all repos — mgba @ 2b012ef0bccfcc294d1c27efa69665430a35eb32

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1#include "Window.h"
  2
  3#include <QFileDialog>
  4#include <QKeyEvent>
  5#include <QKeySequence>
  6#include <QMenuBar>
  7#include <QStackedLayout>
  8
  9#include "GameController.h"
 10#include "GDBWindow.h"
 11#include "GDBController.h"
 12#include "LoadSaveState.h"
 13#include "LogView.h"
 14
 15using namespace QGBA;
 16
 17Window::Window(QWidget* parent)
 18	: QMainWindow(parent)
 19	, m_logView(new LogView())
 20	, m_stateWindow(nullptr)
 21	, m_screenWidget(new QLabel())
 22	, m_logo(":/res/mgba-1024.png")
 23#ifdef USE_GDB_STUB
 24	, m_gdbController(nullptr)
 25#endif
 26{
 27	m_controller = new GameController(this);
 28
 29	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 30	format.setSwapInterval(1);
 31	m_display = new Display(format);
 32
 33	m_screenWidget->setLayout(new QStackedLayout());
 34	m_screenWidget->layout()->setContentsMargins(0, 0, 0, 0);
 35	m_screenWidget->setAlignment(Qt::AlignCenter);
 36	m_screenWidget->setMinimumSize(m_display->minimumSize());
 37	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 38	m_screenWidget->resize(m_display->minimumSize() * 2);
 39	QPalette palette = m_screenWidget->palette();
 40	palette.setColor(m_screenWidget->backgroundRole(), Qt::black);
 41	m_screenWidget->setPalette(palette);
 42	m_screenWidget->setAutoFillBackground(true);
 43	setCentralWidget(m_screenWidget);
 44
 45	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 46	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 47	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 48	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 49	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 50	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 51	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 52	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 53	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 54	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 55	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 56
 57	setupMenu(menuBar());
 58}
 59
 60Window::~Window() {
 61	delete m_logView;
 62}
 63
 64GBAKey Window::mapKey(int qtKey) {
 65	switch (qtKey) {
 66	case Qt::Key_Z:
 67		return GBA_KEY_A;
 68		break;
 69	case Qt::Key_X:
 70		return GBA_KEY_B;
 71		break;
 72	case Qt::Key_A:
 73		return GBA_KEY_L;
 74		break;
 75	case Qt::Key_S:
 76		return GBA_KEY_R;
 77		break;
 78	case Qt::Key_Return:
 79		return GBA_KEY_START;
 80		break;
 81	case Qt::Key_Backspace:
 82		return GBA_KEY_SELECT;
 83		break;
 84	case Qt::Key_Up:
 85		return GBA_KEY_UP;
 86		break;
 87	case Qt::Key_Down:
 88		return GBA_KEY_DOWN;
 89		break;
 90	case Qt::Key_Left:
 91		return GBA_KEY_LEFT;
 92		break;
 93	case Qt::Key_Right:
 94		return GBA_KEY_RIGHT;
 95		break;
 96	default:
 97		return GBA_KEY_NONE;
 98	}
 99}
100
101void Window::selectROM() {
102	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
103	if (!filename.isEmpty()) {
104		m_controller->loadGame(filename);
105	}
106}
107
108#ifdef USE_GDB_STUB
109void Window::gdbOpen() {
110	if (!m_gdbController) {
111		m_gdbController = new GDBController(m_controller, this);
112	}
113	GDBWindow* window = new GDBWindow(m_gdbController);
114	window->show();
115}
116#endif
117
118void Window::keyPressEvent(QKeyEvent* event) {
119	if (event->isAutoRepeat()) {
120		QWidget::keyPressEvent(event);
121		return;
122	}
123	GBAKey key = mapKey(event->key());
124	if (key == GBA_KEY_NONE) {
125		QWidget::keyPressEvent(event);
126		return;
127	}
128	m_controller->keyPressed(key);
129	event->accept();
130}
131
132void Window::keyReleaseEvent(QKeyEvent* event) {
133	if (event->isAutoRepeat()) {
134		QWidget::keyReleaseEvent(event);
135		return;
136	}
137	GBAKey key = mapKey(event->key());
138	if (key == GBA_KEY_NONE) {
139		QWidget::keyPressEvent(event);
140		return;
141	}
142	m_controller->keyReleased(key);
143	event->accept();
144}
145
146void Window::resizeEvent(QResizeEvent*) {
147	redoLogo();
148}
149
150void Window::closeEvent(QCloseEvent* event) {
151	emit shutdown();
