src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "AudioProcessor.h"
24#include "CheatsView.h"
25#include "ConfigController.h"
26#include "CoreController.h"
27#include "DebuggerConsole.h"
28#include "DebuggerConsoleController.h"
29#include "Display.h"
30#include "CoreController.h"
31#include "GBAApp.h"
32#include "GDBController.h"
33#include "GDBWindow.h"
34#include "GIFView.h"
35#include "IOViewer.h"
36#include "LoadSaveState.h"
37#include "LogView.h"
38#include "MapView.h"
39#include "MemorySearch.h"
40#include "MemoryView.h"
41#include "MultiplayerController.h"
42#include "OverrideView.h"
43#include "ObjView.h"
44#include "PaletteView.h"
45#include "PrinterView.h"
46#include "ROMInfo.h"
47#include "SensorView.h"
48#include "SettingsView.h"
49#include "ShaderSelector.h"
50#include "ShortcutController.h"
51#include "TileView.h"
52#include "VideoView.h"
53
54#include <mgba/core/version.h>
55#ifdef M_CORE_GB
56#include <mgba/internal/gb/gb.h>
57#include <mgba/internal/gb/video.h>
58#endif
59#ifdef M_CORE_GBA
60#include <mgba/internal/gba/gba.h>
61#include <mgba/internal/gba/video.h>
62#endif
63#include <mgba/feature/commandline.h>
64#include "feature/sqlite3/no-intro.h"
65#include <mgba-util/vfs.h>
66
67using namespace QGBA;
68
69Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
70 : QMainWindow(parent)
71 , m_manager(manager)
72 , m_logView(new LogView(&m_log))
73 , m_screenWidget(new WindowBackground())
74 , m_config(config)
75 , m_inputController(playerId, this)
76 , m_shortcutController(new ShortcutController(this))
77{
78 setFocusPolicy(Qt::StrongFocus);
79 setAcceptDrops(true);
80 setAttribute(Qt::WA_DeleteOnClose);
81 updateTitle();
82 reloadDisplayDriver();
83
84 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
85 m_logo = m_logo; // Free memory left over in old pixmap
86
87#if defined(M_CORE_GBA)
88 float i = 2;
89#elif defined(M_CORE_GB)
90 float i = 3;
91#endif
92 QVariant multiplier = m_config->getOption("scaleMultiplier");
93 if (!multiplier.isNull()) {
94 m_savedScale = multiplier.toInt();
95 i = m_savedScale;
96 }
97#ifdef USE_SQLITE3
98 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
99 ConfigOption* showLibrary = m_config->addOption("showLibrary");
100 showLibrary->connect([this](const QVariant& value) {
101 if (value.toBool()) {
102 if (m_controller) {
103 m_screenWidget->layout()->addWidget(m_libraryView);
104 } else {
105 attachWidget(m_libraryView);
106 }
107 } else {
108 detachWidget(m_libraryView);
109 }
110 }, this);
111 m_config->updateOption("showLibrary");
112 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
113 libraryStyle->connect([this](const QVariant& value) {
114 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
115 }, this);
116 m_config->updateOption("libraryStyle");
117
118 connect(m_libraryView, &LibraryController::startGame, [this]() {
119 VFile* output = m_libraryView->selectedVFile();
120 if (output) {
121 QPair<QString, QString> path = m_libraryView->selectedPath();
122 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
123 }
124 });
125#endif
126#if defined(M_CORE_GBA)
127 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
128#elif defined(M_CORE_GB)
129 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
130#endif
131 m_screenWidget->setPixmap(m_logo);
132 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
133 m_screenWidget->setLockIntegerScaling(false);
134 m_screenWidget->setLockAspectRatio(true);
135 setCentralWidget(m_screenWidget);
136
137 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
138 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
139 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
140 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
141
142 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
143 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
144 m_focusCheck.setInterval(200);
145
146 m_shortcutController->setConfigController(m_config);
147 setupMenu(menuBar());
148}
149
150Window::~Window() {
151 delete m_logView;
152
153#ifdef USE_FFMPEG
154 delete m_videoView;
155#endif
156
157#ifdef USE_MAGICK
158 delete m_gifView;
159#endif
160
161#ifdef USE_SQLITE3
162 delete m_libraryView;
163#endif
164}
165
166void Window::argumentsPassed(mArguments* args) {
167 loadConfig();
168
169 if (args->fname) {
170 setController(m_manager->loadGame(args->fname), args->fname);
171 }
172
173#ifdef USE_GDB_STUB
174 if (args->debuggerType == DEBUGGER_GDB) {
175 if (!m_gdbController) {
176 m_gdbController = new GDBController(this);
177 m_gdbController->listen();
178 }
179 }
180#endif
181}
182
183void Window::resizeFrame(const QSize& size) {
184 QSize newSize(size);
185 m_screenWidget->setSizeHint(newSize);
186 newSize -= m_screenWidget->size();
187 newSize += this->size();
188 resize(newSize);
189}
190
191void Window::setConfig(ConfigController* config) {
192 m_config = config;
193}
194
195void Window::loadConfig() {
196 const mCoreOptions* opts = m_config->options();
197 reloadConfig();
198
199 if (opts->width && opts->height) {
200 resizeFrame(QSize(opts->width, opts->height));
201 }
202
203 if (opts->fullscreen) {
204 enterFullScreen();
205 }
206
207 m_mruFiles = m_config->getMRU();
208 updateMRU();
209
210 m_inputController.setConfiguration(m_config);
211}
212
213void Window::reloadConfig() {
214 const mCoreOptions* opts = m_config->options();
215
216 m_log.setLevels(opts->logLevel);
217
218 if (m_controller) {
219 m_controller->loadConfig(m_config);
220 if (m_audioProcessor) {
221 m_audioProcessor->setBufferSamples(opts->audioBuffers);
222 m_audioProcessor->requestSampleRate(opts->sampleRate);
223 }
224 }
225 m_display->lockAspectRatio(opts->lockAspectRatio);
226 m_display->filter(opts->resampleVideo);
227
228 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
229}
230
231void Window::saveConfig() {
232 m_inputController.saveConfiguration();
233 m_config->write();
234}
235
236QString Window::getFilters() const {
237 QStringList filters;
238 QStringList formats;
239
240#ifdef M_CORE_GBA
241 QStringList gbaFormats{
242 "*.gba",
243#if defined(USE_LIBZIP) || defined(USE_ZLIB)
244 "*.zip",
245#endif
246#ifdef USE_LZMA
247 "*.7z",
248#endif
249 "*.agb",
250 "*.mb",
251 "*.rom",
252 "*.bin"};
253 formats.append(gbaFormats);
254 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
255#endif
256
257#ifdef M_CORE_GB
258 QStringList gbFormats{
259 "*.gb",
260 "*.gbc",
261#if defined(USE_LIBZIP) || defined(USE_ZLIB)
262 "*.zip",
263#endif
264#ifdef USE_LZMA
265 "*.7z",
266#endif
267 "*.rom",
268 "*.bin"};
269 formats.append(gbFormats);
270 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
271#endif
272
273 formats.removeDuplicates();
274 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
275 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
276 return filters.join(";;");
277}
278
279QString Window::getFiltersArchive() const {
280 QStringList filters;
281
282 QStringList formats{
283#if defined(USE_LIBZIP) || defined(USE_ZLIB)
284 "*.zip",
285#endif
286#ifdef USE_LZMA
287 "*.7z",
288#endif
289 };
290 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
291 return filters.join(";;");
292}
293
294void Window::selectROM() {
295 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
296 if (!filename.isEmpty()) {
297 setController(m_manager->loadGame(filename), filename);
298 }
299}
300
301#ifdef USE_SQLITE3
