 - LR35902: Fix events running with the wrong cycle active
659 - Qt: Fix "close" button on Overrides view
660 - Qt: Fix saving overrides
661 - Qt: Fix directory set unloading when replacing the ROM
662 - Qt: Fix patch loading
663 - Qt: Fix crash when saving an override if a game isn't loaded
664 - Qt: Fix showing default display driver as OpenGL (force 1.x)
665 - SDL: Attach rumble in SDL frontend
666 - Util: Fix PNG identification on files too small to be a PNG
667Misc:
668 - All: Only update version info if needed
669 - All: Split out install locations for Libretro and OpenEmu
670 - FFmpeg: Encoding cleanup
671 - GB: Reset active region when reloading ROM
672 - GB Memory: Initialize RAM pattern for GBC
673 - GB Video: Improved video timings
674 - Qt: Manage window sizes slightly better
675 - Qt: Remember scale option independent of core dimensions
676
6770.5.0: (2016-09-19)
678Features:
679 - Game Boy support
680 - Support for encrypted CodeBreaker GBA cheats
681 - Emulation of Vast Fame protected GBA carts (taizou)
682 - Tile viewer
683 - Threaded rendering mode
684 - Libretro: Memory map and achievement support (leiradel)
685 - GUI: Add UI control remapping
686 - GUI: Add fast-forward
687 - Wii: 240p support
688 - 3DS: Adjustable screen darkening
689 - Ability to temporarily load a savegame
690 - Load specific files out of archives
691 - Automatic BIOS detection
692Bugfixes:
693 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
694 - Debugger: Fix GDB breakpoints
695 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
696 - GBA: Fix filehandle leak with savegames
697 - GBA: Timer 0 cannot be count up
698 - GBA: Count up timers should not count themselves
699 - GBA Memory: Fix mirror on non-overdumped Classic NES games
700 - GBA Memory: Fix ldm {pc}
701 - GBA Savedata: Fix savedata sync timer
702 - GBA Savedata: Only unmap savedata if present
703 - GBA Serialize: Savestates now properly store prefetch
704 - GBA Video: WIN0/1 take priority over OBJWIN
705 - GBA Video: Fix out-of-order OBJWIN
706 - PSP2: Fix GPU crash while exiting
707 - PSP2: Fix VSync
708 - PSP2: Fix accelerometer range
709 - PSP2: Actually load screen mode setting
710 - PSP2: Fix gyroscope direction
711 - PSP2: Delete threads after they return
712 - PSP2: Fix mapping/unmapping from not at 0
713 - Qt: Fix bug in software renderer scaling
714 - Qt: Fix hanging key press after disabling autofire
715 - Qt: Fix being unable to pause manually when using auto-pausing
716 - SDL: Fix axes being mapped wrong
717 - Util: Fix realloc semantics in utf16to8
718 - Util: Fix inserting too many items into a hash table
719 - VFS: Fix uninitialized varaible reading from 7z
720 - VFS: Fix reading multiple files from a 7z archive
721 - Wii: Fix framelimiting after a slowdown
722 - Wii: Fix garbage flash at startup
723Misc:
724 - 3DS: Use blip_add_delta_fast for a small speed improvement
725 - 3DS: Allow UTF-16 filenames
726 - 3DS: Port to using citro3D
727 - 3DS: Use system font for menus
728 - 3DS: Attempt to use Core 2 for threads
729 - 3DS: Adjustable filering
730 - 3DS: 3D banner
731 - All: Add QUIET parameter to silence CMake
732 - All: Faster memory read/write
733 - ARM7: Support forcing Thumb mode via MSR
734 - ARM7: Flush prefetch cache when loading CPSR via MSR
735 - ARM7: Clean up instruction decoding for future expandability
736 - Debugger: Support register and memory writes via GDB stub
737 - Debugger: Add software breakpoint support to gdb
738 - FFmpeg: Full support for libavcodec 56+
739 - GBA: Better debug logging if event processing breaks
740 - GBA Audio: Force audio DMAs to not increment destination
741 - GBA BIOS: Use custom ArcTan, not relying on OS
742 - GBA Hardware: Clean up dead code in GBP
743 - GBA Memory: Optimize stalling behavior
744 - GBA Memory: Optimize Load-/StoreMultiple
745 - GBA Savedata: Add realistic timing for EEPROM
746 - GBA Serialize: Savestates now store if CPU was halted
747 - GBA Video: Remove old slow path fallback
748 - GBA Video: Optimize sprite drawing
749 - GBA Video: Optimize mode 0 rendering
750 - GBA Video: Optimize compositing cases slightly
751 - GUI: Screenshot dimensions are now passed through
752 - GUI: Add back logging
753 - GUI: Only reload config if manually saved
754 - GUI: Increase scrolling speed
755 - OpenGL: Log shader compilation failure
756 - OpenGL: Add texSize uniform
