all repos — mgba @ 2c870cacf4e820a9a3afb7c36d0bcc2450360e07

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11 - Automatic cheat loading and saving
 12 - GameShark and Action Replay button support
 13 - AGBPrint support
 14 - Debugger: Conditional breakpoints and watchpoints
 15 - Ability to select GB/GBC/SGB BIOS on console ports
 16 - Optional automatic state saving/loading
 17 - Access to ur0 and uma0 partitions on the Vita
 18Bugfixes:
 19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 20 - GB Serialize: Fix audio state loading
 21 - GB Video: Fix dot clock timing being slightly wrong
 22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 23 - ARM: Fix MSR when T bit is set
 24 - GB Serialize: Fix game title check
 25 - GB: Revamp IRQ handling based on new information
 26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 27 - GBA Video: Force align 256-color tiles
 28 - GBA DMA: ROM reads are forced to increment
 29 - GB Video: Fix loading states while in mode 3
 30 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 31 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 32 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 33 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 34 - GBA Savedata: Fix crash when resizing flash
 35 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 36 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 37 - GBA Cheats: Fix slide codes not initializing properly
 38 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 39 - LR35902: Fix watchpoints not reporting new value
 40 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 41 - 3DS: Fix opening files in directory names with trailing slashes
 42 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 43 - GBA Memory: Fix copy-on-write memory leak
 44 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 45 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 46 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 47 - PSP2: Fix issues causing poor audio
 48 - Wii: Fix screen tear when unpausing
 49 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 50 - GBA Hardware: RTC accuracy improvements
 51 - GB Timer: Minor accuracy improvements
 52 - GB Audio: Clock frame events on DIV
 53Misc:
 54 - GBA Timer: Use global cycles for timers
 55 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 56 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 57 - Qt: Redo GameController into multiple classes
 58 - Test: Restructure test suite into multiple executables
 59 - Python: Integrate tests from cinema test suite
 60 - Util: Don't build crc32 if the function already exists
 61 - GBA: Implement display start DMAs
 62 - Qt: Prevent window from being created off-screen
 63 - Qt: Add option to disable FPS display
 64 - GBA: Improve multiboot image detection
 65 - GB MBC: Remove erroneous bank 0 wrapping
 66 - GBA Cheats: Allow multiple ROM patches in the same slot
 67 - GB: Skip BIOS option now works
 68 - Libretro: Add frameskip option
 69 - GBA Memory: 64 MiB GBA Video cartridge support
 70 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 71 - PSP2: Use system enter key by default
 72 - 3DS: Remove deprecated CSND interface
 73
 740.6.1: (2017-10-01)
 75Bugfixes:
 76 - GB, GBA: Fix crashes when attempting to identify null VFiles
 77 - GB, GBA: Fix sync to video with frameskip
 78 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 79 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 80 - GB Core: Fix palette loading when loading a foreign config
 81 - GB MBC: Pocket Cam memory should be accessible without enabling
 82 - GB MBC: Fix SRAM sizes 4 and 5
 83 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 84 - GB MBC: Fix RTC loading when file size is off
 85 - GB Memory: Initialize peripheral pointers
 86 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 87 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 88 - GB Memory: Actually load latch time from savestate
 89 - GB Serialize: Fix deserializing video STAT
 90 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 91 - GB Video: Fix potential hang when ending mode 0
 92 - GB Video: Fix read mode when enabling LCD
 93 - GBA: Reset active region as needed when loading a ROM
 94 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 95 - GBA BIOS: Use core's VRAM variable instead of renderer's
 96 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 97 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 98 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 99 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
100 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
101 - Python: Fix importing .gb or .gba before .core
102 - Qt: Fix command line debugger closing second game
103 - Qt: Fix LOG argument order
104 - Qt: Fix timezone issues with time overrides
105 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
106 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
107Misc:
108 - CMake: Fix CPack dependencies for libpng 1.6
109 - GBA: Detect hardware for Pokémon FireRed ROM hacks
110 - GBA Cheats: Improve detection of raw cheats
111 - Qt: Don't rebuild library view if style hasn't changed
112 - Qt: Allow overrides to be saved before a game is loaded
113 - Qt: Hide mouse immediately when loading
114 - SDL: Fix 2.0.5 build on macOS under some circumstances
115 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
116
1170.6.0: (2017-07-16)
118Features:
119 - Library view
120 - Sprite viewer
121 - Debugging console
122 - Improved memory viewer
123 - Memory search
124 - Command line ability to override configuration values
125 - Add option to allow preloading the entire ROM before running
126 - Add option for whether rewinding restores save games
127 - Savestates now contain any RTC override data
128 - Add option to lock video to integer scaling
129 - LR35902: Watchpoints
130 - LR35902/GB-Z80 disassembler
131 - GB: Tile viewer
132 - GB: Video/audio channel enabling/disabling
133 - GB: Symbol table support
