all repos — mgba @ 2b5da04d9c5acf7ac152c903ac73d229ae79d343

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7 - Libretro: Cheat code support
  8 - Support for GLSL shaders
  9 - ROM information view
 10 - Support for VBA-style cheat codes
 11 - Savestates now store creation timestamps
 12 - Key autofire
 13 - Libretro: Allow blocking opposing directional input
 14 - OpenEmu core for OS X
 15 - Libretro: Settings for using BIOS and skipping intro
 16 - Libretro: Customizable idle loop removal
 17 - Implemented cycle counting for sprite rendering
 18 - Cleaner, unified settings window
 19Bugfixes:
 20 - Util: Fix PowerPC PNG read/write pixel order
 21 - VFS: Fix VFileReadline and remove _vfdReadline
 22 - GBA Memory: Fix DMA register writing behavior
 23 - GBA BIOS: Fix misaligned CpuSet
 24 - ARM7: Fix sign of unaligned LDRSH
 25 - GBA: Fix warnings when creating and loading savestates
 26 - GBA Memory: Fix DMAs triggering two cycles early
 27 - GBA Hardware: Fix GPIO on big endian
 28 - Util: Fix excessive memory allocation when decoding a PNG
 29 - GBA: Fix Iridion II savetype
 30 - Libretro: Fix aspect ratio
 31 - Qt: Fix some potential crashes with the gamepad mapping
 32Misc:
 33 - Qt: Window size command line options are now supported
 34 - Qt: Increase usability of key mapper
 35 - GBA Memory: Use a dynamically sized mask for ROM memory
 36 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 37 - SDL: Support fullscreen in SDL 1.2
 38 - Libretro: Use anonymous memory mappers for large blocks of memory
 39 - Qt: Add 'Apply' button to settings window
 40 - GBA Video: Remove lastHblank, as it is implied
 41 - GBA Config: Add "override" layer for better one-time configuration
 42 - SDL: Allow GBASDLAudio to be used without a thread context
 43 - All: Improved PowerPC support
 44 - All: Fix some undefined behavior warnings
 45 - Util: Use VFile for configuration
 46 - GBA Memory: Implement several unimplemented memory access types
 47 - GBA: Implement bad I/O register loading
 48 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 49 - Util: Add MutexTryLock
 50 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 51 - Qt: Allow use of modifier keys as input
 52 - Qt: Optimize log viewer
 53 - GBA RR: Starting from savestate now embeds the savegame
 54 - Libretro: Add install target for libretro core
 55 - 3DS: Update to new ctrulib API
 56 - GBA RR: Add preliminary SRAM support for VBM loading
 57 - GBA RR: Add support for resets in movies
 58 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 59
 600.3.2: (2015-12-16)
 61Bugfixes:
 62 - ARM7: Fix STRT/STRBT
 63 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 64 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 65 - Libretro: Fix problems with rumble not turning off
 66 - GBA: Fix idle skip state being retained between games
 67 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 68 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 69 - GBA BIOS: Fix Sqrt sign
 70 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 71 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 72 - GBA Memory: Fix DMA behavior for SRAM accesses
 73 - GBA Memory: Fix Store8 to OBJ VRAM
 74 - GBA Memory: Fix alignment of LDM/STM on SRAM
 75 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 76 - GBA Memory: Fix timing of DMAs
 77 - GBA Video: Fix _mix for 15-bit color
 78 - GBA Video: Fix OAM and palette initialization
 79 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 80 - Qt: Use safer isLoaded check in GameController
 81 - Qt: Fix a race condition in PainterGL that could lead to a crash
 82 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 83 - Qt: Fix font size in memory viewer
 84 - Qt: Fix a crash in the memory viewer
 85 - Qt: Add additional checks in CheatModel to prevent crashes
 86 - Qt: Fix race condition with setting sample rate
 87 - Qt: Fix crash when closing multiplayer windows
 88 - Qt: Fix resetting while paused
 89Misc:
 90 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 91 - Qt: Add mute option to menu
 92
 930.3.1: (2015-10-24)
 94Bugfixes:
 95 - ARM7: Fix instruction decoding of Thumb shifts
 96 - GBA: Deinit savegame when unloading a ROM
 97 - GBA: Fix BIOS check on big endian
 98 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 99 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
100 - GBA Audio: Fix audio channels being silenced at the wrong time
