src/platform/qt/GameController.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GameController.h"
7
8#include "AudioProcessor.h"
9#include "InputController.h"
10#include "MultiplayerController.h"
11#include "VFileDevice.h"
12
13#include <QDateTime>
14#include <QThread>
15
16#include <ctime>
17
18extern "C" {
19#include "gba/audio.h"
20#include "gba/gba.h"
21#include "gba/serialize.h"
22#include "gba/sharkport.h"
23#include "gba/renderers/video-software.h"
24#include "gba/supervisor/config.h"
25#include "util/vfs.h"
26}
27
28using namespace QGBA;
29using namespace std;
30
31const int GameController::LUX_LEVELS[10] = { 5, 11, 18, 27, 42, 62, 84, 109, 139, 183 };
32
33GameController::GameController(QObject* parent)
34 : QObject(parent)
35 , m_drawContext(new uint32_t[256 * 256])
36 , m_threadContext()
37 , m_activeKeys(0)
38 , m_inactiveKeys(0)
39 , m_logLevels(0)
40 , m_gameOpen(false)
41 , m_audioThread(new QThread(this))
42 , m_audioProcessor(AudioProcessor::create())
43 , m_pauseAfterFrame(false)
44 , m_videoSync(VIDEO_SYNC)
45 , m_audioSync(AUDIO_SYNC)
46 , m_fpsTarget(-1)
47 , m_turbo(false)
48 , m_turboForced(false)
49 , m_turboSpeed(-1)
50 , m_wasPaused(false)
51 , m_inputController(nullptr)
52 , m_multiplayer(nullptr)
53 , m_stateSlot(1)
54{
55 m_renderer = new GBAVideoSoftwareRenderer;
56 GBAVideoSoftwareRendererCreate(m_renderer);
57 m_renderer->outputBuffer = (color_t*) m_drawContext;
58 m_renderer->outputBufferStride = 256;
59
60 GBACheatDeviceCreate(&m_cheatDevice);
61
62 m_threadContext.state = THREAD_INITIALIZED;
63 m_threadContext.debugger = 0;
64 m_threadContext.frameskip = 0;
65 m_threadContext.bios = 0;
66 m_threadContext.renderer = &m_renderer->d;
67 m_threadContext.userData = this;
68 m_threadContext.rewindBufferCapacity = 0;
69 m_threadContext.cheats = &m_cheatDevice;
70 m_threadContext.logLevel = GBA_LOG_ALL;
71
72 m_lux.p = this;
73 m_lux.sample = [] (GBALuminanceSource* context) {
74 GameControllerLux* lux = static_cast<GameControllerLux*>(context);
75 lux->value = 0xFF - lux->p->m_luxValue;
76 };
77
78 m_lux.readLuminance = [] (GBALuminanceSource* context) {
79 GameControllerLux* lux = static_cast<GameControllerLux*>(context);
80 return lux->value;
81 };
82 setLuminanceLevel(0);
83
84 m_rtc.p = this;
85 m_rtc.override = GameControllerRTC::NO_OVERRIDE;
86 m_rtc.sample = [] (GBARTCSource* context) { };
87 m_rtc.unixTime = [] (GBARTCSource* context) -> time_t {
88 GameControllerRTC* rtc = static_cast<GameControllerRTC*>(context);
89 switch (rtc->override) {
90 case GameControllerRTC::NO_OVERRIDE:
91 default:
92 return time(nullptr);
93 case GameControllerRTC::FIXED:
94 return rtc->value;
95 case GameControllerRTC::FAKE_EPOCH:
96 return rtc->value + rtc->p->m_threadContext.gba->video.frameCounter * (int64_t) VIDEO_TOTAL_LENGTH / GBA_ARM7TDMI_FREQUENCY;
97 }
98 };
99
100 m_threadContext.startCallback = [] (GBAThread* context) {
101 GameController* controller = static_cast<GameController*>(context->userData);
102 controller->m_audioProcessor->setInput(context);
103 context->gba->luminanceSource = &controller->m_lux;
104 context->gba->rtcSource = &controller->m_rtc;
105 context->gba->rumble = controller->m_inputController->rumble();
106 context->gba->rotationSource = controller->m_inputController->rotationSource();
107 controller->m_fpsTarget = context->fpsTarget;
108 controller->gameStarted(context);
109 };
110
111 m_threadContext.cleanCallback = [] (GBAThread* context) {
112 GameController* controller = static_cast<GameController*>(context->userData);
113 controller->gameStopped(context);
114 };
115
116 m_threadContext.frameCallback = [] (GBAThread* context) {
117 GameController* controller = static_cast<GameController*>(context->userData);