134 - GB MBC: Add MBC1 multicart support
135 - GBA: Support printing debug strings from inside a game
136 - GBA: Better cheat type autodetection
137 - Implement keypad interrupts
138 - Configuration of gamepad hats
139 - Video log recording for testing and bug reporting
140 - Debugger: Segment/bank support
141 - Debugger: Execution tracing
142 - Qt: German translation (by Lothar Serra Mari)
143 - Qt: Spanish translation (by Kevin López)
144 - Qt: Italian translation (by theheroGAC)
145Bugfixes:
146 - ARM7: Fix MLA/*MULL/*MLAL timing
147 - Core: Fix crash with rewind if savestates shrink
148 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
149 - Core: Fix directory sets crashing on close if base isn't properly detached
150 - FFmpeg: Fix overflow and general issues with audio encoding
151 - GB: Fix flickering when screen is strobed quickly
152 - GB: Fix STAT blocking
153 - GB MBC: Fix ROM bank overflows getting set to bank 0
154 - GB MBC: Fix swapping carts not detect new MBC
155 - GB Timer: Improve DIV reset behavior
156 - GB Timer: Fix DIV batching if TAC changes
157 - GB Video: Reset renderer when loading state
158 - GBA: Fix multiboot ROM loading
159 - GBA: Fix multiboot loading resulting in too small WRAM
160 - GBA BIOS: Implement BitUnPack
161 - GBA BIOS: Fix ArcTan sign in HLE BIOS
162 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
163 - GBA BIOS: Fix INT_MIN/-1 crash
164 - GBA Hardware: Fix crash if a savestate lies about game hardware
165 - GBA I/O: Handle audio registers specially when deserializing
166 - GBA Memory: Improve initial skipped BIOS state
167 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
168 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
169 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
170 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
171 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
172 - LR35902: Fix core never exiting with certain event patterns
173 - LR35902: Fix pc overflowing current region off-by-one
174 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
175 - OpenGL: Fix some shaders causing offset graphics
176 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
177 - Qt: Fix window icon being stretched
178 - Qt: Fix data directory path
179 - Qt: Fix timing issues on high refresh rate monitors
180 - Qt: Fix linking after some windows have been closed
181 - Qt: Fix crash when changing audio settings after a game is closed
182 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
183 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
184 - Qt: Fix game unpausing after frame advancing and refocusing
185 - SDL: Fix game crash check
186 - SDL: Fix race condition with audio thread when starting
187 - SDL: Fix showing version number
188 - Test: Fix crash when loading invalid file
189 - Test: Fix crash when fuzzing fails to load a file
190 - Test: Don't rely on core for frames elapsed
191 - Test: Fix crash when loading invalid file
192 - Test: Fix crash when fuzzing fails to load a file
193 - Tools: Fix recurring multiple times over the same library
194 - Util: Fix overflow when loading invalid UPS patches
195 - Util: Fix highest-fd socket not being returned by SocketAccept
196 - Windows: Fix VDir.rewind
197Misc:
198 - All: Add C++ header guards
199 - All: Move time.h include to common.h
200 - 3DS, PSP2, Wii: Last directory loaded is saved
201 - CMake: Add ability to just print version string
202 - Core: New, faster event timing subsystem
203 - Core: Clean up some thread state checks
204 - Core: Add generic checksum function
205 - Core: Cores can now have multiple sets of callbacks
206 - Core: Restore sleep callback
207 - Core: Move rewind diffing to its own thread
208 - Core: Ability to enumerate and modify video and audio channels
209 - Core: List memory segments in the core
210 - Core: Move savestate creation time to extdata
211 - Core: Config values can now be hexadecimal
212 - Core: Improved threading interrupted detection
213 - Debugger: Modularize CLI debugger
214 - Debugger: Make building with debugging aspects optional
215 - Debugger: Add functions for read- or write-only watchpoints
216 - Debugger: Make attaching a backend idempotent
217 - Debugger: Add mDebuggerRunFrame convenience function
218 - Feature: Move game database from flatfile to SQLite3
219 - Feature: Support ImageMagick 7
220 - Feature: Make -l option explicit
221 - FFmpeg: Return false if a file fails to open
222 - FFmpeg: Force MP4 files to YUV420P
223 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
224 - GB: Reset with initial state of DIV register
225 - GB MBC: New MBC7 implementation
226 - GB Audio: Simplify envelope code
227 - GB Audio: Improve initial envelope samples
228 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
229 - GB Video: Improved video timings
230 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
231 - GBA, GB: ROM is now unloaded if a patch is applied
232 - GBA DMA: Refactor DMA out of memory.c
233 - GBA DMA: Move DMAs to using absolute timing
234 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
235 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
236 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
237 - GBA Memory: Support reading/writing POSTFLG
238 - GBA Memory: Remove unused prefetch cruft
239 - GBA Timer: Improve accuracy of timers
240 - GBA Video: Clean up unused timers
241 - GBA Video: Allow multiple handles into the same tile cache
242 - GBA Video, GB Video: Colors are now fully scaled
243 - GBA Video: Optimize when BLD* registers are written frequently
244 - OpenGL: Add xBR-lv2 shader
245 - Qt: Move last directory setting from qt.ini to config.ini
246 - Qt: Improved HiDPI support
247 - Qt: Expose configuration directory
248 - Qt: Merge "Save" and "OK" buttons in shader options
249 - Qt: Automatically load controller profile when plugged in
250 - Qt: Rename "Resample video" option to "Bilinear filtering"
251 - Qt: Remove audio thread
252 - Qt: Remove audio buffer sizing in AudioProcessorQt
