src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QPainter>
16#include <QStackedLayout>
17
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "DisplayGL.h"
21#include "GameController.h"
22#include "GBAKeyEditor.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "LoadSaveState.h"
27#include "LogView.h"
28#include "MultiplayerController.h"
29#include "OverrideView.h"
30#include "PaletteView.h"
31#include "SensorView.h"
32#include "SettingsView.h"
33#include "ShortcutController.h"
34#include "ShortcutView.h"
35#include "VideoView.h"
36
37extern "C" {
38#include "platform/commandline.h"
39}
40
41using namespace QGBA;
42
43Window::Window(ConfigController* config, int playerId, QWidget* parent)
44 : QMainWindow(parent)
45 , m_logView(new LogView())
46 , m_stateWindow(nullptr)
47 , m_screenWidget(new WindowBackground())
48 , m_logo(":/res/mgba-1024.png")
49 , m_config(config)
50 , m_inputController(playerId)
51#ifdef USE_FFMPEG
52 , m_videoView(nullptr)
53#endif
54#ifdef USE_MAGICK
55 , m_gifView(nullptr)
56#endif
57#ifdef USE_GDB_STUB
58 , m_gdbController(nullptr)
59#endif
60 , m_mruMenu(nullptr)
61 , m_shortcutController(new ShortcutController(this))
62 , m_playerId(playerId)
63{
64 setWindowTitle(PROJECT_NAME);
65 setFocusPolicy(Qt::StrongFocus);
66 setAcceptDrops(true);
67 m_controller = new GameController(this);
68 m_controller->setInputController(&m_inputController);
69 m_controller->setOverrides(m_config->overrides());
70
71 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
72 format.setSwapInterval(1);
73 m_display = new DisplayGL(format, this);
74
75 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
76 m_logo = m_logo; // Free memory left over in old pixmap
77
78 m_screenWidget->setMinimumSize(m_display->minimumSize());
79 m_screenWidget->setSizePolicy(m_display->sizePolicy());
80 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
81 m_screenWidget->setPixmap(m_logo);
82 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
83 setCentralWidget(m_screenWidget);
84
85 QVariant windowPos = m_config->getQtOption("windowPos");
86 if (!windowPos.isNull()) {
87 move(windowPos.toPoint());
88 }
89
90 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
91 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
92 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
93 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
94 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
95#ifndef Q_OS_MAC
96 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
97 connect(m_controller, &GameController::gameUnpaused, [this]() {
98 if(isFullScreen()) {
99 menuBar()->hide();
100 }
101 });
102#endif
103 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
104 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
105 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
106 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
107 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
108 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
109 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
110 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
111 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
112 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
113 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
114 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
115 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
116 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
117 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
118 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
119 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
120
121 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
122 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
123
124 m_shortcutController->setConfigController(m_config);
125 setupMenu(menuBar());
126}
127
128Window::~Window() {
129 delete m_logView;
130
131#ifdef USE_FFMPEG
132 delete m_videoView;
133#endif
134
135#ifdef USE_MAGICK
136 delete m_gifView;
137#endif
138}
139
140void Window::argumentsPassed(GBAArguments* args) {
141 loadConfig();
142
143 if (args->patch) {
144 m_controller->loadPatch(args->patch);
145 }
146
147 if (args->fname) {
148 m_controller->loadGame(args->fname, args->dirmode);
149 }
150}
151
152void Window::resizeFrame(int width, int height) {
153 QSize newSize(width, height);
154 newSize -= m_screenWidget->size();
155 newSize += size();
156 resize(newSize);
157}
158
159void Window::setConfig(ConfigController* config) {
160 m_config = config;
161}
162
163void Window::loadConfig() {
164 const GBAOptions* opts = m_config->options();
165
166 m_logView->setLevels(opts->logLevel);
167
168 m_controller->setOptions(opts);
169 m_display->lockAspectRatio(opts->lockAspectRatio);
