all repos — mgba @ 2ca9d85d85cfc747db72e5ceeb44e59cb9ad213a

mGBA Game Boy Advance Emulator

src/platform/psp2/psp2-context.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "psp2-context.h"
  7
  8#include <mgba/core/blip_buf.h>
  9#include <mgba/core/core.h>
 10
 11#ifdef M_CORE_GBA
 12#include <mgba/internal/gba/gba.h>
 13#endif
 14#ifdef M_CORE_GB
 15#include <mgba/internal/gb/gb.h>
 16#endif
 17
 18#include "feature/gui/gui-runner.h"
 19#include <mgba/internal/gba/input.h>
 20
 21#include <mgba-util/memory.h>
 22#include <mgba-util/circle-buffer.h>
 23#include <mgba-util/math.h>
 24#include <mgba-util/threading.h>
 25#include <mgba-util/vfs.h>
 26#include <mgba-util/platform/psp2/sce-vfs.h>
 27
 28#include <psp2/audioout.h>
 29#include <psp2/ctrl.h>
 30#include <psp2/display.h>
 31#include <psp2/gxm.h>
 32#include <psp2/kernel/sysmem.h>
 33#include <psp2/motion.h>
 34
 35#include <vita2d.h>
 36
 37#define RUMBLE_PWM 8
 38
 39static enum ScreenMode {
 40	SM_BACKDROP,
 41	SM_PLAIN,
 42	SM_FULL,
 43	SM_ASPECT,
 44	SM_MAX
 45} screenMode;
 46
 47static void* outputBuffer;
 48static vita2d_texture* tex;
 49static vita2d_texture* screenshot;
 50static Thread audioThread;
 51static struct mSceRotationSource {
 52	struct mRotationSource d;
 53	struct SceMotionSensorState state;
 54} rotation;
 55static struct mSceRumble {
 56	struct mRumble d;
 57	struct CircleBuffer history;
 58	int current;
 59} rumble;
 60
 61static struct mAVStream stream;
 62
 63bool frameLimiter = true;
 64
 65extern const uint8_t _binary_backdrop_png_start[];
 66static vita2d_texture* backdrop = 0;
 67
 68#define PSP2_SAMPLES 512
 69#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 16)
 70
 71static struct mPSP2AudioContext {
 72	struct GBAStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE];
 73	size_t writeOffset;
 74	size_t readOffset;
 75	size_t samples;
 76	Mutex mutex;
 77	Condition cond;
 78	bool running;
 79} audioContext;
 80
 81void mPSP2MapKey(struct mInputMap* map, int pspKey, int key) {
 82	mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
 83}
 84
 85static THREAD_ENTRY _audioThread(void* context) {
 86	struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
 87	uint32_t zeroBuffer[PSP2_SAMPLES] = {0};
 88	int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
 89	while (audio->running) {
 90		MutexLock(&audio->mutex);
 91		void* buffer;
 92		if (audio->samples >= PSP2_SAMPLES) {
 93			buffer = &audio->buffer[audio->readOffset];
 94			audio->samples -= PSP2_SAMPLES;
 95			audio->readOffset += PSP2_SAMPLES;
 96			if (audio->readOffset >= PSP2_AUDIO_BUFFER_SIZE) {
 97				audio->readOffset = 0;
 98			}
 99			ConditionWake(&audio->cond);
100		} else {
101			buffer = zeroBuffer;
102		}
103		MutexUnlock(&audio->mutex);
104
105		sceAudioOutOutput(audioPort, buffer);
106	}
107	sceAudioOutReleasePort(audioPort);
108	return 0;
109}
110
111static void _sampleRotation(struct mRotationSource* source) {
112	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
113	sceMotionGetSensorState(&rotation->state, 1);
114}
115
116static int32_t _readTiltX(struct mRotationSource* source) {
117	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
118	return rotation->state.accelerometer.x * 0x30000000;
119}
120
121static int32_t _readTiltY(struct mRotationSource* source) {
122	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
123	return rotation->state.accelerometer.y * -0x30000000;
124}
125
126static int32_t _readGyroZ(struct mRotationSource* source) {
127	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
128	return rotation->state.gyro.z * -0x10000000;
129}
130
131static void _setRumble(struct mRumble* source, int enable) {
132	struct mSceRumble* rumble = (struct mSceRumble*) source;
133	rumble->current += enable;
134	if (CircleBufferSize(&rumble->history) == RUMBLE_PWM) {
135		int8_t oldLevel;
136		CircleBufferRead8(&rumble->history, &oldLevel);
137		rumble->current -= oldLevel;
138	}
139	CircleBufferWrite8(&rumble->history, enable);
140	int small = (rumble->current << 21) / 65793;
141	int big = ((rumble->current * rumble->current) << 18) / 65793;
142	struct SceCtrlActuator state = {
143		small,
144		big
145	};
146	sceCtrlSetActuator(1, &state);
