src/platform/qt/GameController.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "GameController.h"
7
8#include "AudioProcessor.h"
9#include "InputController.h"
10#include "MultiplayerController.h"
11#include "VFileDevice.h"
12
13#include <QDateTime>
14#include <QThread>
15
16#include <ctime>
17
18extern "C" {
19#include "gba/audio.h"
20#include "gba/gba.h"
21#include "gba/serialize.h"
22#include "gba/sharkport.h"
23#include "gba/renderers/video-software.h"
24#include "gba/supervisor/config.h"
25#include "util/vfs.h"
26}
27
28using namespace QGBA;
29using namespace std;
30
31const int GameController::LUX_LEVELS[10] = { 5, 11, 18, 27, 42, 62, 84, 109, 139, 183 };
32
33GameController::GameController(QObject* parent)
34 : QObject(parent)
35 , m_drawContext(new uint32_t[256 * 256])
36 , m_threadContext()
37 , m_activeKeys(0)
38 , m_inactiveKeys(0)
39 , m_logLevels(0)
40 , m_gameOpen(false)
41 , m_audioThread(new QThread(this))
42 , m_audioProcessor(AudioProcessor::create())
43 , m_pauseAfterFrame(false)
44 , m_videoSync(VIDEO_SYNC)
45 , m_audioSync(AUDIO_SYNC)
46 , m_fpsTarget(-1)
47 , m_turbo(false)
48 , m_turboForced(false)
49 , m_turboSpeed(-1)
50 , m_wasPaused(false)
51 , m_inputController(nullptr)
52 , m_multiplayer(nullptr)
53 , m_stateSlot(1)
54{
55 m_renderer = new GBAVideoSoftwareRenderer;
56 GBAVideoSoftwareRendererCreate(m_renderer);
57 m_renderer->outputBuffer = (color_t*) m_drawContext;
58 m_renderer->outputBufferStride = 256;
59
60 GBACheatDeviceCreate(&m_cheatDevice);
61
62 m_threadContext.state = THREAD_INITIALIZED;
63 m_threadContext.debugger = 0;
64 m_threadContext.frameskip = 0;
65 m_threadContext.bios = 0;
66 m_threadContext.renderer = &m_renderer->d;
67 m_threadContext.userData = this;
68 m_threadContext.rewindBufferCapacity = 0;
69 m_threadContext.cheats = &m_cheatDevice;
70 m_threadContext.logLevel = GBA_LOG_ALL;
71
72 m_lux.p = this;
73 m_lux.sample = [] (GBALuminanceSource* context) {
74 GameControllerLux* lux = static_cast<GameControllerLux*>(context);
75 lux->value = 0xFF - lux->p->m_luxValue;
76 };
77
78 m_lux.readLuminance = [] (GBALuminanceSource* context) {
79 GameControllerLux* lux = static_cast<GameControllerLux*>(context);
80 return lux->value;
81 };
82 setLuminanceLevel(0);
83
84 m_rtc.p = this;
85 m_rtc.override = GameControllerRTC::NO_OVERRIDE;
86 m_rtc.sample = [] (GBARTCSource* context) { };
87 m_rtc.unixTime = [] (GBARTCSource* context) -> time_t {
88 GameControllerRTC* rtc = static_cast<GameControllerRTC*>(context);
89 switch (rtc->override) {
90 case GameControllerRTC::NO_OVERRIDE:
91 default:
92 return time(nullptr);
93 case GameControllerRTC::FIXED:
94 return rtc->value;
95 case GameControllerRTC::FAKE_EPOCH:
96 return rtc->value + rtc->p->m_threadContext.gba->video.frameCounter * (int64_t) VIDEO_TOTAL_LENGTH / GBA_ARM7TDMI_FREQUENCY;
97 }
98 };
99
100 m_threadContext.startCallback = [] (GBAThread* context) {
101 GameController* controller = static_cast<GameController*>(context->userData);
102 controller->m_audioProcessor->setInput(context);
103 context->gba->luminanceSource = &controller->m_lux;
104 context->gba->rtcSource = &controller->m_rtc;
105 context->gba->rumble = controller->m_inputController->rumble();
106 context->gba->rotationSource = controller->m_inputController->rotationSource();
107 controller->m_fpsTarget = context->fpsTarget;
108 controller->gameStarted(context);
109 };
110
111 m_threadContext.cleanCallback = [] (GBAThread* context) {
112 GameController* controller = static_cast<GameController*>(context->userData);
113 controller->gameStopped(context);
114 };
115
116 m_threadContext.frameCallback = [] (GBAThread* context) {
117 GameController* controller = static_cast<GameController*>(context->userData);
