src/platform/qt/GameController.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_GAME_CONTROLLER
7#define QGBA_GAME_CONTROLLER
8
9#include <QFile>
10#include <QImage>
11#include <QObject>
12#include <QMutex>
13#include <QString>
14
15extern "C" {
16#include "gba/cheats.h"
17#include "gba/hardware.h"
18#include "gba/supervisor/thread.h"
19#ifdef BUILD_SDL
20#include "sdl-events.h"
21#endif
22}
23
24struct GBAAudio;
25struct GBAOptions;
26struct GBAVideoSoftwareRenderer;
27struct Configuration;
28
29class QThread;
30
31namespace QGBA {
32
33class AudioProcessor;
34class InputController;
35
36class GameController : public QObject {
37Q_OBJECT
38
39public:
40 static const bool VIDEO_SYNC = false;
41 static const bool AUDIO_SYNC = true;
42
43 GameController(QObject* parent = nullptr);
44 ~GameController();
45
46 const uint32_t* drawContext() const { return m_drawContext; }
47 GBAThread* thread() { return &m_threadContext; }
48 GBACheatDevice* cheatDevice() { return &m_cheatDevice; }
49
50 void threadInterrupt();
51 void threadContinue();
52
53 bool isPaused();
54 bool isLoaded() { return m_gameOpen; }
55
56 bool audioSync() const { return m_audioSync; }
57 bool videoSync() const { return m_videoSync; }
58
59 void setInputController(InputController* controller) { m_inputController = controller; }
60 void setOverrides(Configuration* overrides) { m_threadContext.overrides = overrides; }
61
62 void setOverride(const GBACartridgeOverride& override);
63 void clearOverride() { m_threadContext.hasOverride = false; }
64
65 void setOptions(const GBAOptions*);
66
67#ifdef USE_GDB_STUB
68 ARMDebugger* debugger();
69 void setDebugger(ARMDebugger*);
70#endif
71
72signals:
73 void frameAvailable(const uint32_t*);
74 void gameStarted(GBAThread*);
75 void gameStopped(GBAThread*);
76 void gamePaused(GBAThread*);
77 void gameUnpaused(GBAThread*);
78 void gameCrashed(const QString& errorMessage);
79 void gameFailed();
80 void stateLoaded(GBAThread*);
81
82 void postLog(int level, const QString& log);
83
84public slots:
85 void loadGame(const QString& path, bool dirmode = false);
86 void loadBIOS(const QString& path);
87 void setSkipBIOS(bool);
88 void loadPatch(const QString& path);
89 void openGame();
90 void closeGame();
91 void setPaused(bool paused);
92 void reset();
93 void frameAdvance();
94 void setRewind(bool enable, int capacity, int interval);
95 void rewind(int states = 0);
96 void keyPressed(int key);
97 void keyReleased(int key);
98 void clearKeys();
99 void setAudioBufferSamples(int samples);
100 void setFPSTarget(float fps);
101 void loadState(int slot);
102 void saveState(int slot);
103 void setVideoSync(bool);
104 void setAudioSync(bool);
105 void setFrameskip(int);
106 void setTurbo(bool, bool forced = true);
107 void setAVStream(GBAAVStream*);
108 void clearAVStream();
109 void reloadAudioDriver();
110
111 void setLuminanceValue(uint8_t value);
112 void setLuminanceLevel(int level);
113 void increaseLuminanceLevel() { setLuminanceLevel(m_luxLevel + 1); }
114 void decreaseLuminanceLevel() { setLuminanceLevel(m_luxLevel - 1); }
115
116 void setRealTime();
117 void setFixedTime(const QDateTime& time);
118 void setFakeEpoch(const QDateTime& time);
119
120 void setLogLevel(int);
121 void enableLogLevel(int);
122 void disableLogLevel(int);
123
124private slots:
125 void crashGame(const QString& crashMessage);
126
127#ifdef BUILD_SDL
128 void testSDLEvents();
129
130private:
131 GBASDLEvents m_sdlEvents;
132 int m_activeButtons;
133#endif
134
135private:
136 void updateKeys();
137 void redoSamples(int samples);
138
139 uint32_t* m_drawContext;
140 GBAThread m_threadContext;
141 GBAVideoSoftwareRenderer* m_renderer;
142 GBACheatDevice m_cheatDevice;
143 int m_activeKeys;
144 int m_logLevels;
145
146 bool m_gameOpen;
147 bool m_dirmode;
148
149 QString m_fname;
150 QString m_bios;
151 QString m_patch;
152
153 QThread* m_audioThread;
154 AudioProcessor* m_audioProcessor;
155
156 QMutex m_pauseMutex;
157 bool m_pauseAfterFrame;
158
159 bool m_videoSync;
160 bool m_audioSync;
161 bool m_turbo;
162 bool m_turboForced;
163
164 InputController* m_inputController;
165
166 struct GameControllerLux : GBALuminanceSource {
167 GameController* p;
168 uint8_t value;
169 } m_lux;
170 uint8_t m_luxValue;
171 int m_luxLevel;
172
173 static const int LUX_LEVELS[10];
174
175 struct GameControllerRTC : GBARTCSource {
176 GameController* p;
177 enum {
178 NO_OVERRIDE,
179 FIXED,
180 FAKE_EPOCH
181 } override;
182 int64_t value;
183 } m_rtc;
184};
185
186}
187
188#endif