147}
148
149static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) {
150	UNUSED(stream);
151	MutexLock(&audioContext.mutex);
152	struct GBAStereoSample* samples = &audioContext.buffer[audioContext.writeOffset];
153	while (audioContext.samples == PSP2_AUDIO_BUFFER_SIZE) {
154		if (!frameLimiter) {
155			blip_clear(left);
156			blip_clear(right);
157			MutexUnlock(&audioContext.mutex);
158			return;
159		}
160		ConditionWait(&audioContext.cond, &audioContext.mutex);
161	}
162	blip_read_samples(left, &samples[0].left, PSP2_SAMPLES, true);
163	blip_read_samples(right, &samples[0].right, PSP2_SAMPLES, true);
164	audioContext.samples += PSP2_SAMPLES;
165	audioContext.writeOffset += PSP2_SAMPLES;
166	if (audioContext.writeOffset >= PSP2_AUDIO_BUFFER_SIZE) {
167		audioContext.writeOffset = 0;
168	}
169	MutexUnlock(&audioContext.mutex);
170}
171
172uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
173	SceCtrlData pad;
174	sceCtrlPeekBufferPositive(0, &pad, 1);
175
176	int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
177	int angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
178	if (angles != GBA_KEY_NONE) {
179		activeKeys |= 1 << angles;
180	}
181	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
182	if (angles != GBA_KEY_NONE) {
183		activeKeys |= 1 << angles;
184	}
185	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
186	if (angles != GBA_KEY_NONE) {
187		activeKeys |= 1 << angles;
188	}
189	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
190	if (angles != GBA_KEY_NONE) {
191		activeKeys |= 1 << angles;
192	}
193	return activeKeys;
194}
195
196void mPSP2SetFrameLimiter(struct mGUIRunner* runner, bool limit) {
197	UNUSED(runner);
198	frameLimiter = limit;
199}
200
201void mPSP2Setup(struct mGUIRunner* runner) {
202	mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
203	mCoreLoadForeignConfig(runner->core, &runner->config);
204
205	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
206	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
207	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
208	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
209	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
210	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
211	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
212	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
213	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LTRIGGER, GBA_KEY_L);
214	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RTRIGGER, GBA_KEY_R);
215
216	struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
217	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
218	desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
219	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
220
221	unsigned width, height;
222	runner->core->desiredVideoDimensions(runner->core, &width, &height);
223	tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
224	screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
225
226	outputBuffer = vita2d_texture_get_datap(tex);
227	runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
228	runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
229
230	rotation.d.sample = _sampleRotation;
231	rotation.d.readTiltX = _readTiltX;
232	rotation.d.readTiltY = _readTiltY;
233	rotation.d.readGyroZ = _readGyroZ;
234	runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation.d);
235
236	rumble.d.setRumble = _setRumble;
237	CircleBufferInit(&rumble.history, RUMBLE_PWM);
238	runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);
239
240	stream.videoDimensionsChanged = NULL;
241	stream.postAudioFrame = NULL;
242	stream.postAudioBuffer = _postAudioBuffer;
243	stream.postVideoFrame = NULL;
244	runner->core->setAVStream(runner->core, &stream);
245
246	frameLimiter = true;
247	backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
248
249	unsigned mode;
250	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) {
251		screenMode = mode;
252	}
253}
254
255void mPSP2LoadROM(struct mGUIRunner* runner) {
256	float rate = 60.0f / 1.001f;
257	sceDisplayGetRefreshRate(&rate);
258	double ratio = GBAAudioCalculateRatio(1, rate, 1);
259	blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
