CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6Bugfixes:
7 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
8 - GBA: Reset now reloads multiboot ROMs
9 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
10 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
11 - Qt: Fix tile and sprite views not always displaying at first
12 - GBA Memory: Fix a few AGBPrint crashes
13 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
14 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
15 - Qt: Fix audio context holding onto closed game controller
16 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
17 - GBA SIO: Prevent writing read-only multiplayer bits
18 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
19 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
20 - Python: Fix crash when deleting files owned by library
21 - Python: Make sure GB link object isn't GC'd before GB object
22 - GBA DMA: Fix Display Start DMAs
23 - GBA DMA: Fix DMA start/end timing
24 - Qt: Fix window icon on X11
25 - GB, GBA Serialize: Fix loading two states in a row
26 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
27 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
28 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
29 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
30Misc:
31 - GBA Savedata: EEPROM performance fixes
32 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
33 - GB Memory: Support running from blocked memory
34 - Qt: Don't unload ROM immediately if it crashes
35 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
36 - Debugger: Add breakpoint and watchpoint listing
37
380.7.0: (2019-01-26)
39Features:
40 - ELF support
41 - Game Boy Camera support
42 - Qt: Set default Game Boy colors
43 - Game Boy Printer support
44 - Super Game Boy support
45 - Customizable autofire speed
46 - Ability to set default Game Boy model
47 - Map viewer
48 - Automatic cheat loading and saving
49 - GameShark and Action Replay button support
50 - AGBPrint support
51 - Debugger: Conditional breakpoints and watchpoints
52 - Ability to select GB/GBC/SGB BIOS on console ports
53 - Optional automatic state saving/loading
54 - Access to ur0 and uma0 partitions on the Vita
55 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
56 - GBA: ARMIPS/A22i-style and ELF symbol table support
57 - Initial Switch port
58Bugfixes:
59 - ARM: Fix MSR when T bit is set
60 - Core: Fix audio sync breaking when interrupted
61 - Core: Fix ordering events when scheduling during events
62 - FFmpeg: Fix encoding audio/video queue issues
63 - GB: Revamp IRQ handling based on new information
64 - GB: Fix IRQ disabling on the same T-cycle as an assert
65 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
66 - GB Audio: Clock frame events on DIV
67 - GB Audio: Fix channel 3 reset value
68 - GB Audio: Fix channel 4 initial LFSR
69 - GB Audio: Fix channel 1, 2 and 4 reset timing
70 - GB I/O: DMA register is R/W
71 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
72 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
73 - GB, GBA Savedata: Fix unmasking savedata crash
74 - GB Serialize: Fix audio state loading
75 - GB Serialize: Fix game title check
76 - GB Serialize: Fix IRQ pending/EI pending confusion
77 - GB Timer: Minor accuracy improvements
78 - GB Video: Fix dot clock timing being slightly wrong
79 - GB Video: Fix loading states while in mode 3
80 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
81 - GB Video: Fix SCX timing
82 - GB, GBA Video: Don't call finishFrame twice in thread proxy
83 - GBA: Reset WAITCNT properly
84 - GBA BIOS: Fix BitUnPack final byte
85 - GBA BIOS: Fix BitUnPack narrowing
86 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
87 - GBA DMA: Fix temporal sorting of DMAs of different priorities
88 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
89 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
90 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
91 - GBA Savedata: Fix savedata modified time updating when read-only
92 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
93 - GBA Serialize: Fix loading states in Hblank
94 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
95 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
96 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
97 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
98 - GBA Video: Start timing mid-scanline when skipping BIOS
99 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
100 - GBA Video: Make layer disabling work consistently
101 - PSP2: Fix more issues causing poor audio
102 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
103 - Qt: Improve FPS timer stability
104 - Util: Fix wrapping edge cases in RingFIFO
105Misc:
106 - 3DS: Remove deprecated CSND interface
107 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
108 - Core: Remove broken option for whether rewinding restores save games
109 - Feature: Added loading savestates from command line
110 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
111 - FFmpeg: Support lossless h.264 encoding
112 - FFmpeg: Support lossless VP9 encoding
113 - GBA Cheats: Allow multiple ROM patches in the same slot
114 - GB: Skip BIOS option now works
115 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
116 - GB Audio: Improved audio quality
117 - GB, GBA Audio: Increase max audio volume
118 - GB MBC: Remove erroneous bank 0 wrapping
119 - GB Video: Darken colors in GBA mode
120 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
121 - GBA: Implement display start DMAs
122 - GBA: Improve multiboot image detection
123 - GBA Memory: 64 MiB GBA Video cartridge support
124 - GBA Savedata: Remove ability to disable realistic timing
125 - GBA Timer: Use global cycles for timers
126 - Libretro: Add frameskip option
127 - mGUI: Add fast forward toggle
128 - PSP2: Use system enter key by default
129 - Python: Integrate tests from cinema test suite
130 - Qt: Redo GameController into multiple classes
131 - Qt: Prevent window from being created off-screen
132 - Qt: Add option to disable FPS display
133 - Qt: Options to mess around with layer placement
134 - Qt: Add load alternate save option
135 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
136 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
137 - Test: Restructure test suite into multiple executables
138 - Util: Don't build crc32 if the function already exists
139 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
140Changes from beta 1:
141Features:
142 - Libretro: Add Game Boy cheat support
143 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
144 - Switch: Rumble support
145 - Switch: Rotation support
146 - Switch: Screen stretching options
147 - Qt: State file load/save menu options
148 - Windows installer
149 - Tile viewer now has adjustable width
150 - Python: Experimental audio API
151Bugfixes:
152 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
153 - Core: Remember to deinit proxy ring FIFO
