src/gba/memory.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "memory.h"
7
8#include "macros.h"
9
10#include "decoder.h"
11#include "gba/hardware.h"
12#include "gba/io.h"
13#include "gba/serialize.h"
14#include "gba/hle-bios.h"
15#include "util/math.h"
16#include "util/memory.h"
17
18#define IDLE_LOOP_THRESHOLD 10000
19
20static void _pristineCow(struct GBA* gba);
21static uint32_t _deadbeef[1] = { 0xE710B710 }; // Illegal instruction on both ARM and Thumb
22
23static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t region);
24static void GBAMemoryServiceDMA(struct GBA* gba, int number, struct GBADMA* info);
25static int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait);
26
27static const char GBA_BASE_WAITSTATES[16] = { 0, 0, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4 };
28static const char GBA_BASE_WAITSTATES_32[16] = { 0, 0, 5, 0, 0, 1, 1, 0, 7, 7, 9, 9, 13, 13, 9 };
29static const char GBA_BASE_WAITSTATES_SEQ[16] = { 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 4, 4, 8, 8, 4 };
30static const char GBA_BASE_WAITSTATES_SEQ_32[16] = { 0, 0, 5, 0, 0, 1, 1, 0, 5, 5, 9, 9, 17, 17, 9 };
31static const char GBA_ROM_WAITSTATES[] = { 4, 3, 2, 8 };
32static const char GBA_ROM_WAITSTATES_SEQ[] = { 2, 1, 4, 1, 8, 1 };
33static const int DMA_OFFSET[] = { 1, -1, 0, 1 };
34
35void GBAMemoryInit(struct GBA* gba) {
36 struct ARMCore* cpu = gba->cpu;
37 cpu->memory.load32 = GBALoad32;
38 cpu->memory.load16 = GBALoad16;
39 cpu->memory.load8 = GBALoad8;
40 cpu->memory.loadMultiple = GBALoadMultiple;
41 cpu->memory.store32 = GBAStore32;
42 cpu->memory.store16 = GBAStore16;
43 cpu->memory.store8 = GBAStore8;
44 cpu->memory.storeMultiple = GBAStoreMultiple;
45 cpu->memory.stall = GBAMemoryStall;
46
47 gba->memory.bios = (uint32_t*) hleBios;
48 gba->memory.fullBios = 0;
49 gba->memory.wram = 0;
50 gba->memory.iwram = 0;
51 gba->memory.rom = 0;
52 gba->memory.romSize = 0;
53 gba->memory.romMask = 0;
54 gba->memory.hw.p = gba;
55
56 int i;
57 for (i = 0; i < 16; ++i) {
58 gba->memory.waitstatesNonseq16[i] = GBA_BASE_WAITSTATES[i];
59 gba->memory.waitstatesSeq16[i] = GBA_BASE_WAITSTATES_SEQ[i];
60 gba->memory.waitstatesPrefetchNonseq16[i] = GBA_BASE_WAITSTATES[i];
61 gba->memory.waitstatesPrefetchSeq16[i] = GBA_BASE_WAITSTATES_SEQ[i];
62 gba->memory.waitstatesNonseq32[i] = GBA_BASE_WAITSTATES_32[i];
63 gba->memory.waitstatesSeq32[i] = GBA_BASE_WAITSTATES_SEQ_32[i];
64 gba->memory.waitstatesPrefetchNonseq32[i] = GBA_BASE_WAITSTATES_32[i];
65 gba->memory.waitstatesPrefetchSeq32[i] = GBA_BASE_WAITSTATES_SEQ_32[i];
66 }
67 for (; i < 256; ++i) {
68 gba->memory.waitstatesNonseq16[i] = 0;
69 gba->memory.waitstatesSeq16[i] = 0;
70 gba->memory.waitstatesNonseq32[i] = 0;
71 gba->memory.waitstatesSeq32[i] = 0;
72 }
73
74 gba->memory.activeRegion = -1;
75 cpu->memory.activeRegion = 0;
76 cpu->memory.activeMask = 0;
77 cpu->memory.setActiveRegion = GBASetActiveRegion;
78 cpu->memory.activeSeqCycles32 = 0;
79 cpu->memory.activeSeqCycles16 = 0;
80 cpu->memory.activeNonseqCycles32 = 0;
81 cpu->memory.activeNonseqCycles16 = 0;
82 gba->memory.biosPrefetch = 0;
83}
84
85void GBAMemoryDeinit(struct GBA* gba) {
86 mappedMemoryFree(gba->memory.wram, SIZE_WORKING_RAM);
87 mappedMemoryFree(gba->memory.iwram, SIZE_WORKING_IRAM);
88 if (gba->memory.rom) {
89 mappedMemoryFree(gba->memory.rom, gba->memory.romSize);
90 }
91 GBASavedataDeinit(&gba->memory.savedata);
92}
93
94void GBAMemoryReset(struct GBA* gba) {
95 if (gba->memory.wram) {
96 mappedMemoryFree(gba->memory.wram, SIZE_WORKING_RAM);
97 }
98 gba->memory.wram = anonymousMemoryMap(SIZE_WORKING_RAM);
99 if (gba->pristineRom && !gba->memory.rom) {
100 // Multiboot
101 memcpy(gba->memory.wram, gba->pristineRom, gba->pristineRomSize);
102 }
103
104 if (gba->memory.iwram) {
105 mappedMemoryFree(gba->memory.iwram, SIZE_WORKING_IRAM);
106 }
107 gba->memory.iwram = anonymousMemoryMap(SIZE_WORKING_IRAM);
108
109 memset(gba->memory.io, 0, sizeof(gba->memory.io));
110 memset(gba->memory.dma, 0, sizeof(gba->memory.dma));
111 int i;
112 for (i = 0; i < 4; ++i) {
113 gba->memory.dma[i].count = 0x4000;
114 gba->memory.dma[i].nextEvent = INT_MAX;
115 }
116 gba->memory.dma[3].count = 0x10000;
117 gba->memory.activeDMA = -1;
118 gba->memory.nextDMA = INT_MAX;
119 gba->memory.eventDiff = 0;
120
121 gba->memory.prefetch = false;
122 gba->memory.lastPrefetchedPc = 0;
123
124 if (!gba->memory.wram || !gba->memory.iwram) {
125 GBAMemoryDeinit(gba);
126 GBALog(gba, GBA_LOG_FATAL, "Could not map memory");
127 }
128}
129
130static void _analyzeForIdleLoop(struct GBA* gba, struct ARMCore* cpu, uint32_t address) {
131 struct ARMInstructionInfo info;
132 uint32_t nextAddress = address;
133 memset(gba->taintedRegisters, 0, sizeof(gba->taintedRegisters));
134 if (cpu->executionMode == MODE_THUMB) {
135 while (true) {
136 uint16_t opcode;
137 LOAD_16(opcode, nextAddress & cpu->memory.activeMask, cpu->memory.activeRegion);
138 ARMDecodeThumb(opcode, &info);
139 switch (info.branchType) {
140 case ARM_BRANCH_NONE:
141 if (info.operandFormat & ARM_OPERAND_MEMORY_2) {
142 if (info.mnemonic == ARM_MN_STR || gba->taintedRegisters[info.memory.baseReg]) {
143 gba->idleDetectionStep = -1;
144 return;
145 }
146 uint32_t loadAddress = gba->cachedRegisters[info.memory.baseReg];
147 uint32_t offset = 0;
148 if (info.memory.format & ARM_MEMORY_IMMEDIATE_OFFSET) {
149 offset = info.memory.offset.immediate;
150 } else if (info.memory.format & ARM_MEMORY_REGISTER_OFFSET) {
151 int reg = info.memory.offset.reg;
152 if (gba->cachedRegisters[reg]) {
153 gba->idleDetectionStep = -1;
154 return;
155 }
156 offset = gba->cachedRegisters[reg];
157 }
158 if (info.memory.format & ARM_MEMORY_OFFSET_SUBTRACT) {
159 loadAddress -= offset;
160 } else {
161 loadAddress += offset;
162 }
163 if ((loadAddress >> BASE_OFFSET) == REGION_IO && !GBAIOIsReadConstant(loadAddress)) {
164 gba->idleDetectionStep = -1;
165 return;
166 }
167 if ((loadAddress >> BASE_OFFSET) < REGION_CART0 || (loadAddress >> BASE_OFFSET) > REGION_CART2_EX) {
168 gba->taintedRegisters[info.op1.reg] = true;
169 } else {
170 switch (info.memory.width) {
171 case 1:
172 gba->cachedRegisters[info.op1.reg] = GBALoad8(cpu, loadAddress, 0);
173 break;
174 case 2:
175 gba->cachedRegisters[info.op1.reg] = GBALoad16(cpu, loadAddress, 0);
176 break;
177 case 4:
178 gba->cachedRegisters[info.op1.reg] = GBALoad32(cpu, loadAddress, 0);
179 break;
180 }
181 }
182 } else if (info.operandFormat & ARM_OPERAND_AFFECTED_1) {
183 gba->taintedRegisters[info.op1.reg] = true;
184 }
185 nextAddress += WORD_SIZE_THUMB;
186 break;
187 case ARM_BRANCH:
188 if ((uint32_t) info.op1.immediate + nextAddress + WORD_SIZE_THUMB * 2 == address) {
189 gba->idleLoop = address;
190 gba->idleOptimization = IDLE_LOOP_REMOVE;
191 }
192 gba->idleDetectionStep = -1;
193 return;
194 default:
195 gba->idleDetectionStep = -1;