302void Window::selectROMInArchive() {
303 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
304 if (filename.isEmpty()) {
305 return;
306 }
307 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
308 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
309 VFile* output = archiveInspector->selectedVFile();
310 QPair<QString, QString> path = archiveInspector->selectedPath();
311 if (output) {
312 setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
313 }
314 archiveInspector->close();
315 });
316 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
317 archiveInspector->show();
318}
319
320void Window::addDirToLibrary() {
321 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
322 if (filename.isEmpty()) {
323 return;
324 }
325 m_libraryView->addDirectory(filename);
326}
327#endif
328
329void Window::replaceROM() {
330 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
331 if (!filename.isEmpty()) {
332 m_controller->replaceGame(filename);
333 }
334}
335
336void Window::selectSave(bool temporary) {
337 QStringList formats{"*.sav"};
338 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
339 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
340 if (!filename.isEmpty()) {
341 m_controller->loadSave(filename, temporary);
342 }
343}
344
345void Window::multiplayerChanged() {
346 if (!m_controller) {
347 return;
348 }
349 int attached = 1;
350 MultiplayerController* multiplayer = m_controller->multiplayerController();
351 if (multiplayer) {
352 attached = multiplayer->attached();
353 }
354 for (QAction* action : m_nonMpActions) {
355 action->setDisabled(attached > 1);
356 }
357}
358
359void Window::selectPatch() {
360 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
361 if (!filename.isEmpty()) {
362 if (m_controller) {
363 m_controller->loadPatch(filename);
364 } else {
365 m_pendingPatch = filename;
366 }
367 }
368}
369
370void Window::openView(QWidget* widget) {
371 connect(this, &Window::shutdown, widget, &QWidget::close);
372 widget->setAttribute(Qt::WA_DeleteOnClose);
373 widget->show();
374}
375
376void Window::loadCamImage() {
377 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
378 if (!filename.isEmpty()) {
379 m_inputController.loadCamImage(filename);
380 }
381}
382
383void Window::importSharkport() {
384 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
385 if (!filename.isEmpty()) {
386 m_controller->importSharkport(filename);
387 }
388}
389
390void Window::exportSharkport() {
391 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
392 if (!filename.isEmpty()) {
393 m_controller->exportSharkport(filename);
394 }
395}
396
397void Window::openSettingsWindow() {
398 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
399#if defined(BUILD_GL) || defined(BUILD_GLES)
400 if (m_display->supportsShaders()) {
401 settingsWindow->setShaderSelector(m_shaderView.get());
402 }
403#endif
404 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
405 connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
406 connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
407 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
408 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
409 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
410 openView(settingsWindow);
411}
412
413void Window::startVideoLog() {
414 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
415 if (!filename.isEmpty()) {
416 m_controller->startVideoLog(filename);
417 }
418}
419
420template <typename T, typename... A>
421std::function<void()> Window::openTView(A... arg) {
422 return [=]() {
423 T* view = new T(arg...);
424 openView(view);
425 };
426}
427
428
429template <typename T, typename... A>
430std::function<void()> Window::openControllerTView(A... arg) {
431 return [=]() {
432 T* view = new T(m_controller, arg...);
433 openView(view);
434 };
435}
436
437#ifdef USE_FFMPEG
438void Window::openVideoWindow() {
439 if (!m_videoView) {
440 m_videoView = new VideoView();
441 if (m_controller) {
442 m_videoView->setController(m_controller);
443 }
444 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
445 }
446 m_videoView->show();
447}
448#endif
449
450#ifdef USE_MAGICK
451void Window::openGIFWindow() {
452 if (!m_gifView) {
453 m_gifView = new GIFView();
454 if (m_controller) {
455 m_gifView->setController(m_controller);
456 }
457 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
458 }
459 m_gifView->show();
460}
461#endif
462
463#ifdef USE_GDB_STUB
464void Window::gdbOpen() {
465 if (!m_gdbController) {
466 m_gdbController = new GDBController(this);
467 }
468 GDBWindow* window = new GDBWindow(m_gdbController);
469 m_gdbController->setController(m_controller);
470 connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
471 openView(window);
472}
473#endif
474
475#ifdef USE_DEBUGGERS
476void Window::consoleOpen() {
477 if (!m_console) {
478 m_console = new DebuggerConsoleController(this);
479 }
480 DebuggerConsole* window = new DebuggerConsole(m_console);
481 if (m_controller) {
482 m_console->setController(m_controller);
483 }
484 openView(window);
485}
486#endif
487
488void Window::keyPressEvent(QKeyEvent* event) {
489 if (event->isAutoRepeat()) {
490 QWidget::keyPressEvent(event);
491 return;
492 }
493 GBAKey key = m_inputController.mapKeyboard(event->key());
494 if (key == GBA_KEY_NONE) {
495 QWidget::keyPressEvent(event);
496 return;
497 }
498 if (m_controller) {
499 m_controller->addKey(key);
500 }
501 event->accept();
502}
503
504void Window::keyReleaseEvent(QKeyEvent* event) {
505 if (event->isAutoRepeat()) {
506 QWidget::keyReleaseEvent(event);
507 return;
508 }
509 GBAKey key = m_inputController.mapKeyboard(event->key());
510 if (key == GBA_KEY_NONE) {
511 QWidget::keyPressEvent(event);
512 return;
513 }
514 if (m_controller) {
515 m_controller->clearKey(key);
516 }
517 event->accept();
518}
519
520void Window::resizeEvent(QResizeEvent* event) {
521 if (!isFullScreen()) {
522 m_config->setOption("height", m_screenWidget->height());
523 m_config->setOption("width", m_screenWidget->width());
524 }
525
526 int factor = 0;
527 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
528 if (m_controller) {
529 size = m_controller->screenDimensions();
530 }
531 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
532 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
533 factor = m_screenWidget->width() / size.width();
534 } else {
535 m_savedScale = 0;
536 }
537 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
538 bool enableSignals = iter.value()->blockSignals(true);
539 iter.value()->setChecked(iter.key() == factor);
540 iter.value()->blockSignals(enableSignals);
541 }
542
543 m_config->setOption("fullscreen", isFullScreen());
544}
545
546void Window::showEvent(QShowEvent* event) {
547 if (m_wasOpened) {
548 return;
549 }
550 m_wasOpened = true;
551 resizeFrame(m_screenWidget->sizeHint());
552 QVariant windowPos = m_config->getQtOption("windowPos");
553 if (!windowPos.isNull()) {
554 move(windowPos.toPoint());
555 } else {
556 QRect rect = frameGeometry();
557 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
558 move(rect.topLeft());
559 }
560 if (m_fullscreenOnStart) {
561 enterFullScreen();
562 m_fullscreenOnStart = false;
563 }
564 if (m_display) {
565 reloadDisplayDriver();
566 }
567}
568
569void Window::closeEvent(QCloseEvent* event) {
570 emit shutdown();
