all repos — mgba @ 2b012ef0bccfcc294d1c27efa69665430a35eb32

mGBA Game Boy Advance Emulator

src/gba/gba-thread.c (view raw)

  1#include "gba-thread.h"
  2
  3#include "arm.h"
  4#include "gba.h"
  5#include "gba-serialize.h"
  6
  7#include "debugger/debugger.h"
  8
  9#include "util/patch.h"
 10#include "util/png-io.h"
 11#include "util/vfs.h"
 12
 13#include <signal.h>
 14
 15static const float _defaultFPSTarget = 60.f;
 16
 17#ifdef USE_PTHREADS
 18static pthread_key_t _contextKey;
 19static pthread_once_t _contextOnce = PTHREAD_ONCE_INIT;
 20
 21static void _createTLS(void) {
 22	pthread_key_create(&_contextKey, 0);
 23}
 24#else
 25static DWORD _contextKey;
 26static INIT_ONCE _contextOnce = INIT_ONCE_STATIC_INIT;
 27
 28static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
 29	UNUSED(once);
 30	UNUSED(param);
 31	UNUSED(context);
 32	_contextKey = TlsAlloc();
 33	return TRUE;
 34}
 35#endif
 36
 37static void _changeState(struct GBAThread* threadContext, enum ThreadState newState, bool broadcast) {
 38	MutexLock(&threadContext->stateMutex);
 39	threadContext->state = newState;
 40	if (broadcast) {
 41		ConditionWake(&threadContext->stateCond);
 42	}
 43	MutexUnlock(&threadContext->stateMutex);
 44}
 45
 46static void _waitOnInterrupt(struct GBAThread* threadContext) {
 47	while (threadContext->state == THREAD_INTERRUPTED) {
 48		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
 49	}
 50}
 51
 52static void _waitUntilNotState(struct GBAThread* threadContext, enum ThreadState oldState) {
 53	while (threadContext->state == oldState) {
 54		MutexUnlock(&threadContext->stateMutex);
 55
 56		MutexLock(&threadContext->sync.videoFrameMutex);
 57		ConditionWake(&threadContext->sync.videoFrameRequiredCond);
 58		MutexUnlock(&threadContext->sync.videoFrameMutex);
 59
 60		MutexLock(&threadContext->sync.audioBufferMutex);
 61		ConditionWake(&threadContext->sync.audioRequiredCond);
 62		MutexUnlock(&threadContext->sync.audioBufferMutex);
 63
 64		MutexLock(&threadContext->stateMutex);
 65		ConditionWake(&threadContext->stateCond);
 66	}
 67}
 68
 69static void _pauseThread(struct GBAThread* threadContext, bool onThread) {
 70	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
 71		threadContext->debugger->state = DEBUGGER_EXITING;
 72	}
 73	threadContext->state = THREAD_PAUSING;
 74	if (!onThread) {
 75		_waitUntilNotState(threadContext, THREAD_PAUSING);
 76	}
 77}
 78
 79static void _changeVideoSync(struct GBAThread* threadContext, bool frameOn) {
 80	// Make sure the video thread can process events while the GBA thread is paused
 81	MutexLock(&threadContext->sync.videoFrameMutex);
 82	if (frameOn != threadContext->sync.videoFrameOn) {
 83		threadContext->sync.videoFrameOn = frameOn;
 84		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
 85	}
 86	MutexUnlock(&threadContext->sync.videoFrameMutex);
 87}
 88
 89static THREAD_ENTRY _GBAThreadRun(void* context) {
 90#ifdef USE_PTHREADS
 91	pthread_once(&_contextOnce, _createTLS);
 92#else
 93	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
 94#endif
 95
 96	struct GBA gba;
 97	struct ARMCore cpu;
 98	struct Patch patch;
 99	struct GBAThread* threadContext = context;
100	struct ARMComponent* components[1] = {};
101	int numComponents = 0;
102
103	if (threadContext->debugger) {
104		components[numComponents] = &threadContext->debugger->d;
105		++numComponents;
106	}
107
108#if !defined(_WIN32) && defined(USE_PTHREADS)
109	sigset_t signals;
110	sigemptyset(&signals);
111	pthread_sigmask(SIG_SETMASK, &signals, 0);
112#endif
113
114	GBACreate(&gba);
115	ARMSetComponents(&cpu, &gba.d, numComponents, components);
116	ARMInit(&cpu);
117	ARMReset(&cpu);
118	threadContext->gba = &gba;
119	gba.sync = &threadContext->sync;
120	gba.logLevel = threadContext->logLevel;
121#ifdef USE_PTHREADS