196 return;
197 }
198 }
199 } else {
200 gba->idleDetectionStep = -1;
201 }
202}
203
204static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
205 struct GBA* gba = (struct GBA*) cpu->master;
206 struct GBAMemory* memory = &gba->memory;
207
208 int newRegion = address >> BASE_OFFSET;
209 if (gba->idleOptimization >= IDLE_LOOP_REMOVE && memory->activeRegion != REGION_BIOS) {
210 if (address == gba->idleLoop) {
211 if (gba->haltPending) {
212 gba->haltPending = false;
213 GBAHalt(gba);
214 } else {
215 gba->haltPending = true;
216 }
217 } else if (gba->idleOptimization >= IDLE_LOOP_DETECT && newRegion == memory->activeRegion) {
218 if (address == gba->lastJump) {
219 switch (gba->idleDetectionStep) {
220 case 0:
221 memcpy(gba->cachedRegisters, cpu->gprs, sizeof(gba->cachedRegisters));
222 ++gba->idleDetectionStep;
223 break;
224 case 1:
225 if (memcmp(gba->cachedRegisters, cpu->gprs, sizeof(gba->cachedRegisters))) {
226 gba->idleDetectionStep = -1;
227 ++gba->idleDetectionFailures;
228 if (gba->idleDetectionFailures > IDLE_LOOP_THRESHOLD) {
229 gba->idleOptimization = IDLE_LOOP_IGNORE;
230 }
231 break;
232 }
233 _analyzeForIdleLoop(gba, cpu, address);
234 break;
235 }
236 } else {
237 gba->idleDetectionStep = 0;
238 }
239 }
240 }
241
242 gba->lastJump = address;
243 memory->lastPrefetchedPc = 0;
244 memory->lastPrefetchedLoads = 0;
245 if (newRegion == memory->activeRegion && (newRegion < REGION_CART0 || (address & (SIZE_CART0 - 1)) < memory->romSize)) {
246 return;
247 }
248
249 if (memory->activeRegion == REGION_BIOS) {
250 memory->biosPrefetch = cpu->prefetch[1];
251 }
252 memory->activeRegion = newRegion;
253 switch (newRegion) {
254 case REGION_BIOS:
255 cpu->memory.activeRegion = memory->bios;
256 cpu->memory.activeMask = SIZE_BIOS - 1;
257 break;
258 case REGION_WORKING_RAM:
259 cpu->memory.activeRegion = memory->wram;
260 cpu->memory.activeMask = SIZE_WORKING_RAM - 1;
261 break;
262 case REGION_WORKING_IRAM:
263 cpu->memory.activeRegion = memory->iwram;
264 cpu->memory.activeMask = SIZE_WORKING_IRAM - 1;
265 break;
266 case REGION_VRAM:
267 cpu->memory.activeRegion = (uint32_t*) gba->video.renderer->vram;
268 cpu->memory.activeMask = 0x0000FFFF;
269 break;
270 case REGION_CART0:
271 case REGION_CART0_EX:
272 case REGION_CART1:
273 case REGION_CART1_EX:
274 case REGION_CART2:
275 case REGION_CART2_EX:
276 cpu->memory.activeRegion = memory->rom;
277 cpu->memory.activeMask = memory->romMask;
278 if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
279 break;
280 }
281 // Fall through
282 default:
283 memory->activeRegion = -1;
284 cpu->memory.activeRegion = _deadbeef;
285 cpu->memory.activeMask = 0;
286 enum GBALogLevel errorLevel = GBA_LOG_FATAL;
287 if (gba->yankedRomSize || !gba->hardCrash) {
288 errorLevel = GBA_LOG_GAME_ERROR;
289 }
290 GBALog(gba, errorLevel, "Jumped to invalid address: %08X", address);
291 return;
292 }
293 cpu->memory.activeSeqCycles32 = memory->waitstatesSeq32[memory->activeRegion];
294 cpu->memory.activeSeqCycles16 = memory->waitstatesSeq16[memory->activeRegion];
295 cpu->memory.activeNonseqCycles32 = memory->waitstatesNonseq32[memory->activeRegion];
296 cpu->memory.activeNonseqCycles16 = memory->waitstatesNonseq16[memory->activeRegion];
297}
298
299#define LOAD_BAD \
300 if (gba->performingDMA) { \
301 value = gba->bus; \
302 } else { \
303 value = cpu->prefetch[1]; \
304 if (cpu->executionMode == MODE_THUMB) { \
305 /* http://ngemu.com/threads/gba-open-bus.170809/ */ \
306 switch (cpu->gprs[ARM_PC] >> BASE_OFFSET) { \
307 case REGION_BIOS: \
308 case REGION_OAM: \
309 /* This isn't right half the time, but we don't have $+6 handy */ \
310 value <<= 16; \
311 value |= cpu->prefetch[0]; \
312 break; \
313 case REGION_WORKING_IRAM: \
314 /* This doesn't handle prefetch clobbering */ \
315 if (cpu->gprs[ARM_PC] & 2) { \
316 value |= cpu->prefetch[0] << 16; \
317 } else { \
318 value <<= 16; \
319 value |= cpu->prefetch[0]; \
320 } \
321 default: \
322 value |= value << 16; \
323 } \
324 } \
325 }
326
327#define LOAD_BIOS \
328 if (address < SIZE_BIOS) { \
329 if (memory->activeRegion == REGION_BIOS) { \
330 LOAD_32(value, address, memory->bios); \
331 } else { \
332 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load32: 0x%08X", address); \
333 value = memory->biosPrefetch; \
334 } \
335 } else { \
336 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load32: 0x%08X", address); \
337 LOAD_BAD; \
338 }
339
340#define LOAD_WORKING_RAM \
341 LOAD_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram); \
342 wait += waitstatesRegion[REGION_WORKING_RAM];
343
344#define LOAD_WORKING_IRAM LOAD_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
345#define LOAD_IO value = GBAIORead(gba, (address & (SIZE_IO - 1)) & ~2) | (GBAIORead(gba, (address & (SIZE_IO - 1)) | 2) << 16);
346
347#define LOAD_PALETTE_RAM \
348 LOAD_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette); \
349 wait += waitstatesRegion[REGION_PALETTE_RAM];
350
351#define LOAD_VRAM \
352 if ((address & 0x0001FFFF) < SIZE_VRAM) { \
353 LOAD_32(value, address & 0x0001FFFC, gba->video.renderer->vram); \
354 } else { \
355 LOAD_32(value, address & 0x00017FFC, gba->video.renderer->vram); \
356 } \
357 wait += waitstatesRegion[REGION_VRAM];
358
359#define LOAD_OAM LOAD_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw);
360
361#define LOAD_CART \
362 wait += waitstatesRegion[address >> BASE_OFFSET]; \
363 if ((address & (SIZE_CART0 - 1)) < memory->romSize) { \
364 LOAD_32(value, address & (SIZE_CART0 - 4), memory->rom); \
365 } else { \
366 GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load32: 0x%08X", address); \
367 value = (address >> 1) & 0xFFFF; \
368 value |= ((address + 2) >> 1) << 16; \
369 }
370
371#define LOAD_SRAM \
372 wait = memory->waitstatesNonseq16[address >> BASE_OFFSET]; \
373 value = GBALoad8(cpu, address, 0); \
374 value |= value << 8; \
375 value |= value << 16;
376
377uint32_t GBALoad32(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
378 struct GBA* gba = (struct GBA*) cpu->master;
379 struct GBAMemory* memory = &gba->memory;
380 uint32_t value = 0;
381 int wait = 0;
382 char* waitstatesRegion = memory->waitstatesNonseq32;
383
384 switch (address >> BASE_OFFSET) {
385 case REGION_BIOS:
386 LOAD_BIOS;
387 break;
388 case REGION_WORKING_RAM:
389 LOAD_WORKING_RAM;
390 break;
391 case REGION_WORKING_IRAM:
392 LOAD_WORKING_IRAM;
393 break;
394 case REGION_IO:
395 LOAD_IO;
396 break;
397 case REGION_PALETTE_RAM:
398 LOAD_PALETTE_RAM;
399 break;
400 case REGION_VRAM:
401 LOAD_VRAM;
402 break;
403 case REGION_OAM:
404 LOAD_OAM;
405 break;
406 case REGION_CART0:
407 case REGION_CART0_EX:
408 case REGION_CART1:
409 case REGION_CART1_EX:
410 case REGION_CART2:
411 case REGION_CART2_EX:
412 LOAD_CART;
413 break;
414 case REGION_CART_SRAM:
415 case REGION_CART_SRAM_MIRROR:
416 LOAD_SRAM;
417 break;