571 m_config->setQtOption("windowPos", pos());
572
573 if (m_savedScale > 0) {
574 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
575 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
576 }
577 saveConfig();
578 QMainWindow::closeEvent(event);
579}
580
581void Window::focusInEvent(QFocusEvent*) {
582 m_display->forceDraw();
583}
584
585void Window::focusOutEvent(QFocusEvent*) {
586}
587
588void Window::dragEnterEvent(QDragEnterEvent* event) {
589 if (event->mimeData()->hasFormat("text/uri-list")) {
590 event->acceptProposedAction();
591 }
592}
593
594void Window::dropEvent(QDropEvent* event) {
595 QString uris = event->mimeData()->data("text/uri-list");
596 uris = uris.trimmed();
597 if (uris.contains("\n")) {
598 // Only one file please
599 return;
600 }
601 QUrl url(uris);
602 if (!url.isLocalFile()) {
603 // No remote loading
604 return;
605 }
606 event->accept();
607 setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
608}
609
610void Window::mouseDoubleClickEvent(QMouseEvent* event) {
611 if (event->button() != Qt::LeftButton) {
612 return;
613 }
614 toggleFullScreen();
615}
616
617void Window::enterFullScreen() {
618 if (!isVisible()) {
619 m_fullscreenOnStart = true;
620 return;
621 }
622 if (isFullScreen()) {
623 return;
624 }
625 showFullScreen();
626#ifndef Q_OS_MAC
627 if (m_controller && !m_controller->isPaused()) {
628 menuBar()->hide();
629 }
630#endif
631}
632
633void Window::exitFullScreen() {
634 if (!isFullScreen()) {
635 return;
636 }
637 m_screenWidget->unsetCursor();
638 menuBar()->show();
639 showNormal();
640}
641
642void Window::toggleFullScreen() {
643 if (isFullScreen()) {
644 exitFullScreen();
645 } else {
646 enterFullScreen();
647 }
648}
649
650void Window::gameStarted() {
651 for (QAction* action : m_gameActions) {
652 action->setDisabled(false);
653 }
654#ifdef M_CORE_GBA
655 for (QAction* action : m_gbaActions) {
656 action->setDisabled(m_controller->platform() != PLATFORM_GBA);
657 }
658#endif
659 multiplayerChanged();
660 updateTitle();
661 QSize size = m_controller->screenDimensions();
662 m_display->setMinimumSize(size);
663 m_screenWidget->setMinimumSize(m_display->minimumSize());
664 m_screenWidget->setDimensions(size.width(), size.height());
665 m_config->updateOption("lockIntegerScaling");
666 m_config->updateOption("lockAspectRatio");
667 if (m_savedScale > 0) {
668 resizeFrame(size * m_savedScale);
669 }
670 attachWidget(m_display.get());
671
672#ifndef Q_OS_MAC
673 if (isFullScreen()) {
674 menuBar()->hide();
675 }
676#endif
677
678 m_hitUnimplementedBiosCall = false;
679 m_fpsTimer.start();
680 m_focusCheck.start();
681
682 CoreController::Interrupter interrupter(m_controller, true);
683 mCore* core = m_controller->thread()->core;
684 m_videoLayers->clear();
685 m_audioChannels->clear();
686 const mCoreChannelInfo* videoLayers;
687 const mCoreChannelInfo* audioChannels;
688 size_t nVideo = core->listVideoLayers(core, &videoLayers);
689 size_t nAudio = core->listAudioChannels(core, &audioChannels);
690
691 if (nVideo) {
692 for (size_t i = 0; i < nVideo; ++i) {
693 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
694 action->setCheckable(true);
695 action->setChecked(true);
696 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
697 m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
698 });
699 m_videoLayers->addAction(action);
700 }
701 }
702 if (nAudio) {
703 for (size_t i = 0; i < nAudio; ++i) {
704 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
705 action->setCheckable(true);
706 action->setChecked(true);
707 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
708 m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
709 });
710 m_audioChannels->addAction(action);
711 }
712 }
713 m_display->startDrawing(m_controller);
714
715 reloadAudioDriver();
716}
717
718void Window::gameStopped() {
719#ifdef M_CORE_GBA
720 for (QAction* action : m_gbaActions) {
721 action->setDisabled(false);
722 }
723#endif
724 for (QAction* action : m_gameActions) {
725 action->setDisabled(true);
726 }
727 setWindowFilePath(QString());
728 updateTitle();
729 detachWidget(m_display.get());
730 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
731 m_screenWidget->setLockIntegerScaling(false);
732 m_screenWidget->setLockAspectRatio(true);
733 m_screenWidget->setPixmap(m_logo);
734 m_screenWidget->unsetCursor();
735#ifdef M_CORE_GB
736 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
737#elif defined(M_CORE_GBA)
738 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
739#endif
740 m_screenWidget->setMinimumSize(m_display->minimumSize());
741
742 m_videoLayers->clear();
743 m_audioChannels->clear();
744
745 m_fpsTimer.stop();
746 m_focusCheck.stop();
747
748 emit paused(false);
749}
750
751void Window::gameCrashed(const QString& errorMessage) {
752 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
753 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
754 QMessageBox::Ok, this, Qt::Sheet);
755 crash->setAttribute(Qt::WA_DeleteOnClose);
756 crash->show();
757 m_controller->stop();
758}
759
760void Window::gameFailed() {
761 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
762 tr("Could not load game. Are you sure it's in the correct format?"),
763 QMessageBox::Ok, this, Qt::Sheet);
764 fail->setAttribute(Qt::WA_DeleteOnClose);
765 fail->show();
766}
767
768void Window::unimplementedBiosCall(int call) {
769 if (m_hitUnimplementedBiosCall) {
770 return;
771 }
772 m_hitUnimplementedBiosCall = true;
773
774 QMessageBox* fail = new QMessageBox(
775 QMessageBox::Warning, tr("Unimplemented BIOS call"),
776 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
777 QMessageBox::Ok, this, Qt::Sheet);
778 fail->setAttribute(Qt::WA_DeleteOnClose);
779 fail->show();
780}
781
782void Window::reloadDisplayDriver() {
783 if (m_controller) {
784 m_display->stopDrawing();
785 detachWidget(m_display.get());
786 }
787 m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
788#if defined(BUILD_GL) || defined(BUILD_GLES)
789 m_shaderView.reset();
790 m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
791#endif
792 m_screenWidget->setMinimumSize(m_display->minimumSize());
793 m_screenWidget->setSizePolicy(m_display->sizePolicy());
794 connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
795 connect(m_display.get(), &Display::hideCursor, [this]() {
796 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
797 m_screenWidget->setCursor(Qt::BlankCursor);
798 }
799 });
800 connect(m_display.get(), &Display::showCursor, [this]() {
801 m_screenWidget->unsetCursor();
802 });
803
804 const mCoreOptions* opts = m_config->options();
805 m_display->lockAspectRatio(opts->lockAspectRatio);
806 m_display->filter(opts->resampleVideo);
807#if defined(BUILD_GL) || defined(BUILD_GLES)
808 if (opts->shader) {
809 struct VDir* shader = VDirOpen(opts->shader);
810 if (shader && m_display->supportsShaders()) {
811 m_display->setShaders(shader);
812 m_shaderView->refreshShaders();
813 shader->close(shader);
814 }
815 }
816#endif
817
818 if (m_controller) {
819 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
820 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
821 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
822 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
823 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
824 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