122	pthread_setspecific(_contextKey, threadContext);
123#else
124	TlsSetValue(_contextKey, threadContext);
125#endif
126
127	if (threadContext->audioBuffers) {
128		GBAAudioResizeBuffer(&gba.audio, threadContext->audioBuffers);
129	}
130
131	if (threadContext->renderer) {
132		GBAVideoAssociateRenderer(&gba.video, threadContext->renderer);
133	}
134
135	if (threadContext->rom) {
136		GBALoadROM(&gba, threadContext->rom, threadContext->save, threadContext->fname);
137		if (threadContext->bios) {
138			GBALoadBIOS(&gba, threadContext->bios);
139		}
140
141		if (threadContext->patch && loadPatch(threadContext->patch, &patch)) {
142			GBAApplyPatch(&gba, &patch);
143		}
144	}
145
146	if (threadContext->debugger) {
147		threadContext->debugger->log = GBADebuggerLogShim;
148		GBAAttachDebugger(&gba, threadContext->debugger);
149		ARMDebuggerEnter(threadContext->debugger, DEBUGGER_ENTER_ATTACHED);
150	}
151
152	GBASIOSetDriverSet(&gba.sio, &threadContext->sioDrivers);
153
154	gba.keySource = &threadContext->activeKeys;
155
156	if (threadContext->startCallback) {
157		threadContext->startCallback(threadContext);
158	}
159
160	_changeState(threadContext, THREAD_RUNNING, true);
161
162	while (threadContext->state < THREAD_EXITING) {
163		if (threadContext->debugger) {
164			struct ARMDebugger* debugger = threadContext->debugger;
165			ARMDebuggerRun(debugger);
166			if (debugger->state == DEBUGGER_SHUTDOWN) {
167				_changeState(threadContext, THREAD_EXITING, false);
168			}
169		} else {
170			while (threadContext->state == THREAD_RUNNING) {
171				ARMRunLoop(&cpu);
172			}
173		}
174
175		int resetScheduled = 0;
176		MutexLock(&threadContext->stateMutex);
177		if (threadContext->state == THREAD_PAUSING) {
178			threadContext->state = THREAD_PAUSED;
179			ConditionWake(&threadContext->stateCond);
180		}
181		if (threadContext->state == THREAD_INTERRUPTING) {
182			threadContext->state = THREAD_INTERRUPTED;
183			ConditionWake(&threadContext->stateCond);
184		}
185		if (threadContext->state == THREAD_RESETING) {
186			threadContext->state = THREAD_RUNNING;
187			resetScheduled = 1;
188		}
189		while (threadContext->state == THREAD_PAUSED) {
190			ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
191		}
192		MutexUnlock(&threadContext->stateMutex);
193		if (resetScheduled) {
194			ARMReset(&cpu);
195		}
196	}
197
198	while (threadContext->state != THREAD_SHUTDOWN) {
199		_changeState(threadContext, THREAD_SHUTDOWN, false);
200	}
201
202	if (threadContext->cleanCallback) {
203		threadContext->cleanCallback(threadContext);
204	}
205
206	threadContext->gba = 0;
207	ARMDeinit(&cpu);
208	GBADestroy(&gba);
209
210	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
211	ConditionWake(&threadContext->sync.audioRequiredCond);
212
213	return 0;
214}
215
216void GBAMapOptionsToContext(struct StartupOptions* opts, struct GBAThread* threadContext) {
217	if (opts->dirmode) {
218		threadContext->gameDir = VDirOpen(opts->fname);
219		threadContext->stateDir = threadContext->gameDir;
220	} else {
221		threadContext->rom = VFileOpen(opts->fname, O_RDONLY);
222#if ENABLE_LIBZIP
223		threadContext->gameDir = VDirOpenZip(opts->fname, 0);
224#endif
225	}
226	threadContext->fname = opts->fname;
227	threadContext->bios = VFileOpen(opts->bios, O_RDONLY);
228	threadContext->patch = VFileOpen(opts->patch, O_RDONLY);
229	threadContext->frameskip = opts->frameskip;
230	threadContext->logLevel = opts->logLevel;
231	threadContext->rewindBufferCapacity = opts->rewindBufferCapacity;
232	threadContext->rewindBufferInterval = opts->rewindBufferInterval;
233}
234
235bool GBAThreadStart(struct GBAThread* threadContext) {
236	// TODO: error check
237	threadContext->activeKeys = 0;
238	threadContext->state = THREAD_INITIALIZED;
239	threadContext->sync.videoFrameOn = true;
240	threadContext->sync.videoFrameSkip = 0;