253 - Qt: Re-enable QtMultimedia on Windows
254 - Qt: Make "Mute" able to be bound to a key
255 - Qt: Add .gb/.gbc files to the extension list in Info.plist
256 - Qt: Relax hard dependency on OpenGL
257 - Qt: Better highlight active key in control binding
258 - SDL: Remove scancode key input
259 - SDL: Automatically map controllers when plugged in
260 - Test: Add a basic test suite
261 - Util: Add size counting to Table
262 - Util: Add 8-bit PNG write support
263 - Util: Tune patch-fast extent sizes
264 - VFS: Call msync when syncing mapped data
265 - VFS: Allow truncating memory chunk VFiles
266 - VFS: Fix some minor VFile issues with FILEs
267 - VFS: Optimize expanding in-memory files
268 - VFS: Add VFileFIFO for operating on circle buffers
269Changes from beta 1:
270Features:
271 - Qt: Italian translation (by theheroGAC)
272 - Qt: Updated German translation
273Bugfixes:
274 - GB Audio: Fix incorrect channel 4 iteration
275 - GB Audio: Fix zombie mode bit masking
276 - GB Serialize: Fix timer serialization
277 - GB Video: Fix LYC regression
278 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
279 - GBA Timer: Fix count-up timing overflowing timer 3
280 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
281 - Qt: Fix memory search close button (fixes mgba.io/i/769)
282 - Qt: Fix window icon being stretched
283 - Qt: Fix initial window size (fixes mgba.io/i/766)
284 - Qt: Fix data directory path
285 - Qt: Fix controls not saving on non-SDL builds
286 - Qt: Fix translation initialization (fixes mgba.io/i/776)
287 - Qt: Fix patch loading while a game is running
288 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
289 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
290 - Qt: Fix GL-less build
291 - Qt: Fix Software renderer not handling alpha bits properly
292 - Qt: Fix screen background improperly stretching
293 - SDL: Fix cheats not loading
294Misc:
295 - GB Serialize: Add MBC state serialization
296 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
297 - GBA Timer: Improve accuracy of timers
298 - PSP2: Update toolchain to use vita.cmake
299 - Qt: Add language selector
300 - Qt: Minor test fixes
301 - Qt: Move shader settings into main settings window
302 - Qt: Dismiss game crashing/failing dialogs when a new game loads
303 - Qt: Properly ship Qt translations
304 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
305
3060.6 beta 1: (2017-06-29)
307 - Initial beta for 0.6
308
3090.5.2: (2016-12-31)
310Bugfixes:
311 - All: Fix fullscreen config option being ignored
312 - ARM7: PSR mode bits should not get sign extended
313 - GB: Fix audio not being deinitialized
314 - GB: Fix crash when masking savedata
315 - GB: Properly initialize sramRealVf variable
316 - GB Audio: Fix serialization of channel 3 and NR52 properties
317 - GB Audio: Reset envelope timer when reseting sound channel
318 - GB MBC: Fix SRAM dangling pointer with RTC games
319 - GB MBC: Fix initializing MBC when no ROM is loaded
320 - GB Memory: Fix patching ROM bank 0
321 - GB Memory: Fix starting HDMAs during mode 0
322 - GB Memory: Fix HDMA5 value after DMA completes
323 - GB Video: Initialize LCDC in renderer
324 - GB Video: Hblank IRQs should mask LYC=LY IRQs
325 - GBA: Fix IRQs firing after already being cleared
326 - GBA: Only unhalt CPU if appropriate bit is set in IE
327 - GBA: Add savegame override for Crash Bandicoot 2
328 - GBA BIOS: Fix MidiKey2Freq BIOS reads
329 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
330 - GBA Cheats: Fix GameShark ROM patches
331 - GBA I/O: Mask off WAITCNT bits that cannot be written
332 - GBA Memory: Fix misaligned BIOS reads
333 - GBA Memory: Fix VCOUNT being writable
334 - GBA Video: Fix out of bounds sprite transforms
335 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
336 - Libretro: Fix disabling BIOS
337 - Libretro: Fix Game Boy savestates and audio
338 - Qt: Fix changing resolution of software renderer
339 - Qt: Fix setting overrides
340 - Qt: Fix cut off tiles and alignment issues in tile viewer
341 - Qt: Only reset window dimensions when first shown
342 - Qt: Fix Qt Multimedia audio driver on big endian
343 - Qt: Fix Apply button for key and controller configurations
344 - VFS: Fix resizing memory chunks when not needed
345 - Windows: Fix Unicode directory handling
346Misc:
347 - GB, GBA: Prevent loading null ROMs
348 - GB Audio: Initialize wave RAM to GBC values
349 - GB Memory: Reset ROM bank when loading a ROM
350 - PSP2: Improved controller rumble
351
3520.5.1: (2016-10-05)
353Bugfixes:
354 - Core: Fix importing save games as read-only
355 - FFmpeg: Fix encoding AAC
356 - GB: Fix invalid STOP behavior on Game Boy Color
357 - GB: Initialize audio properly
358 - GB: Properly clear KEY1 bit 0 when switching speeds
359 - GB: Properly unload save files when unloading a ROM
360 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
361 - GB MBC: Fix MBC7 when size is incorrectly specified
362 - GB MBC: Fix RTC access when no save file is loaded
363 - GB SIO: Don't auto-clock external shift clock
364 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
365 - GB Video: Fix video frames getting missed when LCDC is off
366 - GB Video: Clear screen when LCDC is off
367 - GBA Cheats: Fix holding onto pointers that may get invalidated
368 - GBA Cheats: Fix key-activated CodeBreaker cheats
369 - GBA Cheats: Fix uninitialized memory getting freed when saving
370 - GBA Hardware: Improve Game Boy Player rumble behavior
371 - GBA Memory: Fix several unused I/O register read values
372 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
373 - LR35902: Fix events running with the wrong cycle active
374 - Qt: Fix "close" button on Overrides view
375 - Qt: Fix saving overrides
376 - Qt: Fix directory set unloading when replacing the ROM
377 - Qt: Fix patch loading
378 - Qt: Fix crash when saving an override if a game isn't loaded
379 - Qt: Fix showing default display driver as OpenGL (force 1.x)
380 - SDL: Attach rumble in SDL frontend
