CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Mute option in homebrew ports
7 - Status indicators for fast-forward and mute in homebrew ports
8 - Read-only support for MBC6 flash memory
9 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12 - ARM disassembler now resolves addresses to symbol names
13 - Add Game Boy Player feature support to ports
14Emulation fixes:
15 - ARM: Fix ALU reading PC after shifting
16 - ARM: Fix STR storing PC after address calculation
17 - GB: Partially fix timing for skipped BIOS
18 - GB Audio: Fix initial sweep state
19 - GB Audio: Fix serializing sweep time
20 - GB Audio: Fix deserializing audio channels 2 and 3
21 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
22 - GB MBC: Fix MBC1 mode changing behavior
23 - GB MBC: Fix some MBC3 bit masking
24 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
25 - GBA: Fix timing advancing too quickly in rare cases
26 - GBA: Clear GBP connection on reset
27 - GBA Audio: Fix deserializing SOUNDCNT_L
28 - GBA Audio: Fix stereo in XQ audio
29 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
30 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
31 - GBA BIOS: Implement dummy sound driver calls
32 - GBA BIOS: Improve HLE BIOS timing
33 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
34 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
35 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
36 - GBA DMA: Fix ordering and timing of overlapping DMAs
37 - GBA Hardware: Fix GB Player detection on big endian platforms
38 - GBA I/O: Green swap register should be readable
39 - GBA Memory: Improve gamepak prefetch timing
40 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
41 - GBA Memory: Improve robustness of Matrix memory support
42 - GBA SIO: Fix copying Normal mode transfer values
43 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
44 - GBA SIO: Fix deseralizing SIO registers
45 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
46 - GBA Video: Fix Hblank timing
47 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
48 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
49 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
50 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
51 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
52 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
53 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
54 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
55 - SM83: Emulate HALT bug
56Other fixes:
57 - 3DS: Redo video sync to be more precise
58 - 3DS: Fix crash with libctru 2.0 when exiting
59 - 3DS: Fix thread cleanup
60 - All: Improve export headers (fixes mgba.io/i/1738)
61 - Core: Ensure ELF regions can be written before trying
62 - Core: Fix reported ROM size when a fixed buffer size is used
63 - Core: Fix memory leak loading ELF files
64 - Debugger: Don't skip undefined instructions when debugger attached
65 - FFmpeg: Fix some small memory leaks
66 - FFmpeg: Fix encoding of time base
67 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
68 - GBA: Fix endianness issues in renderer proxy
69 - GBA Core: Fix memory leak when loading symbols
70 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
71 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
72 - Qt: Fix a race condition in the frame inspector
73 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
74 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
75 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
76 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
77 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
78 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
79 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
80 - mGUI: Fix closing down a game if an exit is signalled
81 - mVL: Fix injecting accidentally draining non-injection buffer
82 - SM83: Simplify register pair access on big endian
83 - SM83: Disassemble STOP as one byte
84 - VFS: Fix directory node listing on some filesystems
85Misc:
86 - 3DS: Use "wide mode" where applicable for slightly better filtering
87 - Core: Add savedataUpdated callback
88 - Core: Add shutdown callback
89 - GB: Allow pausing event loop while CPU is blocked
90 - GB: Add support for sleep and shutdown callbacks
91 - GBA: Allow pausing event loop while CPU is blocked
92 - GBA BIOS: Division by zero should emit a FATAL error
93 - GBA Video: Convert OpenGL VRAM texture to integer
94 - GBA Video: Improve speed of window texture generation on AMD
95 - Debugger: Keep track of global cycle count
96 - FFmpeg: Add looping option for GIF/APNG
97 - mGUI: Show battery percentage
98 - Qt: Renderer can be changed while a game is running
99 - Qt: Add hex index to palette view
100 - Qt: Add transformation matrix info to sprite view
101 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
102 - Qt: Add copy button to GB printer dialog
103 - Util: Reset vector size on deinit
104 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
105
1060.8.3: (2020-08-03)
107Emulation fixes:
108 - ARM: Fix LDM^ writeback to user-mode register
109 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
110 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
111 - GB MBC: Fix MBC1 RAM enable bit selection
112 - GB MBC: Fix MBC2 bit selection
113 - GB Memory: Fix OAM DMA from top 8 kB
114 - GB Video: Always initialize palette
115 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
116 - GBA Video: Fix invalid read in mode 4 mosaic
117 - GBA Video: Fix color of disabled screen
118 - SM83: Fix flags on little endian PowerPC
119Other fixes:
120 - 3DS: Fix garbage on borders of scaled screens
121 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
122 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
123 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
124 - CMake: Fix build with libzip 1.7
125 - CMake: Add missing dllexports.h file to dev installation
126 - GB Core: Fix extracting SRAM when none is present
127 - GBA: Fix leak if attempting to load BIOS multiple times
128 - GBA Memory: Fix instability on Wii when using AGBPrint
129 - GBA Savedata: Fix extracting save when not yet configured in-game
130 - Qt: Fix file handle leak on opening an invalid ROM
131 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
132 - Qt: Add missing option for Wisdom Tree in overrides list
133 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
134 - Util: Fix crash if PNG header fails to write
135 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
136 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
137Misc:
138 - FFmpeg: Use range coder for FFV1 to reduce output size
139 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
140 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
141
1420.8.2: (2020-06-14)
143Emulation fixes:
144 - ARM: Fix timing on Thumb shift instructions
145 - GB: Fix GBC game registers after skipping BIOS
146 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
147 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
148 - GBA: Add missing RTC overrides for Legendz games
149 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
150 - GBA SIO: Fix Multiplayer busy bit
151 - GBA SIO: Fix double-unloading active driver
152 - GBA Timers: Fix deserializing count-up timers
153 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
154 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
155 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
156 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
157 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
158 - GBA Video: Fix sprite/backdrop blending regression
159Other fixes:
160 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
161 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
162 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
163 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
164 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
165 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
166 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
167 - GBA: Reject incorrectly sized BIOSes
168 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
169 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
170 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
171Misc:
172 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
173 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
174 - Qt: Disable Replace ROM option when no game loaded
175 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
176 - Qt: Set icon for Discord Rich Presence
177 - Qt: Show a warning when save file can't be opened
178
1790.8.1: (2020-02-16)
180Emulation fixes:
181 - GB Serialize: Fix timing bug loading channel 4 timing
182 - GBA: Fix multiboot entry point while skipping BIOS
183 - GBA BIOS: Fix undefined instruction HLE behavior
184 - GBA DMA: Fix invalid audio DMA parameters
185 - GBA Memory: Misaligned SRAM writes are ignored
186 - GBA Serialize: Fix serializing DMA transfer register
187 - GBA Serialize: Fix audio DMA timing deserialization
188 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
189 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
190 - GBA Video: Fix OpenGL sprite flag priority
191Other fixes:
192 - Core: Fix race condition initializing thread proxy
193 - Core: Fix integer overflow in ELF loading
194 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
195 - FFmpeg: Disallow recording video with no audio nor video
196 - GBA: Automatically skip BIOS for multiboot ROMs
197 - Qt: Only dynamically reset video scale if a game is running
198 - Qt: Fix race condition with proxied video events
