all repos — mgba @ 2a7f642d4cba0e962520135a1dff47095dd78c75

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17Bugfixes:
 18 - LR35902: Fix core never exiting with certain event patterns
 19 - GB Timer: Improve DIV reset behavior
 20 - GBA Memory: Improve initial skipped BIOS state
 21 - GBA BIOS: Implement BitUnPack
 22 - ARM7: Fix MLA/*MULL/*MLAL timing
 23 - GBA: Fix multiboot ROM loading
 24 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 25 - LR35902: Fix pc overflowing current region off-by-one
 26 - GB MBC: Fix ROM bank overflows getting set to bank 0
 27 - Qt: Fix timing issues on high refresh rate monitors
 28 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 29 - Util: Fix overflow when loading invalid UPS patches
 30 - Tools: Fix recurring multiple times over the same library
 31 - GBA I/O: Handle audio registers specially when deserializing
 32 - Util: Fix highest-fd socket not being returned by SocketAccept
 33 - Qt: Fix linking after some windows have been closed
 34 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 35 - Windows: Fix VDir.rewind
 36 - SDL: Fix game crash check
 37 - SDL: Fix race condition with audio thread when starting
 38 - GB: Fix flickering when screen is strobed quickly
 39 - FFmpeg: Fix overflow and general issues with audio encoding
 40 - Qt: Fix crash when changing audio settings after a game is closed
 41 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 42 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 43 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 44 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 45 - Core: Fix crash with rewind if savestates shrink
 46Misc:
 47 - SDL: Remove scancode key input
 48 - GBA Video: Clean up unused timers
 49 - Test: Add a basic test suite
 50 - GBA Video: Allow multiple handles into the same tile cache
 51 - VFS: Call msync when syncing mapped data
 52 - GBA Video, GB Video: Colors are now fully scaled
 53 - VFS: Allow truncating memory chunk VFiles
 54 - Debugger: Modularize CLI debugger
 55 - Core: Clean up some thread state checks
 56 - Debugger: Make building with debugging aspects optional
 57 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 58 - GBA Memory: Support reading/writing POSTFLG
 59 - Util: Add size counting to Table
 60 - Qt: Move last directory setting from qt.ini to config.ini
 61 - 3DS, PSP2, Wii: Last directory loaded is saved
 62 - GB Audio: Simplify envelope code
 63 - GB Audio: Improve initial envelope samples
 64 - Debugger: Add functions for read- or write-only watchpoints
 65 - GBA DMA: Refactor DMA out of memory.c
 66 - GBA DMA: Move DMAs to using absolute timing
 67 - All: Add C++ header guards
 68 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 69 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 70 - Qt: Improved HiDPI support
 71 - Qt: Expose configuration directory
 72 - Feature: Move game database from flatfile to SQLite3
 73 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 74 - VFS: Fix some minor VFile issues with FILEs
 75 - Core: Add generic checksum function
 76 - Feature: Support ImageMagick 7
 77 - All: Move time.h include to common.h
 78 - CMake: Add ability to just print version string
 79 - Qt: Merge "Save" and "OK" buttons in shader options
 80 - SDL: Automatically map controllers when plugged in
 81 - Qt: Automatically load controller profile when plugged in
 82 - OpenGL: Add xBR-lv2 shader
 83 - GBA, GB: ROM is now unloaded if a patch is applied
 84 - Util: Add 8-bit PNG write support
 85 - Qt: Rename "Resample video" option to "Bilinear filtering"
 86 - GBA Video: Optimize when BLD* registers are written frequently
 87 - Core: Cores can now have multiple sets of callbacks
 88 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 89 - Qt: Remove audio thread
 90 - Qt: Remove audio buffer sizing in AudioProcessorQt
 91 - Qt: Re-enable QtMultimedia on Windows
 92 - FFmpeg: Return false if a file fails to open
 93 - FFmpeg: Force MP4 files to YUV420P
 94 - Qt: Make "Mute" able to be bound to a key
 95 - Core: Restore sleep callback
 96 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 97 - Feature: Make -l option explicit
 98 - Core: Ability to enumerate and modify video and audio channels
 99 - Debugger: Make attaching a backend idempotent
100
1010.5.2: (2016-12-31)
102Bugfixes:
103 - All: Fix fullscreen config option being ignored
104 - ARM7: PSR mode bits should not get sign extended
105 - GB: Fix audio not being deinitialized
106 - GB: Fix crash when masking savedata
107 - GB: Properly initialize sramRealVf variable
108 - GB Audio: Fix serialization of channel 3 and NR52 properties
109 - GB Audio: Reset envelope timer when reseting sound channel
