CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4Bugfixes:
5 - VFS: Fix reading 7z archives without rewinding first
6 - Qt: Fix sending gameStopped twice
7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
9 - OpenGL: Correct boolean vector strcmp strings for uniforms
10 - Wii: Fix tilting direction
11 - SDL: Fix joystick initialization on BSD
12 - SDL: Fix potential joystick crash in games with rumble
13 - SDL: Fix axes being mapped wrong
14 - Qt: Fix initial state of key mapping
15 - Shaders: Fix AGS-001 shader with some bad drivers
16Misc:
17 - GBA: Slightly optimize GBAProcessEvents
18 - Qt: Add preset for DualShock 4
19 - SDL: Remove default gamepad mappings
20 - Qt: Update 360 input profile on OS X to reflect newer drivers
21 - Qt: Remove use of NaN
22
230.4.0: (2016-02-02)
24Features:
25 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
26 - I/O viewer
27 - Booting of multiboot images
28 - Customization of GIF recording
29 - Libretro: Cheat code support
30 - Support for GLSL shaders
31 - ROM information view
32 - Support for VBA-style cheat codes
33 - Savestates now store creation timestamps
34 - Key autofire
35 - Libretro: Allow blocking opposing directional input
36 - OpenEmu core for OS X
37 - Libretro: Settings for using BIOS and skipping intro
38 - Libretro: Customizable idle loop removal
39 - Implemented cycle counting for sprite rendering
40 - Cleaner, unified settings window
41 - Added a setting for pausing when the emulator is not in focus
42 - Customizable paths for save games, save states, screenshots and patches
43 - Controller hotplugging
44 - Ability to store save games and active cheats within savestates
45Bugfixes:
46 - ARM7: Fix sign of unaligned LDRSH
47 - ARM7: Fix decoding of some ARM ALU instructions with shifters
48 - Debugger: Fix watchpoints in gdb
49 - GBA: Fix warnings when creating and loading savestates
50 - GBA: Fix Iridion II savetype
51 - GBA BIOS: Fix misaligned CpuSet
52 - GBA Cheats: Fix cheats setting the Action Replay version
53 - GBA Hardware: Fix GPIO on big endian
54 - GBA Memory: Fix DMA register writing behavior
55 - GBA Memory: Fix DMAs triggering two cycles early
56 - Libretro: Fix aspect ratio
57 - Qt: Fix some potential crashes with the gamepad mapping
58 - Qt: Fix keys being mapped incorrectly when loading configuration file
59 - Util: Fix PowerPC PNG read/write pixel order
60 - Util: Fix excessive memory allocation when decoding a PNG
61 - VFS: Fix VFileReadline and remove _vfdReadline
62Misc:
63 - All: Improved PowerPC support
64 - All: Fix some undefined behavior warnings
65 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
66 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
67 - GBA: Implement bad I/O register loading
68 - GBA: Allow jumping to OAM and palette RAM
69 - GBA BIOS: Finish implementing RegisterRamReset
70 - GBA Config: Add "override" layer for better one-time configuration
71 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
72 - GBA Memory: Use a dynamically sized mask for ROM memory
73 - GBA Memory: Implement several unimplemented memory access types
74 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
75 - GBA RR: Starting from savestate now embeds the savegame
76 - GBA RR: Add preliminary SRAM support for VBM loading
77 - GBA RR: Add support for resets in movies
78 - GBA Video: Remove lastHblank, as it is implied
79 - Libretro: Use anonymous memory mappers for large blocks of memory
80 - Libretro: Add install target for libretro core
81 - Qt: Window size command line options are now supported
82 - Qt: Increase usability of key mapper
83 - Qt: Add 'Apply' button to settings window
84 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
85 - Qt: Allow use of modifier keys as input
86 - Qt: Optimize log viewer
87 - Qt: Added button for breaking into the GDB debugger
88 - Qt: Add box for showing duration of rewind
89 - SDL: Support fullscreen in SDL 1.2
90 - SDL: Allow GBASDLAudio to be used without a thread context
91 - Util: Use VFile for configuration
92 - Util: Add MutexTryLock
93
940.3.2: (2015-12-16)
95Bugfixes:
96 - ARM7: Fix STRT/STRBT
97 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
98 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
99 - Libretro: Fix problems with rumble not turning off
100 - GBA: Fix idle skip state being retained between games
101 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
102 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
103 - GBA BIOS: Fix Sqrt sign
104 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
105 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
106 - GBA Memory: Fix DMA behavior for SRAM accesses
107 - GBA Memory: Fix Store8 to OBJ VRAM