118 if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
119 GBAThreadPauseFromThread(context);
120 controller->gamePaused(&controller->m_threadContext);
121 }
122 if (GBASyncDrawingFrame(&controller->m_threadContext.sync)) {
123 controller->frameAvailable(controller->m_drawContext);
124 } else {
125 controller->frameAvailable(nullptr);
126 }
127 };
128
129 m_threadContext.logHandler = [] (GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
130 static const char* stubMessage = "Stub software interrupt";
131 if (!context) {
132 return;
133 }
134 GameController* controller = static_cast<GameController*>(context->userData);
135 if (level == GBA_LOG_STUB && strncmp(stubMessage, format, strlen(stubMessage)) == 0) {
136 va_list argc;
137 va_copy(argc, args);
138 int immediate = va_arg(argc, int);
139 controller->unimplementedBiosCall(immediate);
140 }
141 if (level == GBA_LOG_FATAL) {
142 QMetaObject::invokeMethod(controller, "crashGame", Q_ARG(const QString&, QString().vsprintf(format, args)));
143 } else if (!(controller->m_logLevels & level)) {
144 return;
145 }
146 QString message(QString().vsprintf(format, args));
147 if (level == GBA_LOG_STATUS) {
148 controller->statusPosted(message);
149 }
150 controller->postLog(level, message);
151 };
152
153 connect(&m_rewindTimer, &QTimer::timeout, [this]() {
154 GBARewind(&m_threadContext, 1);
155 emit rewound(&m_threadContext);
156 emit frameAvailable(m_drawContext);
157 });
158 m_rewindTimer.setInterval(100);
159
160 m_audioThread->setObjectName("Audio Thread");
161 m_audioThread->start(QThread::TimeCriticalPriority);
162 m_audioProcessor->moveToThread(m_audioThread);
163 connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
164 connect(this, SIGNAL(gameStopped(GBAThread*)), m_audioProcessor, SLOT(pause()));
165 connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
166 connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
167 connect(this, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(pollEvents()));
168}
169
170GameController::~GameController() {
171 m_audioThread->quit();
172 m_audioThread->wait();
173 disconnect();
174 clearMultiplayerController();
175 closeGame();
176 GBACheatDeviceDestroy(&m_cheatDevice);
177 delete m_renderer;
178 delete[] m_drawContext;
179}
180
181void GameController::setMultiplayerController(MultiplayerController* controller) {
182 if (controller == m_multiplayer) {
183 return;
184 }
185 clearMultiplayerController();
186 m_multiplayer = controller;
187 controller->attachGame(this);
188}
189
190void GameController::clearMultiplayerController() {
191 if (!m_multiplayer) {
192 return;
193 }
194 m_multiplayer->detachGame(this);
195 m_multiplayer = nullptr;
196}
197
198void GameController::setOverride(const GBACartridgeOverride& override) {
199 m_threadContext.override = override;
200 m_threadContext.hasOverride = true;
201}
202
203void GameController::setOptions(const GBAOptions* opts) {
204 setFrameskip(opts->frameskip);
205 setAudioSync(opts->audioSync);
206 setVideoSync(opts->videoSync);
207 setSkipBIOS(opts->skipBios);
208 setUseBIOS(opts->useBios);
209 setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
210 setVolume(opts->volume);
211 setMute(opts->mute);
212
213 threadInterrupt();
214 m_threadContext.idleOptimization = opts->idleOptimization;
215 threadContinue();
216}
217
218#ifdef USE_GDB_STUB
219ARMDebugger* GameController::debugger() {
220 return m_threadContext.debugger;
221}
222
223void GameController::setDebugger(ARMDebugger* debugger) {
224 threadInterrupt();
225 if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
226 GBADetachDebugger(m_threadContext.gba);
227 }
228 m_threadContext.debugger = debugger;