170 m_display->filter(opts->resampleVideo);
171
172 if (opts->bios) {
173 m_controller->loadBIOS(opts->bios);
174 }
175
176 if (opts->fpsTarget) {
177 emit fpsTargetChanged(opts->fpsTarget);
178 }
179
180 if (opts->audioBuffers) {
181 emit audioBufferSamplesChanged(opts->audioBuffers);
182 }
183
184 if (opts->width && opts->height) {
185 resizeFrame(opts->width, opts->height);
186 }
187
188 if (opts->fullscreen) {
189 enterFullScreen();
190 }
191
192 m_mruFiles = m_config->getMRU();
193 updateMRU();
194
195 m_inputController.setConfiguration(m_config);
196}
197
198void Window::saveConfig() {
199 m_config->write();
200}
201
202void Window::selectROM() {
203 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
204 if (doPause) {
205 m_controller->setPaused(true);
206 }
207 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
208 if (doPause) {
209 m_controller->setPaused(false);
210 }
211 if (!filename.isEmpty()) {
212 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
213 m_controller->loadGame(filename);
214 }
215}
216
217void Window::selectBIOS() {
218 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
219 if (doPause) {
220 m_controller->setPaused(true);
221 }
222 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
223 if (doPause) {
224 m_controller->setPaused(false);
225 }
226 if (!filename.isEmpty()) {
227 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
228 m_config->setOption("bios", filename);
229 m_config->updateOption("bios");
230 m_config->setOption("useBios", true);
231 m_config->updateOption("useBios");
232 m_controller->loadBIOS(filename);
233 }
234}
235
236void Window::selectPatch() {
237 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
238 if (doPause) {
239 m_controller->setPaused(true);
240 }
241 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
242 if (doPause) {
243 m_controller->setPaused(false);
244 }
245 if (!filename.isEmpty()) {
246 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
247 m_controller->loadPatch(filename);
248 }
249}
250
251void Window::openView(QWidget* widget) {
252 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
253 widget->setAttribute(Qt::WA_DeleteOnClose);
254 widget->show();
255}
256
257void Window::openKeymapWindow() {
258 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
259 openView(keyEditor);
260}
261
262void Window::openSettingsWindow() {
263 SettingsView* settingsWindow = new SettingsView(m_config);
264 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
265 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
266 openView(settingsWindow);
267}
268
269void Window::openShortcutWindow() {
270 ShortcutView* shortcutView = new ShortcutView();
271 shortcutView->setController(m_shortcutController);
272 openView(shortcutView);
273}
274
275void Window::openOverrideWindow() {
276 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
277 openView(overrideWindow);
278}
279
280void Window::openSensorWindow() {
281 SensorView* sensorWindow = new SensorView(m_controller);
282 openView(sensorWindow);
283}
284
285void Window::openCheatsWindow() {
286 CheatsView* cheatsWindow = new CheatsView(m_controller);
287 openView(cheatsWindow);
288}
289
290void Window::openPaletteWindow() {
291 PaletteView* paletteWindow = new PaletteView(m_controller);
292 openView(paletteWindow);
293}
294
295#ifdef BUILD_SDL
296void Window::openGamepadWindow() {
297 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
298 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
299 openView(keyEditor);
300}
301#endif
302
303#ifdef USE_FFMPEG
304void Window::openVideoWindow() {
305 if (!m_videoView) {
306 m_videoView = new VideoView();
307 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
308 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
309 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
310 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
311 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
312 }
313 m_videoView->show();
314}
315#endif
316
317#ifdef USE_MAGICK
318void Window::openGIFWindow() {
319 if (!m_gifView) {
320 m_gifView = new GIFView();
321 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
322 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
323 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
324 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
325 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
326 }
327 m_gifView->show();
328}
329#endif
330
331#ifdef USE_GDB_STUB
332void Window::gdbOpen() {
333 if (!m_gdbController) {
334 m_gdbController = new GDBController(m_controller, this);
335 }
336 GDBWindow* window = new GDBWindow(m_gdbController);
337 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
338 window->setAttribute(Qt::WA_DeleteOnClose);