825 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
826
827 attachWidget(m_display.get());
828 m_display->startDrawing(m_controller);
829 }
830}
831
832void Window::reloadAudioDriver() {
833 if (!m_controller) {
834 return;
835 }
836 if (m_audioProcessor) {
837 m_audioProcessor->stop();
838 m_audioProcessor.reset();
839 }
840
841 const mCoreOptions* opts = m_config->options();
842 m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
843 m_audioProcessor->setInput(m_controller);
844 m_audioProcessor->setBufferSamples(opts->audioBuffers);
845 m_audioProcessor->requestSampleRate(opts->sampleRate);
846 m_audioProcessor->start();
847 connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
848}
849
850void Window::tryMakePortable() {
851 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
852 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
853 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
854 confirm->setAttribute(Qt::WA_DeleteOnClose);
855 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
856 confirm->show();
857}
858
859void Window::mustRestart() {
860 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
861 tr("Some changes will not take effect until the emulator is restarted."),
862 QMessageBox::Ok, this, Qt::Sheet);
863 dialog->setAttribute(Qt::WA_DeleteOnClose);
864 dialog->show();
865}
866
867void Window::recordFrame() {
868 m_frameList.append(QDateTime::currentDateTime());
869 while (m_frameList.count() > FRAME_LIST_SIZE) {
870 m_frameList.removeFirst();
871 }
872}
873
874void Window::showFPS() {
875 if (m_frameList.isEmpty()) {
876 updateTitle();
877 return;
878 }
879 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
880 float fps = (m_frameList.count() - 1) * 10000.f / interval;
881 fps = round(fps) / 10.f;
882 updateTitle(fps);
883}
884
885void Window::updateTitle(float fps) {
886 QString title;
887
888 if (m_controller) {
889 CoreController::Interrupter interrupter(m_controller);
890 const NoIntroDB* db = GBAApp::app()->gameDB();
891 NoIntroGame game{};
892 uint32_t crc32 = 0;
893 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
894
895 char gameTitle[17] = { '\0' };
896 mCore* core = m_controller->thread()->core;
897 core->getGameTitle(core, gameTitle);
898 title = gameTitle;
899
900#ifdef USE_SQLITE3
901 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
902 title = QLatin1String(game.name);
903 }
904#endif
905 MultiplayerController* multiplayer = m_controller->multiplayerController();
906 if (multiplayer && multiplayer->attached() > 1) {
907 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
908 for (QAction* action : m_nonMpActions) {
909 action->setDisabled(true);
910 }
911 } else {
912 for (QAction* action : m_nonMpActions) {
913 action->setDisabled(false);
914 }
915 }
916 }
917 if (title.isNull()) {
918 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
919 } else if (fps < 0) {
920 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
921 } else {
922 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
923 }
924}
925
926void Window::openStateWindow(LoadSave ls) {
927 if (m_stateWindow) {
928 return;
929 }
930 MultiplayerController* multiplayer = m_controller->multiplayerController();
931 if (multiplayer && multiplayer->attached() > 1) {
932 return;
933 }
934 bool wasPaused = m_controller->isPaused();
935 m_stateWindow = new LoadSaveState(m_controller);
936 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
937 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
938 detachWidget(m_stateWindow);
939 m_stateWindow = nullptr;
940 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
941 });
942 if (!wasPaused) {
943 m_controller->setPaused(true);
944 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
945 if (m_controller) {
946 m_controller->setPaused(false);
947 }
948 });
949 }
950 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
951 m_stateWindow->setMode(ls);
952 attachWidget(m_stateWindow);
953}
954
955void Window::setupMenu(QMenuBar* menubar) {
956 menubar->clear();
957 QMenu* fileMenu = menubar->addMenu(tr("&File"));
958 m_shortcutController->addMenu(fileMenu);
959 installEventFilter(m_shortcutController);
960 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
961 "loadROM");
962#ifdef USE_SQLITE3
963 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
964 "loadROMInArchive");
965 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
966 "addDirToLibrary");
967#endif
968
969 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
970 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
971 m_gameActions.append(loadTemporarySave);
972 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
973
974 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
975
976#ifdef M_CORE_GBA
977 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
978 connect(bootBIOS, &QAction::triggered, [this]() {
979 setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
980 });
981 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
982#endif
983
984 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
985
986 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
987 connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
988 m_gameActions.append(romInfo);
989 addControlledAction(fileMenu, romInfo, "romInfo");
990
991 m_mruMenu = fileMenu->addMenu(tr("Recent"));
992
993 fileMenu->addSeparator();
994
995 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
996
997 fileMenu->addSeparator();
998
999 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1000 loadState->setShortcut(tr("F10"));
1001 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1002 m_gameActions.append(loadState);
1003 m_nonMpActions.append(loadState);
1004 addControlledAction(fileMenu, loadState, "loadState");
1005
1006 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1007 saveState->setShortcut(tr("Shift+F10"));
1008 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1009 m_gameActions.append(saveState);
1010 m_nonMpActions.append(saveState);
1011 addControlledAction(fileMenu, saveState, "saveState");
1012
1013 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1014 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1015 m_shortcutController->addMenu(quickLoadMenu);
1016 m_shortcutController->addMenu(quickSaveMenu);
1017
1018 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1019 connect(quickLoad, &QAction::triggered, [this] {
1020 m_controller->loadState();
1021 });
1022 m_gameActions.append(quickLoad);
1023 m_nonMpActions.append(quickLoad);
1024 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1025
1026 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1027 connect(quickLoad, &QAction::triggered, [this] {
1028 m_controller->saveState();
1029 });
1030 m_gameActions.append(quickSave);
1031 m_nonMpActions.append(quickSave);
1032 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1033
1034 quickLoadMenu->addSeparator();
1035 quickSaveMenu->addSeparator();
1036
1037 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1038 undoLoadState->setShortcut(tr("F11"));
1039 connect(undoLoadState, &QAction::triggered, [this]() {
1040 m_controller->loadBackupState();
1041 });
1042 m_gameActions.append(undoLoadState);
1043 m_nonMpActions.append(undoLoadState);
1044 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1045