241
242	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
243	threadContext->rewindBufferSize = 0;
244	if (threadContext->rewindBufferCapacity) {
245		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(void*));
246	} else {
247		threadContext->rewindBuffer = 0;
248	}
249
250	if (!threadContext->fpsTarget) {
251		threadContext->fpsTarget = _defaultFPSTarget;
252	}
253
254	if (threadContext->rom && !GBAIsROM(threadContext->rom)) {
255		threadContext->rom->close(threadContext->rom);
256		threadContext->rom = 0;
257	}
258
259	if (threadContext->gameDir) {
260		threadContext->gameDir->rewind(threadContext->gameDir);
261		struct VDirEntry* dirent = threadContext->gameDir->listNext(threadContext->gameDir);
262		while (dirent) {
263			struct Patch patchTemp;
264			struct VFile* vf = threadContext->gameDir->openFile(threadContext->gameDir, dirent->name(dirent), O_RDONLY);
265			if (!vf) {
266				continue;
267			}
268			if (!threadContext->rom && GBAIsROM(vf)) {
269				threadContext->rom = vf;
270			} else if (!threadContext->patch && loadPatch(vf, &patchTemp)) {
271				threadContext->patch = vf;
272			} else {
273				vf->close(vf);
274			}
275			dirent = threadContext->gameDir->listNext(threadContext->gameDir);
276		}
277
278	}
279
280	if (!threadContext->rom) {
281		return false;
282	}
283
284	threadContext->save = VDirOptionalOpenFile(threadContext->stateDir, threadContext->fname, "sram", ".sav", O_CREAT | O_RDWR);
285
286	MutexInit(&threadContext->stateMutex);
287	ConditionInit(&threadContext->stateCond);
288
289	MutexInit(&threadContext->sync.videoFrameMutex);
290	ConditionInit(&threadContext->sync.videoFrameAvailableCond);
291	ConditionInit(&threadContext->sync.videoFrameRequiredCond);
292	MutexInit(&threadContext->sync.audioBufferMutex);
293	ConditionInit(&threadContext->sync.audioRequiredCond);
294
295#ifndef _WIN32
296	sigset_t signals;
297	sigemptyset(&signals);
298	sigaddset(&signals, SIGINT);
299	sigaddset(&signals, SIGTRAP);
300	pthread_sigmask(SIG_BLOCK, &signals, 0);
301#endif
302
303	MutexLock(&threadContext->stateMutex);
304	ThreadCreate(&threadContext->thread, _GBAThreadRun, threadContext);
305	while (threadContext->state < THREAD_RUNNING) {
306		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
307	}
308	MutexUnlock(&threadContext->stateMutex);
309
310	return true;
311}
312
313bool GBAThreadHasStarted(struct GBAThread* threadContext) {
314	bool hasStarted;
315	MutexLock(&threadContext->stateMutex);
316	hasStarted = threadContext->state > THREAD_INITIALIZED;
317	MutexUnlock(&threadContext->stateMutex);
318	return hasStarted;
319}
320
321void GBAThreadEnd(struct GBAThread* threadContext) {
322	MutexLock(&threadContext->stateMutex);
323	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
324		threadContext->debugger->state = DEBUGGER_EXITING;
325	}
326	threadContext->state = THREAD_EXITING;
327	ConditionWake(&threadContext->stateCond);
328	MutexUnlock(&threadContext->stateMutex);
329	MutexLock(&threadContext->sync.audioBufferMutex);
330	threadContext->sync.audioWait = 0;
331	ConditionWake(&threadContext->sync.audioRequiredCond);
332	MutexUnlock(&threadContext->sync.audioBufferMutex);
333}
334
335void GBAThreadReset(struct GBAThread* threadContext) {
336	MutexLock(&threadContext->stateMutex);
337	_waitOnInterrupt(threadContext);
338	threadContext->state = THREAD_RESETING;
339	ConditionWake(&threadContext->stateCond);
340	MutexUnlock(&threadContext->stateMutex);
341}
342
343void GBAThreadJoin(struct GBAThread* threadContext) {
344	MutexLock(&threadContext->sync.videoFrameMutex);
345	threadContext->sync.videoFrameWait = 0;
346	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
347	MutexUnlock(&threadContext->sync.videoFrameMutex);
348
349	ThreadJoin(threadContext->thread);
350
351	MutexDeinit(&threadContext->stateMutex);