381 - Util: Fix PNG identification on files too small to be a PNG
382Misc:
383 - All: Only update version info if needed
384 - All: Split out install locations for Libretro and OpenEmu
385 - FFmpeg: Encoding cleanup
386 - GB: Reset active region when reloading ROM
387 - GB Memory: Initialize RAM pattern for GBC
388 - GB Video: Improved video timings
389 - Qt: Manage window sizes slightly better
390 - Qt: Remember scale option independent of core dimensions
391
3920.5.0: (2016-09-19)
393Features:
394 - Game Boy support
395 - Support for encrypted CodeBreaker GBA cheats
396 - Emulation of Vast Fame protected GBA carts (taizou)
397 - Tile viewer
398 - Threaded rendering mode
399 - Libretro: Memory map and achievement support (leiradel)
400 - GUI: Add UI control remapping
401 - GUI: Add fast-forward
402 - Wii: 240p support
403 - 3DS: Adjustable screen darkening
404 - Ability to temporarily load a savegame
405 - Load specific files out of archives
406 - Automatic BIOS detection
407Bugfixes:
408 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
409 - Debugger: Fix GDB breakpoints
410 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
411 - GBA: Fix filehandle leak with savegames
412 - GBA: Timer 0 cannot be count up
413 - GBA: Count up timers should not count themselves
414 - GBA Memory: Fix mirror on non-overdumped Classic NES games
415 - GBA Memory: Fix ldm {pc}
416 - GBA Savedata: Fix savedata sync timer
417 - GBA Savedata: Only unmap savedata if present
418 - GBA Serialize: Savestates now properly store prefetch
419 - GBA Video: WIN0/1 take priority over OBJWIN
420 - GBA Video: Fix out-of-order OBJWIN
421 - PSP2: Fix GPU crash while exiting
422 - PSP2: Fix VSync
423 - PSP2: Fix accelerometer range
424 - PSP2: Actually load screen mode setting
425 - PSP2: Fix gyroscope direction
426 - PSP2: Delete threads after they return
427 - PSP2: Fix mapping/unmapping from not at 0
428 - Qt: Fix bug in software renderer scaling
429 - Qt: Fix hanging key press after disabling autofire
430 - Qt: Fix being unable to pause manually when using auto-pausing
431 - SDL: Fix axes being mapped wrong
432 - Util: Fix realloc semantics in utf16to8
433 - Util: Fix inserting too many items into a hash table
434 - VFS: Fix uninitialized varaible reading from 7z
435 - VFS: Fix reading multiple files from a 7z archive
436 - Wii: Fix framelimiting after a slowdown
437 - Wii: Fix garbage flash at startup
438Misc:
439 - 3DS: Use blip_add_delta_fast for a small speed improvement
440 - 3DS: Allow UTF-16 filenames
441 - 3DS: Port to using citro3D
442 - 3DS: Use system font for menus
443 - 3DS: Attempt to use Core 2 for threads
444 - 3DS: Adjustable filering
445 - 3DS: 3D banner
446 - All: Add QUIET parameter to silence CMake
447 - All: Faster memory read/write
448 - ARM7: Support forcing Thumb mode via MSR
449 - ARM7: Flush prefetch cache when loading CPSR via MSR
450 - ARM7: Clean up instruction decoding for future expandability
451 - Debugger: Support register and memory writes via GDB stub
452 - Debugger: Add software breakpoint support to gdb
453 - FFmpeg: Full support for libavcodec 56+
454 - GBA: Better debug logging if event processing breaks
455 - GBA Audio: Force audio DMAs to not increment destination
456 - GBA BIOS: Use custom ArcTan, not relying on OS
457 - GBA Hardware: Clean up dead code in GBP
458 - GBA Memory: Optimize stalling behavior
459 - GBA Memory: Optimize Load-/StoreMultiple
460 - GBA Savedata: Add realistic timing for EEPROM
461 - GBA Serialize: Savestates now store if CPU was halted
462 - GBA Video: Remove old slow path fallback
463 - GBA Video: Optimize sprite drawing
464 - GBA Video: Optimize mode 0 rendering
465 - GBA Video: Optimize compositing cases slightly
466 - GUI: Screenshot dimensions are now passed through
467 - GUI: Add back logging
468 - GUI: Only reload config if manually saved
469 - GUI: Increase scrolling speed
470 - OpenGL: Log shader compilation failure
471 - OpenGL: Add texSize uniform
472 - Qt: Make -g flag work in Qt build
473 - Qt: Simplify OpenGL context creation
474 - Qt: Thread startup improvements
475 - Qt: Make audio channel/video layer options shortcut mappable
476 - Qt: Remove some C99isms from C++ code
477 - Qt: Remove default autofire mappings
478 - Qt: Make reseting when pasued frame-accurate
479 - Qt: Rearchitect game closing codepath
480 - PSP2: Use system font for menus
481 - PSP2: Add rumble for PS TV
482 - PSP2: Add fit-to-height screen mode
483 - PSP2: Sync files per descriptor
484 - PSP2: Allow UTF-8 filenames
485 - PSP2: Screenshots are now saved into the Photo Gallery
486 - PSP2: Stop underclocking when menuing
487 - SDL: Increase default audio buffer size to 1024 samples
488 - SDL: More responsive rumble
489 - Util: Add Vector GetConstPointer
490 - Util: Add rtrim
491 - Util: Add endswith
492 - VFS: Improve zip file detection
493 - Wii: Add pixelated resample filter
494 - Windows: Add native VDir support
495 - Util: Add PRIz macro for libc versions that don't support %z
496
4970.4.1: (2016-07-11)
498Bugfixes:
499 - All: Fix several file handle leaks
500 - All: Fix instruction tables getting zeroed when linking sometimes
501 - ARM7: Fix flags on SBC/RSC
502 - ARM7: Fix setting spsr privilege bits when spsr is empty
503 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
504 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
505 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
506 - GBA Memory: Fix executing code from OBJ region of VRAM
507 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
508 - GBA Serialize: Fix loading savegames from savestates
509 - OpenGL: Correct boolean vector strcmp strings for uniforms
510 - Qt: Fix sending gameStopped twice
511 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
512 - Qt: Fix initial state of key mapping
513 - Qt: Initialize m_useBios
514 - SDL: Fix joystick initialization on BSD
515 - SDL: Fix potential joystick crash in games with rumble
516 - SDL: Fix SDL 1.2 build
517 - SDL: Fix sporadic crash when deinitializing audio