199 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
200 - Qt: Fix missing OSD messages
201 - Qt: Fix crash unloading shaders
202 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
203 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
204 - Qt: Fix window title not updating after shutting down game
205 - Qt: Fix GIF view not allowing manual filename entry
206 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
207 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
208 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
209 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
210 - Util: Fix crash reading invalid ELFs
211 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
212Misc:
213 - FFmpeg: Add more presets
214 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
215 - SDL: Use DirectSound audio driver by default on Windows
216 - Switch: Make OpenGL scale adjustable while running
217
2180.8.0: (2020-01-21)
219Features:
220 - Improved logging configuration
221 - One-Player BattleChip/Progress/Beast Link Gate support
222 - Add Game Boy Color palettes for original Game Boy games
223 - Debugger: Add unary operators and memory dereferencing
224 - GB: Expose platform information to CLI debugger
225 - Support Discord Rich Presence
226 - Debugger: Add tracing to file
227 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
228 - OpenGL renderer with high-resolution upscaling support
229 - Experimental high level "XQ" audio for most GBA games
230 - Interframe blending for games that use flicker effects
231 - Frame inspector for dissecting and debugging rendering
232 - Switch: Option to use built-in brightness sensor for Boktai
233 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
234 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
235 - Cheats: Add support for loading Libretro-style cht files
236 - GBA Cheats: Add support for loading EZ Flash-style cht files
237 - Support for unlicensed Wisdom Tree Game Boy mapper
238 - Qt: Add export button for tile view (closes mgba.io/i/1507)
239 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
240 - GB: Yanking gamepak now supported
241 - Qt: Memory range dumping (closes mgba.io/i/1298)
242Emulation fixes:
243 - GB: Fix using boot ROM with MMM01 games
244 - GB Audio: Only reset channel 3 sample in DMG mode
245 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
246 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
247 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
248 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
249 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
250 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
251 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
252 - GB Video: Fix color scaling in AGB mode
253 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
254 - GBA: Reset now reloads multiboot ROMs
255 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
256Other fixes:
257 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
258 - FFmpeg: Drain recording buffers
259 - GB: Fix reading ROM immediately after unmapping BIOS
260 - GB SIO: Fix lockstep failing games aren't reloaded
261 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
262 - Libretro: Fix crash changing allowing opposing directions (hhromic)
263 - Qt: Fix some Qt display driver race conditions
264 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
265 - Qt: Only show emulator restart warning once per settings saving
266 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
267 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
268 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
269Misc:
270 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
271 - Core: Add keysRead callback
272 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
273 - Core: Add more memory search ops (closes mgba.io/i/1510)
274 - Debugger: Make tracing compatible with breakpoints/watchpoints
275 - Debugger: Print breakpoint/watchpoint number when inserting
276 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
277 - FFmpeg: Support audio-only recording
278 - GB Memory: Support running from blocked memory
279 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
280 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
281 - GBA Savedata: EEPROM performance fixes
282 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
283 - Debugger: Add breakpoint and watchpoint listing
284 - mGUI: Remember name and position of last loaded game
285 - OpenGL: Only resize textures when needed
286 - Qt: Don't unload ROM immediately if it crashes
287 - Qt: Support switching webcams
288 - Qt: Cap window size on start to monitor size
289 - Qt: Open a message box for Qt frontend errors
290 - Qt: Increase maximum magnifications and scaling
291 - Qt: Add native FPS button to settings view
292 - Qt: Improve sync code
293 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
294 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
295 - Qt: Remove What's This icon from dialogs
296 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
297 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
298 - Qt: Show list of all sprites in sprite view
299 - Qt: Add option for disabling OSD messages
300 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
301 - SM83: Support PC-relative opcode decoding
302 - Switch: Dynamic display resizing
303 - Switch: Support file associations
304 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
305Changes from beta 1:
306Emulation fixes:
307 - ARM: Fix STR writeback pipeline stage
308 - ARM: Partially fix LDM/STM writeback with empty register list
309 - ARM: Fix stepping when events are pending
310 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
311 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
312 - GBA Timers: Improve timer startup emulation
313 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
314 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
315 - GBA Video: Fix effects blending improperly in some non-last windows
316 - GBA Video: Copy higher priority target 1 flag
317Other fixes:
318 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
319 - Core: Fix uninitialized memory issues with graphics caches
320 - Core: Return null for out of bounds cached tile VRAM querying
321 - GBA Video: Fix OpenGL fragment data binding
322 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
323 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
324 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
325 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
326 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
327 - Qt: Fix several cases where shader selections don't get saved
328 - Qt: Fix division by zero error in invalid TilePainter state
329 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
330 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
331 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
332 - Qt: Fix inability to clear default keybindings
333 - Qt: Release held actions if they get rebound
334 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
335 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
336 - Vita: Fix analog controls (fixes mgba.io/i/1554)
337 - Wii: Fix game fast-forwarding after slowing down
338 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
339Misc:
340 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
341 - GBA: Trim non-movie ROMs to 32 MiB if applicable
342 - GBA Audio: Redo channel 4 batching for GBA only
343 - GBA I/O: Stop logging several harmless invalid register reads
344 - GBA Video: Changing OpenGL scaling no longer requires restart
345 - Debugger: Separate aliases from main commands
346 - Debugger: Print break-/watchpoint ID when breaking in CLI
347 - Debugger: Minor interface cleanup
348 - SDL: Use controller GUID instead of name
349 - SM83: Rename LR35902 to SM83
350 - Tools: Allow using threaded renderer in perf.py
351 - Tools: Clean up unused argument in mgba-perf
352
3530.8 beta 1: (2019-10-20)
354- Initial beta for 0.8
355
3560.7.3: (2019-09-15)
357Emulation fixes:
358 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
359 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
360 - GB Audio: Improve channel 4 supersampling
361 - GB Printer: Reset printer buffer index after printing
362 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
363 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
364 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
365 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
366 - GBA Memory: Fix STM/LDM to invalid VRAM
367 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
368 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
369Other fixes:
370 - Core: Fix crashes if core directories aren't set
371 - Core: Fix crash when exiting game with cheats loaded
372 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
373 - GBA Cheats: Fix PARv3 Thumb hooks
374 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
375 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
376 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
377 - Qt: Fix race conditions initializing GDB stub
378 - Qt: Improve cheat view UX
379 - Libretro: Fix crash changing allowing opposing directions (hhromic)
380 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
381 - Switch: Fix threading-related crash on second launch
382Misc:
383 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
384 - Qt: Show error message if file failed to load
385
3860.7.2: (2019-05-25)
387Emulation fixes:
388 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