352	ConditionDeinit(&threadContext->stateCond);
353
354	MutexDeinit(&threadContext->sync.videoFrameMutex);
355	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
356	ConditionDeinit(&threadContext->sync.videoFrameAvailableCond);
357	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
358	ConditionDeinit(&threadContext->sync.videoFrameRequiredCond);
359
360	ConditionWake(&threadContext->sync.audioRequiredCond);
361	ConditionDeinit(&threadContext->sync.audioRequiredCond);
362	MutexDeinit(&threadContext->sync.audioBufferMutex);
363
364	int i;
365	for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
366		if (threadContext->rewindBuffer[i]) {
367			GBADeallocateState(threadContext->rewindBuffer[i]);
368		}
369	}
370	free(threadContext->rewindBuffer);
371
372	GBAInputMapDeinit(&threadContext->inputMap);
373
374	if (threadContext->rom) {
375		threadContext->rom->close(threadContext->rom);
376		threadContext->rom = 0;
377	}
378
379	if (threadContext->save) {
380		threadContext->save->close(threadContext->save);
381		threadContext->save = 0;
382	}
383
384	if (threadContext->bios) {
385		threadContext->bios->close(threadContext->bios);
386		threadContext->bios = 0;
387	}
388
389	if (threadContext->patch) {
390		threadContext->patch->close(threadContext->patch);
391		threadContext->patch = 0;
392	}
393
394	if (threadContext->gameDir) {
395		if (threadContext->stateDir == threadContext->gameDir) {
396			threadContext->stateDir = 0;
397		}
398		threadContext->gameDir->close(threadContext->gameDir);
399		threadContext->gameDir = 0;
400	}
401
402	if (threadContext->stateDir) {
403		threadContext->stateDir->close(threadContext->stateDir);
404		threadContext->stateDir = 0;
405	}
406}
407
408void GBAThreadInterrupt(struct GBAThread* threadContext) {
409	MutexLock(&threadContext->stateMutex);
410	threadContext->savedState = threadContext->state;
411	_waitOnInterrupt(threadContext);
412	threadContext->state = THREAD_INTERRUPTING;
413	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
414		threadContext->debugger->state = DEBUGGER_EXITING;
415	}
416	ConditionWake(&threadContext->stateCond);
417	_waitUntilNotState(threadContext, THREAD_INTERRUPTING);
418	MutexUnlock(&threadContext->stateMutex);
419}
420
421void GBAThreadContinue(struct GBAThread* threadContext) {
422	_changeState(threadContext, threadContext->savedState, 1);
423}
424
425void GBAThreadPause(struct GBAThread* threadContext) {
426	bool frameOn = true;
427	MutexLock(&threadContext->stateMutex);
428	_waitOnInterrupt(threadContext);
429	if (threadContext->state == THREAD_RUNNING) {
430		_pauseThread(threadContext, false);
431		frameOn = false;
432	}
433	MutexUnlock(&threadContext->stateMutex);
434
435	_changeVideoSync(threadContext, frameOn);
436}
437
438void GBAThreadUnpause(struct GBAThread* threadContext) {
439	MutexLock(&threadContext->stateMutex);
440	_waitOnInterrupt(threadContext);
441	if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
442		threadContext->state = THREAD_RUNNING;
443		ConditionWake(&threadContext->stateCond);
444	}
445	MutexUnlock(&threadContext->stateMutex);
446
447	_changeVideoSync(threadContext, true);
448}
449
450bool GBAThreadIsPaused(struct GBAThread* threadContext) {
451	bool isPaused;
452	MutexLock(&threadContext->stateMutex);
453	_waitOnInterrupt(threadContext);
454	isPaused = threadContext->state == THREAD_PAUSED;
455	MutexUnlock(&threadContext->stateMutex);
456	return isPaused;
457}
458
459void GBAThreadTogglePause(struct GBAThread* threadContext) {
460	bool frameOn = true;
461	MutexLock(&threadContext->stateMutex);
462	_waitOnInterrupt(threadContext);
463	if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
464		threadContext->state = THREAD_RUNNING;
465		ConditionWake(&threadContext->stateCond);
466	} else if (threadContext->state == THREAD_RUNNING) {
467		_pauseThread(threadContext, false);