418 default:
419 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load32: 0x%08X", address);
420 LOAD_BAD;
421 break;
422 }
423
424 if (cycleCounter) {
425 wait += 2;
426 if (address >> BASE_OFFSET < REGION_CART0) {
427 wait = GBAMemoryStall(cpu, wait);
428 }
429 *cycleCounter += wait;
430 }
431 // Unaligned 32-bit loads are "rotated" so they make some semblance of sense
432 int rotate = (address & 3) << 3;
433 return ROR(value, rotate);
434}
435
436uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
437 struct GBA* gba = (struct GBA*) cpu->master;
438 struct GBAMemory* memory = &gba->memory;
439 uint32_t value = 0;
440 int wait = 0;
441
442 switch (address >> BASE_OFFSET) {
443 case REGION_BIOS:
444 if (address < SIZE_BIOS) {
445 if (memory->activeRegion == REGION_BIOS) {
446 LOAD_16(value, address, memory->bios);
447 } else {
448 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load16: 0x%08X", address);
449 value = (memory->biosPrefetch >> ((address & 2) * 8)) & 0xFFFF;
450 }
451 } else {
452 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address);
453 LOAD_BAD;
454 value = (value >> ((address & 2) * 8)) & 0xFFFF;
455 }
456 break;
457 case REGION_WORKING_RAM:
458 LOAD_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
459 wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
460 break;
461 case REGION_WORKING_IRAM:
462 LOAD_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
463 break;
464 case REGION_IO:
465 value = GBAIORead(gba, address & (SIZE_IO - 2));
466 break;
467 case REGION_PALETTE_RAM:
468 LOAD_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
469 break;
470 case REGION_VRAM:
471 if ((address & 0x0001FFFF) < SIZE_VRAM) {
472 LOAD_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
473 } else {
474 LOAD_16(value, address & 0x00017FFE, gba->video.renderer->vram);
475 }
476 break;
477 case REGION_OAM:
478 LOAD_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
479 break;
480 case REGION_CART0:
481 case REGION_CART0_EX:
482 case REGION_CART1:
483 case REGION_CART1_EX:
484 case REGION_CART2:
485 wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
486 if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
487 LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
488 } else {
489 GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
490 value = (address >> 1) & 0xFFFF;
491 }
492 break;
493 case REGION_CART2_EX:
494 wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
495 if (memory->savedata.type == SAVEDATA_EEPROM) {
496 value = GBASavedataReadEEPROM(&memory->savedata);
497 } else if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
498 LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
499 } else {
500 GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
501 value = (address >> 1) & 0xFFFF;
502 }
503 break;
504 case REGION_CART_SRAM:
505 case REGION_CART_SRAM_MIRROR:
506 wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
507 value = GBALoad8(cpu, address, 0);
508 value |= value << 8;
509 break;
510 default:
511 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address);
512 LOAD_BAD;
513 value = (value >> ((address & 2) * 8)) & 0xFFFF;
514 break;
515 }
516
517 if (cycleCounter) {
518 wait += 2;
519 if (address >> BASE_OFFSET < REGION_CART0) {
520 wait = GBAMemoryStall(cpu, wait);
521 }
522 *cycleCounter += wait;
523 }
524 // Unaligned 16-bit loads are "unpredictable", but the GBA rotates them, so we have to, too.
525 int rotate = (address & 1) << 3;
526 return ROR(value, rotate);
527}
528
529uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
530 struct GBA* gba = (struct GBA*) cpu->master;
531 struct GBAMemory* memory = &gba->memory;
532 uint32_t value = 0;
533 int wait = 0;
534
535 switch (address >> BASE_OFFSET) {
536 case REGION_BIOS:
537 if (address < SIZE_BIOS) {
538 if (memory->activeRegion == REGION_BIOS) {
539 value = ((uint8_t*) memory->bios)[address];
540 } else {
541 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load8: 0x%08X", address);
542 value = (memory->biosPrefetch >> ((address & 3) * 8)) & 0xFF;
543 }
544 } else {
545 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load8: 0x%08x", address);
546 LOAD_BAD;
547 value = (value >> ((address & 3) * 8)) & 0xFF;
548 }
549 break;
550 case REGION_WORKING_RAM:
551 value = ((uint8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)];
552 wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
553 break;
554 case REGION_WORKING_IRAM:
555 value = ((uint8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)];
556 break;
557 case REGION_IO:
558 value = (GBAIORead(gba, address & 0xFFFE) >> ((address & 0x0001) << 3)) & 0xFF;
559 break;
560 case REGION_PALETTE_RAM:
561 value = ((uint8_t*) gba->video.palette)[address & (SIZE_PALETTE_RAM - 1)];
562 break;
563 case REGION_VRAM:
564 if ((address & 0x0001FFFF) < SIZE_VRAM) {
565 value = ((uint8_t*) gba->video.renderer->vram)[address & 0x0001FFFF];
566 } else {
567 value = ((uint8_t*) gba->video.renderer->vram)[address & 0x00017FFF];
568 }
569 break;
570 case REGION_OAM:
571 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Load8: 0x%08X", address);
572 break;
573 case REGION_CART0:
574 case REGION_CART0_EX:
575 case REGION_CART1:
576 case REGION_CART1_EX:
577 case REGION_CART2:
578 case REGION_CART2_EX:
579 wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
580 if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
581 value = ((uint8_t*) memory->rom)[address & (SIZE_CART0 - 1)];
582 } else {
583 GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load8: 0x%08X", address);
584 value = (address >> 1) & 0xFF;
585 }
586 break;
587 case REGION_CART_SRAM:
588 case REGION_CART_SRAM_MIRROR:
589 wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
590 if (memory->savedata.type == SAVEDATA_AUTODETECT) {
591 GBALog(gba, GBA_LOG_INFO, "Detected SRAM savegame");
592 GBASavedataInitSRAM(&memory->savedata);
593 }
594 if (memory->savedata.type == SAVEDATA_SRAM) {
595 value = memory->savedata.data[address & (SIZE_CART_SRAM - 1)];
596 } else if (memory->savedata.type == SAVEDATA_FLASH512 || memory->savedata.type == SAVEDATA_FLASH1M) {
597 value = GBASavedataReadFlash(&memory->savedata, address);
598 } else if (memory->hw.devices & HW_TILT) {
599 value = GBAHardwareTiltRead(&memory->hw, address & OFFSET_MASK);
600 } else {
601 GBALog(gba, GBA_LOG_GAME_ERROR, "Reading from non-existent SRAM: 0x%08X", address);
602 value = 0xFF;
603 }
604 value &= 0xFF;
605 break;
606 default:
607 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load8: 0x%08x", address);
608 LOAD_BAD;
609 value = (value >> ((address & 3) * 8)) & 0xFF;
610 break;
611 }
612
613 if (cycleCounter) {
614 wait += 2;
615 if (address >> BASE_OFFSET < REGION_CART0) {
616 wait = GBAMemoryStall(cpu, wait);
617 }
618 *cycleCounter += wait;
619 }
620 return value;
621}
622
623#define STORE_WORKING_RAM \
