CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4Bugfixes:
5 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
6 - GBA: Reset now reloads multiboot ROMs
7 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
8Misc:
9 - GBA Savedata: EEPROM performance fixes
10 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
11 - GB Memory: Support running from blocked memory
12 - Qt: Don't unload ROM immediately if it crashes
13 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
14
150.7.0: (Future)
16Features:
17 - ELF support
18 - Game Boy Camera support
19 - Qt: Set default Game Boy colors
20 - Game Boy Printer support
21 - Super Game Boy support
22 - Customizable autofire speed
23 - Ability to set default Game Boy model
24 - Map viewer
25 - Automatic cheat loading and saving
26 - GameShark and Action Replay button support
27 - AGBPrint support
28 - Debugger: Conditional breakpoints and watchpoints
29 - Ability to select GB/GBC/SGB BIOS on console ports
30 - Optional automatic state saving/loading
31 - Access to ur0 and uma0 partitions on the Vita
32 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
33 - GBA: ARMIPS/A22i-style and ELF symbol table support
34 - Initial Switch port
35Bugfixes:
36 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
37 - GB Serialize: Fix audio state loading
38 - GB Video: Fix dot clock timing being slightly wrong
39 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
40 - ARM: Fix MSR when T bit is set
41 - GB Serialize: Fix game title check
42 - GB: Revamp IRQ handling based on new information
43 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
44 - GB Video: Fix loading states while in mode 3
45 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
46 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
47 - GB Timer: Minor accuracy improvements
48 - GB Audio: Clock frame events on DIV
49 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
50 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
51 - GBA Savedata: Fix savedata modified time updating when read-only
52 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
53 - GBA Video: Start timing mid-scanline when skipping BIOS
54 - Core: Fix audio sync breaking when interrupted
55 - Qt: Improve FPS timer stability
56 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
57 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
58 - GBA BIOS: Fix BitUnPack final byte
59 - GB I/O: DMA register is R/W
60 - GB Video: Fix SCX timing
61 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
62 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
63 - GBA Video: Make layer disabling work consistently
64 - GB: Fix IRQ disabling on the same T-cycle as an assert
65 - Core: Fix ordering events when scheduling during events
66 - GBA: Reset WAITCNT properly
67 - GBA Serialize: Fix loading states in Hblank
68 - PSP2: Fix more issues causing poor audio
69 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
70 - GB, GBA Savedata: Fix unmasking savedata crash
71 - GBA DMA: Fix temporal sorting of DMAs of different priorities
72 - FFmpeg: Fix encoding audio/video queue issues
73 - GB Serialize: Fix IRQ pending/EI pending confusion
74 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
75 - GB Audio: Fix channel 3 reset value
76 - GB Audio: Fix channel 4 initial LFSR
77 - GB, GBA Video: Don't call finishFrame twice in thread proxy
78 - GB Audio: Fix channel 1, 2 and 4 reset timing
79 - Util: Fix wrapping edge cases in RingFIFO
80 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
81 - GBA BIOS: Fix BitUnPack narrowing
82Misc:
83 - GBA Timer: Use global cycles for timers
84 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
85 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
86 - Qt: Redo GameController into multiple classes
87 - Test: Restructure test suite into multiple executables
88 - Python: Integrate tests from cinema test suite
89 - Util: Don't build crc32 if the function already exists
90 - GBA: Implement display start DMAs
91 - Qt: Prevent window from being created off-screen
92 - Qt: Add option to disable FPS display
93 - GBA: Improve multiboot image detection
94 - GB MBC: Remove erroneous bank 0 wrapping
95 - GBA Cheats: Allow multiple ROM patches in the same slot
96 - GB: Skip BIOS option now works
97 - Libretro: Add frameskip option
98 - GBA Memory: 64 MiB GBA Video cartridge support
99 - PSP2: Use system enter key by default
100 - 3DS: Remove deprecated CSND interface
101 - Qt: Options to mess around with layer placement
102 - GBA Savedata: Remove ability to disable realistic timing
103 - Qt: Add load alternate save option
104 - GB Audio: Improved audio quality
105 - GB, GBA Audio: Increase max audio volume
106 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
107 - GB Video: Darken colors in GBA mode
108 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
109 - FFmpeg: Support lossless h.264 encoding
110 - Feature: Added loading savestates from command line
111 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
112 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
113 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
114 - Core: Remove broken option for whether rewinding restores save games
115 - FFmpeg: Support lossless VP9 encoding
116 - mGUI: Add fast forward toggle
117Changes from beta 1:
118Features:
119 - Libretro: Add Game Boy cheat support
120 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
121 - Switch: Rumble support
122 - Switch: Rotation support
123 - Switch: Screen stretching options
124 - Qt: State file load/save menu options
125 - Windows installer
126 - Tile viewer now has adjustable width
127 - Python: Experimental audio API
128Bugfixes:
129 - PSP2: Fix audio crackling after fast forward
130 - PSP2: Fix audio crackling when buffer is full
131 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
132 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
133 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
134 - Switch: Fix incorrect mapping for fast forward cap
135 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
136 - Qt: Fix jumbled background when paused
137 - Qt: Fix FPS counter on Windows
138 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
139 - Qt: Fix focus issues with load/save state overlay
140 - GB Video: Fix SGB border hole size
141 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
142 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
143 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
144 - Core: Remember to deinit proxy ring FIFO
145 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
146 - Core: Reroot timing list when (de)scheduling
147 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
148 - GBA I/O: SOUNDCNT_HI is readable when sound is off
149 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