101 - GBA Memory: Fix bad BIOS Load16 on big endian
102 - GBA Memory: Fix bad Load8 on big endian
103 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
104 - GBA Video: Fix edge case with sprite blend modes and semitransparency
105 - GBA Video: Fix objwin and blending interaction on sprites
106 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
107 - Libretro: Fix a memory leak with the render buffer
108 - Qt: Windows no longer spawn in the top left on first launch
109 - Qt: Fix install path of XDG desktop file with DESTDIR
110 - Qt: Fix drag and drop on Windows
111 - Qt: Reenable double buffering, as disabling it broke some Windows configs
112 - VFS: Fix return values of VFileFILE.read and .write
113Misc:
114 - All: Reset next event to cycles instead of zero to interrupt
115 - All: Add --version flag
116 - ARM7: Force disable LTO on two files to work around a GCC bug
117 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
118 - GBA: Better memory handling with PNG savestates
119 - GBA: Additional savestate sanity checks
120 - GBA: Check for cycle count being too high
121 - GBA Audio: Allow GBAAVStream to have no video callback
122 - GBA BIOS: Implement RegisterRamReset for SIO registers
123 - Qt: Remove useless help icons in dialogs
124 - Qt: Prevent savestate window from opening while in multiplayer
125 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
126 - Qt: Dropping multiplayer windows works more cleanly now
127
1280.3.0: (2015-08-16)
129Features:
130 - Ability to hide individual background layers, or OBJs
131 - Ability to mute individual audio channels
132 - Palette viewer and exporter
133 - Volume control
134 - More shortcuts are editable (e.g. quick save/load)
135 - Rewind now shows the frame after rewinding
136 - Import/Export of GameShark/Action Replay snapshots
137 - Add "Step backwards" item for single increment rewind
138 - Deadzone estimation for game controllers
139 - Analog inputs can be used for shortcuts
140 - Menu items for specific solar sensor brightness levels
141 - Remappable controls for tilt and gyroscope sensors
142 - Status messages for actions taken while a game is running (e.g. save/load state)
143 - Memory inspector
144 - Screensaver can now be suspended while a game is running
145 - Load/save the most recent savestate slot
146 - Support varible speed (PWM) rumble
147 - Ability to cap fast forward speed
148 - Finer control over FPS target
149 - Holdable shortcut for rewinding one frame at a time
150 - Ability to boot directly into the BIOS
151 - Preliminary support for yanking out the game pak while a game is running
152 - Thumb-drive mode by putting a file called portable.ini in the same folder
153 - Configurable display driver, between software and OpenGL
154 - Undo-able savestate loading and saving
155 - Controller profiles now store shortcut settings
156 - Default controller profiles for several common controllers
157 - Libretro now supports BIOS, rumble and solar sensor
158 - Implement BIOS call Stop, for sleep mode
159 - Automatically load patches, if found
160 - Improved video synchronization
161 - Configurable audio output sample rate
162Bugfixes:
163 - ARM7: Fix SWI and IRQ timings
164 - ARM7: Fix Thumb MUL timing
165 - ARM7: Fix timing of multiplies to use N cycles
166 - ARM7: ARMHotplugDetach should call deinit
167 - Debugger: Fix use-after-free in breakpoint clearing code
168 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
169 - GBA: Cap audio FIFO read size during deserialization
170 - GBA: Check for corrupted savestates when loading
171 - GBA: Check for improperly sized savestates when loading
172 - GBA: Check for savestates made from differently sized ROMs
173 - GBA: Fix calls to endian-independent loadstores
174 - GBA: Fix timing of reading from timer registers
175 - GBA: Ensure cycles never go negative
176 - GBA Audio: Force audio FIFOs to 32-bit
177 - GBA Audio: Fix audio pitch changing when adjusting buffer size
178 - GBA Audio: Fix sample order in audio channel 3
179 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
180 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
181 - GBA Memory: Improve Thumb open bus behavior
182 - GBA Memory: Fix potential DMA issue when loading a savestate
183 - GBA Memory: Fix load/store multiple video memory waitstates
184 - GBA SIO: Fix reseting when there are SIO devices attached