757 - Qt: Make -g flag work in Qt build
758 - Qt: Simplify OpenGL context creation
759 - Qt: Thread startup improvements
760 - Qt: Make audio channel/video layer options shortcut mappable
761 - Qt: Remove some C99isms from C++ code
762 - Qt: Remove default autofire mappings
763 - Qt: Make reseting when pasued frame-accurate
764 - Qt: Rearchitect game closing codepath
765 - PSP2: Use system font for menus
766 - PSP2: Add rumble for PS TV
767 - PSP2: Add fit-to-height screen mode
768 - PSP2: Sync files per descriptor
769 - PSP2: Allow UTF-8 filenames
770 - PSP2: Screenshots are now saved into the Photo Gallery
771 - PSP2: Stop underclocking when menuing
772 - SDL: Increase default audio buffer size to 1024 samples
773 - SDL: More responsive rumble
774 - Util: Add Vector GetConstPointer
775 - Util: Add rtrim
776 - Util: Add endswith
777 - VFS: Improve zip file detection
778 - Wii: Add pixelated resample filter
779 - Windows: Add native VDir support
780 - Util: Add PRIz macro for libc versions that don't support %z
781
7820.4.1: (2016-07-11)
783Bugfixes:
784 - All: Fix several file handle leaks
785 - All: Fix instruction tables getting zeroed when linking sometimes
786 - ARM7: Fix flags on SBC/RSC
787 - ARM7: Fix setting spsr privilege bits when spsr is empty
788 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
789 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
790 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
791 - GBA Memory: Fix executing code from OBJ region of VRAM
792 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
793 - GBA Serialize: Fix loading savegames from savestates
794 - OpenGL: Correct boolean vector strcmp strings for uniforms
795 - Qt: Fix sending gameStopped twice
796 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
797 - Qt: Fix initial state of key mapping
798 - Qt: Initialize m_useBios
799 - SDL: Fix joystick initialization on BSD
800 - SDL: Fix potential joystick crash in games with rumble
801 - SDL: Fix SDL 1.2 build
802 - SDL: Fix sporadic crash when deinitializing audio
803 - Shaders: Fix AGS-001 shader with some bad drivers
804 - Util: Use closesocket on Windows
805 - Util: Fix socket bind addresses
806 - VFS: Fix reading 7z archives without rewinding first
807 - VFS: VFileFromFD should not open directories
808 - Wii: Fix tilting direction
809 - Util: Fix realloc semantics in utf16to8
810Misc:
811 - All: Allow use of external minizip library
812 - Debugger: CLI debugger now exits when end-of-stream is reached
813 - FFmpeg: Update dependencies on Ubuntu
814 - GBA: Slightly optimize GBAProcessEvents
815 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
816 - GBA Video: Null renderer should return proper register values
817 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
818 - Qt: Add preset for DualShock 4
819 - Qt: Update 360 input profile on OS X to reflect newer drivers
820 - Qt: Remove use of NaN
821 - Qt: Canonicalize file paths when loading games
822 - Qt: Add refresh button to controller editing
823 - SDL: Remove default gamepad mappings
824 - Util: Fix intermittent build failure on OS X
825 - VFS: VFile.sync now updates modified time
826
8270.4.0: (2016-02-02)
828Features:
829 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
830 - I/O viewer
831 - Booting of multiboot images
832 - Customization of GIF recording
833 - Libretro: Cheat code support
834 - Support for GLSL shaders
835 - ROM information view
836 - Support for VBA-style cheat codes
837 - Savestates now store creation timestamps
838 - Key autofire
839 - Libretro: Allow blocking opposing directional input
840 - OpenEmu core for OS X
841 - Libretro: Settings for using BIOS and skipping intro
842 - Libretro: Customizable idle loop removal
843 - Implemented cycle counting for sprite rendering
844 - Cleaner, unified settings window
845 - Added a setting for pausing when the emulator is not in focus
846 - Customizable paths for save games, save states, screenshots and patches
847 - Controller hotplugging
848 - Ability to store save games and active cheats within savestates
849Bugfixes:
850 - ARM7: Fix sign of unaligned LDRSH
851 - ARM7: Fix decoding of some ARM ALU instructions with shifters
852 - Debugger: Fix watchpoints in gdb
853 - GBA: Fix warnings when creating and loading savestates
854 - GBA: Fix Iridion II savetype
855 - GBA BIOS: Fix misaligned CpuSet