229 if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
230 GBAAttachDebugger(m_threadContext.gba, m_threadContext.debugger);
231 }
232 threadContinue();
233}
234#endif
235
236void GameController::loadGame(const QString& path, bool dirmode) {
237 closeGame();
238 if (!dirmode) {
239 QFile file(path);
240 if (!file.open(QIODevice::ReadOnly)) {
241 return;
242 }
243 file.close();
244 }
245
246 m_fname = path;
247 m_dirmode = dirmode;
248 openGame();
249}
250
251void GameController::bootBIOS() {
252 closeGame();
253 m_fname = QString();
254 m_dirmode = false;
255 openGame(true);
256}
257
258void GameController::openGame(bool biosOnly) {
259 if (biosOnly && (!m_useBios || m_bios.isNull())) {
260 return;
261 }
262
263 m_gameOpen = true;
264
265 m_pauseAfterFrame = false;
266
267 if (m_turbo) {
268 m_threadContext.sync.videoFrameWait = false;
269 m_threadContext.sync.audioWait = false;
270 } else {
271 m_threadContext.sync.videoFrameWait = m_videoSync;
272 m_threadContext.sync.audioWait = m_audioSync;
273 }
274
275 m_threadContext.gameDir = 0;
276 m_threadContext.bootBios = biosOnly;
277 if (biosOnly) {
278 m_threadContext.fname = nullptr;
279 } else {
280 m_threadContext.fname = strdup(m_fname.toLocal8Bit().constData());
281 if (m_dirmode) {
282 m_threadContext.gameDir = VDirOpen(m_threadContext.fname);
283 m_threadContext.stateDir = m_threadContext.gameDir;
284 } else {
285 m_threadContext.rom = VFileOpen(m_threadContext.fname, O_RDONLY);
286#if USE_LIBZIP
287 if (!m_threadContext.gameDir) {
288 m_threadContext.gameDir = VDirOpenZip(m_threadContext.fname, 0);
289 }
290#endif
291#if USE_LZMA
292 if (!m_threadContext.gameDir) {
293 m_threadContext.gameDir = VDirOpen7z(m_threadContext.fname, 0);
294 }
295#endif
296 }
297 }
298
299 if (!m_bios.isNull() && m_useBios) {
300 m_threadContext.bios = VFileDevice::open(m_bios, O_RDONLY);
301 } else {
302 m_threadContext.bios = nullptr;
303 }
304
305 if (!m_patch.isNull()) {
306 m_threadContext.patch = VFileDevice::open(m_patch, O_RDONLY);
307 }
308
309 m_inputController->recalibrateAxes();
310
311 if (!GBAThreadStart(&m_threadContext)) {
312 m_gameOpen = false;
313 emit gameFailed();
314 }
315}
316
317void GameController::loadBIOS(const QString& path) {
318 if (m_bios == path) {
319 return;
320 }
321 m_bios = path;
322 if (m_gameOpen) {
323 closeGame();
324 openGame();
325 }
326}
327
328void GameController::yankPak() {
329 if (!m_gameOpen) {
330 return;
331 }
332 threadInterrupt();
333 GBAYankROM(m_threadContext.gba);
334 threadContinue();
335}
336
337void GameController::loadPatch(const QString& path) {
338 if (m_gameOpen) {
339 closeGame();
340 m_patch = path;
341 openGame();
342 } else {
343 m_patch = path;
344 }
345}
346
347void GameController::importSharkport(const QString& path) {
348 if (!m_gameOpen) {
349 return;
350 }
351 VFile* vf = VFileDevice::open(path, O_RDONLY);
352 if (!vf) {
353 return;
354 }
355 threadInterrupt();
356 GBASavedataImportSharkPort(m_threadContext.gba, vf, false);
357 threadContinue();
358 vf->close(vf);
359}
360
361void GameController::exportSharkport(const QString& path) {
362 if (!m_gameOpen) {
363 return;
364 }
365 VFile* vf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
366 if (!vf) {
367 return;
368 }
369 threadInterrupt();
370 GBASavedataExportSharkPort(m_threadContext.gba, vf);
371 threadContinue();
372 vf->close(vf);
373}
374
375void GameController::closeGame() {
376 if (!m_gameOpen) {
377 return;
378 }
379 m_rewindTimer.stop();
380 if (GBAThreadIsPaused(&m_threadContext)) {
381 GBAThreadUnpause(&m_threadContext);
382 }
383 GBAThreadEnd(&m_threadContext);
384 GBAThreadJoin(&m_threadContext);
385 if (m_threadContext.fname) {