389 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
390 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
391 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
392 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
393 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
394 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
395 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
396 - GBA Video: Fix scanline cache with scale factor change edge cases
397 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
398 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
399Other fixes:
400 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
401 - All: Fix several memory leaks
402 - GB Core: Fix toggling WIN and OBJ being swapped
403 - GBA: Fix skipping BIOS on irregularly sized ROMs
404 - CMake: Fix .deb imagemagick dependencies
405 - FFmpeg: Improve initialization reliability and cleanup
406 - FFmpeg: Fix audio conversion producing gaps
407 - LR35902: Fix disassembly of several CB-prefix instructions
408 - LR35902: Fix trailing whitespace in disassembly
409 - Qt: More app metadata fixes
410 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
411 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
412 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
413 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
414 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
415 - Qt: Fix bounded fast forward with Qt Multimedia
416 - Qt: Fix saving settings with native FPS target
417 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
418Misc:
419 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
420 - Qt: Improve camera initialization
421 - Vita: Improved frame drawing speed
422
4230.7.1: (2019-02-24)
424Bugfixes:
425 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
426 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
427 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
428 - GB, GBA Serialize: Fix loading two states in a row
429 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
430 - GBA DMA: Fix Display Start DMAs
431 - GBA DMA: Fix DMA start/end timing
432 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
433 - GBA Memory: Fix a few AGBPrint crashes
434 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
435 - GBA SIO: Prevent writing read-only multiplayer bits
436 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
437 - Python: Fix crash when deleting files owned by library
438 - Python: Make sure GB link object isn't GC'd before GB object
439 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
440 - Qt: Fix tile and sprite views not always displaying at first
441 - Qt: Fix audio context holding onto closed game controller
442 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
443 - Qt: Fix window icon on X11
444 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
445 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
446 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
447Misc:
448 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
449 - Qt: Updated Italian translation (by Vecna)
450
4510.7.0: (2019-01-26)
452Features:
453 - ELF support
454 - Game Boy Camera support
455 - Qt: Set default Game Boy colors
456 - Game Boy Printer support
457 - Super Game Boy support
458 - Customizable autofire speed
459 - Ability to set default Game Boy model
460 - Map viewer
461 - Automatic cheat loading and saving
462 - GameShark and Action Replay button support
463 - AGBPrint support
464 - Debugger: Conditional breakpoints and watchpoints
465 - Ability to select GB/GBC/SGB BIOS on console ports
466 - Optional automatic state saving/loading
467 - Access to ur0 and uma0 partitions on the Vita
468 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
469 - GBA: ARMIPS/A22i-style and ELF symbol table support
470 - Initial Switch port
471Bugfixes:
472 - ARM: Fix MSR when T bit is set
473 - Core: Fix audio sync breaking when interrupted
474 - Core: Fix ordering events when scheduling during events
475 - FFmpeg: Fix encoding audio/video queue issues
476 - GB: Revamp IRQ handling based on new information
477 - GB: Fix IRQ disabling on the same T-cycle as an assert
478 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
479 - GB Audio: Clock frame events on DIV
480 - GB Audio: Fix channel 3 reset value
481 - GB Audio: Fix channel 4 initial LFSR
482 - GB Audio: Fix channel 1, 2 and 4 reset timing
483 - GB I/O: DMA register is R/W
484 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
485 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
486 - GB, GBA Savedata: Fix unmasking savedata crash
487 - GB Serialize: Fix audio state loading
488 - GB Serialize: Fix game title check
489 - GB Serialize: Fix IRQ pending/EI pending confusion
490 - GB Timer: Minor accuracy improvements
491 - GB Video: Fix dot clock timing being slightly wrong
492 - GB Video: Fix loading states while in mode 3
493 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
494 - GB Video: Fix SCX timing
495 - GB, GBA Video: Don't call finishFrame twice in thread proxy
496 - GBA: Reset WAITCNT properly
497 - GBA BIOS: Fix BitUnPack final byte
498 - GBA BIOS: Fix BitUnPack narrowing
499 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
500 - GBA DMA: Fix temporal sorting of DMAs of different priorities
501 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
502 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
503 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
504 - GBA Savedata: Fix savedata modified time updating when read-only
505 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
506 - GBA Serialize: Fix loading states in Hblank
507 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
508 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
509 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
510 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
511 - GBA Video: Start timing mid-scanline when skipping BIOS
512 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
513 - GBA Video: Make layer disabling work consistently
514 - PSP2: Fix more issues causing poor audio
515 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
516 - Qt: Improve FPS timer stability
517 - Util: Fix wrapping edge cases in RingFIFO
518Misc:
519 - 3DS: Remove deprecated CSND interface
520 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
521 - Core: Remove broken option for whether rewinding restores save games
522 - Feature: Added loading savestates from command line
523 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
524 - FFmpeg: Support lossless h.264 encoding
525 - FFmpeg: Support lossless VP9 encoding
526 - GBA Cheats: Allow multiple ROM patches in the same slot
527 - GB: Skip BIOS option now works
528 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
529 - GB Audio: Improved audio quality
530 - GB, GBA Audio: Increase max audio volume
531 - GB MBC: Remove erroneous bank 0 wrapping
532 - GB Video: Darken colors in GBA mode
533 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
534 - GBA: Implement display start DMAs
535 - GBA: Improve multiboot image detection
536 - GBA Memory: 64 MiB GBA Video cartridge support
537 - GBA Savedata: Remove ability to disable realistic timing
538 - GBA Timer: Use global cycles for timers
539 - Libretro: Add frameskip option
540 - mGUI: Add fast forward toggle
541 - PSP2: Use system enter key by default
542 - Python: Integrate tests from cinema test suite
543 - Qt: Redo GameController into multiple classes
544 - Qt: Prevent window from being created off-screen
545 - Qt: Add option to disable FPS display
546 - Qt: Options to mess around with layer placement
547 - Qt: Add load alternate save option
548 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
549 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
550 - Test: Restructure test suite into multiple executables
551 - Util: Don't build crc32 if the function already exists
552 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
553Changes from beta 1:
554Features:
555 - Libretro: Add Game Boy cheat support
556 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
557 - Switch: Rumble support
558 - Switch: Rotation support
559 - Switch: Screen stretching options
560 - Qt: State file load/save menu options
561 - Windows installer
562 - Tile viewer now has adjustable width
563 - Python: Experimental audio API
564Bugfixes:
565 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
566 - Core: Remember to deinit proxy ring FIFO
567 - Core: Reroot timing list when (de)scheduling
568 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
569 - GB MBC: Fix MBC30 SRAM
570 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
571 - GB Video: Fix SGB border hole size
572 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
573 - GBA: Fix GB Player features
574 - GBA I/O: SOUNDCNT_HI is readable when sound is off
575 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
576 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
577 - Libretro: Fix adding codes with hooks
578 - PSP2: Fix audio crackling after fast forward
579 - PSP2: Fix audio crackling when buffer is full
580 - Qt: Fix jumbled background when paused
581 - Qt: Fix FPS counter on Windows
582 - Qt: Fix focus issues with load/save state overlay
583 - Switch: Fix incorrect mapping for fast forward cap
584 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
585 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
586 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
587 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
588 - Qt: Ensure FATAL logs reach log view