856 - GBA Cheats: Fix cheats setting the Action Replay version
857 - GBA Hardware: Fix GPIO on big endian
858 - GBA Memory: Fix DMA register writing behavior
859 - GBA Memory: Fix DMAs triggering two cycles early
860 - Libretro: Fix aspect ratio
861 - Qt: Fix some potential crashes with the gamepad mapping
862 - Qt: Fix keys being mapped incorrectly when loading configuration file
863 - Util: Fix PowerPC PNG read/write pixel order
864 - Util: Fix excessive memory allocation when decoding a PNG
865 - VFS: Fix VFileReadline and remove _vfdReadline
866Misc:
867 - All: Improved PowerPC support
868 - All: Fix some undefined behavior warnings
869 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
870 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
871 - GBA: Implement bad I/O register loading
872 - GBA: Allow jumping to OAM and palette RAM
873 - GBA BIOS: Finish implementing RegisterRamReset
874 - GBA Config: Add "override" layer for better one-time configuration
875 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
876 - GBA Memory: Use a dynamically sized mask for ROM memory
877 - GBA Memory: Implement several unimplemented memory access types
878 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
879 - GBA RR: Starting from savestate now embeds the savegame
880 - GBA RR: Add preliminary SRAM support for VBM loading
881 - GBA RR: Add support for resets in movies
882 - GBA Video: Remove lastHblank, as it is implied
883 - Libretro: Use anonymous memory mappers for large blocks of memory
884 - Libretro: Add install target for libretro core
885 - Qt: Window size command line options are now supported
886 - Qt: Increase usability of key mapper
887 - Qt: Add 'Apply' button to settings window
888 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
889 - Qt: Allow use of modifier keys as input
890 - Qt: Optimize log viewer
891 - Qt: Added button for breaking into the GDB debugger
892 - Qt: Add box for showing duration of rewind
893 - SDL: Support fullscreen in SDL 1.2
894 - SDL: Allow GBASDLAudio to be used without a thread context
895 - Util: Use VFile for configuration
896 - Util: Add MutexTryLock
897
8980.3.2: (2015-12-16)
899Bugfixes:
900 - ARM7: Fix STRT/STRBT
901 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
902 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
903 - Libretro: Fix problems with rumble not turning off
904 - GBA: Fix idle skip state being retained between games
905 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
906 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
907 - GBA BIOS: Fix Sqrt sign
908 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
909 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
910 - GBA Memory: Fix DMA behavior for SRAM accesses
911 - GBA Memory: Fix Store8 to OBJ VRAM
912 - GBA Memory: Fix alignment of LDM/STM on SRAM
913 - GBA Memory: Fix unaligned out-of-bounds ROM loads
914 - GBA Memory: Fix timing of DMAs
915 - GBA Video: Fix _mix for 15-bit color
916 - GBA Video: Fix OAM and palette initialization
917 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
918 - Qt: Use safer isLoaded check in GameController
919 - Qt: Fix a race condition in PainterGL that could lead to a crash
920 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
921 - Qt: Fix font size in memory viewer
922 - Qt: Fix a crash in the memory viewer
923 - Qt: Add additional checks in CheatModel to prevent crashes
924 - Qt: Fix race condition with setting sample rate
925 - Qt: Fix crash when closing multiplayer windows
926 - Qt: Fix resetting while paused
927Misc:
928 - GBA Audio: Implement missing flags on SOUNDCNT_X register
929 - Qt: Add mute option to menu
930
9310.3.1: (2015-10-24)
932Bugfixes:
933 - ARM7: Fix instruction decoding of Thumb shifts
934 - GBA: Deinit savegame when unloading a ROM
935 - GBA: Fix BIOS check on big endian
936 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
937 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
938 - GBA Audio: Fix audio channels being silenced at the wrong time
939 - GBA Memory: Fix bad BIOS Load16 on big endian
940 - GBA Memory: Fix bad Load8 on big endian
941 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
942 - GBA Video: Fix edge case with sprite blend modes and semitransparency
943 - GBA Video: Fix objwin and blending interaction on sprites
944 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