386 free(const_cast<char*>(m_threadContext.fname));
387 m_threadContext.fname = nullptr;
388 }
389
390 m_patch = QString();
391
392 for (size_t i = 0; i < GBACheatSetsSize(&m_cheatDevice.cheats); ++i) {
393 GBACheatSet* set = *GBACheatSetsGetPointer(&m_cheatDevice.cheats, i);
394 GBACheatSetDeinit(set);
395 delete set;
396 }
397 GBACheatSetsClear(&m_cheatDevice.cheats);
398
399 m_gameOpen = false;
400 emit gameStopped(&m_threadContext);
401}
402
403void GameController::crashGame(const QString& crashMessage) {
404 closeGame();
405 emit gameCrashed(crashMessage);
406 emit gameStopped(&m_threadContext);
407}
408
409bool GameController::isPaused() {
410 if (!m_gameOpen) {
411 return false;
412 }
413 return GBAThreadIsPaused(&m_threadContext);
414}
415
416void GameController::setPaused(bool paused) {
417 if (!m_gameOpen || m_rewindTimer.isActive() || paused == GBAThreadIsPaused(&m_threadContext)) {
418 return;
419 }
420 if (paused) {
421 GBAThreadPause(&m_threadContext);
422 emit gamePaused(&m_threadContext);
423 } else {
424 GBAThreadUnpause(&m_threadContext);
425 emit gameUnpaused(&m_threadContext);
426 }
427}
428
429void GameController::reset() {
430 GBAThreadReset(&m_threadContext);
431}
432
433void GameController::threadInterrupt() {
434 if (m_gameOpen) {
435 GBAThreadInterrupt(&m_threadContext);
436 }
437}
438
439void GameController::threadContinue() {
440 if (m_gameOpen) {
441 GBAThreadContinue(&m_threadContext);
442 }
443}
444
445void GameController::frameAdvance() {
446 if (m_rewindTimer.isActive()) {
447 return;
448 }
449 if (m_pauseAfterFrame.testAndSetRelaxed(false, true)) {
450 setPaused(false);
451 }
452}
453
454void GameController::setRewind(bool enable, int capacity, int interval) {
455 if (m_gameOpen) {
456 threadInterrupt();
457 GBARewindSettingsChanged(&m_threadContext, enable ? capacity : 0, enable ? interval : 0);
458 threadContinue();
459 } else {
460 if (enable) {
461 m_threadContext.rewindBufferInterval = interval;
462 m_threadContext.rewindBufferCapacity = capacity;
463 } else {
464 m_threadContext.rewindBufferInterval = 0;
465 m_threadContext.rewindBufferCapacity = 0;
466 }
467 }
468}
469
470void GameController::rewind(int states) {
471 threadInterrupt();
472 if (!states) {
473 GBARewindAll(&m_threadContext);
474 } else {
475 GBARewind(&m_threadContext, states);
476 }
477 threadContinue();
478 emit rewound(&m_threadContext);
479 emit frameAvailable(m_drawContext);
480}
481
482void GameController::startRewinding() {
483 if (!m_gameOpen || m_rewindTimer.isActive()) {
484 return;
485 }
486 m_wasPaused = isPaused();
487 setPaused(true);
488 m_rewindTimer.start();
489}
490
491void GameController::stopRewinding() {
492 if (!m_rewindTimer.isActive()) {
493 return;
494 }
495 m_rewindTimer.stop();
496 setPaused(m_wasPaused);
497}
498
499void GameController::keyPressed(int key) {
500 int mappedKey = 1 << key;
501 m_activeKeys |= mappedKey;
502 if (!m_inputController->allowOpposing()) {
503 if ((m_activeKeys & 0x30) == 0x30) {
504 m_inactiveKeys |= mappedKey ^ 0x30;
505 m_activeKeys ^= mappedKey ^ 0x30;
506 }
507 if ((m_activeKeys & 0xC0) == 0xC0) {
508 m_inactiveKeys |= mappedKey ^ 0xC0;
509 m_activeKeys ^= mappedKey ^ 0xC0;
510 }
511 }
512 updateKeys();
513}
514
515void GameController::keyReleased(int key) {
516 int mappedKey = 1 << key;
517 m_activeKeys &= ~mappedKey;
518 if (!m_inputController->allowOpposing()) {
519 if (mappedKey & 0x30) {
520 m_activeKeys |= m_inactiveKeys & (0x30 ^ mappedKey);
521 m_inactiveKeys &= ~0x30;
522 }
523 if (mappedKey & 0xC0) {
524 m_activeKeys |= m_inactiveKeys & (0xC0 ^ mappedKey);
525 m_inactiveKeys &= ~0xC0;
526 }
527 }
528 updateKeys();
529}
530
531void GameController::clearKeys() {
532 m_activeKeys = 0;
