CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Fix misaligned BIOS reads
14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
16 - GB MBC: Fix SRAM dangling pointer with RTC games
17 - Windows: Fix Unicode directory handling
18 - Qt: Fix changing resolution of software renderer
19 - Qt: Fix setting overrides
20 - GBA Cheats: Fix GameShark ROM patches
21 - Qt: Fix cut off tiles and alignment issues in tile viewer
22 - GB MBC: Fix initializing MBC when no ROM is loaded
23 - VFS: Fix resizing memory chunks when not needed
24 - GB Memory: Fix patching ROM bank 0
25 - GB: Fix audio not being deinitialized
26 - GBA Memory: Fix VCOUNT being writable
27 - GBA Memory: Improve initial skipped BIOS state
28 - Qt: Only reset window dimensions when first shown
29 - GB Memory: Fix starting HDMAs during mode 0
30 - Qt: Fix Qt Multimedia audio driver on big endian
31 - GBA: Fix IRQs firing after already being cleared
32 - All: Fix fullscreen config option being ignored
33 - GBA BIOS: Implement BitUnPack
34 - GBA: Add savegame override for Crash Bandicoot 2
35 - ARM7: PSR mode bits should not get sign extended
36 - GBA: Only unhalt CPU if appropriate bit is set in IE
37 - GBA Video: Fix out of bounds sprite transforms
38 - GB: Fix crash when masking savedata
39 - GB Audio: Fix serialization of channel 3 and NR52 properties
40 - GB: Properly initialize sramRealVf variable
41 - Qt: Fix Apply button for key and controller configurations
42 - GB Video: Initialize LCDC in renderer
43 - GBA I/O: Mask off WAITCNT bits that cannot be written
44 - GB Memory: Fix HDMA5 value after DMA completes
45Misc:
46 - SDL: Remove scancode key input
47 - GBA Video: Clean up unused timers
48 - Test: Add a basic test suite
49 - GBA Video: Allow multiple handles into the same tile cache
50 - VFS: Call msync when syncing mapped data
51 - GBA Video, GB Video: Colors are now fully scaled
52 - PSP2: Improved controller rumble
53 - GB, GBA: Prevent loading null ROMs
54 - VFS: Allow truncating memory chunk VFiles
55 - Debugger: Modularize CLI debugger
56 - Core: Clean up some thread state checks
57 - Debugger: Make building with debugging aspects optional
58 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
59 - GBA Memory: Support reading/writing POSTFLG
60 - Util: Add size counting to Table
61 - Qt: Move last directory setting from qt.ini to config.ini
62 - 3DS, PSP2, Wii: Last directory loaded is saved
63 - GB Audio: Simplify envelope code
64 - GB Audio: Improve initial envelope samples
65 - GB Audio: Initialize wave RAM to GBC values
66 - Debugger: Add functions for read- or write-only watchpoints
67
680.5.1: (2016-10-05)
69Bugfixes:
70 - Core: Fix importing save games as read-only
71 - FFmpeg: Fix encoding AAC
72 - GB: Fix invalid STOP behavior on Game Boy Color
73 - GB: Initialize audio properly
74 - GB: Properly clear KEY1 bit 0 when switching speeds
75 - GB: Properly unload save files when unloading a ROM
76 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
77 - GB MBC: Fix MBC7 when size is incorrectly specified
78 - GB MBC: Fix RTC access when no save file is loaded
79 - GB SIO: Don't auto-clock external shift clock
80 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
81 - GB Video: Fix video frames getting missed when LCDC is off
82 - GB Video: Clear screen when LCDC is off
83 - GBA Cheats: Fix holding onto pointers that may get invalidated
84 - GBA Cheats: Fix key-activated CodeBreaker cheats
85 - GBA Cheats: Fix uninitialized memory getting freed when saving
86 - GBA Hardware: Improve Game Boy Player rumble behavior
87 - GBA Memory: Fix several unused I/O register read values
88 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
89 - LR35902: Fix events running with the wrong cycle active
90 - Qt: Fix "close" button on Overrides view
91 - Qt: Fix saving overrides
92 - Qt: Fix directory set unloading when replacing the ROM
93 - Qt: Fix patch loading
94 - Qt: Fix crash when saving an override if a game isn't loaded
95 - Qt: Fix showing default display driver as OpenGL (force 1.x)
96 - SDL: Attach rumble in SDL frontend
97 - Util: Fix PNG identification on files too small to be a PNG
98Misc:
99 - All: Only update version info if needed
100 - All: Split out install locations for Libretro and OpenEmu