945 - Libretro: Fix a memory leak with the render buffer
946 - Qt: Windows no longer spawn in the top left on first launch
947 - Qt: Fix install path of XDG desktop file with DESTDIR
948 - Qt: Fix drag and drop on Windows
949 - Qt: Reenable double buffering, as disabling it broke some Windows configs
950 - VFS: Fix return values of VFileFILE.read and .write
951Misc:
952 - All: Reset next event to cycles instead of zero to interrupt
953 - All: Add --version flag
954 - ARM7: Force disable LTO on two files to work around a GCC bug
955 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
956 - GBA: Better memory handling with PNG savestates
957 - GBA: Additional savestate sanity checks
958 - GBA: Check for cycle count being too high
959 - GBA Audio: Allow GBAAVStream to have no video callback
960 - GBA BIOS: Implement RegisterRamReset for SIO registers
961 - Qt: Remove useless help icons in dialogs
962 - Qt: Prevent savestate window from opening while in multiplayer
963 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
964 - Qt: Dropping multiplayer windows works more cleanly now
965
9660.3.0: (2015-08-16)
967Features:
968 - Ability to hide individual background layers, or OBJs
969 - Ability to mute individual audio channels
970 - Palette viewer and exporter
971 - Volume control
972 - More shortcuts are editable (e.g. quick save/load)
973 - Rewind now shows the frame after rewinding
974 - Import/Export of GameShark/Action Replay snapshots
975 - Add "Step backwards" item for single increment rewind
976 - Deadzone estimation for game controllers
977 - Analog inputs can be used for shortcuts
978 - Menu items for specific solar sensor brightness levels
979 - Remappable controls for tilt and gyroscope sensors
980 - Status messages for actions taken while a game is running (e.g. save/load state)
981 - Memory inspector
982 - Screensaver can now be suspended while a game is running
983 - Load/save the most recent savestate slot
984 - Support varible speed (PWM) rumble
985 - Ability to cap fast forward speed
986 - Finer control over FPS target
987 - Holdable shortcut for rewinding one frame at a time
988 - Ability to boot directly into the BIOS
989 - Preliminary support for yanking out the game pak while a game is running
990 - Thumb-drive mode by putting a file called portable.ini in the same folder
991 - Configurable display driver, between software and OpenGL
992 - Undo-able savestate loading and saving
993 - Controller profiles now store shortcut settings
994 - Default controller profiles for several common controllers
995 - Libretro now supports BIOS, rumble and solar sensor
996 - Implement BIOS call Stop, for sleep mode
997 - Automatically load patches, if found
998 - Improved video synchronization
999 - Configurable audio output sample rate
1000Bugfixes:
1001 - ARM7: Fix SWI and IRQ timings
1002 - ARM7: Fix Thumb MUL timing
1003 - ARM7: Fix timing of multiplies to use N cycles
1004 - ARM7: ARMHotplugDetach should call deinit
1005 - Debugger: Fix use-after-free in breakpoint clearing code
1006 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1007 - GBA: Cap audio FIFO read size during deserialization
1008 - GBA: Check for corrupted savestates when loading
1009 - GBA: Check for improperly sized savestates when loading
1010 - GBA: Check for savestates made from differently sized ROMs
1011 - GBA: Fix calls to endian-independent loadstores
1012 - GBA: Fix timing of reading from timer registers
1013 - GBA: Ensure cycles never go negative
1014 - GBA Audio: Force audio FIFOs to 32-bit
1015 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1016 - GBA Audio: Fix sample order in audio channel 3
1017 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1018 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1019 - GBA Memory: Improve Thumb open bus behavior
1020 - GBA Memory: Fix potential DMA issue when loading a savestate
1021 - GBA Memory: Fix load/store multiple video memory waitstates
1022 - GBA SIO: Fix reseting when there are SIO devices attached
1023 - GBA Video: Blended sprites should never have other effects applied
1024 - GBA Video: Fix out-of-bounds tiles in mosaic
1025 - GBA Video: Fix windows not affecting sprites
1026 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1027 - GBA Video: Fix timing on first scanline
1028 - Qt: Better cleanup when a game crashes