533 m_inactiveKeys = 0;
534 updateKeys();
535}
536
537void GameController::setAudioBufferSamples(int samples) {
538 threadInterrupt();
539 redoSamples(samples);
540 threadContinue();
541 QMetaObject::invokeMethod(m_audioProcessor, "setBufferSamples", Q_ARG(int, samples));
542}
543
544void GameController::setFPSTarget(float fps) {
545 threadInterrupt();
546 m_fpsTarget = fps;
547 m_threadContext.fpsTarget = fps;
548 if (m_turbo && m_turboSpeed > 0) {
549 m_threadContext.fpsTarget *= m_turboSpeed;
550 }
551 redoSamples(m_audioProcessor->getBufferSamples());
552 threadContinue();
553}
554
555void GameController::setSkipBIOS(bool set) {
556 threadInterrupt();
557 m_threadContext.skipBios = set;
558 threadContinue();
559}
560
561void GameController::setUseBIOS(bool use) {
562 threadInterrupt();
563 m_useBios = use;
564 threadContinue();
565}
566
567void GameController::loadState(int slot) {
568 if (slot > 0) {
569 m_stateSlot = slot;
570 }
571 GBARunOnThread(&m_threadContext, [](GBAThread* context) {
572 GameController* controller = static_cast<GameController*>(context->userData);
573 GBALoadState(context, context->stateDir, controller->m_stateSlot);
574 controller->stateLoaded(context);
575 controller->frameAvailable(controller->m_drawContext);
576 });
577}
578
579void GameController::saveState(int slot) {
580 if (slot > 0) {
581 m_stateSlot = slot;
582 }
583 GBARunOnThread(&m_threadContext, [](GBAThread* context) {
584 GameController* controller = static_cast<GameController*>(context->userData);
585 GBASaveState(context, context->stateDir, controller->m_stateSlot, true);
586 });
587}
588
589void GameController::setVideoSync(bool set) {
590 m_videoSync = set;
591 if (!m_turbo) {
592 threadInterrupt();
593 m_threadContext.sync.videoFrameWait = set;
594 threadContinue();
595 }
596}
597
598void GameController::setAudioSync(bool set) {
599 m_audioSync = set;
600 if (!m_turbo) {
601 threadInterrupt();
602 m_threadContext.sync.audioWait = set;
603 threadContinue();
604 }
605}
606
607void GameController::setFrameskip(int skip) {
608 m_threadContext.frameskip = skip;
609}
610
611void GameController::setVolume(int volume) {
612 threadInterrupt();
613 m_threadContext.volume = volume;
614 if (m_gameOpen) {
615 m_threadContext.gba->audio.masterVolume = volume;
616 }
617 threadContinue();
618}
619
620void GameController::setMute(bool mute) {
621 threadInterrupt();
622 m_threadContext.mute = mute;
623 if (m_gameOpen) {
624 m_threadContext.gba->audio.masterVolume = mute ? 0 : m_threadContext.volume;
625 }
626 threadContinue();
627}
628
629void GameController::setTurbo(bool set, bool forced) {
630 if (m_turboForced && !forced) {
631 return;
632 }
633 if (m_turbo == set && m_turboForced == forced) {
634 // Don't interrupt the thread if we don't need to
635 return;
636 }
637 m_turbo = set;
638 m_turboForced = set && forced;
639 enableTurbo();
640}
641
642void GameController::setTurboSpeed(float ratio) {
643 m_turboSpeed = ratio;
644 enableTurbo();
645}
646
647void GameController::enableTurbo() {
648 threadInterrupt();
649 if (!m_turbo) {
650 m_threadContext.fpsTarget = m_fpsTarget;
651 m_threadContext.sync.audioWait = m_audioSync;
652 m_threadContext.sync.videoFrameWait = m_videoSync;
653 } else if (m_turboSpeed <= 0) {
654 m_threadContext.fpsTarget = m_fpsTarget;
655 m_threadContext.sync.audioWait = false;
656 m_threadContext.sync.videoFrameWait = false;
657 } else {
658 m_threadContext.fpsTarget = m_fpsTarget * m_turboSpeed;
659 m_threadContext.sync.audioWait = true;
660 m_threadContext.sync.videoFrameWait = false;
661 }
662 redoSamples(m_audioProcessor->getBufferSamples());
663 threadContinue();
664}
665
666void GameController::setAVStream(GBAAVStream* stream) {