110 - GB MBC: Fix SRAM dangling pointer with RTC games
111 - GB MBC: Fix initializing MBC when no ROM is loaded
112 - GB Memory: Fix patching ROM bank 0
113 - GB Memory: Fix starting HDMAs during mode 0
114 - GB Memory: Fix HDMA5 value after DMA completes
115 - GB Video: Initialize LCDC in renderer
116 - GB Video: Hblank IRQs should mask LYC=LY IRQs
117 - GBA: Fix IRQs firing after already being cleared
118 - GBA: Only unhalt CPU if appropriate bit is set in IE
119 - GBA: Add savegame override for Crash Bandicoot 2
120 - GBA BIOS: Fix MidiKey2Freq BIOS reads
121 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
122 - GBA Cheats: Fix GameShark ROM patches
123 - GBA I/O: Mask off WAITCNT bits that cannot be written
124 - GBA Memory: Fix misaligned BIOS reads
125 - GBA Memory: Fix VCOUNT being writable
126 - GBA Video: Fix out of bounds sprite transforms
127 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
128 - Libretro: Fix disabling BIOS
129 - Libretro: Fix Game Boy savestates and audio
130 - Qt: Fix changing resolution of software renderer
131 - Qt: Fix setting overrides
132 - Qt: Fix cut off tiles and alignment issues in tile viewer
133 - Qt: Only reset window dimensions when first shown
134 - Qt: Fix Qt Multimedia audio driver on big endian
135 - Qt: Fix Apply button for key and controller configurations
136 - VFS: Fix resizing memory chunks when not needed
137 - Windows: Fix Unicode directory handling
138Misc:
139 - GB, GBA: Prevent loading null ROMs
140 - GB Audio: Initialize wave RAM to GBC values
141 - GB Memory: Reset ROM bank when loading a ROM
142 - PSP2: Improved controller rumble
143
1440.5.1: (2016-10-05)
145Bugfixes:
146 - Core: Fix importing save games as read-only
147 - FFmpeg: Fix encoding AAC
148 - GB: Fix invalid STOP behavior on Game Boy Color
149 - GB: Initialize audio properly
150 - GB: Properly clear KEY1 bit 0 when switching speeds
151 - GB: Properly unload save files when unloading a ROM
152 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
153 - GB MBC: Fix MBC7 when size is incorrectly specified
154 - GB MBC: Fix RTC access when no save file is loaded
155 - GB SIO: Don't auto-clock external shift clock
156 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
157 - GB Video: Fix video frames getting missed when LCDC is off
158 - GB Video: Clear screen when LCDC is off
159 - GBA Cheats: Fix holding onto pointers that may get invalidated
160 - GBA Cheats: Fix key-activated CodeBreaker cheats
161 - GBA Cheats: Fix uninitialized memory getting freed when saving
162 - GBA Hardware: Improve Game Boy Player rumble behavior
163 - GBA Memory: Fix several unused I/O register read values
164 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
165 - LR35902: Fix events running with the wrong cycle active
166 - Qt: Fix "close" button on Overrides view
167 - Qt: Fix saving overrides
168 - Qt: Fix directory set unloading when replacing the ROM
169 - Qt: Fix patch loading
170 - Qt: Fix crash when saving an override if a game isn't loaded
171 - Qt: Fix showing default display driver as OpenGL (force 1.x)
172 - SDL: Attach rumble in SDL frontend
173 - Util: Fix PNG identification on files too small to be a PNG
174Misc:
175 - All: Only update version info if needed
176 - All: Split out install locations for Libretro and OpenEmu
177 - FFmpeg: Encoding cleanup
178 - GB: Reset active region when reloading ROM
179 - GB Memory: Initialize RAM pattern for GBC
180 - GB Video: Improved video timings
181 - Qt: Manage window sizes slightly better
182 - Qt: Remember scale option independent of core dimensions
183
1840.5.0: (2016-09-19)
185Features:
186 - Game Boy support
187 - Support for encrypted CodeBreaker GBA cheats
188 - Emulation of Vast Fame protected GBA carts (taizou)
189 - Tile viewer
190 - Threaded rendering mode
191 - Libretro: Memory map and achievement support (leiradel)
192 - GUI: Add UI control remapping
193 - GUI: Add fast-forward
194 - Wii: 240p support
195 - 3DS: Adjustable screen darkening
196 - Ability to temporarily load a savegame
197 - Load specific files out of archives
198 - Automatic BIOS detection
199Bugfixes:
200 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
201 - Debugger: Fix GDB breakpoints
202 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
203 - GBA: Fix filehandle leak with savegames
204 - GBA: Timer 0 cannot be count up
205 - GBA: Count up timers should not count themselves
206 - GBA Memory: Fix mirror on non-overdumped Classic NES games
207 - GBA Memory: Fix ldm {pc}
208 - GBA Savedata: Fix savedata sync timer
209 - GBA Savedata: Only unmap savedata if present
210 - GBA Serialize: Savestates now properly store prefetch
211 - GBA Video: WIN0/1 take priority over OBJWIN
212 - GBA Video: Fix out-of-order OBJWIN