1029 - Qt: Fix open ROM dialog filtering for archive formats
1030 - Qt: Cap the maximum number of multiplayer windows
1031 - Qt: Fix maximum year in sensor override
1032 - Qt: Fix window being too tall after exiting fullscreen
1033 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1034 - Qt: Fix analog buttons not getting unmapped
1035 - Qt: Fix passing command line options
1036 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1037 - SDL: Fix SDL build when OpenGL is missing
1038 - Util: Allow loading IPS patches that grow the ROM
1039 - VFS: Fix resource leaks if some allocations fail
1040 - VFS: Fix line-reading to return proper values
1041 - Video: Fix an issue with very long filenames
1042 - Util: Fix formatting of floats
1043Misc:
1044 - All: Add --help flag for command line programs
1045 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1046 - All: Enable static linking for Windows
1047 - All: Enable static linking for OS X
1048 - All: Threads are now named
1049 - All: Proper handling of Unicode file paths
1050 - ARM7: Add emulation for Undefined CPU mode
1051 - ARM7: Reduce the size of the Thumb instruction table
1052 - GBA: Add status log level
1053 - GBA: GBARewind now returns how many states it has rewound
1054 - GBA: SIO logging layer
1055 - GBA BIOS: Stub out SoundBias
1056 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1057 - GBA: Don't include GBACLIDebugger struct unless needed
1058 - GBA: Savedata is now synced shortly after data finishes being written
1059 - GBA: Process multiple timer events at once, if necessary
1060 - GBA Audio: Implement audio reset for channels A/B
1061 - GBA Audio: Process multiple audio events at once, if necessary
1062 - GBA Hardware: Backport generic RTC source into core
1063 - GBA Input: Allow axes and buttons to be mapped to the same key
1064 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1065 - GBA SIO: Add a dummy driver for Normal mode
1066 - GBA Thread: Add functionality for running callbacks on the GBA thread
1067 - GBA Thread: Split GBASync into a separate file
1068 - GBA Video: Refactor software renderer into separate files
1069 - GBA Video: Slightly optimize mode 0 mosaic rendering
1070 - Debugger: Free watchpoints in addition to breakpoints
1071 - Qt: Handle saving input settings better
1072 - Qt: Move GL frame drawing back onto its own thread
1073 - Qt: Fast forward (held) option moved from Other to Emulation menu
1074 - Qt: Show version info in window title
1075 - Qt: Migrate multiplayer window handling into GBAApp
1076 - Qt: Unified file opening and saving with last location
1077 - Qt: Fix windows being resizable when they shouldn't have been
1078 - Qt: Only hide cursor in full screen
1079 - Qt: Replace pause-after-frame mutex with an atomic
1080 - Qt: Add application icon and XDG desktop files
1081 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1082 - Qt: Don't save window size when entering fullscreen
1083 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1084 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1085 - Qt: Increase usability of key mapper
1086 - Qt: Show checkmark for window sizes
1087 - Qt: Set window path to loaded ROM
1088 - Perf: Ability to load savestates immediately on launch
1089 - SDL: Properly check for initialization
1090 - SDL: Clean up initialization functions
1091 - SDL: Clean up GL context
1092 - Util: Allow disabling the threading code entirely
1093 - VFS: Add sync method to force syncing with backing
1094
10950.2.1: (2015-05-13)
1096Bugfixes:
1097 - All: Fix sanitize-deb script not cleaning up after itself
1098 - All: Fix dependencies for libavcodec on Debian-derived platforms
1099 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1100 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1101 - ARM7: Fix ARM multiply instructions when PC is a destination register
1102 - Debugger: Fix use-after-free in breakpoint clearing code
1103 - Debugger: Fix boundary conditions in tab completion
1104 - GBA: Fix timers not updating timing when writing to only the reload register
1105 - GBA: Fix rewind boundary conditions
1106 - GBA: Add initial I/O register settings for background matrix registers
1107 - GBA: Fix hang when loading a savestate if sync to video is enabled
1108 - GBA: Handle out-of-bounds I/O access
1109 - GBA: Fix bounds-checking on EEPROM access