154 - Core: Reroot timing list when (de)scheduling
155 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
156 - GB MBC: Fix MBC30 SRAM
157 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
158 - GB Video: Fix SGB border hole size
159 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
160 - GBA: Fix GB Player features
161 - GBA I/O: SOUNDCNT_HI is readable when sound is off
162 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
163 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
164 - Libretro: Fix adding codes with hooks
165 - PSP2: Fix audio crackling after fast forward
166 - PSP2: Fix audio crackling when buffer is full
167 - Qt: Fix jumbled background when paused
168 - Qt: Fix FPS counter on Windows
169 - Qt: Fix focus issues with load/save state overlay
170 - Switch: Fix incorrect mapping for fast forward cap
171 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
172 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
173 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
174 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
175 - Qt: Ensure FATAL logs reach log view
176 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
177Misc:
178 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
179 - Debugger: Minor text fixes
180 - Debugger: Readability improvements (fixes mgba.io/i/1238)
181 - GB: Improved SGB2 support
182 - GB Audio: Skip frame if enabled when clock is high
183 - Libretro: Reduce rumble callbacks
184 - mGUI: Add SGB border configuration option
185 - mGUI: Add support for different settings types
186 - Python: Minor API improvements
187 - Qt: Ensure camera image is valid
188 - Qt: Debugger console history
189 - Qt: Detect presence of GL_ARB_framebuffer_object
190 - Qt: Minor memory view tweaks
191 - Res: Improve modeling of AGB/AGS screen in shaders
192 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
193 - Wii: Expose stretch configuration in settings
194 - Wii: Stretch now sets pixel-accurate mode size cap
195
1960.7 beta 1: (2018-09-24)
197- Initial beta for 0.7
198
1990.6.3: (2018-04-14)
200Bugfixes:
201 - GB Audio: Revert unsigned audio changes
202 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
203 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
204
2050.6.2: (2018-04-03)
206Bugfixes:
207 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
208 - 3DS: Fix opening files in directory names with trailing slashes
209 - LR35902: Fix watchpoints not reporting new value
210 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
211 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
212 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
213 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
214 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
215 - GBA: Fix SharkPort saves for EEPROM games
216 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
217 - GBA BIOS: Fix incorrect exit condition in LZ77
218 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
219 - GBA Cheats: Fix slide codes not initializing properly
220 - GBA DMA: ROM reads are forced to increment
221 - GBA Hardware: RTC accuracy improvements
222 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
223 - GBA Memory: Fix copy-on-write memory leak
224 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
225 - GBA Savedata: Fix crash when resizing flash
226 - GBA Video: Force align 256-color tiles
227 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
228 - PSP2: Fix issues causing poor audio
229 - Python: Fix package directory
230 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
231 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
232 - Wii: Fix screen tear when unpausing
233 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
234Misc:
235 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
236 - GB MBC: Remove erroneous bank 0 wrapping
237 - GBA: Improve multiboot image detection
238 - PSP2: Use system enter key by default
239
2400.6.1: (2017-10-01)
241Bugfixes:
242 - GB, GBA: Fix crashes when attempting to identify null VFiles
243 - GB, GBA: Fix sync to video with frameskip
244 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
245 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
246 - GB Core: Fix palette loading when loading a foreign config
247 - GB MBC: Pocket Cam memory should be accessible without enabling
248 - GB MBC: Fix SRAM sizes 4 and 5
249 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
250 - GB MBC: Fix RTC loading when file size is off
251 - GB Memory: Initialize peripheral pointers
252 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
253 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
254 - GB Memory: Actually load latch time from savestate
255 - GB Serialize: Fix deserializing video STAT
256 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
257 - GB Video: Fix potential hang when ending mode 0
258 - GB Video: Fix read mode when enabling LCD
259 - GBA: Reset active region as needed when loading a ROM
260 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
261 - GBA BIOS: Use core's VRAM variable instead of renderer's
262 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
263 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
264 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
265 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
266 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
267 - Python: Fix importing .gb or .gba before .core
268 - Qt: Fix command line debugger closing second game
269 - Qt: Fix LOG argument order
270 - Qt: Fix timezone issues with time overrides
271 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
272 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
273Misc:
274 - CMake: Fix CPack dependencies for libpng 1.6
275 - GBA: Detect hardware for Pokémon FireRed ROM hacks
276 - GBA Cheats: Improve detection of raw cheats
277 - Qt: Don't rebuild library view if style hasn't changed
278 - Qt: Allow overrides to be saved before a game is loaded
279 - Qt: Hide mouse immediately when loading
280 - SDL: Fix 2.0.5 build on macOS under some circumstances
281 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
282
2830.6.0: (2017-07-16)
284Features:
285 - Library view
286 - Sprite viewer
287 - Debugging console
288 - Improved memory viewer
289 - Memory search
290 - Command line ability to override configuration values
291 - Add option to allow preloading the entire ROM before running
292 - Add option for whether rewinding restores save games
293 - Savestates now contain any RTC override data
294 - Add option to lock video to integer scaling
295 - LR35902: Watchpoints
296 - LR35902/GB-Z80 disassembler
297 - GB: Tile viewer
298 - GB: Video/audio channel enabling/disabling
299 - GB: Symbol table support
300 - GB MBC: Add MBC1 multicart support
301 - GBA: Support printing debug strings from inside a game
302 - GBA: Better cheat type autodetection
303 - Implement keypad interrupts
304 - Configuration of gamepad hats