339 window->show();
340}
341#endif
342
343void Window::keyPressEvent(QKeyEvent* event) {
344 if (event->isAutoRepeat()) {
345 QWidget::keyPressEvent(event);
346 return;
347 }
348 GBAKey key = m_inputController.mapKeyboard(event->key());
349 if (key == GBA_KEY_NONE) {
350 QWidget::keyPressEvent(event);
351 return;
352 }
353 m_controller->keyPressed(key);
354 event->accept();
355}
356
357void Window::keyReleaseEvent(QKeyEvent* event) {
358 if (event->isAutoRepeat()) {
359 QWidget::keyReleaseEvent(event);
360 return;
361 }
362 GBAKey key = m_inputController.mapKeyboard(event->key());
363 if (key == GBA_KEY_NONE) {
364 QWidget::keyPressEvent(event);
365 return;
366 }
367 m_controller->keyReleased(key);
368 event->accept();
369}
370
371void Window::resizeEvent(QResizeEvent*) {
372 m_config->setOption("height", m_screenWidget->height());
373 m_config->setOption("width", m_screenWidget->width());
374 m_config->setOption("fullscreen", isFullScreen());
375}
376
377void Window::closeEvent(QCloseEvent* event) {
378 emit shutdown();
379 m_config->setQtOption("windowPos", pos());
380 QMainWindow::closeEvent(event);
381}
382
383void Window::focusOutEvent(QFocusEvent*) {
384 m_controller->setTurbo(false, false);
385 m_controller->clearKeys();
386}
387
388void Window::dragEnterEvent(QDragEnterEvent* event) {
389 if (event->mimeData()->hasFormat("text/uri-list")) {
390 event->acceptProposedAction();
391 }
392}
393
394void Window::dropEvent(QDropEvent* event) {
395 QString uris = event->mimeData()->data("text/uri-list");
396 uris = uris.trimmed();
397 if (uris.contains("\n")) {
398 // Only one file please
399 return;
400 }
401 QUrl url(uris);
402 if (!url.isLocalFile()) {
403 // No remote loading
404 return;
405 }
406 event->accept();
407 m_controller->loadGame(url.path());
408}
409
410void Window::mouseDoubleClickEvent(QMouseEvent* event) {
411 if (event->button() != Qt::LeftButton) {
412 return;
413 }
414 toggleFullScreen();
415}
416
417void Window::enterFullScreen() {
418 if (isFullScreen()) {
419 return;
420 }
421 showFullScreen();
422#ifndef Q_OS_MAC
423 if (m_controller->isLoaded() && !m_controller->isPaused()) {
424 menuBar()->hide();
425 }
426#endif
427}
428
429void Window::exitFullScreen() {
430 if (!isFullScreen()) {
431 return;
432 }
433 showNormal();
434 menuBar()->show();
435}
436
437void Window::toggleFullScreen() {
438 if (isFullScreen()) {
439 exitFullScreen();
440 } else {
441 enterFullScreen();
442 }
443}
444
445void Window::gameStarted(GBAThread* context) {
446 char title[13] = { '\0' };
447 MutexLock(&context->stateMutex);
448 if (context->state < THREAD_EXITING) {
449 emit startDrawing(m_controller->drawContext(), context);
450 GBAGetGameTitle(context->gba, title);
451 } else {
452 MutexUnlock(&context->stateMutex);
453 return;
454 }
455 MutexUnlock(&context->stateMutex);
456 foreach (QAction* action, m_gameActions) {
457 action->setDisabled(false);
458 }
459 appendMRU(context->fname);
460 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
461 attachWidget(m_display);
462
463#ifndef Q_OS_MAC
464 if(isFullScreen()) {
465 menuBar()->hide();
466 }
467#endif
468
469 m_hitUnimplementedBiosCall = false;
470 m_fpsTimer.start();
471}
472
473void Window::gameStopped() {
474 foreach (QAction* action, m_gameActions) {
475 action->setDisabled(true);
476 }
477 setWindowTitle(tr(PROJECT_NAME));
478 detachWidget(m_display);
479 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
480 m_screenWidget->setPixmap(m_logo);
481
482 m_fpsTimer.stop();
483}
484
485void Window::gameCrashed(const QString& errorMessage) {
486 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
487 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
488 QMessageBox::Ok, this, Qt::Sheet);
489 crash->setAttribute(Qt::WA_DeleteOnClose);
490 crash->show();
491}
492
493void Window::gameFailed() {
494 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
495 tr("Could not load game. Are you sure it's in the correct format?"),
496 QMessageBox::Ok, this, Qt::Sheet);
497 fail->setAttribute(Qt::WA_DeleteOnClose);
498 fail->show();
499}
500
501void Window::unimplementedBiosCall(int call) {
502 if (m_hitUnimplementedBiosCall) {
503 return;
504 }
505 m_hitUnimplementedBiosCall = true;
506
507 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
508 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
509 QMessageBox::Ok, this, Qt::Sheet);
510 fail->setAttribute(Qt::WA_DeleteOnClose);
511 fail->show();
512}
513
514void Window::recordFrame() {
515 m_frameList.append(QDateTime::currentDateTime());
516 while (m_frameList.count() > FRAME_LIST_SIZE) {
517 m_frameList.removeFirst();
518 }
519}
520
521void Window::showFPS() {
522 char gameTitle[13] = { '\0' };
