src/platform/3ds/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6
7#include "gba/renderers/video-software.h"
8#include "gba/context/context.h"
9#include "gba/video.h"
10#include "util/gui.h"
11#include "util/gui/file-select.h"
12#include "util/gui/font.h"
13#include "util/memory.h"
14
15#include "3ds-vfs.h"
16
17#include <3ds.h>
18#include <sf2d.h>
19
20FS_archive sdmcArchive;
21
22extern bool allocateRomBuffer(void);
23static void GBA3DSLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args);
24static struct VFile* logFile;
25
26static void _drawStart(void) {
27 sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
28}
29static void _drawEnd(void) {
30 sf2d_end_frame();
31 sf2d_swapbuffers();
32}
33
34static int _pollInput(void) {
35 hidScanInput();
36 int keys = 0;
37 int activeKeys = hidKeysHeld();
38 if (activeKeys & KEY_X) {
39 keys |= 1 << GUI_INPUT_CANCEL;
40 }
41 if (activeKeys & KEY_B) {
42 keys |= 1 << GUI_INPUT_BACK;
43 }
44 if (activeKeys & KEY_A) {
45 keys |= 1 << GUI_INPUT_SELECT;
46 }
47 if (activeKeys & KEY_LEFT) {
48 keys |= 1 << GUI_INPUT_LEFT;
49 }
50 if (activeKeys & KEY_RIGHT) {
51 keys |= 1 << GUI_INPUT_RIGHT;
52 }
53 if (activeKeys & KEY_UP) {
54 keys |= 1 << GUI_INPUT_UP;
55 }
56 if (activeKeys & KEY_DOWN) {
57 keys |= 1 << GUI_INPUT_DOWN;
58 }
59 return keys;
60}
61
62int main() {
63 struct GBAContext context;
64
65 if (!allocateRomBuffer()) {
66 return 1;
67 }
68
69 sf2d_init();
70 sf2d_set_clear_color(0);
71 sf2d_texture* tex = sf2d_create_texture(256, 256, TEXFMT_RGB565, SF2D_PLACE_RAM);
72 memset(tex->data, 0, 256 * 256 * 2);
73
74 sdmcArchive = (FS_archive) {
75 ARCH_SDMC,
76 (FS_path) { PATH_EMPTY, 1, (const u8*)"" },
77 0, 0
78 };
79 FSUSER_OpenArchive(0, &sdmcArchive);
80
81 logFile = VFileOpen("/mgba.log", O_WRONLY | O_CREAT | O_TRUNC);
82 struct GUIFont* font = GUIFontCreate();
83
84 GBAContextInit(&context, 0);
85 struct GBAOptions opts = {
86 .useBios = true,
87 .logLevel = 0,
88 .idleOptimization = IDLE_LOOP_DETECT
89 };
90 GBAConfigLoadDefaults(&context.config, &opts);
91 context.gba->logHandler = GBA3DSLog;
92
93 struct GBAVideoSoftwareRenderer renderer;
94 GBAVideoSoftwareRendererCreate(&renderer);
95 renderer.outputBuffer = anonymousMemoryMap(256 * VIDEO_VERTICAL_PIXELS * 2);
96 renderer.outputBufferStride = 256;
97 GBAVideoAssociateRenderer(&context.gba->video, &renderer.d);
98
99 if (!font) {
100 goto cleanup;
101 }
102
103 struct GUIParams params = {
104 320, 240,
105 font, _drawStart, _drawEnd, _pollInput
106 };
107
108 char currentPath[256] = "";
109 while (aptMainLoop()) {
110 char path[256];
111 if (!selectFile(¶ms, "/", path, currentPath, sizeof(path), GBAIsROM)) {
112 break;
113 }
114 _drawStart();
115 GUIFontPrintf(font, 160, (GUIFontHeight(font) + 240) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
116 _drawEnd();
117 if (!GBAContextLoadROM(&context, path, true)) {
118 continue;
119 }
120 if (!GBAContextStart(&context)) {
121 continue;
122 }
123
124#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
125 blip_set_rates(context.gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 48000);
126 blip_set_rates(context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 48000);
127#endif
128
129 while (aptMainLoop()) {
130 hidScanInput();
131 int activeKeys = hidKeysHeld() & 0x3FF;
132 if (hidKeysDown() & KEY_X) {
133 break;
134 }
135 GBAContextFrame(&context, activeKeys);
136 GX_SetDisplayTransfer(0, renderer.outputBuffer, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS), tex->data, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS), 0x000002202);
137 GSPGPU_FlushDataCache(0, tex->data, 256 * VIDEO_VERTICAL_PIXELS * 2);
138#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
139 blip_clear(context.gba->audio.left);
140 blip_clear(context.gba->audio.right);
141#endif
142 gspWaitForPPF();
143 _drawStart();
144 sf2d_draw_texture_scale(tex, 40, 296, 1, -1);
145 _drawEnd();
146 }
147 GBAContextStop(&context);
148 }
149 GBAContextDeinit(&context);
150
151cleanup:
152 mappedMemoryFree(renderer.outputBuffer, 0);
153
154 if (logFile) {
155 logFile->close(logFile);
156 }
157
158 sf2d_free_texture(tex);
159 sf2d_fini();
160 return 0;
161}
162
163static void GBA3DSLog(struct GBAThread* thread, enum GBALogLevel level, const char* format, va_list args) {
164 UNUSED(thread);
165 UNUSED(level);
166 if (!logFile) {
167 return;
168 }
169 char out[256];
170 size_t len = vsnprintf(out, sizeof(out), format, args);
171 if (len >= sizeof(out)) {
172 len = sizeof(out) - 1;
173 }
174 out[len] = '\n';
175 logFile->write(logFile, out, len + 1);
176}