624 STORE_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram); \
625 wait += waitstatesRegion[REGION_WORKING_RAM];
626
627#define STORE_WORKING_IRAM \
628 STORE_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
629
630#define STORE_IO \
631 GBAIOWrite32(gba, address & (SIZE_IO - 4), value);
632
633#define STORE_PALETTE_RAM \
634 STORE_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette); \
635 gba->video.renderer->writePalette(gba->video.renderer, (address & (SIZE_PALETTE_RAM - 4)) + 2, value >> 16); \
636 wait += waitstatesRegion[REGION_PALETTE_RAM]; \
637 gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 4), value);
638
639#define STORE_VRAM \
640 if ((address & 0x0001FFFF) < SIZE_VRAM) { \
641 STORE_32(value, address & 0x0001FFFC, gba->video.renderer->vram); \
642 gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC) + 2); \
643 gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x0001FFFC)); \
644 } else { \
645 STORE_32(value, address & 0x00017FFC, gba->video.renderer->vram); \
646 gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC) + 2); \
647 gba->video.renderer->writeVRAM(gba->video.renderer, (address & 0x00017FFC)); \
648 } \
649 wait += waitstatesRegion[REGION_VRAM];
650
651#define STORE_OAM \
652 STORE_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw); \
653 gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 4)) >> 1); \
654 gba->video.renderer->writeOAM(gba->video.renderer, ((address & (SIZE_OAM - 4)) >> 1) + 1);
655
656#define STORE_CART \
657 wait += waitstatesRegion[address >> BASE_OFFSET]; \
658 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store32: 0x%08X", address);
659
660#define STORE_SRAM \
661 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store32: 0x%08X", address);
662
663#define STORE_BAD \
664 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Store32: 0x%08X", address);
665
666void GBAStore32(struct ARMCore* cpu, uint32_t address, int32_t value, int* cycleCounter) {
667 struct GBA* gba = (struct GBA*) cpu->master;
668 struct GBAMemory* memory = &gba->memory;
669 int wait = 0;
670 char* waitstatesRegion = memory->waitstatesNonseq32;
671
672 switch (address >> BASE_OFFSET) {
673 case REGION_WORKING_RAM:
674 STORE_WORKING_RAM;
675 break;
676 case REGION_WORKING_IRAM:
677 STORE_WORKING_IRAM
678 break;
679 case REGION_IO:
680 STORE_IO;
681 break;
682 case REGION_PALETTE_RAM:
683 STORE_PALETTE_RAM;
684 break;
685 case REGION_VRAM:
686 STORE_VRAM;
687 break;
688 case REGION_OAM:
689 STORE_OAM;
690 break;
691 case REGION_CART0:
692 case REGION_CART0_EX:
693 case REGION_CART1:
694 case REGION_CART1_EX:
695 case REGION_CART2:
696 case REGION_CART2_EX:
697 STORE_CART;
698 break;
699 case REGION_CART_SRAM:
700 case REGION_CART_SRAM_MIRROR:
701 STORE_SRAM;
702 break;
703 default:
704 STORE_BAD;
705 break;
706 }
707
708 if (cycleCounter) {
709 ++wait;
710 if (address >> BASE_OFFSET < REGION_CART0) {
711 wait = GBAMemoryStall(cpu, wait);
712 }
713 *cycleCounter += wait;
714 }
715}
716
717void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycleCounter) {
718 struct GBA* gba = (struct GBA*) cpu->master;
719 struct GBAMemory* memory = &gba->memory;
720 int wait = 0;
721
722 switch (address >> BASE_OFFSET) {
723 case REGION_WORKING_RAM:
724 STORE_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
725 wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
726 break;
727 case REGION_WORKING_IRAM:
728 STORE_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
729 break;
730 case REGION_IO:
731 GBAIOWrite(gba, address & (SIZE_IO - 2), value);
732 break;
733 case REGION_PALETTE_RAM:
734 STORE_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
735 gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 2), value);
736 break;
737 case REGION_VRAM:
738 if ((address & 0x0001FFFF) < SIZE_VRAM) {
739 STORE_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
740 gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x0001FFFE);
741 } else {
742 STORE_16(value, address & 0x00017FFE, gba->video.renderer->vram);
743 gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x00017FFE);
744 }
745 break;
746 case REGION_OAM:
747 STORE_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
748 gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 2)) >> 1);
749 break;
750 case REGION_CART0:
751 if (memory->hw.devices != HW_NONE && IS_GPIO_REGISTER(address & 0xFFFFFE)) {
752 uint32_t reg = address & 0xFFFFFE;
753 GBAHardwareGPIOWrite(&memory->hw, reg, value);
754 } else {
755 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad cartridge Store16: 0x%08X", address);
756 }
757 break;
758 case REGION_CART2_EX:
759 if (memory->savedata.type == SAVEDATA_AUTODETECT) {
760 GBALog(gba, GBA_LOG_INFO, "Detected EEPROM savegame");
761 GBASavedataInitEEPROM(&memory->savedata);
762 }
763 GBASavedataWriteEEPROM(&memory->savedata, value, 1);
764 break;
765 case REGION_CART_SRAM:
766 case REGION_CART_SRAM_MIRROR:
767 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store16: 0x%08X", address);
768 break;
769 default:
770 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Store16: 0x%08X", address);
771 break;
772 }
773
774 if (cycleCounter) {
775 ++wait;
776 if (address >> BASE_OFFSET < REGION_CART0) {
777 wait = GBAMemoryStall(cpu, wait);
778 }
779 *cycleCounter += wait;
780 }
781}
782
783void GBAStore8(struct ARMCore* cpu, uint32_t address, int8_t value, int* cycleCounter) {
784 struct GBA* gba = (struct GBA*) cpu->master;
785 struct GBAMemory* memory = &gba->memory;
786 int wait = 0;
787
788 switch (address >> BASE_OFFSET) {
789 case REGION_WORKING_RAM:
790 ((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)] = value;
791 wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
792 break;
793 case REGION_WORKING_IRAM:
794 ((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)] = value;
795 break;
796 case REGION_IO:
797 GBAIOWrite8(gba, address & (SIZE_IO - 1), value);
798 break;
799 case REGION_PALETTE_RAM:
800 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store8: 0x%08X", address);
801 break;
802 case REGION_VRAM:
803 if (address >= 0x06018000) {
804 // TODO: check BG mode
805 GBALog(gba, GBA_LOG_GAME_ERROR, "Cannot Store8 to OBJ: 0x%08X", address);
806 break;
807 }
808 gba->video.renderer->vram[(address & 0x1FFFE) >> 1] = ((uint8_t) value) | (value << 8);
809 gba->video.renderer->writeVRAM(gba->video.renderer, address & 0x0001FFFE);
810 break;
811 case REGION_OAM:
812 GBALog(gba, GBA_LOG_GAME_ERROR, "Cannot Store8 to OAM: 0x%08X", address);
813 break;
814 case REGION_CART0:
815 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store8: 0x%08X", address);
816 break;
817 case REGION_CART_SRAM:
818 case REGION_CART_SRAM_MIRROR:
819 if (memory->savedata.type == SAVEDATA_AUTODETECT) {
820 if (address == SAVEDATA_FLASH_BASE) {
821 GBALog(gba, GBA_LOG_INFO, "Detected Flash savegame");