518 - Shaders: Fix AGS-001 shader with some bad drivers
519 - Util: Use closesocket on Windows
520 - Util: Fix socket bind addresses
521 - VFS: Fix reading 7z archives without rewinding first
522 - VFS: VFileFromFD should not open directories
523 - Wii: Fix tilting direction
524 - Util: Fix realloc semantics in utf16to8
525Misc:
526 - All: Allow use of external minizip library
527 - Debugger: CLI debugger now exits when end-of-stream is reached
528 - FFmpeg: Update dependencies on Ubuntu
529 - GBA: Slightly optimize GBAProcessEvents
530 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
531 - GBA Video: Null renderer should return proper register values
532 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
533 - Qt: Add preset for DualShock 4
534 - Qt: Update 360 input profile on OS X to reflect newer drivers
535 - Qt: Remove use of NaN
536 - Qt: Canonicalize file paths when loading games
537 - Qt: Add refresh button to controller editing
538 - SDL: Remove default gamepad mappings
539 - Util: Fix intermittent build failure on OS X
540 - VFS: VFile.sync now updates modified time
541
5420.4.0: (2016-02-02)
543Features:
544 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
545 - I/O viewer
546 - Booting of multiboot images
547 - Customization of GIF recording
548 - Libretro: Cheat code support
549 - Support for GLSL shaders
550 - ROM information view
551 - Support for VBA-style cheat codes
552 - Savestates now store creation timestamps
553 - Key autofire
554 - Libretro: Allow blocking opposing directional input
555 - OpenEmu core for OS X
556 - Libretro: Settings for using BIOS and skipping intro
557 - Libretro: Customizable idle loop removal
558 - Implemented cycle counting for sprite rendering
559 - Cleaner, unified settings window
560 - Added a setting for pausing when the emulator is not in focus
561 - Customizable paths for save games, save states, screenshots and patches
562 - Controller hotplugging
563 - Ability to store save games and active cheats within savestates
564Bugfixes:
565 - ARM7: Fix sign of unaligned LDRSH
566 - ARM7: Fix decoding of some ARM ALU instructions with shifters
567 - Debugger: Fix watchpoints in gdb
568 - GBA: Fix warnings when creating and loading savestates
569 - GBA: Fix Iridion II savetype
570 - GBA BIOS: Fix misaligned CpuSet
571 - GBA Cheats: Fix cheats setting the Action Replay version
572 - GBA Hardware: Fix GPIO on big endian
573 - GBA Memory: Fix DMA register writing behavior
574 - GBA Memory: Fix DMAs triggering two cycles early
575 - Libretro: Fix aspect ratio
576 - Qt: Fix some potential crashes with the gamepad mapping
577 - Qt: Fix keys being mapped incorrectly when loading configuration file
578 - Util: Fix PowerPC PNG read/write pixel order
579 - Util: Fix excessive memory allocation when decoding a PNG
580 - VFS: Fix VFileReadline and remove _vfdReadline
581Misc:
582 - All: Improved PowerPC support
583 - All: Fix some undefined behavior warnings
584 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
585 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
586 - GBA: Implement bad I/O register loading
587 - GBA: Allow jumping to OAM and palette RAM
588 - GBA BIOS: Finish implementing RegisterRamReset
589 - GBA Config: Add "override" layer for better one-time configuration
590 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
591 - GBA Memory: Use a dynamically sized mask for ROM memory
592 - GBA Memory: Implement several unimplemented memory access types
593 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
594 - GBA RR: Starting from savestate now embeds the savegame
595 - GBA RR: Add preliminary SRAM support for VBM loading
596 - GBA RR: Add support for resets in movies
597 - GBA Video: Remove lastHblank, as it is implied
598 - Libretro: Use anonymous memory mappers for large blocks of memory
599 - Libretro: Add install target for libretro core
600 - Qt: Window size command line options are now supported
601 - Qt: Increase usability of key mapper
602 - Qt: Add 'Apply' button to settings window
603 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
604 - Qt: Allow use of modifier keys as input
605 - Qt: Optimize log viewer
606 - Qt: Added button for breaking into the GDB debugger
607 - Qt: Add box for showing duration of rewind
608 - SDL: Support fullscreen in SDL 1.2
609 - SDL: Allow GBASDLAudio to be used without a thread context
610 - Util: Use VFile for configuration
611 - Util: Add MutexTryLock
612
6130.3.2: (2015-12-16)
614Bugfixes:
615 - ARM7: Fix STRT/STRBT
616 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
617 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
618 - Libretro: Fix problems with rumble not turning off
619 - GBA: Fix idle skip state being retained between games
620 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
621 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
622 - GBA BIOS: Fix Sqrt sign
623 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
624 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
625 - GBA Memory: Fix DMA behavior for SRAM accesses
626 - GBA Memory: Fix Store8 to OBJ VRAM
627 - GBA Memory: Fix alignment of LDM/STM on SRAM
628 - GBA Memory: Fix unaligned out-of-bounds ROM loads
629 - GBA Memory: Fix timing of DMAs
630 - GBA Video: Fix _mix for 15-bit color
631 - GBA Video: Fix OAM and palette initialization
632 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
633 - Qt: Use safer isLoaded check in GameController
634 - Qt: Fix a race condition in PainterGL that could lead to a crash
635 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
636 - Qt: Fix font size in memory viewer
637 - Qt: Fix a crash in the memory viewer
638 - Qt: Add additional checks in CheatModel to prevent crashes
639 - Qt: Fix race condition with setting sample rate
640 - Qt: Fix crash when closing multiplayer windows
641 - Qt: Fix resetting while paused
642Misc:
643 - GBA Audio: Implement missing flags on SOUNDCNT_X register
644 - Qt: Add mute option to menu