667 threadInterrupt();
668 m_threadContext.stream = stream;
669 if (m_gameOpen) {
670 m_threadContext.gba->stream = stream;
671 }
672 threadContinue();
673}
674
675void GameController::clearAVStream() {
676 threadInterrupt();
677 m_threadContext.stream = nullptr;
678 if (m_gameOpen) {
679 m_threadContext.gba->stream = nullptr;
680 }
681 threadContinue();
682}
683
684#ifdef USE_PNG
685void GameController::screenshot() {
686 GBARunOnThread(&m_threadContext, GBAThreadTakeScreenshot);
687}
688#endif
689
690void GameController::reloadAudioDriver() {
691 QMetaObject::invokeMethod(m_audioProcessor, "pause", Qt::BlockingQueuedConnection);
692 int samples = m_audioProcessor->getBufferSamples();
693 delete m_audioProcessor;
694 m_audioProcessor = AudioProcessor::create();
695 m_audioProcessor->setBufferSamples(samples);
696 m_audioProcessor->moveToThread(m_audioThread);
697 connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
698 connect(this, SIGNAL(gameStopped(GBAThread*)), m_audioProcessor, SLOT(pause()));
699 connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
700 connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
701 if (isLoaded()) {
702 m_audioProcessor->setInput(&m_threadContext);
703 QMetaObject::invokeMethod(m_audioProcessor, "start");
704 }
705}
706
707void GameController::setLuminanceValue(uint8_t value) {
708 m_luxValue = value;
709 value = std::max<int>(value - 0x16, 0);
710 m_luxLevel = 10;
711 for (int i = 0; i < 10; ++i) {
712 if (value < LUX_LEVELS[i]) {
713 m_luxLevel = i;
714 break;
715 }
716 }
717 emit luminanceValueChanged(m_luxValue);
718}
719
720void GameController::setLuminanceLevel(int level) {
721 int value = 0x16;
722 level = std::max(0, std::min(10, level));
723 if (level > 0) {
724 value += LUX_LEVELS[level - 1];
725 }
726 setLuminanceValue(value);
727}
728
729void GameController::setRealTime() {
730 m_rtc.override = GameControllerRTC::NO_OVERRIDE;
731}
732
733void GameController::setFixedTime(const QDateTime& time) {
734 m_rtc.override = GameControllerRTC::FIXED;
735 m_rtc.value = time.toMSecsSinceEpoch() / 1000;
736}
737
738void GameController::setFakeEpoch(const QDateTime& time) {
739 m_rtc.override = GameControllerRTC::FAKE_EPOCH;
740 m_rtc.value = time.toMSecsSinceEpoch() / 1000;
741}
742
743void GameController::updateKeys() {
744 int activeKeys = m_activeKeys;
745 activeKeys |= m_activeButtons;
746 activeKeys &= ~m_inactiveKeys;
747 m_threadContext.activeKeys = activeKeys;
748}
749
750void GameController::redoSamples(int samples) {
751#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
752 float sampleRate = 0x8000;
753 float ratio;
754 if (m_threadContext.gba) {
755 sampleRate = m_threadContext.gba->audio.sampleRate;
756 }
757 ratio = GBAAudioCalculateRatio(sampleRate, m_threadContext.fpsTarget, 44100);
758 m_threadContext.audioBuffers = ceil(samples / ratio);
759#else
760 m_threadContext.audioBuffers = samples;
761#endif
762 if (m_threadContext.gba) {
763 GBAAudioResizeBuffer(&m_threadContext.gba->audio, m_threadContext.audioBuffers);
764 }
765 QMetaObject::invokeMethod(m_audioProcessor, "inputParametersChanged");
766}
767
768void GameController::setLogLevel(int levels) {
769 threadInterrupt();
770 m_logLevels = levels;
771 threadContinue();
772}
773
774void GameController::enableLogLevel(int levels) {
775 threadInterrupt();
776 m_logLevels |= levels;
777 threadContinue();
778}
779
780void GameController::disableLogLevel(int levels) {
781 threadInterrupt();
782 m_logLevels &= ~levels;
783 threadContinue();
784}
785
786void GameController::pollEvents() {
787 if (!m_inputController) {
788 return;
789 }
790
791 m_activeButtons = m_inputController->pollEvents();
792 updateKeys();
793}