101 - FFmpeg: Encoding cleanup
102 - GB: Reset active region when reloading ROM
103 - GB Memory: Initialize RAM pattern for GBC
104 - GB Video: Improved video timings
105 - Qt: Manage window sizes slightly better
106 - Qt: Remember scale option independent of core dimensions
107
1080.5.0: (2016-09-19)
109Features:
110 - Game Boy support
111 - Support for encrypted CodeBreaker GBA cheats
112 - Emulation of Vast Fame protected GBA carts (taizou)
113 - Tile viewer
114 - Threaded rendering mode
115 - Libretro: Memory map and achievement support (leiradel)
116 - GUI: Add UI control remapping
117 - GUI: Add fast-forward
118 - Wii: 240p support
119 - 3DS: Adjustable screen darkening
120 - Ability to temporarily load a savegame
121 - Load specific files out of archives
122 - Automatic BIOS detection
123Bugfixes:
124 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
125 - Debugger: Fix GDB breakpoints
126 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
127 - GBA: Fix filehandle leak with savegames
128 - GBA: Timer 0 cannot be count up
129 - GBA: Count up timers should not count themselves
130 - GBA Memory: Fix mirror on non-overdumped Classic NES games
131 - GBA Memory: Fix ldm {pc}
132 - GBA Savedata: Fix savedata sync timer
133 - GBA Savedata: Only unmap savedata if present
134 - GBA Serialize: Savestates now properly store prefetch
135 - GBA Video: WIN0/1 take priority over OBJWIN
136 - GBA Video: Fix out-of-order OBJWIN
137 - PSP2: Fix GPU crash while exiting
138 - PSP2: Fix VSync
139 - PSP2: Fix accelerometer range
140 - PSP2: Actually load screen mode setting
141 - PSP2: Fix gyroscope direction
142 - PSP2: Delete threads after they return
143 - PSP2: Fix mapping/unmapping from not at 0
144 - Qt: Fix bug in software renderer scaling
145 - Qt: Fix hanging key press after disabling autofire
146 - Qt: Fix being unable to pause manually when using auto-pausing
147 - SDL: Fix axes being mapped wrong
148 - Util: Fix realloc semantics in utf16to8
149 - Util: Fix inserting too many items into a hash table
150 - VFS: Fix uninitialized varaible reading from 7z
151 - VFS: Fix reading multiple files from a 7z archive
152 - Wii: Fix framelimiting after a slowdown
153 - Wii: Fix garbage flash at startup
154Misc:
155 - 3DS: Use blip_add_delta_fast for a small speed improvement
156 - 3DS: Allow UTF-16 filenames
157 - 3DS: Port to using citro3D
158 - 3DS: Use system font for menus
159 - 3DS: Attempt to use Core 2 for threads
160 - 3DS: Adjustable filering
161 - 3DS: 3D banner
162 - All: Add QUIET parameter to silence CMake
163 - All: Faster memory read/write
164 - ARM7: Support forcing Thumb mode via MSR
165 - ARM7: Flush prefetch cache when loading CPSR via MSR
166 - ARM7: Clean up instruction decoding for future expandability
167 - Debugger: Support register and memory writes via GDB stub
168 - Debugger: Add software breakpoint support to gdb
169 - FFmpeg: Full support for libavcodec 56+
170 - GBA: Better debug logging if event processing breaks
171 - GBA Audio: Force audio DMAs to not increment destination
172 - GBA BIOS: Use custom ArcTan, not relying on OS
173 - GBA Hardware: Clean up dead code in GBP
174 - GBA Memory: Optimize stalling behavior
175 - GBA Memory: Optimize Load-/StoreMultiple
176 - GBA Savedata: Add realistic timing for EEPROM
177 - GBA Serialize: Savestates now store if CPU was halted
178 - GBA Video: Remove old slow path fallback
179 - GBA Video: Optimize sprite drawing
180 - GBA Video: Optimize mode 0 rendering
181 - GBA Video: Optimize compositing cases slightly
182 - GUI: Screenshot dimensions are now passed through
183 - GUI: Add back logging
184 - GUI: Only reload config if manually saved
185 - GUI: Increase scrolling speed
186 - OpenGL: Log shader compilation failure
187 - OpenGL: Add texSize uniform
188 - Qt: Make -g flag work in Qt build
189 - Qt: Simplify OpenGL context creation
190 - Qt: Thread startup improvements
191 - Qt: Make audio channel/video layer options shortcut mappable
192 - Qt: Remove some C99isms from C++ code
193 - Qt: Remove default autofire mappings
194 - Qt: Make reseting when pasued frame-accurate
195 - Qt: Rearchitect game closing codepath
196 - PSP2: Use system font for menus
197 - PSP2: Add rumble for PS TV
198 - PSP2: Add fit-to-height screen mode