822 GBASavedataInitFlash(&memory->savedata, gba->realisticTiming);
823 } else {
824 GBALog(gba, GBA_LOG_INFO, "Detected SRAM savegame");
825 GBASavedataInitSRAM(&memory->savedata);
826 }
827 }
828 if (memory->savedata.type == SAVEDATA_FLASH512 || memory->savedata.type == SAVEDATA_FLASH1M) {
829 GBASavedataWriteFlash(&memory->savedata, address, value);
830 } else if (memory->savedata.type == SAVEDATA_SRAM) {
831 memory->savedata.data[address & (SIZE_CART_SRAM - 1)] = value;
832 memory->savedata.dirty |= SAVEDATA_DIRT_NEW;
833 } else if (memory->hw.devices & HW_TILT) {
834 GBAHardwareTiltWrite(&memory->hw, address & OFFSET_MASK, value);
835 } else {
836 GBALog(gba, GBA_LOG_GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
837 }
838 wait = memory->waitstatesNonseq16[REGION_CART_SRAM];
839 break;
840 default:
841 GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Store8: 0x%08X", address);
842 break;
843 }
844
845 if (cycleCounter) {
846 ++wait;
847 if (address >> BASE_OFFSET < REGION_CART0) {
848 wait = GBAMemoryStall(cpu, wait);
849 }
850 *cycleCounter += wait;
851 }
852}
853
854void GBAPatch32(struct ARMCore* cpu, uint32_t address, int32_t value, int32_t* old) {
855 struct GBA* gba = (struct GBA*) cpu->master;
856 struct GBAMemory* memory = &gba->memory;
857 int32_t oldValue = -1;
858
859 switch (address >> BASE_OFFSET) {
860 case REGION_WORKING_RAM:
861 LOAD_32(oldValue, address & (SIZE_WORKING_RAM - 4), memory->wram);
862 STORE_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram);
863 break;
864 case REGION_WORKING_IRAM:
865 LOAD_32(oldValue, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
866 STORE_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
867 break;
868 case REGION_IO:
869 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch32: 0x%08X", address);
870 break;
871 case REGION_PALETTE_RAM:
872 LOAD_32(oldValue, address & (SIZE_PALETTE_RAM - 1), gba->video.palette);
873 STORE_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette);
874 gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 4), value);
875 gba->video.renderer->writePalette(gba->video.renderer, (address & (SIZE_PALETTE_RAM - 4)) + 2, value >> 16);
876 break;
877 case REGION_VRAM:
878 if ((address & 0x0001FFFF) < SIZE_VRAM) {
879 LOAD_32(oldValue, address & 0x0001FFFC, gba->video.renderer->vram);
880 STORE_32(value, address & 0x0001FFFC, gba->video.renderer->vram);
881 } else {
882 LOAD_32(oldValue, address & 0x00017FFC, gba->video.renderer->vram);
883 STORE_32(value, address & 0x00017FFC, gba->video.renderer->vram);
884 }
885 break;
886 case REGION_OAM:
887 LOAD_32(oldValue, address & (SIZE_OAM - 4), gba->video.oam.raw);
888 STORE_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw);
889 gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 4)) >> 1);
890 gba->video.renderer->writeOAM(gba->video.renderer, ((address & (SIZE_OAM - 4)) + 2) >> 1);
891 break;
892 case REGION_CART0:
893 case REGION_CART0_EX:
894 case REGION_CART1:
895 case REGION_CART1_EX:
896 case REGION_CART2:
897 case REGION_CART2_EX:
898 _pristineCow(gba);
899 if ((address & (SIZE_CART0 - 4)) >= gba->memory.romSize) {
900 gba->memory.romSize = (address & (SIZE_CART0 - 4)) + 4;
901 gba->memory.romMask = toPow2(gba->memory.romSize) - 1;
902 }
903 LOAD_32(oldValue, address & (SIZE_CART0 - 4), gba->memory.rom);
904 STORE_32(value, address & (SIZE_CART0 - 4), gba->memory.rom);
905 break;
906 case REGION_CART_SRAM:
907 case REGION_CART_SRAM_MIRROR:
908 if (memory->savedata.type == SAVEDATA_SRAM) {
909 LOAD_32(oldValue, address & (SIZE_CART_SRAM - 4), memory->savedata.data);
910 STORE_32(value, address & (SIZE_CART_SRAM - 4), memory->savedata.data);
911 } else {
912 GBALog(gba, GBA_LOG_GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
913 }
914 break;
915 default:
916 GBALog(gba, GBA_LOG_WARN, "Bad memory Patch16: 0x%08X", address);
917 break;
918 }
919 if (old) {
920 *old = oldValue;
921 }
922}
923
924void GBAPatch16(struct ARMCore* cpu, uint32_t address, int16_t value, int16_t* old) {
925 struct GBA* gba = (struct GBA*) cpu->master;
926 struct GBAMemory* memory = &gba->memory;
927 int16_t oldValue = -1;
928
929 switch (address >> BASE_OFFSET) {
930 case REGION_WORKING_RAM:
931 LOAD_16(oldValue, address & (SIZE_WORKING_RAM - 2), memory->wram);
932 STORE_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
933 break;
934 case REGION_WORKING_IRAM:
935 LOAD_16(oldValue, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
936 STORE_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
937 break;
938 case REGION_IO:
939 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch16: 0x%08X", address);
940 break;
941 case REGION_PALETTE_RAM:
942 LOAD_16(oldValue, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
943 STORE_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
944 gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 2), value);
945 break;
946 case REGION_VRAM:
947 if ((address & 0x0001FFFF) < SIZE_VRAM) {
948 LOAD_16(oldValue, address & 0x0001FFFE, gba->video.renderer->vram);
949 STORE_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
950 } else {
951 LOAD_16(oldValue, address & 0x00017FFE, gba->video.renderer->vram);
952 STORE_16(value, address & 0x00017FFE, gba->video.renderer->vram);
953 }
954 break;
955 case REGION_OAM:
956 LOAD_16(oldValue, address & (SIZE_OAM - 2), gba->video.oam.raw);
957 STORE_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
958 gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 2)) >> 1);
959 break;
960 case REGION_CART0:
961 case REGION_CART0_EX:
962 case REGION_CART1:
963 case REGION_CART1_EX:
964 case REGION_CART2:
965 case REGION_CART2_EX:
966 _pristineCow(gba);
967 if ((address & (SIZE_CART0 - 1)) >= gba->memory.romSize) {
968 gba->memory.romSize = (address & (SIZE_CART0 - 2)) + 2;
969 gba->memory.romMask = toPow2(gba->memory.romSize) - 1;
970 }
971 LOAD_16(oldValue, address & (SIZE_CART0 - 2), gba->memory.rom);
972 STORE_16(value, address & (SIZE_CART0 - 2), gba->memory.rom);
973 break;
974 case REGION_CART_SRAM:
975 case REGION_CART_SRAM_MIRROR:
976 if (memory->savedata.type == SAVEDATA_SRAM) {
977 LOAD_16(oldValue, address & (SIZE_CART_SRAM - 2), memory->savedata.data);
978 STORE_16(value, address & (SIZE_CART_SRAM - 2), memory->savedata.data);
979 } else {
980 GBALog(gba, GBA_LOG_GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
981 }
982 break;
983 default:
984 GBALog(gba, GBA_LOG_WARN, "Bad memory Patch16: 0x%08X", address);
985 break;
986 }
987 if (old) {
988 *old = oldValue;
989 }
990}
991
992void GBAPatch8(struct ARMCore* cpu, uint32_t address, int8_t value, int8_t* old) {
993 struct GBA* gba = (struct GBA*) cpu->master;
994 struct GBAMemory* memory = &gba->memory;
995 int8_t oldValue = -1;
996
997 switch (address >> BASE_OFFSET) {
998 case REGION_WORKING_RAM:
