src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#pragma once
7
8#include <QAction>
9#include <QDateTime>
10#include <QElapsedTimer>
11#include <QList>
12#include <QMainWindow>
13#include <QTimer>
14
15#include <functional>
16#include <memory>
17
18#include <mgba/core/core.h>
19#include <mgba/core/thread.h>
20
21#include "ActionMapper.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24#include "LogController.h"
25#include "SettingsView.h"
26
27struct mArguments;
28
29namespace QGBA {
30
31class AudioProcessor;
32class ConfigController;
33class CoreController;
34class CoreManager;
35class DebuggerConsoleController;
36class Display;
37class FrameView;
38class GDBController;
39class GIFView;
40class LibraryController;
41class LogView;
42class OverrideView;
43class SensorView;
44class ShaderSelector;
45class ShortcutController;
46class VideoView;
47class WindowBackground;
48
49class Window : public QMainWindow {
50Q_OBJECT
51
52public:
53 Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
54 virtual ~Window();
55
56 std::shared_ptr<CoreController> controller() { return m_controller; }
57
58 void setConfig(ConfigController*);
59 ConfigController* config() { return m_config; }
60
61 void argumentsPassed(mArguments*);
62
63 void resizeFrame(const QSize& size);
64
65 void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
66
67signals:
68 void startDrawing();
69 void shutdown();
70 void paused(bool);
71
72public slots:
73 void setController(CoreController* controller, const QString& fname);
74 void selectROM();
75 void bootBIOS();
76#ifdef USE_SQLITE3
77 void selectROMInArchive();
78 void addDirToLibrary();
79#endif
80 void selectSave(bool temporary);
81 void selectState(bool load);
82 void selectPatch();
83 void scanCard();
84 void enterFullScreen();
85 void exitFullScreen();
86 void toggleFullScreen();
87 void loadConfig();
88 void reloadConfig();
89 void saveConfig();
90
91 void loadCamImage();
92
93 void replaceROM();
94
95 void multiplayerChanged();
96
97 void importSharkport();
98 void exportSharkport();
99
100 void openSettingsWindow();
101 void openSettingsWindow(SettingsView::Page);
102
103 void startVideoLog();
104
105#ifdef USE_DEBUGGERS
106 void consoleOpen();
107#endif
108
109#ifdef USE_GDB_STUB
110 void gdbOpen();
111#endif
112
113protected:
114 virtual void keyPressEvent(QKeyEvent* event) override;
115 virtual void keyReleaseEvent(QKeyEvent* event) override;
116 virtual void resizeEvent(QResizeEvent*) override;
117 virtual void showEvent(QShowEvent*) override;
118 virtual void hideEvent(QHideEvent*) override;
119 virtual void closeEvent(QCloseEvent*) override;
120 virtual void focusInEvent(QFocusEvent*) override;
121 virtual void focusOutEvent(QFocusEvent*) override;
122 virtual void dragEnterEvent(QDragEnterEvent*) override;
123 virtual void dropEvent(QDropEvent*) override;
124 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
125
126private slots:
127 void gameStarted();
128 void gameStopped();
129 void gameCrashed(const QString&);
130 void gameFailed();
131 void unimplementedBiosCall(int);
132
133 void reloadAudioDriver();
134 void reloadDisplayDriver();
135 void attachDisplay();
136 void changeRenderer();
137
138 void tryMakePortable();
139 void mustRestart();
140
141 void recordFrame();
142 void showFPS();
143 void focusCheck();
144
145 void updateFrame();
146
147 void setLogo();
148
149private:
150 static const int FPS_TIMER_INTERVAL = 2000;
151 static const int MUST_RESTART_TIMEOUT = 10000;
152
153 void setupMenu(QMenuBar*);
154 void openStateWindow(LoadSave);
155
156 void attachWidget(QWidget* widget);
157 void detachWidget(QWidget* widget);