199 - PSP2: Sync files per descriptor
200 - PSP2: Allow UTF-8 filenames
201 - PSP2: Screenshots are now saved into the Photo Gallery
202 - PSP2: Stop underclocking when menuing
203 - SDL: Increase default audio buffer size to 1024 samples
204 - SDL: More responsive rumble
205 - Util: Add Vector GetConstPointer
206 - Util: Add rtrim
207 - Util: Add endswith
208 - VFS: Improve zip file detection
209 - Wii: Add pixelated resample filter
210 - Windows: Add native VDir support
211 - Util: Add PRIz macro for libc versions that don't support %z
212
2130.4.1: (2016-07-11)
214Bugfixes:
215 - All: Fix several file handle leaks
216 - All: Fix instruction tables getting zeroed when linking sometimes
217 - ARM7: Fix flags on SBC/RSC
218 - ARM7: Fix setting spsr privilege bits when spsr is empty
219 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
220 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
221 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
222 - GBA Memory: Fix executing code from OBJ region of VRAM
223 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
224 - GBA Serialize: Fix loading savegames from savestates
225 - OpenGL: Correct boolean vector strcmp strings for uniforms
226 - Qt: Fix sending gameStopped twice
227 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
228 - Qt: Fix initial state of key mapping
229 - Qt: Initialize m_useBios
230 - SDL: Fix joystick initialization on BSD
231 - SDL: Fix potential joystick crash in games with rumble
232 - SDL: Fix SDL 1.2 build
233 - SDL: Fix sporadic crash when deinitializing audio
234 - Shaders: Fix AGS-001 shader with some bad drivers
235 - Util: Use closesocket on Windows
236 - Util: Fix socket bind addresses
237 - VFS: Fix reading 7z archives without rewinding first
238 - VFS: VFileFromFD should not open directories
239 - Wii: Fix tilting direction
240 - Util: Fix realloc semantics in utf16to8
241Misc:
242 - All: Allow use of external minizip library
243 - Debugger: CLI debugger now exits when end-of-stream is reached
244 - FFmpeg: Update dependencies on Ubuntu
245 - GBA: Slightly optimize GBAProcessEvents
246 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
247 - GBA Video: Null renderer should return proper register values
248 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
249 - Qt: Add preset for DualShock 4
250 - Qt: Update 360 input profile on OS X to reflect newer drivers
251 - Qt: Remove use of NaN
252 - Qt: Canonicalize file paths when loading games
253 - Qt: Add refresh button to controller editing
254 - SDL: Remove default gamepad mappings
255 - Util: Fix intermittent build failure on OS X
256 - VFS: VFile.sync now updates modified time
257
2580.4.0: (2016-02-02)
259Features:
260 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
261 - I/O viewer
262 - Booting of multiboot images
263 - Customization of GIF recording
264 - Libretro: Cheat code support
265 - Support for GLSL shaders
266 - ROM information view
267 - Support for VBA-style cheat codes
268 - Savestates now store creation timestamps
269 - Key autofire
270 - Libretro: Allow blocking opposing directional input
271 - OpenEmu core for OS X
272 - Libretro: Settings for using BIOS and skipping intro
273 - Libretro: Customizable idle loop removal
274 - Implemented cycle counting for sprite rendering
275 - Cleaner, unified settings window
276 - Added a setting for pausing when the emulator is not in focus
277 - Customizable paths for save games, save states, screenshots and patches
278 - Controller hotplugging
279 - Ability to store save games and active cheats within savestates
280Bugfixes:
281 - ARM7: Fix sign of unaligned LDRSH
282 - ARM7: Fix decoding of some ARM ALU instructions with shifters
283 - Debugger: Fix watchpoints in gdb
284 - GBA: Fix warnings when creating and loading savestates
285 - GBA: Fix Iridion II savetype
286 - GBA BIOS: Fix misaligned CpuSet
287 - GBA Cheats: Fix cheats setting the Action Replay version
288 - GBA Hardware: Fix GPIO on big endian
289 - GBA Memory: Fix DMA register writing behavior
290 - GBA Memory: Fix DMAs triggering two cycles early
291 - Libretro: Fix aspect ratio
292 - Qt: Fix some potential crashes with the gamepad mapping
293 - Qt: Fix keys being mapped incorrectly when loading configuration file