305 - Video log recording for testing and bug reporting
306 - Debugger: Segment/bank support
307 - Debugger: Execution tracing
308 - Qt: German translation (by Lothar Serra Mari)
309 - Qt: Spanish translation (by Kevin López)
310 - Qt: Italian translation (by theheroGAC)
311Bugfixes:
312 - ARM7: Fix MLA/*MULL/*MLAL timing
313 - Core: Fix crash with rewind if savestates shrink
314 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
315 - Core: Fix directory sets crashing on close if base isn't properly detached
316 - FFmpeg: Fix overflow and general issues with audio encoding
317 - GB: Fix flickering when screen is strobed quickly
318 - GB: Fix STAT blocking
319 - GB MBC: Fix ROM bank overflows getting set to bank 0
320 - GB MBC: Fix swapping carts not detect new MBC
321 - GB Timer: Improve DIV reset behavior
322 - GB Timer: Fix DIV batching if TAC changes
323 - GB Video: Reset renderer when loading state
324 - GBA: Fix multiboot ROM loading
325 - GBA: Fix multiboot loading resulting in too small WRAM
326 - GBA BIOS: Implement BitUnPack
327 - GBA BIOS: Fix ArcTan sign in HLE BIOS
328 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
329 - GBA BIOS: Fix INT_MIN/-1 crash
330 - GBA Hardware: Fix crash if a savestate lies about game hardware
331 - GBA I/O: Handle audio registers specially when deserializing
332 - GBA Memory: Improve initial skipped BIOS state
333 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
334 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
335 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
336 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
337 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
338 - LR35902: Fix core never exiting with certain event patterns
339 - LR35902: Fix pc overflowing current region off-by-one
340 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
341 - OpenGL: Fix some shaders causing offset graphics
342 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
343 - Qt: Fix window icon being stretched
344 - Qt: Fix data directory path
345 - Qt: Fix timing issues on high refresh rate monitors
346 - Qt: Fix linking after some windows have been closed
347 - Qt: Fix crash when changing audio settings after a game is closed
348 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
349 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
350 - Qt: Fix game unpausing after frame advancing and refocusing
351 - SDL: Fix game crash check
352 - SDL: Fix race condition with audio thread when starting
353 - SDL: Fix showing version number
354 - Test: Fix crash when loading invalid file
355 - Test: Fix crash when fuzzing fails to load a file
356 - Test: Don't rely on core for frames elapsed
357 - Test: Fix crash when loading invalid file
358 - Test: Fix crash when fuzzing fails to load a file
359 - Tools: Fix recurring multiple times over the same library
360 - Util: Fix overflow when loading invalid UPS patches
361 - Util: Fix highest-fd socket not being returned by SocketAccept
362 - Windows: Fix VDir.rewind
363Misc:
364 - All: Add C++ header guards
365 - All: Move time.h include to common.h
366 - 3DS, PSP2, Wii: Last directory loaded is saved
367 - CMake: Add ability to just print version string
368 - Core: New, faster event timing subsystem
369 - Core: Clean up some thread state checks
370 - Core: Add generic checksum function
371 - Core: Cores can now have multiple sets of callbacks
372 - Core: Restore sleep callback
373 - Core: Move rewind diffing to its own thread
374 - Core: Ability to enumerate and modify video and audio channels
375 - Core: List memory segments in the core
376 - Core: Move savestate creation time to extdata
377 - Core: Config values can now be hexadecimal
378 - Core: Improved threading interrupted detection
379 - Debugger: Modularize CLI debugger
380 - Debugger: Make building with debugging aspects optional
381 - Debugger: Add functions for read- or write-only watchpoints
382 - Debugger: Make attaching a backend idempotent
383 - Debugger: Add mDebuggerRunFrame convenience function
384 - Feature: Move game database from flatfile to SQLite3
385 - Feature: Support ImageMagick 7
386 - Feature: Make -l option explicit
387 - FFmpeg: Return false if a file fails to open
388 - FFmpeg: Force MP4 files to YUV420P
389 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
390 - GB: Reset with initial state of DIV register
391 - GB MBC: New MBC7 implementation
392 - GB Audio: Simplify envelope code
393 - GB Audio: Improve initial envelope samples
394 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
395 - GB Video: Improved video timings
396 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
397 - GBA, GB: ROM is now unloaded if a patch is applied
398 - GBA DMA: Refactor DMA out of memory.c
399 - GBA DMA: Move DMAs to using absolute timing
400 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
401 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
402 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
403 - GBA Memory: Support reading/writing POSTFLG
404 - GBA Memory: Remove unused prefetch cruft
405 - GBA Timer: Improve accuracy of timers
406 - GBA Video: Clean up unused timers
407 - GBA Video: Allow multiple handles into the same tile cache
408 - GBA Video, GB Video: Colors are now fully scaled
409 - GBA Video: Optimize when BLD* registers are written frequently
410 - OpenGL: Add xBR-lv2 shader
411 - Qt: Move last directory setting from qt.ini to config.ini
412 - Qt: Improved HiDPI support
413 - Qt: Expose configuration directory
414 - Qt: Merge "Save" and "OK" buttons in shader options
415 - Qt: Automatically load controller profile when plugged in
416 - Qt: Rename "Resample video" option to "Bilinear filtering"
417 - Qt: Remove audio thread
418 - Qt: Remove audio buffer sizing in AudioProcessorQt
419 - Qt: Re-enable QtMultimedia on Windows
420 - Qt: Make "Mute" able to be bound to a key
421 - Qt: Add .gb/.gbc files to the extension list in Info.plist
422 - Qt: Relax hard dependency on OpenGL
423 - Qt: Better highlight active key in control binding
424 - SDL: Remove scancode key input
425 - SDL: Automatically map controllers when plugged in
426 - Test: Add a basic test suite
427 - Util: Add size counting to Table
428 - Util: Add 8-bit PNG write support
429 - Util: Tune patch-fast extent sizes
430 - VFS: Call msync when syncing mapped data
431 - VFS: Allow truncating memory chunk VFiles
432 - VFS: Fix some minor VFile issues with FILEs
433 - VFS: Optimize expanding in-memory files
434 - VFS: Add VFileFIFO for operating on circle buffers
435Changes from beta 1:
436Features:
437 - Qt: Italian translation (by theheroGAC)
438 - Qt: Updated German translation
439Bugfixes:
440 - GB Audio: Fix incorrect channel 4 iteration
441 - GB Audio: Fix zombie mode bit masking
442 - GB Serialize: Fix timer serialization
443 - GB Video: Fix LYC regression
444 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
445 - GBA Timer: Fix count-up timing overflowing timer 3