185 - GBA Video: Blended sprites should never have other effects applied
186 - GBA Video: Fix out-of-bounds tiles in mosaic
187 - GBA Video: Fix windows not affecting sprites
188 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
189 - GBA Video: Fix timing on first scanline
190 - Qt: Better cleanup when a game crashes
191 - Qt: Fix open ROM dialog filtering for archive formats
192 - Qt: Cap the maximum number of multiplayer windows
193 - Qt: Fix maximum year in sensor override
194 - Qt: Fix window being too tall after exiting fullscreen
195 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
196 - Qt: Fix analog buttons not getting unmapped
197 - Qt: Fix passing command line options
198 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
199 - SDL: Fix SDL build when OpenGL is missing
200 - Util: Allow loading IPS patches that grow the ROM
201 - VFS: Fix resource leaks if some allocations fail
202 - VFS: Fix line-reading to return proper values
203 - Video: Fix an issue with very long filenames
204 - Util: Fix formatting of floats
205Misc:
206 - All: Add --help flag for command line programs
207 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
208 - All: Enable static linking for Windows
209 - All: Enable static linking for OS X
210 - All: Threads are now named
211 - All: Proper handling of Unicode file paths
212 - ARM7: Add emulation for Undefined CPU mode
213 - ARM7: Reduce the size of the Thumb instruction table
214 - GBA: Add status log level
215 - GBA: GBARewind now returns how many states it has rewound
216 - GBA: SIO logging layer
217 - GBA BIOS: Stub out SoundBias
218 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
219 - GBA: Don't include GBACLIDebugger struct unless needed
220 - GBA: Savedata is now synced shortly after data finishes being written
221 - GBA: Process multiple timer events at once, if necessary
222 - GBA Audio: Implement audio reset for channels A/B
223 - GBA Audio: Process multiple audio events at once, if necessary
224 - GBA Hardware: Backport generic RTC source into core
225 - GBA Input: Allow axes and buttons to be mapped to the same key
226 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
227 - GBA SIO: Add a dummy driver for Normal mode
228 - GBA Thread: Add functionality for running callbacks on the GBA thread
229 - GBA Thread: Split GBASync into a separate file
230 - GBA Video: Refactor software renderer into separate files
231 - GBA Video: Slightly optimize mode 0 mosaic rendering
232 - Debugger: Free watchpoints in addition to breakpoints
233 - Qt: Handle saving input settings better
234 - Qt: Move GL frame drawing back onto its own thread
235 - Qt: Fast forward (held) option moved from Other to Emulation menu
236 - Qt: Show version info in window title
237 - Qt: Migrate multiplayer window handling into GBAApp
238 - Qt: Unified file opening and saving with last location
239 - Qt: Fix windows being resizable when they shouldn't have been
240 - Qt: Only hide cursor in full screen
241 - Qt: Replace pause-after-frame mutex with an atomic
242 - Qt: Add application icon and XDG desktop files
243 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
244 - Qt: Don't save window size when entering fullscreen
245 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
246 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
247 - Qt: Increase usability of key mapper
248 - Qt: Show checkmark for window sizes
249 - Qt: Set window path to loaded ROM
250 - Perf: Ability to load savestates immediately on launch
251 - SDL: Properly check for initialization
252 - SDL: Clean up initialization functions
253 - SDL: Clean up GL context
254 - Util: Allow disabling the threading code entirely
255 - VFS: Add sync method to force syncing with backing
256
2570.2.1: (2015-05-13)
258Bugfixes:
259 - All: Fix sanitize-deb script not cleaning up after itself
260 - All: Fix dependencies for libavcodec on Debian-derived platforms
261 - ARM7: Handle writeback for PC in addressing modes 2 and 3
262 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
263 - ARM7: Fix ARM multiply instructions when PC is a destination register
264 - Debugger: Fix use-after-free in breakpoint clearing code
265 - Debugger: Fix boundary conditions in tab completion
266 - GBA: Fix timers not updating timing when writing to only the reload register
267 - GBA: Fix rewind boundary conditions
268 - GBA: Add initial I/O register settings for background matrix registers