1046 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1047 undoSaveState->setShortcut(tr("Shift+F11"));
1048 connect(undoSaveState, &QAction::triggered, [this]() {
1049 m_controller->saveBackupState();
1050 });
1051 m_gameActions.append(undoSaveState);
1052 m_nonMpActions.append(undoSaveState);
1053 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1054
1055 quickLoadMenu->addSeparator();
1056 quickSaveMenu->addSeparator();
1057
1058 int i;
1059 for (i = 1; i < 10; ++i) {
1060 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1061 quickLoad->setShortcut(tr("F%1").arg(i));
1062 connect(quickLoad, &QAction::triggered, [this, i]() {
1063 m_controller->loadState(i);
1064 });
1065 m_gameActions.append(quickLoad);
1066 m_nonMpActions.append(quickLoad);
1067 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1068
1069 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1070 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1071 connect(quickSave, &QAction::triggered, [this, i]() {
1072 m_controller->saveState(i);
1073 });
1074 m_gameActions.append(quickSave);
1075 m_nonMpActions.append(quickSave);
1076 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1077 }
1078
1079 fileMenu->addSeparator();
1080 QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1081 connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1082 addControlledAction(fileMenu, camImage, "loadCamImage");
1083
1084#ifdef M_CORE_GBA
1085 fileMenu->addSeparator();
1086 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1087 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1088 m_gameActions.append(importShark);
1089 m_gbaActions.append(importShark);
1090 addControlledAction(fileMenu, importShark, "importShark");
1091
1092 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1093 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1094 m_gameActions.append(exportShark);
1095 m_gbaActions.append(exportShark);
1096 addControlledAction(fileMenu, exportShark, "exportShark");
1097#endif
1098
1099 fileMenu->addSeparator();
1100 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1101 connect(m_multiWindow, &QAction::triggered, [this]() {
1102 GBAApp::app()->newWindow();
1103 });
1104 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1105
1106#ifndef Q_OS_MAC
1107 fileMenu->addSeparator();
1108#endif
1109
1110 QAction* about = new QAction(tr("About"), fileMenu);
1111 connect(about, &QAction::triggered, openTView<AboutScreen>());
1112 fileMenu->addAction(about);
1113
1114#ifndef Q_OS_MAC
1115 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1116#endif
1117
1118 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1119 m_shortcutController->addMenu(emulationMenu);
1120 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1121 reset->setShortcut(tr("Ctrl+R"));
1122 connect(reset, &QAction::triggered, [this]() {
1123 m_controller->reset();
1124 });
1125 m_gameActions.append(reset);
1126 addControlledAction(emulationMenu, reset, "reset");
1127
1128 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1129 connect(shutdown, &QAction::triggered, [this]() {
1130 m_controller->stop();
1131 });
1132 m_gameActions.append(shutdown);
1133 addControlledAction(emulationMenu, shutdown, "shutdown");
1134
1135#ifdef M_CORE_GBA
1136 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1137 connect(yank, &QAction::triggered, [this]() {
1138 m_controller->yankPak();
1139 });
1140 m_gameActions.append(yank);
1141 m_gbaActions.append(yank);
1142 addControlledAction(emulationMenu, yank, "yank");
1143#endif
1144 emulationMenu->addSeparator();
1145
1146 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1147 pause->setChecked(false);
1148 pause->setCheckable(true);
1149 pause->setShortcut(tr("Ctrl+P"));
1150 connect(pause, &QAction::triggered, [this](bool paused) {
1151 m_controller->setPaused(paused);
1152 });
1153 connect(this, &Window::paused, [pause](bool paused) {
1154 pause->setChecked(paused);
1155 });
1156 m_gameActions.append(pause);
1157 addControlledAction(emulationMenu, pause, "pause");
1158
1159 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1160 frameAdvance->setShortcut(tr("Ctrl+N"));
1161 connect(frameAdvance, &QAction::triggered, [this]() {
1162 m_controller->frameAdvance();
1163 });
1164 m_gameActions.append(frameAdvance);
1165 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1166
1167 emulationMenu->addSeparator();
1168
1169 m_shortcutController->addFunctions(emulationMenu, [this]() {
1170 m_controller->setFastForward(true);
1171 }, [this]() {
1172 m_controller->setFastForward(false);
1173 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1174
1175 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1176 turbo->setCheckable(true);
1177 turbo->setChecked(false);
1178 turbo->setShortcut(tr("Shift+Tab"));
1179 connect(turbo, &QAction::triggered, [this](bool value) {
1180 m_controller->forceFastForward(value);
1181 });
1182 addControlledAction(emulationMenu, turbo, "fastForward");
1183 m_gameActions.append(turbo);
1184
1185 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1186 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1187 ffspeed->connect([this](const QVariant& value) {
1188 reloadConfig();
1189 }, this);
1190 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1191 ffspeed->setValue(QVariant(-1.0f));
1192 ffspeedMenu->addSeparator();
1193 for (i = 2; i < 11; ++i) {
1194 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1195 }
1196 m_config->updateOption("fastForwardRatio");
1197
1198 m_shortcutController->addFunctions(emulationMenu, [this]() {
1199 if (m_controller) {
1200 m_controller->setRewinding(true);
1201 }
1202 }, [this]() {
1203 if (m_controller) {
1204 m_controller->setRewinding(false);
1205 }
1206 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1207
1208 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1209 rewind->setShortcut(tr("~"));
1210 connect(rewind, &QAction::triggered, [this]() {
1211 m_controller->rewind();
1212 });
1213 m_gameActions.append(rewind);
1214 m_nonMpActions.append(rewind);
1215 addControlledAction(emulationMenu, rewind, "rewind");
1216
1217 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1218 frameRewind->setShortcut(tr("Ctrl+B"));
1219 connect(frameRewind, &QAction::triggered, [this] () {
1220 m_controller->rewind(1);
1221 });
1222 m_gameActions.append(frameRewind);
1223 m_nonMpActions.append(frameRewind);
1224 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1225
1226 ConfigOption* videoSync = m_config->addOption("videoSync");
1227 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1228 videoSync->connect([this](const QVariant& value) {
1229 reloadConfig();
1230 }, this);
1231 m_config->updateOption("videoSync");
1232
1233 ConfigOption* audioSync = m_config->addOption("audioSync");
1234 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1235 audioSync->connect([this](const QVariant& value) {
1236 reloadConfig();
1237 }, this);
1238 m_config->updateOption("audioSync");
1239
1240 emulationMenu->addSeparator();
1241
1242 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1243 m_shortcutController->addMenu(solarMenu);
1244 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1245 connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1246 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1247