589 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
590Misc:
591 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
592 - Debugger: Minor text fixes
593 - Debugger: Readability improvements (fixes mgba.io/i/1238)
594 - GB: Improved SGB2 support
595 - GB Audio: Skip frame if enabled when clock is high
596 - Libretro: Reduce rumble callbacks
597 - mGUI: Add SGB border configuration option
598 - mGUI: Add support for different settings types
599 - Python: Minor API improvements
600 - Qt: Ensure camera image is valid
601 - Qt: Debugger console history
602 - Qt: Detect presence of GL_ARB_framebuffer_object
603 - Qt: Minor memory view tweaks
604 - Res: Improve modeling of AGB/AGS screen in shaders
605 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
606 - Wii: Expose stretch configuration in settings
607 - Wii: Stretch now sets pixel-accurate mode size cap
608
6090.7 beta 1: (2018-09-24)
610- Initial beta for 0.7
611
6120.6.3: (2018-04-14)
613Bugfixes:
614 - GB Audio: Revert unsigned audio changes
615 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
616 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
617
6180.6.2: (2018-04-03)
619Bugfixes:
620 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
621 - 3DS: Fix opening files in directory names with trailing slashes
622 - LR35902: Fix watchpoints not reporting new value
623 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
624 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
625 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
626 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
627 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
628 - GBA: Fix SharkPort saves for EEPROM games
629 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
630 - GBA BIOS: Fix incorrect exit condition in LZ77
631 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
632 - GBA Cheats: Fix slide codes not initializing properly
633 - GBA DMA: ROM reads are forced to increment
634 - GBA Hardware: RTC accuracy improvements
635 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
636 - GBA Memory: Fix copy-on-write memory leak
637 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
638 - GBA Savedata: Fix crash when resizing flash
639 - GBA Video: Force align 256-color tiles
640 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
641 - PSP2: Fix issues causing poor audio
642 - Python: Fix package directory
643 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
644 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
645 - Wii: Fix screen tear when unpausing
646 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
647Misc:
648 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
649 - GB MBC: Remove erroneous bank 0 wrapping
650 - GBA: Improve multiboot image detection
651 - PSP2: Use system enter key by default
652
6530.6.1: (2017-10-01)
654Bugfixes:
655 - GB, GBA: Fix crashes when attempting to identify null VFiles
656 - GB, GBA: Fix sync to video with frameskip
657 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
658 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
659 - GB Core: Fix palette loading when loading a foreign config
660 - GB MBC: Pocket Cam memory should be accessible without enabling
661 - GB MBC: Fix SRAM sizes 4 and 5
662 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
663 - GB MBC: Fix RTC loading when file size is off
664 - GB Memory: Initialize peripheral pointers
665 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
666 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
667 - GB Memory: Actually load latch time from savestate
668 - GB Serialize: Fix deserializing video STAT
669 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
670 - GB Video: Fix potential hang when ending mode 0
671 - GB Video: Fix read mode when enabling LCD
672 - GBA: Reset active region as needed when loading a ROM
673 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
674 - GBA BIOS: Use core's VRAM variable instead of renderer's
675 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
676 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
677 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
678 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
679 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
680 - Python: Fix importing .gb or .gba before .core
681 - Qt: Fix command line debugger closing second game
682 - Qt: Fix LOG argument order
683 - Qt: Fix timezone issues with time overrides
684 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
685 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
686Misc:
687 - CMake: Fix CPack dependencies for libpng 1.6
688 - GBA: Detect hardware for Pokémon FireRed ROM hacks
689 - GBA Cheats: Improve detection of raw cheats
690 - Qt: Don't rebuild library view if style hasn't changed
691 - Qt: Allow overrides to be saved before a game is loaded
692 - Qt: Hide mouse immediately when loading
693 - SDL: Fix 2.0.5 build on macOS under some circumstances
694 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
695
6960.6.0: (2017-07-16)
697Features:
698 - Library view
699 - Sprite viewer
700 - Debugging console
701 - Improved memory viewer
702 - Memory search
703 - Command line ability to override configuration values
704 - Add option to allow preloading the entire ROM before running
705 - Add option for whether rewinding restores save games
706 - Savestates now contain any RTC override data
707 - Add option to lock video to integer scaling
708 - LR35902: Watchpoints
709 - LR35902/GB-Z80 disassembler
710 - GB: Tile viewer
711 - GB: Video/audio channel enabling/disabling
712 - GB: Symbol table support
713 - GB MBC: Add MBC1 multicart support
714 - GBA: Support printing debug strings from inside a game
715 - GBA: Better cheat type autodetection
716 - Implement keypad interrupts
717 - Configuration of gamepad hats
718 - Video log recording for testing and bug reporting
719 - Debugger: Segment/bank support
720 - Debugger: Execution tracing
721 - Qt: German translation (by Lothar Serra Mari)
722 - Qt: Spanish translation (by Kevin López)
723 - Qt: Italian translation (by theheroGAC)
724Bugfixes:
725 - ARM7: Fix MLA/*MULL/*MLAL timing
726 - Core: Fix crash with rewind if savestates shrink
727 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
728 - Core: Fix directory sets crashing on close if base isn't properly detached
729 - FFmpeg: Fix overflow and general issues with audio encoding
730 - GB: Fix flickering when screen is strobed quickly
731 - GB: Fix STAT blocking
732 - GB MBC: Fix ROM bank overflows getting set to bank 0
733 - GB MBC: Fix swapping carts not detect new MBC
734 - GB Timer: Improve DIV reset behavior
735 - GB Timer: Fix DIV batching if TAC changes
736 - GB Video: Reset renderer when loading state
737 - GBA: Fix multiboot ROM loading
738 - GBA: Fix multiboot loading resulting in too small WRAM
739 - GBA BIOS: Implement BitUnPack
740 - GBA BIOS: Fix ArcTan sign in HLE BIOS
741 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
742 - GBA BIOS: Fix INT_MIN/-1 crash
743 - GBA Hardware: Fix crash if a savestate lies about game hardware
744 - GBA I/O: Handle audio registers specially when deserializing
745 - GBA Memory: Improve initial skipped BIOS state
746 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
747 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
748 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
749 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
750 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
751 - LR35902: Fix core never exiting with certain event patterns
752 - LR35902: Fix pc overflowing current region off-by-one
753 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
754 - OpenGL: Fix some shaders causing offset graphics
755 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
756 - Qt: Fix window icon being stretched
757 - Qt: Fix data directory path
758 - Qt: Fix timing issues on high refresh rate monitors
759 - Qt: Fix linking after some windows have been closed
760 - Qt: Fix crash when changing audio settings after a game is closed
761 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
762 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
763 - Qt: Fix game unpausing after frame advancing and refocusing
764 - SDL: Fix game crash check
765 - SDL: Fix race condition with audio thread when starting
766 - SDL: Fix showing version number
767 - Test: Fix crash when loading invalid file
768 - Test: Fix crash when fuzzing fails to load a file
769 - Test: Don't rely on core for frames elapsed
770 - Test: Fix crash when loading invalid file
771 - Test: Fix crash when fuzzing fails to load a file
772 - Tools: Fix recurring multiple times over the same library
773 - Util: Fix overflow when loading invalid UPS patches
774 - Util: Fix highest-fd socket not being returned by SocketAccept
775 - Windows: Fix VDir.rewind
776Misc:
777 - All: Add C++ header guards
778 - All: Move time.h include to common.h
779 - 3DS, PSP2, Wii: Last directory loaded is saved
780 - CMake: Add ability to just print version string
781 - Core: New, faster event timing subsystem
782 - Core: Clean up some thread state checks
783 - Core: Add generic checksum function
784 - Core: Cores can now have multiple sets of callbacks
785 - Core: Restore sleep callback
786 - Core: Move rewind diffing to its own thread
787 - Core: Ability to enumerate and modify video and audio channels
788 - Core: List memory segments in the core
789 - Core: Move savestate creation time to extdata
790 - Core: Config values can now be hexadecimal