645
6460.3.1: (2015-10-24)
647Bugfixes:
648 - ARM7: Fix instruction decoding of Thumb shifts
649 - GBA: Deinit savegame when unloading a ROM
650 - GBA: Fix BIOS check on big endian
651 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
652 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
653 - GBA Audio: Fix audio channels being silenced at the wrong time
654 - GBA Memory: Fix bad BIOS Load16 on big endian
655 - GBA Memory: Fix bad Load8 on big endian
656 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
657 - GBA Video: Fix edge case with sprite blend modes and semitransparency
658 - GBA Video: Fix objwin and blending interaction on sprites
659 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
660 - Libretro: Fix a memory leak with the render buffer
661 - Qt: Windows no longer spawn in the top left on first launch
662 - Qt: Fix install path of XDG desktop file with DESTDIR
663 - Qt: Fix drag and drop on Windows
664 - Qt: Reenable double buffering, as disabling it broke some Windows configs
665 - VFS: Fix return values of VFileFILE.read and .write
666Misc:
667 - All: Reset next event to cycles instead of zero to interrupt
668 - All: Add --version flag
669 - ARM7: Force disable LTO on two files to work around a GCC bug
670 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
671 - GBA: Better memory handling with PNG savestates
672 - GBA: Additional savestate sanity checks
673 - GBA: Check for cycle count being too high
674 - GBA Audio: Allow GBAAVStream to have no video callback
675 - GBA BIOS: Implement RegisterRamReset for SIO registers
676 - Qt: Remove useless help icons in dialogs
677 - Qt: Prevent savestate window from opening while in multiplayer
678 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
679 - Qt: Dropping multiplayer windows works more cleanly now
680
6810.3.0: (2015-08-16)
682Features:
683 - Ability to hide individual background layers, or OBJs
684 - Ability to mute individual audio channels
685 - Palette viewer and exporter
686 - Volume control
687 - More shortcuts are editable (e.g. quick save/load)
688 - Rewind now shows the frame after rewinding
689 - Import/Export of GameShark/Action Replay snapshots
690 - Add "Step backwards" item for single increment rewind
691 - Deadzone estimation for game controllers
692 - Analog inputs can be used for shortcuts
693 - Menu items for specific solar sensor brightness levels
694 - Remappable controls for tilt and gyroscope sensors
695 - Status messages for actions taken while a game is running (e.g. save/load state)
696 - Memory inspector
697 - Screensaver can now be suspended while a game is running
698 - Load/save the most recent savestate slot
699 - Support varible speed (PWM) rumble
700 - Ability to cap fast forward speed
701 - Finer control over FPS target
702 - Holdable shortcut for rewinding one frame at a time
703 - Ability to boot directly into the BIOS
704 - Preliminary support for yanking out the game pak while a game is running
705 - Thumb-drive mode by putting a file called portable.ini in the same folder
706 - Configurable display driver, between software and OpenGL
707 - Undo-able savestate loading and saving
708 - Controller profiles now store shortcut settings
709 - Default controller profiles for several common controllers
710 - Libretro now supports BIOS, rumble and solar sensor
711 - Implement BIOS call Stop, for sleep mode
712 - Automatically load patches, if found
713 - Improved video synchronization
714 - Configurable audio output sample rate
715Bugfixes:
716 - ARM7: Fix SWI and IRQ timings
717 - ARM7: Fix Thumb MUL timing
718 - ARM7: Fix timing of multiplies to use N cycles
719 - ARM7: ARMHotplugDetach should call deinit
720 - Debugger: Fix use-after-free in breakpoint clearing code
721 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
722 - GBA: Cap audio FIFO read size during deserialization
723 - GBA: Check for corrupted savestates when loading
724 - GBA: Check for improperly sized savestates when loading
725 - GBA: Check for savestates made from differently sized ROMs
726 - GBA: Fix calls to endian-independent loadstores
727 - GBA: Fix timing of reading from timer registers
728 - GBA: Ensure cycles never go negative
729 - GBA Audio: Force audio FIFOs to 32-bit
730 - GBA Audio: Fix audio pitch changing when adjusting buffer size
731 - GBA Audio: Fix sample order in audio channel 3
732 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
733 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
734 - GBA Memory: Improve Thumb open bus behavior
735 - GBA Memory: Fix potential DMA issue when loading a savestate
736 - GBA Memory: Fix load/store multiple video memory waitstates
737 - GBA SIO: Fix reseting when there are SIO devices attached
738 - GBA Video: Blended sprites should never have other effects applied
739 - GBA Video: Fix out-of-bounds tiles in mosaic
740 - GBA Video: Fix windows not affecting sprites
741 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
742 - GBA Video: Fix timing on first scanline
743 - Qt: Better cleanup when a game crashes
744 - Qt: Fix open ROM dialog filtering for archive formats
745 - Qt: Cap the maximum number of multiplayer windows
746 - Qt: Fix maximum year in sensor override
747 - Qt: Fix window being too tall after exiting fullscreen
748 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
749 - Qt: Fix analog buttons not getting unmapped
750 - Qt: Fix passing command line options
751 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
752 - SDL: Fix SDL build when OpenGL is missing
753 - Util: Allow loading IPS patches that grow the ROM
754 - VFS: Fix resource leaks if some allocations fail
755 - VFS: Fix line-reading to return proper values
756 - Video: Fix an issue with very long filenames
757 - Util: Fix formatting of floats
758Misc:
759 - All: Add --help flag for command line programs
760 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
761 - All: Enable static linking for Windows
762 - All: Enable static linking for OS X