150 - Libretro: Fix adding codes with hooks
151 - GBA: Fix GB Player features
152 - Qt: Ensure FATAL logs reach log view
153 - GB MBC: Fix MBC30 SRAM
154Misc:
155 - mGUI: Add SGB border configuration option
156 - mGUI: Add support for different settings types
157 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
158 - Wii: Expose stretch configuration in settings
159 - Wii: Stretch now sets pixel-accurate mode size cap
160 - Qt: Ensure camera image is valid
161 - GB: Improved SGB2 support
162 - Libretro: Reduce rumble callbacks
163 - Debugger: Minor text fixes
164 - Qt: Debugger console history
165 - Qt: Detect presence of GL_ARB_framebuffer_object
166 - Python: Minor API improvements
167 - Qt: Minor memory view tweaks
168 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
169 - Debugger: Readability improvements (fixes mgba.io/i/1238)
170 - GB Audio: Skip frame if enabled when clock is high
171 - Res: Improve modeling of AGB/AGS screen in shaders
172
1730.7 beta 1: (2018-09-24)
174- Initial beta for 0.7
175
1760.6.3: (2018-04-14)
177Bugfixes:
178 - GB Audio: Revert unsigned audio changes
179 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
180 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
181
1820.6.2: (2018-04-03)
183Bugfixes:
184 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
185 - 3DS: Fix opening files in directory names with trailing slashes
186 - LR35902: Fix watchpoints not reporting new value
187 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
188 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
189 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
190 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
191 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
192 - GBA: Fix SharkPort saves for EEPROM games
193 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
194 - GBA BIOS: Fix incorrect exit condition in LZ77
195 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
196 - GBA Cheats: Fix slide codes not initializing properly
197 - GBA DMA: ROM reads are forced to increment
198 - GBA Hardware: RTC accuracy improvements
199 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
200 - GBA Memory: Fix copy-on-write memory leak
201 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
202 - GBA Savedata: Fix crash when resizing flash
203 - GBA Video: Force align 256-color tiles
204 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
205 - PSP2: Fix issues causing poor audio
206 - Python: Fix package directory
207 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
208 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
209 - Wii: Fix screen tear when unpausing
210 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
211Misc:
212 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
213 - GB MBC: Remove erroneous bank 0 wrapping
214 - GBA: Improve multiboot image detection
215 - PSP2: Use system enter key by default
216
2170.6.1: (2017-10-01)
218Bugfixes:
219 - GB, GBA: Fix crashes when attempting to identify null VFiles
220 - GB, GBA: Fix sync to video with frameskip
221 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
222 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
223 - GB Core: Fix palette loading when loading a foreign config
224 - GB MBC: Pocket Cam memory should be accessible without enabling
225 - GB MBC: Fix SRAM sizes 4 and 5
226 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
227 - GB MBC: Fix RTC loading when file size is off
228 - GB Memory: Initialize peripheral pointers
229 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
230 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
231 - GB Memory: Actually load latch time from savestate
232 - GB Serialize: Fix deserializing video STAT
233 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
234 - GB Video: Fix potential hang when ending mode 0
235 - GB Video: Fix read mode when enabling LCD
236 - GBA: Reset active region as needed when loading a ROM
237 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
238 - GBA BIOS: Use core's VRAM variable instead of renderer's
239 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
240 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
241 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
242 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
243 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
244 - Python: Fix importing .gb or .gba before .core
245 - Qt: Fix command line debugger closing second game
246 - Qt: Fix LOG argument order
247 - Qt: Fix timezone issues with time overrides
248 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
249 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
250Misc:
251 - CMake: Fix CPack dependencies for libpng 1.6
252 - GBA: Detect hardware for Pokémon FireRed ROM hacks
253 - GBA Cheats: Improve detection of raw cheats
254 - Qt: Don't rebuild library view if style hasn't changed
255 - Qt: Allow overrides to be saved before a game is loaded
256 - Qt: Hide mouse immediately when loading
257 - SDL: Fix 2.0.5 build on macOS under some circumstances
258 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
259
2600.6.0: (2017-07-16)
261Features:
262 - Library view
263 - Sprite viewer
264 - Debugging console
265 - Improved memory viewer
266 - Memory search
267 - Command line ability to override configuration values
268 - Add option to allow preloading the entire ROM before running
269 - Add option for whether rewinding restores save games
270 - Savestates now contain any RTC override data
271 - Add option to lock video to integer scaling
272 - LR35902: Watchpoints
273 - LR35902/GB-Z80 disassembler
274 - GB: Tile viewer
275 - GB: Video/audio channel enabling/disabling
276 - GB: Symbol table support
277 - GB MBC: Add MBC1 multicart support
278 - GBA: Support printing debug strings from inside a game
279 - GBA: Better cheat type autodetection
280 - Implement keypad interrupts
281 - Configuration of gamepad hats
282 - Video log recording for testing and bug reporting
283 - Debugger: Segment/bank support
284 - Debugger: Execution tracing
285 - Qt: German translation (by Lothar Serra Mari)
286 - Qt: Spanish translation (by Kevin López)
287 - Qt: Italian translation (by theheroGAC)
288Bugfixes:
289 - ARM7: Fix MLA/*MULL/*MLAL timing
290 - Core: Fix crash with rewind if savestates shrink
291 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
292 - Core: Fix directory sets crashing on close if base isn't properly detached
293 - FFmpeg: Fix overflow and general issues with audio encoding
294 - GB: Fix flickering when screen is strobed quickly
295 - GB: Fix STAT blocking
296 - GB MBC: Fix ROM bank overflows getting set to bank 0
297 - GB MBC: Fix swapping carts not detect new MBC
298 - GB Timer: Improve DIV reset behavior
299 - GB Timer: Fix DIV batching if TAC changes