446 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
447 - Qt: Fix memory search close button (fixes mgba.io/i/769)
448 - Qt: Fix window icon being stretched
449 - Qt: Fix initial window size (fixes mgba.io/i/766)
450 - Qt: Fix data directory path
451 - Qt: Fix controls not saving on non-SDL builds
452 - Qt: Fix translation initialization (fixes mgba.io/i/776)
453 - Qt: Fix patch loading while a game is running
454 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
455 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
456 - Qt: Fix GL-less build
457 - Qt: Fix Software renderer not handling alpha bits properly
458 - Qt: Fix screen background improperly stretching
459 - SDL: Fix cheats not loading
460Misc:
461 - GB Serialize: Add MBC state serialization
462 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
463 - GBA Timer: Improve accuracy of timers
464 - PSP2: Update toolchain to use vita.cmake
465 - Qt: Add language selector
466 - Qt: Minor test fixes
467 - Qt: Move shader settings into main settings window
468 - Qt: Dismiss game crashing/failing dialogs when a new game loads
469 - Qt: Properly ship Qt translations
470 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
471
4720.6 beta 1: (2017-06-29)
473 - Initial beta for 0.6
474
4750.5.2: (2016-12-31)
476Bugfixes:
477 - All: Fix fullscreen config option being ignored
478 - ARM7: PSR mode bits should not get sign extended
479 - GB: Fix audio not being deinitialized
480 - GB: Fix crash when masking savedata
481 - GB: Properly initialize sramRealVf variable
482 - GB Audio: Fix serialization of channel 3 and NR52 properties
483 - GB Audio: Reset envelope timer when reseting sound channel
484 - GB MBC: Fix SRAM dangling pointer with RTC games
485 - GB MBC: Fix initializing MBC when no ROM is loaded
486 - GB Memory: Fix patching ROM bank 0
487 - GB Memory: Fix starting HDMAs during mode 0
488 - GB Memory: Fix HDMA5 value after DMA completes
489 - GB Video: Initialize LCDC in renderer
490 - GB Video: Hblank IRQs should mask LYC=LY IRQs
491 - GBA: Fix IRQs firing after already being cleared
492 - GBA: Only unhalt CPU if appropriate bit is set in IE
493 - GBA: Add savegame override for Crash Bandicoot 2
494 - GBA BIOS: Fix MidiKey2Freq BIOS reads
495 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
496 - GBA Cheats: Fix GameShark ROM patches
497 - GBA I/O: Mask off WAITCNT bits that cannot be written
498 - GBA Memory: Fix misaligned BIOS reads
499 - GBA Memory: Fix VCOUNT being writable
500 - GBA Video: Fix out of bounds sprite transforms
501 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
502 - Libretro: Fix disabling BIOS
503 - Libretro: Fix Game Boy savestates and audio
504 - Qt: Fix changing resolution of software renderer
505 - Qt: Fix setting overrides
506 - Qt: Fix cut off tiles and alignment issues in tile viewer
507 - Qt: Only reset window dimensions when first shown
508 - Qt: Fix Qt Multimedia audio driver on big endian
509 - Qt: Fix Apply button for key and controller configurations
510 - VFS: Fix resizing memory chunks when not needed
511 - Windows: Fix Unicode directory handling
512Misc:
513 - GB, GBA: Prevent loading null ROMs
514 - GB Audio: Initialize wave RAM to GBC values
515 - GB Memory: Reset ROM bank when loading a ROM
516 - PSP2: Improved controller rumble
517
5180.5.1: (2016-10-05)
519Bugfixes:
520 - Core: Fix importing save games as read-only
521 - FFmpeg: Fix encoding AAC
522 - GB: Fix invalid STOP behavior on Game Boy Color
523 - GB: Initialize audio properly
524 - GB: Properly clear KEY1 bit 0 when switching speeds
525 - GB: Properly unload save files when unloading a ROM
526 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
527 - GB MBC: Fix MBC7 when size is incorrectly specified
528 - GB MBC: Fix RTC access when no save file is loaded
529 - GB SIO: Don't auto-clock external shift clock
530 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
531 - GB Video: Fix video frames getting missed when LCDC is off
532 - GB Video: Clear screen when LCDC is off
533 - GBA Cheats: Fix holding onto pointers that may get invalidated
534 - GBA Cheats: Fix key-activated CodeBreaker cheats
535 - GBA Cheats: Fix uninitialized memory getting freed when saving
536 - GBA Hardware: Improve Game Boy Player rumble behavior
537 - GBA Memory: Fix several unused I/O register read values
538 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
539 - LR35902: Fix events running with the wrong cycle active
540 - Qt: Fix "close" button on Overrides view
541 - Qt: Fix saving overrides
542 - Qt: Fix directory set unloading when replacing the ROM
543 - Qt: Fix patch loading
544 - Qt: Fix crash when saving an override if a game isn't loaded
545 - Qt: Fix showing default display driver as OpenGL (force 1.x)
546 - SDL: Attach rumble in SDL frontend
547 - Util: Fix PNG identification on files too small to be a PNG
548Misc:
549 - All: Only update version info if needed
550 - All: Split out install locations for Libretro and OpenEmu
551 - FFmpeg: Encoding cleanup
552 - GB: Reset active region when reloading ROM
553 - GB Memory: Initialize RAM pattern for GBC
554 - GB Video: Improved video timings
555 - Qt: Manage window sizes slightly better
556 - Qt: Remember scale option independent of core dimensions
557
5580.5.0: (2016-09-19)
559Features:
560 - Game Boy support
561 - Support for encrypted CodeBreaker GBA cheats
562 - Emulation of Vast Fame protected GBA carts (taizou)
563 - Tile viewer
564 - Threaded rendering mode
565 - Libretro: Memory map and achievement support (leiradel)
566 - GUI: Add UI control remapping
567 - GUI: Add fast-forward
568 - Wii: 240p support
569 - 3DS: Adjustable screen darkening
570 - Ability to temporarily load a savegame
571 - Load specific files out of archives
572 - Automatic BIOS detection
573Bugfixes:
574 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
575 - Debugger: Fix GDB breakpoints
576 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
577 - GBA: Fix filehandle leak with savegames
578 - GBA: Timer 0 cannot be count up
579 - GBA: Count up timers should not count themselves
580 - GBA Memory: Fix mirror on non-overdumped Classic NES games
581 - GBA Memory: Fix ldm {pc}
582 - GBA Savedata: Fix savedata sync timer
583 - GBA Savedata: Only unmap savedata if present
584 - GBA Serialize: Savestates now properly store prefetch
585 - GBA Video: WIN0/1 take priority over OBJWIN
586 - GBA Video: Fix out-of-order OBJWIN
587 - PSP2: Fix GPU crash while exiting
588 - PSP2: Fix VSync
589 - PSP2: Fix accelerometer range
590 - PSP2: Actually load screen mode setting
591 - PSP2: Fix gyroscope direction
592 - PSP2: Delete threads after they return
593 - PSP2: Fix mapping/unmapping from not at 0
594 - Qt: Fix bug in software renderer scaling
595 - Qt: Fix hanging key press after disabling autofire
596 - Qt: Fix being unable to pause manually when using auto-pausing
597 - SDL: Fix axes being mapped wrong
598 - Util: Fix realloc semantics in utf16to8
599 - Util: Fix inserting too many items into a hash table