763 - All: Threads are now named
764 - All: Proper handling of Unicode file paths
765 - ARM7: Add emulation for Undefined CPU mode
766 - ARM7: Reduce the size of the Thumb instruction table
767 - GBA: Add status log level
768 - GBA: GBARewind now returns how many states it has rewound
769 - GBA: SIO logging layer
770 - GBA BIOS: Stub out SoundBias
771 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
772 - GBA: Don't include GBACLIDebugger struct unless needed
773 - GBA: Savedata is now synced shortly after data finishes being written
774 - GBA: Process multiple timer events at once, if necessary
775 - GBA Audio: Implement audio reset for channels A/B
776 - GBA Audio: Process multiple audio events at once, if necessary
777 - GBA Hardware: Backport generic RTC source into core
778 - GBA Input: Allow axes and buttons to be mapped to the same key
779 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
780 - GBA SIO: Add a dummy driver for Normal mode
781 - GBA Thread: Add functionality for running callbacks on the GBA thread
782 - GBA Thread: Split GBASync into a separate file
783 - GBA Video: Refactor software renderer into separate files
784 - GBA Video: Slightly optimize mode 0 mosaic rendering
785 - Debugger: Free watchpoints in addition to breakpoints
786 - Qt: Handle saving input settings better
787 - Qt: Move GL frame drawing back onto its own thread
788 - Qt: Fast forward (held) option moved from Other to Emulation menu
789 - Qt: Show version info in window title
790 - Qt: Migrate multiplayer window handling into GBAApp
791 - Qt: Unified file opening and saving with last location
792 - Qt: Fix windows being resizable when they shouldn't have been
793 - Qt: Only hide cursor in full screen
794 - Qt: Replace pause-after-frame mutex with an atomic
795 - Qt: Add application icon and XDG desktop files
796 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
797 - Qt: Don't save window size when entering fullscreen
798 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
799 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
800 - Qt: Increase usability of key mapper
801 - Qt: Show checkmark for window sizes
802 - Qt: Set window path to loaded ROM
803 - Perf: Ability to load savestates immediately on launch
804 - SDL: Properly check for initialization
805 - SDL: Clean up initialization functions
806 - SDL: Clean up GL context
807 - Util: Allow disabling the threading code entirely
808 - VFS: Add sync method to force syncing with backing
809
8100.2.1: (2015-05-13)
811Bugfixes:
812 - All: Fix sanitize-deb script not cleaning up after itself
813 - All: Fix dependencies for libavcodec on Debian-derived platforms
814 - ARM7: Handle writeback for PC in addressing modes 2 and 3
815 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
816 - ARM7: Fix ARM multiply instructions when PC is a destination register
817 - Debugger: Fix use-after-free in breakpoint clearing code
818 - Debugger: Fix boundary conditions in tab completion
819 - GBA: Fix timers not updating timing when writing to only the reload register
820 - GBA: Fix rewind boundary conditions
821 - GBA: Add initial I/O register settings for background matrix registers
822 - GBA: Fix hang when loading a savestate if sync to video is enabled
823 - GBA: Handle out-of-bounds I/O access
824 - GBA: Fix bounds-checking on EEPROM access
825 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
826 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
827 - GBA Memory: Allow SRAM to be 64kB
828 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
829 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
830 - GBA Video: Fix second frame mode 5
831 - Perf: Fix race condition if a game crashes immediately on start
832 - Qt: Fix Display object leak when closing a window
833 - Qt: Fix .deb dependencies
834 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
835 - Qt: Fix window not regaining focus after exiting savestate window
836 - Qt: Fix regression where video would not record if the game had already started
837 - Qt: Fix potential crash if a gamepad causes focus to change
838 - Qt: Fix controller axis querying
839 - Qt: Fix multiplayer windows opening as the wrong size
840 - Qt: Fix controllers sometimes not loading the right profile
841 - SDL: Fix boundary conditions for joystick adjustments
842 - SDL: Allocate properly sized input maps
843 - SDL: Fix potential build issues when Qt and SDL2 are in use
844 - Util: Fix resource leak in UTF-8 handling code
845 - Util: Fix a null-pointer issue when attempting to delete a key
846 - VFS: Fix resource leaks if some allocations fail
847 - Video: Fix an issue with very long filenames
848Misc:
849 - GBA Memory: Soft-crash if jumping past the end of a ROM
850 - Qt: Show multiplayer numbers in window title
851 - Qt: Solar sensor can have shortcuts set
852
8530.2.0: (2015-04-03)
854Features:
855 - Support for gamepad axes, e.g. analog sticks or triggers
856 - Add scale presets for up to 6x
857 - Settings window
858 - Bilinear resampling option
859 - Add option to skip BIOS start screen
860 - List of recently opened games
861 - Support for games using the Solar Sensor
862 - Better audio resampling via blip-buf
863 - Game Pak overrides dialog for setting savetype and sensor values
864 - Support for games using the tilt sensor
865 - Remappable shortcuts for keyboard and gamepad
866 - Rewinding of emulation
867 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
868 - Support IPv6
869 - Save directory of last loaded file
870 - Support BPS patches
871 - Automatically detect and optimize out idle loops
872 - Configurable game overrides
873 - Support loading 7-Zip files
874 - Drag and drop game loading
875 - Cheat code support
876 - Runtime configurable audio driver
877 - Libretro core for use with RetroArch and other front-ends
878 - Controller profiles for setting different bindings for different controllers
879 - Ability to lock aspect ratio
880 - Local link cable support