300 - GB Video: Reset renderer when loading state
301 - GBA: Fix multiboot ROM loading
302 - GBA: Fix multiboot loading resulting in too small WRAM
303 - GBA BIOS: Implement BitUnPack
304 - GBA BIOS: Fix ArcTan sign in HLE BIOS
305 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
306 - GBA BIOS: Fix INT_MIN/-1 crash
307 - GBA Hardware: Fix crash if a savestate lies about game hardware
308 - GBA I/O: Handle audio registers specially when deserializing
309 - GBA Memory: Improve initial skipped BIOS state
310 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
311 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
312 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
313 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
314 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
315 - LR35902: Fix core never exiting with certain event patterns
316 - LR35902: Fix pc overflowing current region off-by-one
317 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
318 - OpenGL: Fix some shaders causing offset graphics
319 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
320 - Qt: Fix window icon being stretched
321 - Qt: Fix data directory path
322 - Qt: Fix timing issues on high refresh rate monitors
323 - Qt: Fix linking after some windows have been closed
324 - Qt: Fix crash when changing audio settings after a game is closed
325 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
326 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
327 - Qt: Fix game unpausing after frame advancing and refocusing
328 - SDL: Fix game crash check
329 - SDL: Fix race condition with audio thread when starting
330 - SDL: Fix showing version number
331 - Test: Fix crash when loading invalid file
332 - Test: Fix crash when fuzzing fails to load a file
333 - Test: Don't rely on core for frames elapsed
334 - Test: Fix crash when loading invalid file
335 - Test: Fix crash when fuzzing fails to load a file
336 - Tools: Fix recurring multiple times over the same library
337 - Util: Fix overflow when loading invalid UPS patches
338 - Util: Fix highest-fd socket not being returned by SocketAccept
339 - Windows: Fix VDir.rewind
340Misc:
341 - All: Add C++ header guards
342 - All: Move time.h include to common.h
343 - 3DS, PSP2, Wii: Last directory loaded is saved
344 - CMake: Add ability to just print version string
345 - Core: New, faster event timing subsystem
346 - Core: Clean up some thread state checks
347 - Core: Add generic checksum function
348 - Core: Cores can now have multiple sets of callbacks
349 - Core: Restore sleep callback
350 - Core: Move rewind diffing to its own thread
351 - Core: Ability to enumerate and modify video and audio channels
352 - Core: List memory segments in the core
353 - Core: Move savestate creation time to extdata
354 - Core: Config values can now be hexadecimal
355 - Core: Improved threading interrupted detection
356 - Debugger: Modularize CLI debugger
357 - Debugger: Make building with debugging aspects optional
358 - Debugger: Add functions for read- or write-only watchpoints
359 - Debugger: Make attaching a backend idempotent
360 - Debugger: Add mDebuggerRunFrame convenience function
361 - Feature: Move game database from flatfile to SQLite3
362 - Feature: Support ImageMagick 7
363 - Feature: Make -l option explicit
364 - FFmpeg: Return false if a file fails to open
365 - FFmpeg: Force MP4 files to YUV420P
366 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
367 - GB: Reset with initial state of DIV register
368 - GB MBC: New MBC7 implementation
369 - GB Audio: Simplify envelope code
370 - GB Audio: Improve initial envelope samples
371 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
372 - GB Video: Improved video timings
373 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
374 - GBA, GB: ROM is now unloaded if a patch is applied
375 - GBA DMA: Refactor DMA out of memory.c
376 - GBA DMA: Move DMAs to using absolute timing
377 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
378 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
379 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
380 - GBA Memory: Support reading/writing POSTFLG
381 - GBA Memory: Remove unused prefetch cruft
382 - GBA Timer: Improve accuracy of timers
383 - GBA Video: Clean up unused timers
384 - GBA Video: Allow multiple handles into the same tile cache
385 - GBA Video, GB Video: Colors are now fully scaled
386 - GBA Video: Optimize when BLD* registers are written frequently
387 - OpenGL: Add xBR-lv2 shader
388 - Qt: Move last directory setting from qt.ini to config.ini
389 - Qt: Improved HiDPI support
390 - Qt: Expose configuration directory
391 - Qt: Merge "Save" and "OK" buttons in shader options
392 - Qt: Automatically load controller profile when plugged in
393 - Qt: Rename "Resample video" option to "Bilinear filtering"
394 - Qt: Remove audio thread
395 - Qt: Remove audio buffer sizing in AudioProcessorQt
396 - Qt: Re-enable QtMultimedia on Windows
397 - Qt: Make "Mute" able to be bound to a key
398 - Qt: Add .gb/.gbc files to the extension list in Info.plist
399 - Qt: Relax hard dependency on OpenGL
400 - Qt: Better highlight active key in control binding
401 - SDL: Remove scancode key input
402 - SDL: Automatically map controllers when plugged in
403 - Test: Add a basic test suite
404 - Util: Add size counting to Table
405 - Util: Add 8-bit PNG write support
406 - Util: Tune patch-fast extent sizes
407 - VFS: Call msync when syncing mapped data
408 - VFS: Allow truncating memory chunk VFiles
409 - VFS: Fix some minor VFile issues with FILEs
410 - VFS: Optimize expanding in-memory files
411 - VFS: Add VFileFIFO for operating on circle buffers
412Changes from beta 1:
413Features:
414 - Qt: Italian translation (by theheroGAC)
415 - Qt: Updated German translation
416Bugfixes:
417 - GB Audio: Fix incorrect channel 4 iteration
418 - GB Audio: Fix zombie mode bit masking
419 - GB Serialize: Fix timer serialization
420 - GB Video: Fix LYC regression
421 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
422 - GBA Timer: Fix count-up timing overflowing timer 3
423 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
424 - Qt: Fix memory search close button (fixes mgba.io/i/769)
425 - Qt: Fix window icon being stretched
426 - Qt: Fix initial window size (fixes mgba.io/i/766)
427 - Qt: Fix data directory path
428 - Qt: Fix controls not saving on non-SDL builds
429 - Qt: Fix translation initialization (fixes mgba.io/i/776)
430 - Qt: Fix patch loading while a game is running
431 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
432 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
433 - Qt: Fix GL-less build
434 - Qt: Fix Software renderer not handling alpha bits properly
435 - Qt: Fix screen background improperly stretching
436 - SDL: Fix cheats not loading
437Misc:
438 - GB Serialize: Add MBC state serialization
439 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
440 - GBA Timer: Improve accuracy of timers
441 - PSP2: Update toolchain to use vita.cmake
442 - Qt: Add language selector
443 - Qt: Minor test fixes
444 - Qt: Move shader settings into main settings window
445 - Qt: Dismiss game crashing/failing dialogs when a new game loads
446 - Qt: Properly ship Qt translations
447 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
448
4490.6 beta 1: (2017-06-29)
450 - Initial beta for 0.6
451
4520.5.2: (2016-12-31)
453Bugfixes:
454 - All: Fix fullscreen config option being ignored
455 - ARM7: PSR mode bits should not get sign extended
456 - GB: Fix audio not being deinitialized
457 - GB: Fix crash when masking savedata
458 - GB: Properly initialize sramRealVf variable
459 - GB Audio: Fix serialization of channel 3 and NR52 properties
460 - GB Audio: Reset envelope timer when reseting sound channel
461 - GB MBC: Fix SRAM dangling pointer with RTC games
462 - GB MBC: Fix initializing MBC when no ROM is loaded
463 - GB Memory: Fix patching ROM bank 0
464 - GB Memory: Fix starting HDMAs during mode 0
465 - GB Memory: Fix HDMA5 value after DMA completes
466 - GB Video: Initialize LCDC in renderer
467 - GB Video: Hblank IRQs should mask LYC=LY IRQs
468 - GBA: Fix IRQs firing after already being cleared
469 - GBA: Only unhalt CPU if appropriate bit is set in IE
470 - GBA: Add savegame override for Crash Bandicoot 2
471 - GBA BIOS: Fix MidiKey2Freq BIOS reads
472 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
473 - GBA Cheats: Fix GameShark ROM patches
474 - GBA I/O: Mask off WAITCNT bits that cannot be written
475 - GBA Memory: Fix misaligned BIOS reads
476 - GBA Memory: Fix VCOUNT being writable
477 - GBA Video: Fix out of bounds sprite transforms
478 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
479 - Libretro: Fix disabling BIOS
480 - Libretro: Fix Game Boy savestates and audio
481 - Qt: Fix changing resolution of software renderer
482 - Qt: Fix setting overrides
483 - Qt: Fix cut off tiles and alignment issues in tile viewer
484 - Qt: Only reset window dimensions when first shown
485 - Qt: Fix Qt Multimedia audio driver on big endian
486 - Qt: Fix Apply button for key and controller configurations
487 - VFS: Fix resizing memory chunks when not needed
488 - Windows: Fix Unicode directory handling
489Misc:
490 - GB, GBA: Prevent loading null ROMs
491 - GB Audio: Initialize wave RAM to GBC values
492 - GB Memory: Reset ROM bank when loading a ROM
493 - PSP2: Improved controller rumble
494
4950.5.1: (2016-10-05)
496Bugfixes:
497 - Core: Fix importing save games as read-only
498 - FFmpeg: Fix encoding AAC
499 - GB: Fix invalid STOP behavior on Game Boy Color
500 - GB: Initialize audio properly
501 - GB: Properly clear KEY1 bit 0 when switching speeds
502 - GB: Properly unload save files when unloading a ROM
503 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
504 - GB MBC: Fix MBC7 when size is incorrectly specified
505 - GB MBC: Fix RTC access when no save file is loaded
506 - GB SIO: Don't auto-clock external shift clock
507 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
508 - GB Video: Fix video frames getting missed when LCDC is off
509 - GB Video: Clear screen when LCDC is off
510 - GBA Cheats: Fix holding onto pointers that may get invalidated
511 - GBA Cheats: Fix key-activated CodeBreaker cheats
512 - GBA Cheats: Fix uninitialized memory getting freed when saving
513 - GBA Hardware: Improve Game Boy Player rumble behavior
514 - GBA Memory: Fix several unused I/O register read values
515 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
516 - LR35902: Fix events running with the wrong cycle active
517 - Qt: Fix "close" button on Overrides view
518 - Qt: Fix saving overrides
519 - Qt: Fix directory set unloading when replacing the ROM
520 - Qt: Fix patch loading
521 - Qt: Fix crash when saving an override if a game isn't loaded
522 - Qt: Fix showing default display driver as OpenGL (force 1.x)
523 - SDL: Attach rumble in SDL frontend
524 - Util: Fix PNG identification on files too small to be a PNG
525Misc:
526 - All: Only update version info if needed
527 - All: Split out install locations for Libretro and OpenEmu
528 - FFmpeg: Encoding cleanup
529 - GB: Reset active region when reloading ROM
530 - GB Memory: Initialize RAM pattern for GBC
531 - GB Video: Improved video timings
532 - Qt: Manage window sizes slightly better
533 - Qt: Remember scale option independent of core dimensions
534
5350.5.0: (2016-09-19)
536Features:
537 - Game Boy support
538 - Support for encrypted CodeBreaker GBA cheats
539 - Emulation of Vast Fame protected GBA carts (taizou)
540 - Tile viewer
541 - Threaded rendering mode
542 - Libretro: Memory map and achievement support (leiradel)
543 - GUI: Add UI control remapping
544 - GUI: Add fast-forward
545 - Wii: 240p support
546 - 3DS: Adjustable screen darkening
547 - Ability to temporarily load a savegame
548 - Load specific files out of archives
549 - Automatic BIOS detection
550Bugfixes:
551 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
552 - Debugger: Fix GDB breakpoints
553 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
554 - GBA: Fix filehandle leak with savegames
555 - GBA: Timer 0 cannot be count up
556 - GBA: Count up timers should not count themselves
557 - GBA Memory: Fix mirror on non-overdumped Classic NES games
558 - GBA Memory: Fix ldm {pc}
559 - GBA Savedata: Fix savedata sync timer
560 - GBA Savedata: Only unmap savedata if present
561 - GBA Serialize: Savestates now properly store prefetch
562 - GBA Video: WIN0/1 take priority over OBJWIN
563 - GBA Video: Fix out-of-order OBJWIN
564 - PSP2: Fix GPU crash while exiting
565 - PSP2: Fix VSync
566 - PSP2: Fix accelerometer range
567 - PSP2: Actually load screen mode setting
568 - PSP2: Fix gyroscope direction
569 - PSP2: Delete threads after they return
570 - PSP2: Fix mapping/unmapping from not at 0
571 - Qt: Fix bug in software renderer scaling
572 - Qt: Fix hanging key press after disabling autofire
573 - Qt: Fix being unable to pause manually when using auto-pausing
574 - SDL: Fix axes being mapped wrong
575 - Util: Fix realloc semantics in utf16to8
576 - Util: Fix inserting too many items into a hash table
577 - VFS: Fix uninitialized varaible reading from 7z
578 - VFS: Fix reading multiple files from a 7z archive
579 - Wii: Fix framelimiting after a slowdown
580 - Wii: Fix garbage flash at startup
581Misc:
582 - 3DS: Use blip_add_delta_fast for a small speed improvement
583 - 3DS: Allow UTF-16 filenames
584 - 3DS: Port to using citro3D
585 - 3DS: Use system font for menus
586 - 3DS: Attempt to use Core 2 for threads
587 - 3DS: Adjustable filering
588 - 3DS: 3D banner
589 - All: Add QUIET parameter to silence CMake
590 - All: Faster memory read/write