108 - GBA Memory: Fix alignment of LDM/STM on SRAM
109 - GBA Memory: Fix unaligned out-of-bounds ROM loads
110 - GBA Memory: Fix timing of DMAs
111 - GBA Video: Fix _mix for 15-bit color
112 - GBA Video: Fix OAM and palette initialization
113 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
114 - Qt: Use safer isLoaded check in GameController
115 - Qt: Fix a race condition in PainterGL that could lead to a crash
116 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
117 - Qt: Fix font size in memory viewer
118 - Qt: Fix a crash in the memory viewer
119 - Qt: Add additional checks in CheatModel to prevent crashes
120 - Qt: Fix race condition with setting sample rate
121 - Qt: Fix crash when closing multiplayer windows
122 - Qt: Fix resetting while paused
123Misc:
124 - GBA Audio: Implement missing flags on SOUNDCNT_X register
125 - Qt: Add mute option to menu
126
1270.3.1: (2015-10-24)
128Bugfixes:
129 - ARM7: Fix instruction decoding of Thumb shifts
130 - GBA: Deinit savegame when unloading a ROM
131 - GBA: Fix BIOS check on big endian
132 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
133 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
134 - GBA Audio: Fix audio channels being silenced at the wrong time
135 - GBA Memory: Fix bad BIOS Load16 on big endian
136 - GBA Memory: Fix bad Load8 on big endian
137 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
138 - GBA Video: Fix edge case with sprite blend modes and semitransparency
139 - GBA Video: Fix objwin and blending interaction on sprites
140 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
141 - Libretro: Fix a memory leak with the render buffer
142 - Qt: Windows no longer spawn in the top left on first launch
143 - Qt: Fix install path of XDG desktop file with DESTDIR
144 - Qt: Fix drag and drop on Windows
145 - Qt: Reenable double buffering, as disabling it broke some Windows configs
146 - VFS: Fix return values of VFileFILE.read and .write
147Misc:
148 - All: Reset next event to cycles instead of zero to interrupt
149 - All: Add --version flag
150 - ARM7: Force disable LTO on two files to work around a GCC bug
151 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
152 - GBA: Better memory handling with PNG savestates
153 - GBA: Additional savestate sanity checks
154 - GBA: Check for cycle count being too high
155 - GBA Audio: Allow GBAAVStream to have no video callback
156 - GBA BIOS: Implement RegisterRamReset for SIO registers
157 - Qt: Remove useless help icons in dialogs
158 - Qt: Prevent savestate window from opening while in multiplayer
159 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
160 - Qt: Dropping multiplayer windows works more cleanly now
161
1620.3.0: (2015-08-16)
163Features:
164 - Ability to hide individual background layers, or OBJs
165 - Ability to mute individual audio channels
166 - Palette viewer and exporter
167 - Volume control
168 - More shortcuts are editable (e.g. quick save/load)
169 - Rewind now shows the frame after rewinding
170 - Import/Export of GameShark/Action Replay snapshots
171 - Add "Step backwards" item for single increment rewind
172 - Deadzone estimation for game controllers
173 - Analog inputs can be used for shortcuts
174 - Menu items for specific solar sensor brightness levels
175 - Remappable controls for tilt and gyroscope sensors
176 - Status messages for actions taken while a game is running (e.g. save/load state)
177 - Memory inspector
178 - Screensaver can now be suspended while a game is running
179 - Load/save the most recent savestate slot
180 - Support varible speed (PWM) rumble
181 - Ability to cap fast forward speed
182 - Finer control over FPS target
183 - Holdable shortcut for rewinding one frame at a time
184 - Ability to boot directly into the BIOS
185 - Preliminary support for yanking out the game pak while a game is running
186 - Thumb-drive mode by putting a file called portable.ini in the same folder
187 - Configurable display driver, between software and OpenGL
188 - Undo-able savestate loading and saving
189 - Controller profiles now store shortcut settings
190 - Default controller profiles for several common controllers
191 - Libretro now supports BIOS, rumble and solar sensor
192 - Implement BIOS call Stop, for sleep mode
193 - Automatically load patches, if found
194 - Improved video synchronization
195 - Configurable audio output sample rate
196Bugfixes:
197 - ARM7: Fix SWI and IRQ timings
198 - ARM7: Fix Thumb MUL timing
199 - ARM7: Fix timing of multiplies to use N cycles
200 - ARM7: ARMHotplugDetach should call deinit
201 - Debugger: Fix use-after-free in breakpoint clearing code
202 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
203 - GBA: Cap audio FIFO read size during deserialization