600 - VFS: Fix uninitialized varaible reading from 7z
601 - VFS: Fix reading multiple files from a 7z archive
602 - Wii: Fix framelimiting after a slowdown
603 - Wii: Fix garbage flash at startup
604Misc:
605 - 3DS: Use blip_add_delta_fast for a small speed improvement
606 - 3DS: Allow UTF-16 filenames
607 - 3DS: Port to using citro3D
608 - 3DS: Use system font for menus
609 - 3DS: Attempt to use Core 2 for threads
610 - 3DS: Adjustable filering
611 - 3DS: 3D banner
612 - All: Add QUIET parameter to silence CMake
613 - All: Faster memory read/write
614 - ARM7: Support forcing Thumb mode via MSR
615 - ARM7: Flush prefetch cache when loading CPSR via MSR
616 - ARM7: Clean up instruction decoding for future expandability
617 - Debugger: Support register and memory writes via GDB stub
618 - Debugger: Add software breakpoint support to gdb
619 - FFmpeg: Full support for libavcodec 56+
620 - GBA: Better debug logging if event processing breaks
621 - GBA Audio: Force audio DMAs to not increment destination
622 - GBA BIOS: Use custom ArcTan, not relying on OS
623 - GBA Hardware: Clean up dead code in GBP
624 - GBA Memory: Optimize stalling behavior
625 - GBA Memory: Optimize Load-/StoreMultiple
626 - GBA Savedata: Add realistic timing for EEPROM
627 - GBA Serialize: Savestates now store if CPU was halted
628 - GBA Video: Remove old slow path fallback
629 - GBA Video: Optimize sprite drawing
630 - GBA Video: Optimize mode 0 rendering
631 - GBA Video: Optimize compositing cases slightly
632 - GUI: Screenshot dimensions are now passed through
633 - GUI: Add back logging
634 - GUI: Only reload config if manually saved
635 - GUI: Increase scrolling speed
636 - OpenGL: Log shader compilation failure
637 - OpenGL: Add texSize uniform
638 - Qt: Make -g flag work in Qt build
639 - Qt: Simplify OpenGL context creation
640 - Qt: Thread startup improvements
641 - Qt: Make audio channel/video layer options shortcut mappable
642 - Qt: Remove some C99isms from C++ code
643 - Qt: Remove default autofire mappings
644 - Qt: Make reseting when pasued frame-accurate
645 - Qt: Rearchitect game closing codepath
646 - PSP2: Use system font for menus
647 - PSP2: Add rumble for PS TV
648 - PSP2: Add fit-to-height screen mode
649 - PSP2: Sync files per descriptor
650 - PSP2: Allow UTF-8 filenames
651 - PSP2: Screenshots are now saved into the Photo Gallery
652 - PSP2: Stop underclocking when menuing
653 - SDL: Increase default audio buffer size to 1024 samples
654 - SDL: More responsive rumble
655 - Util: Add Vector GetConstPointer
656 - Util: Add rtrim
657 - Util: Add endswith
658 - VFS: Improve zip file detection
659 - Wii: Add pixelated resample filter
660 - Windows: Add native VDir support
661 - Util: Add PRIz macro for libc versions that don't support %z
662
6630.4.1: (2016-07-11)
664Bugfixes:
665 - All: Fix several file handle leaks
666 - All: Fix instruction tables getting zeroed when linking sometimes
667 - ARM7: Fix flags on SBC/RSC
668 - ARM7: Fix setting spsr privilege bits when spsr is empty
669 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
670 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
671 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
672 - GBA Memory: Fix executing code from OBJ region of VRAM
673 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
674 - GBA Serialize: Fix loading savegames from savestates
675 - OpenGL: Correct boolean vector strcmp strings for uniforms
676 - Qt: Fix sending gameStopped twice
677 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
678 - Qt: Fix initial state of key mapping
679 - Qt: Initialize m_useBios
680 - SDL: Fix joystick initialization on BSD
681 - SDL: Fix potential joystick crash in games with rumble
682 - SDL: Fix SDL 1.2 build
683 - SDL: Fix sporadic crash when deinitializing audio
684 - Shaders: Fix AGS-001 shader with some bad drivers
685 - Util: Use closesocket on Windows
686 - Util: Fix socket bind addresses
687 - VFS: Fix reading 7z archives without rewinding first
688 - VFS: VFileFromFD should not open directories
689 - Wii: Fix tilting direction
690 - Util: Fix realloc semantics in utf16to8
691Misc:
692 - All: Allow use of external minizip library
693 - Debugger: CLI debugger now exits when end-of-stream is reached
694 - FFmpeg: Update dependencies on Ubuntu
695 - GBA: Slightly optimize GBAProcessEvents
696 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
697 - GBA Video: Null renderer should return proper register values
698 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
699 - Qt: Add preset for DualShock 4
700 - Qt: Update 360 input profile on OS X to reflect newer drivers
701 - Qt: Remove use of NaN
702 - Qt: Canonicalize file paths when loading games
703 - Qt: Add refresh button to controller editing
704 - SDL: Remove default gamepad mappings
705 - Util: Fix intermittent build failure on OS X
706 - VFS: VFile.sync now updates modified time
707
7080.4.0: (2016-02-02)
709Features:
710 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
711 - I/O viewer
712 - Booting of multiboot images
713 - Customization of GIF recording
714 - Libretro: Cheat code support
715 - Support for GLSL shaders
716 - ROM information view
717 - Support for VBA-style cheat codes
718 - Savestates now store creation timestamps
719 - Key autofire
720 - Libretro: Allow blocking opposing directional input
721 - OpenEmu core for OS X
722 - Libretro: Settings for using BIOS and skipping intro
723 - Libretro: Customizable idle loop removal
724 - Implemented cycle counting for sprite rendering
725 - Cleaner, unified settings window
726 - Added a setting for pausing when the emulator is not in focus
727 - Customizable paths for save games, save states, screenshots and patches
728 - Controller hotplugging
729 - Ability to store save games and active cheats within savestates
730Bugfixes:
731 - ARM7: Fix sign of unaligned LDRSH
732 - ARM7: Fix decoding of some ARM ALU instructions with shifters
733 - Debugger: Fix watchpoints in gdb
734 - GBA: Fix warnings when creating and loading savestates
735 - GBA: Fix Iridion II savetype
736 - GBA BIOS: Fix misaligned CpuSet
737 - GBA Cheats: Fix cheats setting the Action Replay version
738 - GBA Hardware: Fix GPIO on big endian
739 - GBA Memory: Fix DMA register writing behavior
740 - GBA Memory: Fix DMAs triggering two cycles early
741 - Libretro: Fix aspect ratio
742 - Qt: Fix some potential crashes with the gamepad mapping
743 - Qt: Fix keys being mapped incorrectly when loading configuration file
744 - Util: Fix PowerPC PNG read/write pixel order
745 - Util: Fix excessive memory allocation when decoding a PNG
746 - VFS: Fix VFileReadline and remove _vfdReadline
747Misc:
748 - All: Improved PowerPC support
749 - All: Fix some undefined behavior warnings
750 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
751 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
752 - GBA: Implement bad I/O register loading
753 - GBA: Allow jumping to OAM and palette RAM