468		frameOn = false;
469	}
470	MutexUnlock(&threadContext->stateMutex);
471
472	_changeVideoSync(threadContext, frameOn);
473}
474
475void GBAThreadPauseFromThread(struct GBAThread* threadContext) {
476	bool frameOn = true;
477	MutexLock(&threadContext->stateMutex);
478	_waitOnInterrupt(threadContext);
479	if (threadContext->state == THREAD_RUNNING) {
480		_pauseThread(threadContext, true);
481		frameOn = false;
482	}
483	MutexUnlock(&threadContext->stateMutex);
484
485	_changeVideoSync(threadContext, frameOn);
486}
487
488#ifdef USE_PTHREADS
489struct GBAThread* GBAThreadGetContext(void) {
490	pthread_once(&_contextOnce, _createTLS);
491	return pthread_getspecific(_contextKey);
492}
493#else
494struct GBAThread* GBAThreadGetContext(void) {
495	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
496	return TlsGetValue(_contextKey);
497}
498#endif
499
500#ifdef USE_PNG
501void GBAThreadTakeScreenshot(struct GBAThread* threadContext) {
502	unsigned stride;
503	void* pixels = 0;
504	struct VFile* vf = VDirOptionalOpenFile(threadContext->stateDir, threadContext->gba->activeFile, "screenshot", ".png", O_CREAT | O_TRUNC | O_WRONLY);
505	threadContext->gba->video.renderer->getPixels(threadContext->gba->video.renderer, &stride, &pixels);
506	png_structp png = PNGWriteOpen(vf);
507	png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
508	PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
509	PNGWriteClose(png, info);
510	vf->close(vf);
511}
512#endif
513
514void GBASyncPostFrame(struct GBASync* sync) {
515	if (!sync) {
516		return;
517	}
518
519	MutexLock(&sync->videoFrameMutex);
520	++sync->videoFramePending;
521	--sync->videoFrameSkip;
522	if (sync->videoFrameSkip < 0) {
523		do {
524			ConditionWake(&sync->videoFrameAvailableCond);
525			if (sync->videoFrameWait) {
526				ConditionWait(&sync->videoFrameRequiredCond, &sync->videoFrameMutex);
527			}
528		} while (sync->videoFrameWait && sync->videoFramePending);
529	}
530	MutexUnlock(&sync->videoFrameMutex);
531
532	struct GBAThread* thread = GBAThreadGetContext();
533	if (!thread) {
534		return;
535	}
536
537	if (thread->rewindBuffer) {
538		--thread->rewindBufferNext;
539		if (thread->rewindBufferNext <= 0) {
540			thread->rewindBufferNext = thread->rewindBufferInterval;
541			GBARecordFrame(thread);
542		}
543	}
544	if (thread->stream) {
545		thread->stream->postVideoFrame(thread->stream, thread->renderer);
546	}
547	if (thread->frameCallback) {
548		thread->frameCallback(thread);
549	}
550}
551
552bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip) {
553	if (!sync) {
554		return true;
555	}
556
557	MutexLock(&sync->videoFrameMutex);
558	ConditionWake(&sync->videoFrameRequiredCond);
559	if (!sync->videoFrameOn && !sync->videoFramePending) {
560		return false;
561	}
562	ConditionWait(&sync->videoFrameAvailableCond, &sync->videoFrameMutex);
563	sync->videoFramePending = 0;
564	sync->videoFrameSkip = frameskip;
565	return true;
566}
567
568void GBASyncWaitFrameEnd(struct GBASync* sync) {
569	if (!sync) {
570		return;
571	}
572
573	MutexUnlock(&sync->videoFrameMutex);
574}
575
576bool GBASyncDrawingFrame(struct GBASync* sync) {
577	return sync->videoFrameSkip <= 0;
578}
579
580void GBASyncProduceAudio(struct GBASync* sync, int wait) {
581	if (sync->audioWait && wait) {
582		// TODO loop properly in event of spurious wakeups
583		ConditionWait(&sync->audioRequiredCond, &sync->audioBufferMutex);
584	}
585	MutexUnlock(&sync->audioBufferMutex);
586}
587
588void GBASyncLockAudio(struct GBASync* sync) {
589	MutexLock(&sync->audioBufferMutex);
590}
591
592void GBASyncUnlockAudio(struct GBASync* sync) {
593	MutexUnlock(&sync->audioBufferMutex);
594}
595
596void GBASyncConsumeAudio(struct GBASync* sync) {
597	ConditionWake(&sync->audioRequiredCond);
598	MutexUnlock(&sync->audioBufferMutex);
599}