158
159 void appendMRU(const QString& fname);
160 void clearMRU();
161 void updateMRU();
162
163 void openView(QWidget* widget);
164
165 template <typename T, typename... A> std::function<void()> openTView(A... arg);
166 template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
167 template <typename T, typename... A> std::function<void()> openNamedControllerTView(std::unique_ptr<T>*, A... arg);
168
169 Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
170 template<typename T, typename V> Action* addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*action)(), const QString& menu = {}, const QKeySequence& = {});
171 template<typename V> Action* addGameAction(const QString& visibleName, const QString& name, V (CoreController::*action)(), const QString& menu = {}, const QKeySequence& = {});
172 Action* addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction action, const QString& menu = {}, const QKeySequence& = {});
173
174 void updateTitle(float fps = -1);
175
176 QString getFilters() const;
177 QString getFiltersArchive() const;
178
179 CoreManager* m_manager;
180 std::shared_ptr<CoreController> m_controller;
181 std::unique_ptr<AudioProcessor> m_audioProcessor;
182
183 std::unique_ptr<Display> m_display;
184 int m_savedScale;
185
186 // TODO: Move these to a new class
187 ActionMapper m_actions;
188 QList<Action*> m_gameActions;
189 QList<Action*> m_nonMpActions;
190#ifdef M_CORE_GBA
191 QMultiMap<mPlatform, Action*> m_platformActions;
192#endif
193 Action* m_multiWindow;
194 QMap<int, Action*> m_frameSizes;
195
196 LogController m_log{0};
197 LogView* m_logView;
198#ifdef USE_DEBUGGERS
199 DebuggerConsoleController* m_console = nullptr;
200#endif
201 LoadSaveState* m_stateWindow = nullptr;
202 WindowBackground* m_screenWidget;
203 QPixmap m_logo{":/res/mgba-1024.png"};
204 ConfigController* m_config;
205 InputController m_inputController;
206 QList<qint64> m_frameList;
207 QElapsedTimer m_frameTimer;
208 QTimer m_fpsTimer;
209 QTimer m_mustRestart;
210 QList<QString> m_mruFiles;
211 ShortcutController* m_shortcutController;
212#if defined(BUILD_GL) || defined(BUILD_GLES2)
213 std::unique_ptr<ShaderSelector> m_shaderView;
214#endif
215 bool m_fullscreenOnStart = false;
216 QTimer m_focusCheck;
217 bool m_autoresume = false;
218 bool m_wasOpened = false;
219 QString m_pendingPatch;
220 QString m_pendingState;
221 bool m_pendingPause = false;
222 bool m_pendingClose = false;
223
224 bool m_hitUnimplementedBiosCall;
225
226 std::unique_ptr<OverrideView> m_overrideView;
227 std::unique_ptr<SensorView> m_sensorView;
228 FrameView* m_frameView = nullptr;
229
230#ifdef USE_FFMPEG
231 std::unique_ptr<VideoView> m_videoView;
232 std::unique_ptr<GIFView> m_gifView;
233#endif
234
235#ifdef USE_GDB_STUB
236 GDBController* m_gdbController = nullptr;
237#endif
238
239#ifdef USE_SQLITE3
240 LibraryController* m_libraryView;
241#endif
242};
243
244class WindowBackground : public QWidget {
245Q_OBJECT
246
247public:
248 WindowBackground(QWidget* parent = 0);
249
250 void setPixmap(const QPixmap& pixmap);
251 void setSizeHint(const QSize& size);
252 virtual QSize sizeHint() const override;
253 void setDimensions(int width, int height);
254 void setLockIntegerScaling(bool lock);
255 void setLockAspectRatio(bool lock);
256 void filter(bool filter);
257
258 const QPixmap& pixmap() const { return m_pixmap; }
259
260protected:
261 virtual void paintEvent(QPaintEvent*) override;
262
263private:
264 QPixmap m_pixmap;
265 QSize m_sizeHint;
266 int m_aspectWidth;
267 int m_aspectHeight;
268 bool m_lockAspectRatio;
269 bool m_lockIntegerScaling;
270 bool m_filter;
271};
272
273}