999 oldValue = ((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)];
1000 ((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)] = value;
1001 break;
1002 case REGION_WORKING_IRAM:
1003 oldValue = ((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)];
1004 ((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)] = value;
1005 break;
1006 case REGION_IO:
1007 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch8: 0x%08X", address);
1008 break;
1009 case REGION_PALETTE_RAM:
1010 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch8: 0x%08X", address);
1011 break;
1012 case REGION_VRAM:
1013 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch8: 0x%08X", address);
1014 break;
1015 case REGION_OAM:
1016 GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch8: 0x%08X", address);
1017 break;
1018 case REGION_CART0:
1019 case REGION_CART0_EX:
1020 case REGION_CART1:
1021 case REGION_CART1_EX:
1022 case REGION_CART2:
1023 case REGION_CART2_EX:
1024 _pristineCow(gba);
1025 if ((address & (SIZE_CART0 - 1)) >= gba->memory.romSize) {
1026 gba->memory.romSize = (address & (SIZE_CART0 - 2)) + 2;
1027 gba->memory.romMask = toPow2(gba->memory.romSize) - 1;
1028 }
1029 oldValue = ((int8_t*) memory->rom)[address & (SIZE_CART0 - 1)];
1030 ((int8_t*) memory->rom)[address & (SIZE_CART0 - 1)] = value;
1031 break;
1032 case REGION_CART_SRAM:
1033 case REGION_CART_SRAM_MIRROR:
1034 if (memory->savedata.type == SAVEDATA_SRAM) {
1035 oldValue = ((int8_t*) memory->savedata.data)[address & (SIZE_CART_SRAM - 1)];
1036 ((int8_t*) memory->savedata.data)[address & (SIZE_CART_SRAM - 1)] = value;
1037 } else {
1038 GBALog(gba, GBA_LOG_GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
1039 }
1040 break;
1041 default:
1042 GBALog(gba, GBA_LOG_WARN, "Bad memory Patch8: 0x%08X", address);
1043 break;
1044 }
1045 if (old) {
1046 *old = oldValue;
1047 }
1048}
1049
1050#define LDM_LOOP(LDM) \
1051 for (i = 0; i < 16; i += 4) { \
1052 if (UNLIKELY(mask & (1 << i))) { \
1053 LDM; \
1054 waitstatesRegion = memory->waitstatesSeq32; \
1055 cpu->gprs[i] = value; \
1056 ++wait; \
1057 address += 4; \
1058 } \
1059 if (UNLIKELY(mask & (2 << i))) { \
1060 LDM; \
1061 waitstatesRegion = memory->waitstatesSeq32; \
1062 cpu->gprs[i + 1] = value; \
1063 ++wait; \
1064 address += 4; \
1065 } \
1066 if (UNLIKELY(mask & (4 << i))) { \
1067 LDM; \
1068 waitstatesRegion = memory->waitstatesSeq32; \
1069 cpu->gprs[i + 2] = value; \
1070 ++wait; \
1071 address += 4; \
1072 } \
1073 if (UNLIKELY(mask & (8 << i))) { \
1074 LDM; \
1075 waitstatesRegion = memory->waitstatesSeq32; \
1076 cpu->gprs[i + 3] = value; \
1077 ++wait; \
1078 address += 4; \
1079 } \
1080 }
1081
1082uint32_t GBALoadMultiple(struct ARMCore* cpu, uint32_t address, int mask, enum LSMDirection direction, int* cycleCounter) {
1083 struct GBA* gba = (struct GBA*) cpu->master;
1084 struct GBAMemory* memory = &gba->memory;
1085 uint32_t value;
1086 int wait = 0;
1087 char* waitstatesRegion = memory->waitstatesNonseq32;
1088
1089 int i;
1090 int offset = 4;
1091 int popcount = 0;
1092 if (direction & LSM_D) {
1093 offset = -4;
1094 popcount = popcount32(mask);
1095 address -= (popcount << 2) - 4;
1096 }
1097
1098 if (direction & LSM_B) {
1099 address += offset;
1100 }
1101
1102 uint32_t addressMisalign = address & 0x3;
1103 address &= 0xFFFFFFFC;
1104
1105 switch (address >> BASE_OFFSET) {
1106 case REGION_BIOS:
1107 LDM_LOOP(LOAD_BIOS);
1108 break;
1109 case REGION_WORKING_RAM:
1110 LDM_LOOP(LOAD_WORKING_RAM);
1111 break;
1112 case REGION_WORKING_IRAM:
1113 LDM_LOOP(LOAD_WORKING_IRAM);
1114 break;
1115 case REGION_IO:
1116 LDM_LOOP(LOAD_IO);
1117 break;
1118 case REGION_PALETTE_RAM:
1119 LDM_LOOP(LOAD_PALETTE_RAM);
1120 break;
1121 case REGION_VRAM:
1122 LDM_LOOP(LOAD_VRAM);
1123 break;
1124 case REGION_OAM:
1125 LDM_LOOP(LOAD_OAM);
1126 break;
1127 case REGION_CART0:
1128 case REGION_CART0_EX:
1129 case REGION_CART1:
1130 case REGION_CART1_EX:
1131 case REGION_CART2:
1132 case REGION_CART2_EX:
1133 LDM_LOOP(LOAD_CART);
1134 break;
1135 case REGION_CART_SRAM:
1136 case REGION_CART_SRAM_MIRROR:
1137 LDM_LOOP(LOAD_SRAM);
1138 break;
1139 default:
1140 LDM_LOOP(LOAD_BAD);
1141 break;
1142 }
1143
1144 if (cycleCounter) {
1145 ++wait;
1146 if (address >> BASE_OFFSET < REGION_CART0) {
1147 wait = GBAMemoryStall(cpu, wait);
1148 }
1149 *cycleCounter += wait;
1150 }
1151
1152 if (direction & LSM_B) {
1153 address -= offset;
1154 }
1155
1156 if (direction & LSM_D) {
1157 address -= (popcount << 2) + 4;
1158 }
1159
1160 return address | addressMisalign;
1161}
1162
1163#define STM_LOOP(STM) \
1164 for (i = 0; i < 16; i += 4) { \
1165 if (UNLIKELY(mask & (1 << i))) { \
1166 value = cpu->gprs[i]; \
1167 STM; \
1168 waitstatesRegion = memory->waitstatesSeq32; \
1169 ++wait; \
1170 address += 4; \
1171 } \
1172 if (UNLIKELY(mask & (2 << i))) { \
1173 value = cpu->gprs[i + 1]; \
1174 STM; \
1175 waitstatesRegion = memory->waitstatesSeq32; \
1176 ++wait; \
1177 address += 4; \
1178 } \
1179 if (UNLIKELY(mask & (4 << i))) { \
1180 value = cpu->gprs[i + 2]; \
1181 STM; \
1182 waitstatesRegion = memory->waitstatesSeq32; \
1183 ++wait; \
1184 address += 4; \
1185 } \
1186 if (UNLIKELY(mask & (8 << i))) { \
1187 value = cpu->gprs[i + 3]; \
1188 STM; \
1189 waitstatesRegion = memory->waitstatesSeq32; \
1190 ++wait; \
1191 address += 4; \
1192 } \
1193 }
1194
1195uint32_t GBAStoreMultiple(struct ARMCore* cpu, uint32_t address, int mask, enum LSMDirection direction, int* cycleCounter) {
1196 struct GBA* gba = (struct GBA*) cpu->master;
1197 struct GBAMemory* memory = &gba->memory;
1198 uint32_t value;
1199 int wait = 0;
1200 char* waitstatesRegion = memory->waitstatesNonseq32;
1201
1202 int i;
1203 int offset = 4;
1204 int popcount = 0;
1205 if (direction & LSM_D) {
1206 offset = -4;
1207 popcount = popcount32(mask);
1208 address -= (popcount << 2) - 4;
1209 }
1210
1211 if (direction & LSM_B) {
1212 address += offset;
1213 }
1214
1215 uint32_t addressMisalign = address & 0x3;
1216 address &= 0xFFFFFFFC;
1217
1218 switch (address >> BASE_OFFSET) {
1219 case REGION_WORKING_RAM:
1220 STM_LOOP(STORE_WORKING_RAM);
1221 break;
1222 case REGION_WORKING_IRAM:
1223 STM_LOOP(STORE_WORKING_IRAM);
1224 break;
1225 case REGION_IO:
1226 STM_LOOP(STORE_IO);
1227 break;
1228 case REGION_PALETTE_RAM:
1229 STM_LOOP(STORE_PALETTE_RAM);
1230 break;
1231 case REGION_VRAM:
1232 STM_LOOP(STORE_VRAM);
1233 break;
1234 case REGION_OAM:
1235 STM_LOOP(STORE_OAM);
1236 break;
1237 case REGION_CART0:
1238 case REGION_CART0_EX:
1239 case REGION_CART1:
1240 case REGION_CART1_EX:
1241 case REGION_CART2:
1242 case REGION_CART2_EX:
1243 STM_LOOP(STORE_CART);
1244 break;
1245 case REGION_CART_SRAM:
1246 case REGION_CART_SRAM_MIRROR:
1247 STM_LOOP(STORE_SRAM);
1248 break;
1249 default:
1250 STM_LOOP(STORE_BAD);
1251 break;
1252 }
1253
1254 if (cycleCounter) {