791 - Core: Improved threading interrupted detection
792 - Debugger: Modularize CLI debugger
793 - Debugger: Make building with debugging aspects optional
794 - Debugger: Add functions for read- or write-only watchpoints
795 - Debugger: Make attaching a backend idempotent
796 - Debugger: Add mDebuggerRunFrame convenience function
797 - Feature: Move game database from flatfile to SQLite3
798 - Feature: Support ImageMagick 7
799 - Feature: Make -l option explicit
800 - FFmpeg: Return false if a file fails to open
801 - FFmpeg: Force MP4 files to YUV420P
802 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
803 - GB: Reset with initial state of DIV register
804 - GB MBC: New MBC7 implementation
805 - GB Audio: Simplify envelope code
806 - GB Audio: Improve initial envelope samples
807 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
808 - GB Video: Improved video timings
809 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
810 - GBA, GB: ROM is now unloaded if a patch is applied
811 - GBA DMA: Refactor DMA out of memory.c
812 - GBA DMA: Move DMAs to using absolute timing
813 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
814 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
815 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
816 - GBA Memory: Support reading/writing POSTFLG
817 - GBA Memory: Remove unused prefetch cruft
818 - GBA Timer: Improve accuracy of timers
819 - GBA Video: Clean up unused timers
820 - GBA Video: Allow multiple handles into the same tile cache
821 - GBA Video, GB Video: Colors are now fully scaled
822 - GBA Video: Optimize when BLD* registers are written frequently
823 - OpenGL: Add xBR-lv2 shader
824 - Qt: Move last directory setting from qt.ini to config.ini
825 - Qt: Improved HiDPI support
826 - Qt: Expose configuration directory
827 - Qt: Merge "Save" and "OK" buttons in shader options
828 - Qt: Automatically load controller profile when plugged in
829 - Qt: Rename "Resample video" option to "Bilinear filtering"
830 - Qt: Remove audio thread
831 - Qt: Remove audio buffer sizing in AudioProcessorQt
832 - Qt: Re-enable QtMultimedia on Windows
833 - Qt: Make "Mute" able to be bound to a key
834 - Qt: Add .gb/.gbc files to the extension list in Info.plist
835 - Qt: Relax hard dependency on OpenGL
836 - Qt: Better highlight active key in control binding
837 - SDL: Remove scancode key input
838 - SDL: Automatically map controllers when plugged in
839 - Test: Add a basic test suite
840 - Util: Add size counting to Table
841 - Util: Add 8-bit PNG write support
842 - Util: Tune patch-fast extent sizes
843 - VFS: Call msync when syncing mapped data
844 - VFS: Allow truncating memory chunk VFiles
845 - VFS: Fix some minor VFile issues with FILEs
846 - VFS: Optimize expanding in-memory files
847 - VFS: Add VFileFIFO for operating on circle buffers
848Changes from beta 1:
849Features:
850 - Qt: Italian translation (by theheroGAC)
851 - Qt: Updated German translation
852Bugfixes:
853 - GB Audio: Fix incorrect channel 4 iteration
854 - GB Audio: Fix zombie mode bit masking
855 - GB Serialize: Fix timer serialization
856 - GB Video: Fix LYC regression
857 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
858 - GBA Timer: Fix count-up timing overflowing timer 3
859 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
860 - Qt: Fix memory search close button (fixes mgba.io/i/769)
861 - Qt: Fix window icon being stretched
862 - Qt: Fix initial window size (fixes mgba.io/i/766)
863 - Qt: Fix data directory path
864 - Qt: Fix controls not saving on non-SDL builds
865 - Qt: Fix translation initialization (fixes mgba.io/i/776)
866 - Qt: Fix patch loading while a game is running
867 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
868 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
869 - Qt: Fix GL-less build
870 - Qt: Fix Software renderer not handling alpha bits properly
871 - Qt: Fix screen background improperly stretching
872 - SDL: Fix cheats not loading
873Misc:
874 - GB Serialize: Add MBC state serialization
875 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
876 - GBA Timer: Improve accuracy of timers
877 - PSP2: Update toolchain to use vita.cmake
878 - Qt: Add language selector
879 - Qt: Minor test fixes
880 - Qt: Move shader settings into main settings window
881 - Qt: Dismiss game crashing/failing dialogs when a new game loads
882 - Qt: Properly ship Qt translations
883 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
884
8850.6 beta 1: (2017-06-29)
886 - Initial beta for 0.6
887
8880.5.2: (2016-12-31)
889Bugfixes:
890 - All: Fix fullscreen config option being ignored
891 - ARM7: PSR mode bits should not get sign extended
892 - GB: Fix audio not being deinitialized
893 - GB: Fix crash when masking savedata
894 - GB: Properly initialize sramRealVf variable
895 - GB Audio: Fix serialization of channel 3 and NR52 properties
896 - GB Audio: Reset envelope timer when reseting sound channel
897 - GB MBC: Fix SRAM dangling pointer with RTC games
898 - GB MBC: Fix initializing MBC when no ROM is loaded
899 - GB Memory: Fix patching ROM bank 0
900 - GB Memory: Fix starting HDMAs during mode 0
901 - GB Memory: Fix HDMA5 value after DMA completes
902 - GB Video: Initialize LCDC in renderer
903 - GB Video: Hblank IRQs should mask LYC=LY IRQs
904 - GBA: Fix IRQs firing after already being cleared
905 - GBA: Only unhalt CPU if appropriate bit is set in IE
906 - GBA: Add savegame override for Crash Bandicoot 2
907 - GBA BIOS: Fix MidiKey2Freq BIOS reads
908 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
909 - GBA Cheats: Fix GameShark ROM patches
910 - GBA I/O: Mask off WAITCNT bits that cannot be written
911 - GBA Memory: Fix misaligned BIOS reads
912 - GBA Memory: Fix VCOUNT being writable
913 - GBA Video: Fix out of bounds sprite transforms
914 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
915 - Libretro: Fix disabling BIOS
916 - Libretro: Fix Game Boy savestates and audio
917 - Qt: Fix changing resolution of software renderer
918 - Qt: Fix setting overrides
919 - Qt: Fix cut off tiles and alignment issues in tile viewer
920 - Qt: Only reset window dimensions when first shown
921 - Qt: Fix Qt Multimedia audio driver on big endian
922 - Qt: Fix Apply button for key and controller configurations
923 - VFS: Fix resizing memory chunks when not needed
924 - Windows: Fix Unicode directory handling
925Misc:
926 - GB, GBA: Prevent loading null ROMs
927 - GB Audio: Initialize wave RAM to GBC values
928 - GB Memory: Reset ROM bank when loading a ROM
929 - PSP2: Improved controller rumble
930
9310.5.1: (2016-10-05)
932Bugfixes:
933 - Core: Fix importing save games as read-only
934 - FFmpeg: Fix encoding AAC
935 - GB: Fix invalid STOP behavior on Game Boy Color
936 - GB: Initialize audio properly
937 - GB: Properly clear KEY1 bit 0 when switching speeds
938 - GB: Properly unload save files when unloading a ROM
939 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
940 - GB MBC: Fix MBC7 when size is incorrectly specified
941 - GB MBC: Fix RTC access when no save file is loaded
942 - GB SIO: Don't auto-clock external shift clock
943 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
944 - GB Video: Fix video frames getting missed when LCDC is off
945 - GB Video: Clear screen when LCDC is off
946 - GBA Cheats: Fix holding onto pointers that may get invalidated
947 - GBA Cheats: Fix key-activated CodeBreaker cheats
948 - GBA Cheats: Fix uninitialized memory getting freed when saving
949 - GBA Hardware: Improve Game Boy Player rumble behavior
950 - GBA Memory: Fix several unused I/O register read values
951 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
952 - LR35902: Fix events running with the wrong cycle active
953 - Qt: Fix "close" button on Overrides view
954 - Qt: Fix saving overrides
955 - Qt: Fix directory set unloading when replacing the ROM
956 - Qt: Fix patch loading
957 - Qt: Fix crash when saving an override if a game isn't loaded
958 - Qt: Fix showing default display driver as OpenGL (force 1.x)
959 - SDL: Attach rumble in SDL frontend
960 - Util: Fix PNG identification on files too small to be a PNG
961Misc:
962 - All: Only update version info if needed
963 - All: Split out install locations for Libretro and OpenEmu
964 - FFmpeg: Encoding cleanup
965 - GB: Reset active region when reloading ROM
966 - GB Memory: Initialize RAM pattern for GBC
967 - GB Video: Improved video timings
968 - Qt: Manage window sizes slightly better
969 - Qt: Remember scale option independent of core dimensions
970
9710.5.0: (2016-09-19)
972Features:
973 - Game Boy support
974 - Support for encrypted CodeBreaker GBA cheats
975 - Emulation of Vast Fame protected GBA carts (taizou)
976 - Tile viewer
977 - Threaded rendering mode
978 - Libretro: Memory map and achievement support (leiradel)
979 - GUI: Add UI control remapping
980 - GUI: Add fast-forward
981 - Wii: 240p support
982 - 3DS: Adjustable screen darkening
983 - Ability to temporarily load a savegame
984 - Load specific files out of archives
985 - Automatic BIOS detection
986Bugfixes:
987 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
988 - Debugger: Fix GDB breakpoints
989 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
990 - GBA: Fix filehandle leak with savegames
991 - GBA: Timer 0 cannot be count up
992 - GBA: Count up timers should not count themselves
993 - GBA Memory: Fix mirror on non-overdumped Classic NES games
994 - GBA Memory: Fix ldm {pc}
995 - GBA Savedata: Fix savedata sync timer
996 - GBA Savedata: Only unmap savedata if present
997 - GBA Serialize: Savestates now properly store prefetch
998 - GBA Video: WIN0/1 take priority over OBJWIN