118 if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
119 GBAThreadPauseFromThread(context);
120 controller->gamePaused(&controller->m_threadContext);
121 }
122 if (GBASyncDrawingFrame(&controller->m_threadContext.sync)) {
123 controller->frameAvailable(controller->m_drawContext);
124 } else {
125 controller->frameAvailable(nullptr);
126 }
127 };
128
129 m_threadContext.logHandler = [] (GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
130 static const char* stubMessage = "Stub software interrupt";
131 if (!context) {
132 return;
133 }
134 GameController* controller = static_cast<GameController*>(context->userData);
135 if (level == GBA_LOG_STUB && strncmp(stubMessage, format, strlen(stubMessage)) == 0) {
136 va_list argc;
137 va_copy(argc, args);
138 int immediate = va_arg(argc, int);
139 controller->unimplementedBiosCall(immediate);
140 }
141 if (level == GBA_LOG_FATAL) {
142 QMetaObject::invokeMethod(controller, "crashGame", Q_ARG(const QString&, QString().vsprintf(format, args)));
143 } else if (!(controller->m_logLevels & level)) {
144 return;
145 }
146 QString message(QString().vsprintf(format, args));
147 if (level == GBA_LOG_STATUS) {
148 controller->statusPosted(message);
149 }
150 controller->postLog(level, message);
151 };
152
153 connect(&m_rewindTimer, &QTimer::timeout, [this]() {
154 GBARewind(&m_threadContext, 1);
155 emit rewound(&m_threadContext);
156 emit frameAvailable(m_drawContext);
157 });
158 m_rewindTimer.setInterval(100);
159
160 m_audioThread->setObjectName("Audio Thread");
161 m_audioThread->start(QThread::TimeCriticalPriority);
162 m_audioProcessor->moveToThread(m_audioThread);
163 connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
164 connect(this, SIGNAL(gameStopped(GBAThread*)), m_audioProcessor, SLOT(pause()));
165 connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
166 connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
167 connect(this, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(pollEvents()));
168}
169
170GameController::~GameController() {
171 m_audioThread->quit();
172 m_audioThread->wait();
173 disconnect();
174 clearMultiplayerController();
175 closeGame();
176 GBACheatDeviceDestroy(&m_cheatDevice);
177 delete m_renderer;
178 delete[] m_drawContext;
179}
180
181void GameController::setMultiplayerController(MultiplayerController* controller) {
182 if (controller == m_multiplayer) {
183 return;
184 }
185 clearMultiplayerController();
186 m_multiplayer = controller;
187 controller->attachGame(this);
188}
189
190void GameController::clearMultiplayerController() {
191 if (!m_multiplayer) {
192 return;
193 }
194 m_multiplayer->detachGame(this);
195 m_multiplayer = nullptr;
196}
197
198void GameController::setOverride(const GBACartridgeOverride& override) {
199 m_threadContext.override = override;
200 m_threadContext.hasOverride = true;
201}
202
203void GameController::setOptions(const GBAOptions* opts) {
204 setFrameskip(opts->frameskip);
205 setAudioSync(opts->audioSync);
206 setVideoSync(opts->videoSync);
207 setSkipBIOS(opts->skipBios);
208 setUseBIOS(opts->useBios);
209 setRewind(opts->rewindEnable, opts->rewindBufferCapacity, opts->rewindBufferInterval);
210 setVolume(opts->volume);
211 setMute(opts->mute);
212
213 threadInterrupt();
214 m_threadContext.idleOptimization = opts->idleOptimization;
215 threadContinue();
216}
217
218#ifdef USE_GDB_STUB
219ARMDebugger* GameController::debugger() {
220 return m_threadContext.debugger;
221}
222
223void GameController::setDebugger(ARMDebugger* debugger) {
224 threadInterrupt();
225 if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
226 GBADetachDebugger(m_threadContext.gba);
227 }
228 m_threadContext.debugger = debugger;