152	QMainWindow::closeEvent(event);
153}
154
155void Window::toggleFullScreen() {
156	if (isFullScreen()) {
157		showNormal();
158		setCursor(Qt::ArrowCursor);
159	} else {
160		showFullScreen();
161		setCursor(Qt::BlankCursor);
162	}
163}
164
165void Window::gameStarted(GBAThread* context) {
166	emit startDrawing(m_controller->drawContext(), context);
167	foreach (QAction* action, m_gameActions) {
168		action->setDisabled(false);
169	}
170	attachWidget(m_display);
171	m_screenWidget->setScaledContents(true);
172}
173
174void Window::gameStopped() {
175	foreach (QAction* action, m_gameActions) {
176		action->setDisabled(true);
177	}
178	detachWidget(m_display);
179	m_screenWidget->setScaledContents(false);
180	redoLogo();
181}
182
183void Window::redoLogo() {
184	if (m_controller->isLoaded()) {
185		return;
186	}
187	m_screenWidget->setPixmap(m_logo.scaled(m_screenWidget->size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
188}
189
190void Window::openStateWindow(LoadSave ls) {
191	if (m_stateWindow) {
192		return;
193	}
194	bool wasPaused = m_controller->isPaused();
195	m_stateWindow = new LoadSaveState(m_controller);
196	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(hide()));
197	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
198		m_screenWidget->layout()->removeWidget(m_stateWindow);
199		m_stateWindow = nullptr;
200		setFocus();
201	});
202	if (!wasPaused) {
203		m_controller->setPaused(true);
204		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
205	}
206	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
207	m_stateWindow->setMode(ls);
208	attachWidget(m_stateWindow);
209}
210
211void Window::setupMenu(QMenuBar* menubar) {
212	menubar->clear();
213	QMenu* fileMenu = menubar->addMenu(tr("&File"));
214	fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
215#ifndef Q_OS_MAC
216	fileMenu->addSeparator();
217	fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
218#endif
219
220	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
221	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
222	reset->setShortcut(tr("Ctrl+R"));
223	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
224	m_gameActions.append(reset);
225	emulationMenu->addAction(reset);
226
227	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
228	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
229	m_gameActions.append(shutdown);
230	emulationMenu->addAction(shutdown);
231	emulationMenu->addSeparator();
232
233	QAction* loadState = new QAction(tr("&Load state"), emulationMenu);
234	loadState->setShortcut(tr("Ctrl+L"));
235	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
236	m_gameActions.append(loadState);
237	emulationMenu->addAction(loadState);
238
239	QAction* saveState = new QAction(tr("&Save state"), emulationMenu);
240	saveState->setShortcut(tr("Ctrl+S"));
241	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
242	m_gameActions.append(saveState);
243	emulationMenu->addAction(saveState);
244
245	QMenu* quickLoadMenu = emulationMenu->addMenu(tr("Quick load"));
246	QMenu* quickSaveMenu = emulationMenu->addMenu(tr("Quick save"));
247	int i;
248	for (i = 1; i < 10; ++i) {
249		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
250		quickLoad->setShortcut(tr("F%1").arg(i));
251		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
252		m_gameActions.append(quickLoad);
253		quickLoadMenu->addAction(quickLoad);
254
255		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
256		quickSave->setShortcut(tr("Shift+F%1").arg(i));
257		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
258		m_gameActions.append(quickSave);
259		quickSaveMenu->addAction(quickSave);
260	}
261
262	emulationMenu->addSeparator();
263
264	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
265	pause->setChecked(false);
266	pause->setCheckable(true);
267	pause->setShortcut(tr("Ctrl+P"));
268	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
269	connect(m_controller, &GameController::gamePaused, [this, pause]() {
270		pause->setChecked(true);
271
272		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
273		QPixmap pixmap;