1248 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1249 connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1250 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1251
1252 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1253 connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1254 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1255
1256 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1257 connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1258 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1259
1260 solarMenu->addSeparator();
1261 for (int i = 0; i <= 10; ++i) {
1262 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1263 connect(setSolar, &QAction::triggered, [this, i]() {
1264 m_inputController.setLuminanceLevel(i);
1265 });
1266 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1267 }
1268
1269 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1270 m_shortcutController->addMenu(avMenu);
1271 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1272 m_shortcutController->addMenu(frameMenu, avMenu);
1273 for (int i = 1; i <= 6; ++i) {
1274 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1275 setSize->setCheckable(true);
1276 if (m_savedScale == i) {
1277 setSize->setChecked(true);
1278 }
1279 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1280 showNormal();
1281 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1282 if (m_controller) {
1283 size = m_controller->screenDimensions();
1284 }
1285 size *= i;
1286 m_savedScale = i;
1287 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1288 resizeFrame(size);
1289 bool enableSignals = setSize->blockSignals(true);
1290 setSize->setChecked(true);
1291 setSize->blockSignals(enableSignals);
1292 });
1293 m_frameSizes[i] = setSize;
1294 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1295 }
1296 QKeySequence fullscreenKeys;
1297#ifdef Q_OS_WIN
1298 fullscreenKeys = QKeySequence("Alt+Return");
1299#else
1300 fullscreenKeys = QKeySequence("Ctrl+F");
1301#endif
1302 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1303
1304 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1305 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1306 lockAspectRatio->connect([this](const QVariant& value) {
1307 m_display->lockAspectRatio(value.toBool());
1308 if (m_controller) {
1309 m_screenWidget->setLockAspectRatio(value.toBool());
1310 }
1311 }, this);
1312 m_config->updateOption("lockAspectRatio");
1313
1314 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1315 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1316 lockIntegerScaling->connect([this](const QVariant& value) {
1317 m_display->lockIntegerScaling(value.toBool());
1318 if (m_controller) {
1319 m_screenWidget->setLockIntegerScaling(value.toBool());
1320 }
1321 }, this);
1322 m_config->updateOption("lockIntegerScaling");
1323
1324 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1325 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1326 resampleVideo->connect([this](const QVariant& value) {
1327 m_display->filter(value.toBool());
1328 }, this);
1329 m_config->updateOption("resampleVideo");
1330
1331 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1332 ConfigOption* skip = m_config->addOption("frameskip");
1333 skip->connect([this](const QVariant& value) {
1334 reloadConfig();
1335 }, this);
1336 for (int i = 0; i <= 10; ++i) {
1337 skip->addValue(QString::number(i), i, skipMenu);
1338 }
1339 m_config->updateOption("frameskip");
1340
1341 avMenu->addSeparator();
1342
1343 ConfigOption* mute = m_config->addOption("mute");
1344 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1345 mute->connect([this](const QVariant& value) {
1346 reloadConfig();
1347 }, this);
1348 m_config->updateOption("mute");
1349 addControlledAction(avMenu, muteAction, "mute");
1350
1351 QMenu* target = avMenu->addMenu(tr("FPS target"));
1352 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1353 fpsTargetOption->connect([this](const QVariant& value) {
1354 reloadConfig();
1355 }, this);
1356 fpsTargetOption->addValue(tr("15"), 15, target);
1357 fpsTargetOption->addValue(tr("30"), 30, target);
1358 fpsTargetOption->addValue(tr("45"), 45, target);
1359 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1360 fpsTargetOption->addValue(tr("60"), 60, target);
1361 fpsTargetOption->addValue(tr("90"), 90, target);
1362 fpsTargetOption->addValue(tr("120"), 120, target);
1363 fpsTargetOption->addValue(tr("240"), 240, target);
1364 m_config->updateOption("fpsTarget");
1365
1366 avMenu->addSeparator();
1367
1368#ifdef USE_PNG
1369 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1370 screenshot->setShortcut(tr("F12"));
1371 connect(screenshot, &QAction::triggered, [this]() {
1372 m_controller->screenshot();
1373 });
1374 m_gameActions.append(screenshot);
1375 addControlledAction(avMenu, screenshot, "screenshot");
1376#endif
1377
1378#ifdef USE_FFMPEG
1379 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1380 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1381 addControlledAction(avMenu, recordOutput, "recordOutput");
1382 m_gameActions.append(recordOutput);
1383#endif
1384
1385#ifdef USE_MAGICK
1386 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1387 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1388 addControlledAction(avMenu, recordGIF, "recordGIF");
1389#endif
1390
1391 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1392 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1393 addControlledAction(avMenu, recordVL, "recordVL");
1394 m_gameActions.append(recordVL);
1395
1396 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1397 connect(stopVL, &QAction::triggered, [this]() {
1398 m_controller->endVideoLog();
1399 });
1400 addControlledAction(avMenu, stopVL, "stopVL");
1401 m_gameActions.append(stopVL);
1402
1403#ifdef M_CORE_GB
1404 QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1405 connect(gbPrint, &QAction::triggered, [this]() {
1406 PrinterView* view = new PrinterView(m_controller);
1407 openView(view);
1408 m_controller->attachPrinter();
1409
1410 });
1411 addControlledAction(avMenu, gbPrint, "gbPrint");
1412 m_gameActions.append(gbPrint);
1413#endif
1414
1415 avMenu->addSeparator();
1416 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1417 m_shortcutController->addMenu(m_videoLayers, avMenu);
1418
1419 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1420 m_shortcutController->addMenu(m_audioChannels, avMenu);
1421
1422 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1423 m_shortcutController->addMenu(toolsMenu);
1424 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1425 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1426 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1427
1428 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1429 connect(overrides, &QAction::triggered, [this]() {
1430 if (!m_overrideView) {
1431 m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1432 if (m_controller) {
1433 m_overrideView->setController(m_controller);
1434 }
1435 connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1436 }
1437 m_overrideView->show();
1438 });
1439 addControlledAction(toolsMenu, overrides, "overrideWindow");
1440
1441 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1442 connect(sensors, &QAction::triggered, [this]() {
1443 if (!m_sensorView) {
1444 m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1445 if (m_controller) {