591 - ARM7: Support forcing Thumb mode via MSR
592 - ARM7: Flush prefetch cache when loading CPSR via MSR
593 - ARM7: Clean up instruction decoding for future expandability
594 - Debugger: Support register and memory writes via GDB stub
595 - Debugger: Add software breakpoint support to gdb
596 - FFmpeg: Full support for libavcodec 56+
597 - GBA: Better debug logging if event processing breaks
598 - GBA Audio: Force audio DMAs to not increment destination
599 - GBA BIOS: Use custom ArcTan, not relying on OS
600 - GBA Hardware: Clean up dead code in GBP
601 - GBA Memory: Optimize stalling behavior
602 - GBA Memory: Optimize Load-/StoreMultiple
603 - GBA Savedata: Add realistic timing for EEPROM
604 - GBA Serialize: Savestates now store if CPU was halted
605 - GBA Video: Remove old slow path fallback
606 - GBA Video: Optimize sprite drawing
607 - GBA Video: Optimize mode 0 rendering
608 - GBA Video: Optimize compositing cases slightly
609 - GUI: Screenshot dimensions are now passed through
610 - GUI: Add back logging
611 - GUI: Only reload config if manually saved
612 - GUI: Increase scrolling speed
613 - OpenGL: Log shader compilation failure
614 - OpenGL: Add texSize uniform
615 - Qt: Make -g flag work in Qt build
616 - Qt: Simplify OpenGL context creation
617 - Qt: Thread startup improvements
618 - Qt: Make audio channel/video layer options shortcut mappable
619 - Qt: Remove some C99isms from C++ code
620 - Qt: Remove default autofire mappings
621 - Qt: Make reseting when pasued frame-accurate
622 - Qt: Rearchitect game closing codepath
623 - PSP2: Use system font for menus
624 - PSP2: Add rumble for PS TV
625 - PSP2: Add fit-to-height screen mode
626 - PSP2: Sync files per descriptor
627 - PSP2: Allow UTF-8 filenames
628 - PSP2: Screenshots are now saved into the Photo Gallery
629 - PSP2: Stop underclocking when menuing
630 - SDL: Increase default audio buffer size to 1024 samples
631 - SDL: More responsive rumble
632 - Util: Add Vector GetConstPointer
633 - Util: Add rtrim
634 - Util: Add endswith
635 - VFS: Improve zip file detection
636 - Wii: Add pixelated resample filter
637 - Windows: Add native VDir support
638 - Util: Add PRIz macro for libc versions that don't support %z
639
6400.4.1: (2016-07-11)
641Bugfixes:
642 - All: Fix several file handle leaks
643 - All: Fix instruction tables getting zeroed when linking sometimes
644 - ARM7: Fix flags on SBC/RSC
645 - ARM7: Fix setting spsr privilege bits when spsr is empty
646 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
647 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
648 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
649 - GBA Memory: Fix executing code from OBJ region of VRAM
650 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
651 - GBA Serialize: Fix loading savegames from savestates
652 - OpenGL: Correct boolean vector strcmp strings for uniforms
653 - Qt: Fix sending gameStopped twice
654 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
655 - Qt: Fix initial state of key mapping
656 - Qt: Initialize m_useBios
657 - SDL: Fix joystick initialization on BSD
658 - SDL: Fix potential joystick crash in games with rumble
659 - SDL: Fix SDL 1.2 build
660 - SDL: Fix sporadic crash when deinitializing audio
661 - Shaders: Fix AGS-001 shader with some bad drivers
662 - Util: Use closesocket on Windows
663 - Util: Fix socket bind addresses
664 - VFS: Fix reading 7z archives without rewinding first
665 - VFS: VFileFromFD should not open directories
666 - Wii: Fix tilting direction
667 - Util: Fix realloc semantics in utf16to8
668Misc:
669 - All: Allow use of external minizip library
670 - Debugger: CLI debugger now exits when end-of-stream is reached
671 - FFmpeg: Update dependencies on Ubuntu
672 - GBA: Slightly optimize GBAProcessEvents
673 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
674 - GBA Video: Null renderer should return proper register values
675 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
676 - Qt: Add preset for DualShock 4
677 - Qt: Update 360 input profile on OS X to reflect newer drivers
678 - Qt: Remove use of NaN
679 - Qt: Canonicalize file paths when loading games
680 - Qt: Add refresh button to controller editing
681 - SDL: Remove default gamepad mappings
682 - Util: Fix intermittent build failure on OS X
683 - VFS: VFile.sync now updates modified time
684
6850.4.0: (2016-02-02)
686Features:
687 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
688 - I/O viewer
689 - Booting of multiboot images
690 - Customization of GIF recording
691 - Libretro: Cheat code support
692 - Support for GLSL shaders
693 - ROM information view
694 - Support for VBA-style cheat codes
695 - Savestates now store creation timestamps
696 - Key autofire
697 - Libretro: Allow blocking opposing directional input
698 - OpenEmu core for OS X
699 - Libretro: Settings for using BIOS and skipping intro
700 - Libretro: Customizable idle loop removal
701 - Implemented cycle counting for sprite rendering
702 - Cleaner, unified settings window
703 - Added a setting for pausing when the emulator is not in focus
704 - Customizable paths for save games, save states, screenshots and patches
705 - Controller hotplugging
706 - Ability to store save games and active cheats within savestates
707Bugfixes:
708 - ARM7: Fix sign of unaligned LDRSH
709 - ARM7: Fix decoding of some ARM ALU instructions with shifters
710 - Debugger: Fix watchpoints in gdb
711 - GBA: Fix warnings when creating and loading savestates
712 - GBA: Fix Iridion II savetype
713 - GBA BIOS: Fix misaligned CpuSet
714 - GBA Cheats: Fix cheats setting the Action Replay version
715 - GBA Hardware: Fix GPIO on big endian
716 - GBA Memory: Fix DMA register writing behavior
717 - GBA Memory: Fix DMAs triggering two cycles early
718 - Libretro: Fix aspect ratio
719 - Qt: Fix some potential crashes with the gamepad mapping
720 - Qt: Fix keys being mapped incorrectly when loading configuration file
721 - Util: Fix PowerPC PNG read/write pixel order
722 - Util: Fix excessive memory allocation when decoding a PNG
723 - VFS: Fix VFileReadline and remove _vfdReadline
724Misc:
725 - All: Improved PowerPC support
726 - All: Fix some undefined behavior warnings
727 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
728 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
729 - GBA: Implement bad I/O register loading
730 - GBA: Allow jumping to OAM and palette RAM
731 - GBA BIOS: Finish implementing RegisterRamReset
732 - GBA Config: Add "override" layer for better one-time configuration
733 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
734 - GBA Memory: Use a dynamically sized mask for ROM memory
735 - GBA Memory: Implement several unimplemented memory access types
736 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
737 - GBA RR: Starting from savestate now embeds the savegame