754 - GBA BIOS: Finish implementing RegisterRamReset
755 - GBA Config: Add "override" layer for better one-time configuration
756 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
757 - GBA Memory: Use a dynamically sized mask for ROM memory
758 - GBA Memory: Implement several unimplemented memory access types
759 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
760 - GBA RR: Starting from savestate now embeds the savegame
761 - GBA RR: Add preliminary SRAM support for VBM loading
762 - GBA RR: Add support for resets in movies
763 - GBA Video: Remove lastHblank, as it is implied
764 - Libretro: Use anonymous memory mappers for large blocks of memory
765 - Libretro: Add install target for libretro core
766 - Qt: Window size command line options are now supported
767 - Qt: Increase usability of key mapper
768 - Qt: Add 'Apply' button to settings window
769 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
770 - Qt: Allow use of modifier keys as input
771 - Qt: Optimize log viewer
772 - Qt: Added button for breaking into the GDB debugger
773 - Qt: Add box for showing duration of rewind
774 - SDL: Support fullscreen in SDL 1.2
775 - SDL: Allow GBASDLAudio to be used without a thread context
776 - Util: Use VFile for configuration
777 - Util: Add MutexTryLock
778
7790.3.2: (2015-12-16)
780Bugfixes:
781 - ARM7: Fix STRT/STRBT
782 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
783 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
784 - Libretro: Fix problems with rumble not turning off
785 - GBA: Fix idle skip state being retained between games
786 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
787 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
788 - GBA BIOS: Fix Sqrt sign
789 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
790 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
791 - GBA Memory: Fix DMA behavior for SRAM accesses
792 - GBA Memory: Fix Store8 to OBJ VRAM
793 - GBA Memory: Fix alignment of LDM/STM on SRAM
794 - GBA Memory: Fix unaligned out-of-bounds ROM loads
795 - GBA Memory: Fix timing of DMAs
796 - GBA Video: Fix _mix for 15-bit color
797 - GBA Video: Fix OAM and palette initialization
798 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
799 - Qt: Use safer isLoaded check in GameController
800 - Qt: Fix a race condition in PainterGL that could lead to a crash
801 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
802 - Qt: Fix font size in memory viewer
803 - Qt: Fix a crash in the memory viewer
804 - Qt: Add additional checks in CheatModel to prevent crashes
805 - Qt: Fix race condition with setting sample rate
806 - Qt: Fix crash when closing multiplayer windows
807 - Qt: Fix resetting while paused
808Misc:
809 - GBA Audio: Implement missing flags on SOUNDCNT_X register
810 - Qt: Add mute option to menu
811
8120.3.1: (2015-10-24)
813Bugfixes:
814 - ARM7: Fix instruction decoding of Thumb shifts
815 - GBA: Deinit savegame when unloading a ROM
816 - GBA: Fix BIOS check on big endian
817 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
818 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
819 - GBA Audio: Fix audio channels being silenced at the wrong time
820 - GBA Memory: Fix bad BIOS Load16 on big endian
821 - GBA Memory: Fix bad Load8 on big endian
822 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
823 - GBA Video: Fix edge case with sprite blend modes and semitransparency
824 - GBA Video: Fix objwin and blending interaction on sprites
825 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
826 - Libretro: Fix a memory leak with the render buffer
827 - Qt: Windows no longer spawn in the top left on first launch
828 - Qt: Fix install path of XDG desktop file with DESTDIR
829 - Qt: Fix drag and drop on Windows
830 - Qt: Reenable double buffering, as disabling it broke some Windows configs
831 - VFS: Fix return values of VFileFILE.read and .write
832Misc:
833 - All: Reset next event to cycles instead of zero to interrupt
834 - All: Add --version flag
835 - ARM7: Force disable LTO on two files to work around a GCC bug
836 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
837 - GBA: Better memory handling with PNG savestates
838 - GBA: Additional savestate sanity checks
839 - GBA: Check for cycle count being too high
840 - GBA Audio: Allow GBAAVStream to have no video callback
841 - GBA BIOS: Implement RegisterRamReset for SIO registers
842 - Qt: Remove useless help icons in dialogs
843 - Qt: Prevent savestate window from opening while in multiplayer
844 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
845 - Qt: Dropping multiplayer windows works more cleanly now
846
8470.3.0: (2015-08-16)
848Features:
849 - Ability to hide individual background layers, or OBJs
850 - Ability to mute individual audio channels
851 - Palette viewer and exporter
852 - Volume control
853 - More shortcuts are editable (e.g. quick save/load)
854 - Rewind now shows the frame after rewinding
855 - Import/Export of GameShark/Action Replay snapshots
856 - Add "Step backwards" item for single increment rewind
857 - Deadzone estimation for game controllers
858 - Analog inputs can be used for shortcuts
859 - Menu items for specific solar sensor brightness levels
860 - Remappable controls for tilt and gyroscope sensors
861 - Status messages for actions taken while a game is running (e.g. save/load state)
862 - Memory inspector
863 - Screensaver can now be suspended while a game is running
864 - Load/save the most recent savestate slot
865 - Support varible speed (PWM) rumble
866 - Ability to cap fast forward speed
867 - Finer control over FPS target
868 - Holdable shortcut for rewinding one frame at a time
869 - Ability to boot directly into the BIOS
870 - Preliminary support for yanking out the game pak while a game is running
871 - Thumb-drive mode by putting a file called portable.ini in the same folder
872 - Configurable display driver, between software and OpenGL
873 - Undo-able savestate loading and saving
874 - Controller profiles now store shortcut settings
875 - Default controller profiles for several common controllers
876 - Libretro now supports BIOS, rumble and solar sensor
877 - Implement BIOS call Stop, for sleep mode
878 - Automatically load patches, if found
879 - Improved video synchronization
880 - Configurable audio output sample rate
881Bugfixes:
882 - ARM7: Fix SWI and IRQ timings
883 - ARM7: Fix Thumb MUL timing
884 - ARM7: Fix timing of multiplies to use N cycles
885 - ARM7: ARMHotplugDetach should call deinit
886 - Debugger: Fix use-after-free in breakpoint clearing code
887 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
888 - GBA: Cap audio FIFO read size during deserialization
889 - GBA: Check for corrupted savestates when loading
890 - GBA: Check for improperly sized savestates when loading
891 - GBA: Check for savestates made from differently sized ROMs
892 - GBA: Fix calls to endian-independent loadstores
893 - GBA: Fix timing of reading from timer registers