269 - GBA: Fix hang when loading a savestate if sync to video is enabled
270 - GBA: Handle out-of-bounds I/O access
271 - GBA: Fix bounds-checking on EEPROM access
272 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
273 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
274 - GBA Memory: Allow SRAM to be 64kB
275 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
276 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
277 - GBA Video: Fix second frame mode 5
278 - Perf: Fix race condition if a game crashes immediately on start
279 - Qt: Fix Display object leak when closing a window
280 - Qt: Fix .deb dependencies
281 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
282 - Qt: Fix window not regaining focus after exiting savestate window
283 - Qt: Fix regression where video would not record if the game had already started
284 - Qt: Fix potential crash if a gamepad causes focus to change
285 - Qt: Fix controller axis querying
286 - Qt: Fix multiplayer windows opening as the wrong size
287 - Qt: Fix controllers sometimes not loading the right profile
288 - SDL: Fix boundary conditions for joystick adjustments
289 - SDL: Allocate properly sized input maps
290 - SDL: Fix potential build issues when Qt and SDL2 are in use
291 - Util: Fix resource leak in UTF-8 handling code
292 - Util: Fix a null-pointer issue when attempting to delete a key
293 - VFS: Fix resource leaks if some allocations fail
294 - Video: Fix an issue with very long filenames
295Misc:
296 - GBA Memory: Soft-crash if jumping past the end of a ROM
297 - Qt: Show multiplayer numbers in window title
298 - Qt: Solar sensor can have shortcuts set
299
3000.2.0: (2015-04-03)
301Features:
302 - Support for gamepad axes, e.g. analog sticks or triggers
303 - Add scale presets for up to 6x
304 - Settings window
305 - Bilinear resampling option
306 - Add option to skip BIOS start screen
307 - List of recently opened games
308 - Support for games using the Solar Sensor
309 - Better audio resampling via blip-buf
310 - Game Pak overrides dialog for setting savetype and sensor values
311 - Support for games using the tilt sensor
312 - Remappable shortcuts for keyboard and gamepad
313 - Rewinding of emulation
314 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
315 - Support IPv6
316 - Save directory of last loaded file
317 - Support BPS patches
318 - Automatically detect and optimize out idle loops
319 - Configurable game overrides
320 - Support loading 7-Zip files
321 - Drag and drop game loading
322 - Cheat code support
323 - Runtime configurable audio driver
324 - Libretro core for use with RetroArch and other front-ends
325 - Controller profiles for setting different bindings for different controllers
326 - Ability to lock aspect ratio
327 - Local link cable support
328 - Ability to switch which game controller is in use per instance
329 - Ability to prevent opposing directional input
330 - Warning dialog if an unimplemented BIOS feature is called
331 - Debugger: Add CLI "frame", frame advance command
332 - Debugger: Add CLI functions for writing to memory
333 - Debugger: Add CLI functions for examining memory regions
334 - Debugger: Add CLI function for writing a register
335Bugfixes:
336 - ARM7: Extend prefetch by one stage
337 - ARM7: Fix cycle counting for loads
338 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
339 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
340 - GBA: Initialize gba.sync to null
341 - GBA: Fix timer initialization
342 - GBA Audio: Support 16-bit writes to FIFO audio
343 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
344 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
345 - GBA BIOS: Fix BIOS prefetch after reset
346 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
347 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
348 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
349 - GBA Memory: Fix I cycles that had been moved to ARM7 core
350 - GBA Memory: Fix cycle counting for 32-bit load/stores
351 - GBA RR: Fix fallthrough error when reading tags from a movie
352 - GBA Thread: Fix possible hang when loading an archive
353 - GBA Thread: Fix possible deadlock in video sync
354 - Perf: Fix crash when the GBA thread fails to start
355 - Qt: Fix crash starting a GDB stub if a game isn't loaded
356 - Qt: Fix crash when adjusting settings after closing a game
357 - Qt: Fix crash when starting GDB stub after closing a game