738 - GBA RR: Add preliminary SRAM support for VBM loading
739 - GBA RR: Add support for resets in movies
740 - GBA Video: Remove lastHblank, as it is implied
741 - Libretro: Use anonymous memory mappers for large blocks of memory
742 - Libretro: Add install target for libretro core
743 - Qt: Window size command line options are now supported
744 - Qt: Increase usability of key mapper
745 - Qt: Add 'Apply' button to settings window
746 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
747 - Qt: Allow use of modifier keys as input
748 - Qt: Optimize log viewer
749 - Qt: Added button for breaking into the GDB debugger
750 - Qt: Add box for showing duration of rewind
751 - SDL: Support fullscreen in SDL 1.2
752 - SDL: Allow GBASDLAudio to be used without a thread context
753 - Util: Use VFile for configuration
754 - Util: Add MutexTryLock
755
7560.3.2: (2015-12-16)
757Bugfixes:
758 - ARM7: Fix STRT/STRBT
759 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
760 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
761 - Libretro: Fix problems with rumble not turning off
762 - GBA: Fix idle skip state being retained between games
763 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
764 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
765 - GBA BIOS: Fix Sqrt sign
766 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
767 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
768 - GBA Memory: Fix DMA behavior for SRAM accesses
769 - GBA Memory: Fix Store8 to OBJ VRAM
770 - GBA Memory: Fix alignment of LDM/STM on SRAM
771 - GBA Memory: Fix unaligned out-of-bounds ROM loads
772 - GBA Memory: Fix timing of DMAs
773 - GBA Video: Fix _mix for 15-bit color
774 - GBA Video: Fix OAM and palette initialization
775 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
776 - Qt: Use safer isLoaded check in GameController
777 - Qt: Fix a race condition in PainterGL that could lead to a crash
778 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
779 - Qt: Fix font size in memory viewer
780 - Qt: Fix a crash in the memory viewer
781 - Qt: Add additional checks in CheatModel to prevent crashes
782 - Qt: Fix race condition with setting sample rate
783 - Qt: Fix crash when closing multiplayer windows
784 - Qt: Fix resetting while paused
785Misc:
786 - GBA Audio: Implement missing flags on SOUNDCNT_X register
787 - Qt: Add mute option to menu
788
7890.3.1: (2015-10-24)
790Bugfixes:
791 - ARM7: Fix instruction decoding of Thumb shifts
792 - GBA: Deinit savegame when unloading a ROM
793 - GBA: Fix BIOS check on big endian
794 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
795 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
796 - GBA Audio: Fix audio channels being silenced at the wrong time
797 - GBA Memory: Fix bad BIOS Load16 on big endian
798 - GBA Memory: Fix bad Load8 on big endian
799 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
800 - GBA Video: Fix edge case with sprite blend modes and semitransparency
801 - GBA Video: Fix objwin and blending interaction on sprites
802 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
803 - Libretro: Fix a memory leak with the render buffer
804 - Qt: Windows no longer spawn in the top left on first launch
805 - Qt: Fix install path of XDG desktop file with DESTDIR
806 - Qt: Fix drag and drop on Windows
807 - Qt: Reenable double buffering, as disabling it broke some Windows configs
808 - VFS: Fix return values of VFileFILE.read and .write
809Misc:
810 - All: Reset next event to cycles instead of zero to interrupt
811 - All: Add --version flag
812 - ARM7: Force disable LTO on two files to work around a GCC bug
813 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
814 - GBA: Better memory handling with PNG savestates
815 - GBA: Additional savestate sanity checks
816 - GBA: Check for cycle count being too high
817 - GBA Audio: Allow GBAAVStream to have no video callback
818 - GBA BIOS: Implement RegisterRamReset for SIO registers
819 - Qt: Remove useless help icons in dialogs
820 - Qt: Prevent savestate window from opening while in multiplayer
821 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
822 - Qt: Dropping multiplayer windows works more cleanly now
823
8240.3.0: (2015-08-16)
825Features:
826 - Ability to hide individual background layers, or OBJs
827 - Ability to mute individual audio channels
828 - Palette viewer and exporter
829 - Volume control
830 - More shortcuts are editable (e.g. quick save/load)
831 - Rewind now shows the frame after rewinding
832 - Import/Export of GameShark/Action Replay snapshots
833 - Add "Step backwards" item for single increment rewind
834 - Deadzone estimation for game controllers
835 - Analog inputs can be used for shortcuts
836 - Menu items for specific solar sensor brightness levels
837 - Remappable controls for tilt and gyroscope sensors
838 - Status messages for actions taken while a game is running (e.g. save/load state)
839 - Memory inspector
840 - Screensaver can now be suspended while a game is running
841 - Load/save the most recent savestate slot
842 - Support varible speed (PWM) rumble
843 - Ability to cap fast forward speed
844 - Finer control over FPS target
845 - Holdable shortcut for rewinding one frame at a time
846 - Ability to boot directly into the BIOS
847 - Preliminary support for yanking out the game pak while a game is running
848 - Thumb-drive mode by putting a file called portable.ini in the same folder
849 - Configurable display driver, between software and OpenGL
850 - Undo-able savestate loading and saving
851 - Controller profiles now store shortcut settings
852 - Default controller profiles for several common controllers
853 - Libretro now supports BIOS, rumble and solar sensor
854 - Implement BIOS call Stop, for sleep mode
855 - Automatically load patches, if found
856 - Improved video synchronization
857 - Configurable audio output sample rate
858Bugfixes:
859 - ARM7: Fix SWI and IRQ timings
860 - ARM7: Fix Thumb MUL timing
861 - ARM7: Fix timing of multiplies to use N cycles
862 - ARM7: ARMHotplugDetach should call deinit
863 - Debugger: Fix use-after-free in breakpoint clearing code
864 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
865 - GBA: Cap audio FIFO read size during deserialization
866 - GBA: Check for corrupted savestates when loading
867 - GBA: Check for improperly sized savestates when loading
868 - GBA: Check for savestates made from differently sized ROMs
869 - GBA: Fix calls to endian-independent loadstores
870 - GBA: Fix timing of reading from timer registers
871 - GBA: Ensure cycles never go negative
872 - GBA Audio: Force audio FIFOs to 32-bit
873 - GBA Audio: Fix audio pitch changing when adjusting buffer size
874 - GBA Audio: Fix sample order in audio channel 3
875 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