523 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
524
525 QString title(gameTitle);
526 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
527 if (multiplayer && multiplayer->attached() > 1) {
528 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
529 }
530 if (m_frameList.isEmpty()) {
531 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
532 return;
533 }
534 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
535 float fps = (m_frameList.count() - 1) * 10000.f / interval;
536 fps = round(fps) / 10.f;
537 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
538}
539
540void Window::openStateWindow(LoadSave ls) {
541 if (m_stateWindow) {
542 return;
543 }
544 bool wasPaused = m_controller->isPaused();
545 m_stateWindow = new LoadSaveState(m_controller);
546 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
547 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
548 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
549 m_screenWidget->layout()->removeWidget(m_stateWindow);
550 m_stateWindow = nullptr;
551 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
552 });
553 if (!wasPaused) {
554 m_controller->setPaused(true);
555 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
556 }
557 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
558 m_stateWindow->setMode(ls);
559 attachWidget(m_stateWindow);
560}
561
562void Window::setupMenu(QMenuBar* menubar) {
563 menubar->clear();
564 QMenu* fileMenu = menubar->addMenu(tr("&File"));
565 m_shortcutController->addMenu(fileMenu);
566 installEventFilter(m_shortcutController);
567 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
568 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
569 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
570
571 m_mruMenu = fileMenu->addMenu(tr("Recent"));
572
573 fileMenu->addSeparator();
574
575 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
576 loadState->setShortcut(tr("F10"));
577 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
578 m_gameActions.append(loadState);
579 addControlledAction(fileMenu, loadState, "loadState");
580
581 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
582 saveState->setShortcut(tr("Shift+F10"));
583 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
584 m_gameActions.append(saveState);
585 addControlledAction(fileMenu, saveState, "saveState");
586
587 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
588 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
589 m_shortcutController->addMenu(quickLoadMenu);
590 m_shortcutController->addMenu(quickSaveMenu);
591 int i;
592 for (i = 1; i < 10; ++i) {
593 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
594 quickLoad->setShortcut(tr("F%1").arg(i));
595 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
596 m_gameActions.append(quickLoad);
597 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
598
599 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
600 quickSave->setShortcut(tr("Shift+F%1").arg(i));
601 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
602 m_gameActions.append(quickSave);
603 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
604 }
605
606 fileMenu->addSeparator();
607 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
608 connect(multiWindow, &QAction::triggered, [this]() {
609 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
610 if (!multiplayer) {
611 multiplayer = std::make_shared<MultiplayerController>();
612 m_controller->setMultiplayerController(multiplayer);
613 }
614 Window* w2 = new Window(m_config, multiplayer->attached());
615 w2->setAttribute(Qt::WA_DeleteOnClose);
616 w2->loadConfig();
617 w2->controller()->setMultiplayerController(multiplayer);
618 w2->show();
619 });
620 addControlledAction(fileMenu, multiWindow, "multiWindow");
621
622#ifndef Q_OS_MAC
623 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
624#endif
625
626 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
627 m_shortcutController->addMenu(emulationMenu);
628 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
629 reset->setShortcut(tr("Ctrl+R"));
630 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
631 m_gameActions.append(reset);
632 addControlledAction(emulationMenu, reset, "reset");
633
634 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
635 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
636 m_gameActions.append(shutdown);
637 addControlledAction(emulationMenu, shutdown, "shutdown");
638 emulationMenu->addSeparator();
639
640 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
641 pause->setChecked(false);
642 pause->setCheckable(true);
643 pause->setShortcut(tr("Ctrl+P"));
644 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
645 connect(m_controller, &GameController::gamePaused, [this, pause]() {