204 - GBA: Check for corrupted savestates when loading
205 - GBA: Check for improperly sized savestates when loading
206 - GBA: Check for savestates made from differently sized ROMs
207 - GBA: Fix calls to endian-independent loadstores
208 - GBA: Fix timing of reading from timer registers
209 - GBA: Ensure cycles never go negative
210 - GBA Audio: Force audio FIFOs to 32-bit
211 - GBA Audio: Fix audio pitch changing when adjusting buffer size
212 - GBA Audio: Fix sample order in audio channel 3
213 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
214 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
215 - GBA Memory: Improve Thumb open bus behavior
216 - GBA Memory: Fix potential DMA issue when loading a savestate
217 - GBA Memory: Fix load/store multiple video memory waitstates
218 - GBA SIO: Fix reseting when there are SIO devices attached
219 - GBA Video: Blended sprites should never have other effects applied
220 - GBA Video: Fix out-of-bounds tiles in mosaic
221 - GBA Video: Fix windows not affecting sprites
222 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
223 - GBA Video: Fix timing on first scanline
224 - Qt: Better cleanup when a game crashes
225 - Qt: Fix open ROM dialog filtering for archive formats
226 - Qt: Cap the maximum number of multiplayer windows
227 - Qt: Fix maximum year in sensor override
228 - Qt: Fix window being too tall after exiting fullscreen
229 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
230 - Qt: Fix analog buttons not getting unmapped
231 - Qt: Fix passing command line options
232 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
233 - SDL: Fix SDL build when OpenGL is missing
234 - Util: Allow loading IPS patches that grow the ROM
235 - VFS: Fix resource leaks if some allocations fail
236 - VFS: Fix line-reading to return proper values
237 - Video: Fix an issue with very long filenames
238 - Util: Fix formatting of floats
239Misc:
240 - All: Add --help flag for command line programs
241 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
242 - All: Enable static linking for Windows
243 - All: Enable static linking for OS X
244 - All: Threads are now named
245 - All: Proper handling of Unicode file paths
246 - ARM7: Add emulation for Undefined CPU mode
247 - ARM7: Reduce the size of the Thumb instruction table
248 - GBA: Add status log level
249 - GBA: GBARewind now returns how many states it has rewound
250 - GBA: SIO logging layer
251 - GBA BIOS: Stub out SoundBias
252 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
253 - GBA: Don't include GBACLIDebugger struct unless needed
254 - GBA: Savedata is now synced shortly after data finishes being written
255 - GBA: Process multiple timer events at once, if necessary
256 - GBA Audio: Implement audio reset for channels A/B
257 - GBA Audio: Process multiple audio events at once, if necessary
258 - GBA Hardware: Backport generic RTC source into core
259 - GBA Input: Allow axes and buttons to be mapped to the same key
260 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
261 - GBA SIO: Add a dummy driver for Normal mode
262 - GBA Thread: Add functionality for running callbacks on the GBA thread
263 - GBA Thread: Split GBASync into a separate file
264 - GBA Video: Refactor software renderer into separate files
265 - GBA Video: Slightly optimize mode 0 mosaic rendering
266 - Debugger: Free watchpoints in addition to breakpoints
267 - Qt: Handle saving input settings better
268 - Qt: Move GL frame drawing back onto its own thread
269 - Qt: Fast forward (held) option moved from Other to Emulation menu
270 - Qt: Show version info in window title
271 - Qt: Migrate multiplayer window handling into GBAApp
272 - Qt: Unified file opening and saving with last location
273 - Qt: Fix windows being resizable when they shouldn't have been
274 - Qt: Only hide cursor in full screen
275 - Qt: Replace pause-after-frame mutex with an atomic
276 - Qt: Add application icon and XDG desktop files
277 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
278 - Qt: Don't save window size when entering fullscreen
279 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
280 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
281 - Qt: Increase usability of key mapper
282 - Qt: Show checkmark for window sizes
283 - Qt: Set window path to loaded ROM
284 - Perf: Ability to load savestates immediately on launch
285 - SDL: Properly check for initialization
286 - SDL: Clean up initialization functions
287 - SDL: Clean up GL context
288 - Util: Allow disabling the threading code entirely
289 - VFS: Add sync method to force syncing with backing
290
2910.2.1: (2015-05-13)
292Bugfixes:
293 - All: Fix sanitize-deb script not cleaning up after itself