1255 if (address >> BASE_OFFSET < REGION_CART0) {
1256 wait = GBAMemoryStall(cpu, wait);
1257 }
1258 *cycleCounter += wait;
1259 }
1260
1261 if (direction & LSM_B) {
1262 address -= offset;
1263 }
1264
1265 if (direction & LSM_D) {
1266 address -= (popcount << 2) + 4;
1267 }
1268
1269 return address | addressMisalign;
1270}
1271
1272void GBAAdjustWaitstates(struct GBA* gba, uint16_t parameters) {
1273 struct GBAMemory* memory = &gba->memory;
1274 struct ARMCore* cpu = gba->cpu;
1275 int sram = parameters & 0x0003;
1276 int ws0 = (parameters & 0x000C) >> 2;
1277 int ws0seq = (parameters & 0x0010) >> 4;
1278 int ws1 = (parameters & 0x0060) >> 5;
1279 int ws1seq = (parameters & 0x0080) >> 7;
1280 int ws2 = (parameters & 0x0300) >> 8;
1281 int ws2seq = (parameters & 0x0400) >> 10;
1282 int prefetch = parameters & 0x4000;
1283
1284 memory->waitstatesNonseq16[REGION_CART_SRAM] = memory->waitstatesNonseq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram];
1285 memory->waitstatesSeq16[REGION_CART_SRAM] = memory->waitstatesSeq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram];
1286 memory->waitstatesNonseq32[REGION_CART_SRAM] = memory->waitstatesNonseq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1;
1287 memory->waitstatesSeq32[REGION_CART_SRAM] = memory->waitstatesSeq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1;
1288
1289 memory->waitstatesNonseq16[REGION_CART0] = memory->waitstatesNonseq16[REGION_CART0_EX] = GBA_ROM_WAITSTATES[ws0];
1290 memory->waitstatesNonseq16[REGION_CART1] = memory->waitstatesNonseq16[REGION_CART1_EX] = GBA_ROM_WAITSTATES[ws1];
1291 memory->waitstatesNonseq16[REGION_CART2] = memory->waitstatesNonseq16[REGION_CART2_EX] = GBA_ROM_WAITSTATES[ws2];
1292
1293 memory->waitstatesSeq16[REGION_CART0] = memory->waitstatesSeq16[REGION_CART0_EX] = GBA_ROM_WAITSTATES_SEQ[ws0seq];
1294 memory->waitstatesSeq16[REGION_CART1] = memory->waitstatesSeq16[REGION_CART1_EX] = GBA_ROM_WAITSTATES_SEQ[ws1seq + 2];
1295 memory->waitstatesSeq16[REGION_CART2] = memory->waitstatesSeq16[REGION_CART2_EX] = GBA_ROM_WAITSTATES_SEQ[ws2seq + 4];
1296
1297 memory->waitstatesNonseq32[REGION_CART0] = memory->waitstatesNonseq32[REGION_CART0_EX] = memory->waitstatesNonseq16[REGION_CART0] + 1 + memory->waitstatesSeq16[REGION_CART0];
1298 memory->waitstatesNonseq32[REGION_CART1] = memory->waitstatesNonseq32[REGION_CART1_EX] = memory->waitstatesNonseq16[REGION_CART1] + 1 + memory->waitstatesSeq16[REGION_CART1];
1299 memory->waitstatesNonseq32[REGION_CART2] = memory->waitstatesNonseq32[REGION_CART2_EX] = memory->waitstatesNonseq16[REGION_CART2] + 1 + memory->waitstatesSeq16[REGION_CART2];
1300
1301 memory->waitstatesSeq32[REGION_CART0] = memory->waitstatesSeq32[REGION_CART0_EX] = 2 * memory->waitstatesSeq16[REGION_CART0] + 1;
1302 memory->waitstatesSeq32[REGION_CART1] = memory->waitstatesSeq32[REGION_CART1_EX] = 2 * memory->waitstatesSeq16[REGION_CART1] + 1;
1303 memory->waitstatesSeq32[REGION_CART2] = memory->waitstatesSeq32[REGION_CART2_EX] = 2 * memory->waitstatesSeq16[REGION_CART2] + 1;
1304
1305 memory->prefetch = prefetch;
1306
1307 cpu->memory.activeSeqCycles32 = memory->waitstatesSeq32[memory->activeRegion];
1308 cpu->memory.activeSeqCycles16 = memory->waitstatesSeq16[memory->activeRegion];
1309
1310 cpu->memory.activeNonseqCycles32 = memory->waitstatesNonseq32[memory->activeRegion];
1311 cpu->memory.activeNonseqCycles16 = memory->waitstatesNonseq16[memory->activeRegion];
1312}
1313
1314uint32_t GBAMemoryWriteDMASAD(struct GBA* gba, int dma, uint32_t address) {
1315 struct GBAMemory* memory = &gba->memory;
1316 if ((dma >= 1 || address < BASE_CART0) && address >= BASE_WORKING_RAM && address < BASE_CART_SRAM) {
1317 memory->dma[dma].source = address & 0x0FFFFFFE;
1318 }
1319 return memory->dma[dma].source;
1320}
1321
1322uint32_t GBAMemoryWriteDMADAD(struct GBA* gba, int dma, uint32_t address) {
1323 struct GBAMemory* memory = &gba->memory;
1324 if ((dma >= 1 || address < BASE_CART0) && address >= BASE_WORKING_RAM && address < BASE_CART_SRAM) {
1325 memory->dma[dma].dest = address & 0x0FFFFFFE;
1326 }
1327 return memory->dma[dma].dest;
1328}
1329
1330void GBAMemoryWriteDMACNT_LO(struct GBA* gba, int dma, uint16_t count) {
1331 struct GBAMemory* memory = &gba->memory;
1332 memory->dma[dma].count = count ? count : (dma == 3 ? 0x10000 : 0x4000);
1333}
1334
1335uint16_t GBAMemoryWriteDMACNT_HI(struct GBA* gba, int dma, uint16_t control) {
1336 struct GBAMemory* memory = &gba->memory;
1337 struct GBADMA* currentDma = &memory->dma[dma];
1338 int wasEnabled = GBADMARegisterIsEnable(currentDma->reg);
1339 currentDma->reg = control;
1340
1341 if (GBADMARegisterIsDRQ(currentDma->reg)) {
1342 GBALog(gba, GBA_LOG_STUB, "DRQ not implemented");
1343 }
1344
1345 if (!wasEnabled && GBADMARegisterIsEnable(currentDma->reg)) {
1346 currentDma->nextSource = currentDma->source;
1347 currentDma->nextDest = currentDma->dest;
1348 currentDma->nextCount = currentDma->count;
1349 GBAMemoryScheduleDMA(gba, dma, currentDma);
1350 }
1351 // If the DMA has already occurred, this value might have changed since the function started
1352 return currentDma->reg;
1353};
1354
1355void GBAMemoryScheduleDMA(struct GBA* gba, int number, struct GBADMA* info) {
1356 struct ARMCore* cpu = gba->cpu;
1357 switch (GBADMARegisterGetTiming(info->reg)) {
1358 case DMA_TIMING_NOW:
1359 info->nextEvent = cpu->cycles;
1360 GBAMemoryUpdateDMAs(gba, 0);
1361 break;
1362 case DMA_TIMING_HBLANK:
1363 // Handled implicitly
1364 info->nextEvent = INT_MAX;
1365 break;
1366 case DMA_TIMING_VBLANK:
1367 // Handled implicitly
1368 info->nextEvent = INT_MAX;
1369 break;
1370 case DMA_TIMING_CUSTOM:
1371 info->nextEvent = INT_MAX;
1372 switch (number) {
1373 case 0:
1374 GBALog(gba, GBA_LOG_WARN, "Discarding invalid DMA0 scheduling");
1375 break;
1376 case 1:
1377 case 2:
1378 GBAAudioScheduleFifoDma(&gba->audio, number, info);
1379 break;
1380 case 3:
1381 // GBAVideoScheduleVCaptureDma(dma, info);
1382 break;
1383 }
1384 }
1385}
1386
1387void GBAMemoryRunHblankDMAs(struct GBA* gba, int32_t cycles) {
1388 struct GBAMemory* memory = &gba->memory;
1389 struct GBADMA* dma;
1390 int i;
1391 for (i = 0; i < 4; ++i) {
1392 dma = &memory->dma[i];
1393 if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_HBLANK) {
1394 dma->nextEvent = cycles;
1395 }
1396 }
1397 GBAMemoryUpdateDMAs(gba, 0);
1398}
1399
1400void GBAMemoryRunVblankDMAs(struct GBA* gba, int32_t cycles) {
1401 struct GBAMemory* memory = &gba->memory;
1402 struct GBADMA* dma;
1403 int i;
1404 for (i = 0; i < 4; ++i) {
1405 dma = &memory->dma[i];
1406 if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_VBLANK) {
1407 dma->nextEvent = cycles;
1408 }
1409 }
1410 GBAMemoryUpdateDMAs(gba, 0);
1411}
1412
1413int32_t GBAMemoryRunDMAs(struct GBA* gba, int32_t cycles) {
1414 struct GBAMemory* memory = &gba->memory;
1415 if (memory->nextDMA == INT_MAX) {