999 - GBA Video: Fix out-of-order OBJWIN
1000 - PSP2: Fix GPU crash while exiting
1001 - PSP2: Fix VSync
1002 - PSP2: Fix accelerometer range
1003 - PSP2: Actually load screen mode setting
1004 - PSP2: Fix gyroscope direction
1005 - PSP2: Delete threads after they return
1006 - PSP2: Fix mapping/unmapping from not at 0
1007 - Qt: Fix bug in software renderer scaling
1008 - Qt: Fix hanging key press after disabling autofire
1009 - Qt: Fix being unable to pause manually when using auto-pausing
1010 - SDL: Fix axes being mapped wrong
1011 - Util: Fix realloc semantics in utf16to8
1012 - Util: Fix inserting too many items into a hash table
1013 - VFS: Fix uninitialized varaible reading from 7z
1014 - VFS: Fix reading multiple files from a 7z archive
1015 - Wii: Fix framelimiting after a slowdown
1016 - Wii: Fix garbage flash at startup
1017Misc:
1018 - 3DS: Use blip_add_delta_fast for a small speed improvement
1019 - 3DS: Allow UTF-16 filenames
1020 - 3DS: Port to using citro3D
1021 - 3DS: Use system font for menus
1022 - 3DS: Attempt to use Core 2 for threads
1023 - 3DS: Adjustable filering
1024 - 3DS: 3D banner
1025 - All: Add QUIET parameter to silence CMake
1026 - All: Faster memory read/write
1027 - ARM7: Support forcing Thumb mode via MSR
1028 - ARM7: Flush prefetch cache when loading CPSR via MSR
1029 - ARM7: Clean up instruction decoding for future expandability
1030 - Debugger: Support register and memory writes via GDB stub
1031 - Debugger: Add software breakpoint support to gdb
1032 - FFmpeg: Full support for libavcodec 56+
1033 - GBA: Better debug logging if event processing breaks
1034 - GBA Audio: Force audio DMAs to not increment destination
1035 - GBA BIOS: Use custom ArcTan, not relying on OS
1036 - GBA Hardware: Clean up dead code in GBP
1037 - GBA Memory: Optimize stalling behavior
1038 - GBA Memory: Optimize Load-/StoreMultiple
1039 - GBA Savedata: Add realistic timing for EEPROM
1040 - GBA Serialize: Savestates now store if CPU was halted
1041 - GBA Video: Remove old slow path fallback
1042 - GBA Video: Optimize sprite drawing
1043 - GBA Video: Optimize mode 0 rendering
1044 - GBA Video: Optimize compositing cases slightly
1045 - GUI: Screenshot dimensions are now passed through
1046 - GUI: Add back logging
1047 - GUI: Only reload config if manually saved
1048 - GUI: Increase scrolling speed
1049 - OpenGL: Log shader compilation failure
1050 - OpenGL: Add texSize uniform
1051 - Qt: Make -g flag work in Qt build
1052 - Qt: Simplify OpenGL context creation
1053 - Qt: Thread startup improvements
1054 - Qt: Make audio channel/video layer options shortcut mappable
1055 - Qt: Remove some C99isms from C++ code
1056 - Qt: Remove default autofire mappings
1057 - Qt: Make reseting when pasued frame-accurate
1058 - Qt: Rearchitect game closing codepath
1059 - PSP2: Use system font for menus
1060 - PSP2: Add rumble for PS TV
1061 - PSP2: Add fit-to-height screen mode
1062 - PSP2: Sync files per descriptor
1063 - PSP2: Allow UTF-8 filenames
1064 - PSP2: Screenshots are now saved into the Photo Gallery
1065 - PSP2: Stop underclocking when menuing
1066 - SDL: Increase default audio buffer size to 1024 samples
1067 - SDL: More responsive rumble
1068 - Util: Add Vector GetConstPointer
1069 - Util: Add rtrim
1070 - Util: Add endswith
1071 - VFS: Improve zip file detection
1072 - Wii: Add pixelated resample filter
1073 - Windows: Add native VDir support
1074 - Util: Add PRIz macro for libc versions that don't support %z
1075
10760.4.1: (2016-07-11)
1077Bugfixes:
1078 - All: Fix several file handle leaks
1079 - All: Fix instruction tables getting zeroed when linking sometimes
1080 - ARM7: Fix flags on SBC/RSC
1081 - ARM7: Fix setting spsr privilege bits when spsr is empty
1082 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1083 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1084 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1085 - GBA Memory: Fix executing code from OBJ region of VRAM
1086 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1087 - GBA Serialize: Fix loading savegames from savestates
1088 - OpenGL: Correct boolean vector strcmp strings for uniforms
1089 - Qt: Fix sending gameStopped twice
1090 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1091 - Qt: Fix initial state of key mapping
1092 - Qt: Initialize m_useBios
1093 - SDL: Fix joystick initialization on BSD
1094 - SDL: Fix potential joystick crash in games with rumble
1095 - SDL: Fix SDL 1.2 build
1096 - SDL: Fix sporadic crash when deinitializing audio
1097 - Shaders: Fix AGS-001 shader with some bad drivers
1098 - Util: Use closesocket on Windows
1099 - Util: Fix socket bind addresses
1100 - VFS: Fix reading 7z archives without rewinding first
1101 - VFS: VFileFromFD should not open directories
1102 - Wii: Fix tilting direction
1103 - Util: Fix realloc semantics in utf16to8
1104Misc:
1105 - All: Allow use of external minizip library
1106 - Debugger: CLI debugger now exits when end-of-stream is reached
1107 - FFmpeg: Update dependencies on Ubuntu
1108 - GBA: Slightly optimize GBAProcessEvents
1109 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1110 - GBA Video: Null renderer should return proper register values
1111 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1112 - Qt: Add preset for DualShock 4
1113 - Qt: Update 360 input profile on OS X to reflect newer drivers
1114 - Qt: Remove use of NaN
1115 - Qt: Canonicalize file paths when loading games
1116 - Qt: Add refresh button to controller editing
1117 - SDL: Remove default gamepad mappings
1118 - Util: Fix intermittent build failure on OS X
1119 - VFS: VFile.sync now updates modified time
1120
11210.4.0: (2016-02-02)
1122Features:
1123 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1124 - I/O viewer
1125 - Booting of multiboot images
1126 - Customization of GIF recording
1127 - Libretro: Cheat code support
1128 - Support for GLSL shaders
1129 - ROM information view
1130 - Support for VBA-style cheat codes
1131 - Savestates now store creation timestamps
1132 - Key autofire
1133 - Libretro: Allow blocking opposing directional input
1134 - OpenEmu core for OS X
1135 - Libretro: Settings for using BIOS and skipping intro
1136 - Libretro: Customizable idle loop removal
1137 - Implemented cycle counting for sprite rendering
1138 - Cleaner, unified settings window
1139 - Added a setting for pausing when the emulator is not in focus
1140 - Customizable paths for save games, save states, screenshots and patches
1141 - Controller hotplugging
1142 - Ability to store save games and active cheats within savestates
1143Bugfixes:
1144 - ARM7: Fix sign of unaligned LDRSH
1145 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1146 - Debugger: Fix watchpoints in gdb
1147 - GBA: Fix warnings when creating and loading savestates
1148 - GBA: Fix Iridion II savetype
1149 - GBA BIOS: Fix misaligned CpuSet
1150 - GBA Cheats: Fix cheats setting the Action Replay version
1151 - GBA Hardware: Fix GPIO on big endian
1152 - GBA Memory: Fix DMA register writing behavior
1153 - GBA Memory: Fix DMAs triggering two cycles early
1154 - Libretro: Fix aspect ratio
1155 - Qt: Fix some potential crashes with the gamepad mapping
1156 - Qt: Fix keys being mapped incorrectly when loading configuration file
1157 - Util: Fix PowerPC PNG read/write pixel order
1158 - Util: Fix excessive memory allocation when decoding a PNG
1159 - VFS: Fix VFileReadline and remove _vfdReadline
1160Misc:
1161 - All: Improved PowerPC support
1162 - All: Fix some undefined behavior warnings
1163 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1164 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1165 - GBA: Implement bad I/O register loading
1166 - GBA: Allow jumping to OAM and palette RAM
1167 - GBA BIOS: Finish implementing RegisterRamReset
1168 - GBA Config: Add "override" layer for better one-time configuration
1169 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1170 - GBA Memory: Use a dynamically sized mask for ROM memory
1171 - GBA Memory: Implement several unimplemented memory access types
1172 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1173 - GBA RR: Starting from savestate now embeds the savegame
1174 - GBA RR: Add preliminary SRAM support for VBM loading
1175 - GBA RR: Add support for resets in movies
1176 - GBA Video: Remove lastHblank, as it is implied
1177 - Libretro: Use anonymous memory mappers for large blocks of memory
1178 - Libretro: Add install target for libretro core
1179 - Qt: Window size command line options are now supported
1180 - Qt: Increase usability of key mapper
1181 - Qt: Add 'Apply' button to settings window
1182 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1183 - Qt: Allow use of modifier keys as input
1184 - Qt: Optimize log viewer
1185 - Qt: Added button for breaking into the GDB debugger
1186 - Qt: Add box for showing duration of rewind
1187 - SDL: Support fullscreen in SDL 1.2
1188 - SDL: Allow GBASDLAudio to be used without a thread context
1189 - Util: Use VFile for configuration
1190 - Util: Add MutexTryLock
1191
11920.3.2: (2015-12-16)
1193Bugfixes:
1194 - ARM7: Fix STRT/STRBT
1195 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1196 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1197 - Libretro: Fix problems with rumble not turning off
1198 - GBA: Fix idle skip state being retained between games
1199 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1200 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1201 - GBA BIOS: Fix Sqrt sign
1202 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1203 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1204 - GBA Memory: Fix DMA behavior for SRAM accesses