294 - Util: Fix PowerPC PNG read/write pixel order
295 - Util: Fix excessive memory allocation when decoding a PNG
296 - VFS: Fix VFileReadline and remove _vfdReadline
297Misc:
298 - All: Improved PowerPC support
299 - All: Fix some undefined behavior warnings
300 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
301 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
302 - GBA: Implement bad I/O register loading
303 - GBA: Allow jumping to OAM and palette RAM
304 - GBA BIOS: Finish implementing RegisterRamReset
305 - GBA Config: Add "override" layer for better one-time configuration
306 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
307 - GBA Memory: Use a dynamically sized mask for ROM memory
308 - GBA Memory: Implement several unimplemented memory access types
309 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
310 - GBA RR: Starting from savestate now embeds the savegame
311 - GBA RR: Add preliminary SRAM support for VBM loading
312 - GBA RR: Add support for resets in movies
313 - GBA Video: Remove lastHblank, as it is implied
314 - Libretro: Use anonymous memory mappers for large blocks of memory
315 - Libretro: Add install target for libretro core
316 - Qt: Window size command line options are now supported
317 - Qt: Increase usability of key mapper
318 - Qt: Add 'Apply' button to settings window
319 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
320 - Qt: Allow use of modifier keys as input
321 - Qt: Optimize log viewer
322 - Qt: Added button for breaking into the GDB debugger
323 - Qt: Add box for showing duration of rewind
324 - SDL: Support fullscreen in SDL 1.2
325 - SDL: Allow GBASDLAudio to be used without a thread context
326 - Util: Use VFile for configuration
327 - Util: Add MutexTryLock
328
3290.3.2: (2015-12-16)
330Bugfixes:
331 - ARM7: Fix STRT/STRBT
332 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
333 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
334 - Libretro: Fix problems with rumble not turning off
335 - GBA: Fix idle skip state being retained between games
336 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
337 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
338 - GBA BIOS: Fix Sqrt sign
339 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
340 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
341 - GBA Memory: Fix DMA behavior for SRAM accesses
342 - GBA Memory: Fix Store8 to OBJ VRAM
343 - GBA Memory: Fix alignment of LDM/STM on SRAM
344 - GBA Memory: Fix unaligned out-of-bounds ROM loads
345 - GBA Memory: Fix timing of DMAs
346 - GBA Video: Fix _mix for 15-bit color
347 - GBA Video: Fix OAM and palette initialization
348 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
349 - Qt: Use safer isLoaded check in GameController
350 - Qt: Fix a race condition in PainterGL that could lead to a crash
351 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
352 - Qt: Fix font size in memory viewer
353 - Qt: Fix a crash in the memory viewer
354 - Qt: Add additional checks in CheatModel to prevent crashes
355 - Qt: Fix race condition with setting sample rate
356 - Qt: Fix crash when closing multiplayer windows
357 - Qt: Fix resetting while paused
358Misc:
359 - GBA Audio: Implement missing flags on SOUNDCNT_X register
360 - Qt: Add mute option to menu
361
3620.3.1: (2015-10-24)
363Bugfixes:
364 - ARM7: Fix instruction decoding of Thumb shifts
365 - GBA: Deinit savegame when unloading a ROM
366 - GBA: Fix BIOS check on big endian
367 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
368 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
369 - GBA Audio: Fix audio channels being silenced at the wrong time
370 - GBA Memory: Fix bad BIOS Load16 on big endian
371 - GBA Memory: Fix bad Load8 on big endian
372 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
373 - GBA Video: Fix edge case with sprite blend modes and semitransparency
374 - GBA Video: Fix objwin and blending interaction on sprites
375 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
376 - Libretro: Fix a memory leak with the render buffer
377 - Qt: Windows no longer spawn in the top left on first launch
378 - Qt: Fix install path of XDG desktop file with DESTDIR
379 - Qt: Fix drag and drop on Windows