876 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
877 - GBA Memory: Improve Thumb open bus behavior
878 - GBA Memory: Fix potential DMA issue when loading a savestate
879 - GBA Memory: Fix load/store multiple video memory waitstates
880 - GBA SIO: Fix reseting when there are SIO devices attached
881 - GBA Video: Blended sprites should never have other effects applied
882 - GBA Video: Fix out-of-bounds tiles in mosaic
883 - GBA Video: Fix windows not affecting sprites
884 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
885 - GBA Video: Fix timing on first scanline
886 - Qt: Better cleanup when a game crashes
887 - Qt: Fix open ROM dialog filtering for archive formats
888 - Qt: Cap the maximum number of multiplayer windows
889 - Qt: Fix maximum year in sensor override
890 - Qt: Fix window being too tall after exiting fullscreen
891 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
892 - Qt: Fix analog buttons not getting unmapped
893 - Qt: Fix passing command line options
894 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
895 - SDL: Fix SDL build when OpenGL is missing
896 - Util: Allow loading IPS patches that grow the ROM
897 - VFS: Fix resource leaks if some allocations fail
898 - VFS: Fix line-reading to return proper values
899 - Video: Fix an issue with very long filenames
900 - Util: Fix formatting of floats
901Misc:
902 - All: Add --help flag for command line programs
903 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
904 - All: Enable static linking for Windows
905 - All: Enable static linking for OS X
906 - All: Threads are now named
907 - All: Proper handling of Unicode file paths
908 - ARM7: Add emulation for Undefined CPU mode
909 - ARM7: Reduce the size of the Thumb instruction table
910 - GBA: Add status log level
911 - GBA: GBARewind now returns how many states it has rewound
912 - GBA: SIO logging layer
913 - GBA BIOS: Stub out SoundBias
914 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
915 - GBA: Don't include GBACLIDebugger struct unless needed
916 - GBA: Savedata is now synced shortly after data finishes being written
917 - GBA: Process multiple timer events at once, if necessary
918 - GBA Audio: Implement audio reset for channels A/B
919 - GBA Audio: Process multiple audio events at once, if necessary
920 - GBA Hardware: Backport generic RTC source into core
921 - GBA Input: Allow axes and buttons to be mapped to the same key
922 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
923 - GBA SIO: Add a dummy driver for Normal mode
924 - GBA Thread: Add functionality for running callbacks on the GBA thread
925 - GBA Thread: Split GBASync into a separate file
926 - GBA Video: Refactor software renderer into separate files
927 - GBA Video: Slightly optimize mode 0 mosaic rendering
928 - Debugger: Free watchpoints in addition to breakpoints
929 - Qt: Handle saving input settings better
930 - Qt: Move GL frame drawing back onto its own thread
931 - Qt: Fast forward (held) option moved from Other to Emulation menu
932 - Qt: Show version info in window title
933 - Qt: Migrate multiplayer window handling into GBAApp
934 - Qt: Unified file opening and saving with last location
935 - Qt: Fix windows being resizable when they shouldn't have been
936 - Qt: Only hide cursor in full screen
937 - Qt: Replace pause-after-frame mutex with an atomic
938 - Qt: Add application icon and XDG desktop files
939 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
940 - Qt: Don't save window size when entering fullscreen
941 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
942 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
943 - Qt: Increase usability of key mapper
944 - Qt: Show checkmark for window sizes
945 - Qt: Set window path to loaded ROM
946 - Perf: Ability to load savestates immediately on launch
947 - SDL: Properly check for initialization
948 - SDL: Clean up initialization functions
949 - SDL: Clean up GL context
950 - Util: Allow disabling the threading code entirely
951 - VFS: Add sync method to force syncing with backing
952
9530.2.1: (2015-05-13)
954Bugfixes:
955 - All: Fix sanitize-deb script not cleaning up after itself
956 - All: Fix dependencies for libavcodec on Debian-derived platforms
957 - ARM7: Handle writeback for PC in addressing modes 2 and 3
958 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
959 - ARM7: Fix ARM multiply instructions when PC is a destination register
960 - Debugger: Fix use-after-free in breakpoint clearing code
961 - Debugger: Fix boundary conditions in tab completion
962 - GBA: Fix timers not updating timing when writing to only the reload register
963 - GBA: Fix rewind boundary conditions
964 - GBA: Add initial I/O register settings for background matrix registers
965 - GBA: Fix hang when loading a savestate if sync to video is enabled
966 - GBA: Handle out-of-bounds I/O access
967 - GBA: Fix bounds-checking on EEPROM access
968 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
969 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
970 - GBA Memory: Allow SRAM to be 64kB
971 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
972 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
973 - GBA Video: Fix second frame mode 5
974 - Perf: Fix race condition if a game crashes immediately on start
975 - Qt: Fix Display object leak when closing a window
976 - Qt: Fix .deb dependencies
977 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
978 - Qt: Fix window not regaining focus after exiting savestate window
979 - Qt: Fix regression where video would not record if the game had already started
980 - Qt: Fix potential crash if a gamepad causes focus to change
981 - Qt: Fix controller axis querying
982 - Qt: Fix multiplayer windows opening as the wrong size
983 - Qt: Fix controllers sometimes not loading the right profile
984 - SDL: Fix boundary conditions for joystick adjustments
985 - SDL: Allocate properly sized input maps
986 - SDL: Fix potential build issues when Qt and SDL2 are in use
987 - Util: Fix resource leak in UTF-8 handling code
988 - Util: Fix a null-pointer issue when attempting to delete a key
989 - VFS: Fix resource leaks if some allocations fail
990 - Video: Fix an issue with very long filenames
991Misc:
992 - GBA Memory: Soft-crash if jumping past the end of a ROM
993 - Qt: Show multiplayer numbers in window title
994 - Qt: Solar sensor can have shortcuts set
995
9960.2.0: (2015-04-03)
997Features:
998 - Support for gamepad axes, e.g. analog sticks or triggers
999 - Add scale presets for up to 6x
1000 - Settings window
1001 - Bilinear resampling option
1002 - Add option to skip BIOS start screen
1003 - List of recently opened games
1004 - Support for games using the Solar Sensor
1005 - Better audio resampling via blip-buf
1006 - Game Pak overrides dialog for setting savetype and sensor values