646 pause->setChecked(true);
647
648 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
649 QPixmap pixmap;
650 pixmap.convertFromImage(currentImage.rgbSwapped());
651 m_screenWidget->setPixmap(pixmap);
652 m_screenWidget->setLockAspectRatio(3, 2);
653 });
654 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
655 m_gameActions.append(pause);
656 addControlledAction(emulationMenu, pause, "pause");
657
658 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
659 frameAdvance->setShortcut(tr("Ctrl+N"));
660 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
661 m_gameActions.append(frameAdvance);
662 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
663
664 emulationMenu->addSeparator();
665
666 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
667 turbo->setCheckable(true);
668 turbo->setChecked(false);
669 turbo->setShortcut(tr("Shift+Tab"));
670 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
671 addControlledAction(emulationMenu, turbo, "fastForward");
672
673 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
674 rewind->setShortcut(tr("`"));
675 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
676 m_gameActions.append(rewind);
677 addControlledAction(emulationMenu, rewind, "rewind");
678
679 ConfigOption* videoSync = m_config->addOption("videoSync");
680 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
681 videoSync->connect([this](const QVariant& value) {
682 m_controller->setVideoSync(value.toBool());
683 }, this);
684 m_config->updateOption("videoSync");
685
686 ConfigOption* audioSync = m_config->addOption("audioSync");
687 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
688 audioSync->connect([this](const QVariant& value) {
689 m_controller->setAudioSync(value.toBool());
690 }, this);
691 m_config->updateOption("audioSync");
692
693 emulationMenu->addSeparator();
694
695 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
696 m_shortcutController->addMenu(solarMenu);
697 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
698 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
699 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
700
701 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
702 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
703 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
704
705 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
706 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
707 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
708
709 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
710 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
711 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
712
713 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
714 m_shortcutController->addMenu(avMenu);
715 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
716 m_shortcutController->addMenu(frameMenu, avMenu);
717 for (int i = 1; i <= 6; ++i) {
718 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
719 connect(setSize, &QAction::triggered, [this, i]() {
720 showNormal();
721 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
722 });
723 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
724 }
725 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
726
727 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
728 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
729 lockAspectRatio->connect([this](const QVariant& value) {
730 m_display->lockAspectRatio(value.toBool());
731 }, this);
732 m_config->updateOption("lockAspectRatio");
733
734 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
735 resampleVideo->addBoolean(tr("Resample video"), avMenu);
736 resampleVideo->connect([this](const QVariant& value) {
737 m_display->filter(value.toBool());
738 }, this);
739 m_config->updateOption("resampleVideo");
740
741 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
742 ConfigOption* skip = m_config->addOption("frameskip");
743 skip->connect([this](const QVariant& value) {
744 m_controller->setFrameskip(value.toInt());
745 }, this);
746 for (int i = 0; i <= 10; ++i) {
747 skip->addValue(QString::number(i), i, skipMenu);
748 }
749 m_config->updateOption("frameskip");
750
751 avMenu->addSeparator();
752
753 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
754 ConfigOption* buffers = m_config->addOption("audioBuffers");
755 buffers->connect([this](const QVariant& value) {
756 emit audioBufferSamplesChanged(value.toInt());
757 }, this);
758 buffers->addValue(tr("512"), 512, buffersMenu);
759 buffers->addValue(tr("768"), 768, buffersMenu);
760 buffers->addValue(tr("1024"), 1024, buffersMenu);
761 buffers->addValue(tr("2048"), 2048, buffersMenu);
762 buffers->addValue(tr("4096"), 4096, buffersMenu);