380 - Qt: Reenable double buffering, as disabling it broke some Windows configs
381 - VFS: Fix return values of VFileFILE.read and .write
382Misc:
383 - All: Reset next event to cycles instead of zero to interrupt
384 - All: Add --version flag
385 - ARM7: Force disable LTO on two files to work around a GCC bug
386 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
387 - GBA: Better memory handling with PNG savestates
388 - GBA: Additional savestate sanity checks
389 - GBA: Check for cycle count being too high
390 - GBA Audio: Allow GBAAVStream to have no video callback
391 - GBA BIOS: Implement RegisterRamReset for SIO registers
392 - Qt: Remove useless help icons in dialogs
393 - Qt: Prevent savestate window from opening while in multiplayer
394 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
395 - Qt: Dropping multiplayer windows works more cleanly now
396
3970.3.0: (2015-08-16)
398Features:
399 - Ability to hide individual background layers, or OBJs
400 - Ability to mute individual audio channels
401 - Palette viewer and exporter
402 - Volume control
403 - More shortcuts are editable (e.g. quick save/load)
404 - Rewind now shows the frame after rewinding
405 - Import/Export of GameShark/Action Replay snapshots
406 - Add "Step backwards" item for single increment rewind
407 - Deadzone estimation for game controllers
408 - Analog inputs can be used for shortcuts
409 - Menu items for specific solar sensor brightness levels
410 - Remappable controls for tilt and gyroscope sensors
411 - Status messages for actions taken while a game is running (e.g. save/load state)
412 - Memory inspector
413 - Screensaver can now be suspended while a game is running
414 - Load/save the most recent savestate slot
415 - Support varible speed (PWM) rumble
416 - Ability to cap fast forward speed
417 - Finer control over FPS target
418 - Holdable shortcut for rewinding one frame at a time
419 - Ability to boot directly into the BIOS
420 - Preliminary support for yanking out the game pak while a game is running
421 - Thumb-drive mode by putting a file called portable.ini in the same folder
422 - Configurable display driver, between software and OpenGL
423 - Undo-able savestate loading and saving
424 - Controller profiles now store shortcut settings
425 - Default controller profiles for several common controllers
426 - Libretro now supports BIOS, rumble and solar sensor
427 - Implement BIOS call Stop, for sleep mode
428 - Automatically load patches, if found
429 - Improved video synchronization
430 - Configurable audio output sample rate
431Bugfixes:
432 - ARM7: Fix SWI and IRQ timings
433 - ARM7: Fix Thumb MUL timing
434 - ARM7: Fix timing of multiplies to use N cycles
435 - ARM7: ARMHotplugDetach should call deinit
436 - Debugger: Fix use-after-free in breakpoint clearing code
437 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
438 - GBA: Cap audio FIFO read size during deserialization
439 - GBA: Check for corrupted savestates when loading
440 - GBA: Check for improperly sized savestates when loading
441 - GBA: Check for savestates made from differently sized ROMs
442 - GBA: Fix calls to endian-independent loadstores
443 - GBA: Fix timing of reading from timer registers
444 - GBA: Ensure cycles never go negative
445 - GBA Audio: Force audio FIFOs to 32-bit
446 - GBA Audio: Fix audio pitch changing when adjusting buffer size
447 - GBA Audio: Fix sample order in audio channel 3
448 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
449 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
450 - GBA Memory: Improve Thumb open bus behavior
451 - GBA Memory: Fix potential DMA issue when loading a savestate
452 - GBA Memory: Fix load/store multiple video memory waitstates
453 - GBA SIO: Fix reseting when there are SIO devices attached
454 - GBA Video: Blended sprites should never have other effects applied
455 - GBA Video: Fix out-of-bounds tiles in mosaic
456 - GBA Video: Fix windows not affecting sprites
457 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
458 - GBA Video: Fix timing on first scanline
459 - Qt: Better cleanup when a game crashes
460 - Qt: Fix open ROM dialog filtering for archive formats
461 - Qt: Cap the maximum number of multiplayer windows
462 - Qt: Fix maximum year in sensor override