1007 - Support for games using the tilt sensor
1008 - Remappable shortcuts for keyboard and gamepad
1009 - Rewinding of emulation
1010 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1011 - Support IPv6
1012 - Save directory of last loaded file
1013 - Support BPS patches
1014 - Automatically detect and optimize out idle loops
1015 - Configurable game overrides
1016 - Support loading 7-Zip files
1017 - Drag and drop game loading
1018 - Cheat code support
1019 - Runtime configurable audio driver
1020 - Libretro core for use with RetroArch and other front-ends
1021 - Controller profiles for setting different bindings for different controllers
1022 - Ability to lock aspect ratio
1023 - Local link cable support
1024 - Ability to switch which game controller is in use per instance
1025 - Ability to prevent opposing directional input
1026 - Warning dialog if an unimplemented BIOS feature is called
1027 - Debugger: Add CLI "frame", frame advance command
1028 - Debugger: Add CLI functions for writing to memory
1029 - Debugger: Add CLI functions for examining memory regions
1030 - Debugger: Add CLI function for writing a register
1031Bugfixes:
1032 - ARM7: Extend prefetch by one stage
1033 - ARM7: Fix cycle counting for loads
1034 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1035 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1036 - GBA: Initialize gba.sync to null
1037 - GBA: Fix timer initialization
1038 - GBA Audio: Support 16-bit writes to FIFO audio
1039 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1040 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1041 - GBA BIOS: Fix BIOS prefetch after reset
1042 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1043 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1044 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1045 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1046 - GBA Memory: Fix cycle counting for 32-bit load/stores
1047 - GBA RR: Fix fallthrough error when reading tags from a movie
1048 - GBA Thread: Fix possible hang when loading an archive
1049 - GBA Thread: Fix possible deadlock in video sync
1050 - Perf: Fix crash when the GBA thread fails to start
1051 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1052 - Qt: Fix crash when adjusting settings after closing a game
1053 - Qt: Fix crash when starting GDB stub after closing a game
1054 - Qt: Fix patch loading while a game is running
1055 - Qt: Fix crash when loading a game after stopping GDB server
1056 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1057 - Qt: Fix crash when attempting to pause if a game is not running
1058 - SDL: Properly clean up if a game doesn't launch
1059 - Util: Fix sockets on Windows
1060Misc:
1061 - All: Enable link-time optimization
1062 - Debugger: Watchpoints now work on STM/LDM instructions
1063 - Debugger: Clean up GDB stub network interfacing
1064 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1065 - Debugger: Merge Thumb BL instructions when disassembling
1066 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1067 - Debugger: Watchpoints now report address watched (fixes #68)
1068 - Debugger: Add support for soft breakpoints
1069 - Debugger: Make I/O register names be addresses instead of values
1070 - Debugger: Rename read/write commands
1071 - GBA: Improve accuracy of event timing
1072 - GBA: Add API for getting Configuration structs for overrides and input
1073 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1074 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1075 - GBA: Move A/V stream interface into core
1076 - GBA: Savestates now take into account savedata state machines (fixes #109)
1077 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1078 - GBA Memory: Simplify memory API and use fixed bus width
1079 - GBA Thread: Make GBASyncWaitFrameStart time out
1080 - GBA Video: Start video at the last scanline instead of the first
1081 - Qt: Optimize logo drawing
1082 - Qt: Move frame upload back onto main thread
1083 - Qt: Remember window position
1084 - Qt: Double-clicking on the window toggles full screen
1085 - Util: Use proper locale for reading and writing float values
1086
10870.1.1: (2015-01-24)
1088Bugfixes:
1089 - ARM7: Fix LDM writeback to a register already written
1090 - GBA: Fix timers 2 and 3 updating incorrectly
1091 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1092 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1093 - GBA Audio: Properly initialize audio FIFO channels
1094 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1095 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1096 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1097 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1098 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1099 - GBA BIOS: Fix HuffUnComp boundary conditions
1100 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1101 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1102 - GBA Memory: Filter out top nybble of DMA addresses
1103 - GBA Memory: Properly bounds-check VRAM accesses
1104 - GBA Memory: Fix initial DMA state
1105 - GBA Thread: Allow halted games to exit cleanly
1106 - GBA Video: Fix blend issues with obscured middle layers
1107 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1108 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1109 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1110 - GBA Video: Fix sprite boundary conditions with mosaic
1111 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1112 - Qt: Fix issue with set frame sizes being the wrong height
1113 - Qt: Fix emulator crashing when full screen if a game is not running
1114 - Qt: Fix window focus issues
1115 - Qt: Properly set default video recording settings
1116 - Qt: Fix a race condition when a game crashes immediately
1117 - Qt: Fix some cases where key mapping can break if focus is adjusted
1118 - Qt: Fix crash if a game pauses before any frames are shown
1119 - Debugger: Negative PC-relative loads now properly subtract the offset
1120 - Debugger: Align PC-relative loads in Thumb
1121 - Debugger: Fix watchpoints triggering too late
1122 - Debugger: Fix binary print putting spaces between digits
1123 - Video: Ensure FFmpeg encoder has audio frames
1124 - Video: Fix uncompressed PCM audio recording
1125 - Video: Fix FFmpeg crashing when the file extension is wrong
1126 - Util: Fix SOCKET_FAILED macro
1127Misc:
1128 - GBA: Exit cleanly on FATAL if the port supports it
1129 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1130 - Qt: Disable sync to video by default
1131 - Qt: Handle a game crash without crashing
1132 - Qt: Set default log level to FATAL, ERROR and WARN
1133 - Qt: Clarify some phrasing in the menus
1134 - Qt: Clear active buttons when focus is lost
1135
11360.1.0: (2014-12-13)
1137 - Initial release