213 - PSP2: Fix GPU crash while exiting
214 - PSP2: Fix VSync
215 - PSP2: Fix accelerometer range
216 - PSP2: Actually load screen mode setting
217 - PSP2: Fix gyroscope direction
218 - PSP2: Delete threads after they return
219 - PSP2: Fix mapping/unmapping from not at 0
220 - Qt: Fix bug in software renderer scaling
221 - Qt: Fix hanging key press after disabling autofire
222 - Qt: Fix being unable to pause manually when using auto-pausing
223 - SDL: Fix axes being mapped wrong
224 - Util: Fix realloc semantics in utf16to8
225 - Util: Fix inserting too many items into a hash table
226 - VFS: Fix uninitialized varaible reading from 7z
227 - VFS: Fix reading multiple files from a 7z archive
228 - Wii: Fix framelimiting after a slowdown
229 - Wii: Fix garbage flash at startup
230Misc:
231 - 3DS: Use blip_add_delta_fast for a small speed improvement
232 - 3DS: Allow UTF-16 filenames
233 - 3DS: Port to using citro3D
234 - 3DS: Use system font for menus
235 - 3DS: Attempt to use Core 2 for threads
236 - 3DS: Adjustable filering
237 - 3DS: 3D banner
238 - All: Add QUIET parameter to silence CMake
239 - All: Faster memory read/write
240 - ARM7: Support forcing Thumb mode via MSR
241 - ARM7: Flush prefetch cache when loading CPSR via MSR
242 - ARM7: Clean up instruction decoding for future expandability
243 - Debugger: Support register and memory writes via GDB stub
244 - Debugger: Add software breakpoint support to gdb
245 - FFmpeg: Full support for libavcodec 56+
246 - GBA: Better debug logging if event processing breaks
247 - GBA Audio: Force audio DMAs to not increment destination
248 - GBA BIOS: Use custom ArcTan, not relying on OS
249 - GBA Hardware: Clean up dead code in GBP
250 - GBA Memory: Optimize stalling behavior
251 - GBA Memory: Optimize Load-/StoreMultiple
252 - GBA Savedata: Add realistic timing for EEPROM
253 - GBA Serialize: Savestates now store if CPU was halted
254 - GBA Video: Remove old slow path fallback
255 - GBA Video: Optimize sprite drawing
256 - GBA Video: Optimize mode 0 rendering
257 - GBA Video: Optimize compositing cases slightly
258 - GUI: Screenshot dimensions are now passed through
259 - GUI: Add back logging
260 - GUI: Only reload config if manually saved
261 - GUI: Increase scrolling speed
262 - OpenGL: Log shader compilation failure
263 - OpenGL: Add texSize uniform
264 - Qt: Make -g flag work in Qt build
265 - Qt: Simplify OpenGL context creation
266 - Qt: Thread startup improvements
267 - Qt: Make audio channel/video layer options shortcut mappable
268 - Qt: Remove some C99isms from C++ code
269 - Qt: Remove default autofire mappings
270 - Qt: Make reseting when pasued frame-accurate
271 - Qt: Rearchitect game closing codepath
272 - PSP2: Use system font for menus
273 - PSP2: Add rumble for PS TV
274 - PSP2: Add fit-to-height screen mode
275 - PSP2: Sync files per descriptor
276 - PSP2: Allow UTF-8 filenames
277 - PSP2: Screenshots are now saved into the Photo Gallery
278 - PSP2: Stop underclocking when menuing
279 - SDL: Increase default audio buffer size to 1024 samples
280 - SDL: More responsive rumble
281 - Util: Add Vector GetConstPointer
282 - Util: Add rtrim
283 - Util: Add endswith
284 - VFS: Improve zip file detection
285 - Wii: Add pixelated resample filter
286 - Windows: Add native VDir support
287 - Util: Add PRIz macro for libc versions that don't support %z
288
2890.4.1: (2016-07-11)
290Bugfixes:
291 - All: Fix several file handle leaks
292 - All: Fix instruction tables getting zeroed when linking sometimes
293 - ARM7: Fix flags on SBC/RSC
294 - ARM7: Fix setting spsr privilege bits when spsr is empty
295 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
296 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
297 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
298 - GBA Memory: Fix executing code from OBJ region of VRAM
299 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
300 - GBA Serialize: Fix loading savegames from savestates
301 - OpenGL: Correct boolean vector strcmp strings for uniforms
302 - Qt: Fix sending gameStopped twice
303 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
304 - Qt: Fix initial state of key mapping
305 - Qt: Initialize m_useBios
306 - SDL: Fix joystick initialization on BSD
307 - SDL: Fix potential joystick crash in games with rumble
308 - SDL: Fix SDL 1.2 build
309 - SDL: Fix sporadic crash when deinitializing audio
310 - Shaders: Fix AGS-001 shader with some bad drivers
311 - Util: Use closesocket on Windows
312 - Util: Fix socket bind addresses
313 - VFS: Fix reading 7z archives without rewinding first
314 - VFS: VFileFromFD should not open directories
315 - Wii: Fix tilting direction
316 - Util: Fix realloc semantics in utf16to8