463 - Qt: Fix window being too tall after exiting fullscreen
464 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
465 - Qt: Fix analog buttons not getting unmapped
466 - Qt: Fix passing command line options
467 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
468 - SDL: Fix SDL build when OpenGL is missing
469 - Util: Allow loading IPS patches that grow the ROM
470 - VFS: Fix resource leaks if some allocations fail
471 - VFS: Fix line-reading to return proper values
472 - Video: Fix an issue with very long filenames
473 - Util: Fix formatting of floats
474Misc:
475 - All: Add --help flag for command line programs
476 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
477 - All: Enable static linking for Windows
478 - All: Enable static linking for OS X
479 - All: Threads are now named
480 - All: Proper handling of Unicode file paths
481 - ARM7: Add emulation for Undefined CPU mode
482 - ARM7: Reduce the size of the Thumb instruction table
483 - GBA: Add status log level
484 - GBA: GBARewind now returns how many states it has rewound
485 - GBA: SIO logging layer
486 - GBA BIOS: Stub out SoundBias
487 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
488 - GBA: Don't include GBACLIDebugger struct unless needed
489 - GBA: Savedata is now synced shortly after data finishes being written
490 - GBA: Process multiple timer events at once, if necessary
491 - GBA Audio: Implement audio reset for channels A/B
492 - GBA Audio: Process multiple audio events at once, if necessary
493 - GBA Hardware: Backport generic RTC source into core
494 - GBA Input: Allow axes and buttons to be mapped to the same key
495 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
496 - GBA SIO: Add a dummy driver for Normal mode
497 - GBA Thread: Add functionality for running callbacks on the GBA thread
498 - GBA Thread: Split GBASync into a separate file
499 - GBA Video: Refactor software renderer into separate files
500 - GBA Video: Slightly optimize mode 0 mosaic rendering
501 - Debugger: Free watchpoints in addition to breakpoints
502 - Qt: Handle saving input settings better
503 - Qt: Move GL frame drawing back onto its own thread
504 - Qt: Fast forward (held) option moved from Other to Emulation menu
505 - Qt: Show version info in window title
506 - Qt: Migrate multiplayer window handling into GBAApp
507 - Qt: Unified file opening and saving with last location
508 - Qt: Fix windows being resizable when they shouldn't have been
509 - Qt: Only hide cursor in full screen
510 - Qt: Replace pause-after-frame mutex with an atomic
511 - Qt: Add application icon and XDG desktop files
512 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
513 - Qt: Don't save window size when entering fullscreen
514 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
515 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
516 - Qt: Increase usability of key mapper
517 - Qt: Show checkmark for window sizes
518 - Qt: Set window path to loaded ROM
519 - Perf: Ability to load savestates immediately on launch
520 - SDL: Properly check for initialization
521 - SDL: Clean up initialization functions
522 - SDL: Clean up GL context
523 - Util: Allow disabling the threading code entirely
524 - VFS: Add sync method to force syncing with backing
525
5260.2.1: (2015-05-13)
527Bugfixes:
528 - All: Fix sanitize-deb script not cleaning up after itself
529 - All: Fix dependencies for libavcodec on Debian-derived platforms
530 - ARM7: Handle writeback for PC in addressing modes 2 and 3
531 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
532 - ARM7: Fix ARM multiply instructions when PC is a destination register
533 - Debugger: Fix use-after-free in breakpoint clearing code
534 - Debugger: Fix boundary conditions in tab completion
535 - GBA: Fix timers not updating timing when writing to only the reload register
536 - GBA: Fix rewind boundary conditions
537 - GBA: Add initial I/O register settings for background matrix registers
538 - GBA: Fix hang when loading a savestate if sync to video is enabled
539 - GBA: Handle out-of-bounds I/O access
540 - GBA: Fix bounds-checking on EEPROM access
541 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
542 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