229 if (m_threadContext.debugger && GBAThreadIsActive(&m_threadContext)) {
230 GBAAttachDebugger(m_threadContext.gba, m_threadContext.debugger);
231 }
232 threadContinue();
233}
234#endif
235
236void GameController::loadGame(const QString& path, bool dirmode) {
237 closeGame();
238 if (!dirmode) {
239 QFile file(path);
240 if (!file.open(QIODevice::ReadOnly)) {
241 return;
242 }
243 file.close();
244 }
245
246 m_fname = path;
247 m_dirmode = dirmode;
248 openGame();
249}
250
251void GameController::bootBIOS() {
252 closeGame();
253 m_fname = QString();
254 m_dirmode = false;
255 openGame(true);
256}
257
258void GameController::openGame(bool biosOnly) {
259 if (biosOnly && (!m_useBios || m_bios.isNull())) {
260 return;
261 }
262
263 m_gameOpen = true;
264
265 m_pauseAfterFrame = false;
266
267 if (m_turbo) {
268 m_threadContext.sync.videoFrameWait = false;
269 m_threadContext.sync.audioWait = false;
270 } else {
271 m_threadContext.sync.videoFrameWait = m_videoSync;
272 m_threadContext.sync.audioWait = m_audioSync;
273 }
274
275 m_threadContext.gameDir = 0;
276 m_threadContext.bootBios = biosOnly;
277 if (biosOnly) {
278 m_threadContext.fname = nullptr;
279 } else {
280 m_threadContext.fname = strdup(m_fname.toLocal8Bit().constData());
281 if (m_dirmode) {
282 m_threadContext.gameDir = VDirOpen(m_threadContext.fname);
283 m_threadContext.stateDir = m_threadContext.gameDir;
284 } else {
285 GBAThreadLoadROM(&m_threadContext, m_threadContext.fname);
286 }
287 }
288
289 if (!m_bios.isNull() && m_useBios) {
290 m_threadContext.bios = VFileDevice::open(m_bios, O_RDONLY);
291 } else {
292 m_threadContext.bios = nullptr;
293 }
294
295 if (!m_patch.isNull()) {
296 m_threadContext.patch = VFileDevice::open(m_patch, O_RDONLY);
297 }
298
299 m_inputController->recalibrateAxes();
300
301 if (!GBAThreadStart(&m_threadContext)) {
302 m_gameOpen = false;
303 emit gameFailed();
304 }
305}
306
307void GameController::loadBIOS(const QString& path) {
308 if (m_bios == path) {
309 return;
310 }
311 m_bios = path;
312 if (m_gameOpen) {
313 closeGame();
314 openGame();
315 }
316}
317
318void GameController::yankPak() {
319 if (!m_gameOpen) {
320 return;
321 }
322 threadInterrupt();
323 GBAYankROM(m_threadContext.gba);
324 threadContinue();
325}
326
327
328void GameController::replaceGame(const QString& path) {
329 if (!m_gameOpen) {
330 return;
331 }
332
333 m_fname = path;
334 threadInterrupt();
335 m_threadContext.fname = strdup(m_fname.toLocal8Bit().constData());
336 GBAThreadReplaceROM(&m_threadContext, m_threadContext.fname);
337 threadContinue();
338}
339
340void GameController::loadPatch(const QString& path) {
341 if (m_gameOpen) {
342 closeGame();
343 m_patch = path;
344 openGame();
345 } else {
346 m_patch = path;
347 }
348}
349
350void GameController::importSharkport(const QString& path) {
351 if (!m_gameOpen) {
352 return;
353 }
354 VFile* vf = VFileDevice::open(path, O_RDONLY);
355 if (!vf) {
356 return;
357 }
358 threadInterrupt();
359 GBASavedataImportSharkPort(m_threadContext.gba, vf, false);
360 threadContinue();
361 vf->close(vf);
362}
363
364void GameController::exportSharkport(const QString& path) {
365 if (!m_gameOpen) {
366 return;
367 }
368 VFile* vf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
369 if (!vf) {
370 return;
371 }
372 threadInterrupt();
373 GBASavedataExportSharkPort(m_threadContext.gba, vf);
374 threadContinue();
375 vf->close(vf);
376}
377
378void GameController::closeGame() {
379 if (!m_gameOpen) {
380 return;
381 }
382 m_rewindTimer.stop();
383 if (GBAThreadIsPaused(&m_threadContext)) {
384 GBAThreadUnpause(&m_threadContext);
385 }
386 GBAThreadEnd(&m_threadContext);
387 GBAThreadJoin(&m_threadContext);
388 if (m_threadContext.fname) {