1205 - GBA Memory: Fix Store8 to OBJ VRAM
1206 - GBA Memory: Fix alignment of LDM/STM on SRAM
1207 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1208 - GBA Memory: Fix timing of DMAs
1209 - GBA Video: Fix _mix for 15-bit color
1210 - GBA Video: Fix OAM and palette initialization
1211 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1212 - Qt: Use safer isLoaded check in GameController
1213 - Qt: Fix a race condition in PainterGL that could lead to a crash
1214 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1215 - Qt: Fix font size in memory viewer
1216 - Qt: Fix a crash in the memory viewer
1217 - Qt: Add additional checks in CheatModel to prevent crashes
1218 - Qt: Fix race condition with setting sample rate
1219 - Qt: Fix crash when closing multiplayer windows
1220 - Qt: Fix resetting while paused
1221Misc:
1222 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1223 - Qt: Add mute option to menu
1224
12250.3.1: (2015-10-24)
1226Bugfixes:
1227 - ARM7: Fix instruction decoding of Thumb shifts
1228 - GBA: Deinit savegame when unloading a ROM
1229 - GBA: Fix BIOS check on big endian
1230 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1231 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1232 - GBA Audio: Fix audio channels being silenced at the wrong time
1233 - GBA Memory: Fix bad BIOS Load16 on big endian
1234 - GBA Memory: Fix bad Load8 on big endian
1235 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1236 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1237 - GBA Video: Fix objwin and blending interaction on sprites
1238 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1239 - Libretro: Fix a memory leak with the render buffer
1240 - Qt: Windows no longer spawn in the top left on first launch
1241 - Qt: Fix install path of XDG desktop file with DESTDIR
1242 - Qt: Fix drag and drop on Windows
1243 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1244 - VFS: Fix return values of VFileFILE.read and .write
1245Misc:
1246 - All: Reset next event to cycles instead of zero to interrupt
1247 - All: Add --version flag
1248 - ARM7: Force disable LTO on two files to work around a GCC bug
1249 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1250 - GBA: Better memory handling with PNG savestates
1251 - GBA: Additional savestate sanity checks
1252 - GBA: Check for cycle count being too high
1253 - GBA Audio: Allow GBAAVStream to have no video callback
1254 - GBA BIOS: Implement RegisterRamReset for SIO registers
1255 - Qt: Remove useless help icons in dialogs
1256 - Qt: Prevent savestate window from opening while in multiplayer
1257 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1258 - Qt: Dropping multiplayer windows works more cleanly now
1259
12600.3.0: (2015-08-16)
1261Features:
1262 - Ability to hide individual background layers, or OBJs
1263 - Ability to mute individual audio channels
1264 - Palette viewer and exporter
1265 - Volume control
1266 - More shortcuts are editable (e.g. quick save/load)
1267 - Rewind now shows the frame after rewinding
1268 - Import/Export of GameShark/Action Replay snapshots
1269 - Add "Step backwards" item for single increment rewind
1270 - Deadzone estimation for game controllers
1271 - Analog inputs can be used for shortcuts
1272 - Menu items for specific solar sensor brightness levels
1273 - Remappable controls for tilt and gyroscope sensors
1274 - Status messages for actions taken while a game is running (e.g. save/load state)
1275 - Memory inspector
1276 - Screensaver can now be suspended while a game is running
1277 - Load/save the most recent savestate slot
1278 - Support varible speed (PWM) rumble
1279 - Ability to cap fast forward speed
1280 - Finer control over FPS target
1281 - Holdable shortcut for rewinding one frame at a time
1282 - Ability to boot directly into the BIOS
1283 - Preliminary support for yanking out the game pak while a game is running
1284 - Thumb-drive mode by putting a file called portable.ini in the same folder
1285 - Configurable display driver, between software and OpenGL
1286 - Undo-able savestate loading and saving
1287 - Controller profiles now store shortcut settings
1288 - Default controller profiles for several common controllers
1289 - Libretro now supports BIOS, rumble and solar sensor
1290 - Implement BIOS call Stop, for sleep mode
1291 - Automatically load patches, if found
1292 - Improved video synchronization
1293 - Configurable audio output sample rate
1294Bugfixes:
1295 - ARM7: Fix SWI and IRQ timings
1296 - ARM7: Fix Thumb MUL timing
1297 - ARM7: Fix timing of multiplies to use N cycles
1298 - ARM7: ARMHotplugDetach should call deinit
1299 - Debugger: Fix use-after-free in breakpoint clearing code
1300 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1301 - GBA: Cap audio FIFO read size during deserialization
1302 - GBA: Check for corrupted savestates when loading
1303 - GBA: Check for improperly sized savestates when loading
1304 - GBA: Check for savestates made from differently sized ROMs
1305 - GBA: Fix calls to endian-independent loadstores
1306 - GBA: Fix timing of reading from timer registers
1307 - GBA: Ensure cycles never go negative
1308 - GBA Audio: Force audio FIFOs to 32-bit
1309 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1310 - GBA Audio: Fix sample order in audio channel 3
1311 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1312 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1313 - GBA Memory: Improve Thumb open bus behavior
1314 - GBA Memory: Fix potential DMA issue when loading a savestate
1315 - GBA Memory: Fix load/store multiple video memory waitstates
1316 - GBA SIO: Fix reseting when there are SIO devices attached
1317 - GBA Video: Blended sprites should never have other effects applied
1318 - GBA Video: Fix out-of-bounds tiles in mosaic
1319 - GBA Video: Fix windows not affecting sprites
1320 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1321 - GBA Video: Fix timing on first scanline
1322 - Qt: Better cleanup when a game crashes
1323 - Qt: Fix open ROM dialog filtering for archive formats
1324 - Qt: Cap the maximum number of multiplayer windows
1325 - Qt: Fix maximum year in sensor override
1326 - Qt: Fix window being too tall after exiting fullscreen
1327 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1328 - Qt: Fix analog buttons not getting unmapped
1329 - Qt: Fix passing command line options
1330 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1331 - SDL: Fix SDL build when OpenGL is missing
1332 - Util: Allow loading IPS patches that grow the ROM
1333 - VFS: Fix resource leaks if some allocations fail
1334 - VFS: Fix line-reading to return proper values
1335 - Video: Fix an issue with very long filenames
1336 - Util: Fix formatting of floats
1337Misc:
1338 - All: Add --help flag for command line programs
1339 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1340 - All: Enable static linking for Windows
1341 - All: Enable static linking for OS X
1342 - All: Threads are now named
1343 - All: Proper handling of Unicode file paths
1344 - ARM7: Add emulation for Undefined CPU mode
1345 - ARM7: Reduce the size of the Thumb instruction table
1346 - GBA: Add status log level
1347 - GBA: GBARewind now returns how many states it has rewound
1348 - GBA: SIO logging layer
1349 - GBA BIOS: Stub out SoundBias
1350 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1351 - GBA: Don't include GBACLIDebugger struct unless needed
1352 - GBA: Savedata is now synced shortly after data finishes being written
1353 - GBA: Process multiple timer events at once, if necessary
1354 - GBA Audio: Implement audio reset for channels A/B
1355 - GBA Audio: Process multiple audio events at once, if necessary
1356 - GBA Hardware: Backport generic RTC source into core
1357 - GBA Input: Allow axes and buttons to be mapped to the same key
1358 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1359 - GBA SIO: Add a dummy driver for Normal mode
1360 - GBA Thread: Add functionality for running callbacks on the GBA thread
1361 - GBA Thread: Split GBASync into a separate file
1362 - GBA Video: Refactor software renderer into separate files
1363 - GBA Video: Slightly optimize mode 0 mosaic rendering
1364 - Debugger: Free watchpoints in addition to breakpoints
1365 - Qt: Handle saving input settings better
1366 - Qt: Move GL frame drawing back onto its own thread
1367 - Qt: Fast forward (held) option moved from Other to Emulation menu
1368 - Qt: Show version info in window title
1369 - Qt: Migrate multiplayer window handling into GBAApp
1370 - Qt: Unified file opening and saving with last location
1371 - Qt: Fix windows being resizable when they shouldn't have been
1372 - Qt: Only hide cursor in full screen
1373 - Qt: Replace pause-after-frame mutex with an atomic
1374 - Qt: Add application icon and XDG desktop files
1375 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1376 - Qt: Don't save window size when entering fullscreen
1377 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1378 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1379 - Qt: Increase usability of key mapper
1380 - Qt: Show checkmark for window sizes
1381 - Qt: Set window path to loaded ROM
1382 - Perf: Ability to load savestates immediately on launch
1383 - SDL: Properly check for initialization
1384 - SDL: Clean up initialization functions
1385 - SDL: Clean up GL context
1386 - Util: Allow disabling the threading code entirely
1387 - VFS: Add sync method to force syncing with backing
1388
13890.2.1: (2015-05-13)