543 - GBA Memory: Allow SRAM to be 64kB
544 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
545 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
546 - GBA Video: Fix second frame mode 5
547 - Perf: Fix race condition if a game crashes immediately on start
548 - Qt: Fix Display object leak when closing a window
549 - Qt: Fix .deb dependencies
550 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
551 - Qt: Fix window not regaining focus after exiting savestate window
552 - Qt: Fix regression where video would not record if the game had already started
553 - Qt: Fix potential crash if a gamepad causes focus to change
554 - Qt: Fix controller axis querying
555 - Qt: Fix multiplayer windows opening as the wrong size
556 - Qt: Fix controllers sometimes not loading the right profile
557 - SDL: Fix boundary conditions for joystick adjustments
558 - SDL: Allocate properly sized input maps
559 - SDL: Fix potential build issues when Qt and SDL2 are in use
560 - Util: Fix resource leak in UTF-8 handling code
561 - Util: Fix a null-pointer issue when attempting to delete a key
562 - VFS: Fix resource leaks if some allocations fail
563 - Video: Fix an issue with very long filenames
564Misc:
565 - GBA Memory: Soft-crash if jumping past the end of a ROM
566 - Qt: Show multiplayer numbers in window title
567 - Qt: Solar sensor can have shortcuts set
568
5690.2.0: (2015-04-03)
570Features:
571 - Support for gamepad axes, e.g. analog sticks or triggers
572 - Add scale presets for up to 6x
573 - Settings window
574 - Bilinear resampling option
575 - Add option to skip BIOS start screen
576 - List of recently opened games
577 - Support for games using the Solar Sensor
578 - Better audio resampling via blip-buf
579 - Game Pak overrides dialog for setting savetype and sensor values
580 - Support for games using the tilt sensor
581 - Remappable shortcuts for keyboard and gamepad
582 - Rewinding of emulation
583 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
584 - Support IPv6
585 - Save directory of last loaded file
586 - Support BPS patches
587 - Automatically detect and optimize out idle loops
588 - Configurable game overrides
589 - Support loading 7-Zip files
590 - Drag and drop game loading
591 - Cheat code support
592 - Runtime configurable audio driver
593 - Libretro core for use with RetroArch and other front-ends
594 - Controller profiles for setting different bindings for different controllers
595 - Ability to lock aspect ratio
596 - Local link cable support
597 - Ability to switch which game controller is in use per instance
598 - Ability to prevent opposing directional input
599 - Warning dialog if an unimplemented BIOS feature is called
600 - Debugger: Add CLI "frame", frame advance command
601 - Debugger: Add CLI functions for writing to memory
602 - Debugger: Add CLI functions for examining memory regions
603 - Debugger: Add CLI function for writing a register
604Bugfixes:
605 - ARM7: Extend prefetch by one stage
606 - ARM7: Fix cycle counting for loads
607 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
608 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
609 - GBA: Initialize gba.sync to null
610 - GBA: Fix timer initialization
611 - GBA Audio: Support 16-bit writes to FIFO audio
612 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
613 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
614 - GBA BIOS: Fix BIOS prefetch after reset
615 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
616 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
617 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
618 - GBA Memory: Fix I cycles that had been moved to ARM7 core
619 - GBA Memory: Fix cycle counting for 32-bit load/stores
620 - GBA RR: Fix fallthrough error when reading tags from a movie
621 - GBA Thread: Fix possible hang when loading an archive
622 - GBA Thread: Fix possible deadlock in video sync
623 - Perf: Fix crash when the GBA thread fails to start
624 - Qt: Fix crash starting a GDB stub if a game isn't loaded
625 - Qt: Fix crash when adjusting settings after closing a game
626 - Qt: Fix crash when starting GDB stub after closing a game
627 - Qt: Fix patch loading while a game is running
628 - Qt: Fix crash when loading a game after stopping GDB server