763 m_config->updateOption("audioBuffers");
764
765 avMenu->addSeparator();
766
767 QMenu* target = avMenu->addMenu(tr("FPS target"));
768 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
769 fpsTargetOption->connect([this](const QVariant& value) {
770 emit fpsTargetChanged(value.toInt());
771 }, this);
772 fpsTargetOption->addValue(tr("15"), 15, target);
773 fpsTargetOption->addValue(tr("30"), 30, target);
774 fpsTargetOption->addValue(tr("45"), 45, target);
775 fpsTargetOption->addValue(tr("60"), 60, target);
776 fpsTargetOption->addValue(tr("90"), 90, target);
777 fpsTargetOption->addValue(tr("120"), 120, target);
778 fpsTargetOption->addValue(tr("240"), 240, target);
779 m_config->updateOption("fpsTarget");
780
781#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
782 avMenu->addSeparator();
783#endif
784
785#ifdef USE_PNG
786 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
787 screenshot->setShortcut(tr("F12"));
788 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
789 m_gameActions.append(screenshot);
790 addControlledAction(avMenu, screenshot, "screenshot");
791#endif
792
793#ifdef USE_FFMPEG
794 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
795 recordOutput->setShortcut(tr("F11"));
796 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
797 addControlledAction(avMenu, recordOutput, "recordOutput");
798#endif
799
800#ifdef USE_MAGICK
801 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
802 recordGIF->setShortcut(tr("Shift+F11"));
803 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
804 addControlledAction(avMenu, recordGIF, "recordGIF");
805#endif
806
807 avMenu->addSeparator();
808 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
809
810 for (int i = 0; i < 4; ++i) {
811 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
812 enableBg->setCheckable(true);
813 enableBg->setChecked(true);
814 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
815 m_gameActions.append(enableBg);
816 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
817 }
818
819 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
820 enableObj->setCheckable(true);
821 enableObj->setChecked(true);
822 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
823 m_gameActions.append(enableObj);
824 addControlledAction(videoLayers, enableObj, "enableOBJ");
825
826 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
827
828 for (int i = 0; i < 4; ++i) {
829 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
830 enableCh->setCheckable(true);
831 enableCh->setChecked(true);
832 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
833 m_gameActions.append(enableCh);
834 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
835 }
836
837 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
838 enableChA->setCheckable(true);
839 enableChA->setChecked(true);
840 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
841 m_gameActions.append(enableChA);
842 addControlledAction(audioChannels, enableChA, QString("enableChA"));
843
844 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
845 enableChB->setCheckable(true);
846 enableChB->setChecked(true);
847 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
848 m_gameActions.append(enableChB);
849 addControlledAction(audioChannels, enableChB, QString("enableChB"));
850
851 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
852 m_shortcutController->addMenu(toolsMenu);
853 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
854 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
855 addControlledAction(toolsMenu, viewLogs, "viewLogs");
856
857 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
858 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
859 addControlledAction(toolsMenu, overrides, "overrideWindow");
860
861 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
862 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
863 addControlledAction(toolsMenu, sensors, "sensorWindow");
864
865 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
866 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
867 addControlledAction(toolsMenu, cheats, "cheatsWindow");
868
869#ifdef USE_GDB_STUB
870 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
871 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
872 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
873#endif
874
875 toolsMenu->addSeparator();
876 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
877 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
878
879 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
880 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
881 addControlledAction(toolsMenu, keymap, "remapKeyboard");
882
883#ifdef BUILD_SDL
884 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
