src/platform/3ds/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba/gba.h"
7#include "gba/video.h"
8
9#include "gba/renderers/video-software.h"
10#include "util/memory.h"
11
12#include "3ds-vfs.h"
13
14#include <3ds.h>
15
16int main() {
17 srvInit();
18 aptInit();
19 hidInit(0);
20 gfxInit(GSP_RGB565_OES, GSP_RGB565_OES, false);
21 fsInit();
22
23 struct GBAVideoSoftwareRenderer renderer;
24 GBAVideoSoftwareRendererCreate(&renderer);
25
26 size_t stride = VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL;
27 color_t* videoBuffer = anonymousMemoryMap(stride * VIDEO_VERTICAL_PIXELS);
28 struct GBA* gba = anonymousMemoryMap(sizeof(struct GBA));
29 struct ARMCore* cpu = anonymousMemoryMap(sizeof(struct ARMCore));
30 int activeKeys = 0;
31
32 renderer.outputBuffer = videoBuffer;
33 renderer.outputBufferStride = VIDEO_HORIZONTAL_PIXELS;
34
35 FS_archive sdmcArchive = (FS_archive) {
36 ARCH_SDMC,
37 (FS_path) { PATH_EMPTY, 1, (u8*)"" },
38 0, 0
39 };
40 FSUSER_OpenArchive(0, &sdmcArchive);
41
42 struct VFile* rom = VFileOpen3DS(&sdmcArchive, "/rom.gba", FS_OPEN_READ);
43
44 struct VFile* save = VFileOpen3DS(&sdmcArchive, "/rom.sav", FS_OPEN_WRITE | FS_OPEN_CREATE);
45
46 GBACreate(gba);
47 ARMSetComponents(cpu, &gba->d, 0, 0);
48 ARMInit(cpu);
49
50 gba->keySource = &activeKeys;
51 gba->sync = 0;
52
53 GBAVideoAssociateRenderer(&gba->video, &renderer.d);
54
55 GBALoadROM(gba, rom, save, 0);
56
57 ARMReset(cpu);
58
59 int frameCounter = 0;
60 while (aptMainLoop()) {
61 ARMRunLoop(cpu);
62
63 if (frameCounter != gba->video.frameCounter) {
64 u16 width, height;
65 u16* screen = (u16*) gfxGetFramebuffer(GFX_BOTTOM, GFX_BOTTOM, &height, &width);
66 u32 startX = (width - VIDEO_HORIZONTAL_PIXELS) / 2;
67 u32 startY = (height + VIDEO_VERTICAL_PIXELS) / 2 - 1;
68 u32 x, y;
69 for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
70 for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
71 screen[startY - y + (startX + x) * height] = videoBuffer[y * VIDEO_HORIZONTAL_PIXELS + x];
72 }
73 }
74 gfxFlushBuffers();
75 gfxSwapBuffersGpu();
76 gspWaitForVBlank();
77 hidScanInput();
78 activeKeys = hidKeysHeld() & 0x3FF;
79 if (hidKeysDown() & KEY_X) {
80 break;
81 }
82 frameCounter = gba->video.frameCounter;
83 }
84 }
85
86 ARMDeinit(cpu);
87 GBADestroy(gba);
88
89 rom->close(rom);
90 save->close(save);
91
92 mappedMemoryFree(gba, 0);
93 mappedMemoryFree(cpu, 0);
94
95 mappedMemoryFree(videoBuffer, 0);
96
97 fsExit();
98 gfxExit();
99 hidExit();
100 aptExit();
101 srvExit();
102 return 0;
103}