1446 m_sensorView->setController(m_controller);
1447 }
1448 connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1449 }
1450 m_sensorView->show();
1451 });
1452 addControlledAction(toolsMenu, sensors, "sensorWindow");
1453
1454 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1455 connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1456 m_gameActions.append(cheats);
1457 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1458
1459 toolsMenu->addSeparator();
1460 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1461 "settings");
1462
1463 toolsMenu->addSeparator();
1464
1465#ifdef USE_DEBUGGERS
1466 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1467 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1468 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1469#endif
1470
1471#ifdef USE_GDB_STUB
1472 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1473 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1474 m_gbaActions.append(gdbWindow);
1475 m_gameActions.append(gdbWindow);
1476 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1477#endif
1478 toolsMenu->addSeparator();
1479
1480 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1481 connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1482 m_gameActions.append(paletteView);
1483 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1484
1485 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1486 connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1487 m_gameActions.append(objView);
1488 addControlledAction(toolsMenu, objView, "spriteWindow");
1489
1490 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1491 connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1492 m_gameActions.append(tileView);
1493 addControlledAction(toolsMenu, tileView, "tileWindow");
1494
1495 QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1496 connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1497 m_gameActions.append(mapView);
1498 addControlledAction(toolsMenu, mapView, "mapWindow");
1499
1500 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1501 connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1502 m_gameActions.append(memoryView);
1503 addControlledAction(toolsMenu, memoryView, "memoryView");
1504
1505 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1506 connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1507 m_gameActions.append(memorySearch);
1508 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1509
1510#ifdef M_CORE_GBA
1511 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1512 connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1513 m_gameActions.append(ioViewer);
1514 m_gbaActions.append(ioViewer);
1515 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1516#endif
1517
1518 ConfigOption* skipBios = m_config->addOption("skipBios");
1519 skipBios->connect([this](const QVariant& value) {
1520 reloadConfig();
1521 }, this);
1522
1523 ConfigOption* useBios = m_config->addOption("useBios");
1524 useBios->connect([this](const QVariant& value) {
1525 reloadConfig();
1526 }, this);
1527
1528 ConfigOption* buffers = m_config->addOption("audioBuffers");
1529 buffers->connect([this](const QVariant& value) {
1530 reloadConfig();
1531 }, this);
1532
1533 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1534 sampleRate->connect([this](const QVariant& value) {
1535 reloadConfig();
1536 }, this);
1537
1538 ConfigOption* volume = m_config->addOption("volume");
1539 volume->connect([this](const QVariant& value) {
1540 reloadConfig();
1541 }, this);
1542
1543 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1544 rewindEnable->connect([this](const QVariant& value) {
1545 reloadConfig();
1546 }, this);
1547
1548 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1549 rewindBufferCapacity->connect([this](const QVariant& value) {
1550 reloadConfig();
1551 }, this);
1552
1553 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1554 rewindBufferCapacity->connect([this](const QVariant& value) {
1555 reloadConfig();
1556 }, this);
1557
1558 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1559 allowOpposingDirections->connect([this](const QVariant& value) {
1560 reloadConfig();
1561 }, this);
1562
1563 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1564 saveStateExtdata->connect([this](const QVariant& value) {
1565 reloadConfig();
1566 }, this);
1567
1568 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1569 loadStateExtdata->connect([this](const QVariant& value) {
1570 reloadConfig();
1571 }, this);
1572
1573 ConfigOption* preload = m_config->addOption("preload");
1574 preload->connect([this](const QVariant& value) {
1575 m_manager->setPreload(value.toBool());
1576 }, this);
1577 m_config->updateOption("preload");
1578
1579 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1580 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1581 exitFullScreen->setShortcut(QKeySequence("Esc"));
1582 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1583
1584 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1585 m_shortcutController->addMenu(autofireMenu);
1586
1587 m_shortcutController->addFunctions(autofireMenu, [this]() {
1588 m_controller->setAutofire(GBA_KEY_A, true);
1589 }, [this]() {
1590 m_controller->setAutofire(GBA_KEY_A, false);
1591 }, QKeySequence(), tr("Autofire A"), "autofireA");
1592
1593 m_shortcutController->addFunctions(autofireMenu, [this]() {
1594 m_controller->setAutofire(GBA_KEY_B, true);
1595 }, [this]() {
1596 m_controller->setAutofire(GBA_KEY_B, false);
1597 }, QKeySequence(), tr("Autofire B"), "autofireB");
1598
1599 m_shortcutController->addFunctions(autofireMenu, [this]() {
1600 m_controller->setAutofire(GBA_KEY_L, true);
1601 }, [this]() {
1602 m_controller->setAutofire(GBA_KEY_L, false);
1603 }, QKeySequence(), tr("Autofire L"), "autofireL");
1604
1605 m_shortcutController->addFunctions(autofireMenu, [this]() {
1606 m_controller->setAutofire(GBA_KEY_R, true);
1607 }, [this]() {
1608 m_controller->setAutofire(GBA_KEY_R, false);
1609 }, QKeySequence(), tr("Autofire R"), "autofireR");
1610
1611 m_shortcutController->addFunctions(autofireMenu, [this]() {
1612 m_controller->setAutofire(GBA_KEY_START, true);
1613 }, [this]() {
1614 m_controller->setAutofire(GBA_KEY_START, false);
1615 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1616
1617 m_shortcutController->addFunctions(autofireMenu, [this]() {
1618 m_controller->setAutofire(GBA_KEY_SELECT, true);
1619 }, [this]() {
1620 m_controller->setAutofire(GBA_KEY_SELECT, false);
1621 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1622
1623 m_shortcutController->addFunctions(autofireMenu, [this]() {
1624 m_controller->setAutofire(GBA_KEY_UP, true);
1625 }, [this]() {
1626 m_controller->setAutofire(GBA_KEY_UP, false);
1627 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1628
1629 m_shortcutController->addFunctions(autofireMenu, [this]() {
1630 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1631 }, [this]() {
1632 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1633 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1634
1635 m_shortcutController->addFunctions(autofireMenu, [this]() {
1636 m_controller->setAutofire(GBA_KEY_DOWN, true);
1637 }, [this]() {
1638 m_controller->setAutofire(GBA_KEY_DOWN, false);
1639 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1640