317Misc:
318 - All: Allow use of external minizip library
319 - Debugger: CLI debugger now exits when end-of-stream is reached
320 - FFmpeg: Update dependencies on Ubuntu
321 - GBA: Slightly optimize GBAProcessEvents
322 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
323 - GBA Video: Null renderer should return proper register values
324 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
325 - Qt: Add preset for DualShock 4
326 - Qt: Update 360 input profile on OS X to reflect newer drivers
327 - Qt: Remove use of NaN
328 - Qt: Canonicalize file paths when loading games
329 - Qt: Add refresh button to controller editing
330 - SDL: Remove default gamepad mappings
331 - Util: Fix intermittent build failure on OS X
332 - VFS: VFile.sync now updates modified time
333
3340.4.0: (2016-02-02)
335Features:
336 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
337 - I/O viewer
338 - Booting of multiboot images
339 - Customization of GIF recording
340 - Libretro: Cheat code support
341 - Support for GLSL shaders
342 - ROM information view
343 - Support for VBA-style cheat codes
344 - Savestates now store creation timestamps
345 - Key autofire
346 - Libretro: Allow blocking opposing directional input
347 - OpenEmu core for OS X
348 - Libretro: Settings for using BIOS and skipping intro
349 - Libretro: Customizable idle loop removal
350 - Implemented cycle counting for sprite rendering
351 - Cleaner, unified settings window
352 - Added a setting for pausing when the emulator is not in focus
353 - Customizable paths for save games, save states, screenshots and patches
354 - Controller hotplugging
355 - Ability to store save games and active cheats within savestates
356Bugfixes:
357 - ARM7: Fix sign of unaligned LDRSH
358 - ARM7: Fix decoding of some ARM ALU instructions with shifters
359 - Debugger: Fix watchpoints in gdb
360 - GBA: Fix warnings when creating and loading savestates
361 - GBA: Fix Iridion II savetype
362 - GBA BIOS: Fix misaligned CpuSet
363 - GBA Cheats: Fix cheats setting the Action Replay version
364 - GBA Hardware: Fix GPIO on big endian
365 - GBA Memory: Fix DMA register writing behavior
366 - GBA Memory: Fix DMAs triggering two cycles early
367 - Libretro: Fix aspect ratio
368 - Qt: Fix some potential crashes with the gamepad mapping
369 - Qt: Fix keys being mapped incorrectly when loading configuration file
370 - Util: Fix PowerPC PNG read/write pixel order
371 - Util: Fix excessive memory allocation when decoding a PNG
372 - VFS: Fix VFileReadline and remove _vfdReadline
373Misc:
374 - All: Improved PowerPC support
375 - All: Fix some undefined behavior warnings
376 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
377 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
378 - GBA: Implement bad I/O register loading
379 - GBA: Allow jumping to OAM and palette RAM
380 - GBA BIOS: Finish implementing RegisterRamReset
381 - GBA Config: Add "override" layer for better one-time configuration
382 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
383 - GBA Memory: Use a dynamically sized mask for ROM memory
384 - GBA Memory: Implement several unimplemented memory access types
385 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
386 - GBA RR: Starting from savestate now embeds the savegame
387 - GBA RR: Add preliminary SRAM support for VBM loading
388 - GBA RR: Add support for resets in movies
389 - GBA Video: Remove lastHblank, as it is implied
390 - Libretro: Use anonymous memory mappers for large blocks of memory
391 - Libretro: Add install target for libretro core
392 - Qt: Window size command line options are now supported
393 - Qt: Increase usability of key mapper
394 - Qt: Add 'Apply' button to settings window
395 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
396 - Qt: Allow use of modifier keys as input
397 - Qt: Optimize log viewer
398 - Qt: Added button for breaking into the GDB debugger
399 - Qt: Add box for showing duration of rewind
400 - SDL: Support fullscreen in SDL 1.2
401 - SDL: Allow GBASDLAudio to be used without a thread context
402 - Util: Use VFile for configuration
403 - Util: Add MutexTryLock
404
4050.3.2: (2015-12-16)
406Bugfixes:
407 - ARM7: Fix STRT/STRBT
408 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
409 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
410 - Libretro: Fix problems with rumble not turning off
411 - GBA: Fix idle skip state being retained between games
412 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
413 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
414 - GBA BIOS: Fix Sqrt sign
415 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
416 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
417 - GBA Memory: Fix DMA behavior for SRAM accesses