1110 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1111 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1112 - GBA Memory: Allow SRAM to be 64kB
1113 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1114 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1115 - GBA Video: Fix second frame mode 5
1116 - Perf: Fix race condition if a game crashes immediately on start
1117 - Qt: Fix Display object leak when closing a window
1118 - Qt: Fix .deb dependencies
1119 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1120 - Qt: Fix window not regaining focus after exiting savestate window
1121 - Qt: Fix regression where video would not record if the game had already started
1122 - Qt: Fix potential crash if a gamepad causes focus to change
1123 - Qt: Fix controller axis querying
1124 - Qt: Fix multiplayer windows opening as the wrong size
1125 - Qt: Fix controllers sometimes not loading the right profile
1126 - SDL: Fix boundary conditions for joystick adjustments
1127 - SDL: Allocate properly sized input maps
1128 - SDL: Fix potential build issues when Qt and SDL2 are in use
1129 - Util: Fix resource leak in UTF-8 handling code
1130 - Util: Fix a null-pointer issue when attempting to delete a key
1131 - VFS: Fix resource leaks if some allocations fail
1132 - Video: Fix an issue with very long filenames
1133Misc:
1134 - GBA Memory: Soft-crash if jumping past the end of a ROM
1135 - Qt: Show multiplayer numbers in window title
1136 - Qt: Solar sensor can have shortcuts set
1137
11380.2.0: (2015-04-03)
1139Features:
1140 - Support for gamepad axes, e.g. analog sticks or triggers
1141 - Add scale presets for up to 6x
1142 - Settings window
1143 - Bilinear resampling option
1144 - Add option to skip BIOS start screen
1145 - List of recently opened games
1146 - Support for games using the Solar Sensor
1147 - Better audio resampling via blip-buf
1148 - Game Pak overrides dialog for setting savetype and sensor values
1149 - Support for games using the tilt sensor
1150 - Remappable shortcuts for keyboard and gamepad
1151 - Rewinding of emulation
1152 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1153 - Support IPv6
1154 - Save directory of last loaded file
1155 - Support BPS patches
1156 - Automatically detect and optimize out idle loops
1157 - Configurable game overrides
1158 - Support loading 7-Zip files
1159 - Drag and drop game loading
1160 - Cheat code support
1161 - Runtime configurable audio driver
1162 - Libretro core for use with RetroArch and other front-ends
1163 - Controller profiles for setting different bindings for different controllers
1164 - Ability to lock aspect ratio
1165 - Local link cable support
1166 - Ability to switch which game controller is in use per instance
1167 - Ability to prevent opposing directional input
1168 - Warning dialog if an unimplemented BIOS feature is called
1169 - Debugger: Add CLI "frame", frame advance command
1170 - Debugger: Add CLI functions for writing to memory
1171 - Debugger: Add CLI functions for examining memory regions
1172 - Debugger: Add CLI function for writing a register
1173Bugfixes:
1174 - ARM7: Extend prefetch by one stage
1175 - ARM7: Fix cycle counting for loads
1176 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1177 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1178 - GBA: Initialize gba.sync to null
1179 - GBA: Fix timer initialization
1180 - GBA Audio: Support 16-bit writes to FIFO audio
1181 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1182 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1183 - GBA BIOS: Fix BIOS prefetch after reset
1184 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1185 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1186 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1187 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1188 - GBA Memory: Fix cycle counting for 32-bit load/stores
1189 - GBA RR: Fix fallthrough error when reading tags from a movie
1190 - GBA Thread: Fix possible hang when loading an archive
1191 - GBA Thread: Fix possible deadlock in video sync
1192 - Perf: Fix crash when the GBA thread fails to start
1193 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1194 - Qt: Fix crash when adjusting settings after closing a game
1195 - Qt: Fix crash when starting GDB stub after closing a game
1196 - Qt: Fix patch loading while a game is running