389 free(const_cast<char*>(m_threadContext.fname));
390 m_threadContext.fname = nullptr;
391 }
392
393 m_patch = QString();
394
395 for (size_t i = 0; i < GBACheatSetsSize(&m_cheatDevice.cheats); ++i) {
396 GBACheatSet* set = *GBACheatSetsGetPointer(&m_cheatDevice.cheats, i);
397 GBACheatSetDeinit(set);
398 delete set;
399 }
400 GBACheatSetsClear(&m_cheatDevice.cheats);
401
402 m_gameOpen = false;
403 emit gameStopped(&m_threadContext);
404}
405
406void GameController::crashGame(const QString& crashMessage) {
407 closeGame();
408 emit gameCrashed(crashMessage);
409 emit gameStopped(&m_threadContext);
410}
411
412bool GameController::isPaused() {
413 if (!m_gameOpen) {
414 return false;
415 }
416 return GBAThreadIsPaused(&m_threadContext);
417}
418
419void GameController::setPaused(bool paused) {
420 if (!m_gameOpen || m_rewindTimer.isActive() || paused == GBAThreadIsPaused(&m_threadContext)) {
421 return;
422 }
423 if (paused) {
424 GBAThreadPause(&m_threadContext);
425 emit gamePaused(&m_threadContext);
426 } else {
427 GBAThreadUnpause(&m_threadContext);
428 emit gameUnpaused(&m_threadContext);
429 }
430}
431
432void GameController::reset() {
433 GBAThreadReset(&m_threadContext);
434}
435
436void GameController::threadInterrupt() {
437 if (m_gameOpen) {
438 GBAThreadInterrupt(&m_threadContext);
439 }
440}
441
442void GameController::threadContinue() {
443 if (m_gameOpen) {
444 GBAThreadContinue(&m_threadContext);
445 }
446}
447
448void GameController::frameAdvance() {
449 if (m_rewindTimer.isActive()) {
450 return;
451 }
452 if (m_pauseAfterFrame.testAndSetRelaxed(false, true)) {
453 setPaused(false);
454 }
455}
456
457void GameController::setRewind(bool enable, int capacity, int interval) {
458 if (m_gameOpen) {
459 threadInterrupt();
460 GBARewindSettingsChanged(&m_threadContext, enable ? capacity : 0, enable ? interval : 0);
461 threadContinue();
462 } else {
463 if (enable) {
464 m_threadContext.rewindBufferInterval = interval;
465 m_threadContext.rewindBufferCapacity = capacity;
466 } else {
467 m_threadContext.rewindBufferInterval = 0;
468 m_threadContext.rewindBufferCapacity = 0;
469 }
470 }
471}
472
473void GameController::rewind(int states) {
474 threadInterrupt();
475 if (!states) {
476 GBARewindAll(&m_threadContext);
477 } else {
478 GBARewind(&m_threadContext, states);
479 }
480 threadContinue();
481 emit rewound(&m_threadContext);
482 emit frameAvailable(m_drawContext);
483}
484
485void GameController::startRewinding() {
486 if (!m_gameOpen || m_rewindTimer.isActive()) {
487 return;
488 }
489 m_wasPaused = isPaused();
490 setPaused(true);
491 m_rewindTimer.start();
492}
493
494void GameController::stopRewinding() {
495 if (!m_rewindTimer.isActive()) {
496 return;
497 }
498 m_rewindTimer.stop();
499 setPaused(m_wasPaused);
500}
501
502void GameController::keyPressed(int key) {
503 int mappedKey = 1 << key;
504 m_activeKeys |= mappedKey;
505 if (!m_inputController->allowOpposing()) {
506 if ((m_activeKeys & 0x30) == 0x30) {
507 m_inactiveKeys |= mappedKey ^ 0x30;
508 m_activeKeys ^= mappedKey ^ 0x30;
509 }
510 if ((m_activeKeys & 0xC0) == 0xC0) {
511 m_inactiveKeys |= mappedKey ^ 0xC0;
512 m_activeKeys ^= mappedKey ^ 0xC0;
513 }
514 }
515 updateKeys();
516}
517
518void GameController::keyReleased(int key) {
519 int mappedKey = 1 << key;
520 m_activeKeys &= ~mappedKey;
521 if (!m_inputController->allowOpposing()) {
522 if (mappedKey & 0x30) {
523 m_activeKeys |= m_inactiveKeys & (0x30 ^ mappedKey);
524 m_inactiveKeys &= ~0x30;
525 }
526 if (mappedKey & 0xC0) {
527 m_activeKeys |= m_inactiveKeys & (0xC0 ^ mappedKey);
528 m_inactiveKeys &= ~0xC0;
529 }
530 }
531 updateKeys();
532}
533
534void GameController::clearKeys() {
535 m_activeKeys = 0;
536 m_inactiveKeys = 0;