894 - GBA: Ensure cycles never go negative
895 - GBA Audio: Force audio FIFOs to 32-bit
896 - GBA Audio: Fix audio pitch changing when adjusting buffer size
897 - GBA Audio: Fix sample order in audio channel 3
898 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
899 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
900 - GBA Memory: Improve Thumb open bus behavior
901 - GBA Memory: Fix potential DMA issue when loading a savestate
902 - GBA Memory: Fix load/store multiple video memory waitstates
903 - GBA SIO: Fix reseting when there are SIO devices attached
904 - GBA Video: Blended sprites should never have other effects applied
905 - GBA Video: Fix out-of-bounds tiles in mosaic
906 - GBA Video: Fix windows not affecting sprites
907 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
908 - GBA Video: Fix timing on first scanline
909 - Qt: Better cleanup when a game crashes
910 - Qt: Fix open ROM dialog filtering for archive formats
911 - Qt: Cap the maximum number of multiplayer windows
912 - Qt: Fix maximum year in sensor override
913 - Qt: Fix window being too tall after exiting fullscreen
914 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
915 - Qt: Fix analog buttons not getting unmapped
916 - Qt: Fix passing command line options
917 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
918 - SDL: Fix SDL build when OpenGL is missing
919 - Util: Allow loading IPS patches that grow the ROM
920 - VFS: Fix resource leaks if some allocations fail
921 - VFS: Fix line-reading to return proper values
922 - Video: Fix an issue with very long filenames
923 - Util: Fix formatting of floats
924Misc:
925 - All: Add --help flag for command line programs
926 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
927 - All: Enable static linking for Windows
928 - All: Enable static linking for OS X
929 - All: Threads are now named
930 - All: Proper handling of Unicode file paths
931 - ARM7: Add emulation for Undefined CPU mode
932 - ARM7: Reduce the size of the Thumb instruction table
933 - GBA: Add status log level
934 - GBA: GBARewind now returns how many states it has rewound
935 - GBA: SIO logging layer
936 - GBA BIOS: Stub out SoundBias
937 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
938 - GBA: Don't include GBACLIDebugger struct unless needed
939 - GBA: Savedata is now synced shortly after data finishes being written
940 - GBA: Process multiple timer events at once, if necessary
941 - GBA Audio: Implement audio reset for channels A/B
942 - GBA Audio: Process multiple audio events at once, if necessary
943 - GBA Hardware: Backport generic RTC source into core
944 - GBA Input: Allow axes and buttons to be mapped to the same key
945 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
946 - GBA SIO: Add a dummy driver for Normal mode
947 - GBA Thread: Add functionality for running callbacks on the GBA thread
948 - GBA Thread: Split GBASync into a separate file
949 - GBA Video: Refactor software renderer into separate files
950 - GBA Video: Slightly optimize mode 0 mosaic rendering
951 - Debugger: Free watchpoints in addition to breakpoints
952 - Qt: Handle saving input settings better
953 - Qt: Move GL frame drawing back onto its own thread
954 - Qt: Fast forward (held) option moved from Other to Emulation menu
955 - Qt: Show version info in window title
956 - Qt: Migrate multiplayer window handling into GBAApp
957 - Qt: Unified file opening and saving with last location
958 - Qt: Fix windows being resizable when they shouldn't have been
959 - Qt: Only hide cursor in full screen
960 - Qt: Replace pause-after-frame mutex with an atomic
961 - Qt: Add application icon and XDG desktop files
962 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
963 - Qt: Don't save window size when entering fullscreen
964 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
965 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
966 - Qt: Increase usability of key mapper
967 - Qt: Show checkmark for window sizes
968 - Qt: Set window path to loaded ROM
969 - Perf: Ability to load savestates immediately on launch
970 - SDL: Properly check for initialization
971 - SDL: Clean up initialization functions
972 - SDL: Clean up GL context
973 - Util: Allow disabling the threading code entirely
974 - VFS: Add sync method to force syncing with backing
975
9760.2.1: (2015-05-13)
977Bugfixes:
978 - All: Fix sanitize-deb script not cleaning up after itself
979 - All: Fix dependencies for libavcodec on Debian-derived platforms
980 - ARM7: Handle writeback for PC in addressing modes 2 and 3
981 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
982 - ARM7: Fix ARM multiply instructions when PC is a destination register
983 - Debugger: Fix use-after-free in breakpoint clearing code
984 - Debugger: Fix boundary conditions in tab completion
985 - GBA: Fix timers not updating timing when writing to only the reload register
986 - GBA: Fix rewind boundary conditions
987 - GBA: Add initial I/O register settings for background matrix registers
988 - GBA: Fix hang when loading a savestate if sync to video is enabled
989 - GBA: Handle out-of-bounds I/O access
990 - GBA: Fix bounds-checking on EEPROM access
991 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
992 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
993 - GBA Memory: Allow SRAM to be 64kB
994 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
995 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
996 - GBA Video: Fix second frame mode 5
997 - Perf: Fix race condition if a game crashes immediately on start
998 - Qt: Fix Display object leak when closing a window
999 - Qt: Fix .deb dependencies
1000 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1001 - Qt: Fix window not regaining focus after exiting savestate window
1002 - Qt: Fix regression where video would not record if the game had already started
1003 - Qt: Fix potential crash if a gamepad causes focus to change
1004 - Qt: Fix controller axis querying
1005 - Qt: Fix multiplayer windows opening as the wrong size
1006 - Qt: Fix controllers sometimes not loading the right profile
1007 - SDL: Fix boundary conditions for joystick adjustments
1008 - SDL: Allocate properly sized input maps
1009 - SDL: Fix potential build issues when Qt and SDL2 are in use
1010 - Util: Fix resource leak in UTF-8 handling code
1011 - Util: Fix a null-pointer issue when attempting to delete a key
1012 - VFS: Fix resource leaks if some allocations fail
1013 - Video: Fix an issue with very long filenames
1014Misc:
1015 - GBA Memory: Soft-crash if jumping past the end of a ROM
1016 - Qt: Show multiplayer numbers in window title
1017 - Qt: Solar sensor can have shortcuts set
1018
10190.2.0: (2015-04-03)
1020Features:
1021 - Support for gamepad axes, e.g. analog sticks or triggers
1022 - Add scale presets for up to 6x
1023 - Settings window
1024 - Bilinear resampling option
1025 - Add option to skip BIOS start screen
1026 - List of recently opened games