274		pixmap.convertFromImage(currentImage.rgbSwapped());
275		m_screenWidget->setPixmap(pixmap);
276	});
277	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
278	m_gameActions.append(pause);
279	emulationMenu->addAction(pause);
280
281	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
282	frameAdvance->setShortcut(tr("Ctrl+N"));
283	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
284	m_gameActions.append(frameAdvance);
285	emulationMenu->addAction(frameAdvance);
286
287	QMenu* target = emulationMenu->addMenu("FPS target");
288	QAction* setTarget = new QAction(tr("15"), emulationMenu);
289	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(15); });
290	target->addAction(setTarget);
291	setTarget = new QAction(tr("30"), emulationMenu);
292	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(30); });
293	target->addAction(setTarget);
294	setTarget = new QAction(tr("45"), emulationMenu);
295	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(45); });
296	target->addAction(setTarget);
297	setTarget = new QAction(tr("60"), emulationMenu);
298	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(60); });
299	target->addAction(setTarget);
300	setTarget = new QAction(tr("90"), emulationMenu);
301	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(90); });
302	target->addAction(setTarget);
303	setTarget = new QAction(tr("120"), emulationMenu);
304	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(120); });
305	target->addAction(setTarget);
306	setTarget = new QAction(tr("240"), emulationMenu);
307	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(240); });
308	target->addAction(setTarget);
309
310	QMenu* videoMenu = menubar->addMenu(tr("&Video"));
311	QMenu* frameMenu = videoMenu->addMenu(tr("Frame &size"));
312	QAction* setSize = new QAction(tr("1x"), videoMenu);
313	connect(setSize, &QAction::triggered, [this]() {
314		showNormal();
315		resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
316	});
317	frameMenu->addAction(setSize);
318	setSize = new QAction(tr("2x"), videoMenu);
319	connect(setSize, &QAction::triggered, [this]() {
320		showNormal();
321		resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
322	});
323	frameMenu->addAction(setSize);
324	setSize = new QAction(tr("3x"), videoMenu);
325	connect(setSize, &QAction::triggered, [this]() {
326		showNormal();
327		resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
328	});
329	frameMenu->addAction(setSize);
330	setSize = new QAction(tr("4x"), videoMenu);
331	connect(setSize, &QAction::triggered, [this]() {
332		showNormal();
333		resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
334	});
335	frameMenu->addAction(setSize);
336	frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
337
338	QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
339	QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
340	QAction* setBuffer = new QAction(tr("512"), buffersMenu);
341	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(512); });
342	buffersMenu->addAction(setBuffer);
343	setBuffer = new QAction(tr("1024"), buffersMenu);
344	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(1024); });
345	buffersMenu->addAction(setBuffer);
346	setBuffer = new QAction(tr("2048"), buffersMenu);
347	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(2048); });
348	buffersMenu->addAction(setBuffer);
349
350	QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
351	QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
352	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
353	debuggingMenu->addAction(viewLogs);
354#ifdef USE_GDB_STUB
355	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
356	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
357	debuggingMenu->addAction(gdbWindow);
358#endif
359
360	foreach (QAction* action, m_gameActions) {
361		action->setDisabled(true);
362	}
363}
364
365void Window::attachWidget(QWidget* widget) {
366	m_screenWidget->layout()->addWidget(widget);
367	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
368}
369
370void Window::detachWidget(QWidget* widget) {
371	m_screenWidget->layout()->removeWidget(widget);
372}