629 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
630 - Qt: Fix crash when attempting to pause if a game is not running
631 - SDL: Properly clean up if a game doesn't launch
632 - Util: Fix sockets on Windows
633Misc:
634 - All: Enable link-time optimization
635 - Debugger: Watchpoints now work on STM/LDM instructions
636 - Debugger: Clean up GDB stub network interfacing
637 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
638 - Debugger: Merge Thumb BL instructions when disassembling
639 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
640 - Debugger: Watchpoints now report address watched (fixes #68)
641 - Debugger: Add support for soft breakpoints
642 - Debugger: Make I/O register names be addresses instead of values
643 - Debugger: Rename read/write commands
644 - GBA: Improve accuracy of event timing
645 - GBA: Add API for getting Configuration structs for overrides and input
646 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
647 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
648 - GBA: Move A/V stream interface into core
649 - GBA: Savestates now take into account savedata state machines (fixes #109)
650 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
651 - GBA Memory: Simplify memory API and use fixed bus width
652 - GBA Thread: Make GBASyncWaitFrameStart time out
653 - GBA Video: Start video at the last scanline instead of the first
654 - Qt: Optimize logo drawing
655 - Qt: Move frame upload back onto main thread
656 - Qt: Remember window position
657 - Qt: Double-clicking on the window toggles full screen
658 - Util: Use proper locale for reading and writing float values
659
6600.1.1: (2015-01-24)
661Bugfixes:
662 - ARM7: Fix LDM writeback to a register already written
663 - GBA: Fix timers 2 and 3 updating incorrectly
664 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
665 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
666 - GBA Audio: Properly initialize audio FIFO channels
667 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
668 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
669 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
670 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
671 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
672 - GBA BIOS: Fix HuffUnComp boundary conditions
673 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
674 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
675 - GBA Memory: Filter out top nybble of DMA addresses
676 - GBA Memory: Properly bounds-check VRAM accesses
677 - GBA Memory: Fix initial DMA state
678 - GBA Thread: Allow halted games to exit cleanly
679 - GBA Video: Fix blend issues with obscured middle layers
680 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
681 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
682 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
683 - GBA Video: Fix sprite boundary conditions with mosaic
684 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
685 - Qt: Fix issue with set frame sizes being the wrong height
686 - Qt: Fix emulator crashing when full screen if a game is not running
687 - Qt: Fix window focus issues
688 - Qt: Properly set default video recording settings
689 - Qt: Fix a race condition when a game crashes immediately
690 - Qt: Fix some cases where key mapping can break if focus is adjusted
691 - Qt: Fix crash if a game pauses before any frames are shown
692 - Debugger: Negative PC-relative loads now properly subtract the offset
693 - Debugger: Align PC-relative loads in Thumb
694 - Debugger: Fix watchpoints triggering too late
695 - Debugger: Fix binary print putting spaces between digits
696 - Video: Ensure FFmpeg encoder has audio frames
697 - Video: Fix uncompressed PCM audio recording
698 - Video: Fix FFmpeg crashing when the file extension is wrong
699 - Util: Fix SOCKET_FAILED macro
700Misc:
701 - GBA: Exit cleanly on FATAL if the port supports it
702 - GBA Memory: Implement 16- and 32-bit loads from SRAM
703 - Qt: Disable sync to video by default
704 - Qt: Handle a game crash without crashing
705 - Qt: Set default log level to FATAL, ERROR and WARN
706 - Qt: Clarify some phrasing in the menus
707 - Qt: Clear active buttons when focus is lost
708
7090.1.0: (2014-12-13)
710 - Initial release