418 - GBA Memory: Fix Store8 to OBJ VRAM
419 - GBA Memory: Fix alignment of LDM/STM on SRAM
420 - GBA Memory: Fix unaligned out-of-bounds ROM loads
421 - GBA Memory: Fix timing of DMAs
422 - GBA Video: Fix _mix for 15-bit color
423 - GBA Video: Fix OAM and palette initialization
424 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
425 - Qt: Use safer isLoaded check in GameController
426 - Qt: Fix a race condition in PainterGL that could lead to a crash
427 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
428 - Qt: Fix font size in memory viewer
429 - Qt: Fix a crash in the memory viewer
430 - Qt: Add additional checks in CheatModel to prevent crashes
431 - Qt: Fix race condition with setting sample rate
432 - Qt: Fix crash when closing multiplayer windows
433 - Qt: Fix resetting while paused
434Misc:
435 - GBA Audio: Implement missing flags on SOUNDCNT_X register
436 - Qt: Add mute option to menu
437
4380.3.1: (2015-10-24)
439Bugfixes:
440 - ARM7: Fix instruction decoding of Thumb shifts
441 - GBA: Deinit savegame when unloading a ROM
442 - GBA: Fix BIOS check on big endian
443 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
444 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
445 - GBA Audio: Fix audio channels being silenced at the wrong time
446 - GBA Memory: Fix bad BIOS Load16 on big endian
447 - GBA Memory: Fix bad Load8 on big endian
448 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
449 - GBA Video: Fix edge case with sprite blend modes and semitransparency
450 - GBA Video: Fix objwin and blending interaction on sprites
451 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
452 - Libretro: Fix a memory leak with the render buffer
453 - Qt: Windows no longer spawn in the top left on first launch
454 - Qt: Fix install path of XDG desktop file with DESTDIR
455 - Qt: Fix drag and drop on Windows
456 - Qt: Reenable double buffering, as disabling it broke some Windows configs
457 - VFS: Fix return values of VFileFILE.read and .write
458Misc:
459 - All: Reset next event to cycles instead of zero to interrupt
460 - All: Add --version flag
461 - ARM7: Force disable LTO on two files to work around a GCC bug
462 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
463 - GBA: Better memory handling with PNG savestates
464 - GBA: Additional savestate sanity checks
465 - GBA: Check for cycle count being too high
466 - GBA Audio: Allow GBAAVStream to have no video callback
467 - GBA BIOS: Implement RegisterRamReset for SIO registers
468 - Qt: Remove useless help icons in dialogs
469 - Qt: Prevent savestate window from opening while in multiplayer
470 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
471 - Qt: Dropping multiplayer windows works more cleanly now
472
4730.3.0: (2015-08-16)
474Features:
475 - Ability to hide individual background layers, or OBJs
476 - Ability to mute individual audio channels
477 - Palette viewer and exporter
478 - Volume control
479 - More shortcuts are editable (e.g. quick save/load)
480 - Rewind now shows the frame after rewinding
481 - Import/Export of GameShark/Action Replay snapshots
482 - Add "Step backwards" item for single increment rewind
483 - Deadzone estimation for game controllers
484 - Analog inputs can be used for shortcuts
485 - Menu items for specific solar sensor brightness levels
486 - Remappable controls for tilt and gyroscope sensors
487 - Status messages for actions taken while a game is running (e.g. save/load state)
488 - Memory inspector
489 - Screensaver can now be suspended while a game is running
490 - Load/save the most recent savestate slot
491 - Support varible speed (PWM) rumble
492 - Ability to cap fast forward speed
493 - Finer control over FPS target
494 - Holdable shortcut for rewinding one frame at a time
495 - Ability to boot directly into the BIOS
496 - Preliminary support for yanking out the game pak while a game is running
497 - Thumb-drive mode by putting a file called portable.ini in the same folder
498 - Configurable display driver, between software and OpenGL
499 - Undo-able savestate loading and saving
500 - Controller profiles now store shortcut settings
501 - Default controller profiles for several common controllers
502 - Libretro now supports BIOS, rumble and solar sensor
503 - Implement BIOS call Stop, for sleep mode
504 - Automatically load patches, if found
505 - Improved video synchronization
506 - Configurable audio output sample rate
507Bugfixes:
508 - ARM7: Fix SWI and IRQ timings
509 - ARM7: Fix Thumb MUL timing
510 - ARM7: Fix timing of multiplies to use N cycles
511 - ARM7: ARMHotplugDetach should call deinit
512 - Debugger: Fix use-after-free in breakpoint clearing code
513 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