881 - Ability to switch which game controller is in use per instance
882 - Ability to prevent opposing directional input
883 - Warning dialog if an unimplemented BIOS feature is called
884 - Debugger: Add CLI "frame", frame advance command
885 - Debugger: Add CLI functions for writing to memory
886 - Debugger: Add CLI functions for examining memory regions
887 - Debugger: Add CLI function for writing a register
888Bugfixes:
889 - ARM7: Extend prefetch by one stage
890 - ARM7: Fix cycle counting for loads
891 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
892 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
893 - GBA: Initialize gba.sync to null
894 - GBA: Fix timer initialization
895 - GBA Audio: Support 16-bit writes to FIFO audio
896 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
897 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
898 - GBA BIOS: Fix BIOS prefetch after reset
899 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
900 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
901 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
902 - GBA Memory: Fix I cycles that had been moved to ARM7 core
903 - GBA Memory: Fix cycle counting for 32-bit load/stores
904 - GBA RR: Fix fallthrough error when reading tags from a movie
905 - GBA Thread: Fix possible hang when loading an archive
906 - GBA Thread: Fix possible deadlock in video sync
907 - Perf: Fix crash when the GBA thread fails to start
908 - Qt: Fix crash starting a GDB stub if a game isn't loaded
909 - Qt: Fix crash when adjusting settings after closing a game
910 - Qt: Fix crash when starting GDB stub after closing a game
911 - Qt: Fix patch loading while a game is running
912 - Qt: Fix crash when loading a game after stopping GDB server
913 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
914 - Qt: Fix crash when attempting to pause if a game is not running
915 - SDL: Properly clean up if a game doesn't launch
916 - Util: Fix sockets on Windows
917Misc:
918 - All: Enable link-time optimization
919 - Debugger: Watchpoints now work on STM/LDM instructions
920 - Debugger: Clean up GDB stub network interfacing
921 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
922 - Debugger: Merge Thumb BL instructions when disassembling
923 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
924 - Debugger: Watchpoints now report address watched (fixes #68)
925 - Debugger: Add support for soft breakpoints
926 - Debugger: Make I/O register names be addresses instead of values
927 - Debugger: Rename read/write commands
928 - GBA: Improve accuracy of event timing
929 - GBA: Add API for getting Configuration structs for overrides and input
930 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
931 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
932 - GBA: Move A/V stream interface into core
933 - GBA: Savestates now take into account savedata state machines (fixes #109)
934 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
935 - GBA Memory: Simplify memory API and use fixed bus width
936 - GBA Thread: Make GBASyncWaitFrameStart time out
937 - GBA Video: Start video at the last scanline instead of the first
938 - Qt: Optimize logo drawing
939 - Qt: Move frame upload back onto main thread
940 - Qt: Remember window position
941 - Qt: Double-clicking on the window toggles full screen
942 - Util: Use proper locale for reading and writing float values
943
9440.1.1: (2015-01-24)
945Bugfixes:
946 - ARM7: Fix LDM writeback to a register already written
947 - GBA: Fix timers 2 and 3 updating incorrectly
948 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
949 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
950 - GBA Audio: Properly initialize audio FIFO channels
951 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
952 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
953 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
954 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
955 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
956 - GBA BIOS: Fix HuffUnComp boundary conditions
957 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
958 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
959 - GBA Memory: Filter out top nybble of DMA addresses
960 - GBA Memory: Properly bounds-check VRAM accesses
961 - GBA Memory: Fix initial DMA state
962 - GBA Thread: Allow halted games to exit cleanly
963 - GBA Video: Fix blend issues with obscured middle layers
964 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
965 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
966 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
967 - GBA Video: Fix sprite boundary conditions with mosaic
968 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
969 - Qt: Fix issue with set frame sizes being the wrong height
970 - Qt: Fix emulator crashing when full screen if a game is not running
971 - Qt: Fix window focus issues
972 - Qt: Properly set default video recording settings
973 - Qt: Fix a race condition when a game crashes immediately
974 - Qt: Fix some cases where key mapping can break if focus is adjusted
975 - Qt: Fix crash if a game pauses before any frames are shown
976 - Debugger: Negative PC-relative loads now properly subtract the offset
977 - Debugger: Align PC-relative loads in Thumb
978 - Debugger: Fix watchpoints triggering too late
979 - Debugger: Fix binary print putting spaces between digits
980 - Video: Ensure FFmpeg encoder has audio frames
981 - Video: Fix uncompressed PCM audio recording
982 - Video: Fix FFmpeg crashing when the file extension is wrong
983 - Util: Fix SOCKET_FAILED macro
984Misc:
985 - GBA: Exit cleanly on FATAL if the port supports it
986 - GBA Memory: Implement 16- and 32-bit loads from SRAM
987 - Qt: Disable sync to video by default
988 - Qt: Handle a game crash without crashing
989 - Qt: Set default log level to FATAL, ERROR and WARN
990 - Qt: Clarify some phrasing in the menus
991 - Qt: Clear active buttons when focus is lost
992
9930.1.0: (2014-12-13)
994 - Initial release