1390Bugfixes:
1391 - All: Fix sanitize-deb script not cleaning up after itself
1392 - All: Fix dependencies for libavcodec on Debian-derived platforms
1393 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1394 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1395 - ARM7: Fix ARM multiply instructions when PC is a destination register
1396 - Debugger: Fix use-after-free in breakpoint clearing code
1397 - Debugger: Fix boundary conditions in tab completion
1398 - GBA: Fix timers not updating timing when writing to only the reload register
1399 - GBA: Fix rewind boundary conditions
1400 - GBA: Add initial I/O register settings for background matrix registers
1401 - GBA: Fix hang when loading a savestate if sync to video is enabled
1402 - GBA: Handle out-of-bounds I/O access
1403 - GBA: Fix bounds-checking on EEPROM access
1404 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1405 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1406 - GBA Memory: Allow SRAM to be 64kB
1407 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1408 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1409 - GBA Video: Fix second frame mode 5
1410 - Perf: Fix race condition if a game crashes immediately on start
1411 - Qt: Fix Display object leak when closing a window
1412 - Qt: Fix .deb dependencies
1413 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1414 - Qt: Fix window not regaining focus after exiting savestate window
1415 - Qt: Fix regression where video would not record if the game had already started
1416 - Qt: Fix potential crash if a gamepad causes focus to change
1417 - Qt: Fix controller axis querying
1418 - Qt: Fix multiplayer windows opening as the wrong size
1419 - Qt: Fix controllers sometimes not loading the right profile
1420 - SDL: Fix boundary conditions for joystick adjustments
1421 - SDL: Allocate properly sized input maps
1422 - SDL: Fix potential build issues when Qt and SDL2 are in use
1423 - Util: Fix resource leak in UTF-8 handling code
1424 - Util: Fix a null-pointer issue when attempting to delete a key
1425 - VFS: Fix resource leaks if some allocations fail
1426 - Video: Fix an issue with very long filenames
1427Misc:
1428 - GBA Memory: Soft-crash if jumping past the end of a ROM
1429 - Qt: Show multiplayer numbers in window title
1430 - Qt: Solar sensor can have shortcuts set
1431
14320.2.0: (2015-04-03)
1433Features:
1434 - Support for gamepad axes, e.g. analog sticks or triggers
1435 - Add scale presets for up to 6x
1436 - Settings window
1437 - Bilinear resampling option
1438 - Add option to skip BIOS start screen
1439 - List of recently opened games
1440 - Support for games using the Solar Sensor
1441 - Better audio resampling via blip-buf
1442 - Game Pak overrides dialog for setting savetype and sensor values
1443 - Support for games using the tilt sensor
1444 - Remappable shortcuts for keyboard and gamepad
1445 - Rewinding of emulation
1446 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1447 - Support IPv6
1448 - Save directory of last loaded file
1449 - Support BPS patches
1450 - Automatically detect and optimize out idle loops
1451 - Configurable game overrides
1452 - Support loading 7-Zip files
1453 - Drag and drop game loading
1454 - Cheat code support
1455 - Runtime configurable audio driver
1456 - Libretro core for use with RetroArch and other front-ends
1457 - Controller profiles for setting different bindings for different controllers
1458 - Ability to lock aspect ratio
1459 - Local link cable support
1460 - Ability to switch which game controller is in use per instance
1461 - Ability to prevent opposing directional input
1462 - Warning dialog if an unimplemented BIOS feature is called
1463 - Debugger: Add CLI "frame", frame advance command
1464 - Debugger: Add CLI functions for writing to memory
1465 - Debugger: Add CLI functions for examining memory regions
1466 - Debugger: Add CLI function for writing a register
1467Bugfixes:
1468 - ARM7: Extend prefetch by one stage
1469 - ARM7: Fix cycle counting for loads
1470 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1471 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1472 - GBA: Initialize gba.sync to null
1473 - GBA: Fix timer initialization
1474 - GBA Audio: Support 16-bit writes to FIFO audio
1475 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1476 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1477 - GBA BIOS: Fix BIOS prefetch after reset
1478 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1479 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1480 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1481 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1482 - GBA Memory: Fix cycle counting for 32-bit load/stores
1483 - GBA RR: Fix fallthrough error when reading tags from a movie
1484 - GBA Thread: Fix possible hang when loading an archive
1485 - GBA Thread: Fix possible deadlock in video sync
1486 - Perf: Fix crash when the GBA thread fails to start
1487 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1488 - Qt: Fix crash when adjusting settings after closing a game
1489 - Qt: Fix crash when starting GDB stub after closing a game
1490 - Qt: Fix patch loading while a game is running
1491 - Qt: Fix crash when loading a game after stopping GDB server
1492 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1493 - Qt: Fix crash when attempting to pause if a game is not running
1494 - SDL: Properly clean up if a game doesn't launch
1495 - Util: Fix sockets on Windows
1496Misc:
1497 - All: Enable link-time optimization
1498 - Debugger: Watchpoints now work on STM/LDM instructions
1499 - Debugger: Clean up GDB stub network interfacing
1500 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1501 - Debugger: Merge Thumb BL instructions when disassembling
1502 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1503 - Debugger: Watchpoints now report address watched (fixes #68)
1504 - Debugger: Add support for soft breakpoints
1505 - Debugger: Make I/O register names be addresses instead of values
1506 - Debugger: Rename read/write commands
1507 - GBA: Improve accuracy of event timing
1508 - GBA: Add API for getting Configuration structs for overrides and input
1509 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1510 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1511 - GBA: Move A/V stream interface into core
1512 - GBA: Savestates now take into account savedata state machines (fixes #109)
1513 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1514 - GBA Memory: Simplify memory API and use fixed bus width
1515 - GBA Thread: Make GBASyncWaitFrameStart time out
1516 - GBA Video: Start video at the last scanline instead of the first
1517 - Qt: Optimize logo drawing
1518 - Qt: Move frame upload back onto main thread
1519 - Qt: Remember window position
1520 - Qt: Double-clicking on the window toggles full screen
1521 - Util: Use proper locale for reading and writing float values
1522
15230.1.1: (2015-01-24)
1524Bugfixes:
1525 - ARM7: Fix LDM writeback to a register already written
1526 - GBA: Fix timers 2 and 3 updating incorrectly
1527 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1528 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1529 - GBA Audio: Properly initialize audio FIFO channels
1530 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1531 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1532 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1533 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1534 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1535 - GBA BIOS: Fix HuffUnComp boundary conditions
1536 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1537 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1538 - GBA Memory: Filter out top nybble of DMA addresses
1539 - GBA Memory: Properly bounds-check VRAM accesses
1540 - GBA Memory: Fix initial DMA state
1541 - GBA Thread: Allow halted games to exit cleanly
1542 - GBA Video: Fix blend issues with obscured middle layers
1543 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1544 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1545 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1546 - GBA Video: Fix sprite boundary conditions with mosaic
1547 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1548 - Qt: Fix issue with set frame sizes being the wrong height
1549 - Qt: Fix emulator crashing when full screen if a game is not running
1550 - Qt: Fix window focus issues
1551 - Qt: Properly set default video recording settings
1552 - Qt: Fix a race condition when a game crashes immediately
1553 - Qt: Fix some cases where key mapping can break if focus is adjusted
1554 - Qt: Fix crash if a game pauses before any frames are shown
1555 - Debugger: Negative PC-relative loads now properly subtract the offset
1556 - Debugger: Align PC-relative loads in Thumb
1557 - Debugger: Fix watchpoints triggering too late
1558 - Debugger: Fix binary print putting spaces between digits
1559 - Video: Ensure FFmpeg encoder has audio frames
1560 - Video: Fix uncompressed PCM audio recording
1561 - Video: Fix FFmpeg crashing when the file extension is wrong
1562 - Util: Fix SOCKET_FAILED macro
1563Misc:
1564 - GBA: Exit cleanly on FATAL if the port supports it
1565 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1566 - Qt: Disable sync to video by default
1567 - Qt: Handle a game crash without crashing
1568 - Qt: Set default log level to FATAL, ERROR and WARN
1569 - Qt: Clarify some phrasing in the menus
1570 - Qt: Clear active buttons when focus is lost
1571
15720.1.0: (2014-12-13)
1573 - Initial release