1416 return INT_MAX;
1417 }
1418 memory->nextDMA -= cycles;
1419 memory->eventDiff += cycles;
1420 while (memory->nextDMA <= 0) {
1421 struct GBADMA* dma = &memory->dma[memory->activeDMA];
1422 GBAMemoryServiceDMA(gba, memory->activeDMA, dma);
1423 GBAMemoryUpdateDMAs(gba, memory->eventDiff);
1424 memory->eventDiff = 0;
1425 }
1426 return memory->nextDMA;
1427}
1428
1429void GBAMemoryUpdateDMAs(struct GBA* gba, int32_t cycles) {
1430 int i;
1431 struct GBAMemory* memory = &gba->memory;
1432 struct ARMCore* cpu = gba->cpu;
1433 memory->activeDMA = -1;
1434 memory->nextDMA = INT_MAX;
1435 for (i = 3; i >= 0; --i) {
1436 struct GBADMA* dma = &memory->dma[i];
1437 if (dma->nextEvent != INT_MAX) {
1438 dma->nextEvent -= cycles;
1439 if (GBADMARegisterIsEnable(dma->reg)) {
1440 memory->activeDMA = i;
1441 memory->nextDMA = dma->nextEvent;
1442 }
1443 }
1444 }
1445 if (memory->nextDMA < cpu->nextEvent) {
1446 cpu->nextEvent = memory->nextDMA;
1447 }
1448}
1449
1450void GBAMemoryServiceDMA(struct GBA* gba, int number, struct GBADMA* info) {
1451 struct GBAMemory* memory = &gba->memory;
1452 struct ARMCore* cpu = gba->cpu;
1453 uint32_t width = GBADMARegisterGetWidth(info->reg) ? 4 : 2;
1454 int sourceOffset = DMA_OFFSET[GBADMARegisterGetSrcControl(info->reg)] * width;
1455 int destOffset = DMA_OFFSET[GBADMARegisterGetDestControl(info->reg)] * width;
1456 int32_t wordsRemaining = info->nextCount;
1457 uint32_t source = info->nextSource;
1458 uint32_t dest = info->nextDest;
1459 uint32_t sourceRegion = source >> BASE_OFFSET;
1460 uint32_t destRegion = dest >> BASE_OFFSET;
1461 int32_t cycles = 2;
1462
1463 if (source == info->source) {
1464 // TODO: support 4 cycles for ROM access
1465 cycles += 2;
1466 if (width == 4) {
1467 cycles += memory->waitstatesNonseq32[sourceRegion] + memory->waitstatesNonseq32[destRegion];
1468 source &= 0xFFFFFFFC;
1469 dest &= 0xFFFFFFFC;
1470 } else {
1471 cycles += memory->waitstatesNonseq16[sourceRegion] + memory->waitstatesNonseq16[destRegion];
1472 }
1473 } else {
1474 if (width == 4) {
1475 cycles += memory->waitstatesSeq32[sourceRegion] + memory->waitstatesSeq32[destRegion];
1476 } else {
1477 cycles += memory->waitstatesSeq16[sourceRegion] + memory->waitstatesSeq16[destRegion];
1478 }
1479 }
1480
1481 gba->performingDMA = true;
1482 int32_t word;
1483 if (width == 4) {
1484 word = cpu->memory.load32(cpu, source, 0);
1485 gba->bus = word;
1486 cpu->memory.store32(cpu, dest, word, 0);
1487 source += sourceOffset;
1488 dest += destOffset;
1489 --wordsRemaining;
1490 } else {
1491 if (sourceRegion == REGION_CART2_EX && memory->savedata.type == SAVEDATA_EEPROM) {
1492 word = GBASavedataReadEEPROM(&memory->savedata);
1493 gba->bus = word | (word << 16);
1494 cpu->memory.store16(cpu, dest, word, 0);
1495 source += sourceOffset;
1496 dest += destOffset;
1497 --wordsRemaining;
1498 } else if (destRegion == REGION_CART2_EX) {
1499 if (memory->savedata.type == SAVEDATA_AUTODETECT) {
1500 GBALog(gba, GBA_LOG_INFO, "Detected EEPROM savegame");
1501 GBASavedataInitEEPROM(&memory->savedata);
1502 }
1503 word = cpu->memory.load16(cpu, source, 0);
1504 gba->bus = word | (word << 16);
1505 GBASavedataWriteEEPROM(&memory->savedata, word, wordsRemaining);
1506 source += sourceOffset;
1507 dest += destOffset;
1508 --wordsRemaining;
1509 } else {
1510 word = cpu->memory.load16(cpu, source, 0);
1511 gba->bus = word | (word << 16);
1512 cpu->memory.store16(cpu, dest, word, 0);
1513 source += sourceOffset;
1514 dest += destOffset;
1515 --wordsRemaining;
1516 }
1517 }
1518 gba->performingDMA = false;
1519
1520 if (!wordsRemaining) {
1521 if (!GBADMARegisterIsRepeat(info->reg) || GBADMARegisterGetTiming(info->reg) == DMA_TIMING_NOW) {
1522 info->reg = GBADMARegisterClearEnable(info->reg);
1523 info->nextEvent = INT_MAX;
1524
1525 // Clear the enable bit in memory
1526 memory->io[(REG_DMA0CNT_HI + number * (REG_DMA1CNT_HI - REG_DMA0CNT_HI)) >> 1] &= 0x7FE0;
1527 } else {
1528 info->nextCount = info->count;
1529 if (GBADMARegisterGetDestControl(info->reg) == DMA_INCREMENT_RELOAD) {
1530 info->nextDest = info->dest;
1531 }
1532 GBAMemoryScheduleDMA(gba, number, info);
1533 }
1534 if (GBADMARegisterIsDoIRQ(info->reg)) {
1535 GBARaiseIRQ(gba, IRQ_DMA0 + number);
1536 }
1537 } else {
1538 info->nextDest = dest;
1539 info->nextCount = wordsRemaining;
1540 }
1541 info->nextSource = source;
1542
1543 if (info->nextEvent != INT_MAX) {
1544 info->nextEvent += cycles;
1545 }
1546 cpu->cycles += cycles;
1547}
1548
1549int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait) {
1550 struct GBA* gba = (struct GBA*) cpu->master;
1551 struct GBAMemory* memory = &gba->memory;
1552
1553 if (memory->activeRegion < REGION_CART0 || !memory->prefetch) {
1554 // The wait is the stall
1555 return wait;
1556 }
1557
1558 int32_t s = cpu->memory.activeSeqCycles16 + 1;
1559 int32_t n2s = cpu->memory.activeNonseqCycles16 - cpu->memory.activeSeqCycles16 + 1;
1560
1561 // Figure out how many sequential loads we can jam in
1562 int32_t stall = s;
1563 int32_t loads = 1;
1564 int32_t previousLoads = 0;
1565
1566 // Don't prefetch too much if we're overlapping with a previous prefetch
1567 uint32_t dist = (memory->lastPrefetchedPc - cpu->gprs[ARM_PC]) >> 1;
1568 if (dist < memory->lastPrefetchedLoads) {
1569 previousLoads = dist;
1570 }
1571 while (stall < wait) {
1572 stall += s;
1573 ++loads;
1574 }
1575 if (loads + previousLoads > 8) {
1576 int diff = (loads + previousLoads) - 8;
1577 loads -= diff;
1578 stall -= s * diff;
1579 } else if (stall > wait && loads == 1) {
1580 // We might need to stall a bit extra if we haven't finished the first S cycle
1581 wait = stall;
1582 }
1583 // This instruction used to have an N, convert it to an S.
1584 wait -= n2s;
1585
1586 // TODO: Invalidate prefetch on branch
1587 memory->lastPrefetchedLoads = loads;
1588 memory->lastPrefetchedPc = cpu->gprs[ARM_PC] + WORD_SIZE_THUMB * loads;
1589
1590 // The next |loads|S waitstates disappear entirely, so long as they're all in a row
1591 cpu->cycles -= (s - 1) * loads;
1592 return wait;
1593}
1594
1595void GBAMemorySerialize(const struct GBAMemory* memory, struct GBASerializedState* state) {
1596 memcpy(state->wram, memory->wram, SIZE_WORKING_RAM);
1597 memcpy(state->iwram, memory->iwram, SIZE_WORKING_IRAM);
1598}
1599
1600void GBAMemoryDeserialize(struct GBAMemory* memory, const struct GBASerializedState* state) {
1601 memcpy(memory->wram, state->wram, SIZE_WORKING_RAM);
1602 memcpy(memory->iwram, state->iwram, SIZE_WORKING_IRAM);
1603}
1604
1605void _pristineCow(struct GBA* gba) {
1606 if (gba->memory.rom != gba->pristineRom) {
1607 return;
1608 }
1609 gba->memory.rom = anonymousMemoryMap(SIZE_CART0);
1610 memcpy(gba->memory.rom, gba->pristineRom, gba->memory.romSize);
1611 memset(((uint8_t*) gba->memory.rom) + gba->memory.romSize, 0xFF, SIZE_CART0 - gba->memory.romSize);
1612}