514 - GBA: Cap audio FIFO read size during deserialization
515 - GBA: Check for corrupted savestates when loading
516 - GBA: Check for improperly sized savestates when loading
517 - GBA: Check for savestates made from differently sized ROMs
518 - GBA: Fix calls to endian-independent loadstores
519 - GBA: Fix timing of reading from timer registers
520 - GBA: Ensure cycles never go negative
521 - GBA Audio: Force audio FIFOs to 32-bit
522 - GBA Audio: Fix audio pitch changing when adjusting buffer size
523 - GBA Audio: Fix sample order in audio channel 3
524 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
525 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
526 - GBA Memory: Improve Thumb open bus behavior
527 - GBA Memory: Fix potential DMA issue when loading a savestate
528 - GBA Memory: Fix load/store multiple video memory waitstates
529 - GBA SIO: Fix reseting when there are SIO devices attached
530 - GBA Video: Blended sprites should never have other effects applied
531 - GBA Video: Fix out-of-bounds tiles in mosaic
532 - GBA Video: Fix windows not affecting sprites
533 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
534 - GBA Video: Fix timing on first scanline
535 - Qt: Better cleanup when a game crashes
536 - Qt: Fix open ROM dialog filtering for archive formats
537 - Qt: Cap the maximum number of multiplayer windows
538 - Qt: Fix maximum year in sensor override
539 - Qt: Fix window being too tall after exiting fullscreen
540 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
541 - Qt: Fix analog buttons not getting unmapped
542 - Qt: Fix passing command line options
543 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
544 - SDL: Fix SDL build when OpenGL is missing
545 - Util: Allow loading IPS patches that grow the ROM
546 - VFS: Fix resource leaks if some allocations fail
547 - VFS: Fix line-reading to return proper values
548 - Video: Fix an issue with very long filenames
549 - Util: Fix formatting of floats
550Misc:
551 - All: Add --help flag for command line programs
552 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
553 - All: Enable static linking for Windows
554 - All: Enable static linking for OS X
555 - All: Threads are now named
556 - All: Proper handling of Unicode file paths
557 - ARM7: Add emulation for Undefined CPU mode
558 - ARM7: Reduce the size of the Thumb instruction table
559 - GBA: Add status log level
560 - GBA: GBARewind now returns how many states it has rewound
561 - GBA: SIO logging layer
562 - GBA BIOS: Stub out SoundBias
563 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
564 - GBA: Don't include GBACLIDebugger struct unless needed
565 - GBA: Savedata is now synced shortly after data finishes being written
566 - GBA: Process multiple timer events at once, if necessary
567 - GBA Audio: Implement audio reset for channels A/B
568 - GBA Audio: Process multiple audio events at once, if necessary
569 - GBA Hardware: Backport generic RTC source into core
570 - GBA Input: Allow axes and buttons to be mapped to the same key
571 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
572 - GBA SIO: Add a dummy driver for Normal mode
573 - GBA Thread: Add functionality for running callbacks on the GBA thread
574 - GBA Thread: Split GBASync into a separate file
575 - GBA Video: Refactor software renderer into separate files
576 - GBA Video: Slightly optimize mode 0 mosaic rendering
577 - Debugger: Free watchpoints in addition to breakpoints
578 - Qt: Handle saving input settings better
579 - Qt: Move GL frame drawing back onto its own thread
580 - Qt: Fast forward (held) option moved from Other to Emulation menu
581 - Qt: Show version info in window title
582 - Qt: Migrate multiplayer window handling into GBAApp
583 - Qt: Unified file opening and saving with last location
584 - Qt: Fix windows being resizable when they shouldn't have been
585 - Qt: Only hide cursor in full screen
586 - Qt: Replace pause-after-frame mutex with an atomic
587 - Qt: Add application icon and XDG desktop files
588 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
589 - Qt: Don't save window size when entering fullscreen
590 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
591 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
592 - Qt: Increase usability of key mapper
593 - Qt: Show checkmark for window sizes
594 - Qt: Set window path to loaded ROM
595 - Perf: Ability to load savestates immediately on launch
596 - SDL: Properly check for initialization
597 - SDL: Clean up initialization functions
598 - SDL: Clean up GL context
599 - Util: Allow disabling the threading code entirely
600 - VFS: Add sync method to force syncing with backing
601
6020.2.1: (2015-05-13)
603Bugfixes:
604 - All: Fix sanitize-deb script not cleaning up after itself
605 - All: Fix dependencies for libavcodec on Debian-derived platforms
606 - ARM7: Handle writeback for PC in addressing modes 2 and 3
607 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
608 - ARM7: Fix ARM multiply instructions when PC is a destination register
609 - Debugger: Fix use-after-free in breakpoint clearing code
610 - Debugger: Fix boundary conditions in tab completion
611 - GBA: Fix timers not updating timing when writing to only the reload register
612 - GBA: Fix rewind boundary conditions
613 - GBA: Add initial I/O register settings for background matrix registers
614 - GBA: Fix hang when loading a savestate if sync to video is enabled
615 - GBA: Handle out-of-bounds I/O access
616 - GBA: Fix bounds-checking on EEPROM access
617 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
618 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
619 - GBA Memory: Allow SRAM to be 64kB
620 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
621 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
622 - GBA Video: Fix second frame mode 5
623 - Perf: Fix race condition if a game crashes immediately on start
624 - Qt: Fix Display object leak when closing a window
625 - Qt: Fix .deb dependencies
626 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
627 - Qt: Fix window not regaining focus after exiting savestate window
628 - Qt: Fix regression where video would not record if the game had already started
629 - Qt: Fix potential crash if a gamepad causes focus to change
630 - Qt: Fix controller axis querying
631 - Qt: Fix multiplayer windows opening as the wrong size
632 - Qt: Fix controllers sometimes not loading the right profile
633 - SDL: Fix boundary conditions for joystick adjustments
634 - SDL: Allocate properly sized input maps
635 - SDL: Fix potential build issues when Qt and SDL2 are in use
636 - Util: Fix resource leak in UTF-8 handling code
637 - Util: Fix a null-pointer issue when attempting to delete a key
638 - VFS: Fix resource leaks if some allocations fail
639 - Video: Fix an issue with very long filenames
640Misc:
641 - GBA Memory: Soft-crash if jumping past the end of a ROM
642 - Qt: Show multiplayer numbers in window title
643 - Qt: Solar sensor can have shortcuts set
644
6450.2.0: (2015-04-03)
646Features:
647 - Support for gamepad axes, e.g. analog sticks or triggers
648 - Add scale presets for up to 6x
649 - Settings window
650 - Bilinear resampling option
651 - Add option to skip BIOS start screen
652 - List of recently opened games
653 - Support for games using the Solar Sensor
654 - Better audio resampling via blip-buf
655 - Game Pak overrides dialog for setting savetype and sensor values
656 - Support for games using the tilt sensor
657 - Remappable shortcuts for keyboard and gamepad
658 - Rewinding of emulation
659 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
660 - Support IPv6
661 - Save directory of last loaded file
662 - Support BPS patches
663 - Automatically detect and optimize out idle loops
664 - Configurable game overrides
665 - Support loading 7-Zip files
666 - Drag and drop game loading
667 - Cheat code support
668 - Runtime configurable audio driver
669 - Libretro core for use with RetroArch and other front-ends
670 - Controller profiles for setting different bindings for different controllers
671 - Ability to lock aspect ratio
672 - Local link cable support
673 - Ability to switch which game controller is in use per instance
674 - Ability to prevent opposing directional input
675 - Warning dialog if an unimplemented BIOS feature is called
676 - Debugger: Add CLI "frame", frame advance command
677 - Debugger: Add CLI functions for writing to memory
678 - Debugger: Add CLI functions for examining memory regions
679 - Debugger: Add CLI function for writing a register
680Bugfixes:
681 - ARM7: Extend prefetch by one stage
682 - ARM7: Fix cycle counting for loads
683 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
684 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
685 - GBA: Initialize gba.sync to null
686 - GBA: Fix timer initialization
687 - GBA Audio: Support 16-bit writes to FIFO audio
688 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
689 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
690 - GBA BIOS: Fix BIOS prefetch after reset
691 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
692 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
693 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
694 - GBA Memory: Fix I cycles that had been moved to ARM7 core
695 - GBA Memory: Fix cycle counting for 32-bit load/stores
696 - GBA RR: Fix fallthrough error when reading tags from a movie