885 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
886 addControlledAction(toolsMenu, gamepad, "remapGamepad");
887#endif
888
889 toolsMenu->addSeparator();
890
891 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
892 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
893 m_gameActions.append(paletteView);
894 addControlledAction(toolsMenu, paletteView, "paletteWindow");
895
896 ConfigOption* skipBios = m_config->addOption("skipBios");
897 skipBios->connect([this](const QVariant& value) {
898 m_controller->setSkipBIOS(value.toBool());
899 }, this);
900
901 ConfigOption* volume = m_config->addOption("volume");
902 volume->connect([this](const QVariant& value) {
903 m_controller->setVolume(value.toInt());
904 }, this);
905
906 ConfigOption* mute = m_config->addOption("mute");
907 mute->connect([this](const QVariant& value) {
908 m_controller->setMute(value.toBool());
909 }, this);
910
911 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
912 rewindEnable->connect([this](const QVariant& value) {
913 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
914 }, this);
915
916 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
917 rewindBufferCapacity->connect([this](const QVariant& value) {
918 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
919 }, this);
920
921 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
922 rewindBufferInterval->connect([this](const QVariant& value) {
923 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
924 }, this);
925
926 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
927 allowOpposingDirections->connect([this](const QVariant& value) {
928 m_inputController.setAllowOpposing(value.toBool());
929 }, this);
930
931 QMenu* other = new QMenu(tr("Other"), this);
932 m_shortcutController->addMenu(other);
933 m_shortcutController->addFunctions(other, [this]() {
934 m_controller->setTurbo(true, false);
935 }, [this]() {
936 m_controller->setTurbo(false, false);
937 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
938
939 addControlledAction(other, other->addAction(tr("Exit fullscreen"), this, SLOT(exitFullScreen()), QKeySequence("Esc")), "exitFullScreen");
940
941 foreach (QAction* action, m_gameActions) {
942 action->setDisabled(true);
943 }
944}
945
946void Window::attachWidget(QWidget* widget) {
947 m_screenWidget->layout()->addWidget(widget);
948 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
949}
950
951void Window::detachWidget(QWidget* widget) {
952 m_screenWidget->layout()->removeWidget(widget);
953}
954
955void Window::appendMRU(const QString& fname) {
956 int index = m_mruFiles.indexOf(fname);
957 if (index >= 0) {
958 m_mruFiles.removeAt(index);
959 }
960 m_mruFiles.prepend(fname);
961 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
962 m_mruFiles.removeLast();
963 }
964 updateMRU();
965}
966
967void Window::updateMRU() {
968 if (!m_mruMenu) {
969 return;
970 }
971 m_mruMenu->clear();
972 int i = 0;
973 for (const QString& file : m_mruFiles) {
974 QAction* item = new QAction(file, m_mruMenu);
975 item->setShortcut(QString("Ctrl+%1").arg(i));
976 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
977 m_mruMenu->addAction(item);
978 ++i;
979 }
980 m_config->setMRU(m_mruFiles);
981 m_config->write();
982 m_mruMenu->setEnabled(i > 0);
983}
984
985QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
986 m_shortcutController->addAction(menu, action, name);
987 menu->addAction(action);
988 action->setShortcutContext(Qt::WidgetShortcut);
989 addAction(action);
990 return action;
991}
992
993WindowBackground::WindowBackground(QWidget* parent)
994 : QLabel(parent)
995{
996 setLayout(new QStackedLayout());
997 layout()->setContentsMargins(0, 0, 0, 0);
998 setAlignment(Qt::AlignCenter);
999}
1000
1001void WindowBackground::setSizeHint(const QSize& hint) {
1002 m_sizeHint = hint;
1003}
1004
1005QSize WindowBackground::sizeHint() const {
1006 return m_sizeHint;
1007}
1008
1009void WindowBackground::setLockAspectRatio(int width, int height) {
1010 m_aspectWidth = width;
1011 m_aspectHeight = height;
1012}
1013
1014void WindowBackground::paintEvent(QPaintEvent*) {
1015 const QPixmap* logo = pixmap();
1016 if (!logo) {
1017 return;
1018 }
1019 QPainter painter(this);
1020 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1021 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1022 QSize s = size();
1023 QSize ds = s;
1024 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1025 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1026 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1027 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1028 }
1029 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1030 QRect full(origin, ds);
1031 painter.drawPixmap(full, *logo);
1032}