260	blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);
261
262	switch (runner->core->platform(runner->core)) {
263#ifdef M_CORE_GBA
264	case PLATFORM_GBA:
265		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
266			sceMotionStartSampling();
267		}
268		break;
269#endif
270#ifdef M_CORE_GB
271	case PLATFORM_GB:
272		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
273			sceMotionStartSampling();
274		}
275		break;
276#endif
277	default:
278		break;
279	}
280
281	MutexInit(&audioContext.mutex);
282	ConditionInit(&audioContext.cond);
283	memset(audioContext.buffer, 0, sizeof(audioContext.buffer));
284	audioContext.readOffset = 0;
285	audioContext.writeOffset = 0;
286	audioContext.running = true;
287	ThreadCreate(&audioThread, _audioThread, &audioContext);
288}
289
290
291void mPSP2UnloadROM(struct mGUIRunner* runner) {
292	switch (runner->core->platform(runner->core)) {
293#ifdef M_CORE_GBA
294	case PLATFORM_GBA:
295		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
296			sceMotionStopSampling();
297		}
298		break;
299#endif
300#ifdef M_CORE_GB
301	case PLATFORM_GB:
302		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
303			sceMotionStopSampling();
304		}
305		break;
306#endif
307	default:
308		break;
309	}
310}
311
312void mPSP2Paused(struct mGUIRunner* runner) {
313	UNUSED(runner);
314	struct SceCtrlActuator state = {
315		0,
316		0
317	};
318	sceCtrlSetActuator(1, &state);
319	frameLimiter = true;
320}
321
322void mPSP2Unpaused(struct mGUIRunner* runner) {
323	unsigned mode;
324	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode != screenMode) {
325		screenMode = mode;
326	}
327}
328
329void mPSP2Teardown(struct mGUIRunner* runner) {
330	UNUSED(runner);
331	CircleBufferDeinit(&rumble.history);
332	vita2d_free_texture(tex);
333	vita2d_free_texture(screenshot);
334	frameLimiter = true;
335}
336
337void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded) {
338	unsigned w = width;
339	unsigned h = height;
340	// Get greatest common divisor
341	while (w != 0) {
342		int temp = h % w;
343		h = w;
344		w = temp;
345	}
346	int gcd = h;
347	int aspectw = width / gcd;
348	int aspecth = height / gcd;
349	float scalex;
350	float scaley;
351
352	switch (screenMode) {
353	case SM_BACKDROP:
354	default:
355		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
356		// Fall through
357	case SM_PLAIN:
358		w = 960 / width;
359		h = 544 / height;
360		if (w * height > 544) {
361			scalex = h;
362			w = width * h;
363			h = height * h;
364		} else {
365			scalex = w;
366			w = width * w;
367			h = height * w;
368		}
369		scaley = scalex;
370		break;
371	case SM_ASPECT:
372		w = 960 / aspectw;
373		h = 544 / aspecth;
374		if (w * aspecth > 544) {
375			w = aspectw * h;
376			h = aspecth * h;
377		} else {
378			w = aspectw * w;
379			h = aspecth * w;
380		}
381		scalex = w / (float) width;
382		scaley = scalex;
383		break;
384	case SM_FULL:
385		w = 960;
386		h = 544;
387		scalex = 960.0f / width;
388		scaley = 544.0f / height;
389		break;
390	}
391	vita2d_draw_texture_tint_part_scale(t,
392	                                    (960.0f - w) / 2.0f, (544.0f - h) / 2.0f,
393	                                    0, 0, width, height,
394	                                    scalex, scaley,
395	                                    (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
396}
397
398void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
399	unsigned width, height;
400	runner->core->desiredVideoDimensions(runner->core, &width, &height);
401	_drawTex(tex, width, height, faded);
402}
403
404void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
405	UNUSED(runner);
406	uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
407	unsigned y;
408	for (y = 0; y < height; ++y) {
409		memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
410	}
411	_drawTex(screenshot, width, height, faded);
412}
413
414void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
415	screenMode = (screenMode + 1) % SM_MAX;
416	mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode);
417}
418
419__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
420	printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
421	exit(1);
422}