1641 m_shortcutController->addFunctions(autofireMenu, [this]() {
1642 m_controller->setAutofire(GBA_KEY_LEFT, true);
1643 }, [this]() {
1644 m_controller->setAutofire(GBA_KEY_LEFT, false);
1645 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1646
1647 for (QAction* action : m_gameActions) {
1648 action->setDisabled(true);
1649 }
1650}
1651
1652void Window::attachWidget(QWidget* widget) {
1653 m_screenWidget->layout()->addWidget(widget);
1654 m_screenWidget->unsetCursor();
1655 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1656}
1657
1658void Window::detachWidget(QWidget* widget) {
1659 m_screenWidget->layout()->removeWidget(widget);
1660}
1661
1662void Window::appendMRU(const QString& fname) {
1663 int index = m_mruFiles.indexOf(fname);
1664 if (index >= 0) {
1665 m_mruFiles.removeAt(index);
1666 }
1667 m_mruFiles.prepend(fname);
1668 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1669 m_mruFiles.removeLast();
1670 }
1671 updateMRU();
1672}
1673
1674void Window::updateMRU() {
1675 if (!m_mruMenu) {
1676 return;
1677 }
1678 for (QAction* action : m_mruMenu->actions()) {
1679 delete action;
1680 }
1681 m_mruMenu->clear();
1682 int i = 0;
1683 for (const QString& file : m_mruFiles) {
1684 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1685 item->setShortcut(QString("Ctrl+%1").arg(i));
1686 connect(item, &QAction::triggered, [this, file]() {
1687 setController(m_manager->loadGame(file), file);
1688 });
1689 m_mruMenu->addAction(item);
1690 ++i;
1691 }
1692 m_config->setMRU(m_mruFiles);
1693 m_config->write();
1694 m_mruMenu->setEnabled(i > 0);
1695}
1696
1697QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1698 addHiddenAction(menu, action, name);
1699 menu->addAction(action);
1700 return action;
1701}
1702
1703QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1704 m_shortcutController->addAction(menu, action, name);
1705 action->setShortcutContext(Qt::WidgetShortcut);
1706 addAction(action);
1707 return action;
1708}
1709
1710void Window::focusCheck() {
1711 if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1712 return;
1713 }
1714 if (QGuiApplication::focusWindow() && m_autoresume) {
1715 m_controller->setPaused(false);
1716 m_autoresume = false;
1717 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1718 m_autoresume = true;
1719 m_controller->setPaused(true);
1720 }
1721}
1722
1723void Window::setController(CoreController* controller, const QString& fname) {
1724 if (!controller) {
1725 return;
1726 }
1727 if (!fname.isEmpty()) {
1728 setWindowFilePath(fname);
1729 appendMRU(fname);
1730 }
1731
1732 if (m_controller) {
1733 m_controller->disconnect(this);
1734 m_controller->stop();
1735 m_controller.reset();
1736 }
1737
1738 m_controller = std::shared_ptr<CoreController>(controller);
1739 m_inputController.recalibrateAxes();
1740 m_controller->setInputController(&m_inputController);
1741 m_controller->setLogger(&m_log);
1742
1743 connect(this, &Window::shutdown, [this]() {
1744 if (!m_controller) {
1745 return;
1746 }
1747 m_controller->stop();
1748 });
1749
1750 connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1751 connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1752 connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1753 {
1754 connect(m_controller.get(), &CoreController::stopping, [this]() {
1755 m_controller.reset();
1756 });
1757 }
1758 connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1759 connect(m_controller.get(), &CoreController::paused, [this]() {
1760 QSize size = m_controller->screenDimensions();
1761 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1762 size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1763 QPixmap pixmap;
1764 pixmap.convertFromImage(currentImage);
1765 m_screenWidget->setPixmap(pixmap);
1766 emit paused(true);
1767 });
1768#ifndef Q_OS_MAC
1769 connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1770 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1771 if(isFullScreen()) {
1772 menuBar()->hide();
1773 }
1774 });
1775#endif
1776
1777 connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1778 connect(m_controller.get(), &CoreController::unpaused, [this]() {
1779 emit paused(false);
1780 });
1781
1782 connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1783 connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1784 connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1785 connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1786 connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1787 connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1788 connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1789
1790 connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1791 connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1792 connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1793 connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1794 connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1795
1796 if (m_gdbController) {
1797 m_gdbController->setController(m_controller);
1798 }
1799
1800 if (m_console) {
1801 m_console->setController(m_controller);
1802 }
1803
1804#ifdef USE_MAGICK
1805 if (m_gifView) {
1806 m_gifView->setController(m_controller);
1807 }
1808#endif
1809
1810#ifdef USE_FFMPEG
1811 if (m_videoView) {
1812 m_videoView->setController(m_controller);
1813 }
1814#endif
1815
1816 if (m_sensorView) {
1817 m_sensorView->setController(m_controller);
1818 }
1819
1820 if (m_overrideView) {
1821 m_overrideView->setController(m_controller);
1822 }
1823
1824 if (!m_pendingPatch.isEmpty()) {
1825 m_controller->loadPatch(m_pendingPatch);
1826 m_pendingPatch = QString();
1827 }
1828
1829 m_controller->start();
1830 m_controller->loadConfig(m_config);
1831}
1832
1833WindowBackground::WindowBackground(QWidget* parent)
1834 : QLabel(parent)
1835{
1836 setLayout(new QStackedLayout());
1837 layout()->setContentsMargins(0, 0, 0, 0);
1838 setAlignment(Qt::AlignCenter);
1839}
1840
1841void WindowBackground::setSizeHint(const QSize& hint) {
1842 m_sizeHint = hint;
1843}
1844
1845QSize WindowBackground::sizeHint() const {
1846 return m_sizeHint;
1847}
1848
1849void WindowBackground::setDimensions(int width, int height) {
1850 m_aspectWidth = width;
1851 m_aspectHeight = height;
1852}
1853
1854void WindowBackground::setLockIntegerScaling(bool lock) {
1855 m_lockIntegerScaling = lock;
1856}
1857
1858void WindowBackground::setLockAspectRatio(bool lock) {
1859 m_lockAspectRatio = lock;
1860}
1861
1862void WindowBackground::paintEvent(QPaintEvent*) {
1863 const QPixmap* logo = pixmap();
1864 if (!logo) {
1865 return;
1866 }
1867 QPainter painter(this);
1868 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1869 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1870 QSize s = size();
1871 QSize ds = s;
1872 if (m_lockAspectRatio) {
1873 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1874 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1875 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1876 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1877 }
1878 }
1879 if (m_lockIntegerScaling) {
1880 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1881 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1882 }
1883 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1884 QRect full(origin, ds);
1885 painter.drawPixmap(full, *logo);
1886}