537 updateKeys();
538}
539
540void GameController::setAudioBufferSamples(int samples) {
541 threadInterrupt();
542 redoSamples(samples);
543 threadContinue();
544 QMetaObject::invokeMethod(m_audioProcessor, "setBufferSamples", Q_ARG(int, samples));
545}
546
547void GameController::setFPSTarget(float fps) {
548 threadInterrupt();
549 m_fpsTarget = fps;
550 m_threadContext.fpsTarget = fps;
551 if (m_turbo && m_turboSpeed > 0) {
552 m_threadContext.fpsTarget *= m_turboSpeed;
553 }
554 redoSamples(m_audioProcessor->getBufferSamples());
555 threadContinue();
556}
557
558void GameController::setSkipBIOS(bool set) {
559 threadInterrupt();
560 m_threadContext.skipBios = set;
561 threadContinue();
562}
563
564void GameController::setUseBIOS(bool use) {
565 threadInterrupt();
566 m_useBios = use;
567 threadContinue();
568}
569
570void GameController::loadState(int slot) {
571 if (slot > 0) {
572 m_stateSlot = slot;
573 }
574 GBARunOnThread(&m_threadContext, [](GBAThread* context) {
575 GameController* controller = static_cast<GameController*>(context->userData);
576 if (GBALoadState(context, context->stateDir, controller->m_stateSlot)) {
577 controller->stateLoaded(context);
578 controller->frameAvailable(controller->m_drawContext);
579 }
580 });
581}
582
583void GameController::saveState(int slot) {
584 if (slot > 0) {
585 m_stateSlot = slot;
586 }
587 GBARunOnThread(&m_threadContext, [](GBAThread* context) {
588 GameController* controller = static_cast<GameController*>(context->userData);
589 GBASaveState(context, context->stateDir, controller->m_stateSlot, true);
590 });
591}
592
593void GameController::setVideoSync(bool set) {
594 m_videoSync = set;
595 if (!m_turbo) {
596 threadInterrupt();
597 m_threadContext.sync.videoFrameWait = set;
598 threadContinue();
599 }
600}
601
602void GameController::setAudioSync(bool set) {
603 m_audioSync = set;
604 if (!m_turbo) {
605 threadInterrupt();
606 m_threadContext.sync.audioWait = set;
607 threadContinue();
608 }
609}
610
611void GameController::setFrameskip(int skip) {
612 m_threadContext.frameskip = skip;
613}
614
615void GameController::setVolume(int volume) {
616 threadInterrupt();
617 m_threadContext.volume = volume;
618 if (m_gameOpen) {
619 m_threadContext.gba->audio.masterVolume = volume;
620 }
621 threadContinue();
622}
623
624void GameController::setMute(bool mute) {
625 threadInterrupt();
626 m_threadContext.mute = mute;
627 if (m_gameOpen) {
628 m_threadContext.gba->audio.masterVolume = mute ? 0 : m_threadContext.volume;
629 }
630 threadContinue();
631}
632
633void GameController::setTurbo(bool set, bool forced) {
634 if (m_turboForced && !forced) {
635 return;
636 }
637 if (m_turbo == set && m_turboForced == forced) {
638 // Don't interrupt the thread if we don't need to
639 return;
640 }
641 m_turbo = set;
642 m_turboForced = set && forced;
643 enableTurbo();
644}
645
646void GameController::setTurboSpeed(float ratio) {
647 m_turboSpeed = ratio;
648 enableTurbo();
649}
650
651void GameController::enableTurbo() {
652 threadInterrupt();
653 if (!m_turbo) {
654 m_threadContext.fpsTarget = m_fpsTarget;
655 m_threadContext.sync.audioWait = m_audioSync;
656 m_threadContext.sync.videoFrameWait = m_videoSync;
657 } else if (m_turboSpeed <= 0) {
658 m_threadContext.fpsTarget = m_fpsTarget;
659 m_threadContext.sync.audioWait = false;
660 m_threadContext.sync.videoFrameWait = false;
661 } else {
662 m_threadContext.fpsTarget = m_fpsTarget * m_turboSpeed;
663 m_threadContext.sync.audioWait = true;
664 m_threadContext.sync.videoFrameWait = false;
665 }
666 redoSamples(m_audioProcessor->getBufferSamples());
667 threadContinue();
668}
669
670void GameController::setAVStream(GBAAVStream* stream) {
671 threadInterrupt();