294 - All: Fix dependencies for libavcodec on Debian-derived platforms
295 - ARM7: Handle writeback for PC in addressing modes 2 and 3
296 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
297 - ARM7: Fix ARM multiply instructions when PC is a destination register
298 - Debugger: Fix use-after-free in breakpoint clearing code
299 - Debugger: Fix boundary conditions in tab completion
300 - GBA: Fix timers not updating timing when writing to only the reload register
301 - GBA: Fix rewind boundary conditions
302 - GBA: Add initial I/O register settings for background matrix registers
303 - GBA: Fix hang when loading a savestate if sync to video is enabled
304 - GBA: Handle out-of-bounds I/O access
305 - GBA: Fix bounds-checking on EEPROM access
306 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
307 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
308 - GBA Memory: Allow SRAM to be 64kB
309 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
310 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
311 - GBA Video: Fix second frame mode 5
312 - Perf: Fix race condition if a game crashes immediately on start
313 - Qt: Fix Display object leak when closing a window
314 - Qt: Fix .deb dependencies
315 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
316 - Qt: Fix window not regaining focus after exiting savestate window
317 - Qt: Fix regression where video would not record if the game had already started
318 - Qt: Fix potential crash if a gamepad causes focus to change
319 - Qt: Fix controller axis querying
320 - Qt: Fix multiplayer windows opening as the wrong size
321 - Qt: Fix controllers sometimes not loading the right profile
322 - SDL: Fix boundary conditions for joystick adjustments
323 - SDL: Allocate properly sized input maps
324 - SDL: Fix potential build issues when Qt and SDL2 are in use
325 - Util: Fix resource leak in UTF-8 handling code
326 - Util: Fix a null-pointer issue when attempting to delete a key
327 - VFS: Fix resource leaks if some allocations fail
328 - Video: Fix an issue with very long filenames
329Misc:
330 - GBA Memory: Soft-crash if jumping past the end of a ROM
331 - Qt: Show multiplayer numbers in window title
332 - Qt: Solar sensor can have shortcuts set
333
3340.2.0: (2015-04-03)
335Features:
336 - Support for gamepad axes, e.g. analog sticks or triggers
337 - Add scale presets for up to 6x
338 - Settings window
339 - Bilinear resampling option
340 - Add option to skip BIOS start screen
341 - List of recently opened games
342 - Support for games using the Solar Sensor
343 - Better audio resampling via blip-buf
344 - Game Pak overrides dialog for setting savetype and sensor values
345 - Support for games using the tilt sensor
346 - Remappable shortcuts for keyboard and gamepad
347 - Rewinding of emulation
348 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
349 - Support IPv6
350 - Save directory of last loaded file
351 - Support BPS patches
352 - Automatically detect and optimize out idle loops
353 - Configurable game overrides
354 - Support loading 7-Zip files
355 - Drag and drop game loading
356 - Cheat code support
357 - Runtime configurable audio driver
358 - Libretro core for use with RetroArch and other front-ends
359 - Controller profiles for setting different bindings for different controllers
360 - Ability to lock aspect ratio
361 - Local link cable support
362 - Ability to switch which game controller is in use per instance
363 - Ability to prevent opposing directional input
364 - Warning dialog if an unimplemented BIOS feature is called
365 - Debugger: Add CLI "frame", frame advance command
366 - Debugger: Add CLI functions for writing to memory
367 - Debugger: Add CLI functions for examining memory regions
368 - Debugger: Add CLI function for writing a register
369Bugfixes:
370 - ARM7: Extend prefetch by one stage
371 - ARM7: Fix cycle counting for loads
372 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
373 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
374 - GBA: Initialize gba.sync to null
375 - GBA: Fix timer initialization
376 - GBA Audio: Support 16-bit writes to FIFO audio
377 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
378 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
379 - GBA BIOS: Fix BIOS prefetch after reset
380 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
381 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
382 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
383 - GBA Memory: Fix I cycles that had been moved to ARM7 core
384 - GBA Memory: Fix cycle counting for 32-bit load/stores
385 - GBA RR: Fix fallthrough error when reading tags from a movie
386 - GBA Thread: Fix possible hang when loading an archive