1027 - Support for games using the Solar Sensor
1028 - Better audio resampling via blip-buf
1029 - Game Pak overrides dialog for setting savetype and sensor values
1030 - Support for games using the tilt sensor
1031 - Remappable shortcuts for keyboard and gamepad
1032 - Rewinding of emulation
1033 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1034 - Support IPv6
1035 - Save directory of last loaded file
1036 - Support BPS patches
1037 - Automatically detect and optimize out idle loops
1038 - Configurable game overrides
1039 - Support loading 7-Zip files
1040 - Drag and drop game loading
1041 - Cheat code support
1042 - Runtime configurable audio driver
1043 - Libretro core for use with RetroArch and other front-ends
1044 - Controller profiles for setting different bindings for different controllers
1045 - Ability to lock aspect ratio
1046 - Local link cable support
1047 - Ability to switch which game controller is in use per instance
1048 - Ability to prevent opposing directional input
1049 - Warning dialog if an unimplemented BIOS feature is called
1050 - Debugger: Add CLI "frame", frame advance command
1051 - Debugger: Add CLI functions for writing to memory
1052 - Debugger: Add CLI functions for examining memory regions
1053 - Debugger: Add CLI function for writing a register
1054Bugfixes:
1055 - ARM7: Extend prefetch by one stage
1056 - ARM7: Fix cycle counting for loads
1057 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1058 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1059 - GBA: Initialize gba.sync to null
1060 - GBA: Fix timer initialization
1061 - GBA Audio: Support 16-bit writes to FIFO audio
1062 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1063 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1064 - GBA BIOS: Fix BIOS prefetch after reset
1065 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1066 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1067 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1068 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1069 - GBA Memory: Fix cycle counting for 32-bit load/stores
1070 - GBA RR: Fix fallthrough error when reading tags from a movie
1071 - GBA Thread: Fix possible hang when loading an archive
1072 - GBA Thread: Fix possible deadlock in video sync
1073 - Perf: Fix crash when the GBA thread fails to start
1074 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1075 - Qt: Fix crash when adjusting settings after closing a game
1076 - Qt: Fix crash when starting GDB stub after closing a game
1077 - Qt: Fix patch loading while a game is running
1078 - Qt: Fix crash when loading a game after stopping GDB server
1079 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1080 - Qt: Fix crash when attempting to pause if a game is not running
1081 - SDL: Properly clean up if a game doesn't launch
1082 - Util: Fix sockets on Windows
1083Misc:
1084 - All: Enable link-time optimization
1085 - Debugger: Watchpoints now work on STM/LDM instructions
1086 - Debugger: Clean up GDB stub network interfacing
1087 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1088 - Debugger: Merge Thumb BL instructions when disassembling
1089 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1090 - Debugger: Watchpoints now report address watched (fixes #68)
1091 - Debugger: Add support for soft breakpoints
1092 - Debugger: Make I/O register names be addresses instead of values
1093 - Debugger: Rename read/write commands
1094 - GBA: Improve accuracy of event timing
1095 - GBA: Add API for getting Configuration structs for overrides and input
1096 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1097 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1098 - GBA: Move A/V stream interface into core
1099 - GBA: Savestates now take into account savedata state machines (fixes #109)
1100 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1101 - GBA Memory: Simplify memory API and use fixed bus width
1102 - GBA Thread: Make GBASyncWaitFrameStart time out
1103 - GBA Video: Start video at the last scanline instead of the first
1104 - Qt: Optimize logo drawing
1105 - Qt: Move frame upload back onto main thread
1106 - Qt: Remember window position
1107 - Qt: Double-clicking on the window toggles full screen
1108 - Util: Use proper locale for reading and writing float values
1109
11100.1.1: (2015-01-24)
1111Bugfixes:
1112 - ARM7: Fix LDM writeback to a register already written
1113 - GBA: Fix timers 2 and 3 updating incorrectly
1114 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1115 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1116 - GBA Audio: Properly initialize audio FIFO channels
1117 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1118 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1119 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1120 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1121 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1122 - GBA BIOS: Fix HuffUnComp boundary conditions
1123 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1124 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1125 - GBA Memory: Filter out top nybble of DMA addresses
1126 - GBA Memory: Properly bounds-check VRAM accesses
1127 - GBA Memory: Fix initial DMA state
1128 - GBA Thread: Allow halted games to exit cleanly
1129 - GBA Video: Fix blend issues with obscured middle layers
1130 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1131 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1132 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1133 - GBA Video: Fix sprite boundary conditions with mosaic
1134 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1135 - Qt: Fix issue with set frame sizes being the wrong height
1136 - Qt: Fix emulator crashing when full screen if a game is not running
1137 - Qt: Fix window focus issues
1138 - Qt: Properly set default video recording settings
1139 - Qt: Fix a race condition when a game crashes immediately
1140 - Qt: Fix some cases where key mapping can break if focus is adjusted
1141 - Qt: Fix crash if a game pauses before any frames are shown
1142 - Debugger: Negative PC-relative loads now properly subtract the offset
1143 - Debugger: Align PC-relative loads in Thumb
1144 - Debugger: Fix watchpoints triggering too late
1145 - Debugger: Fix binary print putting spaces between digits
1146 - Video: Ensure FFmpeg encoder has audio frames
1147 - Video: Fix uncompressed PCM audio recording
1148 - Video: Fix FFmpeg crashing when the file extension is wrong
1149 - Util: Fix SOCKET_FAILED macro
1150Misc:
1151 - GBA: Exit cleanly on FATAL if the port supports it
1152 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1153 - Qt: Disable sync to video by default
1154 - Qt: Handle a game crash without crashing
1155 - Qt: Set default log level to FATAL, ERROR and WARN
1156 - Qt: Clarify some phrasing in the menus
1157 - Qt: Clear active buttons when focus is lost
1158
11590.1.0: (2014-12-13)
1160 - Initial release