672 m_threadContext.stream = stream;
673 if (m_gameOpen) {
674 m_threadContext.gba->stream = stream;
675 }
676 threadContinue();
677}
678
679void GameController::clearAVStream() {
680 threadInterrupt();
681 m_threadContext.stream = nullptr;
682 if (m_gameOpen) {
683 m_threadContext.gba->stream = nullptr;
684 }
685 threadContinue();
686}
687
688#ifdef USE_PNG
689void GameController::screenshot() {
690 GBARunOnThread(&m_threadContext, GBAThreadTakeScreenshot);
691}
692#endif
693
694void GameController::reloadAudioDriver() {
695 QMetaObject::invokeMethod(m_audioProcessor, "pause", Qt::BlockingQueuedConnection);
696 int samples = m_audioProcessor->getBufferSamples();
697 delete m_audioProcessor;
698 m_audioProcessor = AudioProcessor::create();
699 m_audioProcessor->setBufferSamples(samples);
700 m_audioProcessor->moveToThread(m_audioThread);
701 connect(this, SIGNAL(gameStarted(GBAThread*)), m_audioProcessor, SLOT(start()));
702 connect(this, SIGNAL(gameStopped(GBAThread*)), m_audioProcessor, SLOT(pause()));
703 connect(this, SIGNAL(gamePaused(GBAThread*)), m_audioProcessor, SLOT(pause()));
704 connect(this, SIGNAL(gameUnpaused(GBAThread*)), m_audioProcessor, SLOT(start()));
705 if (isLoaded()) {
706 m_audioProcessor->setInput(&m_threadContext);
707 QMetaObject::invokeMethod(m_audioProcessor, "start");
708 }
709}
710
711void GameController::setLuminanceValue(uint8_t value) {
712 m_luxValue = value;
713 value = std::max<int>(value - 0x16, 0);
714 m_luxLevel = 10;
715 for (int i = 0; i < 10; ++i) {
716 if (value < LUX_LEVELS[i]) {
717 m_luxLevel = i;
718 break;
719 }
720 }
721 emit luminanceValueChanged(m_luxValue);
722}
723
724void GameController::setLuminanceLevel(int level) {
725 int value = 0x16;
726 level = std::max(0, std::min(10, level));
727 if (level > 0) {
728 value += LUX_LEVELS[level - 1];
729 }
730 setLuminanceValue(value);
731}
732
733void GameController::setRealTime() {
734 m_rtc.override = GameControllerRTC::NO_OVERRIDE;
735}
736
737void GameController::setFixedTime(const QDateTime& time) {
738 m_rtc.override = GameControllerRTC::FIXED;
739 m_rtc.value = time.toMSecsSinceEpoch() / 1000;
740}
741
742void GameController::setFakeEpoch(const QDateTime& time) {
743 m_rtc.override = GameControllerRTC::FAKE_EPOCH;
744 m_rtc.value = time.toMSecsSinceEpoch() / 1000;
745}
746
747void GameController::updateKeys() {
748 int activeKeys = m_activeKeys;
749 activeKeys |= m_activeButtons;
750 activeKeys &= ~m_inactiveKeys;
751 m_threadContext.activeKeys = activeKeys;
752}
753
754void GameController::redoSamples(int samples) {
755#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
756 float sampleRate = 0x8000;
757 float ratio;
758 if (m_threadContext.gba) {
759 sampleRate = m_threadContext.gba->audio.sampleRate;
760 }
761 ratio = GBAAudioCalculateRatio(sampleRate, m_threadContext.fpsTarget, 44100);
762 m_threadContext.audioBuffers = ceil(samples / ratio);
763#else
764 m_threadContext.audioBuffers = samples;
765#endif
766 if (m_threadContext.gba) {
767 GBAAudioResizeBuffer(&m_threadContext.gba->audio, m_threadContext.audioBuffers);
768 }
769 QMetaObject::invokeMethod(m_audioProcessor, "inputParametersChanged");
770}
771
772void GameController::setLogLevel(int levels) {
773 threadInterrupt();
774 m_logLevels = levels;
775 threadContinue();
776}
777
778void GameController::enableLogLevel(int levels) {
779 threadInterrupt();
780 m_logLevels |= levels;
781 threadContinue();
782}
783
784void GameController::disableLogLevel(int levels) {
785 threadInterrupt();
786 m_logLevels &= ~levels;
787 threadContinue();
788}
789
790void GameController::pollEvents() {
791 if (!m_inputController) {
792 return;
793 }
794
795 m_activeButtons = m_inputController->pollEvents();
796 updateKeys();
797}