387 - GBA Thread: Fix possible deadlock in video sync
388 - Perf: Fix crash when the GBA thread fails to start
389 - Qt: Fix crash starting a GDB stub if a game isn't loaded
390 - Qt: Fix crash when adjusting settings after closing a game
391 - Qt: Fix crash when starting GDB stub after closing a game
392 - Qt: Fix patch loading while a game is running
393 - Qt: Fix crash when loading a game after stopping GDB server
394 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
395 - Qt: Fix crash when attempting to pause if a game is not running
396 - SDL: Properly clean up if a game doesn't launch
397 - Util: Fix sockets on Windows
398Misc:
399 - All: Enable link-time optimization
400 - Debugger: Watchpoints now work on STM/LDM instructions
401 - Debugger: Clean up GDB stub network interfacing
402 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
403 - Debugger: Merge Thumb BL instructions when disassembling
404 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
405 - Debugger: Watchpoints now report address watched (fixes #68)
406 - Debugger: Add support for soft breakpoints
407 - Debugger: Make I/O register names be addresses instead of values
408 - Debugger: Rename read/write commands
409 - GBA: Improve accuracy of event timing
410 - GBA: Add API for getting Configuration structs for overrides and input
411 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
412 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
413 - GBA: Move A/V stream interface into core
414 - GBA: Savestates now take into account savedata state machines (fixes #109)
415 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
416 - GBA Memory: Simplify memory API and use fixed bus width
417 - GBA Thread: Make GBASyncWaitFrameStart time out
418 - GBA Video: Start video at the last scanline instead of the first
419 - Qt: Optimize logo drawing
420 - Qt: Move frame upload back onto main thread
421 - Qt: Remember window position
422 - Qt: Double-clicking on the window toggles full screen
423 - Util: Use proper locale for reading and writing float values
424
4250.1.1: (2015-01-24)
426Bugfixes:
427 - ARM7: Fix LDM writeback to a register already written
428 - GBA: Fix timers 2 and 3 updating incorrectly
429 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
430 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
431 - GBA Audio: Properly initialize audio FIFO channels
432 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
433 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
434 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
435 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
436 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
437 - GBA BIOS: Fix HuffUnComp boundary conditions
438 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
439 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
440 - GBA Memory: Filter out top nybble of DMA addresses
441 - GBA Memory: Properly bounds-check VRAM accesses
442 - GBA Memory: Fix initial DMA state
443 - GBA Thread: Allow halted games to exit cleanly
444 - GBA Video: Fix blend issues with obscured middle layers
445 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
446 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
447 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
448 - GBA Video: Fix sprite boundary conditions with mosaic
449 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
450 - Qt: Fix issue with set frame sizes being the wrong height
451 - Qt: Fix emulator crashing when full screen if a game is not running
452 - Qt: Fix window focus issues
453 - Qt: Properly set default video recording settings
454 - Qt: Fix a race condition when a game crashes immediately
455 - Qt: Fix some cases where key mapping can break if focus is adjusted
456 - Qt: Fix crash if a game pauses before any frames are shown
457 - Debugger: Negative PC-relative loads now properly subtract the offset
458 - Debugger: Align PC-relative loads in Thumb
459 - Debugger: Fix watchpoints triggering too late
460 - Debugger: Fix binary print putting spaces between digits
461 - Video: Ensure FFmpeg encoder has audio frames
462 - Video: Fix uncompressed PCM audio recording
463 - Video: Fix FFmpeg crashing when the file extension is wrong
464 - Util: Fix SOCKET_FAILED macro
465Misc:
466 - GBA: Exit cleanly on FATAL if the port supports it
467 - GBA Memory: Implement 16- and 32-bit loads from SRAM
468 - Qt: Disable sync to video by default
469 - Qt: Handle a game crash without crashing
470 - Qt: Set default log level to FATAL, ERROR and WARN
471 - Qt: Clarify some phrasing in the menus
472 - Qt: Clear active buttons when focus is lost
473
4740.1.0: (2014-12-13)
475 - Initial release