697 - GBA Thread: Fix possible hang when loading an archive
698 - GBA Thread: Fix possible deadlock in video sync
699 - Perf: Fix crash when the GBA thread fails to start
700 - Qt: Fix crash starting a GDB stub if a game isn't loaded
701 - Qt: Fix crash when adjusting settings after closing a game
702 - Qt: Fix crash when starting GDB stub after closing a game
703 - Qt: Fix patch loading while a game is running
704 - Qt: Fix crash when loading a game after stopping GDB server
705 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
706 - Qt: Fix crash when attempting to pause if a game is not running
707 - SDL: Properly clean up if a game doesn't launch
708 - Util: Fix sockets on Windows
709Misc:
710 - All: Enable link-time optimization
711 - Debugger: Watchpoints now work on STM/LDM instructions
712 - Debugger: Clean up GDB stub network interfacing
713 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
714 - Debugger: Merge Thumb BL instructions when disassembling
715 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
716 - Debugger: Watchpoints now report address watched (fixes #68)
717 - Debugger: Add support for soft breakpoints
718 - Debugger: Make I/O register names be addresses instead of values
719 - Debugger: Rename read/write commands
720 - GBA: Improve accuracy of event timing
721 - GBA: Add API for getting Configuration structs for overrides and input
722 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
723 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
724 - GBA: Move A/V stream interface into core
725 - GBA: Savestates now take into account savedata state machines (fixes #109)
726 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
727 - GBA Memory: Simplify memory API and use fixed bus width
728 - GBA Thread: Make GBASyncWaitFrameStart time out
729 - GBA Video: Start video at the last scanline instead of the first
730 - Qt: Optimize logo drawing
731 - Qt: Move frame upload back onto main thread
732 - Qt: Remember window position
733 - Qt: Double-clicking on the window toggles full screen
734 - Util: Use proper locale for reading and writing float values
735
7360.1.1: (2015-01-24)
737Bugfixes:
738 - ARM7: Fix LDM writeback to a register already written
739 - GBA: Fix timers 2 and 3 updating incorrectly
740 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
741 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
742 - GBA Audio: Properly initialize audio FIFO channels
743 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
744 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
745 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
746 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
747 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
748 - GBA BIOS: Fix HuffUnComp boundary conditions
749 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
750 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
751 - GBA Memory: Filter out top nybble of DMA addresses
752 - GBA Memory: Properly bounds-check VRAM accesses
753 - GBA Memory: Fix initial DMA state
754 - GBA Thread: Allow halted games to exit cleanly
755 - GBA Video: Fix blend issues with obscured middle layers
756 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
757 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
758 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
759 - GBA Video: Fix sprite boundary conditions with mosaic
760 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
761 - Qt: Fix issue with set frame sizes being the wrong height
762 - Qt: Fix emulator crashing when full screen if a game is not running
763 - Qt: Fix window focus issues
764 - Qt: Properly set default video recording settings
765 - Qt: Fix a race condition when a game crashes immediately
766 - Qt: Fix some cases where key mapping can break if focus is adjusted
767 - Qt: Fix crash if a game pauses before any frames are shown
768 - Debugger: Negative PC-relative loads now properly subtract the offset
769 - Debugger: Align PC-relative loads in Thumb
770 - Debugger: Fix watchpoints triggering too late
771 - Debugger: Fix binary print putting spaces between digits
772 - Video: Ensure FFmpeg encoder has audio frames
773 - Video: Fix uncompressed PCM audio recording
774 - Video: Fix FFmpeg crashing when the file extension is wrong
775 - Util: Fix SOCKET_FAILED macro
776Misc:
777 - GBA: Exit cleanly on FATAL if the port supports it
778 - GBA Memory: Implement 16- and 32-bit loads from SRAM
779 - Qt: Disable sync to video by default
780 - Qt: Handle a game crash without crashing
781 - Qt: Set default log level to FATAL, ERROR and WARN
782 - Qt: Clarify some phrasing in the menus
783 - Qt: Clear active buttons when focus is lost
784
7850.1.0: (2014-12-13)
786 - Initial release