358 - Qt: Fix patch loading while a game is running
359 - Qt: Fix crash when loading a game after stopping GDB server
360 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
361 - Qt: Fix crash when attempting to pause if a game is not running
362 - SDL: Properly clean up if a game doesn't launch
363 - Util: Fix sockets on Windows
364Misc:
365 - All: Enable link-time optimization
366 - Debugger: Watchpoints now work on STM/LDM instructions
367 - Debugger: Clean up GDB stub network interfacing
368 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
369 - Debugger: Merge Thumb BL instructions when disassembling
370 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
371 - Debugger: Watchpoints now report address watched (fixes #68)
372 - Debugger: Add support for soft breakpoints
373 - Debugger: Make I/O register names be addresses instead of values
374 - Debugger: Rename read/write commands
375 - GBA: Improve accuracy of event timing
376 - GBA: Add API for getting Configuration structs for overrides and input
377 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
378 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
379 - GBA: Move A/V stream interface into core
380 - GBA: Savestates now take into account savedata state machines (fixes #109)
381 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
382 - GBA Memory: Simplify memory API and use fixed bus width
383 - GBA Thread: Make GBASyncWaitFrameStart time out
384 - GBA Video: Start video at the last scanline instead of the first
385 - Qt: Optimize logo drawing
386 - Qt: Move frame upload back onto main thread
387 - Qt: Remember window position
388 - Qt: Double-clicking on the window toggles full screen
389 - Util: Use proper locale for reading and writing float values
390
3910.1.1: (2015-01-24)
392Bugfixes:
393 - ARM7: Fix LDM writeback to a register already written
394 - GBA: Fix timers 2 and 3 updating incorrectly
395 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
396 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
397 - GBA Audio: Properly initialize audio FIFO channels
398 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
399 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
400 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
401 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
402 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
403 - GBA BIOS: Fix HuffUnComp boundary conditions
404 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
405 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
406 - GBA Memory: Filter out top nybble of DMA addresses
407 - GBA Memory: Properly bounds-check VRAM accesses
408 - GBA Memory: Fix initial DMA state
409 - GBA Thread: Allow halted games to exit cleanly
410 - GBA Video: Fix blend issues with obscured middle layers
411 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
412 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
413 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
414 - GBA Video: Fix sprite boundary conditions with mosaic
415 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
416 - Qt: Fix issue with set frame sizes being the wrong height
417 - Qt: Fix emulator crashing when full screen if a game is not running
418 - Qt: Fix window focus issues
419 - Qt: Properly set default video recording settings
420 - Qt: Fix a race condition when a game crashes immediately
421 - Qt: Fix some cases where key mapping can break if focus is adjusted
422 - Qt: Fix crash if a game pauses before any frames are shown
423 - Debugger: Negative PC-relative loads now properly subtract the offset
424 - Debugger: Align PC-relative loads in Thumb
425 - Debugger: Fix watchpoints triggering too late
426 - Debugger: Fix binary print putting spaces between digits
427 - Video: Ensure FFmpeg encoder has audio frames
428 - Video: Fix uncompressed PCM audio recording
429 - Video: Fix FFmpeg crashing when the file extension is wrong
430 - Util: Fix SOCKET_FAILED macro
431Misc:
432 - GBA: Exit cleanly on FATAL if the port supports it
433 - GBA Memory: Implement 16- and 32-bit loads from SRAM
434 - Qt: Disable sync to video by default
435 - Qt: Handle a game crash without crashing
436 - Qt: Set default log level to FATAL, ERROR and WARN
437 - Qt: Clarify some phrasing in the menus
438 - Qt: Clear active buttons when focus is lost
439
4400.1.0: (2014-12-13)
441 - Initial release