1197 - Qt: Fix crash when loading a game after stopping GDB server
1198 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1199 - Qt: Fix crash when attempting to pause if a game is not running
1200 - SDL: Properly clean up if a game doesn't launch
1201 - Util: Fix sockets on Windows
1202Misc:
1203 - All: Enable link-time optimization
1204 - Debugger: Watchpoints now work on STM/LDM instructions
1205 - Debugger: Clean up GDB stub network interfacing
1206 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1207 - Debugger: Merge Thumb BL instructions when disassembling
1208 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1209 - Debugger: Watchpoints now report address watched (fixes #68)
1210 - Debugger: Add support for soft breakpoints
1211 - Debugger: Make I/O register names be addresses instead of values
1212 - Debugger: Rename read/write commands
1213 - GBA: Improve accuracy of event timing
1214 - GBA: Add API for getting Configuration structs for overrides and input
1215 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1216 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1217 - GBA: Move A/V stream interface into core
1218 - GBA: Savestates now take into account savedata state machines (fixes #109)
1219 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1220 - GBA Memory: Simplify memory API and use fixed bus width
1221 - GBA Thread: Make GBASyncWaitFrameStart time out
1222 - GBA Video: Start video at the last scanline instead of the first
1223 - Qt: Optimize logo drawing
1224 - Qt: Move frame upload back onto main thread
1225 - Qt: Remember window position
1226 - Qt: Double-clicking on the window toggles full screen
1227 - Util: Use proper locale for reading and writing float values
1228
12290.1.1: (2015-01-24)
1230Bugfixes:
1231 - ARM7: Fix LDM writeback to a register already written
1232 - GBA: Fix timers 2 and 3 updating incorrectly
1233 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1234 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1235 - GBA Audio: Properly initialize audio FIFO channels
1236 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1237 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1238 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1239 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1240 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1241 - GBA BIOS: Fix HuffUnComp boundary conditions
1242 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1243 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1244 - GBA Memory: Filter out top nybble of DMA addresses
1245 - GBA Memory: Properly bounds-check VRAM accesses
1246 - GBA Memory: Fix initial DMA state
1247 - GBA Thread: Allow halted games to exit cleanly
1248 - GBA Video: Fix blend issues with obscured middle layers
1249 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1250 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1251 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1252 - GBA Video: Fix sprite boundary conditions with mosaic
1253 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1254 - Qt: Fix issue with set frame sizes being the wrong height
1255 - Qt: Fix emulator crashing when full screen if a game is not running
1256 - Qt: Fix window focus issues
1257 - Qt: Properly set default video recording settings
1258 - Qt: Fix a race condition when a game crashes immediately
1259 - Qt: Fix some cases where key mapping can break if focus is adjusted
1260 - Qt: Fix crash if a game pauses before any frames are shown
1261 - Debugger: Negative PC-relative loads now properly subtract the offset
1262 - Debugger: Align PC-relative loads in Thumb
1263 - Debugger: Fix watchpoints triggering too late
1264 - Debugger: Fix binary print putting spaces between digits
1265 - Video: Ensure FFmpeg encoder has audio frames
1266 - Video: Fix uncompressed PCM audio recording
1267 - Video: Fix FFmpeg crashing when the file extension is wrong
1268 - Util: Fix SOCKET_FAILED macro
1269Misc:
1270 - GBA: Exit cleanly on FATAL if the port supports it
1271 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1272 - Qt: Disable sync to video by default
1273 - Qt: Handle a game crash without crashing
1274 - Qt: Set default log level to FATAL, ERROR and WARN
1275 - Qt: Clarify some phrasing in the menus
1276 - Qt: Clear active buttons when focus is lost
1277
12780.1.0: (2014-12-13)
1279 - Initial release